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- ;------------------------------------------------------------------------------
- ;America - "Tomahawk Tank"
- Object Boss_VehicleTomahawk
- ; *** ART Parameters ***
- SelectPortrait = Rank_Lieutenant_China
- ButtonImage = Rank_Lieutenant_China
- UpgradeCameo1 = Upgrade_AmericaBattleDrone
- UpgradeCameo2 = Upgrade_AmericaScoutDrone
- UpgradeCameo3 = Upgrade_AmericaHellfireDrone
- UpgradeCameo4 = Upgrade_AmericaAdvancedTraining
- UpgradeCameo5 = Upgrade_AmericaCompositeArmor
- ReplaceModule ModuleTag_01
- Draw = W3DTankDraw ModuleTag_01_Override
- DefaultConditionState
- Model = AVLeopard
- HideSubObject = BARREL01 HOUSECOLOR03 HOUSECOLOR04 HOUSECOLOR05 TURRETFX01
- Turret = TURRET
- End
- ConditionState = REALLYDAMAGED
- Model = AVLeopard_D
- HideSubObject = BARREL01 HOUSECOLOR03 HOUSECOLOR04 HOUSECOLOR05 TURRETFX01
- End
- ConditionState = RUBBLE
- Model = AVLeopard_D
- HideSubObject = BARREL01 HOUSECOLOR03 HOUSECOLOR04 HOUSECOLOR05 TURRETFX01
- End
- TrackMarks = EXTnkTrack.tga
- TreadAnimationRate = 2.0 ; amount of tread texture to move per second
- TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving.
- TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting.
- OkToChangeModelColor = Yes
- End
- End
- AddModule
- Draw = W3DModelDraw ModuleTag_19
- OkToChangeModelColor = Yes
- AttachToBoneInAnotherModule = CHASSIS
- ProjectileBoneFeedbackEnabledSlots = PRIMARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset
- DefaultConditionState
- Model = AVTomahawk
- HideSubObject = CHASSIS HOUSECOLOR01
- Turret = TURRET
- TurretPitch = TURRETEL
- WeaponLaunchBone = PRIMARY WeaponA
- WeaponHideShowBone = PRIMARY MISSILE
- WeaponFireFXBone = SECONDARY WeaponA
- WeaponLaunchBone = SECONDARY WeaponA
- End
- ConditionState = REALLYDAMAGED
- Model = AVTomahawk_D
- HideSubObject = CHASSIS HOUSECOLOR01
- End
- AliasConditionState = RUBBLE
- End
- End
- ; ***DESIGN parameters ***
- DisplayName = OBJECT:MilitiaTank
- BuildCost = 1200
- BuildTime = 20.0
- VisionRange = 150
- ShroudClearingRange = 300
- Prerequisites
- Object = AmericaStrategyCenter AirF_AmericaStrategyCenter Lazr_AmericaStrategyCenter SupW_AmericaStrategyCenter
- End
- WeaponSet
- Conditions = None
- Weapon = PRIMARY TomahawkMissileWeapon
- End
- CommandSet = AmericaTankCrusaderCommandSet
- ; *** ENGINEERING Parameters ***
- ReplaceModule ModuleTag_02
- Body = ActiveBody ModuleTag_02_Override
- MaxHealth = 480
- InitialHealth = 480
- SubdualDamageCap = 960
- SubdualDamageHealRate = 500
- SubdualDamageHealAmount = 50
- End
- End
- ReplaceModule ModuleTag_03
- Behavior = AIUpdateInterface ModuleTag_03_Override
- Turret
- TurretTurnRate = 180
- ControlledWeaponSlots= PRIMARY
- End
- AutoAcquireEnemiesWhenIdle = Yes
- End
- End
- Locomotor = SET_NORMAL CrusaderLocomotor
- ReplaceModule ModuleTag_05
- Behavior = SlowDeathBehavior ModuleTag_05_Override
- DeathTypes = ALL -CRUSHED -SPLATTED
- ProbabilityModifier = 50
- DestructionDelay = 2000
- DestructionDelayVariance = 300
- FX = INITIAL FX_CrusaderCatchFire
- OCL = FINAL OCL_GenericTankDeathEffect
- FX = FINAL FX_GenericTankDeathExplosion
- End
- End
- AddModule
- Behavior = MaxHealthUpgrade ModuleTag_22
- TriggeredBy = Upgrade_AmericaCompositeArmor
- AddMaxHealth = 100.0
- ChangeType = ADD_CURRENT_HEALTH_TOO ;Choices are PRESERVE_RATIO, ADD_CURRENT_HEALTH_TOO, and SAME_CURRENTHEALTH
- End
- End
- End
- ;------------------------------------------------------------------------------
- ;GLA - "Quad Marauder"
- Object GC_Chem_GLAVehicleQuadCannon
- ReplaceModule ModuleTag_01
- Draw = W3DTankTruckDraw ModuleTag_01_Override
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = UVQuadCann
- Animation = UVQuadCann.UVQuadCann
- AnimationMode = LOOP
- Turret = TURRETUP02
- TurretPitch = TURRETEL02
- WeaponFireFXBone = PRIMARY BarrelUp02MS
- WeaponMuzzleFlash = PRIMARY BarrelUp02FX
- WeaponRecoilBone = PRIMARY BarrelUp02
- WeaponFireFXBone = SECONDARY BarrelUp02MS
- WeaponMuzzleFlash = SECONDARY BarrelUp02FX
- WeaponRecoilBone = SECONDARY BarrelUp02
- ShowSubObject = TURRETUP02
- HideSubObject = TURRETUP01 TURRET BarrelUp02FX01 BarrelUp02FX02 BarrelUp02FX03 BarrelUp02FX04 HEADLIGHT01 HEADLIGHT02 BARRELUP02MS01 BARRELUP02MS02 BARRELUP02MS03 BARRELUP02MS04
- End
- ConditionState = REALLYDAMAGED
- Model = UVQuadCann_D
- Animation = UVQuadCann.UVQuadCann
- AnimationMode = LOOP
- Turret = TURRETUP02
- TurretPitch = TURRETEL02
- WeaponFireFXBone = PRIMARY BarrelUp02MS
- WeaponMuzzleFlash = PRIMARY BarrelUp02FX
- WeaponRecoilBone = PRIMARY BarrelUp02
- WeaponFireFXBone = SECONDARY BarrelUp02MS
- WeaponMuzzleFlash = SECONDARY BarrelUp02FX
- WeaponRecoilBone = SECONDARY BarrelUp02
- ShowSubObject = TURRETUP02
- HideSubObject = TURRETUP01 TURRET BarrelUp02FX01 BarrelUp02FX02 BarrelUp02FX03 BarrelUp02FX04 HEADLIGHT01 HEADLIGHT02 BARRELUP02MS01 BARRELUP02MS02 BARRELUP02MS03 BARRELUP02MS04
- End
- ConditionState = RUBBLE
- Model = UVQuadCann_D
- Animation = UVQuadCann.UVQuadCann
- AnimationMode = LOOP
- Turret = TURRETUP02
- TurretPitch = TURRETEL02
- WeaponFireFXBone = PRIMARY BarrelUp02MS
- WeaponMuzzleFlash = PRIMARY BarrelUp02FX
- WeaponRecoilBone = PRIMARY BarrelUp02
- WeaponFireFXBone = SECONDARY BarrelUp02MS
- WeaponMuzzleFlash = SECONDARY BarrelUp02FX
- WeaponRecoilBone = SECONDARY BarrelUp02
- ShowSubObject = TURRETUP02
- HideSubObject = TURRETUP01 TURRET BarrelUp02FX01 BarrelUp02FX02 BarrelUp02FX03 BarrelUp02FX04 HEADLIGHT01 HEADLIGHT02 BARRELUP02MS01 BARRELUP02MS02 BARRELUP02MS03 BARRELUP02MS04
- End
- LeftFrontTireBone = Tire01
- RightFrontTireBone = Tire02
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 0 ; This unit doesn't powerslide.
- End
- End
- AddModule
- Draw = W3DTankDraw ModuleTag_07
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = UVMarauder
- HideSubObject = Turret TurretUp01 TurretUp02 BARREL01 BARRELUP0101 BARRELUP0201 BARRELUP0202 BarrelFX01 BARRELUP01FX01 BARRELUP02FX01 BARRELUP02FX02 HOUSECOLOR02 HOUSECOLOR03 HOUSECOLOR04 HOUSECOLOR05 HOUSECOLOR06 HOUSECOLOR07
- End
- ConditionState = REALLYDAMAGED
- Model = UVMarauder_d
- HideSubObject = Turret TurretUp01 TurretUp02 BARREL01 BARRELUP0101 BARRELUP0201 BARRELUP0202 BarrelFX01 BARRELUP01FX01 BARRELUP02FX01 BARRELUP02FX02 HOUSECOLOR02 HOUSECOLOR03 HOUSECOLOR04 HOUSECOLOR05 HOUSECOLOR06 HOUSECOLOR07
- End
- ConditionState = RUBBLE
- Model = UVMarauder_d
- HideSubObject = Turret TurretUp01 TurretUp02 BARREL01 BARRELUP0101 BARRELUP0201 BARRELUP0202 BarrelFX01 BARRELUP01FX01 BARRELUP02FX01 BARRELUP02FX02 HOUSECOLOR02 HOUSECOLOR03 HOUSECOLOR04 HOUSECOLOR05 HOUSECOLOR06 HOUSECOLOR07
- End
- TrackMarks = EXTnkTrack.tga
- TreadAnimationRate = 2.0; amount of tread texture to move per second
- TreadDriveSpeedFraction = 0.3 ; fraction of locomotor speed below which treads stop moving.
- TreadPivotSpeedFraction = 0.6 ; fraction of locomotor speed below which we allow pivoting.
- End
- End
- ; ***DESIGN parameters ***
- DisplayName = OBJECT:MilitiaTank
- WeaponSet
- Conditions = None
- Weapon = PRIMARY QuadCannonGun
- Weapon = SECONDARY QuadCannonGunAir
- End
- WeaponSet
- Conditions = PLAYER_UPGRADE
- Weapon = PRIMARY QuadCannonGun
- Weapon = SECONDARY QuadCannonGunAir
- Weapon = TERTIARY GC_Slth_QuadCannonSnipeGun
- End
- ArmorSet
- Conditions = None
- Armor = TankArmor
- DamageFX = TankDamageFX
- End
- BuildCost = 700
- BuildTime = 10.0 ;in seconds
- VisionRange = 125
- ShroudClearingRange = 300
- Prerequisites
- Object = GLAPalace Chem_GLAPalace Demo_GLAPalace Slth_GLAPalace
- End
- ; *** ENGINEERING Parameters ***
- KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS SALVAGER VEHICLE SCORE
- ReplaceModule ModuleTag_02
- Body = ActiveBody ModuleTag_02_Override
- MaxHealth = 500.0
- InitialHealth = 500.0
- SubdualDamageCap = 440
- SubdualDamageHealRate = 500
- SubdualDamageHealAmount = 50
- End
- End
- Locomotor = SET_NORMAL MarauderLocomotor
- ; Catch fire, and explode death
- ReplaceModule ModuleTag_05
- Behavior = SlowDeathBehavior ModuleTag_05_Override
- DeathTypes = ALL -CRUSHED -SPLATTED
- ProbabilityModifier = 50
- DestructionDelay = 1000
- DestructionDelayVariance = 300
- FX = INITIAL FX_CrusaderCatchFire
- OCL = FINAL OCL_MarauderTankDeathEffect
- FX = FINAL FX_BattleMasterExplosionOneFinal
- End
- End
- End
- ;------------------------------------------------------------------------------
- ;China - "Toxin Truck"
- Object GC_Chem_GLAVehicleToxinTruck
- ; *** ART Parameters ***
- SelectPortrait = SNPowTruck_L
- ButtonImage = SNPowTruck
- UpgradeCameo1 = ;None
- UpgradeCameo2 = ;None
- ReplaceModule ModuleTag_01
- Draw = W3DTruckDraw ModuleTag_01_Override
- OkToChangeModelColor = Yes
- DefaultConditionState
- Model = NVPOWTrck
- End
- ConditionState = REALLYDAMAGED
- Model = NVPOWTrck_D
- End
- ConditionState = RUBBLE
- Model = NVPOWTrck_D
- End
- TrackMarks = EXTireTrack.tga
- Dust = RocketBuggyDust
- DirtSpray = RocketBuggyDirtSpray
- PowerslideSpray = RocketBuggyDirtPowerSlide
- ; These parameters are only used if the model has a separate suspension,
- ; and the locomotor has HasSuspension = Yes.
- LeftFrontTireBone = Tire01
- RightFrontTireBone = Tire02
- MidLeftRearTireBone = Tire03
- MidRightRearTireBone = Tire05
- LeftRearTireBone = Tire04
- RightRearTireBone = Tire06
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- End
- End
- AddModule
- Draw = W3DTruckDraw ModuleTag_17
- OkToChangeModelColor = Yes
- DefaultConditionState
- Model = UVToxinTrk
- Turret = TurretUP02
- TurretPitch = TurretEL02
- ShowSubObject = TurretUP02
- HideSubObject = TurretUP01 Turret
- WeaponFireFXBone = PRIMARY WeaponC
- WeaponLaunchBone = PRIMARY WeaponC
- WeaponFireFXBone = SECONDARY Spigot
- WeaponLaunchBone = SECONDARY Spigot
- HideSubObject = TIRE01 TIRE02 TIRE03 TIRE04
- End
- AliasConditionState WEAPONSET_PLAYER_UPGRADE
- ConditionState = USING_WEAPON_B
- Model = UVToxinTrk
- ParticleSysBone = none ToxinPuddleContinuous
- End
- ConditionState = REALLYDAMAGED
- Model = UVToxinTrk_D
- HideSubObject = TIRE01 TIRE02 TIRE03 TIRE04
- End
- AliasConditionState REALLYDAMAGED WEAPONSET_PLAYER_UPGRADE
- AliasConditionState RUBBLE
- AliasConditionState WEAPONSET_PLAYER_UPGRADE RUBBLE
- ConditionState = USING_WEAPON_B REALLYDAMAGED
- Model = UVToxinTrk_D
- ParticleSysBone = none ToxinPuddleContinuous
- End
- End
- End
- ; ***DESIGN parameters ***
- DisplayName = OBJECT:MilitiaTank
- WeaponSet
- Conditions = None
- Weapon = PRIMARY ToxinTruckGunPlusOne
- Weapon = SECONDARY ToxinTruckSprayerPlusOne
- AutoChooseSources = SECONDARY NONE ;Special attack only
- End
- ArmorSet
- Conditions = None
- Armor = ToxinTruckArmor
- DamageFX = TruckDamageFX
- End
- BuildCost = 600
- BuildTime = 5.0 ;in seconds
- VisionRange = 100
- ShroudClearingRange = 200
- Prerequisites
- Object = ChinaPropagandaCenter Infa_ChinaPropagandaCenter Nuke_ChinaPropagandaCenter Tank_ChinaPropagandaCenter
- End
- ; *** ENGINEERING Parameters ***
- RadarPriority = UNIT
- KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE SCORE
- ReplaceModule ModuleTag_02
- Body = ActiveBody ModuleTag_02_Override
- MaxHealth = 240.0
- InitialHealth = 240.0
- ; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health.
- ; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own.
- SubdualDamageCap = 480
- SubdualDamageHealRate = 500
- SubdualDamageHealAmount = 50
- End
- End
- Locomotor = SET_NORMAL POWTruckLocomotor
- ReplaceModule ModuleTag_04
- Behavior = PhysicsBehavior ModuleTag_04_Override
- Mass = 50.0
- End
- End
- ReplaceModule ModuleTag_05
- Behavior = SlowDeathBehavior ModuleTag_05_Override
- DeathTypes = ALL -CRUSHED -SPLATTED
- ProbabilityModifier = 5
- ModifierBonusPerOverkillPercent = 20% ; negative means less likely to pick this in the face of much damage, positive means more likely
- DestructionDelay = 0
- DestructionDelayVariance = 200
- FX = INITIAL FX_ToxinTractorDie
- OCL = FINAL OCL_ChinaPOWTruckDeathEffect
- FX = FINAL FX_BattleMasterExplosionOneFinal
- End
- End
- RemoveModule ModuleTag_12
- ReplaceModule ModuleTag_13
- Behavior = FireOCLAfterWeaponCooldownUpdate ModuleTag_13_Override
- WeaponSlot = SECONDARY
- ConflictsWith = Upgrade_GLAAnthraxBeta Upgrade_Veterancy_HEROIC
- OCL = OCL_PoisonFieldMedium
- MinShotsToCreateOCL = 4
- OCLLifetimePerSecond = 10000
- OCLLifetimeMaxCap = 180000
- End
- End
- ReplaceModule ModuleTag_15
- Behavior = FireWeaponWhenDeadBehavior ModuleTag_15_Override
- DeathWeapon = ToxinShellWeapon
- StartsActive = Yes
- ConflictsWith = Upgrade_GLAAnthraxBeta
- End
- End
- Geometry = BOX
- GeometryMajorRadius = 15.0
- GeometryMinorRadius = 7.0
- GeometryHeight = 13.5
- GeometryIsSmall = Yes
- Shadow = SHADOW_VOLUME
- End
- ;==============================================================================
- ;America - "Tomahawk Tank"
- MappedImage SUSnipBull
- Texture = SCShellUserInterface512_007.tga
- TextureWidth = 512
- TextureHeight = 512
- Coords = Left:325 Top:163 Right:485 Bottom:323
- Status = NONE
- End
- ;------------------------------------------------------------------------------
- ;China - "Toxin Truck"
- MappedImage SNUrShells
- Texture = SNUserInterface512_003.tga
- TextureWidth = 512
- TextureHeight = 512
- Coords = Left:249 Top:297 Right:309 Bottom:345
- Status = NONE
- End
- ;==============================================================================
- ;America - "Tomahawk Tank"
- CommandButton GC_Slth_Command_UpgradeGLAQuadCannonSnipeGun
- Command = UNIT_BUILD
- Object = Boss_VehicleTomahawk
- TextLabel = OBJECT:MilitiaTank
- ButtonImage = SUSnipBull
- ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:ToolTipChinaBuildOverlord
- End
- ;------------------------------------------------------------------------------
- ;GLA - "Quad Marauder"
- CommandButton GC_Chem_Command_ConstructGLAVehicleQuadCannon
- Command = UNIT_BUILD
- Object = GC_Chem_GLAVehicleQuadCannon
- TextLabel = OBJECT:MilitiaTank
- ButtonImage = SUQuadCannon
- ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:ToolTipChinaBuildGattlingTank
- End
- ;------------------------------------------------------------------------------
- ;China - "Toxin Truck"
- CommandButton Nuke_Command_UpgradeChinaWGUraniumShells
- Command = UNIT_BUILD
- Object = GC_Chem_GLAVehicleToxinTruck
- TextLabel = OBJECT:MilitiaTank
- ButtonImage = SNUrShells
- ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:Chem_ToolTipGLABuildRebel
- End
- ;==============================================================================
- CommandSet AmericaWarFactoryCommandSet
- 1 = Command_ConstructAmericaTankCrusader
- 2 = Command_ConstructAmericaVehicleTomahawk
- 3 = Command_ConstructAmericaVehicleHumvee
- 4 = Command_ConstructAmericaVehicleMedic
- 5 = Command_ConstructAmericaVehiclePaladin
- 6 = Command_ConstructAmericaVehicleSentryDrone
- 7 = Command_ConstructAmericaVehicleAvenger
- 8 = Command_ConstructAmericaVehicleMicrowave
- 9 = Command_UpgradeAmericaSentryDroneGun
- 11 = Command_UpgradeAmericaTOWMissile
- 13 = GC_Slth_Command_UpgradeGLAQuadCannonSnipeGun
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet AirF_AmericaWarFactoryCommandSet
- 2 = AirF_Command_ConstructAmericaVehicleTomahawk
- 3 = AirF_Command_ConstructAmericaVehicleHumvee
- 4 = AirF_Command_ConstructAmericaVehicleMedic
- 6 = AirF_Command_ConstructAmericaVehicleSentryDrone
- 7 = AirF_Command_ConstructAmericaVehicleAvenger
- 8 = AirF_Command_ConstructAmericaVehicleMicrowave
- 9 = Command_UpgradeAmericaSentryDroneGun
- 11 = Command_UpgradeAmericaTOWMissile
- 13 = GC_Slth_Command_UpgradeGLAQuadCannonSnipeGun
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet SupW_AmericaWarFactoryCommandSet
- 2 = SupW_Command_ConstructAmericaVehicleTomahawk
- 3 = SupW_Command_ConstructAmericaVehicleHumvee
- 4 = SupW_Command_ConstructAmericaVehicleMedic
- 6 = SupW_Command_ConstructAmericaVehicleSentryDrone
- 7 = SupW_Command_ConstructAmericaVehicleAvenger
- 8 = SupW_Command_ConstructAmericaVehicleMicrowave
- 9 = Command_UpgradeAmericaSentryDroneGun
- 11 = Command_UpgradeAmericaTOWMissile
- 13 = GC_Slth_Command_UpgradeGLAQuadCannonSnipeGun
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Lazr_AmericaWarFactoryCommandSet
- 1 = Lazr_Command_ConstructAmericaTankCrusader
- 3 = Lazr_Command_ConstructAmericaVehicleHumvee
- 4 = Lazr_Command_ConstructAmericaVehicleMedic
- 6 = Lazr_Command_ConstructAmericaVehicleSentryDrone
- 7 = Lazr_Command_ConstructAmericaVehicleAvenger
- 8 = Lazr_Command_ConstructAmericaVehicleMicrowave
- 9 = Command_UpgradeAmericaSentryDroneGun
- 11 = Command_UpgradeAmericaTOWMissile
- 13 = GC_Slth_Command_UpgradeGLAQuadCannonSnipeGun
- 14 = Command_Sell
- End
- ;==============================================================================
- CommandSet GLAArmsDealerCommandSet
- 1 = Command_ConstructGLATankScorpion
- 2 = Command_ConstructGLAVehicleTechnical
- 3 = Command_ConstructGLAVehicleRadarVan
- 4 = Command_ConstructGLAVehicleQuadCannon
- 5 = Command_ConstructGLAVehicleToxinTruck
- 6 = Command_ConstructGLAVehicleRocketBuggy
- 7 = Command_ConstructGLATankMarauder
- 8 = Command_ConstructGLAVehicleBombTruck
- 9 = Command_ConstructGLAVehicleScudLauncher
- 10 = Command_UpgradeGLAScorpionRocket
- 11 = Command_ConstructGLAVehicleCombatBike
- 12 = Command_ConstructGLAVehicleBattleBus
- 13 = GC_Chem_Command_ConstructGLAVehicleQuadCannon
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Demo_GLAArmsDealerCommandSet
- 1 = Demo_Command_ConsturctGLATankScorpion
- 2 = Demo_Command_ConstructGLAVehicleTechnical
- 3 = Demo_Command_ConstructGLAVehicleRadarVan
- 4 = Demo_Command_ConstructGLAVehicleQuadCannon
- 5 = Demo_Command_ConstructGLAVehicleToxinTruck
- 6 = Demo_Command_ConstructGLAVehicleRocketBuggy
- 7 = Demo_Command_ConstructGLATankMarauder
- 8 = Demo_Command_ConstructGLAVehicleBombTruck
- 9 = Demo_Command_ConstructGLAVehicleScudLauncher
- 10 = Command_UpgradeGLAScorpionRocket
- 11 = Demo_Command_ConstructGLAVehicleCombatBike
- 12 = Demo_Command_ConstructGLAVehicleBattleBus
- 13 = GC_Chem_Command_ConstructGLAVehicleQuadCannon
- 14 = Command_Sell
- End
- CommandSet Demo_GLAArmsDealerCommandSetUpgrade
- 1 = Demo_Command_ConsturctGLATankScorpion
- 2 = Demo_Command_ConstructGLAVehicleTechnical
- 3 = Demo_Command_ConstructGLAVehicleRadarVan
- 4 = Demo_Command_ConstructGLAVehicleQuadCannon
- 5 = Demo_Command_ConstructGLAVehicleToxinTruck
- 6 = Demo_Command_ConstructGLAVehicleRocketBuggy
- 7 = Demo_Command_ConstructGLATankMarauder
- 8 = Demo_Command_ConstructGLAVehicleBombTruck
- 9 = Demo_Command_ConstructGLAVehicleScudLauncher
- 10 = Command_UpgradeGLAScorpionRocket
- 11 = Demo_Command_ConstructGLAVehicleCombatBike
- 12 = Demo_Command_ConstructGLAVehicleBattleBus
- 13 = GC_Chem_Command_ConstructGLAVehicleQuadCannon
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Slth_GLAArmsDealerCommandSet
- 2 = Slth_Command_ConstructGLAVehicleTechnical
- 3 = Slth_Command_ConstructGLAVehicleRadarVan
- 4 = Slth_Command_ConstructGLAVehicleQuadCannon
- 5 = Slth_Command_ConstructGLAVehicleToxinTruck
- 6 = Slth_Command_ConstructGLAVehicleRocketBuggy
- 8 = Slth_Command_ConstructGLAVehicleBombTruck
- 10 = Slth_Command_ConstructGLAVehicleBattleBus
- 11 = Slth_Command_ConstructGLAVehicleCombatBike
- 12 = Command_UpgradeGLACamoNetting
- 13 = GC_Chem_Command_ConstructGLAVehicleQuadCannon
- 14 = Command_Sell
- 15 = Command_ConstructGLAVehicleCombatBikeTerrorist
- End
- ;------------------------------------------------------------------------------
- CommandSet Chem_GLAArmsDealerCommandSet
- 1 = Chem_Command_ConstructGLATankScorpion
- 2 = Chem_Command_ConstructGLAVehicleTechnical
- 3 = Chem_Command_ConstructGLAVehicleRadarVan
- 4 = Chem_Command_ConstructGLAVehicleQuadCannon
- 5 = Chem_Command_ConstructGLAVehicleToxinTruck
- 6 = Chem_Command_ConstructGLAVehicleRocketBuggy
- 7 = Chem_Command_ConstructGLATankMarauder
- 8 = Chem_Command_ConstructGLAVehicleBombTruck
- 9 = Chem_Command_ConstructGLAVehicleScudLauncher
- 10 = Command_UpgradeGLAScorpionRocket
- 11 = Chem_Command_ConstructGLAVehicleCombatBike
- 12 = Chem_Command_ConstructGLAVehicleBattleBus
- 13 = GC_Chem_Command_ConstructGLAVehicleQuadCannon
- 14 = Command_Sell
- End
- ;==============================================================================
- CommandSet ChinaWarFactoryCommandSet
- 1 = Command_ConstructChinaTankBattleMaster
- 2 = Command_ConstructChinaTankOverlord
- 3 = Command_ConstructChinaVehicleTroopCrawler
- 4 = Command_ConstructChinaVehicleListeningOutpost
- 5 = Command_ConstructChinaTankGattling
- 6 = Command_UpgradeChinaChainGuns
- 7 = Command_ConstructChinaTankDragon
- 8 = Command_UpgradeChinaBlackNapalm
- 9 = Command_ConstructChinaVehicleInfernoCannon
- 10 = Command_ConstructChinaVehicleNukeLauncher
- 11 = Command_ConstructChinaTankECM
- 12 = Command_UpgradeChinaMines
- 13 = Nuke_Command_UpgradeChinaWGUraniumShells
- 14 = Command_Sell
- End
- CommandSet ChinaWarFactoryCommandSetUpgrade
- 1 = Command_ConstructChinaTankBattleMaster
- 2 = Command_ConstructChinaTankOverlord
- 3 = Command_ConstructChinaVehicleTroopCrawler
- 4 = Command_ConstructChinaVehicleListeningOutpost
- 5 = Command_ConstructChinaTankGattling
- 6 = Command_UpgradeChinaChainGuns
- 7 = Command_ConstructChinaTankDragon
- 8 = Command_UpgradeChinaBlackNapalm
- 9 = Command_ConstructChinaVehicleInfernoCannon
- 10 = Command_ConstructChinaVehicleNukeLauncher
- 11 = Command_ConstructChinaTankECM
- 12 = Command_UpgradeEMPMines
- 13 = Nuke_Command_UpgradeChinaWGUraniumShells
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Nuke_ChinaWarFactoryCommandSet
- 1 = Nuke_Command_ConstructChinaTankBattleMaster
- 2 = Nuke_Command_ConstructChinaTankOverlord
- 3 = Nuke_Command_ConstructChinaVehicleTroopCrawler
- 4 = Nuke_Command_ConstructChinaVehicleListeningOutpost
- 5 = Nuke_Command_ConstructChinaTankGattling
- 6 = Command_UpgradeChinaChainGuns
- 7 = Nuke_Command_ConstructChinaTankDragon
- 8 = Command_UpgradeChinaBlackNapalm
- 9 = Nuke_Command_ConstructChinaVehicleInfernoCannon
- 10 = Nuke_Command_ConstructChinaVehicleNukeLauncher
- 11 = Nuke_Command_ConstructChinaTankECM
- 12 = Command_UpgradeChinaMines
- 13 = Nuke_Command_UpgradeChinaWGUraniumShells
- 14 = Command_Sell
- End
- CommandSet Nuke_ChinaWarFactoryCommandSetUpgrade
- 1 = Nuke_Command_ConstructChinaTankBattleMaster
- 2 = Nuke_Command_ConstructChinaTankOverlord
- 3 = Nuke_Command_ConstructChinaVehicleTroopCrawler
- 4 = Nuke_Command_ConstructChinaVehicleListeningOutpost
- 5 = Nuke_Command_ConstructChinaTankGattling
- 6 = Command_UpgradeChinaChainGuns
- 7 = Nuke_Command_ConstructChinaTankDragon
- 8 = Command_UpgradeChinaBlackNapalm
- 9 = Nuke_Command_ConstructChinaVehicleInfernoCannon
- 10 = Nuke_Command_ConstructChinaVehicleNukeLauncher
- 11 = Nuke_Command_ConstructChinaTankECM
- 12 = Command_UpgradeEMPMines
- 13 = Nuke_Command_UpgradeChinaWGUraniumShells
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Infa_ChinaWarFactoryCommandSet
- 3 = Infa_Command_ConstructChinaVehicleTroopCrawler
- 4 = Infa_Command_ConstructChinaVehicleListeningOutpost
- 6 = Command_UpgradeChinaChainGuns
- 7 = Infa_Command_ConstructChinaTankDragon
- 8 = Command_UpgradeChinaBlackNapalm
- 9 = Infa_Command_ConstructChinaVehicleInfernoCannon
- 10 = Infa_Command_ConstructChinaVehicleNukeLauncher
- 11 = Infa_Command_ConstructChinaTankECM
- 12 = Command_UpgradeChinaMines
- 13 = Nuke_Command_UpgradeChinaWGUraniumShells
- 14 = Command_Sell
- End
- CommandSet Infa_ChinaWarFactoryCommandSetUpgrade
- 3 = Infa_Command_ConstructChinaVehicleTroopCrawler
- 4 = Infa_Command_ConstructChinaVehicleListeningOutpost
- 6 = Command_UpgradeChinaChainGuns
- 7 = Infa_Command_ConstructChinaTankDragon
- 8 = Command_UpgradeChinaBlackNapalm
- 9 = Infa_Command_ConstructChinaVehicleInfernoCannon
- 10 = Infa_Command_ConstructChinaVehicleNukeLauncher
- 11 = Infa_Command_ConstructChinaTankECM
- 12 = Command_UpgradeEMPMines
- 13 = Nuke_Command_UpgradeChinaWGUraniumShells
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Tank_ChinaWarFactoryCommandSet
- 1 = Tank_Command_ConstructChinaTankBattleMaster
- 2 = Tank_Command_ConstructChinaTankEmperor
- 3 = Tank_Command_ConstructChinaVehicleTroopCrawler
- 4 = Tank_Command_ConstructChinaVehicleListeningOutpost
- 5 = Tank_Command_ConstructChinaTankGattling
- 6 = Command_UpgradeChinaChainGuns
- 7 = Tank_Command_ConstructChinaTankDragon
- 8 = Command_UpgradeChinaBlackNapalm
- 11 = Tank_Command_ConstructChinaTankECM
- 12 = Command_UpgradeChinaMines
- 13 = Nuke_Command_UpgradeChinaWGUraniumShells
- 14 = Command_Sell
- End
- CommandSet Tank_ChinaWarFactoryCommandSetUpgrade
- 1 = Tank_Command_ConstructChinaTankBattleMaster
- 2 = Tank_Command_ConstructChinaTankEmperor
- 3 = Tank_Command_ConstructChinaVehicleTroopCrawler
- 4 = Tank_Command_ConstructChinaVehicleListeningOutpost
- 5 = Tank_Command_ConstructChinaTankGattling
- 6 = Command_UpgradeChinaChainGuns
- 7 = Tank_Command_ConstructChinaTankDragon
- 8 = Command_UpgradeChinaBlackNapalm
- 11 = Tank_Command_ConstructChinaTankECM
- 12 = Command_UpgradeEMPMines
- 13 = Nuke_Command_UpgradeChinaWGUraniumShells
- 14 = Command_Sell
- End
- ;==============================================================================
- Locomotor POWTruckLocomotor
- Surfaces = GROUND
- Speed = 35 ; in dist/sec
- SpeedDamaged = 20 ; in dist/sec
- TurnRate = 120 ; in degrees/sec
- TurnRateDamaged = 120 ; in degrees/sec
- Acceleration = 120 ; in dist/(sec^2)
- AccelerationDamaged = 90 ; in dist/(sec^2)
- Braking = 50 ; in dist/(sec^2)
- MinTurnSpeed = 20 ; in dist/sec
- TurnPivotOffset = -0.33 ; where to pivot when turning (-1.0 = rear, 0.0 = center, 1.0 = front)
- ZAxisBehavior = NO_Z_MOTIVE_FORCE
- Appearance = FOUR_WHEELS
- AccelerationPitchLimit = 3 ; Angle limit how far chassis will lift or roll from acceleration.
- DecelerationPitchLimit = 3 ; Angle limit how far chassis will dip from deceleration.
- BounceAmount = 50 ; simulates hitting random rocks. 0==smooth pavement, 200 = bumpy.
- PitchStiffness = 0.1 ; stiffness of the "springs" in the suspension forward & back.
- RollStiffness = 0.05 ; stiffness of the "springs" in the suspension side to side.
- PitchDamping = 0.2 ; How fast it damps. 0=perfect spring, bounces forever. 1=glued to terrain.
- RollDamping = 0.1 ; How fast it damps. 0=perfect spring, bounces forever. 1=glued to terrain.
- ForwardAccelerationPitchFactor = 0.20 ; How much acceleration will cause the front to lift, or dip for stops.
- LateralAccelerationRollFactor = 0.1 ; How much cornering will cause the chassis to roll.
- HasSuspension = Yes ; Calculate 4 wheel independent suspension info.
- CanMoveBackwards = Yes ; Can move backwards.
- MaximumWheelExtension = -2.3 ; Maximum distance the wheels will drop on the model.
- MaximumWheelCompression = 1.4 ; Maximum distance the wheel will move up into the chassis.
- FrontWheelTurnAngle = 22 ; How many degrees the front wheels can turn.
- End
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