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kazmadan

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Jul 13th, 2012
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  1. <lark-> I will play aquapazza
  2. <Jullup2> aquapazza delays made me sad
  3. <Jullup2> i wonder how many people will keep playing p4u
  4. <lark-> one billion
  5. <lark-> because people who play persona and never touched fighting games will play it
  6. <Zero000> lmao
  7. <lark-> and it's easy as fuck so
  8. <Zero000> i forgot aqua pizza was at sbo
  9. * Zero000 is now known as zerp
  10. <lark-> mash a into super aww yea
  11. <zerp> i wonder if i can learn the game in like 2 days and enter the sbo qualifier
  12. <lark-> you can
  13. <Megalixir> aquapazza ganbatte
  14. <Greats> yeah
  15. <Greats> like, from what i've observed
  16. <Greats> the main demographic for p4u is gonna be persona ppl (haven't touched fighting games for the most part), and bb people (haven't touched fighting games for the most part, before bb)
  17. <Greats> which isn't really all that inviting for someone like me
  18. <Greats> and honestly after the patches to aquapazza it looks more fun than p4u anyway
  19. <lark-> it's fine if you play locally
  20. <lark-> ...I guess
  21. <lark-> bb heads outnumber gg/melty/poverty people here
  22. <Greats> same in michigan but a lot of them are retarted
  23. <severin> MI BB scene
  24. <severin> is pretty much the worst of all
  25. <Greats> yeah pretty much all of them never REALLY played a fighting game before bb
  26. <Greats> so it's impossible to communicate with them about games... though they may be cool ppl otherwise
  27. <Greats> p4u doesn't look as hot as it could be but, if i like it i will happily take everyones money if they even go to events
  28. <Greats> other than casuals
  29. <lark-> well, people say it's fun
  30. <Greats> people who have actually played it?
  31. <lark-> and a good friend of mine says he'll play so I might as well
  32. <lark-> yeah
  33. <severin> it was pretty fun to play
  34. <Greats> cool, i hope it is
  35. <lark-> brett would know
  36. <lark-> and my other friend got a 30+ win streak before he was kicked off evo setup
  37. <severin> I'm sure it will be a lot more fun once I stop mindfucking myself over the button layout
  38. <Greats> lol the button layout is very poor
  39. <Jullup2> is it just
  40. <Jullup2> AC
  41. <Jullup2> BD
  42. <severin> yeah
  43. <severin> hnk
  44. <jpBrett> its more like
  45. <Greats> well GG used to be 4 buttons
  46. <jpBrett> the button combinations
  47. <Jullup2> i wish it had a boost button
  48. <lark-> lol
  49. <Greats> and they added a fith because there was too many combos / cmd normals right
  50. <jpBrett> BD, AB, AC, CD, RC, Burst
  51. <Greats> going back to 4 then adding a billion button combos
  52. <Greats> is sort of a step backwards
  53. <Greats> but whatever
  54. <jpBrett> and the fact that C and D aren't really stronger normals, but usually have weird uses
  55. <Jullup2> greats: slash + hs used to be dust
  56. <jpBrett> its not really the layout, its the combinations
  57. <Greats> lol annoying
  58. * appleKen (appleKen@69-176-156-150.spartan-net.net) has joined #sadlife
  59. <Jullup2> and down, slash + hs was the sweep
  60. <Jullup2> and there was no jump dust in x
  61. <lark-> wait it isn't like ABC/D
  62. <Jullup2> they put that command back in isuka
  63. <Greats> so it's literallya throw back to their old shitty gg layout?
  64. <lark-> but AC/BD
  65. <Greats> that's funny
  66. <jpBrett> its what jullup posted earlier
  67. <jpBrett> its more like HNK than GG
  68. <lark-> so you have cross combinations?
  69. <jpBrett> no crosses
  70. <Jullup2> but isuka had turn around, attack behind you, attack them into the other dimension
  71. <jpBrett> its only adjacents
  72. <lark-> ok cool
  73. <jpBrett> also you REALLY cant compare it to previous gg's
  74. <jpBrett> because unlike in GG
  75. <jpBrett> some buttons aren't just stronger normals.
  76. <jpBrett> since C/D are persona buttons
  77. <Greats> doesn't change the fact it has the same issue
  78. <Greats> for no real reason
  79. <jpBrett> im not arguing its bad
  80. <Greats> despite the fact that arc sys should know better by now
  81. <jpBrett> i arleady said its bad
  82. <jpBrett> but the old gg is much better
  83. <jpBrett> than the current p4u
  84. <jpBrett> lol
  85. <Greats> lol
  86. <jpBrett> i'd also compare it more to HNK than GG/GGX
  87. <lark-> dust should have been persona button man
  88. <lark-> arcana buttons
  89. <jpBrett> since hnk has bd, ac, etc etc
  90. <jpBrett> and gg didnt
  91. <Greats> omfg my laptop is having a harddrive error why
  92. <jpBrett> but yeah
  93. <jpBrett> game is
  94. <Jullup2> :<
  95. <jpBrett> not bad
  96. <Jullup2> one of the computers at work
  97. <Jullup2> if i try to open a folder it says
  98. <jpBrett> movement is more GG-like than BB, so i like it a lot more than BB so far
  99. <jpBrett> tho i really fucking want FD
  100. <Jullup2> Hard Disk C:/ is not formatted. Would you like to format it now?
  101. <Jullup2> i think they need to swap out the computer
  102. <Greats> noooooooooooooo
  103. <Jullup2> is there 1frame jumping?
  104. <Greats> my ssd won't boot
  105. <Greats> why
  106. <Greats> i don't understand, i didn't even do anything
  107. <jpBrett> theres no FD
  108. <jpBrett> so there is no 1f jump
  109. <jpBrett> lol.
  110. <Jullup2> oh
  111. <Jullup2> is there instant block?
  112. <jpBrett> yes
  113. <jpBrett> i believe so
  114. <Jullup2> i dunno who i want to use :<
  115. <jpBrett> iirc they basically use the BB system sans FD
  116. <severin> and you can sorta dash brake
  117. <severin> with crouch
  118. <lark-> with 2p
  119. <Meruru> i think imma practice some kof
  120. <jpBrett> can you really crouch brake?
  121. <jpBrett> like is that better than standing brake?
  122. <Greats> i stil think p4u has too much dumb system mechanics like bb does
  123. <jpBrett> like what, greats?
  124. <Greats> with the negative warning and a billion debuffs and fatal counters
  125. <Greats> and none of them really add much to the game from what i can tell
  126. <lark-> ac+r is getting negative warning
  127. <lark-> lol
  128. <Greats> gg already has it though
  129. <Jullup2> ac+r has negative penalty warning doesn't it
  130. <Jullup2> err
  131. <Greats> it's just less obtrusive
  132. <Jullup2> ac
  133. <Greats> guess i'm calling lenovo tomorrow
  134. <jpBrett> FC and debuffs are new.
  135. <lark-> I don't really like the status effects, but at least it's more interesting than arcanas
  136. <jpBrett> but i dont think you can really say debuffs are system mechanics
  137. <jpBrett> if you just think of status effects as character mechanics i dont see the isuse
  138. <jpBrett> characters are pretty simple to begin with
  139. <Meruru> yea gg always had negative warning
  140. <Meruru> what gg is getting
  141. <jpBrett> i think they need them
  142. <Greats> gg negative warning is still retarded
  143. <Meruru> is black beats now show when they combo didn't combo
  144. <Greats> it's just not as obtrusive
  145. <jpBrett> are you saying the concept of negative penalty is bad?
  146. <Greats> yes
  147. <Greats> that's exactly what i'm saying
  148. <jpBrett> meruru: yeah, as well as stagger bars and dizzy flashing
  149. <jpBrett> greats: word
  150. <Meruru> no way, negative penalty rules
  151. <Meruru> If SFxT had negative penalty
  152. <jpBrett> im curious as to your reasoning, greats
  153. <Meruru> it'd be a way better game
  154. <Greats> it adds nothing to the game
  155. <Meruru> GG needs it, or else you really can run away forever.
  156. <Greats> other than a restriction on playstyle freedom
  157. <lark-> wat
  158. <lark-> run away in gg
  159. <Meruru> GG without negative penalty would be retarded
  160. <Greats> you have to go out of your way to deal with it
  161. <lark-> !!!
  162. <Jullup2> zappa needs it or else he'd run away forever
  163. <Meruru> like testament
  164. <Meruru> etc.
  165. <Meruru> would be way better
  166. <Greats> i don't know what you're talking about, all you have to do is walk around a bit and it goes away
  167. <Greats> it's super pointless
  168. <Greats> and might as well not exist
  169. <Greats> and even if that didn't work
  170. <Meruru> also
  171. <Greats> it'd just be dumb
  172. <Meruru> back dashes in GG are good
  173. <Meruru> so they'd be more abusable if negative penalty didn't exist
  174. <Meruru> so you'd see mad back dash spam like in sf4
  175. <Greats> if backdashes are too abusable then they should deal with the backdashes not add more unessecary crap
  176. <Jullup2> if only sf4 had gg backdashes
  177. <Meruru> cammy backdash is gdlk
  178. <Meruru> I love it
  179. <Meruru> I wish sfxt had negative penalty
  180. <Meruru> that game needs it
  181. <zerp> and run
  182. <Meruru> it would fix 50% of what I don't like about the game
  183. <Jullup2> the char i see with negative penalty warning the most is zappa
  184. <zerp> give it run
  185. <Meruru> run too
  186. <Greats> you might as well just make the chars super jump at each other at round start
  187. <Meruru> negative penalty + run = SFxT just got a tiny bit more fun
  188. <zerp> then you can pressure the guys that do the wakeup roll bullshit
  189. <Jullup2> greats: so you have angel eyes?
  190. <Greats> that's what i was referencing lol
  191. <Jullup2> i thought sfxtk would have been better if chars walked forward faster and backwards slower
  192. <Greats> i don't think that's true, but whatever
  193. <Greats> i duno what the issue with sfxt specifically is actually
  194. <Greats> i played it once and like
  195. <Greats> all the hitboxes felt to be completely invisible
  196. <Greats> couldn't tell where anything hit and movement felt gimpy too
  197. <Jullup2> i don't like the walk jab bullshit
  198. <Greats> oh yeah and wayt oo much frame adv on lights lol
  199. * Kobayashi has quit (Read error: Operation timed out)
  200. <Greats> that was annoying too
  201. <Greats> it's like fatal fury special tier
  202. <Greats> except for
  203. <Greats> with no redeeming points
  204. <Jullup2> also i dunno why the alpha counters are so hard to do in that game
  205. * zerp has quit (Quit: http://www.mibbit.com ajax IRC Client)
  206. <cuilanB1> is there such a thing as positive penalty?
  207. <Jullup2> cuilanB1: that's like when you get too many lives in mario 1 and get a game over
  208. <cuilanB1> memory overflow error?
  209. <Jullup2> yeah
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