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- General info about rpg:
- No races, for everyone will be human
- Magic is allowed, though it only exists in the classes.
- Everyone will have 5d20s to do everything with, though only one will be used usually.
- Sanity meters are a d20 that you roll. If you take a hit to sanity, you roll a 1d19. In real life you would just remove the 20. If you are reduced to 1 sanity you are out of the game.
- There are classes based on classic circus tricks, each with a passive and active ability. There is little leveling up, maybe up to 5 levels.
- You roll a 1d20 to search an area. If everyone rolls above a certain threshold added, different items can be collected. You also can find riddles to unlock new areas.
- There are also items left from the crowd for the pcs. If players do well enough they can get certain things to restore health, sanity, etc.
- You can get reduced health from monsters, traps, certain spells, etc. You have 20 health at the start(unless a class gives you a boost).
- Combat is turn based: with everyone rolling a d20(or more) for speed and using several methods to attack.
- Death is permanent: if a pc dies their character becomes a ghost. In this form, a ghost can not interact with the enviroment, preform, or collect items. They can highlight certain things (IE puzzles,riddles and items) once a night.
- We will have a point system, which will mean that certain actions will give you/take away points. At the end of the campaign, you can see how many points you have to gain certain awards.
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