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  1. AddDamageType(%name, %deathMessageSuicide, %deathMessageMurder, %vehicleDamageScale, %direct)
  2. AdminWandImage::onFire(%this, %player, %slot)
  3. AdminWandImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
  4. AdminWandImage::onPreFire(%this, %obj, %slot)
  5. AdminWandImage::onStopFire(%this, %obj, %slot)
  6. ammo::onInventory(%this, %obj, %amount)
  7. announce(%text)
  8. applyCharacterPrefs(%client)
  9. applyDefaultCharacterPrefs(%player)
  10. Armor::Damage(%data, %obj, %sourceObject, %position, %damage, %damageType)
  11. Armor::doDismount(%this, %obj, %forced)
  12. Armor::onAdd(%this, %obj)
  13. Armor::onCollision(%this, %obj, %col, %vec, %speed)
  14. Armor::onDamage(%this, %obj, %delta)
  15. Armor::onDisabled(%this, %obj, %state)
  16. Armor::onEnterLiquid(%this, %obj, %coverage, %type)
  17. Armor::onEnterMissionArea(%this, %obj)
  18. Armor::onImpact(%this, %obj, %collidedObject, %vec, %vecLen)
  19. Armor::onLeaveLiquid(%this, %obj, %type)
  20. Armor::onLeaveMissionArea(%this, %obj)
  21. Armor::onMount(%this, %obj, %vehicle, %node)
  22. Armor::onNewDataBlock(%this, %player)
  23. Armor::onReachDestination(%this, %obj)
  24. Armor::onRemove(%this, %obj)
  25. Armor::onStuck(%this, %obj)
  26. Armor::onTargetEnterLOS(%this, %obj)
  27. Armor::onTargetExitLOS(%this, %obj)
  28. Armor::onTrigger(%this, %obj, %triggerNum, %val)
  29. Armor::onUnMount(%this, %obj, %vehicle, %node)
  30. AvatarColorCheck(%color)
  31. AvatarColorCheckT(%color)
  32. banBLID(%victimBL_ID, %banTime, %reason)
  33. BanManagerSO::addBan(%this, %adminID, %victimID, %victimBL_ID, %reason, %banTime)
  34. BanManagerSO::dumpBans(%this)
  35. BanManagerSO::isBanned(%this, %testBL_ID)
  36. BanManagerSO::loadBans(%this)
  37. BanManagerSO::removeBan(%this, %idx)
  38. BanManagerSO::RemoveBanBL_ID(%this, %testBL_ID)
  39. BanManagerSO::saveBans(%this)
  40. BanManagerSO::sendBanList(%this, %client)
  41. blankaBallImage::onAbortCharge(%this, %obj, %slot)
  42. blankaBallImage::onCharge(%this, %obj, %slot)
  43. blankaBallImage::onFire(%this, %obj, %slot)
  44. blankaBallImage::onMount(%this, %obj, %slot)
  45. blankaBallImage::onUnMount(%this, %obj, %slot)
  46. blankaBallProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  47. blinkPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  48. bottomPrint(%client, %message, %time, %lines)
  49. BottomPrintAll(%message, %time, %lines)
  50. brickDeployProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  51. brickImage::onDeploy(%this, %obj, %slot)
  52. brickSpawnPointData::onLoadPlant(%this, %obj)
  53. brickSpawnPointData::onPlant(%this, %obj)
  54. brickSpawnPointData::onRemove(%this, %obj)
  55. brickVehicleSpawnData::onColorChange(%data, %obj)
  56. buildDayCycleList()
  57. buildEnvironmentLists()
  58. buildGroundList()
  59. buildSkyBoxList()
  60. buildSunFlareList()
  61. buildWaterList()
  62. calcSaveOffset()
  63. Camera::onAdd(%this, %obj)
  64. Camera::setMode(%this, %mode, %arg1, %arg2, %arg3)
  65. CenterPrint(%client, %message, %time, %lines)
  66. CenterPrintAll(%message, %time, %lines)
  67. changeGameMode(%newGameMode)
  68. chromePaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  69. cleanUpBrickEmptyGroups()
  70. clearBottomPrint(%client)
  71. clearBottomPrintAll()
  72. clearCenterPrint(%client)
  73. clearCenterPrintAll()
  74. colorMatch(%colorA, %colorB)
  75. copyPrefsToServerVars()
  76. CreateBanManager()
  77. createGameModeMusicDataBlocks()
  78. CreateMiniGameSO(%client, %title, %colorIdx, %useSpawnBricks)
  79. createMusicDatablocks()
  80. createUINameTable()
  81. CustomGameGuiServer::populateAddOnList()
  82. CustomGameGuiServer::populateMusicList()
  83. dedicatedKeyCheck()
  84. dedicatedKeyPrompt()
  85. doAllIcons(%pos)
  86. doIconScreenshot()
  87. dumpCRCValues()
  88. dumpDamageTypes()
  89. DumpGameModeList()
  90. dumpInputEvents(%class)
  91. dumpLighting()
  92. dumpOutputEvents(%class)
  93. dumpServerSkyBoxList()
  94. E(%val)
  95. endAllMinigames()
  96. endGame()
  97. EnvGuiServer::AddToResourceList(%pattern)
  98. EnvGuiServer::fillAdvancedVarsFromSimple()
  99. EnvGuiServer::getIdxFromFilenames()
  100. EnvGuiServer::PopulateEnvResourceList()
  101. EnvGuiServer::readAdvancedVarsFromSimple()
  102. EnvGuiServer::SendVignette(%client)
  103. EnvGuiServer::SendVignetteAll()
  104. EnvGuiServer::SetAdvancedMode()
  105. EnvGuiServer::SetSimpleMode()
  106. eulerRadToMatrix(%euler)
  107. eulerToMatrix(%euler)
  108. eulerToQuat(%euler)
  109. eulerToQuat_degrees(%euler)
  110. Explosion::onAdd(%this, %obj)
  111. ExplosionData::onAdd(%this, %obj)
  112. findClientByBL_ID(%bl_id)
  113. findclientbyname(%partialName)
  114. findLocalClient()
  115. fixArmReady(%obj)
  116. flatPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  117. FlyingVehicleData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
  118. FlyingVehicleData::onCollision(%this, %obj, %col, %vec, %speed)
  119. ForceRequiredAddOn(%dirName)
  120. fxDTSBrick::addEvent(%obj, %enabled, %delay, %inputEvent, %target, %outputEvent, %par1, %par2, %par3, %par4)
  121. fxDTSBrick::chainTrustCheckDown(%obj, %idx)
  122. fxDTSBrick::ChainTrustCheckUp(%obj, %idx)
  123. fxDTSBrick::ChainTrustCheckVolume(%obj, %idx)
  124. fxDTSBrick::chainUndoTrustCheckDown(%obj, %idx)
  125. fxDTSBrick::ChainUndoTrustCheckUp(%obj, %idx)
  126. fxDTSBrick::colorVehicle(%obj)
  127. fxDTSBrick::decrementPrintCount(%obj, %amt, %client)
  128. fxDTSBrick::disappear(%obj, %time)
  129. fxDTSBrick::eventFloodCheck(%obj, %maxFlood)
  130. fxDTSBrick::explode(%obj)
  131. fxDTSBrick::fakeKillBrick(%obj, %vector, %time, %client)
  132. fxDTSBrick::fireRelay(%obj, %client)
  133. fxDTSBrick::fireRelayDown(%obj, %client)
  134. fxDTSBrick::fireRelayEast(%obj, %client)
  135. fxDTSBrick::fireRelayFromBox(%obj, %pos, %size, %client)
  136. fxDTSBrick::fireRelayNorth(%obj, %client)
  137. fxDTSBrick::fireRelaySouth(%obj, %client)
  138. fxDTSBrick::fireRelayUp(%obj, %client)
  139. fxDTSBrick::fireRelayWest(%obj, %client)
  140. fxDTSBrick::getPrintCount(%obj)
  141. fxDTSBrick::getSpawnPoint(%brick)
  142. fxDTSBrick::incrementPrintCount(%obj, %amt, %client)
  143. fxDTSBrick::isBlocked(%obj)
  144. fxDTSBrick::onActivate(%obj, %player, %client, %pos, %vec)
  145. fxDTSBrick::onAdd(%obj)
  146. fxDTSBrick::onBlownUp(%obj, %client, %player)
  147. fxDTSBrick::onClearFakeDeath(%obj)
  148. fxDTSBrick::onColorChange(%obj)
  149. fxDTSBrick::onDeath(%obj)
  150. fxDTSBrick::onDisappear(%obj)
  151. fxDTSBrick::onFakeDeath(%obj)
  152. fxDTSBrick::onLoadPlant(%obj)
  153. fxDTSBrick::onMiniGameReset(%obj, %client)
  154. fxDTSBrick::onPlant(%obj)
  155. fxDTSBrick::onPlayerTouch(%obj, %player)
  156. fxDTSBrick::onPrintCountOverFlow(%obj, %client)
  157. fxDTSBrick::onPrintCountUnderFlow(%obj, %client)
  158. fxDTSBrick::onProjectileHit(%obj, %projectile, %client)
  159. fxDTSBrick::onReappear(%obj)
  160. fxDTSBrick::onRelay(%obj, %client)
  161. fxDTSBrick::onRemove(%obj)
  162. fxDTSBrick::onRespawn(%obj, %client, %player)
  163. fxDTSBrick::onToolBreak(%obj, %client)
  164. fxDTSBrick::PlantedTrustCheck(%obj)
  165. fxDTSBrick::playSound(%obj, %soundData)
  166. fxDTSBrick::radiusImpulse(%obj, %radius, %force, %verticalForce, %client)
  167. fxDTSBrick::reappear(%obj)
  168. fxDTSBrick::recoverVehicle(%obj)
  169. fxDTSBrick::Respawn(%obj)
  170. fxDTSBrick::respawnVehicle(%obj)
  171. fxDTSBrick::sendWrenchData(%obj, %client)
  172. fxDTSBrick::sendWrenchSoundData(%obj, %client)
  173. fxDTSBrick::sendWrenchVehicleSpawnData(%obj, %client)
  174. fxDTSBrick::setEmitter(%obj, %data, %client)
  175. fxDTSBrick::setEmitterDirection(%obj, %dir)
  176. fxDTSBrick::setItem(%obj, %data, %client)
  177. fxDTSBrick::setItemDirection(%obj, %dir)
  178. fxDTSBrick::setItemPosition(%obj, %dir)
  179. fxDTSBrick::setItemRespawntime(%obj, %time)
  180. fxDTSBrick::setLight(%obj, %data, %client)
  181. fxDTSBrick::setMusic(%obj, %data, %client)
  182. fxDTSBrick::setPrintCount(%obj, %count, %client)
  183. fxDTSBrick::setReColorVehicle(%obj, %val)
  184. fxDTSBrick::setSound(%obj, %data, %client)
  185. fxDTSBrick::setVehicle(%obj, %data, %client)
  186. fxDTSBrick::setVehiclePowered(%obj, %on, %client)
  187. fxDTSBrick::spawnExplosion(%obj, %projectileData, %scale, %client)
  188. fxDTSBrick::spawnItem(%obj, %vector, %itemData)
  189. fxDTSBrick::spawnProjectile(%obj, %velocity, %projectileData, %variance, %scale, %client)
  190. fxDTSBrick::spawnVehicle(%obj, %delay)
  191. fxDTSBrick::TrustCheckFailed(%obj)
  192. fxDTSBrick::trustCheckFinished(%obj)
  193. fxDTSBrick::unColorVehicle(%obj)
  194. fxDTSBrick::undoTrustCheck(%obj)
  195. fxDTSBrick::vehicleMinigameEject(%obj)
  196. fxDTSBrickData::disappear(%data, %obj, %time)
  197. fxDTSBrickData::onAdd(%this, %obj)
  198. fxDTSBrickData::onClearFakeDeath(%data, %obj)
  199. fxDTSBrickData::onColorChange(%data, %obj)
  200. fxDTSBrickData::onDeath(%this, %obj)
  201. fxDTSBrickData::onFakeDeath(%data, %obj)
  202. fxDTSBrickData::onLoadPlant(%this, %obj)
  203. fxDTSBrickData::onPlant(%this, %obj)
  204. fxDTSBrickData::onPlayerTouch(%data, %obj, %player)
  205. fxDTSBrickData::onRemove(%this, %obj)
  206. fxDTSBrickData::onTrustCheckFailed(%data, %brick)
  207. fxDTSBrickData::onTrustCheckFinished(%data, %brick)
  208. fxDTSBrickData::onUse(%this, %player, %InvSlot)
  209. fxDTSBrickData::reappear(%data, %obj)
  210. fxLight::onRemove(%obj)
  211. GameConnection::applyBodyColors(%client)
  212. GameConnection::applyBodyParts(%client)
  213. GameConnection::bottomPrint(%client, %message, %time, %hideBar)
  214. GameConnection::CenterPrint(%client, %message, %time)
  215. GameConnection::ChatMessage(%client, %message)
  216. GameConnection::Cheat(%client)
  217. GameConnection::ClearEventObjects(%client, %mask)
  218. GameConnection::ClearEventSchedules(%client)
  219. GameConnection::ClearInvitePending(%client)
  220. GameConnection::createPlayer(%client, %spawnPoint)
  221. GameConnection::eventFloodCheck(%obj, %maxFlood)
  222. GameConnection::getBL_IDTrustLevel(%client, %targetBL_ID)
  223. GameConnection::getSimpleName(%client)
  224. GameConnection::getSpawnPoint(%client)
  225. GameConnection::InitializeTrustListUpload(%client)
  226. GameConnection::InstantRespawn(%client, %clientagain)
  227. GameConnection::onClientEnterGame(%client)
  228. GameConnection::onClientLeaveGame(%client)
  229. GameConnection::onDeath(%client, %sourceObject, %sourceClient, %damageType, %damLoc)
  230. GameConnection::onEnterMissionArea(%client)
  231. GameConnection::onInfiniteLag(%client)
  232. GameConnection::onLeaveMissionArea(%client)
  233. GameConnection::playSound(%client, %soundData)
  234. GameConnection::resetVehicles(%client)
  235. GameConnection::sendTrustFailureMessage(%client, %targetBrickGroup)
  236. GameConnection::setCanRespawn(%client, %val)
  237. GameConnection::setLoadingIndicator(%client, %val)
  238. GameConnection::spawnPlayer(%client)
  239. GameConnection::StartInvitationTimeout(%client)
  240. GameConnection::TransmitExtendedBrickInfo(%client, %groupIdx, %brickIdx)
  241. GameConnection::transmitMaxPlayers(%client)
  242. GameConnection::transmitServerName(%client)
  243. GameConnection::validateAvatarPrefs(%client)
  244. GameModeGuiServer::GetMissingAddOns(%filename)
  245. GameModeGuiServer::ParseGameModeFile(%filename, %append)
  246. GameModeGuiServer::PopulateGameModeList()
  247. GameModeInitialResetCheck()
  248. generatePrintCountTable()
  249. getAngleIDFromPlayer(%player)
  250. getBL_IDFromObject(%obj)
  251. getBrickGroupFromObject(%obj)
  252. getCurrentMinuteOfYear()
  253. getCurrentYear()
  254. getLine(%phrase, %lineNum)
  255. getLineCount(%phrase)
  256. getLongNumberString(%val)
  257. getMiniGameFromObject(%obj)
  258. getMiniGameLevel(%obj1, %obj2)
  259. getQuotaObjectFromBrick(%brick)
  260. getQuotaObjectFromBrickGroup(%brickGroup)
  261. getQuotaObjectFromClient(%client)
  262. getTimeString(%timeS)
  263. getTrustLevel(%obj1, %obj2)
  264. glowPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  265. hammerImage::onFire(%this, %player, %slot)
  266. hammerImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
  267. hammerImage::onPreFire(%this, %obj, %slot)
  268. hammerImage::onStopFire(%this, %obj, %slot)
  269. hideAllNodes(%player)
  270. initDedicated()
  271. initDedicatedLAN()
  272. initDefaultDamageTypes()
  273. InitMinigameColors()
  274. initServer()
  275. inputEvent_GetInputEventIdx(%inputEventName)
  276. inputEvent_GetTargetClass(%class, %idx, %targetIdx)
  277. inputEvent_GetTargetIndex(%class, %i, %targetName)
  278. inputEvent_GetTargetName(%class, %idx, %targetIdx)
  279. isListenServer()
  280. isValidAddOn(%dirName, %verbose)
  281. isValidMap(%file)
  282. isValidMusicFilename(%filename)
  283. Item::fadeIn(%obj, %delay)
  284. Item::fadeOut(%obj)
  285. Item::Respawn(%obj)
  286. Item::schedulePop(%obj)
  287. Item::setThrower(%this, %newThrower)
  288. ItemData::create(%data)
  289. ItemData::onAdd(%this, %obj)
  290. ItemData::onCollision(%obj)
  291. ItemData::onPickup(%this, %obj, %user, %amount)
  292. ItemData::onThrow(%this, %user, %amount)
  293. ItemData::onUse(%this, %player, %invPosition)
  294. ItemImage::onMount(%this, %obj, %slot)
  295. ItemImage::onUnMount(%this, %obj, %slot)
  296. jelloPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  297. kickBLID(%blid)
  298. listClients()
  299. loadAddOns()
  300. loadDayCycle(%filename)
  301. loadDefaultLetterPrints()
  302. loadGameModeAddOns()
  303. loadGameModePrintedBrickTextures()
  304. loadPrintedBrickTexture(%aspectRatio)
  305. loadPrintedBrickTextures()
  306. LoadRequiredAddOn(%dirName)
  307. makePadString(%char, %num)
  308. miniGameCanDamage(%client, %victimObject)
  309. miniGameCanUse(%player, %thing)
  310. MiniGameSO::addMember(%obj, %client)
  311. MiniGameSO::BottomPrintAll(%obj, %text, %time, %hideBar, %client)
  312. MiniGameSO::CenterPrintAll(%obj, %text, %time, %client)
  313. MiniGameSO::chatMessageAll(%obj, %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
  314. MiniGameSO::ChatMsgAll(%obj, %text, %client)
  315. MiniGameSO::checkLastManStanding(%obj)
  316. MiniGameSO::endGame(%obj)
  317. MiniGameSO::forceEquip(%obj, %slot)
  318. MiniGameSO::getLine(%mg)
  319. MiniGameSO::isMember(%obj, %client)
  320. MiniGameSO::MessageAll(%obj, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
  321. MiniGameSO::messageAllExcept(%obj, %exception, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
  322. MiniGameSO::onAdd(%obj)
  323. MiniGameSO::pickSpawnPoint(%obj, %client)
  324. MiniGameSO::removeMember(%obj, %client)
  325. MiniGameSO::Report(%obj)
  326. MiniGameSO::Reset(%obj, %client)
  327. MiniGameSO::RespawnAll(%obj, %client)
  328. MiniGameSO::scheduleReset(%obj, %time)
  329. MiniGameSO::setEnableBuilding(%obj, %val)
  330. MiniGameSO::setEnablePainting(%obj, %val)
  331. MiniGameSO::timeLimitTick(%obj, %echo)
  332. MiniGameSO::updateEnableBuilding(%obj)
  333. MiniGameSO::updateEnablePainting(%obj)
  334. MiniGameSO::updatePlayerDataBlock(%obj)
  335. MissionMarkerData::create(%block)
  336. New_QueueSO(%size)
  337. normalFromRaycast(%transform)
  338. Observer::onTrigger(%this, %obj, %trigger, %state)
  339. Observer::setMode(%this, %obj, %mode, %arg1, %arg2, %arg3)
  340. onMissionEnded()
  341. onMissionLoaded()
  342. onNeedRelight()
  343. onServerCreated()
  344. onServerDestroyed()
  345. outputEvent_GetNumParametersFromIdx(%class, %idx)
  346. outputEvent_GetOutputEventIdx(%targetClass, %outputName)
  347. outputEvent_GetOutputName(%class, %idx)
  348. PainHighImage::onDone(%this, %obj, %slot)
  349. PainLowImage::onDone(%this, %obj, %slot)
  350. PainMidImage::onDone(%this, %obj, %slot)
  351. paintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  352. parseEnvironmentFile(%filename)
  353. ParticleEmitterNode::onRemove(%obj)
  354. pearlPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  355. pickSpawnPoint()
  356. pingMatchMakerLoop()
  357. Player::ActivateStuff(%obj)
  358. Player::ActivateStuff(%player)
  359. Player::AddHealth(%player, %amt)
  360. Player::AddVelocity(%player, %vector)
  361. Player::burn(%player, %time)
  362. Player::BurnPlayer(%player, %time)
  363. Player::ChangeDataBlock(%player, %data, %client)
  364. Player::clearBurn(%player)
  365. Player::ClearTempColor(%player, %projectileData)
  366. Player::ClearTools(%player)
  367. Player::Dismount(%player, %client)
  368. Player::emote(%player, %data, %skipSpam)
  369. Player::GiveDefaultEquipment(%player)
  370. Player::InstantRespawn(%player)
  371. Player::isPilot(%this)
  372. Player::kill(%player, %client)
  373. Player::lavaDamage(%obj, %amt)
  374. Player::mountVehicles(%this, %bool)
  375. Player::onDriverLeave(%obj, %player)
  376. Player::playCelAnimation(%this, %anim)
  377. Player::playDeathAnimation(%this)
  378. Player::playDeathCry(%obj)
  379. Player::playPain(%obj)
  380. Player::RemoveBody(%obj)
  381. Player::SetHealth(%player, %health)
  382. Player::SetPlayerScale(%player, %val)
  383. Player::setTempColor(%player, %color, %time, %position, %projectileData)
  384. Player::spawnExplosion(%player, %projectileData, %scale, %client)
  385. Player::spawnProjectile(%player, %speed, %projectileData, %variance, %scale, %client)
  386. Player::teleportEffect(%player)
  387. Player::updateArm(%player, %newImage)
  388. PlayerData::onDriverLeave(%obj, %player)
  389. PlayerTeleportImage::onDone(%this, %obj, %slot)
  390. posFromRaycast(%transform)
  391. posFromTransform(%transform)
  392. PrintGunImage::onFire(%this, %player, %slot)
  393. PrintGunImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
  394. profileJazz()
  395. Projectile::Bounce(%obj, %factor, %client)
  396. Projectile::onAdd(%this)
  397. Projectile::Redirect(%obj, %vector, %normalized, %client)
  398. ProjectileData::Damage(%this, %obj, %col, %fade, %pos, %normal)
  399. ProjectileData::impactImpulse(%this, %obj, %col, %vector)
  400. ProjectileData::onCollision(%this, %obj, %col, %fade, %pos, %normal, %velocity)
  401. ProjectileData::onExplode(%this, %obj, %pos)
  402. ProjectileData::radiusDamage(%this, %obj, %col, %distanceFactor, %pos, %damageAmt)
  403. ProjectileData::radiusImpulse(%this, %obj, %col, %distanceFactor, %pos, %impulseAmt, %verticalAmt)
  404. QueueSO::dumpVals(%obj)
  405. QueueSO::pop(%obj)
  406. QueueSO::push(%obj, %val)
  407. radiusDamage(%sourceObject, %position, %radius, %damage, %damageType, %impulse)
  408. rainbowPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  409. registerInputEvent(%class, %name, %targetList, %adminOnly)
  410. registerOutputEvent(%class, %name, %parameterList, %appendClient)
  411. removeEmptyBrickGroups()
  412. rotFromTransform(%transform)
  413. round(%val)
  414. RTB_registerPref(%displayName, %category, %varName, %varType, %varCategory, %defaultValue, %a, %b)
  415. saveEnvironment(%filename)
  416. schedulePlayerIcon(%meshName, %time)
  417. sendLetterPrintInfo(%client)
  418. serverCmdAcceptMiniGameInvite(%client, %miniGameID)
  419. serverCmdAcceptTrustInvite(%client, %invitingBL_ID)
  420. serverCmdActivateStuff(%client)
  421. serverCmdAddEvent(%client, %enabled, %inputEventIdx, %delay, %targetIdx, %NTNameIdx, %outputEventIdx, %par1, %par2, %par3, %par4)
  422. serverCmdBan(%client, %victimID, %victimBL_ID, %banTime, %reason)
  423. serverCmdBrickCount(%client)
  424. serverCmdBSD(%client)
  425. serverCmdBuyBrick(%client, %position, %data)
  426. serverCmdCancelAllEvents(%client)
  427. ServerCmdCancelBrick(%client)
  428. serverCmdCancelEvents(%client)
  429. ServerCmdCancelExtendedBrickInfoRequest(%client)
  430. serverCmdCancelSaveFileUpload(%client)
  431. serverCmdClearAllBricks(%client)
  432. ServerCmdClearBots(%client)
  433. serverCmdClearBrickGroup(%client, %bl_id)
  434. serverCmdClearBricks(%client, %confirm)
  435. serverCmdClearColors(%client)
  436. serverCmdClearEvents(%client)
  437. serverCmdClearFarAwayBricks(%client)
  438. serverCmdClearFloatingBricks(%client)
  439. serverCmdClearInventory(%client)
  440. serverCmdClearPreviewCenter(%client)
  441. serverCmdClearSpamBricks(%client)
  442. ServerCmdClearVehicles(%client)
  443. serverCmdColorTest(%client)
  444. serverCmdCreateMiniGame(%client, %gameTitle, %gameColorIdx, %useSpawnBricks)
  445. serverCmdCustomGameGui_ListUploadDone(%client)
  446. serverCmdCustomGameGui_RequestList(%client)
  447. serverCmdCustomGameGui_SetAddOnEnabled(%client, %varName, %enabled)
  448. serverCmdCustomGameGui_SetMusicEnabled(%client, %varName, %enabled)
  449. serverCmdCustomGameGui_SetPref(%client, %varName, %value)
  450. serverCmdDFG(%client)
  451. serverCmdDoAllIcons(%client)
  452. serverCmdDoIcon(%client, %brickName)
  453. serverCmdDoItemIcon(%client, %data)
  454. serverCmdDoPackIcons(%client)
  455. serverCmdDoPlayerIcons(%client)
  456. serverCmdDoSecondPackIcons(%client)
  457. serverCmdDPB(%client)
  458. serverCmdDropCameraAtPlayer(%client)
  459. serverCmdDropPlayerAtCamera(%client)
  460. ServerCmdDropTool(%client, %position)
  461. serverCmdEndMiniGame(%client)
  462. serverCmdEndSaveFileUpload(%client)
  463. serverCmdEnvGui_ClickDefaults(%client)
  464. serverCmdEnvGui_RequestCurrent(%client)
  465. serverCmdEnvGui_RequestCurrentVars(%client)
  466. serverCmdEnvGui_RequestLists(%client)
  467. serverCmdEnvGui_SetVar(%client, %varName, %value)
  468. serverCmdFetch(%client, %victimName)
  469. serverCmdFind(%client, %victimName)
  470. serverCmdGameModeGuiServer_ChangeGameMode(%client, %idx)
  471. serverCmdGameModeGuiServer_RequestList(%client)
  472. serverCmdGetID(%client)
  473. serverCmdGetPZ(%client)
  474. serverCmdGetTransform(%client)
  475. serverCmdGreenLight(%client, %checkValue)
  476. ServerCmdHilightBrickGroup(%client, %bl_id)
  477. serverCmdHug(%client)
  478. serverCmdIconInit(%client)
  479. serverCmdIgnoreMiniGameInvite(%client, %miniGameID)
  480. serverCmdIgnoreTrustInvite(%client, %targetBL_ID)
  481. serverCmdInitUploadHandshake(%client)
  482. serverCmdInstantUseBrick(%client, %data)
  483. serverCmdInviteToMiniGame(%client, %victim)
  484. serverCmdJoinMiniGame(%client, %miniGameID)
  485. serverCmdKick(%client, %victim)
  486. serverCmdLeaveMiniGame(%client)
  487. serverCmdLight(%client)
  488. ServerCmdListAllDataBlocks(%client)
  489. serverCmdMagicWand(%client)
  490. serverCmdNextSeat(%client)
  491. ServerCmdPlantBrick(%client)
  492. serverCmdPrevSeat(%client)
  493. serverCmdRayPZ(%client)
  494. serverCmdRealBrickCount(%client)
  495. serverCmdRejectMiniGameInvite(%client, %miniGameID)
  496. serverCmdRejectTrustInvite(%client, %targetBL_ID)
  497. serverCmdReloadBricks(%client)
  498. serverCmdRemoveFromMiniGame(%client, %victim)
  499. serverCmdRequestBanList(%client)
  500. ServerCmdRequestBrickManList(%client)
  501. serverCmdRequestEventTables(%client)
  502. ServerCmdRequestExtendedBrickInfo(%client)
  503. serverCmdRequestMiniGameColorList(%client)
  504. serverCmdRequestMiniGameList(%client)
  505. ServerCmdRequestNamedTargets(%client)
  506. ServerCmdRequestWrenchEvents(%client)
  507. serverCmdResetMiniGame(%client)
  508. ServerCmdResetVehicles(%client)
  509. serverCmdRet(%client)
  510. ServerCmdRotateBrick(%client, %dir)
  511. serverCmdServerSettingsGui_ApplyVariables(%client)
  512. serverCmdServerSettingsGui_RequestVariables(%client)
  513. serverCmdServerSettingsGui_SetVariable(%client, %varName, %value)
  514. serverCmdSetColorMethod(%client, %val)
  515. ServerCmdSetFocalPoint(%client)
  516. serverCmdSetHatTicket(%client, %hatTicket)
  517. ServerCmdSetMiniGameData(%client, %line)
  518. serverCmdSetPreviewCenter(%client)
  519. serverCmdSetPrint(%client, %index)
  520. serverCmdSetSaveUploadDirName(%client, %dirName, %ownership)
  521. serverCmdSetWrenchData(%client, %data)
  522. ServerCmdShiftBrick(%client, %x, %y, %z)
  523. serverCmdSit(%client)
  524. serverCmdSpy(%client, %victimName)
  525. serverCmdStartSaveFileUpload(%client, %colorMethod)
  526. serverCmdStartTalking(%client)
  527. serverCmdStopTalking(%client)
  528. serverCmdSuicide(%client)
  529. ServerCmdSuperShiftBrick(%client, %x, %y, %z)
  530. serverCmdTimeScale(%client, %val)
  531. serverCmdTripOut(%client)
  532. serverCmdTrustListUpload_Done(%client)
  533. serverCmdTrustListUpload_Line(%client, %line)
  534. serverCmdTrust_Demote(%client, %targetBL_ID, %level)
  535. serverCmdTrust_Invite(%client, %targetClient, %targetBL_ID, %level)
  536. serverCmdUnBan(%client, %idx)
  537. ServerCmdUndoBrick(%client)
  538. serverCmdUnIgnore(%client, %targetClient)
  539. ServerCmdUnUseTool(%client)
  540. servercmdupdatebodycolors(%client, %headColor, %hatColor, %accentColor, %packColor, %secondPackColor, %chestColor, %hipColor, %LLegColor, %RLegColor, %LArmColor, %RArmColor, %LHandColor, %RHandColor, %decalName, %faceName)
  541. servercmdupdatebodyparts(%client, %hat, %accent, %pack, %secondPack, %chest, %hip, %LLeg, %RLeg, %LArm, %RArm, %LHand, %RHand)
  542. serverCmdUploadSaveFileLine(%client, %line)
  543. serverCmdUseFXCan(%client, %index)
  544. serverCmdUseHammer(%client)
  545. ServerCmdUseInventory(%client, %slot)
  546. serverCmdUseSprayCan(%client, %index)
  547. ServerCmdUseTool(%client, %slot)
  548. serverCmdVehicleSpawn_Respawn(%client, %data)
  549. serverCmdWand(%client)
  550. serverCmdWarp(%client)
  551. serverCmdZombie(%client)
  552. serverDirectSaveFileLoad(%filename, %colorMethod, %dirName, %ownership, %silent)
  553. serverLoadAccentInfo(%arrayName, %filename)
  554. serverLoadAvatarName(%arrayName, %filename)
  555. serverLoadAvatarNames()
  556. serverLoadBricks_Timeout()
  557. ServerLoadSaveFile_End()
  558. ServerLoadSaveFile_ProcessColorData()
  559. ServerLoadSaveFile_Start(%filename)
  560. ServerLoadSaveFile_Tick()
  561. serverPart2()
  562. setDefaultServerVars()
  563. setGround(%filename)
  564. setKey(%val)
  565. SetMutualBrickGroupTrust(%bl_idA, %bl_idB, %level)
  566. setSkyBox(%filename)
  567. setSprayCanColor(%id, %color)
  568. setSprayCanColorI(%id, %color)
  569. setSprayCanColors()
  570. setWater(%filename)
  571. ShapeBase::clearInventory(%this)
  572. ShapeBase::Damage(%this, %sourceObject, %position, %damage, %damageType)
  573. ShapeBase::decInventory(%this, %data, %amount)
  574. ShapeBase::getInventory(%this, %data)
  575. ShapeBase::incInventory(%this, %data, %amount)
  576. ShapeBase::maxInventory(%this, %data)
  577. ShapeBase::onInventory(%this, %data, %value)
  578. ShapeBase::pickup(%this, %obj, %amount)
  579. ShapeBase::setInventory(%this, %data, %value)
  580. ShapeBase::throw(%this, %data, %amount)
  581. ShapeBase::throwObject(%this, %obj)
  582. ShapeBase::use(%this, %data)
  583. ShapeBaseData::Damage(%this, %obj, %position, %source, %amount, %damageType)
  584. ShapeBaseData::onInventory(%this, %user, %value)
  585. ShapeBaseData::onPickup(%this, %obj, %user, %amount)
  586. ShapeBaseData::onThrow(%this, %user, %amount)
  587. ShapeBaseData::onUse(%this, %user)
  588. shift(%obj, %x, %y, %z)
  589. shutDown(%text)
  590. SimGroup::addNTName(%obj, %name)
  591. SimGroup::addPotentialTrust(%this, %bl_id, %level)
  592. SimGroup::addSpawnBrick(%group, %brick)
  593. SimGroup::chainBlink(%group, %idx, %count, %firstPass, %timeBetween)
  594. SimGroup::ChainDeleteAll(%group)
  595. SimGroup::ClearAllNTNames(%obj)
  596. SimGroup::DumpNTNames(%obj)
  597. SimGroup::dumpSpawnPoints(%group)
  598. SimGroup::getBrickSpawnPoint(%group)
  599. SimGroup::getClient(%this)
  600. SimGroup::getTrustFailureMessage(%group)
  601. SimGroup::hasUser(%this)
  602. SimGroup::removeNTName(%obj, %name)
  603. SimGroup::removeSpawnBrick(%group, %brick)
  604. SimObject::addScheduledEvent(%obj, %scheduleID)
  605. SimObject::cancelEvents(%obj)
  606. SimObject::clearEvents(%obj)
  607. SimObject::clearNTObjectName(%obj)
  608. SimObject::dumpEvents(%obj)
  609. SimObject::onCameraEnterOrbit(%obj, %camera)
  610. SimObject::onCameraLeaveOrbit(%obj, %camera)
  611. SimObject::processInputEvent(%obj, %EventName, %client)
  612. SimObject::serializeEvent(%obj, %idx)
  613. SimObject::serializeEventToString(%obj, %idx, %client)
  614. SimObject::SetEventEnabled(%obj, %idxList, %val)
  615. SimObject::setNTObjectName(%obj, %name)
  616. SimObject::ToggleEventEnabled(%obj, %idxList)
  617. stablePaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  618. startGame()
  619. StaticShape::explode(%obj)
  620. StaticShapeData::create(%data)
  621. StaticShapeData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
  622. StaticShapeData::onAdd(%this, %obj)
  623. swirlPaintProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
  624. talk(%text)
  625. transmitDataBlocks(%text)
  626. Trigger::onAdd(%trigger)
  627. TriggerData::onAdd(%data, %trigger)
  628. TriggerData::onEnterTrigger(%this, %trigger, %obj)
  629. TriggerData::onLeaveTrigger(%this, %trigger, %obj)
  630. TriggerData::onTickTrigger(%this, %trigger, %obj)
  631. TrustListCheck(%obj1, %obj2, %interactionType)
  632. unRegisterInputEvent(%class, %name)
  633. unRegisterOutputEvent(%class, %name)
  634. updateAddOnList()
  635. updateDemoBrickCount(%val)
  636. updateMusicList()
  637. updateTrustGui(%client, %targetClient)
  638. updateWaterFog()
  639. validateEnvironmentObjects()
  640. validatePrefs()
  641. Vehicle::finalExplosion(%obj)
  642. Vehicle::lavaDamage(%obj, %amt)
  643. Vehicle::onActivate(%vehicle, %activatingObj, %activatingClient, %pos, %vec)
  644. Vehicle::onCollision()
  645. Vehicle::onDriverLeave(%obj, %player)
  646. Vehicle::onRemove(%obj)
  647. Vehicle::teleportEffect(%vehicle)
  648. VehicleData::onCollision()
  649. VehicleData::onDriverLeave(%this, %obj)
  650. VehicleData::onEnterLiquid(%data, %obj, %coverage, %type)
  651. VehicleData::onLeaveLiquid(%data, %obj, %type)
  652. VehicleSpawnMarker::onAdd(%obj)
  653. VehicleSpawnMarker::onRemove(%obj)
  654. VerifyAddOnScripts(%dirName)
  655. verifyBrickUINames()
  656. verifyOutputParameterList(%class, %idx)
  657. verifyQuotaNumber(%val, %min, %max, %default)
  658. WandImage::onFire(%this, %player, %slot)
  659. WandImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
  660. WandImage::onPreFire(%this, %obj, %slot)
  661. WandImage::onStopFire(%this, %obj, %slot)
  662. WandItem::onUse(%this, %player, %invPosition)
  663. Weapon::onInventory(%this, %obj, %amount)
  664. Weapon::onPickup(%this, %obj, %shape, %amount)
  665. Weapon::onUse(%this, %player, %invPosition)
  666. WeaponImage::onFire(%this, %obj, %slot)
  667. WeaponImage::onMount(%this, %obj, %slot)
  668. WeaponImage::onUnMount(%this, %obj, %slot)
  669. WheeledVehicleData::create(%block)
  670. WheeledVehicleData::Damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
  671. WheeledVehicleData::onAdd(%this, %obj)
  672. WheeledVehicleData::onCollision(%this, %obj, %col, %vec, %speed)
  673. WheeledVehicleData::onDamage(%this, %obj)
  674. WheeledVehicleData::onDriverLeave(%this, %obj)
  675. WrenchImage::onFire(%this, %player, %slot)
  676. WrenchImage::onHitObject(%this, %player, %slot, %hitObj, %hitPos, %hitNormal)
  677. WrenchImage::onPreFire(%this, %obj, %slot)
  678. WrenchImage::onStopFire(%this, %obj, %slot)
  679. writeFuncOffCheck(%file, %fnNamespace, %fnName, %protectANY)
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