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- <lark-> I will play aquapazza
- <Jullup2> aquapazza delays made me sad
- <Jullup2> i wonder how many people will keep playing p4u
- <lark-> one billion
- <lark-> because people who play persona and never touched fighting games will play it
- <Zero000> lmao
- <lark-> and it's easy as fuck so
- <Zero000> i forgot aqua pizza was at sbo
- * Zero000 is now known as zerp
- <lark-> mash a into super aww yea
- <zerp> i wonder if i can learn the game in like 2 days and enter the sbo qualifier
- <lark-> you can
- <Megalixir> aquapazza ganbatte
- <Greats> yeah
- <Greats> like, from what i've observed
- <Greats> the main demographic for p4u is gonna be persona ppl (haven't touched fighting games for the most part), and bb people (haven't touched fighting games for the most part, before bb)
- <Greats> which isn't really all that inviting for someone like me
- <Greats> and honestly after the patches to aquapazza it looks more fun than p4u anyway
- <lark-> it's fine if you play locally
- <lark-> ...I guess
- <lark-> bb heads outnumber gg/melty/poverty people here
- <Greats> same in michigan but a lot of them are retarted
- <severin> MI BB scene
- <severin> is pretty much the worst of all
- <Greats> yeah pretty much all of them never REALLY played a fighting game before bb
- <Greats> so it's impossible to communicate with them about games... though they may be cool ppl otherwise
- <Greats> p4u doesn't look as hot as it could be but, if i like it i will happily take everyones money if they even go to events
- <Greats> other than casuals
- <lark-> well, people say it's fun
- <Greats> people who have actually played it?
- <lark-> and a good friend of mine says he'll play so I might as well
- <lark-> yeah
- <severin> it was pretty fun to play
- <Greats> cool, i hope it is
- <lark-> brett would know
- <lark-> and my other friend got a 30+ win streak before he was kicked off evo setup
- <severin> I'm sure it will be a lot more fun once I stop mindfucking myself over the button layout
- <Greats> lol the button layout is very poor
- <Jullup2> is it just
- <Jullup2> AC
- <Jullup2> BD
- <severin> yeah
- <severin> hnk
- <jpBrett> its more like
- <Greats> well GG used to be 4 buttons
- <jpBrett> the button combinations
- <Jullup2> i wish it had a boost button
- <lark-> lol
- <Greats> and they added a fith because there was too many combos / cmd normals right
- <jpBrett> BD, AB, AC, CD, RC, Burst
- <Greats> going back to 4 then adding a billion button combos
- <Greats> is sort of a step backwards
- <Greats> but whatever
- <jpBrett> and the fact that C and D aren't really stronger normals, but usually have weird uses
- <Jullup2> greats: slash + hs used to be dust
- <jpBrett> its not really the layout, its the combinations
- <Greats> lol annoying
- * appleKen (appleKen@69-176-156-150.spartan-net.net) has joined #sadlife
- <Jullup2> and down, slash + hs was the sweep
- <Jullup2> and there was no jump dust in x
- <lark-> wait it isn't like ABC/D
- <Jullup2> they put that command back in isuka
- <Greats> so it's literallya throw back to their old shitty gg layout?
- <lark-> but AC/BD
- <Greats> that's funny
- <jpBrett> its what jullup posted earlier
- <jpBrett> its more like HNK than GG
- <lark-> so you have cross combinations?
- <jpBrett> no crosses
- <Jullup2> but isuka had turn around, attack behind you, attack them into the other dimension
- <jpBrett> its only adjacents
- <lark-> ok cool
- <jpBrett> also you REALLY cant compare it to previous gg's
- <jpBrett> because unlike in GG
- <jpBrett> some buttons aren't just stronger normals.
- <jpBrett> since C/D are persona buttons
- <Greats> doesn't change the fact it has the same issue
- <Greats> for no real reason
- <jpBrett> im not arguing its bad
- <Greats> despite the fact that arc sys should know better by now
- <jpBrett> i arleady said its bad
- <jpBrett> but the old gg is much better
- <jpBrett> than the current p4u
- <jpBrett> lol
- <Greats> lol
- <jpBrett> i'd also compare it more to HNK than GG/GGX
- <lark-> dust should have been persona button man
- <lark-> arcana buttons
- <jpBrett> since hnk has bd, ac, etc etc
- <jpBrett> and gg didnt
- <Greats> omfg my laptop is having a harddrive error why
- <jpBrett> but yeah
- <jpBrett> game is
- <Jullup2> :<
- <jpBrett> not bad
- <Jullup2> one of the computers at work
- <Jullup2> if i try to open a folder it says
- <jpBrett> movement is more GG-like than BB, so i like it a lot more than BB so far
- <jpBrett> tho i really fucking want FD
- <Jullup2> Hard Disk C:/ is not formatted. Would you like to format it now?
- <Jullup2> i think they need to swap out the computer
- <Greats> noooooooooooooo
- <Jullup2> is there 1frame jumping?
- <Greats> my ssd won't boot
- <Greats> why
- <Greats> i don't understand, i didn't even do anything
- <jpBrett> theres no FD
- <jpBrett> so there is no 1f jump
- <jpBrett> lol.
- <Jullup2> oh
- <Jullup2> is there instant block?
- <jpBrett> yes
- <jpBrett> i believe so
- <Jullup2> i dunno who i want to use :<
- <jpBrett> iirc they basically use the BB system sans FD
- <severin> and you can sorta dash brake
- <severin> with crouch
- <lark-> with 2p
- <Meruru> i think imma practice some kof
- <jpBrett> can you really crouch brake?
- <jpBrett> like is that better than standing brake?
- <Greats> i stil think p4u has too much dumb system mechanics like bb does
- <jpBrett> like what, greats?
- <Greats> with the negative warning and a billion debuffs and fatal counters
- <Greats> and none of them really add much to the game from what i can tell
- <lark-> ac+r is getting negative warning
- <lark-> lol
- <Greats> gg already has it though
- <Jullup2> ac+r has negative penalty warning doesn't it
- <Jullup2> err
- <Greats> it's just less obtrusive
- <Jullup2> ac
- <Greats> guess i'm calling lenovo tomorrow
- <jpBrett> FC and debuffs are new.
- <lark-> I don't really like the status effects, but at least it's more interesting than arcanas
- <jpBrett> but i dont think you can really say debuffs are system mechanics
- <jpBrett> if you just think of status effects as character mechanics i dont see the isuse
- <jpBrett> characters are pretty simple to begin with
- <Meruru> yea gg always had negative warning
- <Meruru> what gg is getting
- <jpBrett> i think they need them
- <Greats> gg negative warning is still retarded
- <Meruru> is black beats now show when they combo didn't combo
- <Greats> it's just not as obtrusive
- <jpBrett> are you saying the concept of negative penalty is bad?
- <Greats> yes
- <Greats> that's exactly what i'm saying
- <jpBrett> meruru: yeah, as well as stagger bars and dizzy flashing
- <jpBrett> greats: word
- <Meruru> no way, negative penalty rules
- <Meruru> If SFxT had negative penalty
- <jpBrett> im curious as to your reasoning, greats
- <Meruru> it'd be a way better game
- <Greats> it adds nothing to the game
- <Meruru> GG needs it, or else you really can run away forever.
- <Greats> other than a restriction on playstyle freedom
- <lark-> wat
- <lark-> run away in gg
- <Meruru> GG without negative penalty would be retarded
- <Greats> you have to go out of your way to deal with it
- <lark-> !!!
- <Jullup2> zappa needs it or else he'd run away forever
- <Meruru> like testament
- <Meruru> etc.
- <Meruru> would be way better
- <Greats> i don't know what you're talking about, all you have to do is walk around a bit and it goes away
- <Greats> it's super pointless
- <Greats> and might as well not exist
- <Greats> and even if that didn't work
- <Meruru> also
- <Greats> it'd just be dumb
- <Meruru> back dashes in GG are good
- <Meruru> so they'd be more abusable if negative penalty didn't exist
- <Meruru> so you'd see mad back dash spam like in sf4
- <Greats> if backdashes are too abusable then they should deal with the backdashes not add more unessecary crap
- <Jullup2> if only sf4 had gg backdashes
- <Meruru> cammy backdash is gdlk
- <Meruru> I love it
- <Meruru> I wish sfxt had negative penalty
- <Meruru> that game needs it
- <zerp> and run
- <Meruru> it would fix 50% of what I don't like about the game
- <Jullup2> the char i see with negative penalty warning the most is zappa
- <zerp> give it run
- <Meruru> run too
- <Greats> you might as well just make the chars super jump at each other at round start
- <Meruru> negative penalty + run = SFxT just got a tiny bit more fun
- <zerp> then you can pressure the guys that do the wakeup roll bullshit
- <Jullup2> greats: so you have angel eyes?
- <Greats> that's what i was referencing lol
- <Jullup2> i thought sfxtk would have been better if chars walked forward faster and backwards slower
- <Greats> i don't think that's true, but whatever
- <Greats> i duno what the issue with sfxt specifically is actually
- <Greats> i played it once and like
- <Greats> all the hitboxes felt to be completely invisible
- <Greats> couldn't tell where anything hit and movement felt gimpy too
- <Jullup2> i don't like the walk jab bullshit
- <Greats> oh yeah and wayt oo much frame adv on lights lol
- * Kobayashi has quit (Read error: Operation timed out)
- <Greats> that was annoying too
- <Greats> it's like fatal fury special tier
- <Greats> except for
- <Greats> with no redeeming points
- <Jullup2> also i dunno why the alpha counters are so hard to do in that game
- * zerp has quit (Quit: http://www.mibbit.com ajax IRC Client)
- <cuilanB1> is there such a thing as positive penalty?
- <Jullup2> cuilanB1: that's like when you get too many lives in mario 1 and get a game over
- <cuilanB1> memory overflow error?
- <Jullup2> yeah
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