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- float fov = math::get_fov(engine_angles, math::calculate_angle(g_ctx.m_local - > get_eye_pos(), location));
- if (fov > 30. f) {
- QAngle LastAngle;
- math::vector_angles(g_ctx.get_command() - > m_viewangles, LastAngle);
- QAngle NewAngle;
- math::vector_angles(g_ctx.get_command() - > m_viewangles, NewAngle);
- QAngle Delta = LastAngle - NewAngle;
- Vector ang;
- math::angle_vectors(Delta, ang);
- g_csgo.m_engine() - > SetViewAngles(ang);
- }
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