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Jul 18th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --|| Edit By Houjou_Reisuke
  4. --\\====================================================//--
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 2
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 31
  54. local SIZE = 2
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local SONG = 363239413
  90. local CLOCKTARGET = nil
  91. local CLOCKSPEED = 1
  92. local DEAD = false
  93. local KILLCOUNT = 0
  94.  
  95. script.Parent = WEAPONGUI
  96. local CLONE = Character:Clone()
  97. CLONE.Parent = nil
  98. Character.Archivable = false
  99. local sick = Instance.new("Sound",Torso)
  100.  
  101. --//=================================\\
  102. --\\=================================//
  103.  
  104. local ORA = Instance.new("Sound",Torso)
  105. ORA.SoundId = "rbxassetid://981592190"
  106. ORA.Looped = false
  107. ORA.Pitch = 1.3
  108. ORA.Volume = 10
  109. ORA.Parent = Torso
  110.  
  111. local muda = Instance.new("Sound",Torso)
  112. muda.SoundId = "rbxassetid://138082752"
  113. muda.Looped = false
  114. muda.Pitch = 1
  115. muda.Volume = 10
  116. muda.Parent = Torso
  117.  
  118.  
  119. --//=================================\\
  120. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  121. --\\=================================//
  122.  
  123. ArtificialHB = Instance.new("BindableEvent", script)
  124. ArtificialHB.Name = "ArtificialHB"
  125.  
  126. script:WaitForChild("ArtificialHB")
  127.  
  128. frame = Frame_Speed
  129. tf = 0
  130. allowframeloss = false
  131. tossremainder = false
  132. lastframe = tick()
  133. script.ArtificialHB:Fire()
  134.  
  135. game:GetService("RunService").Heartbeat:connect(function(s, p)
  136. tf = tf + s
  137. if tf >= frame then
  138. if allowframeloss then
  139. script.ArtificialHB:Fire()
  140. lastframe = tick()
  141. else
  142. for i = 1, math.floor(tf / frame) do
  143. script.ArtificialHB:Fire()
  144. end
  145. lastframe = tick()
  146. end
  147. if tossremainder then
  148. tf = 0
  149. else
  150. tf = tf - frame * math.floor(tf / frame)
  151. end
  152. end
  153. end)
  154.  
  155. --//=================================\\
  156. --\\=================================//
  157.  
  158. --//=================================\\
  159. --|| SOME FUNCTIONS
  160. --\\=================================//
  161.  
  162. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  163. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  164. end
  165.  
  166. function PositiveAngle(NUMBER)
  167. if NUMBER >= 0 then
  168. NUMBER = 0
  169. end
  170. return NUMBER
  171. end
  172.  
  173. function NegativeAngle(NUMBER)
  174. if NUMBER <= 0 then
  175. NUMBER = 0
  176. end
  177. return NUMBER
  178. end
  179.  
  180. function Swait(NUMBER)
  181. if NUMBER == 0 or NUMBER == nil then
  182. ArtificialHB.Event:wait()
  183. else
  184. for i = 1, NUMBER do
  185. ArtificialHB.Event:wait()
  186. end
  187. end
  188. end
  189.  
  190. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  191. local NEWMESH = IT(MESH)
  192. if MESH == "SpecialMesh" then
  193. NEWMESH.MeshType = MESHTYPE
  194. if MESHID ~= "nil" and MESHID ~= "" then
  195. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  196. end
  197. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  198. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  199. end
  200. end
  201. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  202. NEWMESH.Scale = SCALE
  203. NEWMESH.Parent = PARENT
  204. return NEWMESH
  205. end
  206.  
  207. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  208. local NEWPART = IT("Part")
  209. NEWPART.formFactor = FORMFACTOR
  210. NEWPART.Reflectance = REFLECTANCE
  211. NEWPART.Transparency = TRANSPARENCY
  212. NEWPART.CanCollide = false
  213. NEWPART.Locked = true
  214. NEWPART.Anchored = true
  215. if ANCHOR == false then
  216. NEWPART.Anchored = false
  217. end
  218. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  219. NEWPART.Name = NAME
  220. NEWPART.Size = SIZE
  221. NEWPART.Position = Torso.Position
  222. NEWPART.Material = MATERIAL
  223. NEWPART:BreakJoints()
  224. NEWPART.Parent = PARENT
  225. return NEWPART
  226. end
  227.  
  228. local function weldBetween(a, b)
  229. local weldd = Instance.new("ManualWeld")
  230. weldd.Part0 = a
  231. weldd.Part1 = b
  232. weldd.C0 = CFrame.new()
  233. weldd.C1 = b.CFrame:inverse() * a.CFrame
  234. weldd.Parent = a
  235. return weldd
  236. end
  237.  
  238.  
  239. function QuaternionFromCFrame(cf)
  240. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  241. local trace = m00 + m11 + m22
  242. if trace > 0 then
  243. local s = math.sqrt(1 + trace)
  244. local recip = 0.5 / s
  245. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  246. else
  247. local i = 0
  248. if m11 > m00 then
  249. i = 1
  250. end
  251. if m22 > (i == 0 and m00 or m11) then
  252. i = 2
  253. end
  254. if i == 0 then
  255. local s = math.sqrt(m00 - m11 - m22 + 1)
  256. local recip = 0.5 / s
  257. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  258. elseif i == 1 then
  259. local s = math.sqrt(m11 - m22 - m00 + 1)
  260. local recip = 0.5 / s
  261. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  262. elseif i == 2 then
  263. local s = math.sqrt(m22 - m00 - m11 + 1)
  264. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  265. end
  266. end
  267. end
  268.  
  269. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  270. local xs, ys, zs = x + x, y + y, z + z
  271. local wx, wy, wz = w * xs, w * ys, w * zs
  272. local xx = x * xs
  273. local xy = x * ys
  274. local xz = x * zs
  275. local yy = y * ys
  276. local yz = y * zs
  277. local zz = z * zs
  278. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  279. end
  280.  
  281. function QuaternionSlerp(a, b, t)
  282. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  283. local startInterp, finishInterp;
  284. if cosTheta >= 0.0001 then
  285. if (1 - cosTheta) > 0.0001 then
  286. local theta = ACOS(cosTheta)
  287. local invSinTheta = 1 / SIN(theta)
  288. startInterp = SIN((1 - t) * theta) * invSinTheta
  289. finishInterp = SIN(t * theta) * invSinTheta
  290. else
  291. startInterp = 1 - t
  292. finishInterp = t
  293. end
  294. else
  295. if (1 + cosTheta) > 0.0001 then
  296. local theta = ACOS(-cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((t - 1) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = t - 1
  302. finishInterp = t
  303. end
  304. end
  305. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  306. end
  307.  
  308. function Clerp(a, b, t)
  309. local qa = {QuaternionFromCFrame(a)}
  310. local qb = {QuaternionFromCFrame(b)}
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316.  
  317. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  318. local frame = IT("Frame")
  319. frame.BackgroundTransparency = TRANSPARENCY
  320. frame.BorderSizePixel = BORDERSIZEPIXEL
  321. frame.Position = POSITION
  322. frame.Size = SIZE
  323. frame.BackgroundColor3 = COLOR
  324. frame.BorderColor3 = BORDERCOLOR
  325. frame.Name = NAME
  326. frame.Parent = PARENT
  327. return frame
  328. end
  329.  
  330. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  331. local label = IT("TextLabel")
  332. label.BackgroundTransparency = 1
  333. label.Size = UD2(1, 0, 1, 0)
  334. label.Position = UD2(0, 0, 0, 0)
  335. label.TextColor3 = TEXTCOLOR
  336. label.TextStrokeTransparency = STROKETRANSPARENCY
  337. label.TextTransparency = TRANSPARENCY
  338. label.FontSize = TEXTFONTSIZE
  339. label.Font = TEXTFONT
  340. label.BorderSizePixel = BORDERSIZEPIXEL
  341. label.TextStrokeColor3 = C3(1,1,1)
  342. label.TextScaled = false
  343. label.Text = TEXT
  344. label.Name = NAME
  345. label.Parent = PARENT
  346. return label
  347. end
  348.  
  349. function NoOutlines(PART)
  350. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  351. end
  352.  
  353. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  354. local NEWWELD = IT(TYPE)
  355. NEWWELD.Part0 = PART0
  356. NEWWELD.Part1 = PART1
  357. NEWWELD.C0 = C0
  358. NEWWELD.C1 = C1
  359. NEWWELD.Parent = PARENT
  360. return NEWWELD
  361. end
  362.  
  363. local S = IT("Sound")
  364. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  365. local NEWSOUND = nil
  366. coroutine.resume(coroutine.create(function()
  367. NEWSOUND = S:Clone()
  368. NEWSOUND.Parent = PARENT
  369. NEWSOUND.Volume = VOLUME
  370. NEWSOUND.Pitch = PITCH
  371. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  372. NEWSOUND:play()
  373. if DOESLOOP == true then
  374. NEWSOUND.Looped = true
  375. else
  376. repeat wait(1) until NEWSOUND.Playing == false
  377. NEWSOUND:remove()
  378. end
  379. end))
  380. return NEWSOUND
  381. end
  382.  
  383. function CFrameFromTopBack(at, top, back)
  384. local right = top:Cross(back)
  385. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  386. end
  387.  
  388. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  389. function WACKYEFFECT(Table)
  390. local TYPE = (Table.EffectType or "Sphere")
  391. local SIZE = (Table.Size or VT(1,1,1))
  392. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  393. local TRANSPARENCY = (Table.Transparency or 0)
  394. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  395. local CFRAME = (Table.CFrame or Torso.CFrame)
  396. local MOVEDIRECTION = (Table.MoveToPos or nil)
  397. local ROTATION1 = (Table.RotationX or 0)
  398. local ROTATION2 = (Table.RotationY or 0)
  399. local ROTATION3 = (Table.RotationZ or 0)
  400. local MATERIAL = (Table.Material or "Neon")
  401. local COLOR = (Table.Color or C3(1,1,1))
  402. local TIME = (Table.Time or 45)
  403. local SOUNDID = (Table.SoundID or nil)
  404. local SOUNDPITCH = (Table.SoundPitch or nil)
  405. local SOUNDVOLUME = (Table.SoundVolume or nil)
  406. coroutine.resume(coroutine.create(function()
  407. local PLAYSSOUND = false
  408. local SOUND = nil
  409. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  410. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  411. PLAYSSOUND = true
  412. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  413. end
  414. EFFECT.Color = COLOR
  415. local MSH = nil
  416. if TYPE == "Sphere" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Block" then
  419. MSH = IT("BlockMesh",EFFECT)
  420. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  421. elseif TYPE == "Wave" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  423. elseif TYPE == "Ring" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  425. elseif TYPE == "Slash" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  427. elseif TYPE == "Round Slash" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  429. elseif TYPE == "Swirl" then
  430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  431. elseif TYPE == "Skull" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  433. elseif TYPE == "Crystal" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  435. end
  436. if MSH ~= nil then
  437. local MOVESPEED = nil
  438. if MOVEDIRECTION ~= nil then
  439. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  440. end
  441. local GROWTH = SIZE - ENDSIZE
  442. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  443. if TYPE == "Block" then
  444. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  445. else
  446. EFFECT.CFrame = CFRAME
  447. end
  448. for LOOP = 1, TIME+1 do
  449. Swait()
  450. MSH.Scale = MSH.Scale - GROWTH/TIME
  451. if TYPE == "Wave" then
  452. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  453. end
  454. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  455. if TYPE == "Block" then
  456. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  457. else
  458. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  459. end
  460. if MOVEDIRECTION ~= nil then
  461. local ORI = EFFECT.Orientation
  462. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  463. EFFECT.Orientation = ORI
  464. end
  465. end
  466. if PLAYSSOUND == false then
  467. EFFECT:remove()
  468. else
  469. repeat Swait() until SOUND.Playing == false
  470. EFFECT:remove()
  471. end
  472. else
  473. if PLAYSSOUND == false then
  474. EFFECT:remove()
  475. else
  476. repeat Swait() until SOUND.Playing == false
  477. EFFECT:remove()
  478. end
  479. end
  480. end))
  481. end
  482.  
  483. function MakeForm(PART,TYPE)
  484. if TYPE == "Cyl" then
  485. local MSH = IT("CylinderMesh",PART)
  486. elseif TYPE == "Ball" then
  487. local MSH = IT("SpecialMesh",PART)
  488. MSH.MeshType = "Sphere"
  489. elseif TYPE == "Wedge" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Wedge"
  492. end
  493. end
  494.  
  495. Debris = game:GetService("Debris")
  496.  
  497. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  498. local DIRECTION = CF(StartPos,EndPos).lookVector
  499. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  500. end
  501.  
  502. function turnto(position)
  503. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  504. end
  505.  
  506. function CamShake(SHAKE,TIMER)
  507. coroutine.resume(coroutine.create(function()
  508. local FADER = SHAKE/TIMER
  509. for i = 1, TIMER do
  510. wait()
  511. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  512. end
  513. Humanoid.CameraOffset = VT(0,0,0)
  514. end))
  515. end
  516.  
  517. --//=================================\\
  518. --|| WEAPON CREATION
  519. --\\=================================//
  520.  
  521. Humanoid.Parent = nil
  522. RootPart.Size = RootPart.Size*SIZE
  523. Torso.Size = Torso.Size*SIZE
  524. RightArm.Size = RightArm.Size*SIZE
  525. RightLeg.Size = RightLeg.Size*SIZE
  526. LeftArm.Size = LeftArm.Size*SIZE
  527. LeftLeg.Size = LeftLeg.Size*SIZE
  528. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  529. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  530. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  531. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  532. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  533. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  534. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  535. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  536. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  537. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  538. Head.Size = Head.Size*SIZE
  539. RootJoint.Parent = RootPart
  540. Neck.Parent = Torso
  541. RightShoulder.Parent = Torso
  542. LeftShoulder.Parent = Torso
  543. RightHip.Parent = Torso
  544. LeftHip.Parent = Torso
  545.  
  546. Humanoid.DisplayDistanceType = "None"
  547. local naeeym2 = IT("BillboardGui",Character)
  548. naeeym2.AlwaysOnTop = true
  549. naeeym2.Size = UDim2.new(5,35,2,15)
  550. naeeym2.StudsOffset = Vector3.new(0,2,0)
  551. naeeym2.MaxDistance = 75
  552. naeeym2.Adornee = Character.Head
  553. naeeym2.Name = "Name"
  554. naeeym2.PlayerToHideFrom = Player
  555. local tecks2 = IT("TextLabel",naeeym2)
  556. tecks2.BackgroundTransparency = 1
  557. tecks2.TextScaled = true
  558. tecks2.BorderSizePixel = 0
  559. tecks2.Text = "Pandora Fat"
  560. tecks2.Font = "Fantasy"
  561. tecks2.TextSize = 30
  562. tecks2.TextStrokeTransparency = 0
  563. tecks2.TextColor3 = C3(1,1,1)
  564. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  565. tecks2.Size = UDim2.new(1,0,0.5,0)
  566. tecks2.Parent = naeeym2
  567. local top = Instance.new("Shirt")
  568. top.ShirtTemplate = "rbxassetid://1533635803"
  569. top.Parent = Character
  570. top.Name = "Cloth"
  571. local bottom = Instance.new("Pants")
  572. bottom.PantsTemplate = "rbxassetid://1460022985"
  573. bottom.Parent = Character
  574. bottom.Name = "Cloth"
  575. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  576. PRT.Color = C3(0,0,0)
  577. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  578. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1.1,1,1)*SIZE, VT(0,0,0))
  579. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  580. PRT.Color = C3(1,1,1)
  581. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  582. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  583. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  584. PRT.Color = C3(159/255, 111/255, 183/255)
  585. MakeForm(PRT,"Ball")
  586. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  587. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  588. PRT.Color = C3(159/255, 111/255, 183/255)
  589. MakeForm(PRT,"Ball")
  590. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  591. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  592. PRT.Color = C3(159/255, 111/255, 183/255)
  593. MakeForm(PRT,"Ball")
  594. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  595. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  596. PRT.Color = C3(159/255, 111/255, 183/255)
  597. MakeForm(PRT,"Ball")
  598. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  599. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  600. PRT.Color = C3(159/255, 111/255, 183/255)
  601. MakeForm(PRT,"Ball")
  602. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  603. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  604. PRT.Color = C3(159/255, 111/255, 183/255)
  605. MakeForm(PRT,"Ball")
  606. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  607.  
  608. local LASTPART = Head
  609. for i = 1, 24 do
  610. local MATH = (1-(i/30))
  611. if LASTPART == Head then
  612. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  613. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  614. LASTPART = Horn
  615. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  616. else
  617. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  618. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  619. LASTPART = Horn
  620. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  621. end
  622. end
  623. local LASTPART = Head
  624. for i = 1, 24 do
  625. local MATH = (1-(i/30))
  626. if LASTPART == Head then
  627. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  628. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  629. LASTPART = Horn
  630. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  631. else
  632. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  633. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  634. LASTPART = Horn
  635. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  636. end
  637. end
  638. local LASTPART = Head
  639. for i = 1, 8 do
  640. local MATH = (1-(i/14))
  641. if LASTPART == Head then
  642. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  643. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  644. LASTPART = Horn
  645. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  646. else
  647. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  648. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  649. LASTPART = Horn
  650. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  651. end
  652. end
  653. local LASTPART = Head
  654. for i = 1, 8 do
  655. local MATH = (1-(i/14))
  656. if LASTPART == Head then
  657. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  658. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  659. LASTPART = Horn
  660. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  661. else
  662. local Horn = CreatePart(3, Character, "Glass", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  663. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  664. LASTPART = Horn
  665. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  666. end
  667. end
  668.  
  669.  
  670.  
  671. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  672. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  674. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  675. MakeForm(PRT,"Cyl")
  676. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  677. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.40*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  678. MakeForm(PRT,"Cyl")
  679. PRT.Color = C3(159/255, 111/255, 183/255)
  680. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  681. CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  682. MakeForm(RING,"Cyl")
  683. RING.Color = C3(0,0,0)
  684. for i = 1, 12 do
  685. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  686. PRT.Color = C3(0,0,0)
  687. local MSH = IT("BlockMesh",PRT)
  688. MSH.Scale = VT(0.6,1,1)
  689. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  690. end
  691. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  692. PRT.Color = C3(0,0,0)
  693. local MSH = IT("BlockMesh",PRT)
  694. MSH.Scale = VT(0.4,1,1)
  695. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  696. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  697. PRT.Color = C3(0,0,0)
  698. local MSH = IT("BlockMesh",PRT)
  699. MSH.Scale = VT(0.4,1,1)
  700. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftLeg, LeftLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  701. coroutine.resume(coroutine.create(function()
  702. while true do
  703. Swait()
  704. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  705. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  706. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  707. if CLOCKLOOP <= -150 then
  708. if VALUE1 == false then
  709. CLOCKLOOP = 0
  710. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1.2, SoundVolume = 20})
  711. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  712. ApplyAoE(HITPOS,10,15,45,75,false)
  713. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  714. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  715. if CLOCKTARGET ~= nil then
  716. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  717. if CLOCKTARGET.Torso ~= nil then
  718. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  719. end
  720. if CLOCKTARGET.Health == 0 then
  721. CLOCKTARGET = nil
  722. end
  723. end
  724. end
  725. end
  726. end
  727. end))
  728.  
  729. for _, c in pairs(Weapon:GetChildren()) do
  730. if c.ClassName == "Part" then
  731. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  732. end
  733. end
  734.  
  735. Neck.Name = "Weld"
  736. RootJoint.Name = "Weld"
  737. RightShoulder.Name = "Weld"
  738. LeftShoulder.Name = "Weld"
  739. RightHip.Name = "Weld"
  740. LeftHip.Name = "Weld"
  741.  
  742. local SKILLTEXTCOLOR = C3(0/255, 0/255, 0/255)
  743. local SKILLFONT = "Fantasy"
  744. local SKILLTEXTSIZE = 6.2
  745. local SKILLTEXTSIZE2 = 12
  746.  
  747.  
  748. Weapon.Parent = Character
  749. Humanoid.Parent = Character
  750.  
  751. Humanoid.Died:connect(function()
  752. for _, c in pairs(Character:GetChildren()) do
  753. if c:IsA("BasePart") then
  754. c.Anchored = true
  755. end
  756. end
  757. naeeym2:remove()
  758. ATTACK = true
  759. DEAD = true
  760. UNANCHOR = false
  761. Character.PrimaryPart = RootPart
  762. CreateSound(580288658, Effects, 3, 1, false)
  763. Humanoid:remove()
  764. for i = 1, 50 do
  765. wait()
  766. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  767. end
  768. UNANCHOR = true
  769. for _, c in pairs(Character:GetChildren()) do
  770. if c:IsA("BasePart") then
  771. c.CanCollide = true
  772. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  773. end
  774. end
  775. end)
  776.  
  777. local ATTACKS = {"Magic Missiles - Z","Times up - B","Chained Punch - C","Reeeee - V","Fat Box - X","TF - E","U Fet - F"}
  778.  
  779.  
  780.  
  781. for i = 1, #ATTACKS do
  782. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  783. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  784. SKILLTEXT.TextXAlignment = "Right"
  785. SKILLTEXT.Rotation = i*3
  786. end
  787. --//=================================\\
  788. --|| DAMAGING
  789. --\\=================================//
  790.  
  791. function ApplyDamage(Humanoid,Damage,TorsoPart)
  792. local defence = Instance.new("BoolValue",Humanoid.Parent)
  793. defence.Name = ("HitBy"..Player.Name)
  794. game:GetService("Debris"):AddItem(defence, 0.001)
  795. Damage = Damage * DAMAGEMULTIPLIER
  796. if Humanoid.Health ~= 0 then
  797. local CritChance = MRANDOM(1,100)
  798. if Damage > Humanoid.Health then
  799. Damage = math.ceil(Humanoid.Health)
  800. if Damage == 0 then
  801. Damage = 0.1
  802. end
  803. end
  804. Humanoid.Health = Humanoid.Health - Damage
  805. end
  806. end
  807.  
  808. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  809. local CHILDREN = workspace:GetDescendants()
  810. for index, CHILD in pairs(CHILDREN) do
  811. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  812. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  813. if HUM then
  814. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  815. if TORSO then
  816. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  817. if INSTAKILL == true then
  818. CHILD:BreakJoints()
  819. else
  820. local DMG = MRANDOM(MINDMG,MAXDMG)
  821. ApplyDamage(HUM,DMG,TORSO)
  822. end
  823. if FLING > 0 then
  824. for _, c in pairs(CHILD:GetChildren()) do
  825. if c:IsA("BasePart") then
  826. local bv = Instance.new("BodyVelocity")
  827. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  828. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  829. bv.Parent = c
  830. Debris:AddItem(bv,0.05)
  831. end
  832. end
  833. end
  834. end
  835. end
  836. end
  837. end
  838. end
  839. end
  840.  
  841. local EXPLOSION = IT("Explosion",nil)
  842. EXPLOSION.BlastPressure = 0
  843. function PUNCH(Fist)
  844. TOUCH = Fist.Touched:Connect(function(hit)
  845. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  846. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  847. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  848. if TORSO and HUM.Health > 0 then
  849. CreateSound(296102734,Fist,6,1,false)
  850. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  851. TORSO.Parent:BreakJoints()
  852. for _, c in pairs(TORSO.Parent:GetChildren()) do
  853. if c:IsA("BasePart") then
  854. local bv = Instance.new("BodyVelocity",c)
  855. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  856. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  857. Debris:AddItem(bv,0.05)
  858. end
  859. end
  860. local BOOM = EXPLOSION:Clone()
  861. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  862. BOOM.Parent = Character
  863. TOUCH:Disconnect()
  864. KILLCOUNT = KILLCOUNT + 1
  865. end
  866. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  867. hit:remove()
  868. CreateSound(296102734,Fist,6,1,false)
  869. local BOOM = EXPLOSION:Clone()
  870. BOOM.BlastPressure = 15
  871. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  872. BOOM.Parent = Character
  873. elseif hit.Anchored == false then
  874. CreateSound(296102734,Fist,6,1,false)
  875. local BOOM = EXPLOSION:Clone()
  876. BOOM.BlastPressure = 70
  877. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  878. BOOM.Parent = Character
  879. TOUCH:Disconnect()
  880. end
  881. end)
  882. return TOUCH
  883. end
  884.  
  885.  
  886. --//=================================\\
  887. --|| ATTACK FUNCTIONS AND STUFF
  888. --\\=================================//
  889.  
  890.  
  891. function Yeet()
  892. ATTACK = true
  893. Rooted = false
  894. if COMBO == 1 then
  895. COMBO = 2
  896. for i=0, 0.1, 0.1 / Animation_Speed do
  897. Swait()
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. end
  905. local FIST = PUNCH(LeftArm)
  906. for i=0, 0.15, 0.1 / Animation_Speed do
  907. Swait()
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. end
  915. FIST:Disconnect()
  916. else
  917. COMBO = 1
  918. for i=0, 0.1, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. end
  927. local FIST = PUNCH(RightArm)
  928. for i=0, 0.15, 0.1 / Animation_Speed do
  929. Swait()
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. end
  937. FIST:Disconnect()
  938. end
  939. ATTACK = false
  940. Rooted = false
  941. end
  942.  
  943.  
  944. function MagicMissiles()
  945. ATTACK = true
  946. Rooted = true
  947. local SELECTING = true
  948. local SPOTS = {}
  949. coroutine.resume(coroutine.create(function()
  950. local LOOP = 0
  951. repeat
  952. LOOP = LOOP + 1
  953. Swait()
  954. if LOOP >= 10 then
  955. LOOP = 0
  956. for i = 1, #SPOTS do
  957. if SPOTS[i] ~= nil then
  958. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  959. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  960. end
  961. end
  962. end
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. until SELECTING == false
  970. Rooted = false
  971. repeat
  972. LOOP = LOOP + 1
  973. Swait()
  974. if LOOP >= 10 then
  975. LOOP = 0
  976. for i = 1, #SPOTS do
  977. if SPOTS[i] ~= nil then
  978. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  979. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  980. end
  981. end
  982. end
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. until ATTACK == false
  990. end))
  991. repeat
  992. repeat Swait() until HOLD == true
  993. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  994. if DIST > 65 then
  995. DIST = 65
  996. end
  997. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  998. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  999. if HITFLOOR ~= nil then
  1000. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1001. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 106626233, SoundPitch = 1, SoundVolume = 6})
  1002. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1003. end
  1004. repeat Swait() until HOLD == false
  1005. until #SPOTS == 5
  1006. SELECTING = false
  1007. for i = 1, #SPOTS do
  1008. if SPOTS[i] ~= nil then
  1009. local POS = SPOTS[i]
  1010. coroutine.resume(coroutine.create(function()
  1011. local MISSILE = IT("Model",Effects)
  1012. MISSILE.Name = "Missile"
  1013. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1014. MakeForm(BASEPART,"Cyl")
  1015. MISSILE.PrimaryPart = BASEPART
  1016. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1017. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1018. MakeForm(HEAD,"Ball")
  1019. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1020. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1021. MakeForm(TAIL,"Cyl")
  1022. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1023. for i = 1, 10 do
  1024. Swait()
  1025. for _, c in pairs(MISSILE:GetChildren()) do
  1026. if c.ClassName == "Part" then
  1027. c.Transparency = c.Transparency - 1/10
  1028. end
  1029. end
  1030. end
  1031. for i = 1, 15*1.5 do
  1032. Swait()
  1033. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1034. end
  1035. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1036. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1037. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 367503247, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1038. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1039. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1040. MISSILE:remove()
  1041. end))
  1042. end
  1043. end
  1044. wait(0.6)
  1045. ATTACK = false
  1046. Rooted = false
  1047. end
  1048.  
  1049. function TimesUp()
  1050. CLOCKTARGET = nil
  1051. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1052. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1053. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1054. if TORSO then
  1055. ATTACK = true
  1056. Rooted = false
  1057. coroutine.resume(coroutine.create(function()
  1058. repeat
  1059. Swait()
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. until ATTACK == false
  1067. end))
  1068. if Effects:FindFirstChild("NeonDoll") then
  1069. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1070. end
  1071. wait(0.5)
  1072. local FAKECHARACTER = IT("Model",Effects)
  1073. FAKECHARACTER.Name = "NeonDoll"
  1074. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1075. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1076. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1077. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1078. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1079. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1080. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1081. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1082. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1083. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1084. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1085. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1086. CreateSound(367503247, TORS, 5, 0.4, false)
  1087. for i = 1, 150 do
  1088. Swait()
  1089. CLOCKSPEED = 6
  1090. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1091. if c.ClassName == "Part" then
  1092. c.Transparency = c.Transparency - 0.5/150
  1093. end
  1094. end
  1095. end
  1096. CLOCKTARGET = HUM
  1097. coroutine.resume(coroutine.create(function()
  1098. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1099. for i = 1, 25 do
  1100. Swait()
  1101. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1102. if c.ClassName == "Part" then
  1103. c.Transparency = c.Transparency + 0.5/25
  1104. end
  1105. end
  1106. end
  1107. CLOCKSPEED = 1
  1108. FAKECHARACTER:remove()
  1109. end))
  1110. wait(0.5)
  1111. ATTACK = false
  1112. Rooted = false
  1113. end
  1114. end
  1115. end
  1116.  
  1117. function ChainPunch()
  1118. ATTACK = true
  1119. Rooted = false
  1120. local GYRO = IT("BodyGyro",RootPart)
  1121. GYRO.D = 25
  1122. GYRO.P = 2000
  1123. GYRO.MaxTorque = VT(0,40000,0)
  1124. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1125. repeat
  1126. Swait()
  1127. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. until HOLD == true
  1135. local POS = Mouse.Hit.p
  1136. local CHAINS = false
  1137. local CHAINLINKS = {}
  1138. local A = IT("Attachment",RightArm)
  1139. A.Position = VT(1,-1,0)*SIZE
  1140. A.Orientation = VT(-90, -89.982, 0)
  1141. local B = IT("Attachment",RightArm)
  1142. B.Position = VT(-1,-1,0)*SIZE
  1143. B.Orientation = VT(-90, 89.988, 0)
  1144. local C = IT("Attachment",RightArm)
  1145. C.Position = VT(0.5,-1.3,0)*SIZE
  1146. C.Orientation = VT(-90, -89.982, 0)
  1147. local D = IT("Attachment",RightArm)
  1148. D.Position = VT(-0.5,-1.3,0)*SIZE
  1149. D.Orientation = VT(-90, 89.988, 0)
  1150. local LIGHT = IT("Attachment",RightArm)
  1151. LIGHT.Position = VT(0,-1,0)*SIZE
  1152. local LIGHT2 = IT("PointLight",LIGHT)
  1153. LIGHT2.Range = 7
  1154. LIGHT2.Brightness = 5
  1155. LIGHT2.Color = SKILLTEXTCOLOR
  1156. for i = 1, 2 do
  1157. local TWIST = -2
  1158. local START = A
  1159. local END = B
  1160. if i == 1 then
  1161. START = B
  1162. END = A
  1163. end
  1164. local ChainLink = IT("Beam",Torso)
  1165. ChainLink.Texture = "rbxassetid://73042633"
  1166. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1167. ChainLink.TextureSpeed = 1
  1168. ChainLink.Width0 = 1
  1169. ChainLink.Width1 = 1
  1170. ChainLink.TextureLength = 2.5
  1171. ChainLink.Attachment0 = START
  1172. ChainLink.Attachment1 = END
  1173. ChainLink.CurveSize0 = TWIST
  1174. ChainLink.CurveSize1 = TWIST
  1175. --ChainLink.FaceCamera = true
  1176. ChainLink.Segments = 45
  1177. ChainLink.Transparency = NumberSequence.new(1)
  1178. table.insert(CHAINLINKS,ChainLink)
  1179. end
  1180. for i = 1, 2 do
  1181. local TWIST = -1
  1182. local START = C
  1183. local END = D
  1184. if i == 1 then
  1185. START = D
  1186. END = C
  1187. end
  1188. local ChainLink = IT("Beam",Torso)
  1189. ChainLink.Texture = "rbxassetid://73042633"
  1190. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1191. ChainLink.TextureSpeed = 1
  1192. ChainLink.Width0 = 1
  1193. ChainLink.Width1 = 1
  1194. ChainLink.TextureLength = 5
  1195. ChainLink.Attachment0 = START
  1196. ChainLink.Attachment1 = END
  1197. ChainLink.CurveSize0 = TWIST
  1198. ChainLink.CurveSize1 = TWIST
  1199. --ChainLink.FaceCamera = true
  1200. ChainLink.Segments = 25
  1201. ChainLink.LightEmission = 0.5
  1202. ChainLink.Transparency = NumberSequence.new(1)
  1203. table.insert(CHAINLINKS,ChainLink)
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. repeat
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. until CHAINS == true
  1215. repeat
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(3.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. until ATTACK == false
  1224. for e = 1, 15 do
  1225. Swait()
  1226. for i = 1, #CHAINLINKS do
  1227. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1228. end
  1229. end
  1230. A:remove()
  1231. B:remove()
  1232. C:remove()
  1233. D:remove()
  1234. end))
  1235. CreateSound(233856115, RightArm, 5, 1.2, false)
  1236. for e = 1, 15 do
  1237. Swait()
  1238. for i = 1, #CHAINLINKS do
  1239. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1240. end
  1241. end
  1242. CHAINS = true
  1243. Rooted = true
  1244. wait(0.25)
  1245. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1246. FIST.Color = C3(1, 215/255, 1)
  1247. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1248. local LIGHT3 = IT("PointLight",FIST)
  1249. LIGHT3.Range = 7
  1250. LIGHT3.Brightness = 5
  1251. LIGHT3.Color = SKILLTEXTCOLOR
  1252. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(20,20,20), VT(0,0,0))
  1253. local FISTA = IT("Attachment",FIST)
  1254. FISTA.Position = VT(0.062, 0.977, 0)
  1255. local ChainLink = IT("Beam",Torso)
  1256. ChainLink.Texture = "rbxassetid://73042633"
  1257. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1258. ChainLink.TextureSpeed = 0
  1259. ChainLink.Width0 = 3
  1260. ChainLink.Width1 = 3
  1261. ChainLink.TextureLength = 12
  1262. ChainLink.Attachment0 = LIGHT
  1263. ChainLink.Attachment1 = FISTA
  1264. ChainLink.FaceCamera = true
  1265. ChainLink.Segments = 45
  1266. ChainLink.LightEmission = 0.5
  1267. ChainLink.Transparency = NumberSequence.new(0.25)
  1268. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1269. for i = 1, 85 do
  1270. Swait()
  1271. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1272. ChainLink.TextureLength = 12+(i*2)
  1273. ApplyAoE(FIST.Position,10,15,25,100,false)
  1274. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1275. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1276. if HITFLOOR ~= nil then
  1277. HITFLOOR:BreakJoints()
  1278. coroutine.resume(coroutine.create(function()
  1279. for i = 1, 15 do
  1280. Swait()
  1281. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1282. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1283. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1284. end
  1285. end))
  1286. break
  1287. end
  1288. end
  1289. coroutine.resume(coroutine.create(function()
  1290. for i = 1, 50 do
  1291. Swait()
  1292. FIST.Transparency = FIST.Transparency + 0.5/50
  1293. LIGHT3.Range = LIGHT3.Range - 7/50
  1294. end
  1295. FIST:remove()
  1296. end))
  1297. LIGHT:remove()
  1298. GYRO:remove()
  1299. ATTACK = false
  1300. Rooted = false
  1301. end
  1302.  
  1303. function WarpMeteor()
  1304. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1305. if DIST > 190 then
  1306. DIST = 190
  1307. end
  1308. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1309. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1310. if HITFLOOR then
  1311. local POS = HITPOS
  1312. ATTACK = true
  1313. Rooted = true
  1314. local WARPED = false
  1315. local SMASHED = false
  1316. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1317. coroutine.resume(coroutine.create(function()
  1318. repeat
  1319. Swait()
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. until WARPED == true
  1327. repeat
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. until SMASHED == true
  1336. repeat
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. until ATTACK == false
  1345. end))
  1346. VALUE1 = true
  1347. CreateSound(417452010, Torso, 60, 1, false)
  1348. for i = 1, 25 do
  1349. Swait()
  1350. for _, c in pairs(Character:GetChildren()) do
  1351. if c.ClassName == "Part" then
  1352. c.Transparency = c.Transparency + 1/25
  1353. end
  1354. end
  1355. for _, c in pairs(Weapon:GetChildren()) do
  1356. if c.ClassName == "Part" then
  1357. c.Transparency = c.Transparency + 1/25
  1358. end
  1359. end
  1360. end
  1361. UNANCHOR = false
  1362. RootPart.Anchored = true
  1363. RootPart.Velocity = VT(0,0,0)
  1364. local ROOTPOS = RootPart.Position
  1365. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1366. WARPED = true
  1367. for i = 1, 25 do
  1368. Swait()
  1369. for _, c in pairs(Character:GetChildren()) do
  1370. if c.ClassName == "Part" then
  1371. c.Transparency = c.Transparency - 1/25
  1372. end
  1373. end
  1374. for _, c in pairs(Weapon:GetChildren()) do
  1375. if c.ClassName == "Part" then
  1376. c.Transparency = c.Transparency - 1/25
  1377. end
  1378. end
  1379. end
  1380. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1381. SHELL.CFrame = RootPart.CFrame
  1382. MakeForm(SHELL,"Ball")
  1383. CreateSound(402981977, SHELL, 5, 1.6, false)
  1384. for i = 1, 10 do
  1385. Swait()
  1386. SHELL.Transparency = SHELL.Transparency - 1/10
  1387. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1388. end
  1389. for i = 1, math.ceil(75/2) do
  1390. Swait()
  1391. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1392. SHELL.CFrame = CF(RootPart.Position)
  1393. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1394. end
  1395. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1396. SHELL.CFrame = CF(RootPart.Position)
  1397. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 187137543, SoundPitch = 0.75, SoundVolume = 40})
  1398. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1399. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1400. for i = 1, 5 do
  1401. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1402. end
  1403. CamShake(7,8)
  1404. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1405. local SKILLTEXT = CreateLabel(SKILLFRAME, "!YOU F#T!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1406. coroutine.resume(coroutine.create(function()
  1407. CreateSound(743521450,Cam,5,0.6,false)
  1408. for E = 1, 75 do
  1409. Swait()
  1410. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1411. end
  1412. wait(4)
  1413. for E = 1, 25 do
  1414. Swait()
  1415. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1416. end
  1417. SKILLFRAME:Remove()
  1418. end))
  1419. SHELL:remove()
  1420. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1421. SMASHED = true
  1422. wait(1)
  1423. VALUE1 = false
  1424. UNANCHOR = true
  1425. ATTACK = false
  1426. Rooted = false
  1427. end
  1428. end
  1429.  
  1430. function PandorasBox()
  1431. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Weapon)
  1432. if HITFLOOR ~= nil then
  1433. ATTACK = true
  1434. Rooted = true
  1435. local RINGSPIN = true
  1436. local CONSTRUCTING = true
  1437. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1438. RING.Color = C3(0,0,0)
  1439. MakeForm(RING,"Cyl")
  1440. RING.CFrame = CF(HITPOS)
  1441. CreateSound(402981977, RING, 5, 1.2, false)
  1442. coroutine.resume(coroutine.create(function()
  1443. repeat
  1444. Swait()
  1445. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.80*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. until CONSTRUCTING == false
  1453. repeat
  1454. Swait()
  1455. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1456. until RINGSPIN == false
  1457. for i = 1, 25 do
  1458. Swait()
  1459. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1460. RING.Size = RING.Size - VT(0.15,0,0.15)
  1461. --DECAL.Transparency = DECAL.Transparency + 1/25
  1462. RING.Transparency = RING.Transparency + 1/25
  1463. end
  1464. RING:remove()
  1465. end))
  1466. for i = 1, 15 do
  1467. Swait()
  1468. RING.Size = RING.Size + VT(0.75,0,0.75)
  1469. RING.Transparency = RING.Transparency - 1/15
  1470. end
  1471. local BOXSPIN = true
  1472. local PANDORASBOX = IT("Model",Effects)
  1473. PANDORASBOX.Name = "Pandora's Box"
  1474. local BOX = IT("Model",PANDORASBOX)
  1475. BOX.Name = "Body"
  1476. local LID = IT("Model",PANDORASBOX)
  1477. LID.Name = "Lid"
  1478. --BUILDING THE BOX--
  1479. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(3,1.8,2))
  1480. BASE.Color = C3(0,0,0)
  1481. PANDORASBOX.PrimaryPart = BASE
  1482. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1483. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1484. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1485. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1486. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1487. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1488. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1489. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,1.9,0.2))
  1490. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1491. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1492. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1493. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1494. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1495. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1496. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1497. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1498. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1499. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1500. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1501. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,0.2))
  1502. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1503. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1504. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1505. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(3,0.2,2.1))
  1506. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1507. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1508. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1509. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,0.1))
  1510. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1511. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1512. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1513. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,1.9,2.1))
  1514. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1515. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(3,0.1,2.1))
  1516. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1517. -------------
  1518. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1519. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1520. LID.PrimaryPart = LIDPART
  1521. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1522. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1523. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1524. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1525. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1526. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1527. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1528. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1529. local DECAL = IT("Decal",LIDPART)
  1530. DECAL.Face = "Top"
  1531. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1532. DECAL.Color3 = C3(0,0,0)
  1533. --BUILDING THE BOX--
  1534. coroutine.resume(coroutine.create(function()
  1535. repeat
  1536. Swait()
  1537. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1538. until BOXSPIN == false
  1539. end))
  1540. for i = 1, 25 do
  1541. Swait()
  1542. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1543. end
  1544. wait(0.5)
  1545. BOXSPIN = false
  1546. CONSTRUCTING = false
  1547. coroutine.resume(coroutine.create(function()
  1548. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1549. --[[for i = 1, 45 do
  1550. Swait()
  1551. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1552. end-
  1553. LID:remove()]]--
  1554. for _, c in pairs(LID:GetChildren()) do
  1555. if c.ClassName == "Part" then
  1556. c.Anchored = false
  1557. c.CanCollide = true
  1558. if c ~= LIDPART then
  1559. weldBetween(LIDPART,c)
  1560. end
  1561. end
  1562. end
  1563. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1564. Debris:AddItem(LID,15)
  1565. wait(0.5)
  1566. local RANDOMEFFECT = MRANDOM(1,4)
  1567. if RANDOMEFFECT == 1 then
  1568. for i = 1, 45 do
  1569. wait((2-(i/15))/15)
  1570. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1571. end
  1572. wait(1)
  1573. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 106626233, SoundPitch = 0.75, SoundVolume = 6})
  1574. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1575. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1576. for i = 1, 5 do
  1577. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1578. end
  1579. ApplyAoE(BASE.Position,50,1,200,375,false)
  1580. ApplyAoE(BASE.Position,250,35,75,175,false)
  1581. elseif RANDOMEFFECT == 2 then
  1582. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1583. FIELD.CFrame = BASE.CFrame
  1584. MakeForm(FIELD,"Ball")
  1585. for i = 1, 50 do
  1586. Swait()
  1587. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1588. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1589. end
  1590. wait(0.2)
  1591. local LOOP = CreateSound(1661848335, FIELD, 0, 1, true)
  1592. coroutine.resume(coroutine.create(function()
  1593. for i = 1, 75 do
  1594. Swait()
  1595. LOOP.Volume = LOOP.Volume + 10/75
  1596. LOOP.Parent = FIELD
  1597. local CHILDREN = workspace:GetDescendants()
  1598. for index, CHILD in pairs(CHILDREN) do
  1599. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1600. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1601. if HUM then
  1602. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1603. if TORSO then
  1604. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1605. HUM.Health = HUM.Health - 0.1
  1606. TORSO.Velocity = VT(0,5,0)
  1607. HUM.PlatformStand = true
  1608. if TORSO.RotVelocity.Magnitude < 15 then
  1609. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. FIELD.Size = FIELD.Size + VT(3,3,3)
  1617. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1618. end
  1619. for i = 1, 500 do
  1620. Swait()
  1621. LOOP.Parent = FIELD
  1622. local CHILDREN = workspace:GetDescendants()
  1623. for index, CHILD in pairs(CHILDREN) do
  1624. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1625. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1626. if HUM then
  1627. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1628. if TORSO then
  1629. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1630. TORSO.Velocity = VT(0,5,0)
  1631. HUM.Health = HUM.Health - 0.1
  1632. HUM.PlatformStand = true
  1633. if TORSO.RotVelocity.Magnitude < 15 then
  1634. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1635. end
  1636. end
  1637. end
  1638. end
  1639. end
  1640. end
  1641. end
  1642. for i = 1, 25 do
  1643. Swait()
  1644. LOOP.Volume = LOOP.Volume + 10/25
  1645. LOOP.Parent = FIELD
  1646. local CHILDREN = workspace:GetDescendants()
  1647. for index, CHILD in pairs(CHILDREN) do
  1648. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1649. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1650. if HUM then
  1651. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1652. if TORSO then
  1653. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1654. TORSO.Velocity = VT(0,5,0)
  1655. HUM.Health = HUM.Health - 0.1
  1656. HUM.PlatformStand = false
  1657. if TORSO.RotVelocity.Magnitude < 15 then
  1658. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1659. end
  1660. end
  1661. end
  1662. end
  1663. end
  1664. end
  1665. FIELD.Size = FIELD.Size - VT(3,3,3)
  1666. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1667. end
  1668. FIELD:remove()
  1669. end))
  1670. elseif RANDOMEFFECT == 3 then
  1671. for i = 1, 10 do
  1672. wait(0.15)
  1673. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1661848335, SoundPitch = 0.8, SoundVolume = 60})
  1674. coroutine.resume(coroutine.create(function()
  1675. local MINION = CLONE:Clone()
  1676. MINION.Parent = Effects
  1677. MINION.Name = "Shadow"
  1678. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1679. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1680. for _, c in pairs(MINION:GetChildren()) do
  1681. if c.ClassName == "Part" then
  1682. c.Material = "Neon"
  1683. c.Color = C3(159/255, 111/255, 183/255)
  1684. c.Transparency = 0
  1685. if c.Name == "Head" then
  1686. c:ClearAllChildren()
  1687. local MSH = IT("BlockMesh",c)
  1688. MSH.Scale = VT(20,2,2)
  1689. end
  1690. end
  1691. end
  1692. local TORSO = MINION.Torso
  1693. local HUMAN = MINION.Humanoid
  1694. HUMAN.WalkSpeed = 80
  1695. HUMAN.MaxHealth = math.huge
  1696. HUMAN.Health = math.huge
  1697. HUMAN.DisplayDistanceType = "None"
  1698. HUMAN.Died:connect(function()
  1699.  
  1700. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1701. end)
  1702. wait(1)
  1703. local findNearestTorso = function(POS)
  1704. local list = game.Workspace:GetDescendants()
  1705. local torso = nil
  1706. local dist = 500
  1707. local temp = nil
  1708. local human = nil
  1709. local temp2 = nil
  1710. for x = 1, #list do
  1711. temp2 = list[x]
  1712. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1713. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1714. human = temp2:findFirstChildOfClass("Humanoid")
  1715. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1716. if (temp.Position - POS).magnitude < dist then
  1717. torso = temp
  1718. dist = (temp.Position - POS).magnitude
  1719. end
  1720. end
  1721. end
  1722. end
  1723. return torso, dist
  1724. end
  1725. for i = 1, 40 do
  1726. if HUMAN.Health == 0 then
  1727. break
  1728. end
  1729. wait(0.3)
  1730. local target,dist= findNearestTorso(TORSO.Position)
  1731. if target then
  1732. HUMAN:MoveTo(target.Position)
  1733. if dist < 25 then
  1734. CreateSound(348663022, TORSO, 10, 1, true)
  1735. wait(2)
  1736. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1737. --ANIM:Play()
  1738. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1739. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1740. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 106626233, SoundPitch = 0.8, SoundVolume = 10})
  1741. for i = 1, 5 do
  1742. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1743. end
  1744. break
  1745. end
  1746. end
  1747. end
  1748. MINION:remove()
  1749. end))
  1750. end
  1751. elseif RANDOMEFFECT == 4 then
  1752. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1753. FIELD.Color = C3(0,0,0)
  1754. FIELD.CFrame = BASE.CFrame
  1755. MakeForm(FIELD,"Ball")
  1756. FIELD.CanCollide = true
  1757. for i = 1, 50 do
  1758. Swait()
  1759. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1760. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1761. end
  1762. wait(0.2)
  1763. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1764. coroutine.resume(coroutine.create(function()
  1765. local E = 0
  1766. for i = 1, 75 do
  1767. E = E + 1
  1768. Swait()
  1769. if E >= 35 then
  1770. E = 0
  1771. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1772. end
  1773. LOOP.Volume = LOOP.Volume + 10/75
  1774. LOOP.Parent = FIELD
  1775. local CHILDREN = workspace:GetDescendants()
  1776. for index, CHILD in pairs(CHILDREN) do
  1777. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1778. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1779. if HUM then
  1780. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1781. if TORSO then
  1782. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1783. for _, c in pairs(CHILD:GetChildren()) do
  1784. if c:IsA("BasePart") then
  1785. local bv = Instance.new("BodyVelocity")
  1786. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1787. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1788. bv.Parent = c
  1789. Debris:AddItem(bv,0.05)
  1790. end
  1791. end
  1792. HUM.Health = HUM.Health - 0.3
  1793. end
  1794. end
  1795. end
  1796. end
  1797. end
  1798. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1799. end
  1800. for i = 1, 180 do
  1801. E = E + 1
  1802. Swait()
  1803. if E >= 35 then
  1804. E = 0
  1805. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1806. end
  1807. LOOP.Parent = FIELD
  1808. local CHILDREN = workspace:GetDescendants()
  1809. for index, CHILD in pairs(CHILDREN) do
  1810. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1811. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1812. if HUM then
  1813. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1814. if TORSO then
  1815. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1816. for _, c in pairs(CHILD:GetChildren()) do
  1817. if c:IsA("BasePart") then
  1818. local bv = Instance.new("BodyVelocity")
  1819. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1820. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1821. bv.Parent = c
  1822. Debris:AddItem(bv,0.05)
  1823. end
  1824. end
  1825. HUM.Health = HUM.Health - 0.3
  1826. end
  1827. end
  1828. end
  1829. end
  1830. end
  1831. end
  1832. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1833. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 1035287981, SoundPitch = 1, SoundVolume = 6})
  1834. for i = 1, 5 do
  1835. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1836. end
  1837. FIELD:remove()
  1838. end))
  1839. elseif RANDOMEFFECT == 5 then
  1840. end
  1841. wait(0.5)
  1842. for i = 1, 25 do
  1843. Swait()
  1844. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1845. end
  1846. PANDORASBOX:remove()
  1847. RINGSPIN = false
  1848. end))
  1849. ATTACK = false
  1850. Rooted = false
  1851. end
  1852. end
  1853.  
  1854. function Taunt()
  1855. ATTACK = true
  1856. local LAUGH = nil
  1857. coroutine.resume(coroutine.create(function()
  1858. repeat
  1859. Swait()
  1860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 7 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1864. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. until LAUGH ~= nil
  1867. repeat
  1868. Swait()
  1869. LAUGH.Parent = Head
  1870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.49 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 3 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1874. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. until LAUGH.Playing == false
  1877. ATTACK = false
  1878. end))
  1879. wait(0.1)
  1880. LAUGH = CreateSound(1543318456, Head, 10, 2, false)
  1881. end
  1882.  
  1883. function ORAORA()
  1884. ATTACK = true
  1885. Rooted = false
  1886. ORA:Play()
  1887. sick.Volume = 0
  1888. for _, c in pairs(Character:GetChildren()) do
  1889. if c:FindFirstChild("face") then
  1890. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1891. end
  1892. end
  1893. repeat
  1894. if COMBO == 1 then
  1895. COMBO = 2
  1896. for i=0, 0.03, 0.15 / Animation_Speed do
  1897. Swait()
  1898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1904. end
  1905. local FIST = PUNCH(LeftArm)
  1906. for i=0, 0.03, 0.15 / Animation_Speed do
  1907. Swait()
  1908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1914. end
  1915. FIST:Disconnect()
  1916. else
  1917. COMBO = 1
  1918. for i=0, 0.03, 0.15 / Animation_Speed do
  1919. Swait()
  1920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1924. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1926. end
  1927. local FIST = PUNCH(RightArm)
  1928. for i=0, 0.03, 0.15 / Animation_Speed do
  1929. Swait()
  1930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1936. end
  1937. FIST:Disconnect()
  1938. end
  1939. until ORA.Playing == false
  1940. for _, c in pairs(Character:GetChildren()) do
  1941. if c:FindFirstChild("face") then
  1942. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1943. end
  1944. end
  1945. sick.Volume = 2.5
  1946. ATTACK = false
  1947. Rooted = false
  1948. end
  1949.  
  1950. function kICKS()
  1951. ATTACK = true
  1952. Rooted = false
  1953. muda:Play()
  1954. local KICK = PUNCH(LeftLeg)
  1955. local KICK2 = PUNCH(RightLeg)
  1956. for i=0, 9, 0.1 / Animation_Speed do
  1957. Swait()
  1958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  1961. end
  1962. KICK:Disconnect()
  1963. KICK2:Disconnect()
  1964. muda:Stop()
  1965. ATTACK = false
  1966. Rooted = false
  1967. end
  1968.  
  1969. --//=================================\\
  1970. --|| ASSIGN THINGS TO KEYS
  1971. --\\=================================//
  1972. function MouseDown(Mouse)
  1973. HOLD = true
  1974. if ATTACK == false then
  1975. end
  1976. end
  1977.  
  1978. Mouse.Button1Down:connect(function(NEWKEY)
  1979. if ATTACK == false then
  1980. Yeet()
  1981. end
  1982. end)
  1983.  
  1984. function MouseUp(Mouse)
  1985. HOLD = false
  1986. end
  1987.  
  1988. function KeyDown(Key)
  1989. KEYHOLD = true
  1990. if Key == "z" and ATTACK == false then
  1991. MagicMissiles()
  1992. end
  1993.  
  1994. if Key == "b" and ATTACK == false then
  1995. TimesUp()
  1996. end
  1997.  
  1998. if Key == "f" and ATTACK == false then
  1999. kICKS()
  2000. end
  2001.  
  2002. if Key == "c" and ATTACK == false then
  2003. ChainPunch()
  2004. end
  2005.  
  2006. if Key == "v" and ATTACK == false then
  2007. WarpMeteor()
  2008. end
  2009.  
  2010. if Key == "x" and ATTACK == false then
  2011. PandorasBox()
  2012. end
  2013.  
  2014. if Key == "e" and ATTACK == false then
  2015. ORAORA()
  2016. end
  2017.  
  2018. if Key == "t" and ATTACK == false then
  2019. Taunt()
  2020. end
  2021. end
  2022.  
  2023. function KeyUp(Key)
  2024. KEYHOLD = false
  2025. end
  2026.  
  2027. Mouse.Button1Down:connect(function(NEWKEY)
  2028. MouseDown(NEWKEY)
  2029. end)
  2030. Mouse.Button1Up:connect(function(NEWKEY)
  2031. MouseUp(NEWKEY)
  2032. end)
  2033. Mouse.KeyDown:connect(function(NEWKEY)
  2034. KeyDown(NEWKEY)
  2035. end)
  2036. Mouse.KeyUp:connect(function(NEWKEY)
  2037. KeyUp(NEWKEY)
  2038. end)
  2039.  
  2040. --//=================================\\
  2041. --\\=================================//
  2042.  
  2043.  
  2044. function unanchor()
  2045. if UNANCHOR == true then
  2046. RootPart.Anchored = false
  2047. end
  2048. g = Character:GetChildren()
  2049. for i = 1, #g do
  2050. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2051. g[i].Anchored = false
  2052. end
  2053. end
  2054. g = Weapon:GetChildren()
  2055. for i = 1, #g do
  2056. if g[i].ClassName == "Part" then
  2057. g[i].Anchored = false
  2058. end
  2059. end
  2060. end
  2061.  
  2062.  
  2063. --//=================================\\
  2064. --|| WRAP THE WHOLE SCRIPT UP
  2065. --\\=================================//
  2066. local FF = IT("ForceField",Character)
  2067. FF.Visible = false
  2068.  
  2069. Humanoid.Changed:connect(function(Jump)
  2070. if Jump == "Jump" and (Disable_Jump == true) then
  2071. Humanoid.Jump = false
  2072. end
  2073. end)
  2074.  
  2075. while true do
  2076. Swait()
  2077. script.Parent = WEAPONGUI
  2078. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2079. v:Stop();
  2080. end
  2081. ANIMATE.Parent = nil
  2082. SINE = SINE + CHANGE*1.5
  2083. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2084. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2085. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2086. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2087. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2088. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -1.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2089. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2090. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2091. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2092. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2093. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2094. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. end
  2098. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2099. ANIM = "Jump"
  2100. if ATTACK == false then
  2101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 4 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2107. end
  2108. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2109. ANIM = "Fall"
  2110. if ATTACK == false then
  2111. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2117. end
  2118. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2119. ANIM = "Idle"
  2120. if ATTACK == false then
  2121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0- 0.09 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.50*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127. end
  2128. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2129. ANIM = "Walk"
  2130. if ATTACK == false then
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.49 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2137. end
  2138. end
  2139. unanchor()
  2140. Humanoid.MaxHealth = "inf"
  2141. Humanoid.Health = "inf"
  2142. if Rooted == false then
  2143. Disable_Jump = false
  2144. Humanoid.WalkSpeed = Speed
  2145. elseif Rooted == true then
  2146. Disable_Jump = true
  2147. Humanoid.WalkSpeed = 0
  2148. end
  2149. for _, c in pairs(Character:GetChildren()) do
  2150. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2151. c.Material = "Fabric"
  2152. if c:FindFirstChildOfClass("ParticleEmitter") then
  2153. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2154. end
  2155. if c ~= Head then
  2156. c.Color = C3(0,0,0)
  2157. else
  2158. c.Color = C3(1,1,1)
  2159. end
  2160. if c == Head then
  2161. if c:FindFirstChild("face") then
  2162. c.face:remove()
  2163. end
  2164. end
  2165. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2166. c:remove()
  2167. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2168. c:remove()
  2169. end
  2170. end
  2171. sick.SoundId = "rbxassetid://"..SONG
  2172. sick.Looped = true
  2173. sick.Pitch = 1
  2174. sick.Volume = 5
  2175. sick.Parent = Torso
  2176. sick:Resume()
  2177. --sick.Playing = false
  2178. Humanoid.Name = "Pandora = "..Player.Name
  2179. end
  2180.  
  2181. --//=================================\\
  2182. --\\=================================//
  2183.  
  2184.  
  2185.  
  2186.  
  2187.  
  2188. --//====================================================\\--
  2189. --|| END OF SCRIPT
  2190. --\\====================================================//--
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