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  1. - ❗ **First-Line Engine Fixes Issue:** Engine Fixes in the first error line of the crash log may indicate an improperly installed Engine Fixes mod, or that a mod which uses it may have an incompatibility.
  2. - WARNING: [SSE Engine Fixes](<https://www.nexusmods.com/skyrimspecialedition/mods/17230>) is **frequently misinstalled**, so be careful to follow instructions on its Nexus page to install BOTH parts:
  3. - Part 1: The SKSE plugin. Be sure to download the current and correct version of Engine Fixes, for your version of Skyrim, and install with your mod manager
  4. - Part 2: DLL files are manually placed into Skyrim folder
  5. - Configure `EngineFixes.toml` with:
  6. - Option 1 (Recommended): Download the [pre-configured TOML file](<https://www.nexusmods.com/skyrimspecialedition/mods/108069>)
  7. - Option 2: Manually configure following this [settings guide](<https://www.reddit.com/r/skyrimmods/comments/tpmf8x/crash_on_load_and_save_corruption_finally_solved/>). Verify/Edit these settings in `EngineFixes.toml` :
  8. - `SaveGameMaxSize = true`
  9. - `MaxStdio = 8192`
  10. - If confident Engine Fixes is correctly installed, but issue reoccurs, attempt to isolate conflicting mod by temporarily disabling mods (one-by-one, or in shrinking groups) which show up in the **🔎 Files/Elements** section of this report
  11. - ❗ **Critical First-Line Error Detected:** `EngineFixes.dll`
  12. - First, review other sections of this report (above and below) for more specific information about `EngineFixes.dll`. (Scroll down to the bottom of the page to ensure you've reviewed everything.)
  13. - **What This Means:**
  14. - The file `EngineFixes.dll` is directly involved in the crash sequence
  15. - While this file is related to the crash, it may not be the root cause
  16. - This type of error often indicates missing dependencies, version mismatches, or incompatible files
  17. - **SKSE Plugin Baseline Requirements:**
  18. - Ensure you have the correct [Skyrim Script Extender (SKSE64)](<https://www.nexusmods.com/skyrimspecialedition/mods/30379>) version for your game version, and are launching through SKSE
  19. - Ensure you have the correct [Address Library for SKSE Plugins](<https://www.nexusmods.com/skyrimspecialedition/mods/32444>) version matching your game version
  20. - Ensure you have installed [Microsoft Visual C++ Redistributable package (x64)](<https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170>) - this is frequently missed but critical
  21. - **Recommended Troubleshooting Steps:**
  22. - As a quick optional test, consider disabling the mod and any mods that depend on it. NOTE: this may require creating a new character for a successful test.
  23. - Confirm the mod is compatible with your Skyrim version
  24. - Refer to the plugin's mod page, FAQ, or Bug Report section to see if the crash is a known issue
  25. - Check if a mod update is available
  26. - Verify all listed required dependencies are installed and enabled
  27. - Check version requirements of other mods that interact with it
  28. - Carefully review the mod's installation instructions, and try a clean reinstall of the plugin with default settings - improper installation or modified settings can cause crashes
  29. - Check if the problem involves interaction between a DLL and other mods - examine the first 4-5 error lines of the crash log to identify potential mod conflicts. Also review any `.dll` files in the 🔎 **Files/Elements** of this report (below)
  30. - Ask the Skyrim Modding Community about known compatibility issues
  31. - Some first-line errors can be resolved by verifying game files through Steam
  32. - **Additional Considerations:**
  33. - For SKSE plugins (`.dll` files), mod organizers won't show conflicts or requirements - you must rely on the mod author's documentation
  34. - Note that many (most?) SKSE plugins will show an error popup (white box from Address Library) before the game starts if they're for the wrong version
  35. - First-line errors are usually reproducible and not random
  36. - The error might be caused by an interaction between mods rather than a single file
  37. - ⚠️ **Trainwreck Log Detected:** While Trainwreck provides partial crash information, it frequently lacks indicators provided by other logging options. In many situations, relying on Trainwreck can prevent a helpful diagnosis.
  38. - For Skyrim AE (version 1.6+), we strongly recommend using [Crash Logger SSE](<https://www.nexusmods.com/skyrimspecialedition/mods/59818>) (newest version) instead. It provides more detailed crash information, aiding in better diagnosis.
  39. - **Additional Information when switching to Crash Logger SSE:**
  40. - You don't need the old version of Crash Logger to run it. For simplicity's sake, we recommend not even downloading the old version or at least disabling it.
  41. - Be sure to **disable Trainwreck** and any other crash logging mods. Only have Crash Logger SSE enabled.
  42. - Trainwreck logs show up here: `[Your Documents]/My Games/Skyrim Special Edition/SKSE/Crashlogs`
  43. - But Crash Logger SSE logs usually show up **one directory higher**. Note: It's often a long directory, so sort the files by **Date Modified** to have the most recent files at the top: `[Your Documents]/My Games/Skyrim Special Edition/SKSE/`
  44. - Remember to only have one logging mod enabled at a time.
  45. - 🚨 **Trainwreck as Backup:** Trainwreck remains the best backup option when other logging mods won't output a crash log for specific, rarer crash types. But unless you've already tried a better logging mod for this specific reoccurring crash, we highly recommend using an alternative instead of Trainwreck.
  46.  
  47. ~~
  48.  
  49. Result(s) from Phostwood's Skyrim Crash Log Analyzer (v1.22.11)
  50.  
  51. 🔎 Automate analysis of your Skyrim SE/AE crash logs at:
  52.  
  53. https://phostwood.github.io/crash-analyzer/skyrim.html
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