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shane020482

another init

Jun 13th, 2018
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  1. @Mod.EventBusSubscriber(modid = Reference.MOD_ID)
  2. public class BlocksBrickInit
  3. {
  4. public static List<Block> BLOCKS = new ArrayList<Block>();
  5.  
  6. //Brick Blocks
  7. //Yellow
  8. public static final Block block_yellow_brick = new BlockBase("block_yellow_brick", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  9. public static final Block block_yellow_brick_small = new BlockBase("block_yellow_brick_small", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  10. public static final Block block_yellow_brick_large_tile = new BlockBase("block_yellow_brick_large_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  11. public static final Block block_yellow_brick_small_tile = new BlockBase("block_yellow_brick_small_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  12. public static final Block block_yellow_brick_disarray = new BlockBase("block_yellow_brick_disarray", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  13. public static final Block block_yellow_brick_dent = new BlockBase("block_yellow_brick_dent", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  14. //Yellow Damaged
  15. // TODO Add rest of damaged blocks
  16. public static final Block block_yellow_brick_damaged = new BlockBase("block_yellow_brick_damaged", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  17. //Yellow Special
  18. // TODO Add rest of special blocks
  19. public static final Block block_yellow_brick_layer = new BlockFullRotBase("block_yellow_brick_layer", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  20. public static final Block block_yellow_brick_corner = new BlockFaceRotBase("block_yellow_brick_corner", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  21.  
  22.  
  23. //Cream
  24. public static final Block block_cream_brick = new BlockBase("block_cream_brick", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  25. public static final Block block_cream_brick_small = new BlockBase("block_cream_brick_small", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  26. public static final Block block_cream_brick_large_tile = new BlockBase("block_cream_brick_large_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  27. public static final Block block_cream_brick_small_tile = new BlockBase("block_cream_brick_small_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  28. public static final Block block_cream_brick_disarray = new BlockBase("block_cream_brick_disarray", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  29. public static final Block block_cream_brick_dent = new BlockBase("block_cream_brick_dent", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  30. public static final Block block_cream_brick_layer = new BlockFullRotBase("block_cream_brick_layer", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  31. //Cream Damaged
  32. // TODO Add damaged blocks
  33. //Cream Corners
  34. public static final Block block_cream_brick_corner = new BlockFaceRotBase("block_cream_brick_corner", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  35. public static final Block block_cream_brick_corner_small = new BlockFaceRotBase("block_cream_brick_corner_small", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  36. public static final Block block_cream_brick_corner_large_tile = new BlockFaceRotBase("block_cream_brick_corner_large_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  37. public static final Block block_cream_brick_corner_small_tile = new BlockFaceRotBase("block_cream_brick_corner_small_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  38. public static final Block block_cream_brick_corner_disarray = new BlockFaceRotBase("block_cream_brick_corner_disarray", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  39. public static final Block block_cream_brick_corner_dent = new BlockFaceRotBase("block_cream_brick_corner_dent", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  40. public static final Block block_cream_brick_corner_layer = new BlockFaceRotBase("block_cream_brick_corner_layer", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  41. //Cream Special
  42. public static final Block block_cream_brick_pillar = new BlockBase("block_cream_brick_pillar", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  43.  
  44.  
  45.  
  46. //Red
  47. public static final Block block_red_brick = new BlockBase("block_red_brick", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  48. public static final Block block_red_brick_small = new BlockBase("block_red_brick_small", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  49. public static final Block block_red_brick_large_tile = new BlockBase("block_red_brick_large_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  50. public static final Block block_red_brick_small_tile = new BlockBase("block_red_brick_small_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  51. public static final Block block_red_brick_disarray = new BlockBase("block_red_brick_disarray", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  52. public static final Block block_red_brick_dent = new BlockBase("block_red_brick_dent", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  53. //Red Damaged
  54. // TODO Add damaged blocks
  55. //Red Special
  56. // TODO Add rest of special blocks
  57. public static final Block block_red_brick_corner = new BlockFaceRotBase("block_red_brick_corner", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  58. public static final Block block_red_brick_layer = new BlockFullRotBase("block_red_brick_layer", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
  59.  
  60.  
  61. }
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