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  1. Log file open, 09/29/17 18:46:58
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
  5. LogWindows: File 'VSPerf140.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi.dll' does not exist
  8. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  9. LogWindows: File 'VtuneApi32e.dll' does not exist
  10. LogInit: Display: Running engine for game: Object_02
  11. LogPlatformFile: Not using cached read wrapper
  12. LogInit: Display: RandInit(307363222) SRandInit(307363223).
  13. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  14. LogStats: Stats thread started at 0.268209
  15. LogD3D11RHI: Aftermath initialized
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin LightPropagationVolume
  18. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  19. LogPluginManager: Mounting plugin GitSourceControl
  20. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  21. LogPluginManager: Mounting plugin NullSourceCodeAccess
  22. LogPluginManager: Mounting plugin PerforceSourceControl
  23. LogPluginManager: Mounting plugin SubversionSourceControl
  24. LogPluginManager: Mounting plugin UObjectPlugin
  25. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  26. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  27. LogPluginManager: Mounting plugin AssetManagerEditor
  28. LogPluginManager: Mounting plugin AudioCapture
  29. LogPluginManager: Mounting plugin FacialAnimation
  30. LogPluginManager: Mounting plugin GameplayTagsEditor
  31. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  32. LogPluginManager: Mounting plugin PluginBrowser
  33. LogPluginManager: Mounting plugin SpeedTreeImporter
  34. LogPluginManager: Mounting plugin AlembicImporter
  35. LogPluginManager: Mounting plugin CharacterAI
  36. LogPluginManager: Mounting plugin HTML5Networking
  37. LogPluginManager: Mounting plugin Substance
  38. LogPluginManager: Mounting plugin AndroidMedia
  39. LogPluginManager: Mounting plugin AvfMedia
  40. LogPluginManager: Mounting plugin MediaPlayerEditor
  41. LogPluginManager: Mounting plugin WmfMedia
  42. LogPluginManager: Mounting plugin TcpMessaging
  43. LogPluginManager: Mounting plugin UdpMessaging
  44. LogPluginManager: Mounting plugin LevelSequenceEditor
  45. LogPluginManager: Mounting plugin MatineeToLevelSequence
  46. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  47. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  48. LogPluginManager: Mounting plugin OnlineSubsystem
  49. LogPluginManager: Mounting plugin OnlineSubsystemNull
  50. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  51. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  52. LogPluginManager: Mounting plugin AndroidMoviePlayer
  53. LogPluginManager: Mounting plugin AndroidPermission
  54. LogPluginManager: Mounting plugin AppleMoviePlayer
  55. LogPluginManager: Mounting plugin ArchVisCharacter
  56. LogPluginManager: Mounting plugin CableComponent
  57. LogPluginManager: Mounting plugin CustomMeshComponent
  58. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  59. LogPluginManager: Mounting plugin GoogleCloudMessaging
  60. LogPluginManager: Mounting plugin ImmediatePhysics
  61. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  62. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  63. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  64. LogPluginManager: Mounting plugin MobilePatchingUtils
  65. LogPluginManager: Mounting plugin OculusVR
  66. LogPluginManager: Mounting plugin PhysXVehicles
  67. LogPluginManager: Mounting plugin ProceduralMeshComponent
  68. LogPluginManager: Mounting plugin RuntimePhysXCooking
  69. LogPluginManager: Mounting plugin SteamVR
  70. LogPluginManager: Mounting plugin WindowsMoviePlayer
  71. LogInit: Using libcurl 7.47.1
  72. LogInit: - built for x86_64-pc-win32
  73. LogInit: - supports SSL with OpenSSL/1.0.2g
  74. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  75. LogInit: - other features:
  76. LogInit: CURL_VERSION_SSL
  77. LogInit: CURL_VERSION_LIBZ
  78. LogInit: CURL_VERSION_IPV6
  79. LogInit: CURL_VERSION_ASYNCHDNS
  80. LogInit: CURL_VERSION_LARGEFILE
  81. LogInit: CURL_VERSION_IDN
  82. LogInit: CurlRequestOptions (configurable via config and command line):
  83. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  84. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  85. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  86. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  87. LogHMD: Failed initializing OVRPlugin 1.15.0
  88. LogInit: Build: ++UE4+Release-4.17-CL-3658906
  89. LogInit: Engine Version: 4.17.2-3658906+++UE4+Release-4.17
  90. LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
  91. LogInit: Net CL: 3573198
  92. LogDevObjectVersion: Number of dev versions registered: 16
  93. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  94. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  95. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  96. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
  97. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
  98. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  99. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  100. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  101. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  102. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  103. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
  104. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  105. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  106. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  107. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  108. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
  109. LogInit: Compiled (64-bit): Sep 22 2017 13:47:16
  110. LogInit: Compiled with Visual C++: 19.00.24215.01
  111. LogInit: Build Configuration: Development
  112. LogInit: Branch Name: ++UE4+Release-4.17
  113. LogInit: Command line:
  114. LogInit: Base directory: U:/Epic Games/UE_4.17/Engine/Binaries/Win64/
  115. LogInit: Installed Engine Build: 1
  116. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  117. LogInit: Object subsystem initialized
  118. [2017.09.29-15.47.01:163][ 0]LogInit: Selected Device Profile: [Windows]
  119. [2017.09.29-15.47.01:163][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  120. [2017.09.29-15.47.01:266][ 0]LogInit: Computer: DESKTOP-75NGVGQ
  121. [2017.09.29-15.47.01:266][ 0]LogInit: User: Dazvolt
  122. [2017.09.29-15.47.01:266][ 0]LogInit: CPU Page size=4096, Cores=4
  123. [2017.09.29-15.47.01:266][ 0]LogInit: High frequency timer resolution =3.328128 MHz
  124. [2017.09.29-15.47.01:266][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  125. [2017.09.29-15.47.01:276][ 0]LogMemory: Platform Memory Stats for Windows
  126. [2017.09.29-15.47.01:277][ 0]LogMemory: Process Physical Memory: 285.18 MB used, 285.18 MB peak
  127. [2017.09.29-15.47.01:277][ 0]LogMemory: Process Virtual Memory: 282.49 MB used, 282.49 MB peak
  128. [2017.09.29-15.47.01:277][ 0]LogMemory: Physical Memory: 4483.46 MB used, 11820.85 MB free, 16304.32 MB total
  129. [2017.09.29-15.47.01:277][ 0]LogMemory: Virtual Memory: 708.30 MB used, 11820.85 MB free, 134217728.00 MB total
  130. [2017.09.29-15.47.02:181][ 0]LogInit: Using OS detected language (en-US).
  131. [2017.09.29-15.47.02:181][ 0]LogInit: Using OS detected locale (en-US).
  132. [2017.09.29-15.47.02:386][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  133. [2017.09.29-15.47.06:472][ 0]LogD3D11RHI: D3D11 adapters:
  134. [2017.09.29-15.47.07:030][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
  135. [2017.09.29-15.47.07:030][ 0]LogD3D11RHI: 4059/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  136. [2017.09.29-15.47.07:031][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  137. [2017.09.29-15.47.07:031][ 0]LogD3D11RHI: 0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  138. [2017.09.29-15.47.07:031][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  139. [2017.09.29-15.47.07:039][ 0]LogD3D11RHI: Creating new Direct3DDevice
  140. [2017.09.29-15.47.07:040][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
  141. [2017.09.29-15.47.07:040][ 0]LogWindows: EnumDisplayDevices:
  142. [2017.09.29-15.47.07:040][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
  143. [2017.09.29-15.47.07:040][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  144. [2017.09.29-15.47.07:040][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  145. [2017.09.29-15.47.07:040][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  146. [2017.09.29-15.47.07:040][ 0]LogWindows: DebugString: FoundDriverCount:4
  147. [2017.09.29-15.47.07:040][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
  148. [2017.09.29-15.47.07:041][ 0]LogD3D11RHI: Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
  149. [2017.09.29-15.47.07:041][ 0]LogD3D11RHI: Driver Date: 5-1-2017
  150. [2017.09.29-15.47.07:041][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  151. [2017.09.29-15.47.07:541][ 0]LogD3D11RHI: Async texture creation enabled
  152. [2017.09.29-15.47.07:857][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  153. [2017.09.29-15.47.07:994][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../Object_02/Object_02/Intermediate/Shaders/WorkingDirectory/768/).
  154. [2017.09.29-15.47.07:994][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Dazvolt/AppData/Local/Temp/UnrealShaderWorkingDir/EB5E968B4E6A8E770397ADA6F0413153/'.
  155. [2017.09.29-15.47.08:009][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  156. [2017.09.29-15.47.11:491][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  157. [2017.09.29-15.47.11:523][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  158. [2017.09.29-15.47.11:557][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  159. [2017.09.29-15.47.11:590][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  160. [2017.09.29-15.47.11:663][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  161. [2017.09.29-15.47.11:696][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  162. [2017.09.29-15.47.11:731][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  163. [2017.09.29-15.47.11:764][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  164. [2017.09.29-15.47.11:791][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  165. [2017.09.29-15.47.11:840][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  166. [2017.09.29-15.47.11:872][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
  167. [2017.09.29-15.47.11:905][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
  168. [2017.09.29-15.47.11:938][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
  169. [2017.09.29-15.47.11:971][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
  170. [2017.09.29-15.47.12:004][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
  171. [2017.09.29-15.47.12:069][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
  172. [2017.09.29-15.47.12:069][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
  173. [2017.09.29-15.47.12:092][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  174. [2017.09.29-15.47.12:235][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  175. [2017.09.29-15.47.12:263][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  176. [2017.09.29-15.47.12:297][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  177. [2017.09.29-15.47.12:328][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  178. [2017.09.29-15.47.12:363][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  179. [2017.09.29-15.47.12:408][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  180. [2017.09.29-15.47.12:408][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  181. [2017.09.29-15.47.13:585][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  182. [2017.09.29-15.47.14:235][ 0]LogDerivedDataCache: Loaded boot cache 0.65s 122MB C:/Users/Dazvolt/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
  183. [2017.09.29-15.47.14:236][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Dazvolt/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
  184. [2017.09.29-15.47.14:236][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Object_02/Object_02/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  185. [2017.09.29-15.47.14:236][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  186. [2017.09.29-15.47.14:236][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Object_02/Object_02/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  187. [2017.09.29-15.47.14:236][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  188. [2017.09.29-15.47.14:362][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  189. [2017.09.29-15.47.14:374][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Dazvolt/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  190. [2017.09.29-15.47.14:467][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  191. [2017.09.29-15.47.14:529][ 0]LogSlate: Using Freetype 2.6.0
  192. [2017.09.29-15.47.14:614][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  193. [2017.09.29-15.47.14:627][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  194. [2017.09.29-15.47.22:690][ 0]LogAssetRegistry: FAssetRegistry took 0.0427 seconds to start up
  195. [2017.09.29-15.47.24:013][ 0]LogInit: Selected Device Profile: [Windows]
  196. [2017.09.29-15.47.28:375][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  197. [2017.09.29-15.47.29:380][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  198. [2017.09.29-15.47.29:424][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  199. [2017.09.29-15.47.29:441][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  200. [2017.09.29-15.47.29:448][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  201. [2017.09.29-15.47.29:448][ 0]LogMeshReduction: No automatic mesh merging module available
  202. [2017.09.29-15.47.29:448][ 0]LogMeshMerging: No automatic mesh merging module available
  203. [2017.09.29-15.47.32:423][ 0]LogNetVersion: Object_02 , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2184603788)
  204. [2017.09.29-15.47.33:868][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.116623 seconds
  205. [2017.09.29-15.47.33:887][ 0]LogUObjectArray: 35825 objects as part of root set at end of initial load.
  206. [2017.09.29-15.47.33:887][ 0]LogUObjectAllocator: 7529104 out of 0 bytes used by permanent object pool.
  207. [2017.09.29-15.47.33:887][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  208. [2017.09.29-15.47.33:933][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  209. [2017.09.29-15.47.49:907][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
  210. [2017.09.29-15.47.50:003][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  211. [2017.09.29-15.47.50:039][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  212. [2017.09.29-15.47.51:014][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
  213. [2017.09.29-15.47.51:037][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/BaseColor.BaseColor for platform PCD3D_SM5, Default Material will be used in game.
  214. [2017.09.29-15.47.51:037][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  215. [2017.09.29-15.47.51:204][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  216. [2017.09.29-15.47.51:245][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
  217. [2017.09.29-15.47.51:246][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/LightingModel.LightingModel for platform PCD3D_SM5, Default Material will be used in game.
  218. [2017.09.29-15.47.51:246][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  219. [2017.09.29-15.47.51:258][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
  220. [2017.09.29-15.47.51:258][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/MaterialAO.MaterialAO for platform PCD3D_SM5, Default Material will be used in game.
  221. [2017.09.29-15.47.51:258][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  222. [2017.09.29-15.47.51:289][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
  223. [2017.09.29-15.47.51:289][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/Metallic.Metallic for platform PCD3D_SM5, Default Material will be used in game.
  224. [2017.09.29-15.47.51:289][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  225. [2017.09.29-15.47.51:301][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
  226. [2017.09.29-15.47.51:302][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/Opacity.Opacity for platform PCD3D_SM5, Default Material will be used in game.
  227. [2017.09.29-15.47.51:302][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  228. [2017.09.29-15.47.51:309][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
  229. [2017.09.29-15.47.51:310][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/Roughness.Roughness for platform PCD3D_SM5, Default Material will be used in game.
  230. [2017.09.29-15.47.51:310][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  231. [2017.09.29-15.47.51:406][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
  232. [2017.09.29-15.47.51:406][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/Specular.Specular for platform PCD3D_SM5, Default Material will be used in game.
  233. [2017.09.29-15.47.51:406][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  234. [2017.09.29-15.47.51:422][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
  235. [2017.09.29-15.47.51:422][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor for platform PCD3D_SM5, Default Material will be used in game.
  236. [2017.09.29-15.47.51:422][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  237. [2017.09.29-15.47.51:429][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
  238. [2017.09.29-15.47.51:429][ 0]LogMaterial: Warning: Failed to compile Material /Engine/BufferVisualization/WorldNormal.WorldNormal for platform PCD3D_SM5, Default Material will be used in game.
  239. [2017.09.29-15.47.51:429][ 0]LogMaterial: Warning: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  240. [2017.09.29-15.47.51:954][ 0]SourceControl: Source control is disabled
  241. [2017.09.29-15.47.51:954][ 0]SourceControl: Source control is disabled
  242. [2017.09.29-15.47.52:009][ 0]SourceControl: Source control is disabled
  243. [2017.09.29-15.47.52:043][ 0]SourceControl: Source control is disabled
  244. [2017.09.29-15.47.52:696][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  245. [2017.09.29-15.47.52:854][ 0]LogOcInput: OculusInput pre-init called
  246. [2017.09.29-15.47.54:127][ 0]LogEngine: Initializing Engine...
  247. [2017.09.29-15.48.00:071][ 0]LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-2B18A3B9
  248. [2017.09.29-15.48.03:989][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  249. [2017.09.29-15.48.04:000][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  250. [2017.09.29-15.48.05:010][ 0]LogAIModule: Creating AISystem for world Untitled
  251. [2017.09.29-15.48.05:151][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  252. [2017.09.29-15.48.05:168][ 0]LogInit: FAudioDevice initialized.
  253. [2017.09.29-15.48.05:280][ 0]LogDerivedDataCache: Saved boot cache 0.11s 122MB C:/Users/Dazvolt/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
  254. [2017.09.29-15.48.05:423][ 0]LogInit: Texture streaming: Enabled
  255. [2017.09.29-15.48.05:611][ 0]LogEngineSessionManager: EngineSessionManager initialized
  256. [2017.09.29-15.48.05:611][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={9C7DE63F-4F7B-A7F1-4964-2AB31BA8B4B5}
  257. [2017.09.29-15.48.06:081][ 0]LogInit: Transaction tracking system initialized
  258. [2017.09.29-15.48.06:605][ 0]BlueprintLog: New page: Editor Load
  259. [2017.09.29-15.48.07:725][ 0]LocalizationService: Localization service is disabled
  260. [2017.09.29-15.48.08:546][ 0]LogConsoleResponse: Display:
  261. [2017.09.29-15.48.10:724][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  262. [2017.09.29-15.48.10:724][ 0]LogCook: Display: Mobile HDR setting 1
  263. [2017.09.29-15.48.10:781][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  264. [2017.09.29-15.48.11:810][ 0]LogFileCache: Scanning file cache for directory 'U:/Object_02/Object_02/Content/' took 0.62s
  265. [2017.09.29-15.48.12:927][ 0]SourceControl: Source control is disabled
  266. [2017.09.29-15.48.12:978][ 0]Cmd: MAP LOAD FILE="../../../../../Object_02/Object_02/Content/WeaponMaster/Maps/DemoLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  267. [2017.09.29-15.48.13:007][ 0]LightingResults: New page: Lighting Build
  268. [2017.09.29-15.48.13:142][ 0]MapCheck: New page: Map Check
  269. [2017.09.29-15.48.13:142][ 0]LightingResults: New page: Lighting Build
  270. [2017.09.29-15.48.20:065][ 0]LogEnum: Warning: In asset '/Game/WeaponMaster/Blueprints/Basic/BP_SideAttachment.Default__BP_SideAttachment_C', there is an enum property of type 'Enum_AttachmentTypes' with an invalid value of 'AttachmentTypes::NewEnumerator1'
  271. [2017.09.29-15.48.25:253][ 0]LogBlueprint: Warning: [Compiler BP_Task_FindLocation] GetRandomPointInNavigableRadius_DEPRECATED is deprecated; This version of GetRandomPointInNavigableRadius is deprecated. Please use the new version
  272. [2017.09.29-15.48.25:254][ 0]LogBlueprint: Warning: [Compiler BP_Task_FindLocation] [0091.92] Compile of BP_Task_FindLocation successful, but with 1 Warning(s) [in 2 ms] (/Game/WeaponMaster/AI/BP_Task_FindLocation.BP_Task_FindLocation)
  273. [2017.09.29-15.48.35:799][ 0]LogAIModule: Creating AISystem for world DemoLevel
  274. [2017.09.29-15.48.36:634][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  275. [2017.09.29-15.48.36:798][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  276. [2017.09.29-15.48.36:879][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 81.563ms to complete.
  277. [2017.09.29-15.48.36:879][ 0]LogFileHelpers: Loading map 'DemoLevel' took 23.922
  278. [2017.09.29-15.48.38:037][ 0]LogCollectionManager: Loaded 0 collections in 0.001173 seconds
  279. [2017.09.29-15.48.38:184][ 0]LogFileCache: Scanning file cache for directory 'U:/Object_02/Object_02/Saved/Collections/' took 0.01s
  280. [2017.09.29-15.48.38:184][ 0]LogFileCache: Scanning file cache for directory 'U:/Object_02/Object_02/Content/Developers/Dazvolt/Collections/' took 0.01s
  281. [2017.09.29-15.48.38:184][ 0]LogFileCache: Scanning file cache for directory 'U:/Object_02/Object_02/Content/Collections/' took 0.01s
  282. [2017.09.29-15.48.38:184][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  283. [2017.09.29-15.48.38:197][ 0]LogContentBrowser: Native class hierarchy populated in 0.0126 seconds. Added 2400 classes and 506 folders.
  284. [2017.09.29-15.48.38:293][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
  285. [2017.09.29-15.48.39:021][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
  286. [2017.09.29-15.48.39:105][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0006 seconds. Added 2 classes and 3 folders.
  287. [2017.09.29-15.48.39:163][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
  288. [2017.09.29-15.48.40:228][ 0]LogSlate: Took 0.016750 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  289. [2017.09.29-15.48.40:252][ 0]LogSlate: Took 0.011602 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  290. [2017.09.29-15.48.40:295][ 0]LogSlate: Took 0.010576 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  291. [2017.09.29-15.48.40:657][ 0]LogRenderer: Reallocating scene render targets to support 1160x548 Format 26 NumSamples 4 (Frame:1).
  292. [2017.09.29-15.48.41:123][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
  293. [2017.09.29-15.48.41:123][ 0]LogLoad: (Engine Initialization) Total time: 107.79 seconds
  294. [2017.09.29-15.48.41:123][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  295. [2017.09.29-15.48.41:129][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  296. [2017.09.29-15.48.41:579][ 0]LogContentStreaming: Texture pool size now 1000 MB
  297. [2017.09.29-15.48.42:825][ 4]LogAssetRegistry: Asset discovery search completed in 80.1715 seconds
  298. [2017.09.29-15.48.42:830][ 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  299. [2017.09.29-15.48.42:830][ 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000067 seconds (updated 0 objects)
  300. [2017.09.29-15.48.42:970][ 4]LogSlate: Took 0.013765 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  301. [2017.09.29-15.48.57:063][335]LogSlate: Took 0.000279 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  302. [2017.09.29-15.48.57:962][335]LogSlate: Took 0.000130 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  303. [2017.09.29-15.49.01:095][335]LogAIModule: Creating AISystem for world Lobby
  304. [2017.09.29-15.49.01:282][335]Cmd: MAP LOAD FILE="../../../../../Object_02/Object_02/Content/Maps/Lobby.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  305. [2017.09.29-15.49.01:283][335]LightingResults: New page: Lighting Build
  306. [2017.09.29-15.49.01:283][335]LoadErrors: New page: Loading map: Lobby.umap
  307. [2017.09.29-15.49.01:332][335]MapCheck: New page: Map Check
  308. [2017.09.29-15.49.01:332][335]LightingResults: New page: Lighting Build
  309. [2017.09.29-15.49.02:283][335]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
  310. [2017.09.29-15.49.02:377][335]Cmd: MAP CHECKDEP NOCLEARLOG
  311. [2017.09.29-15.49.02:463][335]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 86.258ms to complete.
  312. [2017.09.29-15.49.02:464][335]LogFileHelpers: Loading map 'Lobby' took 1.194
  313. [2017.09.29-15.49.06:678][785]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
  314. [2017.09.29-15.49.15:344][537]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128)
  315. [2017.09.29-15.49.17:303][718]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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