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ThePowerOfShrooms

GM application

Aug 4th, 2017
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  1. Mafia experience: been partaking ever since I joined, was a mere beginner first, and figured out how the wind blows around M33. I was around at Gohan’s forum and shortly before the hiatus, I joined 8flight’s discord server and recently had my first hosting.
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  3. Balancing stuff:
  4. > the ratio of mafias to town should be usually around 3½, provided mafia and town specials have about the same share of firepower.
  5. > TPs need a really big amount of firepower, usually including night-immunity. The more players overall, the more power required. They also shouldn’t be idiotproofly exposed via inspection (requiring e.g. millwright or green cardflip).
  6. > there should be at most ~40% blues compared to vanillas. Any town killing role should have a limitation or penalty upon killing an inno (but nothing more than red cardflip or one-time disabling).
  7. > there should usually exist something that prevents the cheap direct forming of a town alliance. If it’s easy to make an alliance (e.g. having a night-immune blue or doublevoter), the enemies should be a little stronger in reward. Preferably, night-immune townies should cardflip red/orange at the same time.
  8. > silencers for the mafia are bearable but not recommendable; they’re quite strong and provide a frustrating experience for the silenced.
  9. > obvious no-no’s are uniquely named roles (M37), overpowered items like self-heal or inspection (M23), or blues that can heal each other infinitely, etc etc.
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  11. Implementation suggestions:
  12. > a beginner’s guide should be developped (I started one myself once ago but it hasn’t left the alpha stages thus far), as well as a rough punishment scheme (alongside the general planned revisement of the rules).
  13. > instas are a critical thing imo. As long as the accused has room to defend themselves, the day should last on or the limit should be increased to 75%. The current insta regulation doesn't deter people from quick mass voting and hotheaded decisions.
  14. > seeing how mandatory voting on D1 has done more harm than good, this should be lifted (while all further days should keep it). At the same time it should be enforced that D1 is still used for gathering leads or strategizing alliances etc.
  15. > there's also 8flight's suggestion that someone needs at least 2 votes to get lynched.
  16. > Alive roles should be introduced on discord, suggesting to e.g. split the mafia channel into a game channel (only for alive players) and an off-game channel (game concepts etc).
  17. > there should be less restrictions for hosting mystery games, or there could be regular gimmick games (either way, I’d like to see some mystery or faction game once in a while). A single GM should take a look at a mystery game no matter what.
  18. > all players, including deads, should be allowed to report an inactive player or an overall inactive town (M36) to the GMs so they make an activity call, making it less likely to have a frustrating ending.
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  20. Own USP / Moderation style:
  21. The following sums up the kind of behaviour that are worth to pay extra attention for, apart from everything already covered by the current rules.
  22. > trigger-happiness and exaggerative freaking out over someone's playing or behaviour
  23. > slinging shit from the past, bringing up past happenings out of nowhere; resentfulness and defamation against some players only for what they’ve done a couple of games ago.
  24. > gawking and sensation mongering by unaffected people making hurtful remarks or begging for a ruckus.
  25. > cliqueyness, bullying, pestering, barbaric rampaging, bloodthirst, all of which is covered by the first forum rule.
  26. This should be clamped down, but not with overly authoritarian and excessive means. According to general guidelines of moderation, any potential of aggression should be handled first by objective and straightforward mediating.
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