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Dec 26th, 2018
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  1. float fov = math::get_fov(engine_angles, math::calculate_angle(g_ctx.m_local - > get_eye_pos(), location));
  2. if (fov > 30. f) {
  3. QAngle LastAngle;
  4. math::vector_angles(g_ctx.get_command() - > m_viewangles, LastAngle);
  5. QAngle NewAngle;
  6. math::vector_angles(g_ctx.get_command() - > m_viewangles, NewAngle);
  7. QAngle Delta = LastAngle - NewAngle;
  8. Vector ang;
  9. math::angle_vectors(Delta, ang);
  10. g_csgo.m_engine() - > SetViewAngles(ang);
  11. }
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