NoSloppy

CA-74Z_bladestyle_BC

Jul 17th, 2021 (edited)
435
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.58 KB | None | 0 0
  1. // CA-74Z - Brian Conner 7-21
  2. StylePtr<Layers<
  3. AudioFlicker<Stripes<10000,-2000,Cyan,Rgb<100,100,150>>,Blue>,
  4. // Swing Color
  5. //AlphaL<Pulsing<Blue,LightCyan,1000>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  6. // Clash 1 - BladeAngle responsive. Yellowish impact
  7. TransitionEffectL<TrConcat<TrInstant,AlphaL<Black,Int<32768>>,TrDelay<100>,AlphaL<Black,Int<32768>>,TrFade<700>>,EFFECT_CLASH>,
  8. TransitionEffectL<TrConcat<TrDelay<50>,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  9. // Stab - OrangeRed stripes
  10. TransitionEffectL<TrConcat<TrInstant,AlphaL<Black,Int<32768>>,TrDelay<50>,AlphaL<Black,Int<32768>>,TrFade<900>>,EFFECT_STAB>,
  11. TransitionEffectL<TrConcat<TrDelay<50>,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  12. // Blast
  13. // Impact Flash - BC always
  14. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  15. // Waves
  16. BlastL<White,850,250,351>,
  17. // Impact point afterimage
  18. AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  19. // Impact point
  20. BlastL<White,500,350,100000>,
  21. // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
  22. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  23. LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<20000>>,
  24. // Bottom Layer Bump - random width
  25. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  26. // Top Layer Bump - fixed width
  27. AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
  28. // Begin Lockup Transition
  29. TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
  30. // End Lockup Transition
  31. TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  32. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  33. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  34. // Non-Responsive Drag - BC custom drag fadeout
  35.  
  36. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrJoin<TrConcat<TrInstant,AlphaL<Black,Int<32768>>,TrDelay<50>,AlphaL<Black,Int<32768>>,TrFade<100>>,TrConcat<TrDelay<50>,GreenYellow,TrDelay<50>,AlphaL<Black,Int<0>>,TrFade<150>>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  37. // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
  38. LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<22000>>,
  39. AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
  40. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  41. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  42. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
  43. // Begin Lightning Transition
  44. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
  45. // End Lightning Transition
  46. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  47. // Melt - BC custom melt effects, uses twistangle<>
  48. LockupTrL<
  49. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  50. // Melt Shape
  51. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  52. // Melt Begin and End transitions
  53. TrJoin<TrConcat<TrInstant,AlphaL<Black,Int<32768>>,TrDelay<50>,AlphaL<Black,Int<32768>>,TrFade<100>>,TrConcat<TrDelay<50>,GreenYellow,TrDelay<50>,AlphaL<Black,Int<0>>,TrFade<150>>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  54. TransitionEffectL<TrConcat<TrInstant,White,TrSmoothFade<500>,Strobe<StyleFire<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,DarkOrange>,50>,Cyan,0,5,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,100,0>,FireConfig<0,2000,5>>,Red,15,20>,TrSmoothFade<600>>,EFFECT_IGNITION>,
  55. InOutTrL<TrJoin<TrWipeX<Int<400>>,TrWaveX<White,Int<800>,Int<400>,Int<400>,Int<0>>>,TrFade<200>>,
  56. TransitionEffectL<TrJoinR<TrConcat<TrInstant,SparkleL<AudioFlicker<Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,Blue>>,TrFade<400>,AlphaL<AudioFlicker<Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,Blue>,Bump<Scale<Trigger<EFFECT_RETRACTION,Int<1>,Int<800>,Int<800>>,Int<-5000>,Int<1000>>,Int<10000>>>,TrDelay<3000>>>,EFFECT_RETRACTION>,
  57. TransitionEffectL<TrConcat<TrDelay<133>,AlphaL<Black,Int<0>>,TrJoin<TrWipeIn<4133>,TrWaveX<White,Int<6000>,Int<350>,Int<4133>,Int<32768>>>>,EFFECT_RETRACTION>,
  58. TransitionEffectL<TrConcat<TrDelay<50>,Black,TrWaveX<GreenYellow,Int<200>,Int<100>,Int<200>,Int<32768>>,White,TrDelay<50>,AlphaL<Red,SmoothStep<Int<3000>,Int<-6000>>>,TrFade<450>,AlphaL<OrangeRed,SmoothStep<Int<10000>,Int<-8000>>>,TrFade<450>,AlphaL<HumpFlicker<Rgb<208,128,128>,Red,20>,SmoothStep<Int<16000>,Int<-8000>>>,TrFade<50>,White,TrJoin<TrWipeIn<150>,TrWaveX<Green,Int<150>,Int<75>,Int<150>,Int<32768>>>>,EFFECT_PREON>,
  59. AlphaL<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,50>,SmoothStep<Scale<Trigger<EFFECT_PREON,Int<2500>,Int<1000>,Int<1>>,Int<-32768>,Int<32768>>,Int<-8000>>>,
  60. TransitionEffectL<TrConcat<TrDelay<2500>,Layers<
  61. HumpFlicker<Cyan,DeepPink,40>,
  62. AlphaL<Black,Int<25000>>>,TrSmoothFade<963>,Strobe<StyleFire<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,DarkOrange>,50>,Cyan,0,5,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,100,0>,FireConfig<0,2000,5>>,Red,15,20>,TrInstant>,EFFECT_PREON>,
  63. TransitionEffectL<TrConcat<TrDelay<2120>,White,TrDelay<80>,AlphaL<Black,Int<0>>,TrDelay<200>,Cyan,TrDelay<80>>,EFFECT_PREON>,
  64. TransitionEffectL<TrConcat<TrDelay<3275>,AlphaL<Black,Int<0>>,TrWipeIn<188>,Black,TrInstant>,EFFECT_PREON>
  65. >>(),
Advertisement
Add Comment
Please, Sign In to add comment