Advertisement
Guest User

Untitled

a guest
Dec 20th, 2017
119
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.02 KB | None | 0 0
  1. #include <a_samp>
  2. #include <a_mysql>
  3. #include <streamer>
  4. #include <sscanf2>
  5. #include <zcmd>
  6.  
  7.  
  8. native WP_Hash(buffer[], len, const str[]);
  9.  
  10. #define WHITE 0xFFFFFFAA
  11. #define GREY 0xAFAFAFAA
  12. #define RED 0xFF0000AA
  13. #define YELLOW 0xFFFF00AA
  14. #define LIGHTBLUE 0x33CCFFAA
  15.  
  16. #define CHAT_WHITE "{FFFFFF}"
  17. #define CHAT_GREY "{AFAFAF}"
  18. #define CHAT_RED "{FF0000}"
  19. #define CHAT_YELLOW "{FFFF00}"
  20. #define CHAT_LIGHTBLUE "{33CCFF}"
  21.  
  22. forward OnPlayerDataLoaded(playerid, race_check);
  23. forward OnPlayerRegister(playerid);
  24.  
  25.  
  26. //MySQL configuration
  27. #define SQL_HOST "127.0.0.1"
  28. #define SQL_DB "database"
  29. #define SQL_USER "root"
  30. #define SQL_PASS ""
  31.  
  32. //MySQL connection handle
  33. new g_SQL = -1;
  34.  
  35. //player data
  36. enum E_PLAYERS
  37. {
  38. ID,
  39. Name[MAX_PLAYER_NAME],
  40. Password[129],
  41. Skin_Player,
  42. Cash,
  43.  
  44. bool:IsLoggedIn,
  45. bool:IsRegistered,
  46. LoginAttempts,
  47. LoginTimer
  48. };
  49. new Player[MAX_PLAYERS][E_PLAYERS];
  50.  
  51. new g_MysqlRaceCheck[MAX_PLAYERS];
  52.  
  53. //dialog data
  54. enum
  55. {
  56. DIALOG_INVALID,
  57. DIALOG_UNUSED,
  58.  
  59. DIALOG_LOGIN,
  60. DIALOG_REGISTER,
  61. };
  62.  
  63.  
  64. /*
  65. * SA-MP callbacks
  66. */
  67.  
  68. public OnGameModeInit()
  69. {
  70. mysql_log(LOG_ERROR | LOG_WARNING, LOG_TYPE_HTML); //logs errors and warnings into a nice .html log file
  71. g_SQL = mysql_connect(SQL_HOST, SQL_USER, SQL_DB, SQL_PASS);
  72.  
  73. //SetupPlayerTable();
  74. return 1;
  75. }
  76.  
  77. public OnGameModeExit()
  78. {
  79. //save all player data before closing connection
  80. for(new p=0; p < MAX_PLAYERS; ++p)
  81. if(IsPlayerConnected(p))
  82. UpdatePlayerData(p);
  83.  
  84. mysql_close();
  85. return 1;
  86. }
  87.  
  88. public OnPlayerConnect(playerid)
  89. {
  90. g_MysqlRaceCheck[playerid]++;
  91. //reset player data
  92. for(new E_PLAYERS:e; e < E_PLAYERS; ++e)
  93. Player[playerid][e] = 0;
  94.  
  95. new query[128];
  96. GetPlayerName(playerid, Player[playerid][Name], MAX_PLAYER_NAME);
  97.  
  98. //send a query to recieve all the stored player data from the table
  99. mysql_format(g_SQL, query, sizeof(query), "SELECT * FROM `players` WHERE `username` = '%e' LIMIT 1", Player[playerid][Name]);
  100. mysql_tquery(g_SQL, query, "OnPlayerDataLoaded", "dd", playerid, g_MysqlRaceCheck[playerid]);
  101. return 1;
  102. }
  103.  
  104. public OnPlayerDataLoaded(playerid, race_check)
  105. {
  106. /* race condition check:
  107. player A connects -> SELECT query is fired -> this query takes very long
  108. while the query is still processing, player A with playerid 2 disconnects
  109. player B joins now with playerid 2 -> our laggy SELECT query is finally finished, but for the wrong player
  110.  
  111. what do we do against it?
  112. we create a connection count for each playerid and increase it everytime the playerid connects or disconnects
  113. we also pass the current value of the connection count to our OnPlayerDataLoaded callback
  114. then we check if current connection count is the same as connection count we passed to the callback
  115. if yes, everything is okay, if not, we just kick the player
  116. */
  117. if(race_check != g_MysqlRaceCheck[playerid])
  118. return Kick(playerid);
  119.  
  120.  
  121. new string[128];
  122. if(cache_num_rows() > 0)
  123. {
  124. AssignPlayerData(playerid);
  125.  
  126. format(string, sizeof(string), CHAT_WHITE "This account (" CHAT_YELLOW "%s" CHAT_WHITE ") is registered. Please login by entering your password in the field below:", Player[playerid][Name]);
  127. ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", string, "Login", "Abort");
  128. Player[playerid][IsRegistered] = true;
  129. }
  130. else
  131. {
  132. format(string, sizeof(string), CHAT_WHITE "Welcome " CHAT_YELLOW "%s" CHAT_WHITE ", you can register by entering your password in the field below:", Player[playerid][Name]);
  133. ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registration", string, "Register", "Abort");
  134. Player[playerid][IsRegistered] = false;
  135. }
  136. return 1;
  137. }
  138.  
  139. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  140. {
  141. if(dialogid == DIALOG_INVALID || dialogid == DIALOG_UNUSED)
  142. return 1;
  143.  
  144. switch(dialogid)
  145. {
  146. case DIALOG_LOGIN:
  147. {
  148. if(!response)
  149. return Kick(playerid);
  150.  
  151. if(strlen(inputtext) <= 5)
  152. return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login",
  153. CHAT_RED "Your password must be longer than 5 characters!\n" CHAT_WHITE "Please enter your password in the field below:",
  154. "Login", "Abort");
  155.  
  156. new hashed_pass[129];
  157. WP_Hash(hashed_pass, sizeof(hashed_pass), inputtext);
  158.  
  159. if(strcmp(hashed_pass, Player[playerid][Password]) == 0)
  160. {
  161. //correct password, spawn the player
  162. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Login", "You have been successfully logged in.", "Okay", "");
  163. Player[playerid][IsLoggedIn] = true;
  164.  
  165. SetSpawnInfo(playerid, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
  166. SpawnPlayer(playerid);
  167. }
  168. else
  169. {
  170. Player[playerid][LoginAttempts]++;
  171. if(Player[playerid][LoginAttempts] >= 3)
  172. {
  173. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Login", CHAT_RED "You have mistyped your password too often (3 times).", "Okay", "");
  174. DelayedKick(playerid);
  175. }
  176. else
  177. ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", CHAT_RED "Wrong password!\n" CHAT_WHITE "Please enter your password in the field below:", "Login", "Abort");
  178. }
  179. }
  180.  
  181. case DIALOG_REGISTER:
  182. {
  183. if(!response)
  184. return Kick(playerid);
  185.  
  186. if(strlen(inputtext) <= 5)
  187. return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registration",
  188. CHAT_RED "Your password must be longer than 5 characters!\n" CHAT_WHITE "Please enter your password in the field below:",
  189. "Register", "Abort");
  190.  
  191. new query[256];
  192. WP_Hash(Player[playerid][Password], 129, inputtext);
  193. mysql_format(g_SQL, query, sizeof(query), "INSERT INTO `players` (`username`, `password`) VALUES ('%e', '%s')", Player[playerid][Name], Player[playerid][Password]);
  194. mysql_tquery(g_SQL, query, "OnPlayerRegister", "d", playerid);
  195. }
  196.  
  197. default:
  198. return 0;
  199. }
  200. return 1;
  201. }
  202.  
  203. public OnPlayerRegister(playerid)
  204. {
  205. Player[playerid][ID] = cache_insert_id();
  206.  
  207. ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Registration", "Account successfully registered, you have been automatically logged in.", "Okay", "");
  208. Player[playerid][IsLoggedIn] = true;
  209. Player[playerid][IsRegistered] = true;
  210.  
  211. SetSpawnInfo(playerid, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
  212. SpawnPlayer(playerid);
  213. return 1;
  214. }
  215.  
  216. public OnPlayerSpawn(playerid)
  217. {
  218. ResetPlayerMoney(playerid);
  219.  
  220. SetPlayerSkin(playerid, Player[playerid][Skin_Player]);
  221. return 1;
  222. }
  223.  
  224. public OnPlayerDisconnect(playerid,reason)
  225. {
  226. g_MysqlRaceCheck[playerid]++;
  227. UpdatePlayerData(playerid);
  228. return 1;
  229. }
  230.  
  231.  
  232. /*
  233. * functions
  234. */
  235.  
  236. AssignPlayerData(playerid)
  237. {
  238. Player[playerid][ID] = cache_get_field_content_int(0, "id");
  239. cache_get_field_content(0, "password", Player[playerid][Password], g_SQL, 129);
  240. Player[playerid][Skin_Player] = cache_get_field_content_int(0, "skin_player");
  241. Player[playerid][Cash] = cache_get_field_content_int(0, "cash");
  242. return 1;
  243. }
  244.  
  245.  
  246.  
  247. /*
  248. UpdatePlayerData(playerid)
  249. {
  250. if(Player[playerid][IsLoggedIn] == false)
  251. return 0;
  252.  
  253. new query[800];
  254. mysql_format(g_SQL, query, sizeof(query), "UPDATE `players` SET `skin_player` = '%d', `cash` = '%d' WHERE `id` = '%d' LIMIT 1",
  255. Player[playerid][Skin_Player], Player[playerid][Cash], Player[playerid][ID]);
  256.  
  257. mysql_tquery(g_SQL, query);
  258. return 1;
  259. }
  260. */
  261.  
  262.  
  263.  
  264. UpdatePlayerData(playerid)
  265. {
  266. if(Player[playerid][IsLoggedIn] == true)
  267. {
  268. new query[600];
  269. mysql_format(g_SQL, query, sizeof(query), "UPDATE `players` SET `skin_player` = '%d', `cash` = '%d WHERE `id` = '%d' LIMIT 1",
  270.  
  271. Player[playerid][Skin_Player],
  272. Player[playerid][Cash],
  273. Player[playerid][ID]);
  274.  
  275. mysql_tquery(g_SQL, query);
  276. return 1;
  277. }
  278. }
  279.  
  280.  
  281.  
  282.  
  283. /*
  284. SetupPlayerTable()
  285. {
  286. mysql_query(g_SQL, "CREATE TABLE IF NOT EXISTS `players` (`id` int(11) NOT NULL auto_increment PRIMARY KEY,`username` varchar(30) NOT NULL,`password` varchar(130) NOT NULL,`money` int(10) NOT NULL default '0')", false);
  287. return 1;
  288. }
  289. */
  290.  
  291.  
  292. DelayedKick(playerid, time=500)
  293. {
  294. SetTimerEx("_KickPlayerDelayed", time, false, "d", playerid);
  295. return 1;
  296. }
  297.  
  298. forward _KickPlayerDelayed(playerid);
  299. public _KickPlayerDelayed(playerid)
  300. {
  301. Kick(playerid);
  302. return 1;
  303. }
  304.  
  305. CMD:setskin(playerid, params[])
  306. {
  307.  
  308. new playerb, value;
  309.  
  310. if(sscanf(params, "ui", playerb, value))
  311. return SendClientMessage(playerid, -1, "{88AA88}/setskin {FFFFFF}[playerid/nom] [id skin]");
  312.  
  313. GameTextForPlayer(playerid, "nouveau skin", 1000, 1);
  314.  
  315. SetPlayerSkin(playerb, value);
  316.  
  317. UpdatePlayerData(playerid);
  318.  
  319. return 1;
  320. }
  321.  
  322.  
  323. CMD:givemoney(playerid, params[])
  324. {
  325.  
  326. new playerb, value;
  327.  
  328. if(sscanf(params, "ui", playerb, value))
  329. return SendClientMessage(playerid, -1, "{88AA88}/givemoney {FFFFFF}[playerid/nom] [somme]");
  330.  
  331. GameTextForPlayer(playerid, "nouveau skin", 1000, 1);
  332.  
  333. GivePlayerMoney(playerb, value);
  334.  
  335. UpdatePlayerData(playerid);
  336.  
  337. return 1;
  338. }
  339.  
  340.  
  341.  
  342. main() {}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement