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SilverKing

Untitled

Jun 4th, 2015
207
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  1. [-] undefined
  2. [-] undefined
  3. [-] undefined
  4. [-] undefined
  5. [-] undefined
  6. [-] undefined
  7. [-] undefined
  8. [-] undefined
  9. [-] undefined
  10. [-] undefined
  11. [-] Ball::WRAPPED type in method remove!
  12. [-] Ball::STRIPED type in method remove!
  13. [-] Ball::SIMPLE type in method remove!
  14. [-] Ball::SIMPLE type in method remove!
  15. [-] Ball::SIMPLE type in method remove!
  16. [-] Ball::SIMPLE type in method remove!
  17. [-] Ball::SIMPLE type in method remove!
  18. [-] Ball::SIMPLE type in method remove!
  19. [-] Ball::SIMPLE type in method remove!
  20. [-] Ball::STRIPED type in method remove!
  21. [-] Ball::SIMPLE type in method remove!
  22. [-] Ball::SIMPLE type in method remove!
  23. [-] Ball::SIMPLE type in method remove!
  24. [-] Ball::SIMPLE type in method remove!
  25. [-] Ball::SIMPLE type in method remove!
  26. [-] Ball::SIMPLE type in method remove!
  27. [-] Ball::SIMPLE type in method remove!
  28. [-] Ball::SIMPLE type in method remove!
  29. [-] Ball::SIMPLE type in method remove!
  30. [-] Ball::SIMPLE type in method remove!
  31. [-] Ball::SIMPLE type in method remove!
  32. [-] Ball::SIMPLE type in method remove!
  33. [-] Ball::SIMPLE type in method remove!
  34. [-] Ball::SIMPLE type in method remove!
  35. [-] Ball::SIMPLE type in method remove!
  36. [-] Ball::SIMPLE type in method remove!
  37. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  38. [-] dispatchEvent:GameEvents::BALL_BLOWED
  39. [-] dispatchEvent:GameEvents::BALL_REMOVED
  40. [-] dispatchEvent:GameEvents::BALL_BLOWED
  41. [-] dispatchEvent:GameEvents::BALL_REMOVED
  42. [-] dispatchEvent:GameEvents::BALL_BLOWED
  43. [-] dispatchEvent:GameEvents::BALL_REMOVED
  44. [-] dispatchEvent:GameEvents::BALL_BLOWED
  45. [-] dispatchEvent:GameEvents::BALL_REMOVED
  46. [-] dispatchEvent:GameEvents::BALL_BLOWED
  47. [-] dispatchEvent:GameEvents::BALL_REMOVED
  48. [-] dispatchEvent:GameEvents::BALL_BLOWED
  49. [-] dispatchEvent:GameEvents::BALL_REMOVED
  50. [-] dispatchEvent:GameEvents::BALL_BLOWED
  51. [-] dispatchEvent:GameEvents::BALL_REMOVED
  52. [-] dispatchEvent:GameEvents::BALL_BLOWED
  53. [-] dispatchEvent:GameEvents::BALL_REMOVED
  54. [-] dispatchEvent:GameEvents::BALL_BLOWED
  55. [-] dispatchEvent:GameEvents::BALL_REMOVED
  56. [-] dispatchEvent:GameEvents::BALL_BLOWED
  57. [-] dispatchEvent:GameEvents::BALL_REMOVED
  58. [-] dispatchEvent:GameEvents::BALL_BLOWED
  59. [-] dispatchEvent:GameEvents::BALL_REMOVED
  60. [-] dispatchEvent:GameEvents::BALL_BLOWED
  61. [-] dispatchEvent:GameEvents::BALL_REMOVED
  62. [-] dispatchEvent:GameEvents::BALL_BLOWED
  63. [-] dispatchEvent:GameEvents::BALL_REMOVED
  64. [-] dispatchEvent:GameEvents::BALL_BLOWED
  65. [-] dispatchEvent:GameEvents::BALL_REMOVED
  66. [-] undefined
  67. [-] dispatchEvent:GameEvents::BALL_BLOWED
  68. [-] dispatchEvent:GameEvents::BALL_REMOVED
  69. [-] dispatchEvent:GameEvents::BALL_BLOWED
  70. [-] dispatchEvent:GameEvents::BALL_REMOVED
  71. [-] dispatchEvent:GameEvents::BALL_BLOWED
  72. [-] dispatchEvent:GameEvents::BALL_REMOVED
  73. [-] undefined
  74. [-] dispatchEvent:GameEvents::BALL_BLOWED
  75. [-] dispatchEvent:GameEvents::BALL_REMOVED
  76. [-] dispatchEvent:GameEvents::BALL_BLOWED
  77. [-] dispatchEvent:GameEvents::BALL_REMOVED
  78. [-] dispatchEvent:GameEvents::BALL_BLOWED
  79. [-] dispatchEvent:GameEvents::BALL_REMOVED
  80. [-] dispatchEvent:GameEvents::BALL_BLOWED
  81. [-] dispatchEvent:GameEvents::BALL_REMOVED
  82. [-] dispatchEvent:GameEvents::BALL_BLOWED
  83. [-] dispatchEvent:GameEvents::BALL_REMOVED
  84. [-] dispatchEvent:GameEvents::BALL_BLOWED
  85. [-] dispatchEvent:GameEvents::BALL_REMOVED
  86. [-] dispatchEvent:GameEvents::BALL_BLOWED
  87. [-] dispatchEvent:GameEvents::BALL_REMOVED
  88. [-] dispatchEvent:GameEvents::BALL_BLOWED
  89. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  90. [-] dispatchEvent:GameEvents::START_FALLING
  91. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  92. [-] dispatchEvent:GameEvents::BALL_REMOVED
  93. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  94. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  95. [-] Ball created
  96. [-] dispatchEvent:GameEvents::BALL_CREATED
  97. [-] Ball created
  98. [-] dispatchEvent:GameEvents::BALL_CREATED
  99. [-] Ball created
  100. [-] dispatchEvent:GameEvents::BALL_CREATED
  101. [-] Ball created
  102. [-] dispatchEvent:GameEvents::BALL_CREATED
  103. [-] Ball created
  104. [-] dispatchEvent:GameEvents::BALL_CREATED
  105. [-] Ball created
  106. [-] dispatchEvent:GameEvents::BALL_CREATED
  107. [-] Ball created
  108. [-] dispatchEvent:GameEvents::BALL_CREATED
  109. [-] Ball created
  110. [-] dispatchEvent:GameEvents::BALL_CREATED
  111. [-] Ball created
  112. [-] dispatchEvent:GameEvents::BALL_CREATED
  113. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  114. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  115. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  116. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  117. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  118. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  119. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  120. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  121. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  122. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  123. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  124. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  125. [-] Ball created
  126. [-] dispatchEvent:GameEvents::BALL_CREATED
  127. [-] Ball created
  128. [-] dispatchEvent:GameEvents::BALL_CREATED
  129. [-] Ball created
  130. [-] dispatchEvent:GameEvents::BALL_CREATED
  131. [-] Ball created
  132. [-] dispatchEvent:GameEvents::BALL_CREATED
  133. [-] Ball created
  134. [-] dispatchEvent:GameEvents::BALL_CREATED
  135. [-] Ball created
  136. [-] dispatchEvent:GameEvents::BALL_CREATED
  137. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  138. [-] Ball created
  139. [-] dispatchEvent:GameEvents::BALL_CREATED
  140. [-] Ball created
  141. [-] dispatchEvent:GameEvents::BALL_CREATED
  142. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  143. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  144. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  145. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  146. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  147. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  148. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  149. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  150. [-] State Falling reason cells[i][j].waitingBall:true
  151. [-] Ball created
  152. [-] dispatchEvent:GameEvents::BALL_CREATED
  153. [-] Ball created
  154. [-] dispatchEvent:GameEvents::BALL_CREATED
  155. [-] Ball created
  156. [-] dispatchEvent:GameEvents::BALL_CREATED
  157. [-] Ball created
  158. [-] dispatchEvent:GameEvents::BALL_CREATED
  159. [-] Ball created
  160. [-] dispatchEvent:GameEvents::BALL_CREATED
  161. [-] Ball created
  162. [-] dispatchEvent:GameEvents::BALL_CREATED
  163. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  164. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  165. [-] Ball created
  166. [-] dispatchEvent:GameEvents::BALL_CREATED
  167. [-] Ball created
  168. [-] dispatchEvent:GameEvents::BALL_CREATED
  169. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  170. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  171. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  172. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  173. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  174. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  175. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  176. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  177. [-] true
  178. [-] 123
  179. [-] -1 === i горизонтальный
  180. [-] undefined
  181. [-] undefined
  182. [-] undefined
  183. [-] undefined
  184. [-] undefined
  185. [-] undefined
  186. [-] undefined
  187. [-] undefined
  188. [-] undefined
  189. [-] Ball::SIMPLE type in method remove!
  190. [-] Ball::SIMPLE type in method remove!
  191. [-] Ball::SIMPLE type in method remove!
  192. [-] Ball::SIMPLE type in method remove!
  193. [-] Ball::SIMPLE type in method remove!
  194. [-] Ball::SIMPLE type in method remove!
  195. [-] Ball::SIMPLE type in method remove!
  196. [-] Ball::SIMPLE type in method remove!
  197. [-] Ball::SIMPLE type in method remove!
  198. [-] Ball::SIMPLE type in method remove!
  199. [-] Ball::SIMPLE type in method remove!
  200. [-] Ball::SIMPLE type in method remove!
  201. [-] Ball::SIMPLE type in method remove!
  202. [-] Ball::SIMPLE type in method remove!
  203. [-] Ball::SIMPLE type in method remove!
  204. [-] Ball::SIMPLE type in method remove!
  205. [-] Ball::SIMPLE type in method remove!
  206. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  207. [-] 0 === i горизонтальный
  208. [-] undefined
  209. [-] undefined
  210. [-] undefined
  211. [-] undefined
  212. [-] undefined
  213. [-] undefined
  214. [-] undefined
  215. [-] undefined
  216. [-] undefined
  217. [-] Ball::SIMPLE type in method remove!
  218. [-] Ball::SIMPLE type in method remove!
  219. [-] Ball::SIMPLE type in method remove!
  220. [-] Ball::SIMPLE type in method remove!
  221. [-] Ball::SIMPLE type in method remove!
  222. [-] Ball::SIMPLE type in method remove!
  223. [-] Ball::SIMPLE type in method remove!
  224. [-] Ball::SIMPLE type in method remove!
  225. [-] Ball::SIMPLE type in method remove!
  226. [-] Ball::SIMPLE type in method remove!
  227. [-] Ball::SIMPLE type in method remove!
  228. [-] Ball::SIMPLE type in method remove!
  229. [-] Ball::SIMPLE type in method remove!
  230. [-] Ball::SIMPLE type in method remove!
  231. [-] Ball::SIMPLE type in method remove!
  232. [-] Ball::SIMPLE type in method remove!
  233. [-] Ball::SIMPLE type in method remove!
  234. [-] Ball::SIMPLE type in method remove!
  235. [-] Ball::SIMPLE type in method remove!
  236. [-] Ball::SIMPLE type in method remove!
  237. [-] Ball::SIMPLE type in method remove!
  238. [-] Ball::SIMPLE type in method remove!
  239. [-] Ball::SIMPLE type in method remove!
  240. [-] Ball::SIMPLE type in method remove!
  241. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  242. [-] 1 === i горизонтальный
  243. [-] undefined
  244. [-] undefined
  245. [-] undefined
  246. [-] Ball::STRIPED type in method remove!
  247. [-] Ball::STRIPED type in method remove!
  248. [-] undefined
  249. [-] undefined
  250. [-] undefined
  251. [-] undefined
  252. [-] undefined
  253. [-] undefined
  254. [-] undefined
  255. [-] Ball::SIMPLE type in method remove!
  256. [-] Ball::SIMPLE type in method remove!
  257. [-] Ball::SIMPLE type in method remove!
  258. [-] Ball::SIMPLE type in method remove!
  259. [-] Ball::SIMPLE type in method remove!
  260. [-] Ball::SIMPLE type in method remove!
  261. [-] Ball::SIMPLE type in method remove!
  262. [-] Ball::SIMPLE type in method remove!
  263. [-] Ball::SIMPLE type in method remove!
  264. [-] Ball::SIMPLE type in method remove!
  265. [-] Ball::SIMPLE type in method remove!
  266. [-] Ball::SIMPLE type in method remove!
  267. [-] Ball::SIMPLE type in method remove!
  268. [-] Ball::SIMPLE type in method remove!
  269. [-] Ball::SIMPLE type in method remove!
  270. [-] Ball::SIMPLE type in method remove!
  271. [-] Ball::SIMPLE type in method remove!
  272. [-] Ball::SIMPLE type in method remove!
  273. [-] Ball::SIMPLE type in method remove!
  274. [-] Ball::SIMPLE type in method remove!
  275. [-] Ball::SIMPLE type in method remove!
  276. [-] Ball::STRIPED type in method remove!
  277. [-] Ball::SIMPLE type in method remove!
  278. [-] Ball::SIMPLE type in method remove!
  279. [-] Ball::SIMPLE type in method remove!
  280. [-] Ball::SIMPLE type in method remove!
  281. [-] Ball::SIMPLE type in method remove!
  282. [-] Ball::SIMPLE type in method remove!
  283. [-] Ball::SIMPLE type in method remove!
  284. [-] Ball::SIMPLE type in method remove!
  285. [-] Ball::STRIPED type in method remove!
  286. [-] Ball::SIMPLE type in method remove!
  287. [-] Ball::SIMPLE type in method remove!
  288. [-] Ball::SIMPLE type in method remove!
  289. [-] Ball::SIMPLE type in method remove!
  290. [-] Ball::SIMPLE type in method remove!
  291. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  292. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  293. [-] checkAllGlassesBroken()
  294. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  295. [-] Globals.eventDispatcher.removeEventListener(GameEvents.MOVE_END, checkAllGlassesBroken);
  296. [-] dispatchEvent:GameEvents::MOVE_END line 167
  297. [-] 0 === BOMB COUNT
  298. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  299. [-] dispatchEvent:GameEvents::BALL_BLOWED
  300. [-] dispatchEvent:GameEvents::BALL_REMOVED
  301. [-] dispatchEvent:GameEvents::BALL_BLOWED
  302. [-] dispatchEvent:GameEvents::BALL_REMOVED
  303. [-] dispatchEvent:GameEvents::BALL_BLOWED
  304. [-] dispatchEvent:GameEvents::BALL_REMOVED
  305. [-] dispatchEvent:GameEvents::BALL_BLOWED
  306. [-] dispatchEvent:GameEvents::BALL_REMOVED
  307. [-] dispatchEvent:GameEvents::BALL_BLOWED
  308. [-] dispatchEvent:GameEvents::BALL_REMOVED
  309. [-] dispatchEvent:GameEvents::BALL_BLOWED
  310. [-] dispatchEvent:GameEvents::BALL_REMOVED
  311. [-] dispatchEvent:GameEvents::BALL_BLOWED
  312. [-] dispatchEvent:GameEvents::BALL_REMOVED
  313. [-] dispatchEvent:GameEvents::BALL_BLOWED
  314. [-] dispatchEvent:GameEvents::BALL_REMOVED
  315. [-] dispatchEvent:GameEvents::BALL_BLOWED
  316. [-] dispatchEvent:GameEvents::BALL_REMOVED
  317. [-] dispatchEvent:GameEvents::BALL_BLOWED
  318. [-] dispatchEvent:GameEvents::BALL_REMOVED
  319. [-] dispatchEvent:GameEvents::BALL_BLOWED
  320. [-] dispatchEvent:GameEvents::BALL_REMOVED
  321. [-] dispatchEvent:GameEvents::BALL_BLOWED
  322. [-] dispatchEvent:GameEvents::BALL_REMOVED
  323. [-] dispatchEvent:GameEvents::BALL_BLOWED
  324. [-] dispatchEvent:GameEvents::BALL_REMOVED
  325. [-] dispatchEvent:GameEvents::BALL_BLOWED
  326. [-] dispatchEvent:GameEvents::BALL_REMOVED
  327. [-] dispatchEvent:GameEvents::BALL_BLOWED
  328. [-] dispatchEvent:GameEvents::BALL_REMOVED
  329. [-] dispatchEvent:GameEvents::BALL_BLOWED
  330. [-] dispatchEvent:GameEvents::BALL_REMOVED
  331. [-] dispatchEvent:GameEvents::BALL_BLOWED
  332. [-] dispatchEvent:GameEvents::BALL_REMOVED
  333. [-] dispatchEvent:GameEvents::BALL_BLOWED
  334. [-] dispatchEvent:GameEvents::BALL_REMOVED
  335. [-] dispatchEvent:GameEvents::BALL_BLOWED
  336. [-] dispatchEvent:GameEvents::BALL_REMOVED
  337. [-] dispatchEvent:GameEvents::BALL_BLOWED
  338. [-] dispatchEvent:GameEvents::BALL_REMOVED
  339. [-] dispatchEvent:GameEvents::BALL_BLOWED
  340. [-] dispatchEvent:GameEvents::BALL_REMOVED
  341. [-] dispatchEvent:GameEvents::BALL_BLOWED
  342. [-] dispatchEvent:GameEvents::BALL_REMOVED
  343. [-] dispatchEvent:GameEvents::BALL_BLOWED
  344. [-] dispatchEvent:GameEvents::BALL_REMOVED
  345. [-] dispatchEvent:GameEvents::BALL_BLOWED
  346. [-] dispatchEvent:GameEvents::BALL_REMOVED
  347. [-] dispatchEvent:GameEvents::BALL_BLOWED
  348. [-] dispatchEvent:GameEvents::BALL_REMOVED
  349. [-] dispatchEvent:GameEvents::BALL_BLOWED
  350. [-] dispatchEvent:GameEvents::BALL_REMOVED
  351. [-] dispatchEvent:GameEvents::BALL_BLOWED
  352. [-] dispatchEvent:GameEvents::BALL_REMOVED
  353. [-] dispatchEvent:GameEvents::BALL_BLOWED
  354. [-] dispatchEvent:GameEvents::BALL_REMOVED
  355. [-] dispatchEvent:GameEvents::BALL_BLOWED
  356. [-] dispatchEvent:GameEvents::BALL_REMOVED
  357. [-] dispatchEvent:GameEvents::BALL_BLOWED
  358. [-] dispatchEvent:GameEvents::BALL_REMOVED
  359. [-] dispatchEvent:GameEvents::BALL_BLOWED
  360. [-] dispatchEvent:GameEvents::BALL_REMOVED
  361. [-] dispatchEvent:GameEvents::BALL_BLOWED
  362. [-] dispatchEvent:GameEvents::BALL_REMOVED
  363. [-] dispatchEvent:GameEvents::BALL_BLOWED
  364. [-] dispatchEvent:GameEvents::BALL_REMOVED
  365. [-] dispatchEvent:GameEvents::BALL_BLOWED
  366. [-] dispatchEvent:GameEvents::BALL_REMOVED
  367. [-] dispatchEvent:GameEvents::BALL_BLOWED
  368. [-] dispatchEvent:GameEvents::BALL_REMOVED
  369. [-] dispatchEvent:GameEvents::BALL_BLOWED
  370. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  371. [-] dispatchEvent:GameEvents::START_FALLING
  372. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  373. [-] dispatchEvent:GameEvents::BALL_REMOVED
  374. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  375. [-] Ball created
  376. [-] dispatchEvent:GameEvents::BALL_CREATED
  377. [-] Ball created
  378. [-] dispatchEvent:GameEvents::BALL_CREATED
  379. [-] Ball created
  380. [-] dispatchEvent:GameEvents::BALL_CREATED
  381. [-] Ball created
  382. [-] dispatchEvent:GameEvents::BALL_CREATED
  383. [-] Ball created
  384. [-] dispatchEvent:GameEvents::BALL_CREATED
  385. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  386. [-] Ball created
  387. [-] dispatchEvent:GameEvents::BALL_CREATED
  388. [-] Ball created
  389. [-] dispatchEvent:GameEvents::BALL_CREATED
  390. [-] Ball created
  391. [-] dispatchEvent:GameEvents::BALL_CREATED
  392. [-] Ball created
  393. [-] dispatchEvent:GameEvents::BALL_CREATED
  394. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  395. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  396. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  397. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  398. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  399. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  400. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  401. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  402. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  403. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  404. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  405. [-] Ball created
  406. [-] dispatchEvent:GameEvents::BALL_CREATED
  407. [-] Ball created
  408. [-] dispatchEvent:GameEvents::BALL_CREATED
  409. [-] Ball created
  410. [-] dispatchEvent:GameEvents::BALL_CREATED
  411. [-] Ball created
  412. [-] dispatchEvent:GameEvents::BALL_CREATED
  413. [-] Ball created
  414. [-] dispatchEvent:GameEvents::BALL_CREATED
  415. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  416. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  417. [-] Ball created
  418. [-] dispatchEvent:GameEvents::BALL_CREATED
  419. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  420. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  421. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  422. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  423. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  424. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  425. [-] Ball created
  426. [-] dispatchEvent:GameEvents::BALL_CREATED
  427. [-] Ball created
  428. [-] dispatchEvent:GameEvents::BALL_CREATED
  429. [-] Ball created
  430. [-] dispatchEvent:GameEvents::BALL_CREATED
  431. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  432. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  433. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  434. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  435. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  436. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  437. [-] Ball created
  438. [-] dispatchEvent:GameEvents::BALL_CREATED
  439. [-] Ball created
  440. [-] dispatchEvent:GameEvents::BALL_CREATED
  441. [-] Ball created
  442. [-] dispatchEvent:GameEvents::BALL_CREATED
  443. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  444. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  445. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  446. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  447. [-] undefined
  448. [-] undefined
  449. [-] undefined
  450. [-] undefined
  451. [-] undefined
  452. [-] undefined
  453. [-] Ball::STRIPED type in method remove!
  454. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  455. [-] Ball::SIMPLE type in method remove!
  456. [-] Ball::SIMPLE type in method remove!
  457. [-] Ball::STRIPED type in method remove!
  458. [-] Ball::SIMPLE type in method remove!
  459. [-] Ball::SIMPLE type in method remove!
  460. [-] Ball::SIMPLE type in method remove!
  461. [-] Ball::SIMPLE type in method remove!
  462. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  463. [-] Ball created
  464. [-] dispatchEvent:GameEvents::BALL_CREATED
  465. [-] Ball created
  466. [-] dispatchEvent:GameEvents::BALL_CREATED
  467. [-] Ball created
  468. [-] dispatchEvent:GameEvents::BALL_CREATED
  469. [-] dispatchEvent:GameEvents::BALL_BLOWED
  470. [-] dispatchEvent:GameEvents::BALL_REMOVED
  471. [-] dispatchEvent:GameEvents::BALL_BLOWED
  472. [-] dispatchEvent:GameEvents::BALL_REMOVED
  473. [-] dispatchEvent:GameEvents::BALL_BLOWED
  474. [-] dispatchEvent:GameEvents::BALL_REMOVED
  475. [-] dispatchEvent:GameEvents::BALL_BLOWED
  476. [-] dispatchEvent:GameEvents::BALL_REMOVED
  477. [-] dispatchEvent:GameEvents::BALL_BLOWED
  478. [-] dispatchEvent:GameEvents::BALL_REMOVED
  479. [-] dispatchEvent:GameEvents::BALL_BLOWED
  480. [-] dispatchEvent:GameEvents::BALL_REMOVED
  481. [-] dispatchEvent:GameEvents::BALL_BLOWED
  482. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  483. [-] dispatchEvent:GameEvents::START_FALLING
  484. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  485. [-] dispatchEvent:GameEvents::BALL_REMOVED
  486. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  487. [-] Ball created
  488. [-] dispatchEvent:GameEvents::BALL_CREATED
  489. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  490. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  491. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  492. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  493. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  494. [-] Ball created
  495. [-] dispatchEvent:GameEvents::BALL_CREATED
  496. [-] Ball created
  497. [-] dispatchEvent:GameEvents::BALL_CREATED
  498. [-] Ball created
  499. [-] dispatchEvent:GameEvents::BALL_CREATED
  500. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  501. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  502. [-] Ball created
  503. [-] dispatchEvent:GameEvents::BALL_CREATED
  504. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  505. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  506. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  507. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  508. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  509. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  510. [-] Ball created
  511. [-] dispatchEvent:GameEvents::BALL_CREATED
  512. [-] Ball created
  513. [-] dispatchEvent:GameEvents::BALL_CREATED
  514. [-] Ball created
  515. [-] dispatchEvent:GameEvents::BALL_CREATED
  516. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  517. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  518. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  519. [-] Ball created
  520. [-] dispatchEvent:GameEvents::BALL_CREATED
  521. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  522. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  523. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  524. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  525. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  526. [-] Ball created
  527. [-] dispatchEvent:GameEvents::BALL_CREATED
  528. [-] Ball created
  529. [-] dispatchEvent:GameEvents::BALL_CREATED
  530. [-] Ball created
  531. [-] dispatchEvent:GameEvents::BALL_CREATED
  532. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  533. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  534. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  535. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  536. [-] Ball created
  537. [-] dispatchEvent:GameEvents::BALL_CREATED
  538. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  539. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  540. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  541. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  542. [-] Ball created
  543. [-] dispatchEvent:GameEvents::BALL_CREATED
  544. [-] Ball created
  545. [-] dispatchEvent:GameEvents::BALL_CREATED
  546. [-] Ball created
  547. [-] dispatchEvent:GameEvents::BALL_CREATED
  548. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  549. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  550. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  551. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  552. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  553. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  554. [-] Ball created
  555. [-] dispatchEvent:GameEvents::BALL_CREATED
  556. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  557. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  558. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  559. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  560. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  561. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  562. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  563. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  564. [-] State Falling reason cells[i][j].waitingBall:true
  565. [-] true
  566. [-] State Falling reason cells[i][j].waitingBall:true
  567. [-] Ball created
  568. [-] dispatchEvent:GameEvents::BALL_CREATED
  569. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  570. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  571. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  572. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  573. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  574. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  575. [-] State Falling reason cells[i][j].waitingBall:true
  576. [-] State Falling reason cells[i][j].waitingBall:true
  577. [-] State Falling reason cells[i][j].waitingBall:true
  578. [-] Ball created
  579. [-] dispatchEvent:GameEvents::BALL_CREATED
  580. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  581. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  582. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  583. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  584. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  585. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  586. [-] true
  587. [-] 123
  588. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  589. [-] dispatchEvent:GameEvents::MOVE_END line 167
  590. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  591. [-] undefined
  592. [-] Ball::SIMPLE type in method remove!
  593. [-] Ball::SIMPLE type in method remove!
  594. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  595. [-] dispatchEvent:GameEvents::BALL_BLOWED
  596. [-] dispatchEvent:GameEvents::BALL_REMOVED
  597. [-] dispatchEvent:GameEvents::BALL_BLOWED
  598. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  599. [-] dispatchEvent:GameEvents::START_FALLING
  600. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  601. [-] dispatchEvent:GameEvents::BALL_REMOVED
  602. [-] 123
  603. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  604. [-] 123
  605. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  606. [-] Ball created
  607. [-] dispatchEvent:GameEvents::BALL_CREATED
  608. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  609. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  610. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  611. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  612. [-] 123
  613. [-] State Falling reason cells[i][j].waitingBall:true
  614. [-] 123
  615. [-] State Falling reason cells[i][j].waitingBall:true
  616. [-] Ball created
  617. [-] dispatchEvent:GameEvents::BALL_CREATED
  618. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  619. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  620. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  621. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  622. [-] 123
  623. [-] undefined
  624. [-] Ball::WRAPPED type in method remove!
  625. [-] Ball::SIMPLE type in method remove!
  626. [-] Ball::SIMPLE type in method remove!
  627. [-] Ball::WRAPPED type in method remove!
  628. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  629. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  630. [-] dispatchEvent:GameEvents::BALL_BLOWED
  631. [-] dispatchEvent:GameEvents::BALL_REMOVED
  632. [-] dispatchEvent:GameEvents::BALL_BLOWED
  633. [-] dispatchEvent:GameEvents::BALL_REMOVED
  634. [-] dispatchEvent:GameEvents::BALL_BLOWED
  635. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  636. [-] dispatchEvent:GameEvents::START_FALLING
  637. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  638. [-] dispatchEvent:GameEvents::BALL_REMOVED
  639. [-] 123
  640. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  641. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  642. [-] 123
  643. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  644. [-] Ball created
  645. [-] dispatchEvent:GameEvents::BALL_CREATED
  646. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  647. [-] Ball created
  648. [-] dispatchEvent:GameEvents::BALL_CREATED
  649. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  650. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  651. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  652. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  653. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  654. [-] 10-!!!
  655. [-] Ping = Method
  656. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=b5f7bc0753df8d22c0ecca1a3a48e3e7&ip=176.109.179.18&sns=fb&session_id=88fcaa268f1f94f03a377dc14aa8f09a&referer=&method=Ping
  657. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  658. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  659. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"bad3f7c3557bde43b3f77c75496d2a1c"} == 0 !!!!
  660. [-] 123
  661. [-] State Falling reason cells[i][j].waitingBall:true
  662. [-] Ball created
  663. [-] dispatchEvent:GameEvents::BALL_CREATED
  664. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  665. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  666. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  667. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  668. [-] 123
  669. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  670. [-] dispatchEvent:GameEvents::MOVE_END line 167
  671. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  672. [-] undefined
  673. [-] undefined
  674. [-] undefined
  675. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  676. [-] Ball::SIMPLE type in method remove!
  677. [-] undefined
  678. [-] dispatchEvent:GameEvents::BALL_BLOWED
  679. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  680. [-] dispatchEvent:GameEvents::START_FALLING
  681. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  682. [-] dispatchEvent:GameEvents::BALL_REMOVED
  683. [-] 123
  684. [-] State Falling reason cells[i][j].waitingBall:true
  685. [-] Ball created
  686. [-] dispatchEvent:GameEvents::BALL_CREATED
  687. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  688. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  689. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  690. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  691. [-] Ball::SIMPLE type in method remove!
  692. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  693. [-] 123
  694. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  695. [-] dispatchEvent:GameEvents::MOVE_END line 167
  696. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  697. [-] undefined
  698. [-] dispatchEvent:GameEvents::BALL_BLOWED
  699. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  700. [-] dispatchEvent:GameEvents::START_FALLING
  701. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  702. [-] dispatchEvent:GameEvents::BALL_REMOVED
  703. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  704. [-] Ball created
  705. [-] dispatchEvent:GameEvents::BALL_CREATED
  706. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  707. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  708. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  709. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  710. [-] 123
  711. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  712. [-] dispatchEvent:GameEvents::MOVE_END line 167
  713. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  714. [-] undefined
  715. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  716. [-] undefined
  717. [-] Ball::SIMPLE type in method remove!
  718. [-] dispatchEvent:GameEvents::BALL_BLOWED
  719. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  720. [-] dispatchEvent:GameEvents::START_FALLING
  721. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  722. [-] dispatchEvent:GameEvents::BALL_REMOVED
  723. [-] 123
  724. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  725. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  726. [-] 123
  727. [-] State Falling reason cells[i][j].waitingBall:true
  728. [-] Ball created
  729. [-] dispatchEvent:GameEvents::BALL_CREATED
  730. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  731. [-] Ball::SIMPLE type in method remove!
  732. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  733. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  734. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  735. [-] 123
  736. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  737. [-] dispatchEvent:GameEvents::MOVE_END line 167
  738. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  739. [-] dispatchEvent:GameEvents::BALL_BLOWED
  740. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  741. [-] dispatchEvent:GameEvents::START_FALLING
  742. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  743. [-] dispatchEvent:GameEvents::BALL_REMOVED
  744. [-] 123
  745. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  746. [-] Ball created
  747. [-] dispatchEvent:GameEvents::BALL_CREATED
  748. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  749. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  750. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  751. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  752. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  753. [-] undefined
  754. [-] Ball::SIMPLE type in method remove!
  755. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  756. [-] 123
  757. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  758. [-] dispatchEvent:GameEvents::MOVE_END line 167
  759. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  760. [-] dispatchEvent:GameEvents::BALL_BLOWED
  761. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  762. [-] dispatchEvent:GameEvents::START_FALLING
  763. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  764. [-] dispatchEvent:GameEvents::BALL_REMOVED
  765. [-] State Falling reason cells[i][j].waitingBall:true
  766. [-] Ball created
  767. [-] dispatchEvent:GameEvents::BALL_CREATED
  768. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  769. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  770. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  771. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  772. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  773. [-] undefined
  774. [-] Ball::SIMPLE type in method remove!
  775. [-] Ball::SIMPLE type in method remove!
  776. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  777. [-] dispatchEvent:GameEvents::BALL_BLOWED
  778. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  779. [-] dispatchEvent:GameEvents::START_FALLING
  780. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  781. [-] dispatchEvent:GameEvents::BALL_REMOVED
  782. [-] 123
  783. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  784. [-] 123
  785. [-] State Falling reason cells[i][j].waitingBall:true
  786. [-] Ball created
  787. [-] dispatchEvent:GameEvents::BALL_CREATED
  788. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  789. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  790. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  791. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  792. [-] 123
  793. [-] Ball::SIMPLE type in method remove!
  794. [-] Ball::SIMPLE type in method remove!
  795. [-] Ball::SIMPLE type in method remove!
  796. [-] Ball::SIMPLE type in method remove!
  797. [-] Ball::SIMPLE type in method remove!
  798. [-] Ball::SIMPLE type in method remove!
  799. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  800. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  801. [-] dispatchEvent:GameEvents::BALL_BLOWED
  802. [-] dispatchEvent:GameEvents::BALL_REMOVED
  803. [-] dispatchEvent:GameEvents::BALL_BLOWED
  804. [-] dispatchEvent:GameEvents::BALL_REMOVED
  805. [-] dispatchEvent:GameEvents::BALL_BLOWED
  806. [-] dispatchEvent:GameEvents::BALL_REMOVED
  807. [-] dispatchEvent:GameEvents::BALL_BLOWED
  808. [-] dispatchEvent:GameEvents::BALL_REMOVED
  809. [-] dispatchEvent:GameEvents::BALL_BLOWED
  810. [-] dispatchEvent:GameEvents::BALL_REMOVED
  811. [-] dispatchEvent:GameEvents::BALL_BLOWED
  812. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  813. [-] dispatchEvent:GameEvents::START_FALLING
  814. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  815. [-] dispatchEvent:GameEvents::BALL_REMOVED
  816. [-] 123
  817. [-] State Falling reason cells[i][j].waitingBall:true
  818. [-] Ball created
  819. [-] dispatchEvent:GameEvents::BALL_CREATED
  820. [-] Ball created
  821. [-] dispatchEvent:GameEvents::BALL_CREATED
  822. [-] Ball created
  823. [-] dispatchEvent:GameEvents::BALL_CREATED
  824. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  825. [-] undefined
  826. [-] undefined
  827. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  828. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  829. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  830. [-] 123
  831. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  832. [-] 123
  833. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  834. [-] Ball created
  835. [-] dispatchEvent:GameEvents::BALL_CREATED
  836. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  837. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  838. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  839. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  840. [-] 123
  841. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  842. [-] 123
  843. [-] State Falling reason cells[i][j].waitingBall:true
  844. [-] Ball created
  845. [-] dispatchEvent:GameEvents::BALL_CREATED
  846. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  847. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  848. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  849. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  850. [-] 123
  851. [-] State Falling reason cells[i][j].waitingBall:true
  852. [-] 123
  853. [-] State Falling reason cells[i][j].waitingBall:true
  854. [-] Ball created
  855. [-] dispatchEvent:GameEvents::BALL_CREATED
  856. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  857. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  858. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  859. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  860. [-] 123
  861. [-] Ball::SIMPLE type in method remove!
  862. [-] Ball::SIMPLE type in method remove!
  863. [-] Ball::SIMPLE type in method remove!
  864. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  865. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  866. [-] dispatchEvent:GameEvents::BALL_BLOWED
  867. [-] dispatchEvent:GameEvents::BALL_REMOVED
  868. [-] dispatchEvent:GameEvents::BALL_BLOWED
  869. [-] dispatchEvent:GameEvents::BALL_REMOVED
  870. [-] dispatchEvent:GameEvents::BALL_BLOWED
  871. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  872. [-] dispatchEvent:GameEvents::START_FALLING
  873. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  874. [-] dispatchEvent:GameEvents::BALL_REMOVED
  875. [-] 123
  876. [-] State Falling reason cells[i][j].waitingBall:true
  877. [-] Ball created
  878. [-] dispatchEvent:GameEvents::BALL_CREATED
  879. [-] Ball created
  880. [-] dispatchEvent:GameEvents::BALL_CREATED
  881. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  882. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  883. [-] undefined
  884. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  885. [-] Ball created
  886. [-] dispatchEvent:GameEvents::BALL_CREATED
  887. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  888. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  889. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  890. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  891. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  892. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  893. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  894. [-] 123
  895. [-] true
  896. [-] 123
  897. [-] Ball::SIMPLE type in method remove!
  898. [-] Ball::SIMPLE type in method remove!
  899. [-] Ball::SIMPLE type in method remove!
  900. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  901. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  902. [-] dispatchEvent:GameEvents::BALL_BLOWED
  903. [-] dispatchEvent:GameEvents::BALL_REMOVED
  904. [-] dispatchEvent:GameEvents::BALL_BLOWED
  905. [-] dispatchEvent:GameEvents::BALL_REMOVED
  906. [-] dispatchEvent:GameEvents::BALL_BLOWED
  907. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  908. [-] dispatchEvent:GameEvents::START_FALLING
  909. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  910. [-] dispatchEvent:GameEvents::BALL_REMOVED
  911. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  912. [-] Ball created
  913. [-] dispatchEvent:GameEvents::BALL_CREATED
  914. [-] undefined
  915. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  916. [-] Ball created
  917. [-] dispatchEvent:GameEvents::BALL_CREATED
  918. [-] Ball created
  919. [-] dispatchEvent:GameEvents::BALL_CREATED
  920. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  921. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  922. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  923. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  924. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  925. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  926. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  927. [-] true
  928. [-] 123
  929. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  930. [-] dispatchEvent:GameEvents::MOVE_END line 167
  931. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  932. [-] 10-!!!
  933. [-] EndGame = Method
  934. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=212120&key=cf7ee4854e0f5c700107592af2da4967&auth_key=null&token=cc55b46a1fcd70739cfdf9874fabef89&sns=fb&sids=10205526725230395,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  935. [-] Server respond: {"game":{"currency":325,"lives":3,"level":36,"episode":3,"sound":0,"music":0},"user":{"current_time":"1433441059","countdown":1433430338},"items":[{"id":4,"type":96,"value":7,"relation":0},{"id":1,"type":96,"value":10,"relation":0},{"id":6,"type":96,"value":16,"relation":0},{"id":5,"type":96,"value":12,"relation":0},{"id":9,"type":96,"value":1,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":11740,"stars":3},{"level":3,"scores":27840,"stars":3},{"level":4,"scores":14820,"stars":3},{"level":5,"scores":7800,"stars":1},{"level":6,"scores":19380,"stars":3},{"level":7,"scores":100980,"stars":3},{"level":8,"scores":38000,"stars":2},{"level":9,"scores":42880,"stars":1},{"level":10,"scores":78400,"stars":2},{"level":11,"scores":91260,"stars":3},{"level":12,"scores":85020,"stars":2},{"level":13,"scores":31220,"stars":3},{"level":14,"scores":74820,"stars":1},{"level":15,"scores":88800,"stars":2},{"level":16,"scores":184720,"stars":2},{"level":17,"scores":196680,"stars":3},{"level":18,"scores":83860,"stars":2},{"level":19,"scores":184720,"stars":2},{"level":20,"scores":46480,"stars":3},{"level":21,"scores":56080,"stars":2},{"level":22,"scores":64920,"stars":3},{"level":23,"scores":113300,"stars":1},{"level":24,"scores":55280,"stars":2},{"level":25,"scores":57760,"stars":1},{"level":26,"scores":108000,"stars":3},{"level":27,"scores":100640,"stars":3},{"level":28,"scores":47220,"stars":1},{"level":29,"scores":206080,"stars":3},{"level":30,"scores":89420,"stars":3},{"level":31,"scores":110000,"stars":3},{"level":32,"scores":46740,"stars":3},{"level":33,"scores":97480,"stars":3},{"level":34,"scores":150280,"stars":3},{"level":35,"scores":212120,"stars":1},{"level":36,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"d6207442eaae91e694f34e2509f9eecd"} == 0 !!!!
  936. [-] 11-!!!
  937. [-] 79 = StatusBar.init()
  938. [-] 10-!!!
  939. [-] GetNotified = Method
  940. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=61e24a1f6e413a7bf94aeedfc798bee6&sns=fb&SID=1671286989765428&referer=&method=GetNotified
  941. [-] Server respond: {"notifications":[],"count":0,"method":"GetNotified","success":true,"token":"194f3b39e10c5eda88fb3897b77615a8"} == 0 !!!!
  942. [-] 35 50
  943. [-] 1 ====
  944. [-] 2 ====
  945. [-] 3 ====
  946. [-] 4 ====
  947. [-] 5 ====
  948. [-] 6 ====
  949. [-] 10-!!!
  950. [-] checkOffer = Method
  951. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=3cee3776e4fd0554915e5f20a50f36cb&sns=fb&SID=1671286989765428&referer=&method=checkOffer
  952. [-] 7 ====
  953. [-] 8 ====
  954. [-] 9 ====
  955. [-] 12-!!!
  956. [-] Server respond: {"resp":{"result":true,"offer_no":1,"coin_count":"50","coin_bonus":"20","coin_prise":"5"},"method":"checkOffer","success":true,"token":"2fc98a722f03cd1dd9aab9b7b5ed0bf7"} == 0 !!!!
  957. [-] 13-!!!
  958. [-] 50 !====! 36
  959. [-] 10-!!!
  960. [-] Ping = Method
  961. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=1ebb17f83e8ad7ac72b34727de724029&ip=176.109.179.18&sns=fb&session_id=88fcaa268f1f94f03a377dc14aa8f09a&referer=&method=Ping
  962. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"89f949a8de1aee1118d43b8d2c4ad422"} == 0 !!!!
  963. [-] 2 === episode4
  964. [-] 10-!!!
  965. [-] PlayGame = Method
  966. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=5,9&token=72e9730917d1646d2cce8cff10f382ea&level=36&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  967. [-] Server respond: {"data":{"countdown":1433430338,"balls_count":6,"move_limit":32,"time_limit":0,"key":0,"creation_cells":"111111111","map":["ee3900000","ee9300000","ee3900000","ee9300000","ee3900000","ee9300000","ee3900000","ee9300000","ee3900000"],"scores":["10000","20000","30000"],"game_type":1,"ingradients":[{"count":0,"onField":0},{"count":0,"onField":0}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"47f7154908985694893abe666284faf5"} == 0 !!!!
  968. [-] undefined
  969. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  970. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  971. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  972. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  973. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  974. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  975. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  976. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  977. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  978. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  979. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  980. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  981. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  982. [-] undefined
  983. [-] 10-!!!
  984. [-] SendInvitations = Method
  985. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&SID=1671286989765428&token=048b1ede393ace2ceb93aeee76eaba7e&invite_bonus=2&sns=fb&invite_cnt=0&referer=&method=SendInvitations
  986. [-] Server respond: {"fail_check_cnt":1,"method":"SendInvitations","success":true,"token":"e61a6abd521c353c0798192712f7f8e1"} == 0 !!!!
  987. [C] Moved console on top (alwaysOnTop enabled), 48 attempts left.
  988. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  989. [-] checkScoreReached()
  990. [-] dispatchEvent:GameEvents::MOVE_END line 167
  991. [-] 0 === BOMB COUNT
  992. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  993. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  994. [-] 123
  995. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  996. [-] checkScoreReached()
  997. [-] dispatchEvent:GameEvents::MOVE_END line 167
  998. [-] 0 === BOMB COUNT
  999. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  1000. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
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