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- // CA-74Z - Brian Conner 7-21
- StylePtr<Layers<
- AudioFlicker<Stripes<10000,-2000,Cyan,Rgb<100,100,150>>,Blue>,
- // Swing Color
- //AlphaL<Pulsing<Blue,LightCyan,1000>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- // Clash 1 - BladeAngle responsive. Yellowish impact
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Black,Int<32768>>,TrDelay<100>,AlphaL<Black,Int<32768>>,TrFade<700>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrDelay<50>,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- // Stab - OrangeRed stripes
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Black,Int<32768>>,TrDelay<50>,AlphaL<Black,Int<32768>>,TrFade<900>>,EFFECT_STAB>,
- TransitionEffectL<TrConcat<TrDelay<50>,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
- // Blast
- // Impact Flash - BC always
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
- // Waves
- BlastL<White,850,250,351>,
- // Impact point afterimage
- AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
- // Impact point
- BlastL<White,500,350,100000>,
- // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<2>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<20000>>,
- // Bottom Layer Bump - random width
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- // Top Layer Bump - fixed width
- AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
- // Begin Lockup Transition
- TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
- // End Lockup Transition
- TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
- // Non-Responsive Drag - BC custom drag fadeout
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrJoin<TrConcat<TrInstant,AlphaL<Black,Int<32768>>,TrDelay<50>,AlphaL<Black,Int<32768>>,TrFade<100>>,TrConcat<TrDelay<50>,GreenYellow,TrDelay<50>,AlphaL<Black,Int<0>>,TrFade<150>>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
- LockupTrL<Layers<AlphaL<StrobeX<Black,White,Scale<SlowNoise<Int<1000>>,Int<0>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>,Int<22000>>,
- AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
- Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
- Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
- // Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
- // End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
- // Melt - BC custom melt effects, uses twistangle<>
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- // Melt Begin and End transitions
- TrJoin<TrConcat<TrInstant,AlphaL<Black,Int<32768>>,TrDelay<50>,AlphaL<Black,Int<32768>>,TrFade<100>>,TrConcat<TrDelay<50>,GreenYellow,TrDelay<50>,AlphaL<Black,Int<0>>,TrFade<150>>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- TransitionEffectL<TrConcat<TrInstant,White,TrSmoothFade<500>,Strobe<StyleFire<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,DarkOrange>,50>,Cyan,0,5,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,100,0>,FireConfig<0,2000,5>>,Red,15,20>,TrSmoothFade<600>>,EFFECT_IGNITION>,
- InOutTrL<TrJoin<TrWipeX<Int<400>>,TrWaveX<White,Int<800>,Int<400>,Int<400>,Int<0>>>,TrFade<200>>,
- TransitionEffectL<TrJoinR<TrConcat<TrInstant,SparkleL<AudioFlicker<Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,Blue>>,TrFade<400>,AlphaL<AudioFlicker<Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,Blue>,Bump<Scale<Trigger<EFFECT_RETRACTION,Int<1>,Int<800>,Int<800>>,Int<-5000>,Int<1000>>,Int<10000>>>,TrDelay<3000>>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<133>,AlphaL<Black,Int<0>>,TrJoin<TrWipeIn<4133>,TrWaveX<White,Int<6000>,Int<350>,Int<4133>,Int<32768>>>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrDelay<50>,Black,TrWaveX<GreenYellow,Int<200>,Int<100>,Int<200>,Int<32768>>,White,TrDelay<50>,AlphaL<Red,SmoothStep<Int<3000>,Int<-6000>>>,TrFade<450>,AlphaL<OrangeRed,SmoothStep<Int<10000>,Int<-8000>>>,TrFade<450>,AlphaL<HumpFlicker<Rgb<208,128,128>,Red,20>,SmoothStep<Int<16000>,Int<-8000>>>,TrFade<50>,White,TrJoin<TrWipeIn<150>,TrWaveX<Green,Int<150>,Int<75>,Int<150>,Int<32768>>>>,EFFECT_PREON>,
- AlphaL<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,Rgb<100,100,150>>,50>,SmoothStep<Scale<Trigger<EFFECT_PREON,Int<2500>,Int<1000>,Int<1>>,Int<-32768>,Int<32768>>,Int<-8000>>>,
- TransitionEffectL<TrConcat<TrDelay<2500>,Layers<
- HumpFlicker<Cyan,DeepPink,40>,
- AlphaL<Black,Int<25000>>>,TrSmoothFade<963>,Strobe<StyleFire<HumpFlicker<DeepPink,Stripes<10000,-3000,Cyan,DarkOrange>,50>,Cyan,0,5,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,100,0>,FireConfig<0,2000,5>>,Red,15,20>,TrInstant>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<2120>,White,TrDelay<80>,AlphaL<Black,Int<0>>,TrDelay<200>,Cyan,TrDelay<80>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrDelay<3275>,AlphaL<Black,Int<0>>,TrWipeIn<188>,Black,TrInstant>,EFFECT_PREON>
- >>(),
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