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- stock GetClosestObject(playerid, Float:range)
- {
- new
- Float:o[3]
- ;
- for(new i; i < MAX_OBJECTS; i++)
- {
- GetObjectPos(i, o[0], o[1], o[2]);
- if(IsPlayerInRangeOfPoint(playerid,range,o[0],o[1],o[2])) return i;
- }
- return 0;
- }
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