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- options:
- 1: diamond
- 2: emerald
- 3: 2 diamond
- 4: 2 emerald
- 5: 10 lapis lazuli
- 6: 20 lapis lazuli
- 7: gunpowder
- 8: 2 gunpowder
- 9: ender pearl
- variables:
- {prezent.%player%} = false
- command /prezent:
- trigger:
- if {prezent.%player%} is false:
- set {prezent.%player%} to true
- set {_a} to random integer between 1 and 9
- if {_a} is equal to 1:
- give {@1} to the player
- send "&l&2Otrzymales Diament!"
- if {_a} is equal to 2:
- give {@2} to the player
- send "&l&2Otrzymales Szmaragd!"
- if {_a} is equal to 3:
- give {@3} to the player
- send "&l&2Otrzymales 2 Diamenty!"
- if {_a} is equal to 4:
- give {@4} to the player
- send "&l&2Otrzymales 2 Szmaragdy!"
- if {_a} is equal to 5:
- give {@5} to the player
- send "&l&2Otrzymales 10 Lapis Lazuli!"
- if {_a} is equal to 6:
- give {@6} to the player
- send "&l&2Otrzymales 10 Lapis Lazuli!"
- if {_a} is equal to 7:
- give {@7} to the player
- send "&l&2Otrzymales Siarke!"
- if {_a} is equal to 8:
- give {@8} to the player
- send "&l&2Otrzymales 2 Siarki!"
- if {_a} is equal to 9:
- give {@9} to the player
- send "&l&2Otrzymales ender Perle!"
- else:
- send "&l&cWziales juz swoj prezent!"
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