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DrFetus

EOU Boss AI Routines

Jun 18th, 2017
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  1. Errant Camel
  2. ============
  3. From 100% to 51% HP:
  4. If Hammerhead was not cast on the last 2 turns, cast Hammerhead. (Targets the front row.)
  5. Else, use a regular attack. (Standard targeting.)
  6.  
  7. From 50% HP to death:
  8. If Hammerhead was not cast on the last turn, cast Hammerhead. (Targets the front row.)
  9. Else, use a regular attack. (Standard targeting.)
  10.  
  11. Bloody One-Arm
  12. ==============
  13. Do nothing on even numbered turns. Display message: "Bloody One-Arm is weakened and cannot move!"
  14.  
  15. If HP is below 51%, 89% chance to cast Scythe Slash. (Standard targeting.)
  16.  
  17. Else, use a regular attack. (Standard targeting.)
  18.  
  19. Fenrir
  20. ======
  21. If there are less than 7 FOEs in the room, and Ready wasn't cast in the last 4 turns, 59% chance to cast Ready. (Targets self.)
  22.  
  23. If self is in the Ready state, cast Howl. (Targets self.)
  24.  
  25. From 100% to 51% HP:
  26. 79% chance to cast Cold Fangs. (Targets the front row.)
  27. 21% chance to use a regular attack. (Standard targeting.)
  28.  
  29. From 50% HP to death:
  30. 39% chance to cast Horrific Roar. (Standard targeting.)
  31. 50% chance to cast Cold Fangs. (Targets the front row.)
  32. 11% chance to use a regular attack. (Standard targeting.)
  33.  
  34. Coeurl
  35. ======
  36. If the room is dark, place self in the invisible state.
  37.  
  38. If a Flash Bomb was used while the room was dark, dispel the invisible state. Cast Invisibility at the end of the turn. (Targets self.)
  39.  
  40. If HP is full:
  41. 50% chance to cast Nightmare. (Standard targeting.)
  42. 50% chance use a regular attack. (Standard targeting.)
  43.  
  44. If HP is below 100%, cast Avidya Apostle if it has not been cast on the last 3 turns. (Standard targeting.)
  45.  
  46. Cast Gloom Strike once HP falls below 76%. (Targets the front row.)
  47.  
  48. Cast Dark Cradle once HP falls below 51%. (Standard targeting.)
  49.  
  50. From 99% to 76% HP:
  51. 25% chance to cast Nightmare. (Standard targeting.)
  52. 75% chance to use a regular attack. (Standard targeting.)
  53.  
  54. From 75% to 51% HP:
  55. 39% chance to cast Nightmare. (Standard targeting.)
  56. 35% chance to cast Gloom Strike. (Targets the front row.)
  57. 26% chance to use a regular attack. (Standard targeting.)
  58.  
  59. From 50% HP to death:
  60. If 1 or less party members are asleep, 14% chance to cast Dark Cradle. (Standard targeting.)
  61.  
  62. 39% chance to cast Nightmare. (Standard targeting.)
  63. 40% chance to cast Gloom Strike. (Targets the front row.)
  64. 21% chance to use a regular attack. (Standard targeting.)
  65.  
  66. Pond Horror
  67. ===========
  68. If self cast Charge last turn, cast Reaper Claws. (Standard targeting.)
  69.  
  70. From 100% to 51% HP:
  71. 89% chance to cast Charge. (Targets self.)
  72. 11% chance to use a regular attack. (Standard targeting.)
  73.  
  74. From 50% HP to death:
  75. 29% chance to cast Charge. (Targets self.)
  76. 30% chance to cast Reaper Claws. (Standard targeting.)
  77. 41% chance to use a regular attack. (Standard targeting.)
  78.  
  79. Cernunnos
  80. =========
  81. Cast Silent Stare on the 1st turn. (Standard targeting.)
  82.  
  83. Cast Cross Counter on turns that are multiples of 5. (Targets self.)
  84.  
  85. If 2 Healing Rollers are not alive, summon 2 Healing Rollers in the back row once HP falls below 51%.
  86.  
  87. If HP is below 51% and no Healing Rollers have been in the battle for the last 9 turns, summon 2 Healing Rollers in the back row.
  88.  
  89. Silent Stare cannot be cast again until Horn Rush, Combo Smash, and Hurricane Punch all get cast at least once.
  90.  
  91. If HP is below 51% and Silent Stare is not on cooldown, 89% chance to cast Silent Stare. (Standard targeting.)
  92.  
  93. If Silent Stare has been cast, 24% chance to cast Horn Rush. (Standard targeting.) This routine goes on cooldown until Silent Stare is cast again.
  94.  
  95. If Silent Stare has been cast, 24% chance to cast Combo Smash. (Standard targeting.) This routine goes on cooldown until Silent Stare is cast again.
  96.  
  97. Cast Hurricane Punch once HP falls below 51%. (Standard targeting.)
  98.  
  99. From 100% to 76% HP:
  100. 39% chance to cast Horn Rush. (Standard targeting.)
  101. 40% chance to cast Combo Smash. (Standard targeting.)
  102. 21% chance to use a regular attack. (Standard targeting.)
  103.  
  104. From 75% to 51% HP:
  105. 29% chance to cast Horn Rush. (Standard targeting.)
  106. 40% chance to cast Combo Samsh. (Standard targeting.)
  107. 10% chance to cast Hurricane Punch. (Standard targeting.)
  108. 21% chance to use a regular attack. (Standard targeting.)
  109.  
  110. From 50% to 26% HP:
  111. 19% chance to cast Horn Rush. (Standard targeting.)
  112. 30% chance to cast Combo Smash. (Standard targeting.)
  113. 30% chance to cast Hurricane Punch. (Standard targeting.)
  114. 21% chance to use a regular attack. (Standard targeting.)
  115.  
  116. From 25% HP to death:
  117. 24% chance to cast Horn Rush. (Standard targeting.)
  118. 25% chance to cast Combo Smash. (Standard targeting.)
  119. 45% chance to cast Hurricane Punch. (Standard targeting.)
  120. 6% chance to use a regular attack. (Standard targeting.)
  121.  
  122. Healing Roller
  123. ==============
  124. If self does not have the Holy Veil buff, and Holy Veil was not cast on the last 3 turns, 39% chance to cast Holy Veil. (Targets self.)
  125.  
  126. If Cernunnos is below 100% HP:
  127. Cast Cure. (Targets Cernunnos.)
  128.  
  129. Else, use a regular attack. (Standard targeting.)
  130.  
  131. Queen Bee
  132. =========
  133. Summon 2 Noble Bees in the front row at the start of the battle. Move self to the back row.
  134.  
  135. Defend on the 1st turn. (Targets self.)
  136.  
  137. Cast Royal Jelly once HP falls below 31%. (Targets self.)
  138.  
  139. Cast Spread Shot once HP falls below 51%. (Standard targeting.)
  140.  
  141. If self is in the front row and Mirage Pollen was not cast on the last 5 turns, cast Mirage Pollen. (Standard targeting.)
  142.  
  143. From 100% to 51% HP:
  144. If self is in the back row:
  145. If the turn count is odd, cast Frustrated Rage. (Standard targeting.) Frustrated Rage cannot be cast again until Mirage Pollen gets cast.
  146. If the turn count is odd, cast Mirage Pollen. (Standard targeting.) Mirage Pollen cannot be cast again until Frustrated Rage gets cast.
  147. Else, defend. (Targets self.)
  148. If self is in the front row:
  149. 49% chance to cast Crushing Jaw. (Standard targeting.)
  150. 51% chance to use a regular attack. (Standard targeting.)
  151.  
  152. From 50% HP to death:
  153. If self is in the back row:
  154. 39% chance to cast Mirage Pollen. (Standard targeting.)
  155. 40% chance to cast Frustrated Rage. (Standard targeting.)
  156. 21% chance to defend. (Targets self.)
  157. If self is in the front row:
  158. 39% chance to cast Crushing Jaw. (Standard targeting.)
  159. 40% chance to cast Spread Shot. (Standard targeting.)
  160. 21% chance to use a regular attack. (Standard targeting.)
  161.  
  162. Noble Bee
  163. =========
  164. Cast Gale on the 1st turn. (Targets self.)
  165.  
  166. If self does not have the Gale buff, and Gale was not cast on the last turn, 69% chance to cast Gale. (Targets self.)
  167.  
  168. From 100% to 51% HP:
  169. 49% chance to cast Stun Needle. (Standard targeting. Targets party members that aren't paralyzed.)
  170. 51% chance to use a regular attack. (Standard targeting.)
  171.  
  172. From 50% HP to death:
  173. 74% chance to cast Stun Needle. (Standard targeting. Targets party members that aren't paralyzed.)
  174. 26% chance to use a regular attack. (Standard targeting.)
  175.  
  176. Queen Ant
  177. =========
  178. Cast Ruler's Eye on the 1st turn. (Standard targeting.)
  179.  
  180. If 1 or less party members are panicking, cast Ruler's Eye on turns that are multiples of 5. (Standard targeting. Targets party members that aren't panicking.)
  181.  
  182. If HP is below 76% and Duster was not cast on the last 2 turns, 50% chance to cast Duster. (Standard targeting.)
  183.  
  184. Cast Queen's Verdict once HP falls below 51%. (Standard targeting.)
  185.  
  186. From 100% to 76% HP:
  187. 49% chance to cast Crunch. (Standard targeting.)
  188. 51% chance to use a regular attack. (Standard targeting.)
  189.  
  190. From 75% to 51% HP:
  191. 29% chance to cast Queen's Verdict. (Standard targeting.)
  192. 40% chance to cast Crunch. (Standard targeting.)
  193. 31% chance to use a regular attack. (Standard targeting.)
  194.  
  195. From 50% to 26% HP:
  196. 49% chance to cast Queen's Verdict. (Standard targeting.)
  197. 51% chance to cast Crunch. (Standard targeting.)
  198.  
  199. From 25% HP to death:
  200. 69% chance to cast Queen's Verdict. (Standard targeting.)
  201. 31% chance to cast Crunch. (Standard targeting.)
  202.  
  203. Corotrangul
  204. ===========
  205. Cast Ice Breath on the 1st turn. (Standard targeting.)
  206.  
  207. Cast Aqua Veil once HP falls below 36%. (Targets self.)
  208.  
  209. If HP is below 36%:
  210. Cast Freeze Aura if it has not been cast on the last 4 turns. (Targets self.)
  211. Else:
  212. 89% chance to cast Flood if it has not been cast on the last 3 turns. (Standard targeting.)
  213. 59% chance to cast Flood if it has not been cast on the last 2 turns. (Standard targeting.)
  214. 34% chance to cast Flood if it has not been cast on the last turn. (Standard targeting.)
  215. 19% chance to cast Flood. (Standard targeting.)
  216.  
  217. Cast Flood once HP falls below 51%. (Standard targeting.)
  218.  
  219. If HP is below 51%, cast Flood if it has not been cast on the last 4 turns. (Targets self.)
  220.  
  221. Cast Coiling Tail once HP falls below 76%. (Standard targeting.)
  222.  
  223. Cast Feeze Aura once HP falls below 91%. (Targets self.)
  224.  
  225. If HP is below 91%, cast Freeze Aura if it has not been cast on the last 4 turns. (Targets self.)
  226.  
  227. From 100% to 76% HP:
  228. 34% chance to cast Ice Breath. (Standard targeting.)
  229. 20% chance to cast Tackle. (Targets the front row.)
  230. 46% chance to use a regular attack. (Standard targeting.)
  231.  
  232. From 75% to 51% HP:
  233. If no one has their head, arms, or legs bound, 19% chance to cast Coiling Tail. (Standard targeting.)
  234. Else:
  235. 9% chance to cast Coiling Tail. (Standard targeting.)
  236. 20% chance to cast Ice Breath. (Standard targeting.)
  237. 50% chance to cast Tackle. (Targets the front row.)
  238. 21% chance to use a regular attack. (Standard targeting.)
  239.  
  240. From 50% HP to death:
  241. If no one has their head, arms, or legs bound, 19% chance to cast Coiling Tail. (Standard targeting.)
  242. Else:
  243. 7% chance to cast Coiling Tail. (Standard targeting.)
  244. 37% chance to cast Ice Breath. (Standard targeting.)
  245. 56% chance to cast Tackle. (Targets the front row.)
  246.  
  247. Gudanna
  248. =======
  249. Cast Thunderstrike on the 1st turn. (Standard targeting.)
  250.  
  251. If HP is below 51%, 49% chance to cast Thunderstrike if it has not been cast on the last 2 turns.
  252.  
  253. If Thunderstrike has not been cast on the last 3 turns, cast Thunderstrike. (Standard targeting.)
  254.  
  255. Cast Speed Stab once HP falls below 36%. (Standard targeting.)
  256.  
  257. Cast Grudge once HP falls below 46%. (Standard targeting.)
  258.  
  259. If HP is below 46%, 49% chance to cast Grudge if it has not been cast on the last 4 turns. (Targets self.)
  260.  
  261. Cast Foot Stomp once HP falls below 81%. (Standard targeting.)
  262.  
  263. Cast Wild Breath once HP falls below 91%. (Targets self.)
  264.  
  265. If HP is below 91% but above 45%, cast Wild Breath if it has not been cast on the last 3 turns. (Targets self.)
  266.  
  267. From 100% to 81% HP:
  268. 59% chance to cast Knockdown. (Standard targeting.)
  269. 41% chance to use a regular attack. (Standard targeting.)
  270.  
  271. From 80% to 61% HP:
  272. 49% chance to cast Foot Stomp. (Standard targeting.)
  273. 30% chance to cast Knockdown. (Standard targeting.)
  274. 21% chance to use a regular attack. (Standard targeting.)
  275.  
  276. From 60% to 36% HP:
  277. 59% chance to cast Foot Stomp. (Standard targeting.)
  278. 41% chance to cast Knockdown. (Standard targeting.)
  279.  
  280. From 35% HP to death:
  281. 69% chance to cast Speed Stab. (Standard targeting.)
  282. 31% chance to cast Knockdown. (Standard targeting.)
  283.  
  284. Iwaoropenelep
  285. =============
  286. Cast Thunderwing on the 1st turn. (Standard targeting.)
  287.  
  288. If HP is below 51% and Thunderwing has not been cast on the last 2 turns, 74% chance to cast Thudnerwing. (Standard targeting.)
  289.  
  290. If Thunderwing has not been cast on the last 3 turns, 44% chance to cast Thunderwing. (Standard targeting.)
  291.  
  292. Cast Wind Breath once HP falls below 51%. (Standard targeting.)
  293.  
  294. Cast Chaosbringer once HP falls below 76%. (Standard targeting.)
  295.  
  296. From 100% to 76% HP:
  297. 24% chance to cast Pinion Spear. (Standard targeting.)
  298. 45% chance to cast Grip. (Standard targeting.)
  299. 31% chance to use a regular attack. (Standard targeting.)
  300.  
  301. From 75% to 51% HP:
  302. If no one is panicking, 24% chance to cast Chaosbringer. (Standard targeting.)
  303. Else:
  304. 9% chance to cast Chaosbringer. (Standard targeting.)
  305. 35% chance to cast Pinion Spear. (Standard targeting.)
  306. 40% chance to cast Grip. (Standard targeting.)
  307. 16% chance to use a regular attack. (Standard targeting.)
  308.  
  309. From 50% HP to 36% HP:
  310. Do not cast Wind Breath if self's arms are bound.
  311.  
  312. If Wind Breath has not been cast on the last 5 turns, cast Wind Breath. (Standard targeting.)
  313.  
  314. If no one is panicking, 19% chance to cast Chaosbringer. (Standard targeting.)
  315.  
  316. Else:
  317. 9% chance to cast Chaosbringer. (Standard targeting.)
  318. 55% chance to cast Pinion Spear. (Standard targeting.)
  319. 36% chance to cast Grip. (Standard targeting.)
  320.  
  321. From 35% HP to death:
  322. If self's arms are bound, and Death Bringer was not cast on the last turn, cast Deathbringer. (Standard targeting.)
  323.  
  324. If Wind Breath has not been cast on the last 5 turns, cast Wind Breath. (Standard targeting.)
  325.  
  326. If no one is panicking, 14% chance to cast Chaosbringer. (Standard targeting.)
  327.  
  328. Else:
  329. 29% chance to cast Deathbringer. (Standard targeting.)
  330. 60% chance to cast Pinion Spear. (Standard targeting.)
  331. 11% chance to cast Grip. (Standard targeting.)
  332.  
  333. Gimile
  334. ======
  335. 69% chance to cast Smoke Bomb on the 1st turn. (Standard targeting.)
  336.  
  337. Cast Mustard Gas once HP falls below 36%. (Standard targeting.)
  338.  
  339. Cast Random Shot once HP falls below 51%. (Standard targeting.)
  340.  
  341. Cast Nitro Boost once HP falls below 66%. (Targets self.)
  342.  
  343. Cast Bank Shot once HP falls below 86%. (Standard targeting.)
  344.  
  345. If HP is below 66%, and Nitro Boost was not cast on the last 4 turns, 49% chance to cast Nitro Boost. (Targets self.)
  346.  
  347. If HP is below 86%, and Bank Shot was not cast on the last turn, 39% chance to cast Bank Shot. (Standard targeting.)
  348.  
  349. If Smoke Bomb has not been cast on the last 5 turns, 49% chance to cast Smoke Bomb. (Standard targeting.)
  350.  
  351. From 100% to 86% HP:
  352. 64% chance to cast Flamethrower. (Standard targeting.)
  353. 36% chance to use a regular attack. (Standard targeting.)
  354.  
  355. From 85% to 66% HP:
  356. 64% chance to cast Flamethrower. (Standard targeting.)
  357. 10% chance to cast Tread Press. (Standard targeting.)
  358. 26% chance to use a regular attack. (Standard targeting.)
  359.  
  360. From 65% to 51% HP:
  361. 64% chance to cast Flamethrower. (Standard targeting.)
  362. 36% chance to cast Tread Press. (Standard targeting.)
  363.  
  364. From 50% to 36% HP:
  365. 49% chance to cast Random Shot. (Standard targeting.)
  366. 51% chance to cast Tread Press. (Standard targeting.)
  367.  
  368. From 35% HP to death:
  369. If no one is panicking, paralyzed, or poisoned, 19% chance to cast Mustard Gas. (Standard targeting.)
  370. Else:
  371. 7% chance to cast Mustard Gas. (Standard targeting.)
  372. 52% chance to cast Random Shot. (Standard targeting.)
  373. 41% chance to cast Tread Press. (Standard targeting.)
  374.  
  375. Ren
  376. ===
  377. Cast Drawing Stance on the 1st turn. (Targets self.)
  378.  
  379. If HP is above 50% and Drawing Stance was not cast on the last 6 turns, cast Drawing Stance. (Targets self.)
  380.  
  381. If self cast Drawing Stance on the last turn, cast Frigid Slash. (Standard targeting.)
  382.  
  383. If self is in the Drawing Stance state, and Frigid Slash was not cast on the last 4 turns, cast Frigid Slash. (Standard targeting.)
  384.  
  385. Cast Breath when Tlachtga falls under 51% HP. (Targets self.)
  386.  
  387. If self is in the Drawing Stance state, or cast Slantwise Cut on the last turn while both self and Tlachtga are under 51% HP:
  388. 14% chance to cast Breath. (Targets self.)
  389. 45% chance to cast Beheading Cut. (Standard targeting.)
  390. 41% chance to use a regular attack. (Standard targeting.)
  391.  
  392. If Tlachtga is under 51% HP:
  393. 14% chance to cast Breath. (Targets self.)
  394. 86% chance to use a regular attack. (Standard targeting.)
  395.  
  396. If self is in the Drawing Stance state, or cast Slantwise Cut on the last turn:
  397. 59% chance to cast Frigid Slash. (Standard targeting.)
  398. 41% chance to cast Beheading Cut. (Standard targeting.)
  399.  
  400. If Tlachtga is dead, or self is under 51% HP:
  401. 84% chance to cast Slantwise Cut. (Standard targeting.)
  402. 16% chance to cast Breath. (Targets self.)
  403.  
  404. From 100% to 76% HP:
  405. 34% chance to cast Slantwise Cut. (Standard targeting.)
  406. 66% chance to use a regular attack. (Standard targeting.)
  407.  
  408. From 75% to 51% HP:
  409. 59% chance to cast Slantwise Cut. (Standard targeting.)
  410. 41% chance to use a regular attack. (Standard targeting.)
  411.  
  412. Tlachtga
  413. ========
  414. Cast Revenge Curse on the 1st turn. (Standard targeting.)
  415.  
  416. If Sapping Curse was not cast on the last 4 turns, 49% chance to cast Sapping Curse. (Standard targeting.)
  417.  
  418. If Ren died on the last turn, cast Chaos Curse. (Standard targeting.)
  419.  
  420. If Ren is dead:
  421. If at least 3 party members don't have their heads bound, 19% chance to cast Cranial Curse. (Standard targeting.)
  422.  
  423. If at least 3 party members don't have their arms bound, 19% chance to cast Abdomen Curse. (Standard targeting.)
  424.  
  425. Else, 49% chance to cast Chaos Curse. (Standard targeting.)
  426.  
  427. Cast Revenge Curse once HP falls under 51%. (Standard targeting.)
  428.  
  429. If HP fell below 76% on the last turn:
  430. 49% chance to cast Revenge Curse. (Standard targeting.)
  431. 51% chance to use a regular attack. (Standard targeting.)
  432.  
  433. If no one has their heads bound, 17% chance to cast Cranial Curse. (Standard targeting.)
  434.  
  435. If no one has their arms bound, 17% chance to cast Abdomen Curse. (Standard targeting.)
  436.  
  437. If every living party member has their heads bound, 7% chance to cast Cranial Curse. (Standard targeting.)
  438.  
  439. If every living party member has their arms bound, 7% chance to cast Abdomen Curse. (Standard targeting.)
  440.  
  441. From 100 to 51% HP:
  442. Use a regular attack. (Standard targeting.)
  443.  
  444. From 50% to 31% HP:
  445. 69% chance to cast Revenge Curse. (Standard targeting.)
  446. 31% chance to use a regular attack. (Standard targeting.)
  447.  
  448. From 30% HP to death:
  449. Cast Revenge Curse. (Standard targeting.)
  450.  
  451. Etreant
  452. =======
  453. Cast Tempest after casting King's Resolve or King's Pride. (Standard targeting.)
  454.  
  455. If Root Cyclone has not been cast on the last 5 turns, cast Root Cyclone. (Standard targeting.)
  456.  
  457. If Root Cyclone has not been cast on the last 4 turns:
  458. 49% chance to cast Root Cyclone. (Standard targeting.)
  459. 51% chance to use a regular attack. (Standard targeting.)
  460.  
  461. Cast Eternal Trunk once HP falls below 31%. (Targets self.)
  462.  
  463. Cast King's Resolve once HP falls below 51%. (Standard targeting.)
  464.  
  465. Once HP falls below 51%, set a countdown starting at 17. The countdown decreases by 1 at the end of each turn. If the party gains any buffs, divide the countdown by the number of buffs that are on the party (rounded up) before decrementing the countdown. Once the countdown reaches 0, cast King's Resolve. (Standard targeting.)
  466.  
  467. Once HP falls below 51%, set a countdown starting at 12. If self gets fully bound, divide the countdown by the number of binds on self (rounded up) before decrementing the countdown. The countdown decreases by 1 at the end of each turn while bound. Once the countdown reaches 0, cast King's Pride. (Targets self.)
  468.  
  469. Set the countdowns to their maximum amount once Tempest is cast.
  470.  
  471. From 100% to 76% HP:
  472. 49% chance to cast Thousand Nails. (Standard targeting.)
  473. 51% chance to use a regular attack. (Standard targeting.)
  474.  
  475. From 75% to 51% HP:
  476. 34% chance to cast Infernal Drain. (Standard targeting.)
  477. 25% chance to cast Thousand Nails. (Standard targeting.)
  478. 41% chance to use a regular attack. (Standard targeting.)
  479.  
  480. From 50% HP to death:
  481. If self's arms are bound, do not cast Thousand Nails. (Standard targeting.)
  482.  
  483. If self's head is bound, do not cast Infernal Drain. (Standard targeting.)
  484.  
  485. If self's head and arms are bound, use a regular attack. (Standard targeting.)
  486.  
  487. Else:
  488. 44% chance to cast Infernal Drain. (Standard targeting.)
  489. 25% chance to cast Thousand Nails. (Standard targeting.)
  490. 31% chance to use a regular attack. (Standard targeting.)
  491.  
  492. M.I.K.E.
  493. ========
  494. Dispel the Overflow state once Delete is cast.
  495.  
  496. Turn 1: Cast Particle Beam. (Targets the front row.)
  497. Turn 2: Cast Heavy Gatling. (Targets the front row.)
  498. Turn 3: Cast EMP. (Targets the front row.)
  499. Turn 4: Cast Overflow. Display message: "All of M.I.K.E.'s resistances decreased!" (Targets self.)
  500. Turn 5: Cast Delete. (Standard targeting.)
  501. Turn 6: Cast Glint. (Standard targeting.)
  502. Turn 7:
  503. 49% chance to cast Heavy Gatling. (Standard targeting.)
  504. 51% chance to cast Particle Beam. (Targets the front row.)
  505. Turn 8: Cast EMP. (Targets the front row.)
  506. Turn 9: Cast Overflow. Display message: "All of M.I.K.E.'s resistances decreased!" (Targets self.)
  507. Turn 10: Do nothing. Display message: "M.I.K.E.'s functions have recovered!"
  508. Turn 11: Cast Delete. (Standard targeting.)
  509. Turn 12:
  510. If a Volt, Ice, or Fire attack was input, cast Surge Buffer. (Targets self.)
  511. Else:
  512. 49% chance to cast Heavy Gatling. (Standard targeting.)
  513. 51% chance to cast Particle Beam. (Targets the front row.)
  514. Turn 13:
  515. If a Stab, Bash, or Cut attack was input, cast Hard Barrier. (Targets self.)
  516. Else:
  517. Cast Heavy Gatling if Particle Beam was cast on turn 12. (Standard targeting.)
  518. Cast Particle Beam if Heavy Gatling was cast on turn 12. (Targets the front row.)
  519. Turn 14: Cast EMP. (Targets the front row.)
  520. Turn 15: Cast Overflow. Display message: "All of M.I.K.E.'s resistances decreased!" (Targets self.)
  521. Turn 16: Do nothing. Display message: "M.I.K.E.'s functions have recovered!"
  522. Turn 17: Cast Delete. (Standard targeting.)
  523.  
  524. On the first loop, loop from turn 6 once turn 17 is reached.
  525.  
  526. On subsequent loops, cast Delete on turn 16 instead of turn 17. Loop from turn 6 once turn 16 is reached.
  527.  
  528. Yggdrasil Core (Story)
  529. ======================
  530. First fight:
  531. Turn 1: Use a regular attack. (Standard targeting.)
  532. Turn 2:
  533. On the first loop:
  534. Cast Explode (Level 2) on the first loop. (Standard targeting.)
  535. On subsequent loops:
  536. Cast Freezing (Level 2) if Explode was cast on the last loop. (Standard targeting.)
  537. Cast Thunderstorm (Level 2) if Freezing was cast on the last loop. (Standard targeting.)
  538. Cast Explode (Level 2) if Thunderstorm was cast on the last loop. (Standard targeting.)
  539. Turn 3:
  540. 49% chance to cast Land Slash (Level 2). (Standard targeting.)
  541. 51% chance to cast Demonic Rush (Level 2). (Standard targeting.)
  542. Turn 4:
  543. If Land Slash was cast on the last turn, cast Demonic Rush (Level 2). (Standard targeting.)
  544. If Demonic Rush was cast on the last turn, cast Land Slash (Level 2). (Standard targeting.)
  545. Turn 5: Cast Root Cyclone (Level 2). (Standard targeting.)
  546.  
  547. Loop from turn 1 once turn 5 is reached.
  548.  
  549. Second fight:
  550. Triple the amount of damage self takes from all damage sources.
  551.  
  552. Cast Armageddon after casting King's Resolve. (Standard targeting.)
  553.  
  554. If HP was above 80%, and fell below 41% last turn, cast Segement (Level 10). (Targets self.)
  555.  
  556. If HP was above 60%, and fell below 41% last turn, cast Segement (Level 9). (Targets self.)
  557.  
  558. If HP was below 61%, and fell below 41% last turn, cast Segement (Level 4). (Targets self.)
  559.  
  560. If HP was above 80%, and fell below 61% last turn, cast Segement (Level 8). (Targets self.)
  561.  
  562. If HP was below 81%, and fell below 61% last turn, cast Segement (Level 3). (Targets self.)
  563.  
  564. If HP fell below 81% last turn, cast Segement (Level 3). (Targets self.)
  565.  
  566. Cast Necrosis (Level 2) on the 1st turn. (Standard targeting.)
  567.  
  568. If the party has 4 or more buffs, a countdown will begin. What the countdown is set at depends on the number of buffs on the party. If the number of buffs on the party decreases to 3 or below during this time, the countdown will pause, but not reset. Once the countdown reaches 0, cast King's Resolve. (Standard targeting.)
  569. Countdown parameters:
  570. 4 to 7 buffs: 16 turns.
  571. 8 to 11 buffs: 11 turns.
  572. 12 to 15 buffs: 8 turns.
  573.  
  574. Follow this routine until HP falls below 81%:
  575. Turn 1:
  576. On the first loop:
  577. Cast Explode (Level 2) on the first loop. (Standard targeting.)
  578. On subsequent loops:
  579. Cast Freezing (Level 2) if Explode was cast on the last loop. (Standard targeting.)
  580. Cast Thunderstorm (Level 2) if Freezing was cast on the last loop. (Standard targeting.)
  581. Cast Explode (Level 2) if Thunderstorm was cast on the last loop. (Standard targeting.)
  582. Turn 2:
  583. 49% chance to cast Land Slash (Level 2). (Standard targeting.)
  584. 51% chance to cast Demonic Rush (Level 2). (Standard targeting.)
  585. Turn 3:
  586. If Land Slash was cast on the last turn, cast Demonic Rush (Level 2). (Standard targeting.)
  587. If Demonic Rush was cast on the last turn, cast Land Slash (Level 2). (Standard targeting.)
  588. Turn 4: Cast Root Cyclone (Level 2). (Standard targeting.)
  589.  
  590. Loop from turn 1 once turn 4 is reached.
  591.  
  592. Follow this routine until HP falls below 61%:
  593. Turn 1: Cast Activate (Level 2). (Standard targeting.)
  594. Turn 2:
  595. On the first loop:
  596. Cast Tangling Ray (Level 2). (Standard targeting.)
  597. On subsequent loops:
  598. Cast Necrosis (Level 2) if Tangling Ray was cast on the last loop. (Standard targeting.)
  599. Cast Ancient Pollen (Level 2) if Necrosis was cast on the last loop. (Standard targeting.)
  600. Cast Tangling Ray (Level 2) if Ancient Pollen was cast on the last loop. (Standard targeting.)
  601. Turn 3:
  602. On the first loop:
  603. Cast Root Cyclone (Level 2). (Standard targeting.)
  604. On the second and third loops:
  605. 49% chance to cast Demonic Rush (Level 2). (Standard targeting.)
  606. 51% chance to cast Land Slash (Level 2). (Standard targeting.)
  607.  
  608. Go back to the first loop after the third loop.
  609. Turn 4: Cast Cell Membrane (Level 2). (Targets self.)
  610. Turn 5:
  611. On the first loop:
  612. Cast Ancient Pollen (Level 2). (Standard targeting.)
  613. On subsequent loops:
  614. Cast Tangling Ray (Level 2) if Ancient Pollen was cast on the last loop. (Standard targeting.)
  615. Cast Necrosis (Level 2) if Tangling Ray was cast on the last loop. (Standard targeting.)
  616. Cast Ancient Pollen (Level 2) if Necrosis was cast on the last loop. (Standard targeting.)
  617. Turn 6:
  618. On the first loop:
  619. Cast Explode (Level 2) on the first loop. (Standard targeting.)
  620. On subsequent loops:
  621. Cast Freezing (Level 2) if Explode was cast on the last loop. (Standard targeting.)
  622. Cast Thunderstorm (Level 2) if Freezing was cast on the last loop. (Standard targeting.)
  623. Cast Explode (Level 2) if Thunderstorm was cast on the last loop. (Standard targeting.)
  624.  
  625. Loop from turn 1 once turn 6 is reached.
  626.  
  627. Follow this routine until HP falls below 41%:
  628. Turn 1:
  629. On the first loop:
  630. Cast Explode (Level 2) on the first loop. (Standard targeting.)
  631. On subsequent loops:
  632. If the last elemental skill cast was Explode, cast Freezing (Level 2). (Standard targeting.)
  633. If the last elemental skill cast was Freezing, cast Thunderstorm (Level 2). (Standard targeting.)
  634. If the last elemental skill cast was Thunderstorm, cast Explode (Level 2). (Standard targeting.)
  635. Turn 2:
  636. 49% chance to follow this routine:
  637. If the last elemental skill cast was Explode, cast Freezing (Level 2). (Standard targeting.)
  638. If the last elemental skill cast was Freezing, cast Thunderstorm (Level 2). (Standard targeting.)
  639. If the last elemental skill cast was Thunderstorm, cast Explode (Level 2). (Standard targeting.)
  640. 51% chance to follow this routine:
  641. 49% chance to cast Land Slash (Level 2). (Standard targeting.)
  642. 51% chance to cast Demonic Rush (Level 2). (Standard targeting.)
  643. Turn 3:
  644. If an elemental attack was cast last turn:
  645. 49% chance to cast Land Slash (Level 2). (Standard targeting.)
  646. 51% chance to cast Demonic Rush (Level 2). (Standard targeting.)
  647. If a physical attack was cast last turn:
  648. If the last elemental skill cast was Explode, cast Thunderstorm (Level 2). (Standard targeting.)
  649. If the last elemental skill cast was Freezing, cast Explode (Level 2). (Standard targeting.)
  650. If the last elemental skill cast was Thunderstorm, cast Freezing (Level 2). (Standard targeting.)
  651. Turn 4: Cast Root Cyclone (Level 2). (Standard targeting.)
  652.  
  653. Loop from turn 1 once turn 4 is reached.
  654.  
  655. Follow this routine until death:
  656. Turn 1:
  657. 33% chance to cast Tangling Ray (Level 2). (Standard targeting.)
  658. 33% chance to cast Necrosis (Level 2). (Standard targeting.)
  659. 34% chance to cast Ancient Pollen (Level 2). (Standard targeting.)
  660. Turn 2:
  661. 49% chance to cast Demonic Rush (Level 2). (Standard targeting.)
  662. 51% chance to cast Land Slash (Level 2). (Standard targeting.)
  663. Turn 3:
  664. On the first loop:
  665. Cast Explode (Level 2) on the first loop. (Standard targeting.)
  666. On subsequent loops:
  667. Cast Thunderstorm (Level 2) if Explode was cast on the last loop. (Standard targeting.)
  668. Cast Freezing (Level 2) if Thunderstorm was cast on the last loop. (Standard targeting.)
  669. Cast Explode (Level 2) if Freezing was cast on the last loop. (Standard targeting.)
  670. Turn 4:
  671. 49% chance to follow this routine:
  672. If the last elemental skill cast was Explode, cast Thunderstorm (Level 2). (Standard targeting.)
  673. If the last elemental skill cast was Thunderstorm, cast Freezing (Level 2). (Standard targeting.)
  674. If the last elemental skill cast was Freezing, cast Explode (Level 2). (Standard targeting.)
  675. 51% chance to follow this routine:
  676. Cast Root Cyclone (Level 2). (Standard targeting.)
  677. Turn 5:
  678. If an elemental attack was cast last turn:
  679. Cast Root Cyclone (Level 2). (Standard targeting.)
  680. If Root Cyclone was cast last turn:
  681. If the last elemental skill cast was Explode, cast Freezing (Level 2). (Standard targeting.)
  682. If the last elemental skill cast was Freezing, cast Thunderstorm (Level 2). (Standard targeting.)
  683. If the last elemental skill cast was Thunderstorm, cast Explode (Level 2). (Standard targeting.)
  684. Turn 6:
  685. 49% chance to cast Activate (Level 2). (Targets self.)
  686. 51% chance to cast Cell Membrane (Level 2). (Targets self.)
  687.  
  688. Loop from turn 1 once turn 6 is reached.
  689.  
  690. Golem
  691. =====
  692. If Survive has activated, cast Regen once HP falls below 26%. (Targets self.)
  693.  
  694. Once HP falls below 36%, cast Force Wall. (Targets self.)
  695.  
  696. Once HP falls below 66%, cast Power Wall. (Targets self.)
  697.  
  698. If HP is below 76%, 50% chance to cast Flash if it has not been cast on the last 2 turns. (Standard targeting.)
  699.  
  700. If HP is below 51%, 30% chance to follow this routine:
  701. 54% chance to cast Triple Hammer. (Standard targeting.)
  702. 46% chance to cast Rock Hammer. (Standard targeting.)
  703.  
  704. Else:
  705. 64% chance to cast Rock Hammer. (Standard targeting.)
  706. 36% chance to use a regular attack. (Standard targeting.)
  707.  
  708. Wyvern
  709. ======
  710. Cast Burning Ray on the 1st turn. (Standard targeting.)
  711.  
  712. If HP is above 10%, cast Whirlwind on turns that are multiples of 5. (Standard targeting.)
  713.  
  714. From 100% to 51% HP:
  715. 39% chance to cast Wing Talon. (50% chance to target the party member with the lowest HP. Standard targeting otherwise.)
  716. 30% chance to cast Tail Strike. (Standard targeting.)
  717. 31% chance to cast Burning Ray. (Standard targeting.)
  718.  
  719. From 50% HP to death:
  720. 29% chance to cast Wing Talon. (Targets the party member with the lowest HP.)
  721. 30% chance to cast Tail Strike. (Standard targeting.)
  722. 41% chance to cast Burning Ray. (Standard targeting.)
  723.  
  724. Manticore
  725. =========
  726. If HP is above 50%, cast Demon's Croon on turns that are multiples of 4. (Standard targeting.)
  727.  
  728. If HP is below 51%, cast Petra Voice on turns that are multiples of 4. (Standard targeting.)
  729.  
  730. Cast Dark Claw once HP falls below 76%. (Standard targeting.)
  731.  
  732. From 100% to 76% HP:
  733. If any party member is poisoned:
  734. 49% chance to cast Poison Tail. (Standard targeting.)
  735. 51% chance to use a regular attack. (Standard targeting.)
  736. Else:
  737. 69% chance to cast Poison Tail. (Standard targeting.)
  738. 31% chance to use a regular attack. (Standard targeting.)
  739.  
  740. From 75% to 51% HP:
  741. If any party members are poisoned, cursed, and blind:
  742. 34% chance to cast Poison Tail. (Standard targeting.)
  743. 35% chance to cast Dark Claw. (Standard targeting.)
  744. 31% chance to use a regular attack. (Standard targeting.)
  745. If any party members are poisoned:
  746. 19% chance to cast Poison Tail. (Standard targeting.)
  747. 50% chance to cast Dark Claw. (Standard targeting.)
  748. 31% chance to use a regular attack. (Standard targeting.)
  749. If any party members are cursed and blind:
  750. 49% chance to cast Poison Tail. (Standard targeting.)
  751. 20% chance to cast Dark Claw. (Standard targeting.)
  752. 31% chance to use a regular attack. (Standard targeting.)
  753. Else:
  754. 34% chance to cast Poison Tail. (Standard targeting.)
  755. 35% chance to cast Dark Claw. (Standard targeting.)
  756. 31% chance to use a regular attack. (Standard targeting.)
  757.  
  758. From 50% HP to death:
  759. If any party members are poisoned, cursed, and blind:
  760. 39% chance to cast Poison Tail. (Standard targeting.)
  761. 40% chance to cast Dark Claw. (Standard targeting.)
  762. 21% chance to use a regular attack. (Standard targeting.)
  763. If any party members are poisoned:
  764. 24% chance to cast Poison Tail. (Standard targeting.)
  765. 55% chance to cast Dark Claw. (Standard targeting.)
  766. 21% chance to use a regular attack. (Standard targeting.)
  767. If any party members are cursed and blind:
  768. 54% chance to cast Poison Tail. (Standard targeting.)
  769. 25% chance to cast Dark Claw. (Standard targeting.)
  770. 21% chance to use a regular attack. (Standard targeting.)
  771. Else:
  772. 39% chance to cast Poison Tail. (Standard targeting.)
  773. 40% chance to cast Dark Claw. (Standard targeting.)
  774. 21% chance to use a regular attack. (Standard targeting.)
  775.  
  776. Alraune
  777. =======
  778. If HP is above 5%, cast Ancient Pollen on turns that are multiples of 6. (Standard targeting.)
  779.  
  780. 79% chance to cast Tendril Thrash if self's head is bound. (Standard targeting.)
  781.  
  782. Cast Spider Lily once HP falls below 26%. (Standard targeting.)
  783.  
  784. Once HP falls below 51%:
  785. Turn 1: Cast Lightning. (Standard targeting.)
  786. Turn 2: Cast Vampiric Kiss. (Standard targeting.)
  787.  
  788. Cast Flame Sigh once HP falls below 76%. (Standard targeting.)
  789.  
  790. From 100% to 76% HP:
  791. 39% chance to cast Tendril Thrash. (Standard targeting.)
  792. 45% chance to cast Frost Smile. (Targets the front row.)
  793. 16% chance to use a regular attack. (Standard targeting.)
  794.  
  795. From 75% HP to 51% HP:
  796. 44% chance to cast Flame Sigh. (Standard targeting.)
  797. 35% chance to cast Tendril Thrash. (Standard targeting.)
  798. 21% chance to cast Vampiric Kiss. (Standard targeting.)
  799.  
  800. From 50% to 26% HP:
  801. 44% chance to cast Lightning. (Standard targeting.)
  802. 35% chance to cast Tendril Thrash. (Standard targeting.)
  803. 21% chance to cast Vampiric Kiss. (Standard targeting.)
  804.  
  805. From 25% HP to death:
  806. 39% chance to cast Vampiric Kiss. (59% chance to target the party member with the lowest HP. Standard targeting otherwise.)
  807. 15% chance to cast Frost Smile. (Targets the front row.)
  808. 15% chance to cast Lightning. (Standard targeting.)
  809. 15% chance to cast Flame Sigh. (Standard targeting.)
  810. 16% chance to cast Spider Lily. (Standard targeting.)
  811.  
  812. Great Dragon
  813. ============
  814. Cast Fire Torrent on the 1st turn. (Standard targeting.)
  815.  
  816. Cast Fire Torrent after casting Resonant Roar. (Standard targeting.)
  817.  
  818. If HP is above 50%, cast Resonant Roar on turns that are multiples of 5. (Standard targeting.)
  819.  
  820. If HP is below 51%:
  821. If Resonant Roar was not cast on the last 3 turns, 29% chance to cast Resonant Roar. (Standard targeting.)
  822. If Resonant Roar was not cast on the last 4 turns, 39% chance to cast Resonant Roar. (Standard targeting.)
  823. If Resonant Roar was not cast on the last 5 turns, Cast Resonant Roar. (Standard targeting.)
  824.  
  825. If self's head is bound:
  826. 69% chance to cast Dragon Strike. (Standard targeting.)
  827. 31% chance to cast Dragon Claw. (Standard targeting.)
  828.  
  829. If HP is below 51% and above 10%, 64% chance to follow this routine:
  830. Cast Draconic Fury once HP falls below 51%. (Targets self.)
  831. If Draconic Fury has not been cast on the last 4 turns, 69% chance to cast Draconic Fury. (Targets self.)
  832.  
  833. From 100% to 76% HP:
  834. 54% chance to cast Wyrm Quake. (Standard targeting.)
  835. 15% chance to cast Dragon Claw. (Standard targeting.)
  836. 31% chance to use a regular attack. (Standard targeting.)
  837.  
  838. From 75% to 51% HP:
  839. 24% chance to cast Wyrm Quake. (Standard targeting.)
  840. 55% chance to cast Dragon Claw. (Standard targeting.)
  841. 21% chance to use a regular attack. (Standard targeting.)
  842.  
  843. From 50% to 26% HP:
  844. 39% chance to cast Dragon Strike. (Standard targeting.)
  845. 25% chance to cast Wyrm Quake. (Standard targeting.)
  846. 25% chance to cast Dragon Claw. (Standard targeting.)
  847. 11% chance to use a regular attack. (Standard targeting.)
  848.  
  849. From 25% HP to death:
  850. 9% chance to cast Wyrm Quake. (Standard targeting.)
  851. 50% chance to cast Dragon Strike. (Standard targeting.)
  852. 41% chance to cast Dragon Claw. (Standard targeting.)
  853.  
  854. Blizzard King
  855. =============
  856. Cast Ice Torrent on the 1st turn. (Standard targeting.)
  857.  
  858. Cast Ice Torrent after casting Wail. (Standard targeting.)
  859.  
  860. Cast Mirror Shield on turns that are multiples of 4. (Standard targeting.)
  861.  
  862. If HP is above 50%, cast Wail on turns that are multiples of 5. (Standard targeting.)
  863.  
  864. If HP is below 51%:
  865. If Wail was not cast on the last 3 turns, 29% chance to cast Wail. (Standard targeting.)
  866. If Wail was not cast on the last 4 turns, 39% chance to cast Wail. (Standard targeting.)
  867. If Wail was not cast on the last 5 turns, cast Wail. (Standard targeting.)
  868.  
  869. If HP is below 31%, 89% chance to follow this routine:
  870. Cast Cold Regen once HP falls below 31%. (Targets self.)
  871. If Cold Regen has not been cast on the last 4 turns, 69% chance to cast Cold Regen. (Targets self.)
  872. If self's head is bound, cast Crushing Arm. (Standard targeting.)
  873.  
  874. From 100% to 76% HP:
  875. 29% chance to cast Crushing Arm. (Standard targeting.)
  876. 10% chance to cast Triple Strike. (Standard targeting.)
  877. 61% chance to use a regular attack. (Standard targeting.)
  878.  
  879. From 75% to 51% HP:
  880. 49% chance to cast Crushing Arm. (Standard targeting.)
  881. 30% chance to cast Triple Strike. (Standard targeting.)
  882. 21% chance to use a regular attack. (Standard targeting.)
  883.  
  884. From 50% HP to death:
  885. If at least 1 party member has their head bound:
  886. 39% chance to cast Crushing Arm. (Standard targeting.)
  887. 61% chance to cast Triple Strike. (Standard targeting.)
  888. Else:
  889. 59% chance to cast Crushing Arm. (Standard targeting.)
  890. 30% chance to cast Triple Strike. (Standard targeting.)
  891. 11% chance to use a regular attack. (Standard targeting.)
  892.  
  893. Storm Emperor
  894. =============
  895. Cast Volt Torrent on the 1st turn. (Standard targeting.)
  896.  
  897. Cast Volt Torrent after casting Corrupting Howl. (Standard targeting.)
  898.  
  899. If HP is above 50%, cast Corrupting Howl on turns that are multiples of 5. (Standard targeting.)
  900.  
  901. If HP is below 51%:
  902. If Corrupting Howl was not cast on the last 3 turns, 29% chance to cast Corrupting Howl. (Standard targeting.)
  903. If Corrupting Howl was not cast on the last 4 turns, 39% chance to cast Corrupting Howl. (Standard targeting.)
  904. If Corrupting Howl was not cast on the last 5 turns, Cast Corrupting Howl. (Standard targeting.)
  905.  
  906. If self's head is bound, cast Judgement. (Standard targeting.)
  907.  
  908. Cast Binding Dance once HP falls below 26%. (Standard targeting.)
  909.  
  910. Cast Binding Dance once HP falls below 51%. (Standard targeting.)
  911.  
  912. From 100% to 76% HP:
  913. 19% chance to cast Ancient Curse. (Targets the front row.)
  914. 50% chance to cast Judgement. (Standard targeting.)
  915. 31% chance to use a regular attack. (Standard targeting.)
  916.  
  917. From 75% to 51% HP:
  918. 39% chance to cast Ancient Curse. (Targets the front row.)
  919. 40% chance to cast Judgement. (Standard targeting.)
  920. 21% chance to use a regular attack. (Standard targeting.)
  921.  
  922. From 50% to 26% HP:
  923. 59% chance to cast Ancient Curse. (Targets the front row.)
  924. 30% chance to cast Judgement. (Standard targeting.)
  925. 11% chance to use a regular attack. (Standard targeting.)
  926.  
  927. From 25% HP to death:
  928. 74% chance to cast Ancient Curse. (Targets the front row.)
  929. 26% chance to cast Judgement. (Standard targeting.)
  930.  
  931. Dragon Clone
  932. ============
  933. Cast Fire Torrent (Level 2) on the 1st turn. (Standard targeting.)
  934.  
  935. Cast Fire Torrent (Level 2) on turns that are multiples of 5. (Standard targeting.)
  936.  
  937. From 100% to 51% HP:
  938. 69% chance to cast Dragon Claw (Level 2). (Standard targeting.)
  939. 31% chance to use a regular attack. (Standard targeting.)
  940.  
  941. From 50% HP to death:
  942. 44% chance to cast Dragon Strike (Level 2). (Standard targeting.)
  943. 40% chance to cast Dragon Claw (Level 2). (Standard targeting.)
  944. 16% chance to use a regular attack. (Standard targeting.)
  945.  
  946. Blizzard Clone
  947. ==============
  948. Cast Ice Torrent (Level 2) on the 1st turn. (Standard targeting.)
  949.  
  950. Cast Ice Torrent (Level 2) on turns that are multiples of 5. (Standard targeting.)
  951.  
  952. From 100% to 51% HP:
  953. 69% chance to cast Triple Strike (Level 2). (Standard targeting.)
  954. 31% chance to use a regular attack. (Standard targeting.)
  955.  
  956. From 50% HP to death:
  957. 44% chance to cast Crushing Arm (Level 2). (Standard targeting.)
  958. 40% chance to cast Triple Strike (Level 2). (Standard targeting.)
  959. 16% chance to use a regular attack. (Standard targeting.)
  960.  
  961. Storm Clone
  962. ===========
  963. Cast Volt Torrent (Level 2) on the 1st turn. (Standard targeting.)
  964.  
  965. Cast Volt Torrent (Level 2) on turns that are multiples of 5. (Standard targeting.)
  966.  
  967. From 100% to 51% HP:
  968. 69% chance to cast Judgement (Level 2). (Standard targeting.)
  969. 31% chance to use a regular attack. (Standard targeting.)
  970.  
  971. From 50% HP to death:
  972. 44% chance to cast Ancient Curse (Level 2). (Targets the front row.)
  973. 40% chance to cast Judgement (Level 2). (Standard targeting.)
  974. 16% chance to use a regular attack. (Standard targeting.)
  975.  
  976. Yggdrasil Core
  977. ==============
  978. Cast Armageddon after casting King's Resolve. (Standard targeting.)
  979.  
  980. If HP was above 80%, and fell below 41% last turn, cast Segement (Level 7). (Targets self.)
  981.  
  982. If HP was above 60%, and fell below 41% last turn, cast Segement (Level 6). (Targets self.)
  983.  
  984. If HP was below 61%, and fell below 41% last turn, cast Segement (Level 2). (Targets self.)
  985.  
  986. If HP was above 80%, and fell below 61% last turn, cast Segement (Level 5). (Targets self.)
  987.  
  988. If HP was below 81%, and fell below 61% last turn, cast Segement. (Targets self.)
  989.  
  990. If HP fell below 81% last turn, cast Segement. (Targets self.)
  991.  
  992. Cast Necrosis on the 1st turn. (Standard targeting.)
  993.  
  994. If the party has 4 or more buffs, a countdown will begin. What the countdown is set at depends on the number of buffs on the party. If the number of buffs on the party decreases to 3 or below during this time, the countdown will pause, but not reset. Once the countdown reaches 0, cast King's Resolve. (Standard targeting.)
  995. Countdown parameters:
  996. 4 to 7 buffs: 16 turns.
  997. 8 to 11 buffs: 11 turns.
  998. 12 to 15 buffs: 8 turns.
  999.  
  1000. Follow this routine until HP falls below 81%:
  1001. Turn 1:
  1002. On the first loop:
  1003. Cast Explode on the first loop. (Standard targeting.)
  1004. On subsequent loops:
  1005. Cast Freezing if Explode was cast on the last loop. (Standard targeting.)
  1006. Cast Thunderstorm if Freezing was cast on the last loop. (Standard targeting.)
  1007. Cast Explode if Thunderstorm was cast on the last loop. (Standard targeting.)
  1008. Turn 2:
  1009. 49% chance to cast Land Slash. (Standard targeting.)
  1010. 51% chance to cast Demonic Rush. (Standard targeting.)
  1011. Turn 3:
  1012. If Land Slash was cast on the last turn, cast Demonic Rush. (Standard targeting.)
  1013. If Demonic Rush was cast on the last turn, cast Land Slash. (Standard targeting.)
  1014. Turn 4: Cast Root Cyclone. (Standard targeting.)
  1015.  
  1016. Loop from turn 1 once turn 4 is reached.
  1017.  
  1018. Follow this routine until HP falls below 61%:
  1019. Turn 1: Cast Activate. (Standard targeting.)
  1020. Turn 2:
  1021. On the first loop:
  1022. Cast Tangling Ray. (Standard targeting.)
  1023. On subsequent loops:
  1024. Cast Necrosis if Tangling Ray was cast on the last loop. (Standard targeting.)
  1025. Cast Ancient Pollen if Necrosis was cast on the last loop. (Standard targeting.)
  1026. Cast Tangling Ray if Ancient Pollen was cast on the last loop. (Standard targeting.)
  1027. Turn 3:
  1028. 49% chance to cast Demonic Rush. (Standard targeting.)
  1029. 51% chance to cast Land Slash. (Standard targeting.)
  1030. Turn 4: Cast Cell Membrane. (Targets self.)
  1031. Turn 5:
  1032. On the first loop:
  1033. Cast Ancient Pollen. (Standard targeting.)
  1034. On subsequent loops:
  1035. Cast Tangling Ray if Ancient Pollen was cast on the last loop. (Standard targeting.)
  1036. Cast Necrosis if Tangling Ray was cast on the last loop. (Standard targeting.)
  1037. Cast Ancient Pollen if Necrosis was cast on the last loop. (Standard targeting.)
  1038. Turn 6:
  1039. On the first loop:
  1040. Cast Explode on the first loop. (Standard targeting.)
  1041. On subsequent loops:
  1042. Cast Freezing if Explode was cast on the last loop. (Standard targeting.)
  1043. Cast Thunderstorm if Freezing was cast on the last loop. (Standard targeting.)
  1044. Cast Explode if Thunderstorm was cast on the last loop. (Standard targeting.)
  1045.  
  1046. Loop from turn 1 once turn 6 is reached.
  1047.  
  1048. Follow this routine until HP falls below 41%:
  1049. Turn 1:
  1050. On the first loop:
  1051. Cast Explode on the first loop. (Standard targeting.)
  1052. On subsequent loops:
  1053. If the last elemental skill cast was Explode, cast Freezing. (Standard targeting.)
  1054. If the last elemental skill cast was Freezing, cast Thunderstorm. (Standard targeting.)
  1055. If the last elemental skill cast was Thunderstorm, cast Explode. (Standard targeting.)
  1056. Turn 2:
  1057. 49% chance to follow this routine:
  1058. If the last elemental skill cast was Explode, cast Freezing. (Standard targeting.)
  1059. If the last elemental skill cast was Freezing, cast Thunderstorm. (Standard targeting.)
  1060. If the last elemental skill cast was Thunderstorm, cast Explode. (Standard targeting.)
  1061. 51% chance to follow this routine:
  1062. 49% chance to cast Land Slash. (Standard targeting.)
  1063. 51% chance to cast Demonic Rush. (Standard targeting.)
  1064. Turn 3:
  1065. If an elemental attack was cast last turn:
  1066. 49% chance to cast Land Slash. (Standard targeting.)
  1067. 51% chance to cast Demonic Rush. (Standard targeting.)
  1068. If a physical attack was cast last turn:
  1069. If the last elemental skill cast was Explode, cast Thunderstorm. (Standard targeting.)
  1070. If the last elemental skill cast was Freezing, cast Explode. (Standard targeting.)
  1071. If the last elemental skill cast was Thunderstorm, cast Freezing. (Standard targeting.)
  1072. Turn 4: Cast Root Cyclone. (Standard targeting.)
  1073.  
  1074. Loop from turn 1 once turn 4 is reached.
  1075.  
  1076. Follow this routine until death:
  1077. Turn 1:
  1078. 33% chance to cast Tangling Ray. (Standard targeting.)
  1079. 33% chance to cast Necrosis. (Standard targeting.)
  1080. 34% chance to cast Ancient Pollen. (Standard targeting.)
  1081. Turn 2:
  1082. 49% chance to cast Demonic Rush. (Standard targeting.)
  1083. 51% chance to cast Land Slash. (Standard targeting.)
  1084. Turn 3:
  1085. On the first loop:
  1086. Cast Explode on the first loop. (Standard targeting.)
  1087. On subsequent loops:
  1088. Cast Thunderstorm if Explode was cast on the last loop. (Standard targeting.)
  1089. Cast Freezing if Thunderstorm was cast on the last loop. (Standard targeting.)
  1090. Cast Explode if Freezing was cast on the last loop. (Standard targeting.)
  1091. Turn 4:
  1092. 49% chance to follow this routine:
  1093. If the last elemental skill cast was Explode, cast Thunderstorm. (Standard targeting.)
  1094. If the last elemental skill cast was Thunderstorm, cast Freezing. (Standard targeting.)
  1095. If the last elemental skill cast was Freezing, cast Explode. (Standard targeting.)
  1096. 51% chance to follow this routine:
  1097. Cast Root Cyclone. (Standard targeting.)
  1098. Turn 5:
  1099. If an elemental attack was cast last turn:
  1100. Cast Root Cyclone. (Standard targeting.)
  1101. If Root Cyclone was cast last turn:
  1102. If the last elemental skill cast was Explode, cast Freezing. (Standard targeting.)
  1103. If the last elemental skill cast was Freezing, cast Thunderstorm. (Standard targeting.)
  1104. If the last elemental skill cast was Thunderstorm, cast Explode. (Standard targeting.)
  1105. Turn 6:
  1106. 49% chance to cast Activate. (Targets self.)
  1107. 51% chance to cast Cell Membrane. (Targets self.)
  1108.  
  1109. Loop from turn 1 once turn 6 is reached.
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