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- command /test:
- trigger:
- teleport player to {spawn}
- make console execute "minecraft:clear %player%"
- wait 5 ticks
- apply blindness 999 to player for 999 days
- open chest with 3 rows named "&8Class Selection" to player
- format slot 11 of player with stick named "&e&lKNIGHT CLASS" with lore "||&eKnight Class:||||&8 Kit:|| &7Leather Armor|| &7Stone Sword||||&8 Perks:|| &7&l* &7On left click with &rWarriors Spirit&7 ||&7 gain strength I for 3 seconds|||| &7&l* &7Every 3 kills gain speed I for 3 ||&7 seconds" to close then run [make player execute "¶knightclass"]
- format slot 15 of player with bow named "&e&lARCHER CLASS" with lore "||&eArcher Class:||||&8 Kit:|| &7Leather & Chain Armor|| &7Wooden Sword|| &7Bow (x64 Arrows)||||&8 Perks:|| &7&l* &7On left click with &rArchers Will&7 ||&7 gain speed II for 5 seconds|||| &7&l* &7Every kill gain 8 arrows|||| &7&l* &7Every 3 kills gain regeneration II for 3 ||&7 seconds" to close then run [make player execute "¶archerclass"]
- command /¶knightclass:
- trigger:
- set {class.%player%} to "knight"
- message "&2&m==================================================="
- message ""
- message ""
- message "&7Successfully chosen class &e&lKnight"
- message ""
- message ""
- message "&2&m==================================================="
- remove blindness from player
- teleport player to {knight}
- set hunger of player to 20
- heal player
- give player stone sword named "&7Knights Sword" with lore "&8 Perks:|| &7&l* &7On left click with &rWarriors Spirit&7 ||&7 gain strength I for 3 seconds|||| &7&l* &7Every 3 kills gain speed I for 3 ||&7 seconds"
- give player dye:1 named "&7Warriors Spirit"
- set helmet of player to leather helmet
- set chestplate of player to leather chestplate
- set leggings of player to leather leggings
- set boots of player to leather boots
- message ""
- message "&eKnight Class Equipped"
- message ""
- apply resistance 999 to player for 1.5 seconds
- push player up at speed 0.75
- launch creeper firework colored red at player timed 1
- command /¶archerclass:
- trigger:
- set {class.%player%} to "archer"
- message "&2&m==================================================="
- message ""
- message ""
- message "&7Successfully chosen class &e&lArcher"
- message ""
- message ""
- message "&2&m==================================================="
- remove blindness from player
- teleport player to {archer}
- set hunger of player to 20
- heal player
- give player wooden sword named "&7Archers Sword" with lore "&8 Perks:|| &7&l* &7On left click with &rArchers Will&7 ||&7 gain speed II for 5 seconds|||| &7&l* &7Every 3 kills gain regeneration II for 3 ||&7 seconds"
- give player bow named "&7Archers Bow" with lore "&8 Perks:|| &7&l* &7Every kill gain 8 arrows"
- give player dye:1 named "&7Archers Will"
- give player 64 arrows
- set helmet of player to leather helmet
- set chestplate of player to chainmail chestplate
- set leggings of player to chainmail leggings
- set boots of player to leather boots
- message ""
- message "&eArcher Class Equipped"
- message ""
- apply resistance 999 to player for 1.5 seconds
- push player up at speed 0.75
- launch creeper firework colored red at player timed 1
- on rightclick:
- if player is holding dye:1 named "&7Archers Will":
- remove 1 dye:1 from player's inventory
- apply speed 2 to player for 5 seconds
- wait 15 seconds
- give 1 dye:1 named "&7Archers Will" to player
- message "&eArchers Will has regenerated!"
- on rightclick:
- if player is holding dye:1 named "&7Warriors Spirit":
- remove 1 dye:1 from player's inventory
- apply strength 1 to player for 3 seconds
- wait 15 seconds
- give 1 dye:1 named "&7Warriors Spirit" to player
- message "&eWarriors Spirit has regenerated!"
- command /location [<text>]:
- permission: arcane.location
- permission message: &cYou do not have permission to execute this command!
- trigger:
- if arg-1 is set:
- if arg-1 is "spawn":
- set {spawn} to location of player
- message "&5&lARCANE &7» Successfully set the &rlocation &7of SPAWN to your location!"
- else if arg-1 is "archer":
- set {archer} to location of player
- message "&5&lARCANE &7» Successfully set the &rlocation &7of to your location!"
- command /createnpc [<text>]:
- permission: arcane.createnpc
- permission message: &cYou do not have permission to execute this command!
- trigger:
- if arg-1 is set:
- if arg-1 is "archer1":
- set {_archer1} to location of player
- spawn a Villager at {_archer1}
- apply slowness 999 to last spawned entity for 999 days
- set name of spawned entity to "&bGeorge"
- delete {_archer1}
- else if arg-1 is "classtree":
- set {_classtree} to location of player
- spawn a Villager at {_classtree}
- apply slowness 999 to last spawned entity for 999 days
- set name of spawned entity to "&bClass Moderation!"
- delete {_classtree}
- command /corerl:
- permission: arcane.corerl
- permission message: &cYou do not have permission to execute this command!
- trigger:
- make console execute "sk reload all"
- broadcast "&5Server core has been reloaded..."
- command /removenpc:
- permission: arcane.createnpc
- permission message: &cYou do not have permission to execute this command!
- trigger:
- loop villagers in player's world:
- kill loop-entity
- command /streak:
- trigger:
- set {killstreak.%player%} to 2
- message "&esuccessfully set kill streak to 2 &o(noob)"
- on respawn:
- teleport player to {spawn}
- on death of player:
- if attacker is a player:
- set the death message to ""
- message ""
- send "&e%victim% &chas been slain by &e%attacker%" to attacker
- send "&e%victim% &chas been slain by &e%attacker%" to victim
- message "&6+50 Coins" to attacker
- message "&6+25 Coins" to victim
- add 50 to {coins.%attacker%}
- add 25 to {coins.%victim%}
- teleport victim to {spawn}
- on rightclick on villager:
- if name of villager is "&bClass Moderation!":
- make player execute "¶classtree"
- cancel event
- on rightclick on villager:
- if name of villager is "&bGeorge":
- cancel event
- on damage:
- repair tool of victim
- repair helmet of victim
- repair chestplate of victim
- repair leggings of victim
- repair boots of victim
- repair tool of attacker
- repair helmet of attacker
- repair chestplate of attacker
- repair leggings of attacker
- repair boots of attacker
- on damage:
- if victim is a villager:
- if name of victim is "&aGeorge":
- cancel event
- on first join:
- teleport player to {spawn}
- make console execute "minecraft:clear %player%"
- set join message to "%{rank.%player's uuid%}%%player% &7has just connected"
- on join:
- teleport player to {spawn}
- make console execute "minecraft:clear %player%"
- set join message to "%{rank.%player's uuid%}%%player% &7has just connected"
- wait 5 ticks
- open chest with 5 rows named "&8Class Selection" to player
- command /rank [<offline player>]:
- permission: server.rank
- trigger:
- if arg-1 is not set:
- send "&cInvalid usage!"
- else if arg-1 is set:
- open chest with 5 rows named "&7Rank Selection &7(&n%arg-1%)" to player
- format slot 4 of player with arg-1's skull named "&bModifying %arg-1%" with lore "||&rIn this GUI you can modify||&r%arg-1%'s rank.||||&bCurrent Rank||&r &r● &r%{shortrank.%arg-1%}%" to be unstealable
- format slot 22 of player with paper named "&bRanks" to be unstealable
- format slot 28 of player with book named "&4Owner" with lore "||&rClick to change %arg-1%'s rank||&rto owner." to close then run [make player execute "¶rank %arg-1% owner"]
- format slot 29 of player with book named "&cAdministrator" with lore "||&rClick to change %arg-1%'s rank||&rto admin." to close then run [make player execute "¶rank %arg-1% admin"]
- format slot 31 of player with book named "&2Moderator" with lore "||&rClick to change %arg-1%'s rank||&rto mod." to close then run [make player execute "¶rank %arg-1% mod"]
- format slot 32 of player with book named "&9Trainee" with lore "||&rClick to change %arg-1%'s rank||&rto trainee." to close then run [make player execute "¶rank %arg-1% trainee"]
- format slot 34 of player with book named "&7User" with lore "||&rClick to change %arg-1%'s rank||&rto user." to close then run [make player execute "¶rank %arg-1% user"]
- format slot 30 of player with book named "&6Manager" with lore "||&rClick to change %arg-1%'s rank||&rto manager." to close then run [make player execute "¶rank %arg-1% manager"]
- format slot 33 of player with book named "&3Builder" with lore "||&rClick to change %arg-1%'s rank||&rto builder." to close then run [make player execute "¶rank %arg-1% builder"]
- on chat:
- cancel event
- set tab list name of player to "%{rank.%player's uuid%}%%player%"
- broadcast "%{rank.%player's uuid%}%%player% &r%message%"
- command /¶rank [<offline player>] [<text>]:
- trigger:
- if arg-1 isn't set:
- message "&cWoah! Please use the correct usage for &4/rank!"
- message ""
- message "&c/rank (user) (rank)"
- if arg-1 is set:
- if arg-2 is "admin":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&c[ADMIN] &c"
- set {shortrank.%arg-1's uuid%} to "&rAdministrator"
- set tab list name of arg 1 to "&c[ADMIN] &c%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bAdmin &eprevious rank removed."
- send "&eYour server rank has been set to &bAdmin&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "manager":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&6[MANAGER] &6"
- set {shortrank.%arg-1's uuid%} to "&rManager"
- set tab list name of arg 1 to "&6[MANAGER] &6%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bManager &eprevious rank removed."
- send "&eYour server rank has been set to &bManager&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "mod":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&2[MOD] &2"
- set {shortrank.%arg-1's uuid%} to "&rModerator"
- set tab list name of arg 1 to "&2[MOD] &2%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bMod &eprevious rank removed."
- send "&eYour server rank has been set to &bMod&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "trainee":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&9[TRAINEE] &9"
- set {shortrank.%arg-1's uuid%} to "&rTrainee"
- set tab list name of arg 1 to "&9[TRAINEE] &9%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bTrainee &eprevious rank removed."
- send "&eYour server rank has been set to &bTrainee&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "builder":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&3[BUILD TEAM] &3"
- set {shortrank.%arg-1's uuid%} to "&rBuilder"
- set tab list name of arg 1 to "&3[BUILD TEAM] &3%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bBuilder &eprevious rank removed."
- send "&eYour server rank has been set to &bBuilder&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "owner":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&4[OWNER] &4"
- set {shortrank.%arg-1's uuid%} to "&rOwner"
- set tab list name of arg 1 to "&4[OWNER] &4%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bOwner &eprevious rank removed."
- send "&eYour server rank has been set to &bOwner&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- if arg-2 is "user":
- if player has permission "server.rank":
- set {rank.%arg-1's uuid%} to "&a &a"
- set {shortrank.%arg-1's uuid%} to "&rUser"
- set tab list name of arg 1 to "&r%player%"
- send "&eSuccessfully updated &b%arg-1%'s &euser rank to &bUser &eprevious rank removed."
- send "&eYour server rank has been set to &bUser&e!" to arg 1
- if player doesn't have permission "server.manager":
- send "&cYou're not allowed to execute this command!"
- on first join:
- set {rank.%player's uuid%} to "&a &a"
- set {shortrank.%player's uuid%} to "&rUser"
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