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- @Mod.EventBusSubscriber(modid = Reference.MOD_ID)
- public class BlocksBrickInit
- {
- public static List<Block> BLOCKS = new ArrayList<Block>();
- //Brick Blocks
- //Yellow
- public static final Block block_yellow_brick = new BlockBase("block_yellow_brick", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_yellow_brick_small = new BlockBase("block_yellow_brick_small", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_yellow_brick_large_tile = new BlockBase("block_yellow_brick_large_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_yellow_brick_small_tile = new BlockBase("block_yellow_brick_small_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_yellow_brick_disarray = new BlockBase("block_yellow_brick_disarray", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_yellow_brick_dent = new BlockBase("block_yellow_brick_dent", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- //Yellow Damaged
- // TODO Add rest of damaged blocks
- public static final Block block_yellow_brick_damaged = new BlockBase("block_yellow_brick_damaged", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- //Yellow Special
- // TODO Add rest of special blocks
- public static final Block block_yellow_brick_layer = new BlockFullRotBase("block_yellow_brick_layer", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_yellow_brick_corner = new BlockFaceRotBase("block_yellow_brick_corner", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- //Cream
- public static final Block block_cream_brick = new BlockBase("block_cream_brick", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_small = new BlockBase("block_cream_brick_small", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_large_tile = new BlockBase("block_cream_brick_large_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_small_tile = new BlockBase("block_cream_brick_small_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_disarray = new BlockBase("block_cream_brick_disarray", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_dent = new BlockBase("block_cream_brick_dent", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_layer = new BlockFullRotBase("block_cream_brick_layer", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- //Cream Damaged
- // TODO Add damaged blocks
- //Cream Corners
- public static final Block block_cream_brick_corner = new BlockFaceRotBase("block_cream_brick_corner", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_corner_small = new BlockFaceRotBase("block_cream_brick_corner_small", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_corner_large_tile = new BlockFaceRotBase("block_cream_brick_corner_large_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_corner_small_tile = new BlockFaceRotBase("block_cream_brick_corner_small_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_corner_disarray = new BlockFaceRotBase("block_cream_brick_corner_disarray", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_corner_dent = new BlockFaceRotBase("block_cream_brick_corner_dent", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_cream_brick_corner_layer = new BlockFaceRotBase("block_cream_brick_corner_layer", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- //Cream Special
- public static final Block block_cream_brick_pillar = new BlockBase("block_cream_brick_pillar", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- //Red
- public static final Block block_red_brick = new BlockBase("block_red_brick", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_red_brick_small = new BlockBase("block_red_brick_small", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_red_brick_large_tile = new BlockBase("block_red_brick_large_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_red_brick_small_tile = new BlockBase("block_red_brick_small_tile", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_red_brick_disarray = new BlockBase("block_red_brick_disarray", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_red_brick_dent = new BlockBase("block_red_brick_dent", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- //Red Damaged
- // TODO Add damaged blocks
- //Red Special
- // TODO Add rest of special blocks
- public static final Block block_red_brick_corner = new BlockFaceRotBase("block_red_brick_corner", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- public static final Block block_red_brick_layer = new BlockFullRotBase("block_red_brick_layer", Material.ROCK, 5f, 30f, "pickaxe", 0, CreativeTabs.BUILDING_BLOCKS, SoundType.STONE);
- }
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