satoon101

TF2 ConVars (2-28-16)

Feb 28th, 2016
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  1. Commands: 653 - Variables: 1984 - Total: 2637
  2.  
  3. +demoui2 - CMD - (DONTRECORD)
  4. Bring the advanced demo player UI (demoui2) to foreground.
  5.  
  6. +mat_texture_list - CMD
  7.  
  8.  
  9. +showbudget - CMD
  10.  
  11.  
  12. +showbudget_texture - CMD - (CHEAT)
  13.  
  14.  
  15. +showbudget_texture_global - CMD - (CHEAT)
  16.  
  17.  
  18. +showvprof - CMD
  19.  
  20.  
  21. +vgui_drawtree - CMD
  22.  
  23.  
  24. +voicerecord - CMD
  25.  
  26.  
  27. -demoui2 - CMD - (DONTRECORD)
  28. Send the advanced demo player UI (demoui2) to background.
  29.  
  30. -mat_texture_list - CMD
  31.  
  32.  
  33. -showbudget - CMD
  34.  
  35.  
  36. -showbudget_texture - CMD - (CHEAT)
  37.  
  38.  
  39. -showbudget_texture_global - CMD - (CHEAT)
  40.  
  41.  
  42. -showvprof - CMD
  43.  
  44.  
  45. -vgui_drawtree - CMD
  46.  
  47.  
  48. -voicerecord - CMD
  49.  
  50.  
  51. BindToggle - CMD
  52. Performs a bind <key> "increment var <cvar> 0 1 1"
  53.  
  54. CreatePredictionError - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  55. Create a prediction error
  56.  
  57. PerfMark - CMD
  58. inserts a telemetry marker into the stream. If args are provided, they will be included.
  59.  
  60. Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
  61.  
  62.  
  63. Test_EHandle - CMD - (GAMEDLL,CHEAT)
  64.  
  65.  
  66. Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
  67.  
  68.  
  69. Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
  70.  
  71.  
  72. Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
  73.  
  74.  
  75. Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
  76.  
  77.  
  78. Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
  79.  
  80.  
  81. Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
  82.  
  83.  
  84. Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
  85.  
  86.  
  87. __screenshot_internal - CMD - (HIDDEN,DONTRECORD)
  88. Internal command to take a screenshot without renumbering or notifying Steam.
  89.  
  90. _autosave - CMD
  91. Autosave
  92.  
  93. _autosavedangerous - CMD
  94. AutoSaveDangerous
  95.  
  96. _bugreporter_restart - CMD
  97. Restarts bug reporter .dll
  98.  
  99. _resetgamestats - CMD - (GAMEDLL)
  100. Erases current game stats and writes out a blank stats file
  101.  
  102. _restart - CMD
  103. Shutdown and restart the engine.
  104.  
  105. achievement_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  106. Turn on achievement debug msgs.
  107.  
  108. addip - CMD
  109. Add an IP address to the ban list.
  110.  
  111. adsp_alley_min - VAR
  112.  
  113.  
  114. adsp_courtyard_min - VAR
  115.  
  116.  
  117. adsp_debug - VAR - (ARCHIVE)
  118.  
  119.  
  120. adsp_door_height - VAR
  121.  
  122.  
  123. adsp_duct_min - VAR
  124.  
  125.  
  126. adsp_hall_min - VAR
  127.  
  128.  
  129. adsp_low_ceiling - VAR
  130.  
  131.  
  132. adsp_opencourtyard_min - VAR
  133.  
  134.  
  135. adsp_openspace_min - VAR
  136.  
  137.  
  138. adsp_openstreet_min - VAR
  139.  
  140.  
  141. adsp_openwall_min - VAR
  142.  
  143.  
  144. adsp_room_min - VAR
  145.  
  146.  
  147. adsp_street_min - VAR
  148.  
  149.  
  150. adsp_tunnel_min - VAR
  151.  
  152.  
  153. adsp_wall_height - VAR
  154.  
  155.  
  156. ai_LOS_mode - VAR - (GAMEDLL,REPLICATED)
  157.  
  158.  
  159. ai_auto_contact_solver - VAR - (GAMEDLL)
  160.  
  161.  
  162. ai_block_damage - VAR - (GAMEDLL)
  163.  
  164.  
  165. ai_debug_assault - VAR - (GAMEDLL)
  166.  
  167.  
  168. ai_debug_avoidancebounds - VAR - (GAMEDLL)
  169.  
  170.  
  171. ai_debug_directnavprobe - VAR - (GAMEDLL)
  172.  
  173.  
  174. ai_debug_doors - VAR - (GAMEDLL)
  175.  
  176.  
  177. ai_debug_dyninteractions - VAR - (GAMEDLL)
  178. Debug the NPC dynamic interaction system.
  179.  
  180. ai_debug_efficiency - VAR - (GAMEDLL)
  181.  
  182.  
  183. ai_debug_enemies - VAR - (GAMEDLL)
  184.  
  185.  
  186. ai_debug_expressions - VAR - (GAMEDLL)
  187. Show random expression decisions for NPCs.
  188.  
  189. ai_debug_follow - VAR - (GAMEDLL)
  190.  
  191.  
  192. ai_debug_loners - VAR - (GAMEDLL)
  193.  
  194.  
  195. ai_debug_looktargets - VAR - (GAMEDLL)
  196.  
  197.  
  198. ai_debug_los - VAR - (GAMEDLL,CHEAT)
  199. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  200.  
  201. ai_debug_nav - VAR - (GAMEDLL)
  202.  
  203.  
  204. ai_debug_node_connect - CMD - (GAMEDLL)
  205. Debug the attempted connection between two nodes
  206.  
  207. ai_debug_ragdoll_magnets - VAR - (GAMEDLL)
  208.  
  209.  
  210. ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
  211.  
  212.  
  213. ai_debug_speech - VAR - (GAMEDLL)
  214.  
  215.  
  216. ai_debug_squads - VAR - (GAMEDLL)
  217.  
  218.  
  219. ai_debug_think_ticks - VAR - (GAMEDLL)
  220.  
  221.  
  222. ai_debugscriptconditions - VAR - (GAMEDLL)
  223.  
  224.  
  225. ai_default_efficient - VAR - (GAMEDLL)
  226.  
  227.  
  228. ai_drawbattlelines - VAR - (GAMEDLL,CHEAT)
  229.  
  230.  
  231. ai_drop_hint - CMD - (GAMEDLL,CHEAT)
  232. Drop an ai_hint at the player's current eye position.
  233.  
  234. ai_dump_hints - CMD - (GAMEDLL)
  235.  
  236.  
  237. ai_efficiency_override - VAR - (GAMEDLL)
  238.  
  239.  
  240. ai_enable_fear_behavior - VAR - (GAMEDLL)
  241.  
  242.  
  243. ai_expression_frametime - VAR - (GAMEDLL)
  244. Maximum frametime to still play background expressions.
  245.  
  246. ai_expression_optimization - VAR - (GAMEDLL)
  247. Disable npc background expressions when you can't see them.
  248.  
  249. ai_fear_player_dist - VAR - (GAMEDLL)
  250.  
  251.  
  252. ai_find_lateral_cover - VAR - (GAMEDLL)
  253.  
  254.  
  255. ai_find_lateral_los - VAR - (GAMEDLL)
  256.  
  257.  
  258. ai_follow_use_points - VAR - (GAMEDLL)
  259.  
  260.  
  261. ai_follow_use_points_when_moving - VAR - (GAMEDLL)
  262.  
  263.  
  264. ai_force_serverside_ragdoll - VAR - (GAMEDLL)
  265.  
  266.  
  267. ai_frametime_limit - VAR - (GAMEDLL)
  268. frametime limit for min efficiency AIE_NORMAL (in sec's).
  269.  
  270. ai_inhibit_spawners - VAR - (GAMEDLL,CHEAT)
  271.  
  272.  
  273. ai_lead_time - VAR - (GAMEDLL)
  274.  
  275.  
  276. ai_moveprobe_debug - VAR - (GAMEDLL)
  277.  
  278.  
  279. ai_moveprobe_jump_debug - VAR - (GAMEDLL)
  280.  
  281.  
  282. ai_moveprobe_usetracelist - VAR - (GAMEDLL)
  283.  
  284.  
  285. ai_navigator_generate_spikes - VAR - (GAMEDLL)
  286.  
  287.  
  288. ai_navigator_generate_spikes_strength - VAR - (GAMEDLL)
  289.  
  290.  
  291. ai_no_local_paths - VAR - (GAMEDLL)
  292.  
  293.  
  294. ai_no_node_cache - VAR - (GAMEDLL)
  295.  
  296.  
  297. ai_no_select_box - VAR - (GAMEDLL)
  298.  
  299.  
  300. ai_no_steer - VAR - (GAMEDLL)
  301.  
  302.  
  303. ai_no_talk_delay - VAR - (GAMEDLL)
  304.  
  305.  
  306. ai_norebuildgraph - VAR - (GAMEDLL)
  307.  
  308.  
  309. ai_path_adjust_speed_on_immediate_turns - VAR - (GAMEDLL)
  310.  
  311.  
  312. ai_path_insert_pause_at_est_end - VAR - (GAMEDLL)
  313.  
  314.  
  315. ai_path_insert_pause_at_obstruction - VAR - (GAMEDLL)
  316.  
  317.  
  318. ai_post_frame_navigation - VAR - (GAMEDLL)
  319.  
  320.  
  321. ai_radial_max_link_dist - VAR - (GAMEDLL)
  322.  
  323.  
  324. ai_reaction_delay_alert - VAR - (GAMEDLL)
  325.  
  326.  
  327. ai_reaction_delay_idle - VAR - (GAMEDLL)
  328.  
  329.  
  330. ai_rebalance_thinks - VAR - (GAMEDLL)
  331.  
  332.  
  333. ai_report_task_timings_on_limit - VAR - (GAMEDLL,ARCHIVE)
  334.  
  335.  
  336. ai_sequence_debug - VAR - (GAMEDLL)
  337.  
  338.  
  339. ai_set_move_height_epsilon - CMD - (GAMEDLL)
  340. Set how high AI bumps up ground walkers when checking steps
  341.  
  342. ai_setupbones_debug - VAR - (GAMEDLL)
  343. Shows that bones that are setup every think
  344.  
  345. ai_shot_bias - VAR - (GAMEDLL)
  346.  
  347.  
  348. ai_shot_bias_max - VAR - (GAMEDLL,REPLICATED)
  349.  
  350.  
  351. ai_shot_bias_min - VAR - (GAMEDLL,REPLICATED)
  352.  
  353.  
  354. ai_shot_stats - VAR - (GAMEDLL)
  355.  
  356.  
  357. ai_shot_stats_term - VAR - (GAMEDLL)
  358.  
  359.  
  360. ai_show_hull_attacks - VAR - (GAMEDLL)
  361.  
  362.  
  363. ai_show_think_tolerance - VAR - (GAMEDLL)
  364.  
  365.  
  366. ai_simulate_task_overtime - VAR - (GAMEDLL)
  367.  
  368.  
  369. ai_spread_cone_focus_time - VAR - (GAMEDLL)
  370.  
  371.  
  372. ai_spread_defocused_cone_multiplier - VAR - (GAMEDLL)
  373.  
  374.  
  375. ai_spread_pattern_focus_time - VAR - (GAMEDLL)
  376.  
  377.  
  378. ai_strong_optimizations - VAR - (GAMEDLL)
  379.  
  380.  
  381. ai_strong_optimizations_no_checkstand - VAR - (GAMEDLL)
  382.  
  383.  
  384. ai_task_pre_script - VAR - (GAMEDLL)
  385.  
  386.  
  387. ai_test_moveprobe_ignoresmall - VAR - (GAMEDLL)
  388.  
  389.  
  390. ai_think_limit_label - VAR - (GAMEDLL,ARCHIVE)
  391.  
  392.  
  393. ai_use_clipped_paths - VAR - (GAMEDLL)
  394.  
  395.  
  396. ai_use_efficiency - VAR - (GAMEDLL)
  397.  
  398.  
  399. ai_use_frame_think_limits - VAR - (GAMEDLL)
  400.  
  401.  
  402. ai_use_think_optimizations - VAR - (GAMEDLL)
  403.  
  404.  
  405. ai_use_visibility_cache - VAR - (GAMEDLL)
  406.  
  407.  
  408. ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
  409.  
  410.  
  411. air_density - CMD - (GAMEDLL,CHEAT)
  412. Changes the density of air for drag computations.
  413.  
  414. alias - CMD
  415. Alias a command.
  416.  
  417. ammo_max - VAR - (GAMEDLL,REPLICATED)
  418.  
  419.  
  420. anim_3wayblend - VAR - (GAMEDLL,REPLICATED)
  421. Toggle the 3-way animation blending code.
  422.  
  423. anim_showstate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  424. Show the (client) animation state for the specified entity (-1 for none).
  425.  
  426. anim_showstatelog - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  427. 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
  428.  
  429. askconnect_accept - CMD - (DONTRECORD)
  430. Accept a redirect request by the server.
  431.  
  432. async_allow_held_files - VAR
  433. Allow AsyncBegin/EndRead()
  434.  
  435. async_mode - VAR
  436. Set the async filesystem mode (0 = async, 1 = synchronous)
  437.  
  438. async_resume - CMD
  439.  
  440.  
  441. async_serialize - VAR
  442. Force async reads to serialize for profiling
  443.  
  444. async_simulate_delay - VAR
  445. Simulate a delay of up to a set msec per file operation
  446.  
  447. async_suspend - CMD
  448.  
  449.  
  450. audit_save_in_memory - CMD
  451. Audit the memory usage and files in the save-to-memory system
  452.  
  453. autoaim_max_deflect - VAR - (GAMEDLL)
  454.  
  455.  
  456. autoaim_max_dist - VAR - (GAMEDLL)
  457.  
  458.  
  459. autosave - CMD
  460. Autosave
  461.  
  462. autosavedangerous - CMD
  463. AutoSaveDangerous
  464.  
  465. autosavedangerousissafe - CMD
  466.  
  467.  
  468. banid - CMD
  469. Add a user ID to the ban list.
  470.  
  471. banip - CMD
  472. Add an IP address to the ban list.
  473.  
  474. bench_end - CMD - (CHEAT)
  475. Ends gathering of info.
  476.  
  477. bench_start - CMD - (CHEAT)
  478. Starts gathering of info. Arguments: filename to write results into
  479.  
  480. bench_upload - CMD - (CHEAT)
  481. Uploads most recent benchmark stats to the Valve servers.
  482.  
  483. benchframe - CMD
  484. Takes a snapshot of a particular frame in a time demo.
  485.  
  486. bind - CMD - (DONTRECORD)
  487. Bind a key.
  488.  
  489. bind_mac - CMD - (DONTRECORD)
  490. Bind this key but only on Mac, not win32
  491.  
  492. bloodspray - CMD - (GAMEDLL,CHEAT)
  493. blood
  494.  
  495. bot - CMD - (GAMEDLL)
  496. Add a bot.
  497.  
  498. bot_changeclass - VAR - (GAMEDLL)
  499. Force all bots to change to the specified class.
  500.  
  501. bot_changeteams - CMD - (GAMEDLL,CHEAT)
  502. Make all bots change teams
  503.  
  504. bot_com_meleerange - VAR - (GAMEDLL,CHEAT)
  505. Distance to a target that a melee bot wants to be within to attack.
  506.  
  507. bot_com_viewrange - VAR - (GAMEDLL,CHEAT)
  508. Distance within which bots looking for any enemies will find them.
  509.  
  510. bot_com_wpnrange - VAR - (GAMEDLL,CHEAT)
  511. Distance to a target that a ranged bot wants to be within to attack.
  512.  
  513. bot_command - CMD - (GAMEDLL,CHEAT)
  514. <bot id> <command string...>. Sends specified command on behalf of specified bot
  515.  
  516. bot_crouch - VAR - (GAMEDLL,CHEAT)
  517. Force all bots to crouch.
  518.  
  519. bot_debug - VAR - (GAMEDLL,CHEAT)
  520. Bot debugging.
  521.  
  522. bot_dontmove - VAR - (GAMEDLL,CHEAT)
  523.  
  524.  
  525. bot_drop - CMD - (GAMEDLL,CHEAT)
  526. Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
  527.  
  528. bot_forceattack - VAR - (GAMEDLL)
  529. When on, all bots fire their guns.
  530.  
  531. bot_forceattack2 - VAR - (GAMEDLL)
  532. When firing, use attack2.
  533.  
  534. bot_forceattack_down - VAR - (GAMEDLL)
  535. When firing, don't tap fire, hold it down.
  536.  
  537. bot_forcefireweapon - VAR - (GAMEDLL)
  538. Force bots with the specified weapon to fire.
  539.  
  540. bot_hurt - CMD - (GAMEDLL)
  541. Hurt a bot by team, or all bots ("all").
  542.  
  543. bot_jump - VAR - (GAMEDLL,CHEAT)
  544. Force all bots to repeatedly jump.
  545.  
  546. bot_kick - CMD - (GAMEDLL,CHEAT)
  547. Remove a bot by name, or an entire team ("red" or "blue"), or all bots ("all").
  548.  
  549. bot_kill - CMD - (GAMEDLL,CHEAT)
  550. Kills a bot. Usage: bot_kill <bot name>
  551.  
  552. bot_mimic - VAR - (GAMEDLL)
  553. Bot uses usercmd of player by index.
  554.  
  555. bot_mimic_inverse - VAR - (GAMEDLL)
  556. Bot uses usercmd of player by index.
  557.  
  558. bot_mimic_yaw_offset - VAR - (GAMEDLL)
  559. Offsets the bot yaw.
  560.  
  561. bot_mirror - CMD - (GAMEDLL,CHEAT)
  562. Forces the specified bot to be the same class, and use the same items, as you.
  563.  
  564. bot_moveto - CMD - (GAMEDLL,CHEAT)
  565. Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
  566.  
  567. bot_nav_offsetpathinset - VAR - (GAMEDLL,CHEAT)
  568. Distance into an area that waypoints should be generated when pathfinding through portals.
  569.  
  570. bot_nav_recomputetime - VAR - (GAMEDLL,CHEAT)
  571. Delay before bots recompute their path to targets that have moved when moving to them.
  572.  
  573. bot_nav_simplifypaths - VAR - (GAMEDLL,CHEAT)
  574. If set, bots will skip waypoints if they already see the waypoint post.
  575.  
  576. bot_nav_turnspeed - VAR - (GAMEDLL,CHEAT)
  577. Rate at which bots turn to face their targets.
  578.  
  579. bot_nav_usefeelers - VAR - (GAMEDLL,CHEAT)
  580. If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
  581.  
  582. bot_nav_useoffsetpaths - VAR - (GAMEDLL,CHEAT)
  583. If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
  584.  
  585. bot_nav_wpdeceldistance - VAR - (GAMEDLL,CHEAT)
  586. Distance to a waypoint to which a bot starts to decelerate to reach it.
  587.  
  588. bot_nav_wpdistance - VAR - (GAMEDLL,CHEAT)
  589. Distance to a waypoint within which a bot considers as having reached it.
  590.  
  591. bot_randomnames - VAR - (GAMEDLL,CHEAT)
  592.  
  593.  
  594. bot_refill - CMD - (GAMEDLL,CHEAT)
  595. Refill all bot ammo counts
  596.  
  597. bot_saveme - VAR - (GAMEDLL,CHEAT)
  598.  
  599.  
  600. bot_selectweaponslot - VAR - (GAMEDLL,CHEAT)
  601. set to weapon slot that bot should switch to.
  602.  
  603. bot_teleport - CMD - (GAMEDLL,CHEAT)
  604. Teleport the specified bot to the specified position & angles.
  605. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll>
  606.  
  607. bot_whack - CMD - (GAMEDLL,CHEAT)
  608. Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
  609.  
  610. box - CMD - (CHEAT)
  611. Draw a debug box.
  612.  
  613. breakable_disable_gib_limit - VAR - (GAMEDLL)
  614.  
  615.  
  616. breakable_multiplayer - VAR - (GAMEDLL)
  617.  
  618.  
  619. buddha - CMD - (GAMEDLL,CHEAT)
  620. Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  621.  
  622. budget_averages_window - VAR - (ARCHIVE)
  623. number of frames to look at when figuring out average frametimes
  624.  
  625. budget_background_alpha - VAR - (ARCHIVE)
  626. how translucent the budget panel is
  627.  
  628. budget_bargraph_background_alpha - VAR - (ARCHIVE)
  629. how translucent the budget panel is
  630.  
  631. budget_bargraph_range_ms - VAR - (ARCHIVE)
  632. budget bargraph range in milliseconds
  633.  
  634. budget_history_numsamplesvisible - VAR - (ARCHIVE)
  635. number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  636.  
  637. budget_history_range_ms - VAR - (ARCHIVE)
  638. budget history range in milliseconds
  639.  
  640. budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  641. number between 0 and 1
  642.  
  643. budget_panel_height - VAR - (ARCHIVE)
  644. height in pixels of the budget panel
  645.  
  646. budget_panel_width - VAR - (ARCHIVE)
  647. width in pixels of the budget panel
  648.  
  649. budget_panel_x - VAR - (ARCHIVE)
  650. number of pixels from the left side of the game screen to draw the budget panel
  651.  
  652. budget_panel_y - VAR - (ARCHIVE)
  653. number of pixels from the top side of the game screen to draw the budget panel
  654.  
  655. budget_peaks_window - VAR - (ARCHIVE)
  656. number of frames to look at when figuring out peak frametimes
  657.  
  658. budget_show_averages - VAR - (ARCHIVE)
  659. enable/disable averages in the budget panel
  660.  
  661. budget_show_history - VAR - (ARCHIVE)
  662. turn history graph off and on. . good to turn off on low end
  663.  
  664. budget_show_peaks - VAR - (ARCHIVE)
  665. enable/disable peaks in the budget panel
  666.  
  667. budget_toggle_group - CMD
  668. Turn a budget group on/off
  669.  
  670. bug - CMD - (DONTRECORD)
  671. Show/hide the bug reporting UI.
  672.  
  673. bug_swap - CMD - (GAMEDLL,CHEAT)
  674. Automatically swaps the current weapon for the bug bait and back again.
  675.  
  676. bugreporter_includebsp - VAR
  677. Include .bsp for internal bug submissions.
  678.  
  679. bugreporter_uploadasync - VAR - (ARCHIVE)
  680. Upload attachments asynchronously
  681.  
  682. buildcubemaps - CMD
  683. Rebuild cubemaps.
  684.  
  685. building_cubemaps - VAR
  686.  
  687.  
  688. cache_print - CMD
  689. cache_print [section]
  690. Print out contents of cache memory.
  691.  
  692. cache_print_lru - CMD
  693. cache_print_lru [section]
  694. Print out contents of cache memory.
  695.  
  696. cache_print_summary - CMD
  697. cache_print_summary [section]
  698. Print out a summary contents of cache memory.
  699.  
  700. callvote - CMD - (GAMEDLL)
  701. Start a vote on an issue.
  702.  
  703. cast_hull - CMD - (GAMEDLL,CHEAT)
  704. Tests hull collision detection
  705.  
  706. cast_ray - CMD - (GAMEDLL,CHEAT)
  707. Tests collision detection
  708.  
  709. catapult_physics_drag_boost - VAR - (GAMEDLL,REPLICATED)
  710.  
  711.  
  712. cc_bot_selectweapon - CMD - (GAMEDLL,CHEAT)
  713. Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
  714.  
  715. cc_spawn_merasmus_at_level - CMD - (GAMEDLL,CHEAT)
  716. Force Merasmus to spawn at a specific difficulty level
  717.  
  718. ch_createairboat - CMD - (GAMEDLL,CHEAT)
  719. Spawn airboat in front of the player.
  720.  
  721. ch_createjeep - CMD - (GAMEDLL,CHEAT)
  722. Spawn jeep in front of the player.
  723.  
  724. changelevel - CMD - (DONTRECORD)
  725. Change server to the specified map
  726.  
  727. changelevel2 - CMD - (DONTRECORD)
  728. Transition to the specified map in single player
  729.  
  730. changelevel_next - CMD - (GAMEDLL)
  731. Immediately changes to the next map in the map rotation for the server.
  732.  
  733. cl_allowdownload - VAR - (ARCHIVE)
  734. Client downloads customization files
  735.  
  736. cl_allowupload - VAR - (ARCHIVE)
  737. Client uploads customization files
  738.  
  739. cl_backspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  740.  
  741.  
  742. cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
  743. Current clan ID for name decoration
  744.  
  745. cl_clock_correction - VAR - (CHEAT)
  746. Enable/disable clock correction on the client.
  747.  
  748. cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
  749. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  750.  
  751. cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
  752. As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  753.  
  754. cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
  755. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  756.  
  757. cl_clock_correction_force_server_tick - VAR - (CHEAT)
  758. Force clock correction to match the server tick + this offset (-999 disables it).
  759.  
  760. cl_clock_showdebuginfo - VAR - (CHEAT)
  761. Show debugging info about the clock drift.
  762.  
  763. cl_clockdrift_max_ms - VAR - (CHEAT)
  764. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  765.  
  766. cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
  767. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  768.  
  769. cl_cloud_settings - VAR - (HIDDEN)
  770. Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  771.  
  772. cl_cmdrate - VAR - (ARCHIVE,USERINFO)
  773. Max number of command packets sent to server per second
  774.  
  775. cl_connectmethod - VAR - (HIDDEN,USERINFO)
  776. Method by which we connected to the current server.
  777.  
  778. cl_debug_player_perf - VAR
  779.  
  780.  
  781. cl_downloadfilter - VAR - (ARCHIVE)
  782. Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
  783.  
  784. cl_entityreport - VAR - (CHEAT)
  785. For debugging, draw entity states to console
  786.  
  787. cl_entityreport_sorted - VAR - (CHEAT)
  788. For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  789.  
  790. cl_flag_return_height - VAR - (GAMEDLL,CHEAT)
  791.  
  792.  
  793. cl_flushentitypacket - VAR - (CHEAT)
  794. For debugging. Force the engine to flush an entity packet.
  795.  
  796. cl_forwardspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  797.  
  798.  
  799. cl_fullupdate - CMD - (CHEAT)
  800. Forces the server to send a full update packet
  801.  
  802. cl_ignorepackets - VAR - (CHEAT)
  803. Force client to ignore packets (for debugging).
  804.  
  805. cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO,NOT_CONNECTED)
  806. Interpolate entities on the client.
  807.  
  808. cl_language - VAR - (USERINFO)
  809. Language (from HKCU\Software\Valve\Steam\Language)
  810.  
  811. cl_localnetworkbackdoor - VAR
  812. Enable network optimizations for single player games.
  813.  
  814. cl_logofile - VAR - (ARCHIVE)
  815. Spraypoint logo decal.
  816.  
  817. cl_playback_screenshots - VAR
  818. Allows the client to playback screenshot and jpeg commands in demos.
  819.  
  820. cl_precacheinfo - CMD
  821. Show precache info (client).
  822.  
  823. cl_resend - VAR
  824. Delay in seconds before the client will resend the 'connect' attempt
  825.  
  826. cl_savescreenshotstosteam - VAR - (HIDDEN)
  827. Saves screenshots to the Steam's screenshot library
  828.  
  829. cl_screenshotlocation - VAR - (HIDDEN)
  830. Location to tag the screenshot with
  831.  
  832. cl_screenshotname - VAR
  833. Custom Screenshot name
  834.  
  835. cl_screenshotusertag - VAR - (HIDDEN)
  836. User to tag in the screenshot
  837.  
  838. cl_show_connectionless_packet_warnings - VAR
  839. Show console messages about ignored connectionless packets on the client.
  840.  
  841. cl_showdemooverlay - VAR
  842. How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  843.  
  844. cl_showents - CMD - (CHEAT)
  845. Dump entity list to console.
  846.  
  847. cl_showevents - VAR - (CHEAT)
  848. Print event firing info in the console
  849.  
  850. cl_showpluginmessages - VAR - (ARCHIVE)
  851. Allow plugins to display messages to you
  852.  
  853. cl_sidespeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  854.  
  855.  
  856. cl_simulate_no_quicktime - VAR - (HIDDEN)
  857.  
  858.  
  859. cl_soundfile - VAR - (ARCHIVE)
  860. Jingle sound file.
  861.  
  862. cl_timeout - VAR - (ARCHIVE)
  863. After this many seconds without receiving a packet from the server, the client will disconnect itself
  864.  
  865. cl_updaterate - VAR - (ARCHIVE,USERINFO,NOT_CONNECTED)
  866. Number of packets per second of updates you are requesting from the server
  867.  
  868. cl_upspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  869.  
  870.  
  871. cl_view - CMD - (CHEAT)
  872. Set the view entity index.
  873.  
  874. cl_voice_filter - VAR
  875. Filter voice by name substring
  876.  
  877. clear - CMD - (DONTRECORD)
  878. Clear all console output.
  879.  
  880. clear_debug_overlays - CMD - (GAMEDLL)
  881. clears debug overlays
  882.  
  883. clientport - VAR
  884. Host game client port
  885.  
  886. closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
  887. Enable close captioning.
  888.  
  889. cmd - CMD
  890. Forward command to server.
  891.  
  892. collision_shake_amp - VAR - (GAMEDLL)
  893.  
  894.  
  895. collision_shake_freq - VAR - (GAMEDLL)
  896.  
  897.  
  898. collision_shake_time - VAR - (GAMEDLL)
  899.  
  900.  
  901. collision_test - CMD - (GAMEDLL,CHEAT)
  902. Tests collision system
  903.  
  904. colorcorrectionui - CMD - (CHEAT)
  905. Show/hide the color correction tools UI.
  906.  
  907. commentary - VAR - (GAMEDLL)
  908. Desired commentary mode state.
  909.  
  910. commentary_available - VAR - (GAMEDLL)
  911. Automatically set by the game when a commentary file is available for the current map.
  912.  
  913. commentary_cvarsnotchanging - CMD - (GAMEDLL)
  914.  
  915.  
  916. commentary_finishnode - CMD - (GAMEDLL)
  917.  
  918.  
  919. con_drawnotify - VAR
  920. Disables drawing of notification area (for taking screenshots).
  921.  
  922. con_enable - VAR - (ARCHIVE)
  923. Allows the console to be activated.
  924.  
  925. con_filter_enable - VAR
  926. Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  927.  
  928. con_filter_text - VAR
  929. Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  930.  
  931. con_filter_text_out - VAR
  932. Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  933.  
  934. con_logfile - VAR
  935. Console output gets written to this file
  936.  
  937. con_notifytime - VAR
  938. How long to display recent console text to the upper part of the game window
  939.  
  940. con_nprint_bgalpha - VAR
  941. Con_NPrint background alpha.
  942.  
  943. con_nprint_bgborder - VAR
  944. Con_NPrint border size.
  945.  
  946. con_timestamp - VAR
  947. Prefix console.log entries with timestamps
  948.  
  949. con_trace - VAR
  950. Print console text to low level printout.
  951.  
  952. connect - CMD - (DONTRECORD)
  953. Connect to specified server.
  954.  
  955. contimes - VAR
  956. Number of console lines to overlay for debugging.
  957.  
  958. coop - VAR - (NOTIFY)
  959. Cooperative play.
  960.  
  961. cpu_frequency_monitoring - VAR
  962. Set CPU frequency monitoring interval in seconds. Zero means disabled.
  963.  
  964. create_flashlight - CMD - (GAMEDLL,CHEAT)
  965.  
  966.  
  967. creditsdone - CMD - (GAMEDLL)
  968.  
  969.  
  970. currency_give - CMD - (GAMEDLL,CHEAT)
  971. Have some in-game money.
  972.  
  973. cvarlist - CMD
  974. Show the list of convars/concommands.
  975.  
  976. datacachesize - VAR
  977. Size in MB.
  978.  
  979. dbg_demofile - VAR - (DEVELOPMENTONLY,HIDDEN)
  980.  
  981.  
  982. dbg_spew_connected_players_level - VAR - (GAMEDLL)
  983. If enabled, server will spew connected player GC updates
  984.  
  985.  
  986. dbghist_addline - CMD - (GAMEDLL)
  987. Add a line to the debug history. Format: <category id> <line>
  988.  
  989. dbghist_dump - CMD - (GAMEDLL)
  990. Dump the debug history to the console. Format: <category id>
  991. Categories:
  992. 0: Entity I/O
  993. 1: AI Decisions
  994. 2: Scene Print
  995. 3: Alyx Blind
  996. 4: Log of damage done to player
  997.  
  998. deathmatch - VAR - (NOTIFY)
  999. Running a deathmatch server.
  1000.  
  1001. debug_materialmodifycontrol - VAR - (GAMEDLL)
  1002.  
  1003.  
  1004. debug_physimpact - VAR - (GAMEDLL)
  1005.  
  1006.  
  1007. debug_touchlinks - VAR - (GAMEDLL)
  1008. Spew touch link activity
  1009.  
  1010. debugsystemui - CMD - (CHEAT)
  1011. Show/hide the debug system UI.
  1012.  
  1013. decalfrequency - VAR - (GAMEDLL,NOTIFY)
  1014.  
  1015.  
  1016. demo_avellimit - VAR
  1017. Angular velocity limit before eyes considered snapped for demo playback.
  1018.  
  1019. demo_debug - VAR
  1020. Demo debug info.
  1021.  
  1022. demo_fastforwardfinalspeed - VAR
  1023. Go this fast when starting to hold FF button.
  1024.  
  1025. demo_fastforwardramptime - VAR
  1026. How many seconds it takes to get to full FF speed.
  1027.  
  1028. demo_fastforwardstartspeed - VAR
  1029. Go this fast when starting to hold FF button.
  1030.  
  1031. demo_gototick - CMD
  1032. Skips to a tick in demo.
  1033.  
  1034. demo_interplimit - VAR
  1035. How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  1036.  
  1037. demo_interpolateview - VAR
  1038. Do view interpolation during dem playback.
  1039.  
  1040. demo_legacy_rollback - VAR
  1041. Use legacy view interpolation rollback amount in demo playback.
  1042.  
  1043. demo_pause - CMD
  1044. Pauses demo playback.
  1045.  
  1046. demo_pauseatservertick - VAR
  1047. Pauses demo playback at server tick
  1048.  
  1049. demo_quitafterplayback - VAR
  1050. Quits game after demo playback.
  1051.  
  1052. demo_recordcommands - VAR - (CHEAT)
  1053. Record commands typed at console into .dem files.
  1054.  
  1055. demo_resume - CMD
  1056. Resumes demo playback.
  1057.  
  1058. demo_setendtick - CMD
  1059. Sets end demo playback tick. Set to 0 to disable.
  1060.  
  1061. demo_timescale - CMD
  1062. Sets demo replay speed.
  1063.  
  1064. demo_togglepause - CMD
  1065. Toggles demo playback.
  1066.  
  1067. demolist - CMD
  1068. Print demo sequence list.
  1069.  
  1070. demos - CMD
  1071. Demo demo file sequence.
  1072.  
  1073. demoui - CMD - (DONTRECORD)
  1074. Show/hide the demo player UI.
  1075.  
  1076. demoui2 - CMD - (DONTRECORD)
  1077. Show/hide the advanced demo player UI (demoui2).
  1078.  
  1079. dev_loadtime_map_elapsed - VAR - (HIDDEN)
  1080.  
  1081.  
  1082. dev_loadtime_map_start - VAR - (HIDDEN)
  1083.  
  1084.  
  1085. developer - VAR
  1086. Set developer message level
  1087.  
  1088. devshots_nextmap - CMD
  1089. Used by the devshots system to go to the next map in the devshots maplist.
  1090.  
  1091. devshots_screenshot - CMD - (DONTRECORD)
  1092. Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  1093.  
  1094. differences - CMD
  1095. Show all convars which are not at their default values.
  1096.  
  1097. disconnect - CMD
  1098. Disconnect game from server.
  1099.  
  1100. disp_dynamic - VAR
  1101.  
  1102.  
  1103. dispcoll_drawplane - VAR - (GAMEDLL)
  1104.  
  1105.  
  1106. displaysoundlist - VAR - (GAMEDLL)
  1107.  
  1108.  
  1109. download_debug - VAR - (DONTRECORD)
  1110.  
  1111.  
  1112. drawcross - CMD - (GAMEDLL,CHEAT)
  1113. Draws a cross at the given location
  1114. Arguments: x y z
  1115.  
  1116. drawline - CMD - (GAMEDLL,CHEAT)
  1117. Draws line between two 3D Points.
  1118. Green if no collision
  1119. Red is collides with something
  1120. Arguments: x1 y1 z1 x2 y2 z2
  1121.  
  1122. dropitem - CMD - (GAMEDLL)
  1123. Drop the flag.
  1124.  
  1125. dsp_automatic - VAR - (DEMO)
  1126.  
  1127.  
  1128. dsp_db_min - VAR - (DEMO)
  1129.  
  1130.  
  1131. dsp_db_mixdrop - VAR - (DEMO)
  1132.  
  1133.  
  1134. dsp_dist_max - VAR - (CHEAT,DEMO)
  1135.  
  1136.  
  1137. dsp_dist_min - VAR - (CHEAT,DEMO)
  1138.  
  1139.  
  1140. dsp_enhance_stereo - VAR - (ARCHIVE)
  1141.  
  1142.  
  1143. dsp_facingaway - VAR - (DEMO)
  1144.  
  1145.  
  1146. dsp_mix_max - VAR - (DEMO)
  1147.  
  1148.  
  1149. dsp_mix_min - VAR - (DEMO)
  1150.  
  1151.  
  1152. dsp_off - VAR - (CHEAT)
  1153.  
  1154.  
  1155. dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
  1156.  
  1157.  
  1158. dsp_reload - CMD
  1159.  
  1160.  
  1161. dsp_room - VAR - (DEMO)
  1162.  
  1163.  
  1164. dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
  1165.  
  1166.  
  1167. dsp_spatial - VAR - (DEMO)
  1168.  
  1169.  
  1170. dsp_speaker - VAR - (DEMO)
  1171.  
  1172.  
  1173. dsp_vol_2ch - VAR - (DEMO)
  1174.  
  1175.  
  1176. dsp_vol_4ch - VAR - (DEMO)
  1177.  
  1178.  
  1179. dsp_vol_5ch - VAR - (DEMO)
  1180.  
  1181.  
  1182. dsp_volume - VAR - (ARCHIVE,DEMO)
  1183.  
  1184.  
  1185. dsp_water - VAR - (DEMO)
  1186.  
  1187.  
  1188. dt_ShowPartialChangeEnts - VAR
  1189. (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1190.  
  1191. dt_UsePartialChangeEnts - VAR
  1192. (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1193.  
  1194. dti_flush - CMD
  1195. Write out the datatable instrumentation files (you must run with -dti for this to work).
  1196.  
  1197. dtwarning - VAR
  1198. Print data table warnings?
  1199.  
  1200. dtwatchclass - VAR
  1201. Watch all fields encoded with this table.
  1202.  
  1203. dtwatchent - VAR
  1204. Watch this entities data table encoding.
  1205.  
  1206. dtwatchvar - VAR
  1207. Watch the named variable.
  1208.  
  1209. dump_entity_sizes - CMD - (GAMEDLL)
  1210. Print sizeof(entclass)
  1211.  
  1212. dump_globals - CMD - (GAMEDLL)
  1213. Dump all global entities/states
  1214.  
  1215. dump_panels - CMD
  1216. Dump Panel Tree
  1217.  
  1218. dump_x360_cfg - CMD
  1219. Dump X360 config files to disk
  1220.  
  1221. dump_x360_saves - CMD
  1222. Dump X360 save games to disk
  1223.  
  1224. dumpentityfactories - CMD - (GAMEDLL)
  1225. Lists all entity factory names.
  1226.  
  1227. dumpeventqueue - CMD - (GAMEDLL)
  1228. Dump the contents of the Entity I/O event queue to the console.
  1229.  
  1230. dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
  1231. Dump the contents of the game string table to the console.
  1232.  
  1233. dumplongticks - CMD
  1234. Enables generating minidumps on long ticks.
  1235.  
  1236. dumpsavedir - CMD
  1237. List the contents of the save directory in memory
  1238.  
  1239. dumpstringtables - CMD
  1240. Print string tables to console.
  1241.  
  1242. echo - CMD - (SERVER_CAN_EXECUTE)
  1243. Echo text to console.
  1244.  
  1245. editdemo - CMD
  1246. Edit a recorded demo file (.dem ).
  1247.  
  1248. enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
  1249. Enable rendering of debug overlays
  1250.  
  1251. endmovie - CMD - (DONTRECORD)
  1252. Stop recording movie frames.
  1253.  
  1254. engine_no_focus_sleep - VAR - (ARCHIVE)
  1255.  
  1256.  
  1257. ent_absbox - CMD - (GAMEDLL,CHEAT)
  1258. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1259. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1260.  
  1261. ent_attachments - CMD - (GAMEDLL,CHEAT)
  1262. Displays the attachment points on an entity.
  1263. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1264.  
  1265. ent_autoaim - CMD - (GAMEDLL,CHEAT)
  1266. Displays the entity's autoaim radius.
  1267. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1268.  
  1269. ent_bbox - CMD - (GAMEDLL,CHEAT)
  1270. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  1271. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1272.  
  1273. ent_cancelpendingentfires - CMD - (GAMEDLL)
  1274. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1275.  
  1276. ent_create - CMD - (GAMEDLL,CHEAT)
  1277. Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
  1278.  
  1279. ent_debugkeys - VAR - (GAMEDLL)
  1280.  
  1281.  
  1282. ent_dump - CMD - (GAMEDLL,CHEAT)
  1283. Usage:
  1284. ent_dump <entity name>
  1285.  
  1286.  
  1287. ent_fire - CMD - (GAMEDLL,CHEAT)
  1288. Usage:
  1289. ent_fire <target> [action] [value] [delay]
  1290.  
  1291.  
  1292. ent_info - CMD - (GAMEDLL,CHEAT)
  1293. Usage:
  1294. ent_info <class name>
  1295.  
  1296.  
  1297. ent_keyvalue - CMD - (GAMEDLL,CHEAT)
  1298. Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  1299. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
  1300.  
  1301.  
  1302. ent_messages - CMD - (GAMEDLL,CHEAT)
  1303. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  1304. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1305.  
  1306. ent_messages_draw - VAR - (GAMEDLL,CHEAT)
  1307. Visualizes all entity input/output activity.
  1308.  
  1309. ent_name - CMD - (GAMEDLL,CHEAT)
  1310.  
  1311.  
  1312. ent_orient - CMD - (GAMEDLL,CHEAT)
  1313. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  1314. Format: ent_orient <entity name> <optional: allangles>
  1315.  
  1316. ent_pause - CMD - (GAMEDLL,CHEAT)
  1317. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1318.  
  1319. ent_pivot - CMD - (GAMEDLL,CHEAT)
  1320. Displays the pivot for the given entity(ies).
  1321. (y=up=green, z=forward=blue, x=left=red).
  1322. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1323.  
  1324. ent_rbox - CMD - (GAMEDLL,CHEAT)
  1325. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1326. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1327.  
  1328. ent_remove - CMD - (GAMEDLL,CHEAT)
  1329. Removes the given entity(s)
  1330. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1331.  
  1332. ent_remove_all - CMD - (GAMEDLL,CHEAT)
  1333. Removes all entities of the specified type
  1334. Arguments: {entity_name} / {class_name}
  1335.  
  1336. ent_rotate - CMD - (GAMEDLL,CHEAT)
  1337. Rotates an entity by a specified # of degrees
  1338.  
  1339. ent_setname - CMD - (GAMEDLL,CHEAT)
  1340. Sets the targetname of the given entity(s)
  1341. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1342.  
  1343. ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
  1344. Print, to the console, an entity's current criteria set used to select responses.
  1345. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1346.  
  1347. ent_step - CMD - (GAMEDLL,CHEAT)
  1348. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1349.  
  1350. ent_teleport - CMD - (GAMEDLL,CHEAT)
  1351. Teleport the specified entity to where the player is looking.
  1352. Format: ent_teleport <entity name>
  1353.  
  1354. ent_text - CMD - (GAMEDLL,CHEAT)
  1355. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1356. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1357.  
  1358. ent_viewoffset - CMD - (GAMEDLL,CHEAT)
  1359. Displays the eye position for the given entity(ies) in red.
  1360. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1361.  
  1362. envmap - CMD
  1363.  
  1364.  
  1365. escape - CMD - (CLIENTCMD_CAN_EXECUTE)
  1366. Escape key pressed.
  1367.  
  1368. exec - CMD
  1369. Execute script file.
  1370.  
  1371. exit - CMD
  1372. Exit the engine.
  1373.  
  1374. explode - CMD - (GAMEDLL)
  1375. Kills the player with explosive damage
  1376.  
  1377. explodevector - CMD - (GAMEDLL,CHEAT)
  1378. Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1379.  
  1380. fadein - CMD - (GAMEDLL,CHEAT)
  1381. fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1382.  
  1383. fadeout - CMD - (GAMEDLL,CHEAT)
  1384. fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1385.  
  1386. fast_fogvolume - VAR
  1387.  
  1388.  
  1389. filesystem_buffer_size - VAR
  1390. Size of per file buffers. 0 for none
  1391.  
  1392. filesystem_max_stdio_read - VAR
  1393.  
  1394.  
  1395. filesystem_native - VAR
  1396. Use native FS or STDIO
  1397.  
  1398. filesystem_report_buffered_io - VAR
  1399.  
  1400.  
  1401. filesystem_unbuffered_io - VAR
  1402.  
  1403.  
  1404. filesystem_use_overlapped_io - VAR
  1405.  
  1406.  
  1407. find - CMD
  1408. Find concommands with the specified string in their name/help text.
  1409.  
  1410. find_ent - CMD - (GAMEDLL,CHEAT)
  1411. Find and list all entities with classnames or targetnames that contain the specified substring.
  1412. Format: find_ent <substring>
  1413.  
  1414.  
  1415. find_ent_index - CMD - (GAMEDLL,CHEAT)
  1416. Display data for entity matching specified index.
  1417. Format: find_ent_index <index>
  1418.  
  1419.  
  1420. findflags - CMD
  1421. Find concommands by flags.
  1422.  
  1423. fire_absorbrate - VAR - (GAMEDLL)
  1424.  
  1425.  
  1426. fire_dmgbase - VAR - (GAMEDLL)
  1427.  
  1428.  
  1429. fire_dmginterval - VAR - (GAMEDLL)
  1430.  
  1431.  
  1432. fire_dmgscale - VAR - (GAMEDLL)
  1433.  
  1434.  
  1435. fire_extabsorb - VAR - (GAMEDLL)
  1436.  
  1437.  
  1438. fire_extscale - VAR - (GAMEDLL)
  1439.  
  1440.  
  1441. fire_growthrate - VAR - (GAMEDLL)
  1442.  
  1443.  
  1444. fire_heatscale - VAR - (GAMEDLL)
  1445.  
  1446.  
  1447. fire_incomingheatscale - VAR - (GAMEDLL)
  1448.  
  1449.  
  1450. fire_maxabsorb - VAR - (GAMEDLL)
  1451.  
  1452.  
  1453. firetarget - CMD - (GAMEDLL,CHEAT)
  1454.  
  1455.  
  1456. fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1457. Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1458.  
  1459. flex_expression - VAR - (GAMEDLL)
  1460.  
  1461.  
  1462. flex_looktime - VAR - (GAMEDLL)
  1463.  
  1464.  
  1465. flex_maxawaytime - VAR - (GAMEDLL)
  1466.  
  1467.  
  1468. flex_maxplayertime - VAR - (GAMEDLL)
  1469.  
  1470.  
  1471. flex_minawaytime - VAR - (GAMEDLL)
  1472.  
  1473.  
  1474. flex_minplayertime - VAR - (GAMEDLL)
  1475.  
  1476.  
  1477. flex_talk - VAR - (GAMEDLL)
  1478.  
  1479.  
  1480. flush - CMD - (CHEAT)
  1481. Flush unlocked cache memory.
  1482.  
  1483. flush_locked - CMD - (CHEAT)
  1484. Flush unlocked and locked cache memory.
  1485.  
  1486. fog_enable_water_fog - VAR - (CHEAT)
  1487.  
  1488.  
  1489. fogui - CMD - (DONTRECORD)
  1490. Show/hide fog control UI.
  1491.  
  1492. fov - CMD - (GAMEDLL)
  1493. Change players FOV
  1494.  
  1495. fps_max - VAR - (NOT_CONNECTED)
  1496. Frame rate limiter, cannot be set while connected to a server.
  1497.  
  1498. free_pass_peek_debug - VAR - (GAMEDLL)
  1499.  
  1500.  
  1501. fs_monitor_read_from_pack - VAR
  1502. 0:Off, 1:Any, 2:Sync only
  1503.  
  1504. fs_printopenfiles - CMD
  1505. Show all files currently opened by the engine.
  1506.  
  1507. fs_report_sync_opens - VAR
  1508. 0:Off, 1:Always, 2:Not during load
  1509.  
  1510. fs_warning_level - CMD
  1511. Set the filesystem warning level.
  1512.  
  1513. fs_warning_mode - VAR
  1514. 0:Off, 1:Warn main thread, 2:Warn other threads
  1515.  
  1516. func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  1517.  
  1518.  
  1519. func_break_reduction_factor - VAR - (GAMEDLL)
  1520.  
  1521.  
  1522. func_breakdmg_bullet - VAR - (GAMEDLL)
  1523.  
  1524.  
  1525. func_breakdmg_club - VAR - (GAMEDLL)
  1526.  
  1527.  
  1528. func_breakdmg_explosive - VAR - (GAMEDLL)
  1529.  
  1530.  
  1531. g_Language - VAR - (GAMEDLL,REPLICATED)
  1532.  
  1533.  
  1534. g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
  1535.  
  1536.  
  1537. g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
  1538. Enable debug printing about constraint sounds.
  1539.  
  1540. g_debug_doors - VAR - (GAMEDLL)
  1541.  
  1542.  
  1543. g_debug_npc_vehicle_roles - VAR - (GAMEDLL)
  1544.  
  1545.  
  1546. g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1547.  
  1548.  
  1549. g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
  1550.  
  1551.  
  1552. g_debug_transitions - VAR - (GAMEDLL)
  1553. Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1554.  
  1555. g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
  1556.  
  1557.  
  1558. g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
  1559.  
  1560.  
  1561. g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
  1562.  
  1563.  
  1564. g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
  1565.  
  1566.  
  1567. g_ragdoll_important_maxcount - VAR - (GAMEDLL,REPLICATED)
  1568.  
  1569.  
  1570. g_ragdoll_maxcount - VAR - (GAMEDLL,REPLICATED)
  1571.  
  1572.  
  1573. gameui_activate - CMD
  1574. Shows the game UI
  1575.  
  1576. gameui_allowescape - CMD
  1577. Escape key allowed to hide game UI
  1578.  
  1579. gameui_allowescapetoshow - CMD
  1580. Escape key allowed to show game UI
  1581.  
  1582. gameui_hide - CMD
  1583. Hides the game UI
  1584.  
  1585. gameui_preventescape - CMD
  1586. Escape key doesn't hide game UI
  1587.  
  1588. gameui_preventescapetoshow - CMD
  1589. Escape key doesn't show game UI
  1590.  
  1591. gameui_xbox - VAR
  1592.  
  1593.  
  1594. ghost_spawn - CMD - (GAMEDLL,CHEAT)
  1595. Spawns a Ghost where the player is looking.
  1596.  
  1597. give - CMD - (GAMEDLL)
  1598. Give item to player.
  1599. Arguments: <item_name>
  1600.  
  1601. givecurrentammo - CMD - (GAMEDLL,CHEAT)
  1602. Give a supply of ammo for current weapon..
  1603.  
  1604.  
  1605. gl_amd_occlusion_workaround - VAR
  1606.  
  1607.  
  1608. global_set - CMD - (GAMEDLL,CHEAT)
  1609. global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1610.  
  1611. god - CMD - (GAMEDLL,CHEAT)
  1612. Toggle. Player becomes invulnerable.
  1613.  
  1614. groundlist - CMD - (GAMEDLL)
  1615. Display ground entity list <index>
  1616.  
  1617. hammer_update_entity - CMD - (GAMEDLL)
  1618. Updates the entity's position/angles when in edit mode
  1619.  
  1620. hammer_update_safe_entities - CMD - (GAMEDLL)
  1621. Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  1622.  
  1623. heartbeat - CMD
  1624. Force heartbeat of master servers
  1625.  
  1626. help - CMD
  1627. Find help about a convar/concommand.
  1628.  
  1629. hide_server - VAR - (GAMEDLL)
  1630. Whether the server should be hidden from the master server
  1631.  
  1632. hideconsole - CMD - (DONTRECORD)
  1633. Hide the console.
  1634.  
  1635. hl2_episodic - VAR - (GAMEDLL,REPLICATED)
  1636.  
  1637.  
  1638. host_ShowIPCCallCount - VAR
  1639. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1640.  
  1641. host_competitive_ever_enabled - VAR - (HIDDEN)
  1642. Has competitive ever been enabled this run?
  1643.  
  1644. host_flush_threshold - VAR
  1645. Memory threshold below which the host should flush caches between server instances
  1646.  
  1647. host_framerate - VAR
  1648. Set to lock per-frame time elapse.
  1649.  
  1650. host_limitlocal - VAR
  1651. Apply cl_cmdrate and cl_updaterate to loopback connection
  1652.  
  1653. host_map - VAR
  1654. Current map name.
  1655.  
  1656. host_profile - VAR
  1657.  
  1658.  
  1659. host_runofftime - CMD
  1660. Run off some time without rendering/updating sounds
  1661.  
  1662.  
  1663. host_showcachemiss - VAR
  1664. Print a debug message when the client or server cache is missed.
  1665.  
  1666. host_sleep - VAR - (CHEAT)
  1667. Force the host to sleep a certain number of milliseconds each frame.
  1668.  
  1669. host_speeds - VAR
  1670. Show general system running times.
  1671.  
  1672. host_thread_mode - VAR
  1673. Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  1674.  
  1675. host_timer_report - CMD
  1676. Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  1677.  
  1678. host_timer_spin_ms - VAR
  1679. Use CPU busy-loop for improved timer precision (dedicated only)
  1680.  
  1681. host_timescale - VAR - (REPLICATED)
  1682. Prescale the clock by this amount.
  1683.  
  1684. host_writeconfig - CMD
  1685. Store current settings to config.cfg (or specified .cfg file).
  1686.  
  1687. hostip - VAR
  1688. Host game server ip
  1689.  
  1690. hostname - VAR
  1691. Hostname for server.
  1692.  
  1693. hostport - VAR
  1694. Host game server port
  1695.  
  1696. hurtme - CMD - (GAMEDLL,CHEAT)
  1697. Hurts the player.
  1698. Arguments: <health to lose>
  1699.  
  1700. ifm_basecamera_camerastate - CMD - (GAMEDLL)
  1701. Set camera state
  1702.  
  1703. incrementvar - CMD - (DONTRECORD)
  1704. Increment specified convar value.
  1705.  
  1706. ip - VAR
  1707. Overrides IP for multihomed hosts
  1708.  
  1709. item_enable_content_streaming - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1710.  
  1711.  
  1712. item_quality_chance_common - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1713. Percentage chance that a random item is common.
  1714.  
  1715. item_quality_chance_rare - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1716. Percentage chance that a random item is a rare.
  1717.  
  1718. item_quality_chance_unique - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1719. Percentage chance that a random item is unique.
  1720.  
  1721. item_show_whitelistable_definitions - CMD - (GAMEDLL,CHEAT)
  1722. Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
  1723.  
  1724. joy_active - VAR
  1725. Which of the connected joysticks / gamepads to use (-1 means first found)
  1726.  
  1727. joy_axis_deadzone - VAR - (ARCHIVE)
  1728. Dead zone near the zero point to not report movement.
  1729.  
  1730. joy_axisbutton_threshold - VAR - (ARCHIVE)
  1731. Analog axis range before a button press is registered.
  1732.  
  1733. joy_gamecontroller_config - VAR - (ARCHIVE)
  1734. Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
  1735.  
  1736. joy_xcontroller_found - VAR - (HIDDEN)
  1737. Automatically set to 1 if an xcontroller has been detected.
  1738.  
  1739. jpeg - CMD
  1740. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1741.  
  1742. jpeg_quality - VAR
  1743. jpeg screenshot quality.
  1744.  
  1745. kdtree_test - CMD - (GAMEDLL,CHEAT)
  1746. Tests spatial partition for entities queries.
  1747.  
  1748. key_findbinding - CMD
  1749. Find key bound to specified command string.
  1750.  
  1751. key_listboundkeys - CMD
  1752. List bound keys with bindings.
  1753.  
  1754. key_updatelayout - CMD
  1755. Updates game keyboard layout to current windows keyboard setting.
  1756.  
  1757. kick - CMD
  1758. Kick a player by name.
  1759.  
  1760. kickall - CMD
  1761. Kicks everybody connected with a message.
  1762.  
  1763. kickid - CMD
  1764. Kick a player by userid or uniqueid, with a message.
  1765.  
  1766. kill - CMD - (GAMEDLL)
  1767. Kills the player with generic damage
  1768.  
  1769. killserver - CMD
  1770. Shutdown the server.
  1771.  
  1772. killvector - CMD - (GAMEDLL,CHEAT)
  1773. Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  1774.  
  1775. light_crosshair - CMD - (CHEAT)
  1776. Show texture color at crosshair
  1777.  
  1778. lightcache_maxmiss - VAR - (CHEAT)
  1779.  
  1780.  
  1781. lightprobe - CMD
  1782. Samples the lighting environment.
  1783. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
  1784. .The lightprobe command requires you specify a base file name.
  1785.  
  1786.  
  1787. linefile - CMD - (CHEAT)
  1788. Parses map leak data from .lin file
  1789.  
  1790. listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
  1791. Displays a list of the last 5 lines of speech from NPCs.
  1792.  
  1793. listdemo - CMD
  1794. List demo file contents.
  1795.  
  1796. listid - CMD
  1797. Lists banned users.
  1798.  
  1799. listip - CMD
  1800. List IP addresses on the ban list.
  1801.  
  1802. listissues - CMD - (GAMEDLL)
  1803. List all the issues that can be voted on.
  1804.  
  1805. listmodels - CMD
  1806. List loaded models.
  1807.  
  1808. load - CMD
  1809. Load a saved game.
  1810.  
  1811. loader_dump_table - CMD
  1812.  
  1813.  
  1814. loader_spew_info - VAR
  1815. 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  1816.  
  1817. loader_spew_info_ex - VAR
  1818. (internal)
  1819.  
  1820. log - CMD
  1821. Enables logging to file, console, and udp < on | off >.
  1822.  
  1823. log_verbose_enable - VAR - (GAMEDLL)
  1824. Set to 1 to enable verbose server log on the server.
  1825.  
  1826. log_verbose_interval - VAR - (GAMEDLL)
  1827. Determines the interval (in seconds) for the verbose server log.
  1828.  
  1829. logaddress_add - CMD
  1830. Set address and port for remote host <ip:port>.
  1831.  
  1832. logaddress_del - CMD
  1833. Remove address and port for remote host <ip:port>.
  1834.  
  1835. logaddress_delall - CMD
  1836. Remove all udp addresses being logged to
  1837.  
  1838. logaddress_list - CMD
  1839. List all addresses currently being used by logaddress.
  1840.  
  1841. lservercfgfile - VAR - (GAMEDLL)
  1842.  
  1843.  
  1844. map - CMD - (DONTRECORD)
  1845. Start playing on specified map.
  1846.  
  1847. map_background - CMD - (DONTRECORD)
  1848. Runs a map as the background to the main menu.
  1849.  
  1850. map_commentary - CMD - (DONTRECORD)
  1851. Start playing, with commentary, on a specified map.
  1852.  
  1853. map_edit - CMD
  1854.  
  1855.  
  1856. map_noareas - VAR
  1857. Disable area to area connection testing.
  1858.  
  1859. map_showspawnpoints - CMD - (GAMEDLL,CHEAT)
  1860. Dev - test the spawn points, draws for 60 seconds
  1861.  
  1862. mapcyclefile - VAR - (GAMEDLL)
  1863. Name of the .txt file used to cycle the maps on multiplayer servers
  1864.  
  1865. maps - CMD
  1866. Displays list of maps.
  1867.  
  1868. mat_aaquality - VAR - (ARCHIVE)
  1869.  
  1870.  
  1871. mat_accelerate_adjust_exposure_down - VAR - (CHEAT)
  1872.  
  1873.  
  1874. mat_antialias - VAR - (ARCHIVE)
  1875.  
  1876.  
  1877. mat_bufferprimitives - VAR
  1878.  
  1879.  
  1880. mat_bumpbasis - VAR - (CHEAT)
  1881.  
  1882.  
  1883. mat_bumpmap - VAR
  1884.  
  1885.  
  1886. mat_colcorrection_disableentities - VAR
  1887.  
  1888.  
  1889. mat_color_projection - VAR - (ARCHIVE)
  1890.  
  1891.  
  1892. mat_colorcorrection - VAR - (ARCHIVE)
  1893.  
  1894.  
  1895. mat_compressedtextures - VAR
  1896.  
  1897.  
  1898. mat_configcurrent - CMD
  1899. show the current video control panel config for the material system
  1900.  
  1901. mat_crosshair - CMD - (CHEAT)
  1902. Display the name of the material under the crosshair
  1903.  
  1904. mat_crosshair_edit - CMD - (CHEAT)
  1905. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  1906.  
  1907. mat_crosshair_explorer - CMD - (CHEAT)
  1908. open the material under the crosshair in explorer and highlight the vmt file
  1909.  
  1910. mat_crosshair_printmaterial - CMD - (CHEAT)
  1911. print the material under the crosshair
  1912.  
  1913. mat_crosshair_reloadmaterial - CMD - (CHEAT)
  1914. reload the material under the crosshair
  1915.  
  1916. mat_debugalttab - VAR - (CHEAT)
  1917.  
  1918.  
  1919. mat_debugdepth - VAR
  1920.  
  1921.  
  1922. mat_debugdepthmode - VAR
  1923.  
  1924.  
  1925. mat_debugdepthval - VAR
  1926.  
  1927.  
  1928. mat_debugdepthvalmax - VAR
  1929.  
  1930.  
  1931. mat_depthbias_decal - VAR - (CHEAT)
  1932.  
  1933.  
  1934. mat_depthbias_normal - VAR - (CHEAT)
  1935.  
  1936.  
  1937. mat_depthbias_shadowmap - VAR - (CHEAT)
  1938.  
  1939.  
  1940. mat_diffuse - VAR - (CHEAT)
  1941.  
  1942.  
  1943. mat_disable_fancy_blending - VAR
  1944.  
  1945.  
  1946. mat_disable_lightwarp - VAR
  1947.  
  1948.  
  1949. mat_drawTitleSafe - VAR
  1950. Enable title safe overlay
  1951.  
  1952. mat_drawflat - VAR - (CHEAT)
  1953.  
  1954.  
  1955. mat_dxlevel - VAR
  1956. Current DirectX Level. Competitive play requires at least mat_dxlevel 90
  1957.  
  1958. mat_dynamic_tonemapping - VAR - (CHEAT)
  1959.  
  1960.  
  1961. mat_edit - CMD - (CHEAT)
  1962. Bring up the material under the crosshair in the editor
  1963.  
  1964. mat_enable_vrmode - CMD
  1965. Switches the material system to VR mode (after restart)
  1966.  
  1967. mat_envmapsize - VAR
  1968.  
  1969.  
  1970. mat_envmaptgasize - VAR
  1971.  
  1972.  
  1973. mat_evict_all - CMD
  1974. Evict all fine mipmaps from the gpu
  1975.  
  1976. mat_excludetextures - VAR - (CHEAT)
  1977.  
  1978.  
  1979. mat_fastnobump - VAR - (CHEAT)
  1980.  
  1981.  
  1982. mat_fastspecular - VAR
  1983. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  1984.  
  1985. mat_fillrate - VAR - (CHEAT)
  1986.  
  1987.  
  1988. mat_filterlightmaps - VAR
  1989.  
  1990.  
  1991. mat_filtertextures - VAR
  1992.  
  1993.  
  1994. mat_force_tonemap_scale - VAR - (CHEAT)
  1995.  
  1996.  
  1997. mat_forceaniso - VAR - (ARCHIVE)
  1998.  
  1999.  
  2000. mat_forcedynamic - VAR - (CHEAT)
  2001.  
  2002.  
  2003. mat_forcehardwaresync - VAR
  2004.  
  2005.  
  2006. mat_forcemanagedtextureintohardware - VAR - (HIDDEN)
  2007.  
  2008.  
  2009. mat_fullbright - VAR - (CHEAT)
  2010.  
  2011.  
  2012. mat_hdr_enabled - CMD
  2013. Report if HDR is enabled for debugging
  2014.  
  2015. mat_hdr_level - VAR - (ARCHIVE)
  2016. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2017.  
  2018. mat_hdr_manual_tonemap_rate - VAR
  2019.  
  2020.  
  2021. mat_hdr_tonemapscale - VAR - (CHEAT)
  2022. The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  2023.  
  2024. mat_info - CMD
  2025. Shows material system info
  2026.  
  2027. mat_leafvis - VAR - (CHEAT)
  2028. Draw wireframe of current leaf
  2029.  
  2030. mat_levelflush - VAR
  2031.  
  2032.  
  2033. mat_lightmap_pfms - VAR
  2034. Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2035.  
  2036. mat_loadtextures - VAR - (CHEAT)
  2037.  
  2038.  
  2039. mat_lodin_hidden_pop - VAR - (DEVELOPMENTONLY)
  2040.  
  2041.  
  2042. mat_lodin_time - VAR - (DEVELOPMENTONLY)
  2043.  
  2044.  
  2045. mat_luxels - VAR - (CHEAT)
  2046.  
  2047.  
  2048. mat_managedtextures - VAR - (ARCHIVE)
  2049. If set, allows Direct3D to manage texture uploading at the cost of extra system memory
  2050.  
  2051. mat_max_worldmesh_vertices - VAR
  2052.  
  2053.  
  2054. mat_measurefillrate - VAR - (CHEAT)
  2055.  
  2056.  
  2057. mat_mipmaptextures - VAR
  2058.  
  2059.  
  2060. mat_monitorgamma - VAR
  2061. monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2062.  
  2063. mat_monitorgamma_tv_enabled - VAR - (ARCHIVE)
  2064.  
  2065.  
  2066. mat_monitorgamma_tv_exp - VAR
  2067.  
  2068.  
  2069. mat_monitorgamma_tv_range_max - VAR
  2070.  
  2071.  
  2072. mat_monitorgamma_tv_range_min - VAR
  2073.  
  2074.  
  2075. mat_morphstats - VAR - (CHEAT)
  2076.  
  2077.  
  2078. mat_motion_blur_enabled - VAR - (ARCHIVE)
  2079.  
  2080.  
  2081. mat_motion_blur_percent_of_screen_max - VAR
  2082.  
  2083.  
  2084. mat_norendering - VAR - (CHEAT)
  2085.  
  2086.  
  2087. mat_normalmaps - VAR - (CHEAT)
  2088.  
  2089.  
  2090. mat_normals - VAR - (CHEAT)
  2091.  
  2092.  
  2093. mat_parallaxmap - VAR - (HIDDEN)
  2094.  
  2095.  
  2096. mat_phong - VAR
  2097.  
  2098.  
  2099. mat_picmip - VAR - (ARCHIVE)
  2100.  
  2101.  
  2102. mat_powersavingsmode - VAR - (ARCHIVE)
  2103. Power Savings Mode
  2104.  
  2105. mat_proxy - VAR - (CHEAT)
  2106.  
  2107.  
  2108. mat_queue_mode - VAR - (ARCHIVE)
  2109. The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  2110.  
  2111. mat_queue_report - VAR - (ARCHIVE)
  2112. Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2113.  
  2114. mat_reducefillrate - VAR
  2115.  
  2116.  
  2117. mat_reduceparticles - VAR
  2118.  
  2119.  
  2120. mat_reloadallmaterials - CMD - (CHEAT)
  2121. Reloads all materials
  2122.  
  2123. mat_reloadmaterial - CMD - (CHEAT)
  2124. Reloads a single material
  2125.  
  2126. mat_reloadtextures - CMD - (CHEAT)
  2127. Reloads all textures
  2128.  
  2129. mat_report_queue_status - VAR
  2130.  
  2131.  
  2132. mat_reporthwmorphmemory - CMD - (CHEAT)
  2133. Reports the amount of size in bytes taken up by hardware morph textures.
  2134.  
  2135. mat_requires_rt_alloc_first - VAR - (HIDDEN)
  2136.  
  2137.  
  2138. mat_reset_rendertargets - CMD
  2139. Resets all the render targets
  2140.  
  2141. mat_reversedepth - VAR - (CHEAT)
  2142.  
  2143.  
  2144. mat_savechanges - CMD
  2145. saves current video configuration to the registry
  2146.  
  2147. mat_setvideomode - CMD
  2148. sets the width, height, windowed state of the material system
  2149.  
  2150. mat_show_ab_hdr - VAR
  2151.  
  2152.  
  2153. mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
  2154. Display the texture memory usage on the HUD.
  2155.  
  2156. mat_showenvmapmask - VAR
  2157.  
  2158.  
  2159. mat_showlowresimage - VAR - (CHEAT)
  2160.  
  2161.  
  2162. mat_showmaterials - CMD
  2163. Show materials.
  2164.  
  2165. mat_showmaterialsverbose - CMD
  2166. Show materials (verbose version).
  2167.  
  2168. mat_showmiplevels - VAR - (CHEAT)
  2169. color-code miplevels 2: normalmaps, 1: everything else
  2170.  
  2171. mat_showtextures - CMD
  2172. Show used textures.
  2173.  
  2174. mat_slopescaledepthbias_decal - VAR - (CHEAT)
  2175.  
  2176.  
  2177. mat_slopescaledepthbias_normal - VAR - (CHEAT)
  2178.  
  2179.  
  2180. mat_slopescaledepthbias_shadowmap - VAR - (CHEAT)
  2181.  
  2182.  
  2183. mat_softwarelighting - VAR
  2184.  
  2185.  
  2186. mat_softwareskin - VAR - (CHEAT)
  2187.  
  2188.  
  2189. mat_specular - VAR
  2190. Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  2191.  
  2192. mat_spew_on_texture_size - VAR
  2193. Print warnings about vtf content that isn't of the expected size
  2194.  
  2195. mat_spewalloc - VAR - (DEVELOPMENTONLY,ARCHIVE)
  2196.  
  2197.  
  2198. mat_supportflashlight - VAR - (HIDDEN)
  2199. 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2200.  
  2201. mat_surfaceid - VAR - (CHEAT)
  2202.  
  2203.  
  2204. mat_surfacemat - VAR - (CHEAT)
  2205.  
  2206.  
  2207. mat_texture_list - VAR - (CHEAT)
  2208. For debugging, show a list of used textures per frame
  2209.  
  2210. mat_texture_list_all - VAR - (NEVER_AS_STRING,CHEAT)
  2211. If this is nonzero, then the texture list panel will show all currently-loaded textures.
  2212.  
  2213. mat_texture_list_content_path - VAR - (ARCHIVE)
  2214. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  2215.  
  2216. mat_texture_list_txlod - CMD - (DONTRECORD)
  2217. Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  2218.  
  2219. mat_texture_list_txlod_sync - CMD - (DONTRECORD)
  2220. 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  2221.  
  2222. mat_texture_list_view - VAR - (NEVER_AS_STRING,CHEAT)
  2223. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  2224.  
  2225. mat_texture_save_fonts - CMD
  2226. Save all font textures
  2227.  
  2228. mat_texture_tracking - VAR
  2229.  
  2230.  
  2231. mat_tonemap_algorithm - VAR - (CHEAT)
  2232. 0 = Original Algorithm 1 = New Algorithm
  2233.  
  2234. mat_tonemapping_occlusion_use_stencil - VAR
  2235.  
  2236.  
  2237. mat_trilinear - VAR
  2238.  
  2239.  
  2240. mat_use_compressed_hdr_textures - VAR
  2241.  
  2242.  
  2243. mat_visualize_dof - VAR - (CHEAT)
  2244.  
  2245.  
  2246. mat_vrmode_adapter - VAR
  2247.  
  2248.  
  2249. mat_vsync - VAR
  2250. Force sync to vertical retrace
  2251.  
  2252. mat_wireframe - VAR - (CHEAT)
  2253.  
  2254.  
  2255. matchmakingport - VAR
  2256. Host Matchmaking port
  2257.  
  2258. maxplayers - CMD
  2259. Change the maximum number of players allowed on this server.
  2260.  
  2261. mem_compact - CMD
  2262.  
  2263.  
  2264. mem_dump - CMD
  2265. Dump memory stats to text file.
  2266.  
  2267. mem_dumpstats - VAR
  2268. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  2269.  
  2270.  
  2271. mem_eat - CMD
  2272.  
  2273.  
  2274. mem_force_flush - VAR - (CHEAT)
  2275. Force cache flush of unlocked resources on every alloc
  2276.  
  2277. mem_max_heapsize - VAR
  2278. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  2279.  
  2280. mem_max_heapsize_dedicated - VAR
  2281. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2282.  
  2283. mem_min_heapsize - VAR
  2284. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  2285.  
  2286. mem_periodicdumps - VAR
  2287. Write periodic memstats dumps every n seconds.
  2288.  
  2289. mem_test - CMD
  2290.  
  2291.  
  2292. mem_test_each_frame - VAR
  2293. Run heap check at end of every frame
  2294.  
  2295.  
  2296. mem_test_every_n_seconds - VAR
  2297. Run heap check at a specified interval
  2298.  
  2299.  
  2300. mem_vcollide - CMD
  2301. Dumps the memory used by vcollides
  2302.  
  2303. memory - CMD
  2304. Print memory stats.
  2305.  
  2306. memory_diff - CMD - (CHEAT)
  2307. show memory stats relative to snapshot
  2308.  
  2309. memory_list - CMD - (CHEAT)
  2310. dump memory list (linux only)
  2311.  
  2312. memory_mark - CMD - (CHEAT)
  2313. snapshot current allocation status
  2314.  
  2315. memory_status - CMD - (CHEAT)
  2316. show memory stats (linux only)
  2317.  
  2318. minisave - CMD - (DONTRECORD)
  2319. Saves game (for current level only!)
  2320.  
  2321. mission_list - CMD - (GAMEDLL)
  2322. List all available tactical missions
  2323.  
  2324. mission_show - CMD - (GAMEDLL)
  2325. Show the given mission
  2326.  
  2327. mm_max_spectators - VAR
  2328. Max players allowed on the spectator team
  2329.  
  2330. mm_message - CMD
  2331. Send a message to all remote clients
  2332.  
  2333. mm_minplayers - VAR
  2334. Number of players required to start an unranked game
  2335.  
  2336. mm_select_session - CMD
  2337. Select a session
  2338.  
  2339. mm_session_info - CMD
  2340. Dump session information
  2341.  
  2342. mm_stats - CMD
  2343.  
  2344.  
  2345. mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2346.  
  2347.  
  2348. mod_dynamicloadspew - VAR - (HIDDEN,DONTRECORD)
  2349.  
  2350.  
  2351. mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2352.  
  2353.  
  2354. mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
  2355. debug spew for dynamic model loading
  2356.  
  2357. mod_dynamicunloadtex - VAR - (HIDDEN,DONTRECORD)
  2358.  
  2359.  
  2360. mod_dynamicunloadtime - VAR - (HIDDEN,DONTRECORD)
  2361.  
  2362.  
  2363. mod_forcedata - VAR
  2364. Forces all model file data into cache on model load.
  2365.  
  2366. mod_forcetouchdata - VAR
  2367. Forces all model file data into cache on model load.
  2368.  
  2369. mod_load_anims_async - VAR
  2370.  
  2371.  
  2372. mod_load_fakestall - VAR
  2373. Forces all ANI file loading to stall for specified ms
  2374.  
  2375.  
  2376. mod_load_mesh_async - VAR
  2377.  
  2378.  
  2379. mod_load_showstall - VAR
  2380. 1 - show hitches , 2 - show stalls
  2381.  
  2382. mod_load_vcollide_async - VAR
  2383.  
  2384.  
  2385. mod_lock_mdls_on_load - VAR
  2386.  
  2387.  
  2388. mod_test_mesh_not_available - VAR - (CHEAT)
  2389.  
  2390.  
  2391. mod_test_not_available - VAR - (CHEAT)
  2392.  
  2393.  
  2394. mod_test_verts_not_available - VAR - (CHEAT)
  2395.  
  2396.  
  2397. mod_touchalldata - VAR
  2398. Touch model data during level startup
  2399.  
  2400. mod_trace_load - VAR
  2401.  
  2402.  
  2403. model_list - CMD - (CHEAT,DONTRECORD)
  2404. Dump model list to file
  2405.  
  2406. motdfile - VAR - (GAMEDLL)
  2407. The MOTD file to load.
  2408.  
  2409. motdfile_text - VAR - (GAMEDLL)
  2410. The text-only MOTD file to use for clients that have disabled HTML MOTDs.
  2411.  
  2412. movie_fixwave - CMD
  2413. Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  2414.  
  2415. mp_allowNPCs - VAR - (GAMEDLL,NOTIFY)
  2416.  
  2417.  
  2418. mp_allowspectators - VAR - (GAMEDLL,REPLICATED)
  2419. toggles whether the server allows spectator mode or not
  2420.  
  2421. mp_autocrosshair - VAR - (GAMEDLL,NOTIFY)
  2422.  
  2423.  
  2424. mp_autoteambalance - VAR - (GAMEDLL,NOTIFY)
  2425.  
  2426.  
  2427. mp_blockstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2428. Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  2429.  
  2430. mp_bonusroundtime - VAR - (GAMEDLL,REPLICATED)
  2431. Time after round win until round restarts
  2432.  
  2433. mp_bonusroundtime_final - VAR - (GAMEDLL,REPLICATED)
  2434. Time after final round ends until round restarts
  2435.  
  2436. mp_capdeteriorate_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2437. Time it takes for a full capture point to deteriorate.
  2438.  
  2439. mp_capstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2440. Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  2441.  
  2442. mp_chattime - VAR - (GAMEDLL,REPLICATED)
  2443. amount of time players can chat after the game is over
  2444.  
  2445. mp_clan_ready_signal - VAR - (GAMEDLL)
  2446. Text that team leader from each team must speak for the match to begin
  2447.  
  2448. mp_clan_readyrestart - VAR - (GAMEDLL)
  2449. If non-zero, game will restart once someone from each team gives the ready signal
  2450.  
  2451. mp_decals - VAR - (ARCHIVE)
  2452.  
  2453.  
  2454. mp_defaultteam - VAR - (GAMEDLL)
  2455.  
  2456.  
  2457. mp_disable_autokick - CMD - (GAMEDLL)
  2458. Prevents a userid from being auto-kicked
  2459.  
  2460. mp_disable_respawn_times - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2461.  
  2462.  
  2463. mp_enableroundwaittime - VAR - (GAMEDLL,REPLICATED)
  2464. Enable timers to wait between rounds.
  2465.  
  2466. mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2467. After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  2468.  
  2469. mp_fadetoblack - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2470. fade a player's screen to black when he dies
  2471.  
  2472. mp_falldamage - VAR - (GAMEDLL,NOTIFY)
  2473.  
  2474.  
  2475. mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2476. How many degrees per second that we can turn our feet or upper body.
  2477.  
  2478. mp_flashlight - VAR - (GAMEDLL,NOTIFY)
  2479.  
  2480.  
  2481. mp_footsteps - VAR - (GAMEDLL,NOTIFY)
  2482.  
  2483.  
  2484. mp_forceactivityset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  2485.  
  2486.  
  2487. mp_forceautoteam - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2488. Automatically assign players to teams when joining.
  2489.  
  2490. mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
  2491. Restricts spectator modes for dead players
  2492.  
  2493. mp_forcerespawn - VAR - (GAMEDLL,NOTIFY)
  2494.  
  2495.  
  2496. mp_forcerespawnplayers - CMD - (GAMEDLL,CHEAT)
  2497. Force all players to respawn.
  2498.  
  2499. mp_forcewin - CMD - (GAMEDLL,CHEAT)
  2500. Forces team to win
  2501.  
  2502. mp_fraglimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2503. The number of kills at which the map ends
  2504.  
  2505. mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2506. Allows team members to injure other members of their team
  2507.  
  2508. mp_highlander - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2509. Allow only 1 of each player class type.
  2510.  
  2511. mp_holiday_nogifts - VAR - (GAMEDLL,NOTIFY)
  2512. Set to 1 to prevent holiday gifts from spawning when players are killed.
  2513.  
  2514. mp_humans_must_join_team - VAR - (GAMEDLL,REPLICATED)
  2515. Restricts human players to a single team {any, blue, red, spectator}
  2516.  
  2517. mp_idledealmethod - VAR - (GAMEDLL)
  2518. Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game;
  2519.  
  2520. mp_idlemaxtime - VAR - (GAMEDLL)
  2521. Maximum time a player is allowed to be idle (in minutes)
  2522.  
  2523. mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2524. Use IK on in-place turns.
  2525.  
  2526. mp_mapcycle_empty_timeout_seconds - VAR - (GAMEDLL,REPLICATED)
  2527. If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
  2528.  
  2529. mp_match_end_at_timelimit - VAR - (GAMEDLL,NOTIFY)
  2530. Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  2531.  
  2532. mp_maxrounds - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2533. max number of rounds to play before server changes maps
  2534.  
  2535. mp_respawnwavetime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2536. Time between respawn waves.
  2537.  
  2538. mp_restartgame - VAR - (GAMEDLL)
  2539. If non-zero, game will restart in the specified number of seconds
  2540.  
  2541. mp_restartgame_immediate - VAR - (GAMEDLL)
  2542. If non-zero, game will restart immediately
  2543.  
  2544. mp_restartround - VAR - (GAMEDLL)
  2545. If non-zero, the current round will restart in the specified number of seconds
  2546.  
  2547. mp_scrambleteams - CMD - (GAMEDLL)
  2548. Scramble the teams and restart the game
  2549.  
  2550. mp_scrambleteams_auto - VAR - (GAMEDLL,NOTIFY)
  2551. Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
  2552.  
  2553. mp_scrambleteams_auto_windifference - VAR - (GAMEDLL,NOTIFY)
  2554. Number of round wins a team must lead by in order to trigger an auto scramble.
  2555.  
  2556. mp_show_voice_icons - VAR - (GAMEDLL,REPLICATED)
  2557. Show overhead player voice icons when players are speaking.
  2558.  
  2559.  
  2560. mp_showcleanedupents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  2561. Show entities that are removed on round respawn.
  2562.  
  2563. mp_showgestureslots - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  2564. Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
  2565.  
  2566. mp_showrespawntimes - CMD - (GAMEDLL,CHEAT)
  2567. Show the min respawn times for the teams
  2568.  
  2569. mp_showroundtransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  2570. Show gamestate round transitions.
  2571.  
  2572. mp_simulatemultiplecappers - VAR - (GAMEDLL,CHEAT)
  2573.  
  2574.  
  2575. mp_slammoveyaw - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2576. Force movement yaw along an animation path.
  2577.  
  2578. mp_spectators_restricted - VAR - (GAMEDLL)
  2579. Prevent players on game teams from joining team spectator if it would unbalance the teams.
  2580.  
  2581. mp_stalemate_enable - VAR - (GAMEDLL,NOTIFY)
  2582. Enable/Disable stalemate mode.
  2583.  
  2584. mp_stalemate_meleeonly - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2585. Restrict everyone to melee weapons only while in Sudden Death.
  2586.  
  2587. mp_stalemate_timelimit - VAR - (GAMEDLL,REPLICATED)
  2588. Timelimit (in seconds) of the stalemate round.
  2589.  
  2590. mp_switchteams - CMD - (GAMEDLL)
  2591. Switch teams and restart the game
  2592.  
  2593. mp_teamlist - VAR - (GAMEDLL,NOTIFY)
  2594.  
  2595.  
  2596. mp_teamoverride - VAR - (GAMEDLL)
  2597.  
  2598.  
  2599. mp_teamplay - VAR - (GAMEDLL,NOTIFY)
  2600.  
  2601.  
  2602. mp_teams_unbalance_limit - VAR - (GAMEDLL,REPLICATED)
  2603. Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  2604.  
  2605. mp_time_between_capscoring - VAR - (GAMEDLL)
  2606. Delay between scoring of owned capture points.
  2607.  
  2608. mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2609. game time per map in minutes
  2610.  
  2611. mp_tournament - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2612.  
  2613.  
  2614. mp_tournament_allow_non_admin_restart - VAR - (GAMEDLL)
  2615. Allow mp_tournament_restart command to be issued by players other than admin.
  2616.  
  2617. mp_tournament_blueteamname - VAR - (GAMEDLL,HIDDEN,REPLICATED)
  2618.  
  2619.  
  2620. mp_tournament_readymode - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2621. Enable per-player ready status for tournament mode.
  2622.  
  2623. mp_tournament_readymode_countdown - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2624. The number of seconds before a match begins when both teams are ready.
  2625.  
  2626. mp_tournament_readymode_min - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2627. Minimum number of players required on the server before players can toggle ready status.
  2628.  
  2629. mp_tournament_readymode_team_size - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2630. Minimum number of players required to be ready per-team before the game can begin.
  2631.  
  2632. mp_tournament_redteamname - VAR - (GAMEDLL,HIDDEN,REPLICATED)
  2633.  
  2634.  
  2635. mp_tournament_restart - CMD - (GAMEDLL)
  2636. Restart Tournament Mode on the current level.
  2637.  
  2638. mp_tournament_stopwatch - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2639.  
  2640.  
  2641. mp_tournament_whitelist - VAR - (GAMEDLL)
  2642. Specifies the item whitelist file to use.
  2643.  
  2644. mp_waitingforplayers_cancel - VAR - (GAMEDLL)
  2645. Set to 1 to end the WaitingForPlayers period.
  2646.  
  2647. mp_waitingforplayers_restart - VAR - (GAMEDLL)
  2648. Set to 1 to start or restart the WaitingForPlayers period.
  2649.  
  2650. mp_waitingforplayers_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2651. WaitingForPlayers time length in seconds
  2652.  
  2653. mp_weaponstay - VAR - (GAMEDLL,NOTIFY)
  2654.  
  2655.  
  2656. mp_windifference - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2657. Score difference between teams before server changes maps
  2658.  
  2659. mp_windifference_min - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2660. Minimum score needed for mp_windifference to be applied
  2661.  
  2662. mp_winlimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2663. Max score one team can reach before server changes maps
  2664.  
  2665. multvar - CMD - (DONTRECORD)
  2666. Multiply specified convar value.
  2667.  
  2668. name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
  2669. Current user name
  2670.  
  2671. namelockid - CMD
  2672. Prevent name changes for this userID.
  2673.  
  2674. nav_add_to_selected_set - CMD - (GAMEDLL,CHEAT)
  2675. Add current area to the selected set.
  2676.  
  2677. nav_add_to_selected_set_by_id - CMD - (GAMEDLL,CHEAT)
  2678. Add specified area id to the selected set.
  2679.  
  2680. nav_analyze - CMD - (GAMEDLL,CHEAT)
  2681. Re-analyze the current Navigation Mesh and save it to disk.
  2682.  
  2683. nav_analyze_scripted - CMD - (GAMEDLL,HIDDEN,CHEAT)
  2684. commandline hook to run a nav_analyze and then quit.
  2685.  
  2686. nav_area_bgcolor - VAR - (GAMEDLL,CHEAT)
  2687. RGBA color to draw as the background color for nav areas while editing.
  2688.  
  2689. nav_area_max_size - VAR - (GAMEDLL,CHEAT)
  2690. Max area size created in nav generation
  2691.  
  2692. nav_avoid - CMD - (GAMEDLL,CHEAT)
  2693. Toggles the 'avoid this area when possible' flag used by the AI system.
  2694.  
  2695. nav_begin_area - CMD - (GAMEDLL,CHEAT)
  2696. Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  2697.  
  2698. nav_begin_deselecting - CMD - (GAMEDLL,CHEAT)
  2699. Start continuously removing from the selected set.
  2700.  
  2701. nav_begin_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  2702. Start dragging a selection area.
  2703.  
  2704. nav_begin_drag_selecting - CMD - (GAMEDLL,CHEAT)
  2705. Start dragging a selection area.
  2706.  
  2707. nav_begin_selecting - CMD - (GAMEDLL,CHEAT)
  2708. Start continuously adding to the selected set.
  2709.  
  2710. nav_begin_shift_xy - CMD - (GAMEDLL,CHEAT)
  2711. Begin shifting the Selected Set.
  2712.  
  2713. nav_build_ladder - CMD - (GAMEDLL,CHEAT)
  2714. Attempts to build a nav ladder on the climbable surface under the cursor.
  2715.  
  2716. nav_check_file_consistency - CMD - (GAMEDLL,CHEAT)
  2717. Scans the maps directory and reports any missing/out-of-date navigation files.
  2718.  
  2719. nav_check_floor - CMD - (GAMEDLL)
  2720. Updates the blocked/unblocked status for every nav area.
  2721.  
  2722. nav_check_stairs - CMD - (GAMEDLL,CHEAT)
  2723. Update the nav mesh STAIRS attribute
  2724.  
  2725. nav_chop_selected - CMD - (GAMEDLL,CHEAT)
  2726. Chops all selected areas into their component 1x1 areas
  2727.  
  2728. nav_clear_attribute - CMD - (GAMEDLL,CHEAT)
  2729. Remove given nav attribute from all areas in the selected set.
  2730.  
  2731. nav_clear_selected_set - CMD - (GAMEDLL,CHEAT)
  2732. Clear the selected set.
  2733.  
  2734. nav_clear_walkable_marks - CMD - (GAMEDLL,CHEAT)
  2735. Erase any previously placed walkable positions.
  2736.  
  2737. nav_compress_id - CMD - (GAMEDLL,CHEAT)
  2738. Re-orders area and ladder ID's so they are continuous.
  2739.  
  2740. nav_connect - CMD - (GAMEDLL,CHEAT)
  2741. To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  2742.  
  2743. nav_coplanar_slope_limit - VAR - (GAMEDLL,CHEAT)
  2744.  
  2745.  
  2746. nav_coplanar_slope_limit_displacement - VAR - (GAMEDLL,CHEAT)
  2747.  
  2748.  
  2749. nav_corner_adjust_adjacent - VAR - (GAMEDLL,CHEAT)
  2750. radius used to raise/lower corners in nearby areas when raising/lowering corners.
  2751.  
  2752. nav_corner_lower - CMD - (GAMEDLL,CHEAT)
  2753. Lower the selected corner of the currently marked Area.
  2754.  
  2755. nav_corner_place_on_ground - CMD - (GAMEDLL,CHEAT)
  2756. Places the selected corner of the currently marked Area on the ground.
  2757.  
  2758. nav_corner_raise - CMD - (GAMEDLL,CHEAT)
  2759. Raise the selected corner of the currently marked Area.
  2760.  
  2761. nav_corner_select - CMD - (GAMEDLL,CHEAT)
  2762. Select a corner of the currently marked Area. Use multiple times to access all four corners.
  2763.  
  2764. nav_create_area_at_feet - VAR - (GAMEDLL,CHEAT)
  2765. Anchor nav_begin_area Z to editing player's feet
  2766.  
  2767. nav_create_place_on_ground - VAR - (GAMEDLL,CHEAT)
  2768. If true, nav areas will be placed flush with the ground when created by hand.
  2769.  
  2770. nav_crouch - CMD - (GAMEDLL,CHEAT)
  2771. Toggles the 'must crouch in this area' flag used by the AI system.
  2772.  
  2773. nav_debug_blocked - VAR - (GAMEDLL,CHEAT)
  2774.  
  2775.  
  2776. nav_delete - CMD - (GAMEDLL,CHEAT)
  2777. Deletes the currently highlighted Area.
  2778.  
  2779. nav_delete_marked - CMD - (GAMEDLL,CHEAT)
  2780. Deletes the currently marked Area (if any).
  2781.  
  2782. nav_disconnect - CMD - (GAMEDLL,CHEAT)
  2783. To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  2784.  
  2785. nav_disconnect_outgoing_oneways - CMD - (GAMEDLL,CHEAT)
  2786. For each area in the selected set, disconnect all outgoing one-way connections.
  2787.  
  2788. nav_displacement_test - VAR - (GAMEDLL,CHEAT)
  2789. Checks for nodes embedded in displacements (useful for in-development maps)
  2790.  
  2791. nav_dont_hide - CMD - (GAMEDLL,CHEAT)
  2792. Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  2793.  
  2794. nav_drag_selection_volume_zmax_offset - VAR - (GAMEDLL,REPLICATED)
  2795. The offset of the nav drag volume top from center
  2796.  
  2797. nav_drag_selection_volume_zmin_offset - VAR - (GAMEDLL,REPLICATED)
  2798. The offset of the nav drag volume bottom from center
  2799.  
  2800. nav_draw_limit - VAR - (GAMEDLL,CHEAT)
  2801. The maximum number of areas to draw in edit mode
  2802.  
  2803. nav_dump_selected_set_positions - CMD - (GAMEDLL,CHEAT)
  2804. Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
  2805.  
  2806. nav_edit - VAR - (GAMEDLL,CHEAT)
  2807. Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  2808.  
  2809. nav_end_area - CMD - (GAMEDLL,CHEAT)
  2810. Defines the second corner of a new Area or Ladder and creates it.
  2811.  
  2812. nav_end_deselecting - CMD - (GAMEDLL,CHEAT)
  2813. Stop continuously removing from the selected set.
  2814.  
  2815. nav_end_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  2816. Stop dragging a selection area.
  2817.  
  2818. nav_end_drag_selecting - CMD - (GAMEDLL,CHEAT)
  2819. Stop dragging a selection area.
  2820.  
  2821. nav_end_selecting - CMD - (GAMEDLL,CHEAT)
  2822. Stop continuously adding to the selected set.
  2823.  
  2824. nav_end_shift_xy - CMD - (GAMEDLL,CHEAT)
  2825. Finish shifting the Selected Set.
  2826.  
  2827. nav_flood_select - CMD - (GAMEDLL,CHEAT)
  2828. Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  2829.  
  2830. nav_gen_cliffs_approx - CMD - (GAMEDLL,CHEAT)
  2831. Mark cliff areas, post-processing approximation
  2832.  
  2833. nav_generate - CMD - (GAMEDLL,CHEAT)
  2834. Generate a Navigation Mesh for the current map and save it to disk.
  2835.  
  2836. nav_generate_fencetops - VAR - (GAMEDLL,CHEAT)
  2837. Autogenerate nav areas on fence and obstacle tops
  2838.  
  2839. nav_generate_fixup_jump_areas - VAR - (GAMEDLL,CHEAT)
  2840. Convert obsolete jump areas into 2-way connections
  2841.  
  2842. nav_generate_incremental - CMD - (GAMEDLL,CHEAT)
  2843. Generate a Navigation Mesh for the current map and save it to disk.
  2844.  
  2845. nav_generate_incremental_range - VAR - (GAMEDLL,CHEAT)
  2846.  
  2847.  
  2848. nav_generate_incremental_tolerance - VAR - (GAMEDLL,CHEAT)
  2849. Z tolerance for adding new nav areas.
  2850.  
  2851. nav_jump - CMD - (GAMEDLL,CHEAT)
  2852. Toggles the 'traverse this area by jumping' flag used by the AI system.
  2853.  
  2854. nav_ladder_flip - CMD - (GAMEDLL,CHEAT)
  2855. Flips the selected ladder's direction.
  2856.  
  2857. nav_load - CMD - (GAMEDLL,CHEAT)
  2858. Loads the Navigation Mesh for the current map.
  2859.  
  2860. nav_lower_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  2861. Lower the top of the drag select volume.
  2862.  
  2863. nav_lower_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  2864. Lower the bottom of the drag select volume.
  2865.  
  2866. nav_make_sniper_spots - CMD - (GAMEDLL,CHEAT)
  2867. Chops the marked area into disconnected sub-areas suitable for sniper spots.
  2868.  
  2869. nav_mark - CMD - (GAMEDLL,CHEAT)
  2870. Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  2871.  
  2872. nav_mark_attribute - CMD - (GAMEDLL,CHEAT)
  2873. Set nav attribute for all areas in the selected set.
  2874.  
  2875. nav_mark_unnamed - CMD - (GAMEDLL,CHEAT)
  2876. Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  2877.  
  2878. nav_mark_walkable - CMD - (GAMEDLL,CHEAT)
  2879. Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  2880.  
  2881. nav_max_view_distance - VAR - (GAMEDLL,CHEAT)
  2882. Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  2883.  
  2884. nav_max_vis_delta_list_length - VAR - (GAMEDLL,CHEAT)
  2885.  
  2886.  
  2887. nav_merge - CMD - (GAMEDLL,CHEAT)
  2888. To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  2889.  
  2890. nav_merge_mesh - CMD - (GAMEDLL,CHEAT)
  2891. Merges a saved selected set into the current mesh.
  2892.  
  2893. nav_no_hostages - CMD - (GAMEDLL,CHEAT)
  2894. Toggles the 'hostages cannot use this area' flag used by the AI system.
  2895.  
  2896. nav_no_jump - CMD - (GAMEDLL,CHEAT)
  2897. Toggles the 'dont jump in this area' flag used by the AI system.
  2898.  
  2899. nav_place_floodfill - CMD - (GAMEDLL,CHEAT)
  2900. Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  2901.  
  2902. nav_place_list - CMD - (GAMEDLL,CHEAT)
  2903. Lists all place names used in the map.
  2904.  
  2905. nav_place_pick - CMD - (GAMEDLL,CHEAT)
  2906. Sets the current Place to the Place of the Area under the cursor.
  2907.  
  2908. nav_place_replace - CMD - (GAMEDLL,CHEAT)
  2909. Replaces all instances of the first place with the second place.
  2910.  
  2911. nav_place_set - CMD - (GAMEDLL,CHEAT)
  2912. Sets the Place of all selected areas to the current Place.
  2913.  
  2914. nav_potentially_visible_dot_tolerance - VAR - (GAMEDLL,CHEAT)
  2915.  
  2916.  
  2917. nav_precise - CMD - (GAMEDLL,CHEAT)
  2918. Toggles the 'dont avoid obstacles' flag used by the AI system.
  2919.  
  2920. nav_quicksave - VAR - (GAMEDLL,CHEAT)
  2921. Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  2922.  
  2923. nav_raise_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  2924. Raise the top of the drag select volume.
  2925.  
  2926. nav_raise_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  2927. Raise the bottom of the drag select volume.
  2928.  
  2929. nav_recall_selected_set - CMD - (GAMEDLL,CHEAT)
  2930. Re-selects the stored selected set.
  2931.  
  2932. nav_remove_from_selected_set - CMD - (GAMEDLL,CHEAT)
  2933. Remove current area from the selected set.
  2934.  
  2935. nav_remove_jump_areas - CMD - (GAMEDLL,CHEAT)
  2936. Removes legacy jump areas, replacing them with connections.
  2937.  
  2938. nav_run - CMD - (GAMEDLL,CHEAT)
  2939. Toggles the 'traverse this area by running' flag used by the AI system.
  2940.  
  2941. nav_save - CMD - (GAMEDLL,CHEAT)
  2942. Saves the current Navigation Mesh to disk.
  2943.  
  2944. nav_save_selected - CMD - (GAMEDLL,CHEAT)
  2945. Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  2946.  
  2947. nav_select_blocked_areas - CMD - (GAMEDLL,CHEAT)
  2948. Adds all blocked areas to the selected set
  2949.  
  2950. nav_select_damaging_areas - CMD - (GAMEDLL,CHEAT)
  2951. Adds all damaging areas to the selected set
  2952.  
  2953. nav_select_half_space - CMD - (GAMEDLL,CHEAT)
  2954. Selects any areas that intersect the given half-space.
  2955.  
  2956. nav_select_invalid_areas - CMD - (GAMEDLL,CHEAT)
  2957. Adds all invalid areas to the Selected Set.
  2958.  
  2959. nav_select_larger_than - CMD - (GAMEDLL,CHEAT)
  2960. Select nav areas where both dimensions are larger than the given size.
  2961.  
  2962. nav_select_obstructed_areas - CMD - (GAMEDLL,CHEAT)
  2963. Adds all obstructed areas to the selected set
  2964.  
  2965. nav_select_orphans - CMD - (GAMEDLL,CHEAT)
  2966. Adds all orphan areas to the selected set (highlight a valid area first).
  2967.  
  2968. nav_select_overlapping - CMD - (GAMEDLL)
  2969. Selects nav areas that are overlapping others.
  2970.  
  2971. nav_select_radius - CMD - (GAMEDLL,CHEAT)
  2972. Adds all areas in a radius to the selection set
  2973.  
  2974. nav_select_stairs - CMD - (GAMEDLL,CHEAT)
  2975. Adds all stairway areas to the selected set
  2976.  
  2977. nav_selected_set_border_color - VAR - (GAMEDLL,CHEAT)
  2978. Color used to draw the selected set borders while editing.
  2979.  
  2980. nav_selected_set_color - VAR - (GAMEDLL,CHEAT)
  2981. Color used to draw the selected set background while editing.
  2982.  
  2983. nav_set_place_mode - CMD - (GAMEDLL,CHEAT)
  2984. Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  2985.  
  2986. nav_shift - CMD - (GAMEDLL,CHEAT)
  2987. Shifts the selected areas by the specified amount
  2988.  
  2989. nav_show_approach_points - VAR - (GAMEDLL,CHEAT)
  2990. Show Approach Points in the Navigation Mesh.
  2991.  
  2992. nav_show_area_info - VAR - (GAMEDLL,CHEAT)
  2993. Duration in seconds to show nav area ID and attributes while editing
  2994.  
  2995. nav_show_compass - VAR - (GAMEDLL,CHEAT)
  2996.  
  2997.  
  2998. nav_show_continguous - VAR - (GAMEDLL,CHEAT)
  2999. Highlight non-contiguous connections
  3000.  
  3001. nav_show_danger - VAR - (GAMEDLL,CHEAT)
  3002. Show current 'danger' levels.
  3003.  
  3004. nav_show_dumped_positions - CMD - (GAMEDLL,CHEAT)
  3005. Show the (x,y,z) coordinate positions of the given dump file.
  3006.  
  3007. nav_show_func_nav_avoid - VAR - (GAMEDLL,CHEAT)
  3008. Show areas of designer-placed bot avoidance due to func_nav_avoid entities
  3009.  
  3010. nav_show_func_nav_prefer - VAR - (GAMEDLL,CHEAT)
  3011. Show areas of designer-placed bot preference due to func_nav_prefer entities
  3012.  
  3013. nav_show_func_nav_prerequisite - VAR - (GAMEDLL,CHEAT)
  3014. Show areas of designer-placed bot preference due to func_nav_prerequisite entities
  3015.  
  3016. nav_show_light_intensity - VAR - (GAMEDLL,CHEAT)
  3017.  
  3018.  
  3019. nav_show_node_grid - VAR - (GAMEDLL,CHEAT)
  3020.  
  3021.  
  3022. nav_show_node_id - VAR - (GAMEDLL,CHEAT)
  3023.  
  3024.  
  3025. nav_show_nodes - VAR - (GAMEDLL,CHEAT)
  3026.  
  3027.  
  3028. nav_show_player_counts - VAR - (GAMEDLL,CHEAT)
  3029. Show current player counts in each area.
  3030.  
  3031. nav_show_potentially_visible - VAR - (GAMEDLL,CHEAT)
  3032. Show areas that are potentially visible from the current nav area
  3033.  
  3034. nav_simplify_selected - CMD - (GAMEDLL,CHEAT)
  3035. Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  3036.  
  3037. nav_slope_limit - VAR - (GAMEDLL,CHEAT)
  3038. The ground unit normal's Z component must be greater than this for nav areas to be generated.
  3039.  
  3040. nav_slope_tolerance - VAR - (GAMEDLL,CHEAT)
  3041. The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  3042.  
  3043. nav_snap_to_grid - VAR - (GAMEDLL,CHEAT)
  3044. Snap to the nav generation grid when creating new nav areas
  3045.  
  3046. nav_solid_props - VAR - (GAMEDLL,CHEAT)
  3047. Make props solid to nav generation/editing
  3048.  
  3049. nav_splice - CMD - (GAMEDLL,CHEAT)
  3050. To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  3051.  
  3052. nav_split - CMD - (GAMEDLL,CHEAT)
  3053. To split an Area into two, align the split line using your cursor and invoke the split command.
  3054.  
  3055. nav_split_place_on_ground - VAR - (GAMEDLL,CHEAT)
  3056. If true, nav areas will be placed flush with the ground when split.
  3057.  
  3058. nav_stand - CMD - (GAMEDLL,CHEAT)
  3059. Toggles the 'stand while hiding' flag used by the AI system.
  3060.  
  3061. nav_stop - CMD - (GAMEDLL,CHEAT)
  3062. Toggles the 'must stop when entering this area' flag used by the AI system.
  3063.  
  3064. nav_store_selected_set - CMD - (GAMEDLL,CHEAT)
  3065. Stores the current selected set for later retrieval.
  3066.  
  3067. nav_strip - CMD - (GAMEDLL,CHEAT)
  3068. Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  3069.  
  3070. nav_subdivide - CMD - (GAMEDLL,CHEAT)
  3071. Subdivides all selected areas.
  3072.  
  3073. nav_test_node - VAR - (GAMEDLL,CHEAT)
  3074.  
  3075.  
  3076. nav_test_node_crouch - VAR - (GAMEDLL,CHEAT)
  3077.  
  3078.  
  3079. nav_test_node_crouch_dir - VAR - (GAMEDLL,CHEAT)
  3080.  
  3081.  
  3082. nav_test_stairs - CMD - (GAMEDLL,CHEAT)
  3083. Test the selected set for being on stairs
  3084.  
  3085. nav_toggle_deselecting - CMD - (GAMEDLL,CHEAT)
  3086. Start or stop continuously removing from the selected set.
  3087.  
  3088. nav_toggle_in_selected_set - CMD - (GAMEDLL,CHEAT)
  3089. Remove current area from the selected set.
  3090.  
  3091. nav_toggle_place_mode - CMD - (GAMEDLL,CHEAT)
  3092. Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  3093.  
  3094. nav_toggle_place_painting - CMD - (GAMEDLL,CHEAT)
  3095. Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  3096.  
  3097. nav_toggle_selected_set - CMD - (GAMEDLL,CHEAT)
  3098. Toggles all areas into/out of the selected set.
  3099.  
  3100. nav_toggle_selecting - CMD - (GAMEDLL,CHEAT)
  3101. Start or stop continuously adding to the selected set.
  3102.  
  3103. nav_transient - CMD - (GAMEDLL,CHEAT)
  3104. Toggles the 'area is transient and may become blocked' flag used by the AI system.
  3105.  
  3106. nav_unmark - CMD - (GAMEDLL,CHEAT)
  3107. Clears the marked Area or Ladder.
  3108.  
  3109. nav_update_blocked - CMD - (GAMEDLL)
  3110. Updates the blocked/unblocked status for every nav area.
  3111.  
  3112. nav_update_lighting - CMD - (GAMEDLL,CHEAT)
  3113. Recomputes lighting values
  3114.  
  3115. nav_update_visibility_on_edit - VAR - (GAMEDLL,CHEAT)
  3116. If nonzero editing the mesh will incrementally recompue visibility
  3117.  
  3118. nav_use_place - CMD - (GAMEDLL,CHEAT)
  3119. If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  3120.  
  3121. nav_walk - CMD - (GAMEDLL,CHEAT)
  3122. Toggles the 'traverse this area by walking' flag used by the AI system.
  3123.  
  3124. nav_warp_to_mark - CMD - (GAMEDLL,CHEAT)
  3125. Warps the player to the marked area.
  3126.  
  3127. nav_world_center - CMD - (GAMEDLL,CHEAT)
  3128. Centers the nav mesh in the world
  3129.  
  3130. nb_allow_avoiding - VAR - (GAMEDLL,CHEAT)
  3131.  
  3132.  
  3133. nb_allow_climbing - VAR - (GAMEDLL,CHEAT)
  3134.  
  3135.  
  3136. nb_allow_gap_jumping - VAR - (GAMEDLL,CHEAT)
  3137.  
  3138.  
  3139. nb_blind - VAR - (GAMEDLL,CHEAT)
  3140. Disable vision
  3141.  
  3142. nb_command - CMD - (GAMEDLL,CHEAT)
  3143. Sends a command string to all bots
  3144.  
  3145. nb_debug - CMD - (GAMEDLL,CHEAT)
  3146. Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  3147.  
  3148. nb_debug_climbing - VAR - (GAMEDLL,CHEAT)
  3149.  
  3150.  
  3151. nb_debug_filter - CMD - (GAMEDLL,CHEAT)
  3152. Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  3153.  
  3154. nb_debug_history - VAR - (GAMEDLL,CHEAT)
  3155. If true, each bot keeps a history of debug output in memory
  3156.  
  3157. nb_debug_known_entities - VAR - (GAMEDLL,CHEAT)
  3158. Show the 'known entities' for the bot that is the current spectator target
  3159.  
  3160. nb_delete_all - CMD - (GAMEDLL,CHEAT)
  3161. Delete all non-player NextBot entities.
  3162.  
  3163. nb_force_look_at - CMD - (GAMEDLL,CHEAT)
  3164. Force selected bot to look at the local player's position
  3165.  
  3166. nb_goal_look_ahead_range - VAR - (GAMEDLL,CHEAT)
  3167.  
  3168.  
  3169. nb_head_aim_resettle_angle - VAR - (GAMEDLL,CHEAT)
  3170. After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  3171.  
  3172. nb_head_aim_resettle_time - VAR - (GAMEDLL,CHEAT)
  3173. How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  3174.  
  3175. nb_head_aim_settle_duration - VAR - (GAMEDLL,CHEAT)
  3176.  
  3177.  
  3178. nb_head_aim_steady_max_rate - VAR - (GAMEDLL,CHEAT)
  3179.  
  3180.  
  3181. nb_ladder_align_range - VAR - (GAMEDLL,CHEAT)
  3182.  
  3183.  
  3184. nb_last_area_update_tolerance - VAR - (GAMEDLL,CHEAT)
  3185. Distance a character needs to travel in order to invalidate cached area
  3186.  
  3187. nb_move_to_cursor - CMD - (GAMEDLL,CHEAT)
  3188. Tell all NextBots to move to the cursor position
  3189.  
  3190. nb_path_draw_inc - VAR - (GAMEDLL,CHEAT)
  3191.  
  3192.  
  3193. nb_path_draw_segment_count - VAR - (GAMEDLL,CHEAT)
  3194.  
  3195.  
  3196. nb_path_segment_influence_radius - VAR - (GAMEDLL,CHEAT)
  3197.  
  3198.  
  3199. nb_player_crouch - VAR - (GAMEDLL,CHEAT)
  3200. Force bots to crouch
  3201.  
  3202. nb_player_move - VAR - (GAMEDLL,CHEAT)
  3203. Prevents bots from moving
  3204.  
  3205. nb_player_move_direct - VAR - (GAMEDLL)
  3206.  
  3207.  
  3208. nb_player_stop - VAR - (GAMEDLL,CHEAT)
  3209. Stop all NextBotPlayers from updating
  3210.  
  3211. nb_player_walk - VAR - (GAMEDLL,CHEAT)
  3212. Force bots to walk
  3213.  
  3214. nb_saccade_speed - VAR - (GAMEDLL,CHEAT)
  3215.  
  3216.  
  3217. nb_saccade_time - VAR - (GAMEDLL,CHEAT)
  3218.  
  3219.  
  3220. nb_select - CMD - (GAMEDLL,CHEAT)
  3221. Select the bot you are aiming at for further debug operations.
  3222.  
  3223. nb_speed_look_ahead_range - VAR - (GAMEDLL,CHEAT)
  3224.  
  3225.  
  3226. nb_stop - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3227. Stop all NextBots
  3228.  
  3229. nb_update_debug - VAR - (GAMEDLL,CHEAT)
  3230.  
  3231.  
  3232. nb_update_framelimit - VAR - (GAMEDLL,CHEAT)
  3233.  
  3234.  
  3235. nb_update_frequency - VAR - (GAMEDLL,CHEAT)
  3236.  
  3237.  
  3238. nb_update_maxslide - VAR - (GAMEDLL,CHEAT)
  3239.  
  3240.  
  3241. nb_warp_selected_here - CMD - (GAMEDLL,CHEAT)
  3242. Teleport the selected bot to your cursor position
  3243.  
  3244. net_blockmsg - VAR - (CHEAT)
  3245. Discards incoming message: <0|1|name>
  3246.  
  3247. net_channels - CMD
  3248. Shows net channel info
  3249.  
  3250. net_chokeloop - VAR
  3251. Apply bandwidth choke to loopback packets
  3252.  
  3253. net_compresspackets - VAR
  3254. Use compression on game packets.
  3255.  
  3256. net_compresspackets_minsize - VAR
  3257. Don't bother compressing packets below this size.
  3258.  
  3259. net_compressvoice - VAR
  3260. Attempt to compress out of band voice payloads (360 only).
  3261.  
  3262. net_drawslider - VAR
  3263. Draw completion slider during signon
  3264.  
  3265. net_droppackets - VAR - (CHEAT)
  3266. Drops next n packets on client
  3267.  
  3268. net_fakejitter - VAR - (CHEAT)
  3269. Jitter fakelag packet time
  3270.  
  3271. net_fakelag - VAR - (CHEAT)
  3272. Lag all incoming network data (including loopback) by this many milliseconds.
  3273.  
  3274. net_fakeloss - VAR - (CHEAT)
  3275. Simulate packet loss as a percentage (negative means drop 1/n packets)
  3276.  
  3277. net_maxcleartime - VAR
  3278. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  3279.  
  3280. net_maxfilesize - VAR
  3281. Maximum allowed file size for uploading in MB
  3282.  
  3283. net_maxfragments - VAR
  3284. Max fragment bytes per packet
  3285.  
  3286. net_maxpacketdrop - VAR
  3287. Ignore any packets with the sequence number more than this ahead (0 == no limit)
  3288.  
  3289. net_maxroutable - VAR - (ARCHIVE,USERINFO)
  3290. Requested max packet size before packets are 'split'.
  3291.  
  3292. net_queue_trace - VAR
  3293.  
  3294.  
  3295. net_queued_packet_thread - VAR
  3296. Use a high priority thread to send queued packets out instead of sending them each frame.
  3297.  
  3298. net_showdrop - VAR
  3299. Show dropped packets in console
  3300.  
  3301. net_showevents - VAR - (CHEAT)
  3302. Dump game events to console (1=client only, 2=all).
  3303.  
  3304. net_showfragments - VAR
  3305. Show netchannel fragments
  3306.  
  3307. net_showmsg - VAR
  3308. Show incoming message: <0|1|name>
  3309.  
  3310. net_showpeaks - VAR
  3311. Show messages for large packets only: <size>
  3312.  
  3313. net_showsplits - VAR
  3314. Show info about packet splits
  3315.  
  3316. net_showtcp - VAR
  3317. Dump TCP stream summary to console
  3318.  
  3319. net_showudp - VAR
  3320. Dump UDP packets summary to console
  3321.  
  3322. net_showudp_wire - VAR
  3323. Show incoming packet information
  3324.  
  3325. net_splitpacket_maxrate - VAR
  3326. Max bytes per second when queueing splitpacket chunks
  3327.  
  3328. net_splitrate - VAR
  3329. Number of fragments for a splitpacket that can be sent per frame
  3330.  
  3331. net_start - CMD
  3332. Inits multiplayer network sockets
  3333.  
  3334. net_status - CMD
  3335. Shows current network status
  3336.  
  3337. net_udp_rcvbuf - VAR
  3338. Default UDP receive buffer size
  3339.  
  3340. net_usesocketsforloopback - VAR
  3341. Use network sockets layer even for listen server local player's packets (multiplayer only).
  3342.  
  3343. next - VAR - (CHEAT)
  3344. Set to 1 to advance to next frame ( when singlestep == 1 )
  3345.  
  3346. nextdemo - CMD
  3347. Play next demo in sequence.
  3348.  
  3349. nextlevel - VAR - (GAMEDLL,NOTIFY)
  3350. If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  3351.  
  3352. noclip - CMD - (GAMEDLL,CHEAT)
  3353. Toggle. Player becomes non-solid and flies.
  3354.  
  3355. notarget - CMD - (GAMEDLL,CHEAT)
  3356. Toggle. Player becomes hidden to NPCs.
  3357.  
  3358. npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
  3359.  
  3360.  
  3361. npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
  3362. Enable test mode for ik height adjustment
  3363.  
  3364. npc_sentences - VAR - (GAMEDLL)
  3365.  
  3366.  
  3367. npc_speakall - CMD - (GAMEDLL)
  3368. Force the npc to try and speak all their responses
  3369.  
  3370. npc_vphysics - VAR - (GAMEDLL)
  3371.  
  3372.  
  3373. obj_capture_damage - VAR - (GAMEDLL)
  3374. Captures all damage taken by objects for dumping later.
  3375.  
  3376. obj_child_damage_factor - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3377. Factor applied to damage done to objects that are built on a buildpoint
  3378.  
  3379. obj_damage_factor - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3380. Factor applied to all damage done to objects
  3381.  
  3382. obj_dump_damage - CMD - (GAMEDLL)
  3383.  
  3384.  
  3385. obj_sapper_amount - VAR - (GAMEDLL)
  3386. Amount of health inflicted by a Sapper object per second
  3387.  
  3388. obj_show_damage - VAR - (GAMEDLL)
  3389. Show all damage taken by objects.
  3390.  
  3391. object_deterioration_time - VAR - (GAMEDLL)
  3392. Time it takes for a fully-healed object to deteriorate.
  3393.  
  3394. object_verbose - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3395. Debug object system.
  3396.  
  3397. old_radiusdamage - VAR - (GAMEDLL,REPLICATED)
  3398.  
  3399.  
  3400. opt_EnumerateLeavesFastAlgorithm - VAR
  3401. Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  3402.  
  3403. option_duck_method - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  3404.  
  3405.  
  3406. panel_test_title_safe - VAR - (CHEAT)
  3407. Test vgui panel positioning with title safe indentation
  3408.  
  3409. particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
  3410. Attachment index for attachment mode
  3411.  
  3412. particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
  3413. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  3414.  
  3415. particle_test_file - VAR - (GAMEDLL,CHEAT)
  3416. Name of the particle system to dynamically spawn
  3417.  
  3418. particle_test_start - CMD - (GAMEDLL,CHEAT)
  3419. Dispatches the test particle system with the parameters specified in particle_test_file,
  3420. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  3421. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3422.  
  3423. particle_test_stop - CMD - (GAMEDLL,CHEAT)
  3424. Stops all particle systems on the selected entities.
  3425. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3426.  
  3427. password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
  3428. Current server access password
  3429.  
  3430. path - CMD
  3431. Show the engine filesystem path.
  3432.  
  3433. pause - CMD
  3434. Toggle the server pause state.
  3435.  
  3436. perfui - CMD - (CHEAT)
  3437. Show/hide the level performance tools UI.
  3438.  
  3439. phys_impactforcescale - VAR - (GAMEDLL)
  3440.  
  3441.  
  3442. phys_penetration_error_time - VAR - (GAMEDLL)
  3443. Controls the duration of vphysics penetration error boxes.
  3444.  
  3445. phys_pushscale - VAR - (GAMEDLL,REPLICATED)
  3446.  
  3447.  
  3448. phys_speeds - VAR - (GAMEDLL)
  3449.  
  3450.  
  3451. phys_stressbodyweights - VAR - (GAMEDLL)
  3452.  
  3453.  
  3454. phys_timescale - VAR - (GAMEDLL)
  3455. Scale time for physics
  3456.  
  3457. phys_upimpactforcescale - VAR - (GAMEDLL)
  3458.  
  3459.  
  3460. physics_budget - CMD - (GAMEDLL)
  3461. Times the cost of each active object
  3462.  
  3463. physics_constraints - CMD - (GAMEDLL)
  3464. Highlights constraint system graph for an entity
  3465.  
  3466. physics_debug_entity - CMD - (GAMEDLL)
  3467. Dumps debug info for an entity
  3468.  
  3469. physics_highlight_active - CMD - (GAMEDLL)
  3470. Turns on the absbox for all active physics objects
  3471.  
  3472. physics_report_active - CMD - (GAMEDLL)
  3473. Lists all active physics objects
  3474.  
  3475. physics_select - CMD - (GAMEDLL)
  3476. Dumps debug info for an entity
  3477.  
  3478. physicsshadowupdate_render - VAR - (GAMEDLL)
  3479.  
  3480.  
  3481. picker - CMD - (GAMEDLL,CHEAT)
  3482. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  3483. Arguments: full - enables all debug information
  3484.  
  3485. ping - CMD
  3486. Display ping to server.
  3487.  
  3488. pipeline_static_props - VAR
  3489.  
  3490.  
  3491. play - CMD - (SERVER_CAN_EXECUTE)
  3492. Play a sound.
  3493.  
  3494. playdemo - CMD
  3495. Play a recorded demo file (.dem ).
  3496.  
  3497. player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
  3498. When true, print amount and type of all damage received by player to console.
  3499.  
  3500. player_old_armor - VAR - (GAMEDLL)
  3501.  
  3502.  
  3503. playflush - CMD
  3504. Play a sound, reloading from disk in case of changes.
  3505.  
  3506. playvol - CMD
  3507. Play a sound at a specified volume.
  3508.  
  3509. plugin_load - CMD
  3510. plugin_load <filename> : loads a plugin
  3511.  
  3512. plugin_pause - CMD
  3513. plugin_pause <index> : pauses a loaded plugin
  3514.  
  3515. plugin_pause_all - CMD
  3516. pauses all loaded plugins
  3517.  
  3518. plugin_print - CMD
  3519. Prints details about loaded plugins
  3520.  
  3521. plugin_unload - CMD
  3522. plugin_unload <index> : unloads a plugin
  3523.  
  3524. plugin_unpause - CMD
  3525. plugin_unpause <index> : unpauses a disabled plugin
  3526.  
  3527. plugin_unpause_all - CMD
  3528. unpauses all disabled plugins
  3529.  
  3530. print_colorcorrection - CMD - (CHEAT)
  3531. Display the color correction layer information.
  3532.  
  3533. progress_enable - CMD
  3534.  
  3535.  
  3536. prop_active_gib_limit - VAR - (GAMEDLL)
  3537.  
  3538.  
  3539. prop_active_gib_max_fade_time - VAR - (GAMEDLL)
  3540.  
  3541.  
  3542. prop_crosshair - CMD - (CHEAT)
  3543. Shows name for prop looking at
  3544.  
  3545. prop_debug - CMD - (GAMEDLL,CHEAT)
  3546. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  3547.  
  3548. prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
  3549. Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  3550. Arguments: {.mdl name}
  3551.  
  3552. prop_physics_create - CMD - (GAMEDLL,CHEAT)
  3553. Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  3554. Arguments: {.mdl name}
  3555.  
  3556. props_break_max_pieces - VAR - (GAMEDLL)
  3557. Maximum prop breakable piece count (-1 = model default)
  3558.  
  3559. props_break_max_pieces_perframe - VAR - (GAMEDLL,REPLICATED)
  3560. Maximum prop breakable piece count per frame (-1 = model default)
  3561.  
  3562. quit - CMD
  3563. Exit the engine.
  3564.  
  3565. r_3dnow - CMD
  3566. Enable/disable 3DNow code
  3567.  
  3568. r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3569.  
  3570.  
  3571. r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3572.  
  3573.  
  3574. r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3575.  
  3576.  
  3577. r_ClipAreaPortals - VAR - (CHEAT)
  3578.  
  3579.  
  3580. r_DispBuildable - VAR - (CHEAT)
  3581.  
  3582.  
  3583. r_DispDrawAxes - VAR
  3584.  
  3585.  
  3586. r_DispWalkable - VAR - (CHEAT)
  3587.  
  3588.  
  3589. r_DrawBeams - VAR - (CHEAT)
  3590. 0=Off, 1=Normal, 2=Wireframe
  3591.  
  3592. r_DrawDisp - VAR - (CHEAT)
  3593. Toggles rendering of displacment maps
  3594.  
  3595. r_DrawModelLightOrigin - VAR - (CHEAT)
  3596.  
  3597.  
  3598. r_DrawPortals - VAR - (CHEAT)
  3599.  
  3600.  
  3601. r_DrawSpecificStaticProp - VAR
  3602.  
  3603.  
  3604. r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3605.  
  3606.  
  3607. r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3608.  
  3609.  
  3610. r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3611.  
  3612.  
  3613. r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3614.  
  3615.  
  3616. r_ShowViewerArea - VAR
  3617.  
  3618.  
  3619. r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3620.  
  3621.  
  3622. r_ambientboost - VAR - (ARCHIVE)
  3623. Set to boost ambient term if it is totally swamped by local lights
  3624.  
  3625. r_ambientfactor - VAR - (ARCHIVE)
  3626. Boost ambient cube by no more than this factor
  3627.  
  3628. r_ambientfraction - VAR - (CHEAT)
  3629. Fraction of direct lighting that ambient cube must be below to trigger boosting
  3630.  
  3631. r_ambientlightingonly - VAR - (CHEAT)
  3632. Set this to 1 to light models with only ambient lighting (and no static lighting).
  3633.  
  3634. r_ambientmin - VAR - (ARCHIVE)
  3635. Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  3636.  
  3637. r_aspectratio - VAR - (CHEAT)
  3638.  
  3639.  
  3640. r_avglight - VAR - (CHEAT)
  3641.  
  3642.  
  3643. r_avglightmap - VAR - (CHEAT)
  3644.  
  3645.  
  3646. r_bloomtintb - VAR
  3647.  
  3648.  
  3649. r_bloomtintexponent - VAR
  3650.  
  3651.  
  3652. r_bloomtintg - VAR
  3653.  
  3654.  
  3655. r_bloomtintr - VAR
  3656.  
  3657.  
  3658. r_cleardecals - CMD - (SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  3659. Usage r_cleardecals <permanent>.
  3660.  
  3661. r_colorstaticprops - VAR - (CHEAT)
  3662.  
  3663.  
  3664. r_debugrandomstaticlighting - VAR - (CHEAT)
  3665. Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  3666.  
  3667. r_decal_cover_count - VAR
  3668.  
  3669.  
  3670. r_decal_overlap_area - VAR
  3671.  
  3672.  
  3673. r_decal_overlap_count - VAR
  3674.  
  3675.  
  3676. r_decals - VAR
  3677.  
  3678.  
  3679. r_decalstaticprops - VAR
  3680. Decal static props test
  3681.  
  3682. r_drawbatchdecals - VAR
  3683. Render decals batched.
  3684.  
  3685. r_drawbrushmodels - VAR - (CHEAT)
  3686. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  3687.  
  3688. r_drawclipbrushes - VAR - (CHEAT)
  3689. Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  3690.  
  3691. r_drawdecals - VAR - (CHEAT)
  3692. Render decals.
  3693.  
  3694. r_drawentities - VAR - (CHEAT)
  3695.  
  3696.  
  3697. r_drawfuncdetail - VAR - (CHEAT)
  3698. Render func_detail
  3699.  
  3700. r_drawleaf - VAR - (CHEAT)
  3701. Draw the specified leaf.
  3702.  
  3703. r_drawlightcache - VAR - (CHEAT)
  3704. 0: off
  3705. 1: draw light cache entries
  3706. 2: draw rays
  3707.  
  3708.  
  3709. r_drawlightinfo - VAR - (CHEAT)
  3710.  
  3711.  
  3712. r_drawlights - VAR - (CHEAT)
  3713.  
  3714.  
  3715. r_drawmodeldecals - VAR
  3716.  
  3717.  
  3718. r_drawmodelstatsoverlay - VAR - (CHEAT)
  3719.  
  3720.  
  3721. r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
  3722.  
  3723.  
  3724. r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
  3725. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  3726.  
  3727. r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
  3728. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  3729.  
  3730. r_drawskybox - VAR - (CHEAT)
  3731.  
  3732.  
  3733. r_drawstaticprops - VAR - (CHEAT)
  3734. 0=Off, 1=Normal, 2=Wireframe
  3735.  
  3736. r_drawtranslucentworld - VAR - (CHEAT)
  3737.  
  3738.  
  3739. r_drawvgui - VAR - (CHEAT)
  3740. Enable the rendering of vgui panels
  3741.  
  3742. r_drawworld - VAR - (CHEAT)
  3743. Render the world.
  3744.  
  3745. r_dscale_basefov - VAR - (CHEAT)
  3746.  
  3747.  
  3748. r_dscale_fardist - VAR - (CHEAT)
  3749.  
  3750.  
  3751. r_dscale_farscale - VAR - (CHEAT)
  3752.  
  3753.  
  3754. r_dscale_neardist - VAR - (CHEAT)
  3755.  
  3756.  
  3757. r_dscale_nearscale - VAR - (CHEAT)
  3758.  
  3759.  
  3760. r_dynamic - VAR
  3761.  
  3762.  
  3763. r_dynamiclighting - VAR - (CHEAT)
  3764.  
  3765.  
  3766. r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
  3767.  
  3768.  
  3769. r_eyeglintlodpixels - VAR - (CHEAT)
  3770. The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  3771.  
  3772. r_eyemove - VAR - (ARCHIVE)
  3773.  
  3774.  
  3775. r_eyes - VAR
  3776.  
  3777.  
  3778. r_eyeshift_x - VAR - (ARCHIVE)
  3779.  
  3780.  
  3781. r_eyeshift_y - VAR - (ARCHIVE)
  3782.  
  3783.  
  3784. r_eyeshift_z - VAR - (ARCHIVE)
  3785.  
  3786.  
  3787. r_eyesize - VAR - (ARCHIVE)
  3788.  
  3789.  
  3790. r_fastzreject - VAR
  3791. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  3792.  
  3793. r_fastzrejectdisp - VAR
  3794. Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  3795.  
  3796. r_flashlight_version2 - VAR - (DEVELOPMENTONLY,CHEAT)
  3797.  
  3798.  
  3799. r_flashlightclip - VAR - (CHEAT)
  3800.  
  3801.  
  3802. r_flashlightculldepth - VAR
  3803.  
  3804.  
  3805. r_flashlightdepthtexture - VAR
  3806.  
  3807.  
  3808. r_flashlightdrawclip - VAR - (CHEAT)
  3809.  
  3810.  
  3811. r_flashlightdrawdepth - VAR
  3812.  
  3813.  
  3814. r_flashlightdrawfrustumbbox - VAR
  3815.  
  3816.  
  3817. r_flashlightdrawsweptbbox - VAR
  3818.  
  3819.  
  3820. r_flashlightnodraw - VAR
  3821.  
  3822.  
  3823. r_flashlightrender - VAR
  3824.  
  3825.  
  3826. r_flashlightrendermodels - VAR
  3827.  
  3828.  
  3829. r_flashlightrenderworld - VAR
  3830.  
  3831.  
  3832. r_flashlightscissor - VAR
  3833.  
  3834.  
  3835. r_flashlightupdatedepth - VAR
  3836.  
  3837.  
  3838. r_flex - VAR
  3839.  
  3840.  
  3841. r_flushlod - CMD
  3842. Flush and reload LODs.
  3843.  
  3844. r_frustumcullworld - VAR
  3845.  
  3846.  
  3847. r_glint_alwaysdraw - VAR
  3848.  
  3849.  
  3850. r_glint_procedural - VAR
  3851.  
  3852.  
  3853. r_hunkalloclightmaps - VAR
  3854.  
  3855.  
  3856. r_hwmorph - VAR - (CHEAT)
  3857.  
  3858.  
  3859. r_itemblinkmax - VAR - (CHEAT)
  3860.  
  3861.  
  3862. r_itemblinkrate - VAR - (CHEAT)
  3863.  
  3864.  
  3865. r_lightaverage - VAR
  3866. Activates/deactivate light averaging
  3867.  
  3868. r_lightcache_numambientsamples - VAR - (CHEAT)
  3869. number of random directions to fire rays when computing ambient lighting
  3870.  
  3871. r_lightcache_zbuffercache - VAR
  3872.  
  3873.  
  3874. r_lightcachecenter - VAR - (CHEAT)
  3875.  
  3876.  
  3877. r_lightcachemodel - VAR - (CHEAT)
  3878.  
  3879.  
  3880. r_lightinterp - VAR - (CHEAT)
  3881. Controls the speed of light interpolation, 0 turns off interpolation
  3882.  
  3883. r_lightmap - VAR - (CHEAT)
  3884.  
  3885.  
  3886. r_lightstyle - VAR - (CHEAT)
  3887.  
  3888.  
  3889. r_lightwarpidentity - VAR - (CHEAT)
  3890.  
  3891.  
  3892. r_lockpvs - VAR - (CHEAT)
  3893. Lock the PVS so you can fly around and inspect what is being drawn.
  3894.  
  3895. r_lod - VAR
  3896.  
  3897.  
  3898. r_maxdlights - VAR
  3899.  
  3900.  
  3901. r_maxmodeldecal - VAR
  3902.  
  3903.  
  3904. r_maxnewsamples - VAR
  3905.  
  3906.  
  3907. r_maxsampledist - VAR
  3908.  
  3909.  
  3910. r_minnewsamples - VAR
  3911.  
  3912.  
  3913. r_modelwireframedecal - VAR - (CHEAT)
  3914.  
  3915.  
  3916. r_nohw - VAR - (CHEAT)
  3917.  
  3918.  
  3919. r_norefresh - VAR
  3920.  
  3921.  
  3922. r_nosw - VAR - (CHEAT)
  3923.  
  3924.  
  3925. r_novis - VAR - (CHEAT)
  3926. Turn off the PVS.
  3927.  
  3928. r_occludeemaxarea - VAR
  3929. Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  3930.  
  3931. r_occluderminarea - VAR
  3932. Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  3933.  
  3934. r_occludermincount - VAR
  3935. At least this many occluders will be used, no matter how big they are.
  3936.  
  3937. r_occlusion - VAR
  3938. Activate/deactivate the occlusion system.
  3939.  
  3940. r_occlusionspew - VAR - (CHEAT)
  3941. Activate/deactivates spew about what the occlusion system is doing.
  3942.  
  3943. r_oldlightselection - VAR - (CHEAT)
  3944. Set this to revert to HL2's method of selecting lights
  3945.  
  3946. r_overlayfadeenable - VAR
  3947.  
  3948.  
  3949. r_overlayfademax - VAR
  3950.  
  3951.  
  3952. r_overlayfademin - VAR
  3953.  
  3954.  
  3955. r_overlaywireframe - VAR
  3956.  
  3957.  
  3958. r_partition_level - VAR - (CHEAT)
  3959. Displays a particular level of the spatial partition system. Use -1 to disable it.
  3960.  
  3961. r_portalscloseall - VAR - (DEVELOPMENTONLY,CHEAT)
  3962.  
  3963.  
  3964. r_portalsopenall - VAR - (CHEAT)
  3965. Open all portals
  3966.  
  3967. r_printdecalinfo - CMD
  3968.  
  3969.  
  3970. r_proplightingfromdisk - VAR - (CHEAT)
  3971. 0=Off, 1=On, 2=Show Errors
  3972.  
  3973. r_proplightingpooling - VAR - (CHEAT)
  3974. 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  3975.  
  3976. r_queued_decals - VAR
  3977. Offloads a bit of decal rendering setup work to the material system queue when enabled.
  3978.  
  3979. r_radiosity - VAR - (CHEAT)
  3980. 0: no radiosity
  3981. 1: radiosity with ambient cube (6 samples)
  3982. 2: radiosity with 162 samples
  3983. 3: 162 samples for static props, 6 samples for everything else
  3984.  
  3985. r_randomflex - VAR - (CHEAT)
  3986.  
  3987.  
  3988. r_renderoverlayfragment - VAR
  3989.  
  3990.  
  3991. r_rimlight - VAR
  3992.  
  3993.  
  3994. r_rootlod - VAR - (ARCHIVE)
  3995. Root LOD
  3996.  
  3997. r_shadowids - VAR - (CHEAT)
  3998.  
  3999.  
  4000. r_shadowrendertotexture - VAR - (ARCHIVE)
  4001.  
  4002.  
  4003. r_shadows - VAR
  4004.  
  4005.  
  4006. r_shadows_gamecontrol - VAR - (CHEAT)
  4007.  
  4008.  
  4009. r_shadowwireframe - VAR - (CHEAT)
  4010.  
  4011.  
  4012. r_showenvcubemap - VAR - (CHEAT)
  4013.  
  4014.  
  4015. r_showz_power - VAR - (CHEAT)
  4016.  
  4017.  
  4018. r_skin - VAR - (CHEAT)
  4019.  
  4020.  
  4021. r_snapportal - VAR
  4022.  
  4023.  
  4024. r_spray_lifetime - VAR
  4025. Number of rounds player sprays are visible
  4026.  
  4027. r_sse2 - CMD
  4028. Enable/disable SSE2 code
  4029.  
  4030. r_staticprop_lod - VAR
  4031.  
  4032.  
  4033. r_staticpropinfo - VAR
  4034.  
  4035.  
  4036. r_studio_stats - VAR - (CHEAT)
  4037.  
  4038.  
  4039. r_teeth - VAR
  4040.  
  4041.  
  4042. r_unloadlightmaps - VAR - (CHEAT)
  4043.  
  4044.  
  4045. r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
  4046.  
  4047.  
  4048. r_visambient - VAR
  4049. Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  4050.  
  4051. r_visocclusion - VAR - (CHEAT)
  4052. Activate/deactivate wireframe rendering of what the occlusion system is doing.
  4053.  
  4054. r_visualizelighttraces - VAR - (CHEAT)
  4055.  
  4056.  
  4057. r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
  4058.  
  4059.  
  4060. r_visualizetraces - VAR - (CHEAT)
  4061.  
  4062.  
  4063. r_waterforceexpensive - VAR - (ARCHIVE)
  4064.  
  4065.  
  4066. r_waterforcereflectentities - VAR
  4067.  
  4068.  
  4069. r_worldlightmin - VAR
  4070.  
  4071.  
  4072. r_worldlights - VAR
  4073. number of world lights to use per vertex
  4074.  
  4075. randommap - CMD - (GAMEDLL)
  4076. Changelevel to a random map in the mapcycle file
  4077.  
  4078. rate - VAR - (ARCHIVE,USERINFO)
  4079. Max bytes/sec the host can receive data
  4080.  
  4081. rcon - CMD - (DONTRECORD)
  4082. Issue an rcon command.
  4083.  
  4084. rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  4085. Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  4086.  
  4087. rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  4088. remote console password.
  4089.  
  4090. recompute_speed - CMD - (CHEAT)
  4091. Recomputes clock speed (for debugging purposes).
  4092.  
  4093. record - CMD - (DONTRECORD)
  4094. Record a demo.
  4095.  
  4096. redirect - CMD - (DONTRECORD,SERVER_CAN_EXECUTE)
  4097. Redirect client to specified server.
  4098.  
  4099. reload - CMD
  4100. Reload the most recent saved game (add setpos to jump to current view position on reload).
  4101.  
  4102. reload_materials - VAR
  4103.  
  4104.  
  4105. removeid - CMD
  4106. Remove a user ID from the ban list.
  4107.  
  4108. removeip - CMD
  4109. Remove an IP address from the ban list.
  4110.  
  4111. replay_add_fake_replays - CMD - (CLIENTDLL)
  4112. Adds a set of fake replays
  4113.  
  4114. replay_block_dump_interval - VAR - (CLIENTDLL,DONTRECORD)
  4115. The server will write partial replay files at this interval when recording.
  4116.  
  4117. replay_buffersize - VAR - (CLIENTDLL,DONTRECORD)
  4118. Maximum size for the replay memory buffer.
  4119.  
  4120. replay_clearqueuedtakes - CMD - (CLIENTDLL,DONTRECORD)
  4121. Clear takes from render queue.
  4122.  
  4123. replay_confirmquit - CMD - (CLIENTDLL,HIDDEN,DONTRECORD)
  4124. Make sure all replays are rendered before quitting
  4125.  
  4126. replay_data_lifespan - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
  4127. The number of days before replay data will be removed from the server. Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data.
  4128.  
  4129. replay_deathcammaxverticaloffset - VAR - (CLIENTDLL,DONTRECORD)
  4130. Vertical offset for player death camera
  4131.  
  4132. replay_debug - VAR - (DONTRECORD)
  4133. Show Replay debug info.
  4134.  
  4135. replay_deleteclientreplays - CMD - (CLIENTDLL,DONTRECORD)
  4136. Deletes all replays from client replay history, as well as all files associated with each replay.
  4137.  
  4138. replay_docleanup - CMD - (CLIENTDLL)
  4139. Deletes stale session data from the fileserver. "replay_docleanup force" will remove all replay session data.
  4140.  
  4141. replay_dodiskcleanup - VAR - (CLIENTDLL,HIDDEN,ARCHIVE)
  4142. If 1, cleanup unneeded recording session blocks.
  4143.  
  4144. replay_dofileserver_cleanup_on_start - VAR - (GAMEDLL,CLIENTDLL)
  4145. Cleanup any stale replay data (both locally and on fileserver) at startup.
  4146.  
  4147. replay_dopublishtest - CMD - (CLIENTDLL,DONTRECORD)
  4148. Do a replay publish test using the current setup.
  4149.  
  4150. replay_enable - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
  4151. Enable Replay recording on server
  4152.  
  4153. replay_enableeventbasedscreenshots - VAR - (CLIENTDLL,ARCHIVE,DONTRECORD)
  4154. If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, with a minimum of replay_mintimebetweenscreenshots seconds in between, at key events. Events include kills, ubers (if you are a medic), sentry kills (if you are an engineer), etc. NOTE: Turning this on may affect performance!
  4155.  
  4156. replay_fileserver_autocleanup - VAR - (GAMEDLL,CLIENTDLL)
  4157. Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
  4158.  
  4159. replay_fileserver_host - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
  4160. The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. "1.2.3.4" or "www.myserver.com"
  4161.  
  4162. replay_fileserver_offload_aborttime - VAR - (GAMEDLL,CLIENTDLL)
  4163. The time after which publishing will be aborted for a session block or session info file.
  4164.  
  4165. replay_fileserver_offload_enable - VAR - (GAMEDLL,CLIENTDLL)
  4166. If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
  4167.  
  4168. replay_fileserver_offload_hostname - VAR - (GAMEDLL,CLIENTDLL)
  4169. Hostname for FTP server where session blocks will be offloaded.
  4170.  
  4171. replay_fileserver_offload_login - VAR - (GAMEDLL,CLIENTDLL)
  4172. Login for session block offloading.
  4173.  
  4174. replay_fileserver_offload_maxuploads - VAR - (GAMEDLL,CLIENTDLL)
  4175. The maximum number of concurrent uploads allowed.
  4176.  
  4177. replay_fileserver_offload_password - VAR - (GAMEDLL,CLIENTDLL,PROTECTED)
  4178. Login for session block offloading.
  4179.  
  4180. replay_fileserver_offload_port - VAR - (GAMEDLL,CLIENTDLL)
  4181. Port number for FTP server where session blocks will be offloaded.
  4182.  
  4183. replay_fileserver_offload_protocol - VAR - (GAMEDLL,CLIENTDLL)
  4184. Must be "ftp"
  4185.  
  4186. replay_fileserver_offload_proxy_host - VAR - (GAMEDLL,CLIENTDLL)
  4187. The hostname of the proxy server.
  4188.  
  4189. replay_fileserver_offload_proxy_port - VAR - (GAMEDLL,CLIENTDLL)
  4190. The port of the proxy server.
  4191.  
  4192. replay_fileserver_offload_remotepath - VAR - (GAMEDLL,CLIENTDLL)
  4193. Remote path where blocks will be stored on the FTP server for session block offloading.
  4194.  
  4195. replay_fileserver_offload_useproxy - VAR - (GAMEDLL,CLIENTDLL)
  4196. If enabled, a proxy will be used for FTP connections.
  4197.  
  4198. replay_fileserver_path - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
  4199. If your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_path should be set to "/tf/replays"
  4200.  
  4201. replay_fileserver_port - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
  4202. The port for the Web server hosting replays. For example, if your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_port should be 4567.
  4203.  
  4204. replay_fileserver_protocol - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
  4205. Can be "http" or "https"
  4206.  
  4207. replay_flushinterval - VAR - (CLIENTDLL,ARCHIVE,DONTRECORD)
  4208. Replay system will flush to disk a maximum of every replay_flushinterval seconds.
  4209.  
  4210. replay_forcereconstruct - VAR - (CLIENTDLL,DONTRECORD)
  4211. Force the reconstruction of replays each time.
  4212.  
  4213. replay_ignorereplayticks - VAR
  4214.  
  4215.  
  4216. replay_local_fileserver_path - VAR - (CLIENTDLL,DONTRECORD)
  4217. The file server local path. For example, "c:\MyWebServer\htdocs\replays" or "/MyWebServer/htdocs/replays".
  4218.  
  4219. replay_max_publish_threads - VAR - (GAMEDLL,CLIENTDLL)
  4220. The max number of threads allowed for publishing replay data, e.g. FTP threads.
  4221.  
  4222. replay_maxconcurrentdownloads - VAR - (CLIENTDLL,DONTRECORD)
  4223. The maximum number of concurrent downloads allowed.
  4224.  
  4225. replay_maxscreenshotsperreplay - VAR - (CLIENTDLL,DONTRECORD)
  4226. The maximum number of screenshots that can be taken for any given replay.
  4227.  
  4228. replay_mintimebetweenscreenshots - VAR - (CLIENTDLL,DONTRECORD)
  4229. The minimum time (in seconds) that must pass between screenshots being taken.
  4230.  
  4231. replay_name - VAR - (GAMEDLL,CLIENTDLL)
  4232. Replay bot name
  4233.  
  4234. replay_playerdeathscreenshotdelay - VAR - (CLIENTDLL,DONTRECORD)
  4235. Amount of time to wait after player is killed before taking a screenshot
  4236.  
  4237. replay_postdeathrecordtime - VAR - (CLIENTDLL,DONTRECORD)
  4238. The amount of time (seconds) to be recorded after you die for a given replay.
  4239.  
  4240. replay_postwinreminderduration - VAR - (CLIENTDLL,DONTRECORD)
  4241. The number of seconds to show a Replay reminder, post-win/lose.
  4242.  
  4243. replay_printclientreplays - CMD - (CLIENTDLL,DONTRECORD)
  4244. Prints out all client replay info
  4245.  
  4246. replay_printqueuedtakes - CMD - (CLIENTDLL,DONTRECORD)
  4247. Print a list of takes queued for rendering.
  4248.  
  4249. replay_printsessioninfo - CMD - (CLIENTDLL,DONTRECORD)
  4250. Print session info
  4251.  
  4252. replay_publish_simulate_delay_ftp - VAR - (CLIENTDLL,DONTRECORD)
  4253. Simulate a delay (in seconds) when publishing replay data via FTP.
  4254.  
  4255. replay_publish_simulate_delay_local_http - VAR - (CLIENTDLL,DONTRECORD)
  4256. Simulate a delay (in seconds) when publishing replay data via local HTTP.
  4257.  
  4258. replay_publish_simulate_rename_fail - VAR - (CLIENTDLL,DONTRECORD)
  4259. Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
  4260.  
  4261. replay_record - CMD - (CLIENTDLL)
  4262. Starts Replay demo recording.
  4263.  
  4264. replay_record_voice - VAR - (GAMEDLL,CLIENTDLL)
  4265. If enabled, voice data is recorded into the replay files.
  4266.  
  4267. replay_recording - VAR - (CLIENTDLL,HIDDEN,REPLICATED,DONTRECORD)
  4268.  
  4269.  
  4270. replay_removeclientreplay - CMD - (CLIENTDLL,DONTRECORD)
  4271. Remove the replay at the given index.
  4272.  
  4273. replay_renderpause - CMD - (CLIENTDLL,DONTRECORD)
  4274. Pause Replay rendering.
  4275.  
  4276. replay_renderunpause - CMD - (CLIENTDLL,DONTRECORD)
  4277. Unpause Replay rendering.
  4278.  
  4279. replay_screenshotkilldelay - VAR - (CLIENTDLL,DONTRECORD)
  4280. Delay before taking a screenshot when you kill someone, in seconds.
  4281.  
  4282. replay_screenshotresolution - VAR - (CLIENTDLL,DONTRECORD)
  4283. 0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
  4284.  
  4285. replay_screenshotsentrykilldelay - VAR - (CLIENTDLL,DONTRECORD)
  4286. Delay before taking a screenshot when you kill someone, in seconds.
  4287.  
  4288. replay_sentrycammaxverticaloffset - VAR - (CLIENTDLL,DONTRECORD)
  4289. Vertical offset from a sentry on sentry kill
  4290.  
  4291. replay_sentrycamoffset_frontback - VAR - (CLIENTDLL,DONTRECORD)
  4292. Front/back offset for sentry POV screenshot
  4293.  
  4294. replay_sentrycamoffset_leftright - VAR - (CLIENTDLL,DONTRECORD)
  4295. Left/right offset for sentry POV screenshot
  4296.  
  4297. replay_sentrycamoffset_updown - VAR - (CLIENTDLL,DONTRECORD)
  4298. Up/down offset for sentry POV screenshot
  4299.  
  4300. replay_sessioninfo_updatefrequency - VAR - (CLIENTDLL,DONTRECORD)
  4301. If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cvar (in seconds).
  4302.  
  4303. replay_stoprecord - CMD - (CLIENTDLL)
  4304. Stop Replay demo recording.
  4305.  
  4306. replay_voice_during_playback - VAR - (CLIENTDLL,ARCHIVE)
  4307. Play player voice chat during replay playback
  4308.  
  4309. report_entities - CMD - (GAMEDLL)
  4310. Lists all entities
  4311.  
  4312. report_simthinklist - CMD - (GAMEDLL)
  4313. Lists all simulating/thinking entities
  4314.  
  4315. report_soundpatch - CMD - (GAMEDLL)
  4316. reports sound patch count
  4317.  
  4318. report_touchlinks - CMD - (GAMEDLL)
  4319. Lists all touchlinks
  4320.  
  4321. respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
  4322. Respawn all the entities in the map.
  4323.  
  4324. restart - CMD
  4325. Restart the game on the same level (add setpos to jump to current view position on restart).
  4326.  
  4327. retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  4328. Retry connection to last server.
  4329.  
  4330. room_type - VAR - (DEMO)
  4331.  
  4332.  
  4333. rpt_vprof_time - VAR - (HIDDEN,DONTRECORD)
  4334.  
  4335.  
  4336. rr_debug_qa - VAR - (GAMEDLL)
  4337. Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  4338.  
  4339. rr_debugresponses - VAR - (GAMEDLL)
  4340. Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
  4341.  
  4342. rr_debugrule - VAR - (GAMEDLL)
  4343. If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  4344.  
  4345. rr_dumpresponses - VAR - (GAMEDLL)
  4346. Dump all response_rules.txt and rules (requires restart)
  4347.  
  4348. rr_reloadresponsesystems - CMD - (GAMEDLL)
  4349. Reload all response system scripts.
  4350.  
  4351. save - CMD - (DONTRECORD)
  4352. Saves current game.
  4353.  
  4354. save_async - VAR
  4355.  
  4356.  
  4357. save_asyncdelay - VAR
  4358. For testing, adds this many milliseconds of delay to the save operation.
  4359.  
  4360. save_console - VAR
  4361. Autosave on the PC behaves like it does on the consoles.
  4362.  
  4363. save_disable - VAR
  4364.  
  4365.  
  4366. save_finish_async - CMD
  4367.  
  4368.  
  4369. save_history_count - VAR
  4370. Keep this many old copies in history of autosaves and quicksaves.
  4371.  
  4372. save_huddelayframes - VAR
  4373. Number of frames to defer for drawing the Saving message.
  4374.  
  4375. save_in_memory - VAR
  4376. Set to 1 to save to memory instead of disk (Xbox 360)
  4377.  
  4378. save_noxsave - VAR
  4379.  
  4380.  
  4381. save_replay - CMD - (CLIENTDLL)
  4382. Save a replay of the current life if possible.
  4383.  
  4384. save_screenshot - VAR
  4385. 0 = none, 1 = non-autosave, 2 = always
  4386.  
  4387. save_spew - VAR
  4388.  
  4389.  
  4390. say - CMD - (GAMEDLL)
  4391. Display player message
  4392.  
  4393. say_team - CMD - (GAMEDLL)
  4394. Display player message to team
  4395.  
  4396. sc_debug_sets - VAR - (ARCHIVE)
  4397. Debugging
  4398.  
  4399. sc_joystick_map - VAR - (ARCHIVE)
  4400. How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
  4401.  
  4402. scene_async_prefetch_spew - VAR - (GAMEDLL)
  4403. Display async .ani file loading info.
  4404.  
  4405. scene_clamplookat - VAR - (GAMEDLL)
  4406. Clamp head turns to a max of 20 degrees per think.
  4407.  
  4408. scene_clientflex - VAR - (GAMEDLL,REPLICATED)
  4409. Do client side flex animation.
  4410.  
  4411. scene_flatturn - VAR - (GAMEDLL)
  4412.  
  4413.  
  4414. scene_flush - CMD - (GAMEDLL)
  4415. Flush all .vcds from the cache and reload from disk.
  4416.  
  4417. scene_forcecombined - VAR - (GAMEDLL)
  4418. When playing back, force use of combined .wav files even in english.
  4419.  
  4420. scene_maxcaptionradius - VAR - (GAMEDLL)
  4421. Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  4422.  
  4423. scene_print - VAR - (GAMEDLL,REPLICATED)
  4424. When playing back a scene, print timing and event info to console.
  4425.  
  4426. scene_showfaceto - VAR - (GAMEDLL,ARCHIVE)
  4427. When playing back, show the directions of faceto events.
  4428.  
  4429. scene_showlook - VAR - (GAMEDLL,ARCHIVE)
  4430. When playing back, show the directions of look events.
  4431.  
  4432. scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
  4433. When moving, show the end location.
  4434.  
  4435. scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
  4436. Show when a vcd is playing but normal AI is running.
  4437.  
  4438. screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
  4439. Take a screenshot.
  4440.  
  4441. server_game_time - CMD - (GAMEDLL)
  4442. Gives the game time in seconds (server's curtime)
  4443.  
  4444. servercfgfile - VAR - (GAMEDLL)
  4445.  
  4446.  
  4447. setang - CMD - (GAMEDLL,CHEAT)
  4448. Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  4449.  
  4450. setang_exact - CMD - (GAMEDLL,CHEAT)
  4451. Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  4452.  
  4453. setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
  4454. Adds a new user info value
  4455.  
  4456. setmodel - CMD - (GAMEDLL,CHEAT)
  4457. Changes's player's model
  4458.  
  4459. setpause - CMD
  4460. Set the pause state of the server.
  4461.  
  4462. setpos - CMD - (GAMEDLL,CHEAT)
  4463. Move player to specified origin (must have sv_cheats).
  4464.  
  4465. setpos_exact - CMD - (GAMEDLL,CHEAT)
  4466. Move player to an exact specified origin (must have sv_cheats).
  4467.  
  4468. shake - CMD - (GAMEDLL,CHEAT)
  4469. Shake the screen.
  4470.  
  4471. showbudget_texture - VAR - (CHEAT)
  4472. Enable the texture budget panel.
  4473.  
  4474. showbudget_texture_global_sum - VAR
  4475.  
  4476.  
  4477. showconsole - CMD - (DONTRECORD)
  4478. Show the console.
  4479.  
  4480. showhitlocation - VAR - (GAMEDLL)
  4481.  
  4482.  
  4483. showtriggers - VAR - (GAMEDLL,CHEAT)
  4484. Shows trigger brushes
  4485.  
  4486. showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
  4487. Toggle show triggers
  4488.  
  4489. simple_bot_add - CMD - (GAMEDLL,CHEAT)
  4490. Add a simple bot.
  4491.  
  4492. singlestep - VAR - (CHEAT)
  4493. Run engine in single step mode ( set next to 1 to advance a frame )
  4494.  
  4495. sk_ally_regen_time - VAR - (GAMEDLL)
  4496. Time taken for an ally to regenerate a point of health.
  4497.  
  4498. sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  4499.  
  4500.  
  4501. sk_npc_arm - VAR - (GAMEDLL)
  4502.  
  4503.  
  4504. sk_npc_chest - VAR - (GAMEDLL)
  4505.  
  4506.  
  4507. sk_npc_head - VAR - (GAMEDLL)
  4508.  
  4509.  
  4510. sk_npc_leg - VAR - (GAMEDLL)
  4511.  
  4512.  
  4513. sk_npc_stomach - VAR - (GAMEDLL)
  4514.  
  4515.  
  4516. sk_player_arm - VAR - (GAMEDLL)
  4517.  
  4518.  
  4519. sk_player_chest - VAR - (GAMEDLL)
  4520.  
  4521.  
  4522. sk_player_head - VAR - (GAMEDLL)
  4523.  
  4524.  
  4525. sk_player_leg - VAR - (GAMEDLL)
  4526.  
  4527.  
  4528. sk_player_stomach - VAR - (GAMEDLL)
  4529.  
  4530.  
  4531. sk_plr_dmg_grenade - VAR - (GAMEDLL)
  4532.  
  4533.  
  4534. skill - VAR - (ARCHIVE,ARCHIVE_XBOX)
  4535. Game skill level (1-3).
  4536.  
  4537. skip_next_map - CMD - (GAMEDLL)
  4538. Skips the next map in the map rotation for the server.
  4539.  
  4540. smoothstairs - VAR - (GAMEDLL,REPLICATED)
  4541. Smooth player eye z coordinate when traversing stairs.
  4542.  
  4543. snd_ShowThreadFrameTime - VAR
  4544.  
  4545.  
  4546. snd_async_flush - CMD
  4547. Flush all unlocked async audio data
  4548.  
  4549. snd_async_fullyasync - VAR
  4550. All playback is fully async (sound doesn't play until data arrives).
  4551.  
  4552. snd_async_minsize - VAR
  4553.  
  4554.  
  4555. snd_async_showmem - CMD
  4556. Show async memory stats
  4557.  
  4558. snd_async_spew - VAR
  4559. Spew all async sound reads, including success
  4560.  
  4561. snd_async_spew_blocking - VAR
  4562. Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
  4563.  
  4564. snd_async_stream_spew - VAR
  4565. Spew streaming info ( 0=Off, 1=streams, 2=buffers
  4566.  
  4567. snd_buildcache - CMD
  4568. <directory or VPK filename> Rebulds sound cache for a given search path.
  4569.  
  4570.  
  4571. snd_cull_duplicates - VAR
  4572. If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  4573.  
  4574. snd_defer_trace - VAR
  4575.  
  4576.  
  4577. snd_delay_sound_shift - VAR
  4578.  
  4579.  
  4580. snd_disable_mixer_duck - VAR
  4581.  
  4582.  
  4583. snd_duckerattacktime - VAR - (ARCHIVE)
  4584.  
  4585.  
  4586. snd_duckerreleasetime - VAR - (ARCHIVE)
  4587.  
  4588.  
  4589. snd_duckerthreshold - VAR - (ARCHIVE)
  4590.  
  4591.  
  4592. snd_ducktovolume - VAR - (ARCHIVE)
  4593.  
  4594.  
  4595. snd_dumpclientsounds - CMD
  4596. Dump sounds to VXConsole
  4597.  
  4598. snd_foliage_db_loss - VAR - (CHEAT)
  4599.  
  4600.  
  4601. snd_gain - VAR - (CHEAT)
  4602.  
  4603.  
  4604. snd_gain_max - VAR - (CHEAT)
  4605.  
  4606.  
  4607. snd_gain_min - VAR - (CHEAT)
  4608.  
  4609.  
  4610. snd_legacy_surround - VAR - (ARCHIVE)
  4611.  
  4612.  
  4613. snd_lockpartial - VAR
  4614.  
  4615.  
  4616. snd_mix_async - VAR
  4617.  
  4618.  
  4619. snd_mixahead - VAR - (ARCHIVE)
  4620.  
  4621.  
  4622. snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  4623. Music volume
  4624.  
  4625. snd_mute_losefocus - VAR - (ARCHIVE)
  4626.  
  4627.  
  4628. snd_noextraupdate - VAR
  4629.  
  4630.  
  4631. snd_obscured_gain_dB - VAR - (CHEAT)
  4632.  
  4633.  
  4634. snd_pitchquality - VAR - (ARCHIVE)
  4635.  
  4636.  
  4637. snd_profile - VAR - (DEMO)
  4638.  
  4639.  
  4640. snd_refdb - VAR - (CHEAT)
  4641.  
  4642.  
  4643. snd_refdist - VAR - (CHEAT)
  4644.  
  4645.  
  4646. snd_restart - CMD
  4647. Restart sound system.
  4648.  
  4649. snd_show - VAR - (CHEAT)
  4650. Show sounds info
  4651.  
  4652. snd_showclassname - VAR
  4653.  
  4654.  
  4655. snd_showmixer - VAR
  4656.  
  4657.  
  4658. snd_showstart - VAR - (CHEAT)
  4659.  
  4660.  
  4661. snd_soundmixer - VAR
  4662.  
  4663.  
  4664. snd_spatialize_roundrobin - VAR
  4665. Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  4666.  
  4667. snd_surround_speakers - VAR
  4668.  
  4669.  
  4670. snd_visualize - VAR - (CHEAT)
  4671. Show sounds location in world
  4672.  
  4673. snd_vox_captiontrace - VAR
  4674. Shows sentence name for sentences which are set not to show captions.
  4675.  
  4676. snd_vox_globaltimeout - VAR
  4677.  
  4678.  
  4679. snd_vox_sectimetout - VAR
  4680.  
  4681.  
  4682. snd_vox_seqtimetout - VAR
  4683.  
  4684.  
  4685. sndplaydelay - CMD - (SERVER_CAN_EXECUTE)
  4686. Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
  4687.  
  4688. soundfade - CMD - (SERVER_CAN_EXECUTE)
  4689. Fade client volume.
  4690.  
  4691. soundinfo - CMD
  4692. Describe the current sound device.
  4693.  
  4694. soundlist - CMD
  4695. List all known sounds.
  4696.  
  4697. soundpatch_captionlength - VAR - (GAMEDLL,REPLICATED)
  4698. How long looping soundpatch captions should display for.
  4699.  
  4700. soundscape_debug - VAR - (GAMEDLL,CHEAT)
  4701. When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  4702.  
  4703. soundscape_flush - CMD - (GAMEDLL)
  4704. Flushes the server & client side soundscapes
  4705.  
  4706. sp - CMD
  4707. Source.Python base command.
  4708.  
  4709. sp_check_for_update - VAR
  4710. Enable/disable checking for version updates.
  4711.  
  4712. sp_engine_ver - VAR
  4713. Version of the engine SP is running on
  4714.  
  4715. sp_logging_areas - VAR
  4716. The Source.Python base logging areas
  4717.  
  4718. sp_logging_level - VAR
  4719. The Source.Python base logging level
  4720.  
  4721. sp_notify_on_update - VAR
  4722. Log a warning when a Source.Python update is available. Requires sp_check_for_update to be set to 1.
  4723.  
  4724. sp_version - VAR - (NOTIFY)
  4725. Source.Python version
  4726.  
  4727. speak - CMD
  4728. Play a constructed sentence.
  4729.  
  4730. spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4731. Time spend frozen in observer freeze cam.
  4732.  
  4733. spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4734. Time taken to zoom in to frame a target in observer freeze cam.
  4735.  
  4736. spew_consolelog_to_debugstring - VAR
  4737. Send console log to PLAT_DebugString()
  4738.  
  4739. spike - CMD - (CHEAT)
  4740. generates a fake spike
  4741.  
  4742. star_memory - CMD
  4743. Dump memory stats
  4744.  
  4745. startdemos - CMD
  4746. Play demos in demo sequence.
  4747.  
  4748. startmovie - CMD - (DONTRECORD)
  4749. Start recording movie frames.
  4750.  
  4751. startupmenu - CMD
  4752. Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  4753.  
  4754. stats - CMD
  4755. Prints server performance variables
  4756.  
  4757. status - CMD
  4758. Display map and connection status.
  4759.  
  4760. steamworks_sessionid_server - VAR - (GAMEDLL,HIDDEN,REPLICATED)
  4761. The server session ID for the new steamworks gamestats.
  4762.  
  4763. step_spline - VAR - (GAMEDLL)
  4764.  
  4765.  
  4766. stop - CMD
  4767. Finish recording demo.
  4768.  
  4769. stopdemo - CMD - (DONTRECORD)
  4770. Stop playing back a demo.
  4771.  
  4772. stopsound - CMD - (CHEAT)
  4773.  
  4774.  
  4775. studio_queue_mode - VAR
  4776.  
  4777.  
  4778. stuffcmds - CMD
  4779. Parses and stuffs command line + commands to command buffer.
  4780.  
  4781. suitvolume - VAR - (GAMEDLL,ARCHIVE)
  4782.  
  4783.  
  4784. surfaceprop - CMD - (GAMEDLL,CHEAT)
  4785. Reports the surface properties at the cursor
  4786.  
  4787. sv_accelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4788.  
  4789.  
  4790. sv_airaccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4791.  
  4792.  
  4793. sv_allow_color_correction - VAR - (REPLICATED)
  4794. Allow or disallow clients to use color correction on this server.
  4795.  
  4796. sv_allow_point_servercommand - VAR - (GAMEDLL)
  4797. Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.
  4798. disallow : Always disallow
  4799. official : Allowed for valve maps only
  4800. always : Allow for all maps
  4801.  
  4802. sv_allow_voice_from_file - VAR - (REPLICATED)
  4803. Allow or disallow clients from using voice_inputfromfile on this server.
  4804.  
  4805. sv_allow_votes - VAR - (GAMEDLL)
  4806. Allow voting?
  4807.  
  4808. sv_allow_wait_command - VAR - (REPLICATED)
  4809. Allow or disallow the wait command on clients connected to this server.
  4810.  
  4811. sv_allowdownload - VAR
  4812. Allow clients to download files
  4813.  
  4814. sv_allowupload - VAR
  4815. Allow clients to upload customizations files
  4816.  
  4817. sv_alltalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4818. Players can hear all other players, no team restrictions
  4819.  
  4820. sv_alternateticks - VAR - (SPONLY)
  4821. If set, server only simulates entities on even numbered ticks.
  4822.  
  4823.  
  4824. sv_autosave - VAR
  4825. Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  4826.  
  4827. sv_backspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,REPLICATED)
  4828. How much to slow down backwards motion
  4829.  
  4830. sv_benchmark_autovprofrecord - VAR - (GAMEDLL)
  4831. If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  4832.  
  4833. sv_benchmark_force_start - CMD - (GAMEDLL)
  4834. Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  4835.  
  4836. sv_benchmark_freeroam - VAR - (GAMEDLL)
  4837. Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will make the timing inconsistent.
  4838.  
  4839. sv_benchmark_numticks - VAR - (GAMEDLL)
  4840. If > 0, then it only runs the benchmark for this # of ticks.
  4841.  
  4842. sv_bonus_challenge - VAR - (GAMEDLL,REPLICATED)
  4843. Set to values other than 0 to select a bonus map challenge type.
  4844.  
  4845. sv_bounce - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4846. Bounce multiplier for when physically simulated objects collide with other objects.
  4847.  
  4848. sv_cacheencodedents - VAR
  4849. If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  4850.  
  4851. sv_cheats - VAR - (NOTIFY,REPLICATED)
  4852. Allow cheats on server
  4853.  
  4854. sv_clearhinthistory - CMD - (GAMEDLL)
  4855. Clear memory of server side hints displayed to the player.
  4856.  
  4857. sv_client_cmdrate_difference - VAR - (REPLICATED)
  4858. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  4859.  
  4860. sv_client_max_interp_ratio - VAR - (REPLICATED)
  4861. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  4862.  
  4863. sv_client_min_interp_ratio - VAR - (REPLICATED)
  4864. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  4865. -1 = let clients set cl_interp_ratio to anything
  4866. any other value = set minimum value for cl_interp_ratio
  4867.  
  4868. sv_client_predict - VAR - (REPLICATED)
  4869. This can be used to force the value of cl_predict for connected clients (only while they are connected).
  4870. -1 = let clients set cl_predict to anything
  4871. 0 = force cl_predict to 0
  4872. 1 = force cl_predict to 1
  4873.  
  4874. sv_clockcorrection_msecs - VAR - (GAMEDLL)
  4875. The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  4876.  
  4877. sv_compressstringtablebaselines_threshold - VAR
  4878. Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
  4879.  
  4880. sv_consistency - VAR - (REPLICATED)
  4881. Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
  4882.  
  4883. sv_contact - VAR - (NOTIFY)
  4884. Contact email for server sysop
  4885.  
  4886. sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
  4887. Do extended check for encoding of timestamps against tickcount
  4888.  
  4889. sv_debug_player_use - VAR - (GAMEDLL,REPLICATED)
  4890. Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  4891.  
  4892. sv_debug_stuck_particles - CMD - (DEVELOPMENTONLY,GAMEDLL)
  4893. Debugs particles attached to the player under your crosshair.
  4894.  
  4895. sv_debugmanualmode - VAR
  4896. Make sure entities correctly report whether or not their network data has changed.
  4897.  
  4898. sv_debugtempentities - VAR
  4899. Show temp entity bandwidth usage.
  4900.  
  4901. sv_deltaprint - VAR
  4902. Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  4903.  
  4904. sv_deltatime - VAR
  4905. Enable profiling of CalcDelta calls
  4906.  
  4907. sv_disable_querycache - VAR - (GAMEDLL,CHEAT)
  4908. debug - disable trace query cache
  4909.  
  4910. sv_downloadurl - VAR - (REPLICATED)
  4911. Location from which clients can download missing files
  4912.  
  4913. sv_dump_edicts - CMD
  4914. Display a list of edicts allocated on the server.
  4915.  
  4916. sv_dumpstringtables - VAR - (CHEAT)
  4917.  
  4918.  
  4919. sv_enableoldqueries - VAR
  4920. Enable support for old style (HL1) server queries
  4921.  
  4922. sv_filterban - VAR
  4923. Set packet filtering by IP mode
  4924.  
  4925. sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
  4926. Find sound names which reference the specified wave files.
  4927.  
  4928. sv_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4929. Play footstep sound for players
  4930.  
  4931. sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4932. Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  4933.  
  4934. sv_forcepreload - VAR - (ARCHIVE)
  4935. Force server side preloading.
  4936.  
  4937. sv_friction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4938. World friction.
  4939.  
  4940. sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4941. World gravity.
  4942.  
  4943. sv_hudhint_sound - VAR - (GAMEDLL,REPLICATED)
  4944.  
  4945.  
  4946. sv_ignore_hitboxes - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4947. Disable hitboxes
  4948.  
  4949. sv_instancebaselines - VAR - (DEVELOPMENTONLY)
  4950. Enable instanced baselines. Saves network overhead.
  4951.  
  4952. sv_lagcompensation_teleport_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4953. How far a player got moved by game code before we can't lag compensate their position back
  4954.  
  4955. sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4956. Flushes entity bone cache on lag compensation
  4957.  
  4958. sv_lan - VAR
  4959. Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  4960.  
  4961. sv_log_onefile - VAR - (ARCHIVE)
  4962. Log server information to only one file.
  4963.  
  4964. sv_logbans - VAR - (ARCHIVE)
  4965. Log server bans in the server logs.
  4966.  
  4967. sv_logblocks - VAR
  4968. If true when log when a query is blocked (can cause very large log files)
  4969.  
  4970. sv_logdownloadlist - VAR
  4971.  
  4972.  
  4973. sv_logecho - VAR - (ARCHIVE)
  4974. Echo log information to the console.
  4975.  
  4976. sv_logfile - VAR - (ARCHIVE)
  4977. Log server information in the log file.
  4978.  
  4979. sv_logfilecompress - VAR - (ARCHIVE)
  4980. Gzip compress logfile and rename to logfilename.log.gz on close.
  4981.  
  4982. sv_logfilename_format - VAR - (ARCHIVE)
  4983. Log filename format. See strftime for formatting codes.
  4984.  
  4985. sv_logflush - VAR - (ARCHIVE)
  4986. Flush the log file to disk on each write (slow).
  4987.  
  4988. sv_logsdir - VAR - (ARCHIVE)
  4989. Folder in the game directory where server logs will be stored.
  4990.  
  4991. sv_logsecret - VAR
  4992. If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  4993.  
  4994. sv_lowedict_action - VAR
  4995. 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
  4996.  
  4997. sv_lowedict_threshold - VAR
  4998. When only this many edicts are free, take the action specified by sv_lowedict_action.
  4999.  
  5000. sv_massreport - VAR - (GAMEDLL)
  5001.  
  5002.  
  5003. sv_master_share_game_socket - VAR
  5004. Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  5005.  
  5006. sv_max_connects_sec - VAR
  5007. Maximum connections per second to respond to from a single IP address.
  5008.  
  5009. sv_max_connects_sec_global - VAR
  5010. Maximum connections per second to respond to from anywhere.
  5011.  
  5012. sv_max_connects_window - VAR
  5013. Window over which to average connections per second averages.
  5014.  
  5015. sv_max_queries_sec - VAR
  5016. Maximum queries per second to respond to from a single IP address.
  5017.  
  5018. sv_max_queries_sec_global - VAR
  5019. Maximum queries per second to respond to from anywhere.
  5020.  
  5021. sv_max_queries_window - VAR
  5022. Window over which to average queries per second averages.
  5023.  
  5024. sv_maxcmdrate - VAR - (REPLICATED)
  5025. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  5026.  
  5027. sv_maxrate - VAR - (REPLICATED)
  5028. Max bandwidth rate allowed on server, 0 == unlimited
  5029.  
  5030. sv_maxreplay - VAR
  5031. Maximum replay time in seconds
  5032.  
  5033. sv_maxroutable - VAR
  5034. Server upper bound on net_maxroutable that a client can use.
  5035.  
  5036. sv_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5037.  
  5038.  
  5039. sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5040. Maximum lag compensation in seconds
  5041.  
  5042. sv_maxupdaterate - VAR - (REPLICATED)
  5043. Maximum updates per second that the server will allow
  5044.  
  5045. sv_maxuptimelimit - VAR
  5046. If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  5047.  
  5048. sv_maxusrcmdprocessticks - VAR - (GAMEDLL,NOTIFY)
  5049. Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  5050.  
  5051. sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL,CHEAT)
  5052. Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  5053.  
  5054. sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
  5055. Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  5056.  
  5057. sv_maxvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5058. Maximum speed any ballistically moving object is allowed to attain per axis.
  5059.  
  5060. sv_memlimit - VAR
  5061. If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  5062.  
  5063. sv_mincmdrate - VAR - (REPLICATED)
  5064. This sets the minimum value for cl_cmdrate. 0 == unlimited.
  5065.  
  5066. sv_minrate - VAR - (REPLICATED)
  5067. Min bandwidth rate allowed on server, 0 == unlimited
  5068.  
  5069. sv_minupdaterate - VAR - (REPLICATED)
  5070. Minimum updates per second that the server will allow
  5071.  
  5072. sv_minuptimelimit - VAR
  5073. If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  5074.  
  5075. sv_motd_unload_on_dismissal - VAR - (GAMEDLL)
  5076. If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
  5077.  
  5078. sv_namechange_cooldown_seconds - VAR
  5079. When a client name change is received, wait N seconds before allowing another name change
  5080.  
  5081. sv_netspike - CMD
  5082. Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
  5083. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
  5084. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
  5085.  
  5086. sv_netspike_on_reliable_snapshot_overflow - VAR
  5087. If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
  5088.  
  5089. sv_netspike_output - VAR
  5090. Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
  5091.  
  5092. sv_netspike_sendtime_ms - VAR
  5093. If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
  5094.  
  5095. sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5096. Test networking visibility distance
  5097.  
  5098. sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5099.  
  5100.  
  5101. sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5102. If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  5103.  
  5104. sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5105.  
  5106.  
  5107. sv_npc_talker_maxdist - VAR - (GAMEDLL)
  5108. NPCs over this distance from the player won't attempt to speak.
  5109.  
  5110. sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5111.  
  5112.  
  5113. sv_parallel_packentities - VAR
  5114.  
  5115.  
  5116. sv_parallel_sendsnapshot - VAR
  5117.  
  5118.  
  5119. sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  5120. Server password for entry into multiplayer games
  5121.  
  5122. sv_pausable - VAR - (NOTIFY)
  5123. Is the server pausable.
  5124.  
  5125. sv_player_display_usercommand_errors - VAR - (GAMEDLL,CHEAT)
  5126. 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
  5127.  
  5128. sv_playerperfhistorycount - VAR - (GAMEDLL)
  5129. Number of samples to maintain in player perf history
  5130.  
  5131. sv_precacheinfo - CMD
  5132. Show precache info.
  5133.  
  5134. sv_proj_stunball_damage - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5135.  
  5136.  
  5137. sv_pure - CMD
  5138. Show user data.
  5139.  
  5140. sv_pure_consensus - VAR
  5141. Minimum number of file hashes to agree to form a consensus.
  5142.  
  5143. sv_pure_kick_clients - VAR
  5144. If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  5145.  
  5146. sv_pure_retiretime - VAR
  5147. Seconds of server idle time to flush the sv_pure file hash cache.
  5148.  
  5149. sv_pure_trace - VAR
  5150. If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  5151.  
  5152. sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5153. Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  5154.  
  5155. sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5156. Minimum size of pushback objects
  5157.  
  5158. sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5159. How hard physics objects are pushed away from the players on the server.
  5160.  
  5161. sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5162. Maximum amount of force applied to physics objects by players.
  5163.  
  5164. sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  5165. Maximum of how hard the player is pushed away from physics objects.
  5166.  
  5167. sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5168. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  5169.  
  5170. sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  5171. How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  5172.  
  5173. sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
  5174. Skips SetupBones when npc's are outside the PVS
  5175.  
  5176. sv_querycache_stats - CMD - (GAMEDLL)
  5177. Display status of the query cache (client only)
  5178.  
  5179. sv_rcon_banpenalty - VAR
  5180. Number of minutes to ban users who fail rcon authentication
  5181.  
  5182. sv_rcon_log - VAR
  5183. Enable/disable rcon logging.
  5184.  
  5185. sv_rcon_maxfailures - VAR
  5186. Max number of times a user can fail rcon authentication before being banned
  5187.  
  5188. sv_rcon_maxpacketbans - VAR
  5189. Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
  5190.  
  5191. sv_rcon_maxpacketsize - VAR
  5192. The maximum number of bytes to allow in a command packet
  5193.  
  5194. sv_rcon_minfailures - VAR
  5195. Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  5196.  
  5197. sv_rcon_minfailuretime - VAR
  5198. Number of seconds to track failed rcon authentications
  5199.  
  5200. sv_rcon_whitelist_address - VAR
  5201. When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  5202.  
  5203. sv_region - VAR
  5204. The region of the world to report this server in.
  5205.  
  5206. sv_registration_message - VAR - (GAMEDLL,HIDDEN,NOTIFY,DONTRECORD)
  5207. Error message of other status text
  5208.  
  5209. sv_registration_successful - VAR - (GAMEDLL,HIDDEN,NOTIFY,DONTRECORD)
  5210. Nonzero if we were able to login OK
  5211.  
  5212. sv_restrict_aspect_ratio_fov - VAR - (REPLICATED)
  5213. This can be used to limit the effective FOV of users using wide-screen
  5214. resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
  5215. 0 = do not cap effective FOV
  5216. 1 = limit the effective FOV on windowed mode users using resolutions
  5217. greater than 1.85:1
  5218. 2 = limit the effective FOV on both windowed mode and full-screen users
  5219.  
  5220.  
  5221. sv_rollangle - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5222. Max view roll angle
  5223.  
  5224. sv_rollspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5225.  
  5226.  
  5227. sv_runcmds - VAR - (GAMEDLL)
  5228.  
  5229.  
  5230. sv_sendtables - VAR - (DEVELOPMENTONLY)
  5231. Force full sendtable sending path.
  5232.  
  5233. sv_setsteamaccount - CMD
  5234. token
  5235. Set game server account token to use for logging in to a persistent game server account
  5236.  
  5237. sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5238. Show the (server) animation state for the specified entity (-1 for none).
  5239.  
  5240. sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5241. 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  5242.  
  5243. sv_showladders - VAR - (GAMEDLL)
  5244. Show bbox and dismount points for all ladders (must be set before level load.)
  5245.  
  5246.  
  5247. sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
  5248. Show lag compensated hitboxes whenever a player is lag compensated.
  5249.  
  5250. sv_shutdown - CMD
  5251. Sets the server to shutdown next time it's empty
  5252.  
  5253. sv_shutdown_timeout_minutes - VAR - (REPLICATED)
  5254. If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
  5255.  
  5256. sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  5257. Current name of the skybox texture
  5258.  
  5259. sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5260. Report missing wave files for sounds and game_sounds files.
  5261.  
  5262. sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5263. Flushes the sounds.txt system (server only)
  5264.  
  5265. sv_soundemitter_trace - VAR - (GAMEDLL,REPLICATED)
  5266. Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  5267.  
  5268.  
  5269. sv_soundscape_printdebuginfo - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5270. print soundscapes
  5271.  
  5272. sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5273.  
  5274.  
  5275. sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5276.  
  5277.  
  5278. sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5279.  
  5280.  
  5281. sv_stats - VAR
  5282. Collect CPU usage stats
  5283.  
  5284. sv_steamblockingcheck - VAR
  5285. Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
  5286.  
  5287. sv_steamgroup - VAR - (NOTIFY)
  5288. The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  5289.  
  5290. sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5291.  
  5292.  
  5293. sv_stopspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5294. Minimum stopping speed when on ground.
  5295.  
  5296. sv_stressbots - VAR - (DEVELOPMENTONLY)
  5297. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  5298.  
  5299. sv_strict_notarget - VAR - (GAMEDLL)
  5300. If set, notarget will cause entities to never think they are in the pvs
  5301.  
  5302. sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  5303.  
  5304.  
  5305. sv_tags - VAR - (NOTIFY)
  5306. Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  5307.  
  5308. sv_test_scripted_sequences - VAR - (GAMEDLL)
  5309. Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  5310.  
  5311. sv_teststepsimulation - VAR - (GAMEDLL)
  5312.  
  5313.  
  5314. sv_thinktimecheck - VAR - (GAMEDLL)
  5315. Check for thinktimes all on same timestamp.
  5316.  
  5317. sv_timeout - VAR
  5318. After this many seconds without a message from a client, the client is dropped
  5319.  
  5320. sv_turbophysics - VAR - (GAMEDLL,REPLICATED)
  5321. Turns on turbo physics
  5322.  
  5323. sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5324. Enables player lag compensation
  5325.  
  5326. sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5327.  
  5328.  
  5329. sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5330. Disallow backtracking a player for lag compensation if it will cause them to become stuck
  5331.  
  5332. sv_unlockedchapters - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5333. Highest unlocked game chapter.
  5334.  
  5335. sv_use_steam_voice - VAR - (REPLICATED)
  5336. Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
  5337.  
  5338. sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
  5339. Explicitly delete dormant client entities caused by AllowImmediateReuse().
  5340.  
  5341. sv_usercmd_custom_random_seed - VAR - (GAMEDLL,CHEAT)
  5342. When enabled server will populate an additional random seed independent of the client
  5343.  
  5344. sv_vehicle_autoaim_scale - VAR - (GAMEDLL)
  5345.  
  5346.  
  5347. sv_visiblemaxplayers - VAR
  5348. Overrides the max players reported to prospective clients
  5349.  
  5350. sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
  5351.  
  5352.  
  5353. sv_vote_allow_spectators - VAR - (GAMEDLL)
  5354. Allow spectators to vote?
  5355.  
  5356. sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5357. How long after a vote passes until the action happens
  5358.  
  5359. sv_vote_creation_timer - VAR - (GAMEDLL)
  5360. How long before a player can attempt to call another vote (in seconds).
  5361.  
  5362. sv_vote_failure_timer - VAR - (GAMEDLL)
  5363. A vote that fails cannot be re-submitted for this long
  5364.  
  5365. sv_vote_failure_timer_mvm - VAR - (GAMEDLL)
  5366. A vote that fails in MvM cannot be re-submitted for this long
  5367.  
  5368. sv_vote_holder_may_vote_no - VAR - (GAMEDLL)
  5369. 1 = Vote caller is not forced to vote yes on yes/no votes.
  5370.  
  5371. sv_vote_issue_autobalance_allowed - VAR - (GAMEDLL)
  5372. Can players call votes to enable or disable auto team balance?
  5373.  
  5374. sv_vote_issue_autobalance_cooldown - VAR - (GAMEDLL)
  5375. Minimum time before another auto team balance vote can occur (in seconds).
  5376.  
  5377. sv_vote_issue_changelevel_allowed - VAR - (GAMEDLL)
  5378. Can players call votes to change levels?
  5379.  
  5380. sv_vote_issue_changelevel_allowed_mvm - VAR - (GAMEDLL)
  5381. Can players call votes to change levels in MvM?
  5382.  
  5383. sv_vote_issue_classlimits_allowed - VAR - (GAMEDLL)
  5384. Can players call votes to enable or disable per-class limits?
  5385.  
  5386. sv_vote_issue_classlimits_allowed_mvm - VAR - (GAMEDLL)
  5387. Can players call votes in Mann-Vs-Machine to enable or disable per-class limits?
  5388.  
  5389. sv_vote_issue_classlimits_cooldown - VAR - (GAMEDLL)
  5390. Minimum time before another classlimits vote can occur (in seconds).
  5391.  
  5392. sv_vote_issue_classlimits_max - VAR - (GAMEDLL)
  5393. Maximum number of players (per-team) that can be any one class.
  5394.  
  5395. sv_vote_issue_classlimits_max_mvm - VAR - (GAMEDLL)
  5396. Maximum number of players (per-team) that can be any one class.
  5397.  
  5398. sv_vote_issue_extendlevel_allowed - VAR - (GAMEDLL)
  5399. Can players call votes to set the next level?
  5400.  
  5401. sv_vote_issue_extendlevel_quorum - VAR - (GAMEDLL)
  5402. What is the ratio of voters needed to reach quorum?
  5403.  
  5404. sv_vote_issue_kick_allowed - VAR - (GAMEDLL)
  5405. Can players call votes to kick players from the server?
  5406.  
  5407. sv_vote_issue_kick_allowed_mvm - VAR - (GAMEDLL)
  5408. Can players call votes to kick players from the server in MvM?
  5409.  
  5410. sv_vote_issue_kick_limit_mvm - VAR - (GAMEDLL,HIDDEN)
  5411. The maximum number of kick votes a player can call during an MvM mission started by matchmaking. (0 = disabled)
  5412.  
  5413. sv_vote_issue_kick_limit_mvm_gc - VAR - (GAMEDLL,HIDDEN)
  5414. Ask the GC if a kick vote can be called by this player.
  5415.  
  5416. sv_vote_issue_kick_min_connect_time_mvm - VAR - (GAMEDLL)
  5417. How long a player must be connected before they can be kicked (in seconds).
  5418.  
  5419. sv_vote_issue_kick_namelock_duration - VAR - (GAMEDLL)
  5420. How long to prevent kick targets from changing their name (in seconds).
  5421.  
  5422. sv_vote_issue_kick_spectators_mvm - VAR - (GAMEDLL)
  5423. Allow players to kick spectators in MvM.
  5424.  
  5425. sv_vote_issue_mvm_challenge_allowed - VAR - (GAMEDLL)
  5426. Can players call votes to set the challenge level?
  5427.  
  5428. sv_vote_issue_nextlevel_allowed - VAR - (GAMEDLL)
  5429. Can players call votes to set the next level?
  5430.  
  5431. sv_vote_issue_nextlevel_allowextend - VAR - (GAMEDLL)
  5432. Allow players to extend the current map?
  5433.  
  5434. sv_vote_issue_nextlevel_choicesmode - VAR - (GAMEDLL)
  5435. Present players with a list of lowest playtime maps to choose from?
  5436.  
  5437. sv_vote_issue_nextlevel_prevent_change - VAR - (GAMEDLL)
  5438. Not allowed to vote for a nextlevel if one has already been set.
  5439.  
  5440. sv_vote_issue_restart_game_allowed - VAR - (GAMEDLL)
  5441. Can players call votes to restart the game?
  5442.  
  5443. sv_vote_issue_restart_game_allowed_mvm - VAR - (GAMEDLL)
  5444. Can players call votes to restart the game in Mann-Vs-Machine?
  5445.  
  5446. sv_vote_issue_restart_game_cooldown - VAR - (GAMEDLL)
  5447. Minimum time before another restart vote can occur (in seconds).
  5448.  
  5449. sv_vote_issue_scramble_teams_allowed - VAR - (GAMEDLL)
  5450. Can players call votes to scramble the teams?
  5451.  
  5452. sv_vote_issue_scramble_teams_cooldown - VAR - (GAMEDLL)
  5453. Minimum time before another scramble vote can occur (in seconds).
  5454.  
  5455. sv_vote_kick_ban_duration - VAR - (GAMEDLL)
  5456. The number of minutes a vote ban should last. (0 = Disabled)
  5457.  
  5458. sv_vote_quorum_ratio - VAR - (GAMEDLL,NOTIFY)
  5459. The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
  5460.  
  5461. sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5462. How long to allow voting on an issue
  5463.  
  5464. sv_vote_ui_hide_disabled_issues - VAR - (GAMEDLL)
  5465. Suppress listing of disabled issues in the vote setup screen.
  5466.  
  5467. sv_wateraccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5468.  
  5469.  
  5470. sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5471. Vertical view fixup when eyes are near water plane.
  5472.  
  5473. sv_waterfriction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5474.  
  5475.  
  5476. sys_minidumpexpandedspew - VAR
  5477.  
  5478.  
  5479. sys_minidumpspewlines - VAR
  5480. Lines of crash dump console spew to keep.
  5481.  
  5482. systemlinkport - VAR
  5483. System Link port
  5484.  
  5485. telemetry_demoend - VAR
  5486. When playing demo, stop telemetry on tick #
  5487.  
  5488. telemetry_demostart - VAR
  5489. When playing demo, start telemetry on tick #
  5490.  
  5491. telemetry_framecount - VAR
  5492. Set Telemetry count of frames to capture
  5493.  
  5494. telemetry_level - VAR
  5495. Set Telemetry profile level: 0 being off.
  5496.  
  5497. telemetry_pause - VAR
  5498. Pause Telemetry
  5499.  
  5500. telemetry_resume - VAR
  5501. Resume Telemetry
  5502.  
  5503. telemetry_server - VAR
  5504. Set Telemetry server
  5505.  
  5506. template_debug - VAR - (GAMEDLL)
  5507.  
  5508.  
  5509. test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
  5510. Test a clientside dispatch effect.
  5511. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  5512. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  5513.  
  5514.  
  5515. test_entity_blocker - CMD - (GAMEDLL,CHEAT)
  5516. Test command that drops an entity blocker out in front of the player.
  5517.  
  5518. testscript_debug - VAR
  5519. Debug test scripts.
  5520.  
  5521. texture_budget_background_alpha - VAR - (ARCHIVE)
  5522. how translucent the budget panel is
  5523.  
  5524. texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  5525. number between 0 and 1
  5526.  
  5527. texture_budget_panel_global - VAR
  5528. Show global times in the texture budget panel.
  5529.  
  5530. texture_budget_panel_height - VAR - (ARCHIVE)
  5531. height in pixels of the budget panel
  5532.  
  5533. texture_budget_panel_width - VAR - (ARCHIVE)
  5534. width in pixels of the budget panel
  5535.  
  5536. texture_budget_panel_x - VAR - (ARCHIVE)
  5537. number of pixels from the left side of the game screen to draw the budget panel
  5538.  
  5539. texture_budget_panel_y - VAR - (ARCHIVE)
  5540. number of pixels from the top side of the game screen to draw the budget panel
  5541.  
  5542. tf_allow_all_team_partner_taunt - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5543.  
  5544.  
  5545. tf_allow_player_use - VAR - (GAMEDLL,NOTIFY)
  5546. Allow players to execute +use while playing.
  5547.  
  5548. tf_allow_sliding_taunt - VAR - (GAMEDLL)
  5549. 1 - Allow player to slide for a bit after taunting
  5550.  
  5551. tf_allow_taunt_switch - VAR - (GAMEDLL,REPLICATED)
  5552. 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt.
  5553.  
  5554. tf_always_loser - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5555. Force loserstate to true.
  5556.  
  5557. tf_archer_proxy_fire_rate - VAR - (GAMEDLL,CHEAT)
  5558.  
  5559.  
  5560. tf_arena_change_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5561. Number of times players can change their class when mp_force_random_class is being used.
  5562.  
  5563. tf_arena_first_blood - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5564. Rewards the first player to get a kill each round.
  5565.  
  5566. tf_arena_force_class - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  5567. Forces players to play a random class each time they spawn.
  5568.  
  5569. tf_arena_max_streak - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5570. Teams will be scrambled if one team reaches this streak
  5571.  
  5572. tf_arena_override_cap_enable_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5573. Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
  5574.  
  5575. tf_arena_override_team_size - VAR - (GAMEDLL,REPLICATED)
  5576. Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers.
  5577.  
  5578. tf_arena_preround_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5579. Length of the Pre-Round time
  5580.  
  5581. tf_arena_round_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5582.  
  5583.  
  5584. tf_arena_use_queue - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5585. Enables the spectator queue system for Arena.
  5586.  
  5587. tf_avoidteammates - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  5588. Controls how teammates interact when colliding.
  5589. 0: Teammates block each other
  5590. 1: Teammates pass through each other, but push each other away (default)
  5591.  
  5592. tf_avoidteammates_pushaway - VAR - (GAMEDLL,REPLICATED)
  5593. Whether or not teammates push each other away when occupying the same space
  5594.  
  5595. tf_base_boss_max_turn_rate - VAR - (GAMEDLL,CHEAT)
  5596.  
  5597.  
  5598. tf_base_boss_speed - VAR - (GAMEDLL,CHEAT)
  5599.  
  5600.  
  5601. tf_beta_content - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  5602.  
  5603.  
  5604. tf_birthday - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5605.  
  5606.  
  5607. tf_birthday_ball_chance - VAR - (GAMEDLL,REPLICATED)
  5608. Percent chance of a birthday beach ball spawning at each round start
  5609.  
  5610. tf_bonuspack_score - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5611.  
  5612.  
  5613. tf_boost_drain_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5614. Time is takes for a full health boost to drain away from a player.
  5615.  
  5616. tf_bot_add - CMD - (GAMEDLL)
  5617. Add a bot.
  5618.  
  5619. tf_bot_always_full_reload - VAR - (GAMEDLL,CHEAT)
  5620.  
  5621.  
  5622. tf_bot_ammo_search_range - VAR - (GAMEDLL,CHEAT)
  5623. How far bots will search to find ammo around them
  5624.  
  5625. tf_bot_arrow_elevation_rate - VAR - (GAMEDLL,CHEAT)
  5626. When firing arrows at far away targets, this is the degree/range slope to raise our aim
  5627.  
  5628. tf_bot_auto_vacate - VAR - (GAMEDLL)
  5629. If nonzero, bots will automatically leave to make room for human players.
  5630.  
  5631. tf_bot_ballistic_elevation_rate - VAR - (GAMEDLL,CHEAT)
  5632. When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
  5633.  
  5634. tf_bot_capture_seek_and_destroy_max_duration - VAR - (GAMEDLL,CHEAT)
  5635. If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering
  5636.  
  5637. tf_bot_capture_seek_and_destroy_min_duration - VAR - (GAMEDLL,CHEAT)
  5638. If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering
  5639.  
  5640. tf_bot_cart_push_radius - VAR - (GAMEDLL,CHEAT)
  5641.  
  5642.  
  5643. tf_bot_choose_target_interval - VAR - (GAMEDLL,CHEAT)
  5644. How often, in seconds, a TFBot can reselect his target
  5645.  
  5646. tf_bot_count - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  5647.  
  5648.  
  5649. tf_bot_debug_ammo_scavenging - VAR - (GAMEDLL,CHEAT)
  5650.  
  5651.  
  5652. tf_bot_debug_destroy_enemy_sentry - VAR - (GAMEDLL,CHEAT)
  5653.  
  5654.  
  5655. tf_bot_debug_payload_guard_vantage_points - VAR - (GAMEDLL,CHEAT)
  5656.  
  5657.  
  5658. tf_bot_debug_retreat_to_cover - VAR - (GAMEDLL,CHEAT)
  5659.  
  5660.  
  5661. tf_bot_debug_seek_and_destroy - VAR - (GAMEDLL,CHEAT)
  5662.  
  5663.  
  5664. tf_bot_debug_sentry_placement - VAR - (GAMEDLL,CHEAT)
  5665.  
  5666.  
  5667. tf_bot_debug_sniper - VAR - (GAMEDLL,CHEAT)
  5668.  
  5669.  
  5670. tf_bot_debug_spy - VAR - (GAMEDLL,CHEAT)
  5671.  
  5672.  
  5673. tf_bot_debug_stuck_log - CMD - (GAMEDLL,CHEAT)
  5674. Given a server logfile, visually display bot stuck locations.
  5675.  
  5676. tf_bot_debug_stuck_log_clear - CMD - (GAMEDLL,CHEAT)
  5677. Clear currently loaded bot stuck data
  5678.  
  5679. tf_bot_debug_tags - VAR - (GAMEDLL,CHEAT)
  5680. ent_text will only show tags on bots
  5681.  
  5682. tf_bot_defend_owned_point_percent - VAR - (GAMEDLL,CHEAT)
  5683. Stay on the contested point we own until enemy cap percent falls below this
  5684.  
  5685. tf_bot_defense_debug - VAR - (GAMEDLL,CHEAT)
  5686.  
  5687.  
  5688. tf_bot_defense_must_defend_time - VAR - (GAMEDLL,CHEAT)
  5689. If timer is less than this, bots will stay near point and guard
  5690.  
  5691. tf_bot_difficulty - VAR - (GAMEDLL)
  5692. Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  5693.  
  5694. tf_bot_engineer_building_health_multiplier - VAR - (GAMEDLL,CHEAT)
  5695.  
  5696.  
  5697. tf_bot_engineer_exit_near_sentry_range - VAR - (GAMEDLL,CHEAT)
  5698. Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
  5699.  
  5700. tf_bot_engineer_max_sentry_travel_distance_to_point - VAR - (GAMEDLL,CHEAT)
  5701. Maximum travel distance between a bot's Sentry gun and the currently contested point
  5702.  
  5703. tf_bot_engineer_mvm_hint_min_distance_from_bomb - VAR - (GAMEDLL,CHEAT)
  5704.  
  5705.  
  5706. tf_bot_engineer_mvm_sentry_hint_bomb_backward_range - VAR - (GAMEDLL,CHEAT)
  5707.  
  5708.  
  5709. tf_bot_engineer_mvm_sentry_hint_bomb_forward_range - VAR - (GAMEDLL,CHEAT)
  5710.  
  5711.  
  5712. tf_bot_engineer_retaliate_range - VAR - (GAMEDLL,CHEAT)
  5713. If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat
  5714.  
  5715. tf_bot_escort_range - VAR - (GAMEDLL,CHEAT)
  5716.  
  5717.  
  5718. tf_bot_fetch_lost_flag_time - VAR - (GAMEDLL,CHEAT)
  5719. How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it
  5720.  
  5721. tf_bot_fire_weapon_allowed - VAR - (GAMEDLL,CHEAT)
  5722. If zero, TFBots will not pull the trigger of their weapons (but will act like they did)
  5723.  
  5724. tf_bot_fire_weapon_min_time - VAR - (GAMEDLL,CHEAT)
  5725.  
  5726.  
  5727. tf_bot_flag_escort_give_up_range - VAR - (GAMEDLL,CHEAT)
  5728.  
  5729.  
  5730. tf_bot_flag_escort_max_count - VAR - (GAMEDLL,CHEAT)
  5731.  
  5732.  
  5733. tf_bot_flag_escort_range - VAR - (GAMEDLL,CHEAT)
  5734.  
  5735.  
  5736. tf_bot_flag_kill_on_touch - VAR - (GAMEDLL,CHEAT)
  5737. If nonzero, any bot that picks up the flag dies. For testing.
  5738.  
  5739. tf_bot_force_class - VAR - (GAMEDLL)
  5740. If set to a class name, all TFBots will respawn as that class
  5741.  
  5742. tf_bot_force_jump - VAR - (GAMEDLL,CHEAT)
  5743. Force bots to continuously jump
  5744.  
  5745. tf_bot_formation_debug - VAR - (GAMEDLL,CHEAT)
  5746.  
  5747.  
  5748. tf_bot_health_critical_ratio - VAR - (GAMEDLL,CHEAT)
  5749.  
  5750.  
  5751. tf_bot_health_ok_ratio - VAR - (GAMEDLL,CHEAT)
  5752.  
  5753.  
  5754. tf_bot_health_search_far_range - VAR - (GAMEDLL,CHEAT)
  5755.  
  5756.  
  5757. tf_bot_health_search_near_range - VAR - (GAMEDLL,CHEAT)
  5758.  
  5759.  
  5760. tf_bot_hitscan_range_limit - VAR - (GAMEDLL,CHEAT)
  5761.  
  5762.  
  5763. tf_bot_join_after_player - VAR - (GAMEDLL)
  5764. If nonzero, bots wait until a player joins before entering the game.
  5765.  
  5766. tf_bot_keep_class_after_death - VAR - (GAMEDLL)
  5767.  
  5768.  
  5769. tf_bot_kick - CMD - (GAMEDLL)
  5770. Remove a TFBot by name, or all bots ("all").
  5771.  
  5772. tf_bot_kill - CMD - (GAMEDLL)
  5773. Kill a TFBot by name, or all bots ("all").
  5774.  
  5775. tf_bot_max_grenade_launch_at_sentry_range - VAR - (GAMEDLL,CHEAT)
  5776.  
  5777.  
  5778. tf_bot_max_point_defend_range - VAR - (GAMEDLL,CHEAT)
  5779. How far (in travel distance) from the point defending bots will take up positions
  5780.  
  5781. tf_bot_max_setup_gate_defend_range - VAR - (GAMEDLL,CHEAT)
  5782. How far from the setup gate(s) defending bots can take up positions
  5783.  
  5784. tf_bot_max_sticky_launch_at_sentry_range - VAR - (GAMEDLL,CHEAT)
  5785.  
  5786.  
  5787. tf_bot_max_teleport_entrance_travel - VAR - (GAMEDLL,CHEAT)
  5788. Don't plant teleport entrances farther than this travel distance from our spawn room
  5789.  
  5790. tf_bot_max_teleport_exit_travel_to_point - VAR - (GAMEDLL,CHEAT)
  5791. In an offensive engineer bot's tele exit is farther from the point than this, destroy it
  5792.  
  5793. tf_bot_medic_cover_test_resolution - VAR - (GAMEDLL,CHEAT)
  5794.  
  5795.  
  5796. tf_bot_medic_debug - VAR - (GAMEDLL,CHEAT)
  5797.  
  5798.  
  5799. tf_bot_medic_max_call_response_range - VAR - (GAMEDLL,CHEAT)
  5800.  
  5801.  
  5802. tf_bot_medic_max_heal_range - VAR - (GAMEDLL,CHEAT)
  5803.  
  5804.  
  5805. tf_bot_medic_start_follow_range - VAR - (GAMEDLL,CHEAT)
  5806.  
  5807.  
  5808. tf_bot_medic_stop_follow_range - VAR - (GAMEDLL,CHEAT)
  5809.  
  5810.  
  5811. tf_bot_melee_attack_abandon_range - VAR - (GAMEDLL,CHEAT)
  5812. If threat is farther away than this, bot will switch back to its primary weapon and attack
  5813.  
  5814. tf_bot_melee_only - VAR - (GAMEDLL)
  5815. If nonzero, TFBots will only use melee weapons
  5816.  
  5817. tf_bot_min_setup_gate_defend_range - VAR - (GAMEDLL,CHEAT)
  5818. How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
  5819.  
  5820. tf_bot_min_setup_gate_sniper_defend_range - VAR - (GAMEDLL,CHEAT)
  5821. How far from the setup gate(s) a defending sniper will take up position
  5822.  
  5823. tf_bot_min_teleport_travel - VAR - (GAMEDLL,CHEAT)
  5824. Minimum travel distance between teleporter entrance and exit before engineer bot will build one
  5825.  
  5826. tf_bot_mvm_show_engineer_hint_region - CMD - (GAMEDLL,CHEAT)
  5827. Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints
  5828.  
  5829. tf_bot_near_point_travel_distance - VAR - (GAMEDLL,CHEAT)
  5830. If within this travel distance to the current point, bot is 'near' it
  5831.  
  5832. tf_bot_notice_backstab_chance - VAR - (GAMEDLL,CHEAT)
  5833.  
  5834.  
  5835. tf_bot_notice_backstab_max_range - VAR - (GAMEDLL,CHEAT)
  5836.  
  5837.  
  5838. tf_bot_notice_backstab_min_range - VAR - (GAMEDLL,CHEAT)
  5839.  
  5840.  
  5841. tf_bot_notice_gunfire_range - VAR - (GAMEDLL)
  5842.  
  5843.  
  5844. tf_bot_notice_quiet_gunfire_range - VAR - (GAMEDLL)
  5845.  
  5846.  
  5847. tf_bot_npc_archer_arrow_damage - VAR - (GAMEDLL,CHEAT)
  5848.  
  5849.  
  5850. tf_bot_npc_archer_health - VAR - (GAMEDLL,CHEAT)
  5851.  
  5852.  
  5853. tf_bot_npc_archer_shoot_interval - VAR - (GAMEDLL,CHEAT)
  5854.  
  5855.  
  5856. tf_bot_npc_archer_speed - VAR - (GAMEDLL,CHEAT)
  5857.  
  5858.  
  5859. tf_bot_offense_must_push_time - VAR - (GAMEDLL,CHEAT)
  5860. If timer is less than this, bots will push hard to cap
  5861.  
  5862. tf_bot_offline_practice - VAR - (GAMEDLL)
  5863. Tells the server that it is in offline practice mode.
  5864.  
  5865. tf_bot_path_lookahead_range - VAR - (GAMEDLL)
  5866.  
  5867.  
  5868. tf_bot_payload_guard_range - VAR - (GAMEDLL,CHEAT)
  5869.  
  5870.  
  5871. tf_bot_prefix_name_with_difficulty - VAR - (GAMEDLL)
  5872. Append the skill level of the bot to the bot's name
  5873.  
  5874. tf_bot_pyro_always_reflect - VAR - (GAMEDLL,CHEAT)
  5875. Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes.
  5876.  
  5877. tf_bot_pyro_deflect_tolerance - VAR - (GAMEDLL,CHEAT)
  5878.  
  5879.  
  5880. tf_bot_pyro_shove_away_range - VAR - (GAMEDLL,CHEAT)
  5881. If a Pyro bot's target is closer than this, compression blast them away
  5882.  
  5883. tf_bot_quota - VAR - (GAMEDLL)
  5884. Determines the total number of tf bots in the game.
  5885.  
  5886. tf_bot_quota_mode - VAR - (GAMEDLL)
  5887. Determines the type of quota.
  5888. Allowed values: 'normal', 'fill', and 'match'.
  5889. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
  5890. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
  5891.  
  5892. tf_bot_retreat_to_cover_range - VAR - (GAMEDLL,CHEAT)
  5893.  
  5894.  
  5895. tf_bot_sniper_aim_error - VAR - (GAMEDLL,CHEAT)
  5896.  
  5897.  
  5898. tf_bot_sniper_aim_steady_rate - VAR - (GAMEDLL,CHEAT)
  5899.  
  5900.  
  5901. tf_bot_sniper_allow_opportunistic - VAR - (GAMEDLL)
  5902. If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets
  5903.  
  5904. tf_bot_sniper_choose_target_interval - VAR - (GAMEDLL,CHEAT)
  5905. How often, in seconds, a zoomed-in Sniper can reselect his target
  5906.  
  5907. tf_bot_sniper_flee_range - VAR - (GAMEDLL,CHEAT)
  5908. If threat is closer than this, retreat
  5909.  
  5910. tf_bot_sniper_goal_entity_move_tolerance - VAR - (GAMEDLL,CHEAT)
  5911.  
  5912.  
  5913. tf_bot_sniper_linger_time - VAR - (GAMEDLL,CHEAT)
  5914. How long Sniper will wait around after losing his target before giving up
  5915.  
  5916. tf_bot_sniper_melee_range - VAR - (GAMEDLL,CHEAT)
  5917. If threat is closer than this, attack with melee weapon
  5918.  
  5919. tf_bot_sniper_patience_duration - VAR - (GAMEDLL,CHEAT)
  5920. How long a Sniper bot will wait without seeing an enemy before picking a new spot
  5921.  
  5922. tf_bot_sniper_personal_space_range - VAR - (GAMEDLL,CHEAT)
  5923. Enemies beyond this range don't worry the Sniper
  5924.  
  5925. tf_bot_sniper_spot_epsilon - VAR - (GAMEDLL,CHEAT)
  5926.  
  5927.  
  5928. tf_bot_sniper_spot_max_count - VAR - (GAMEDLL,CHEAT)
  5929. Stop searching for sniper spots when each side has found this many
  5930.  
  5931. tf_bot_sniper_spot_min_range - VAR - (GAMEDLL,CHEAT)
  5932.  
  5933.  
  5934. tf_bot_sniper_spot_point_tolerance - VAR - (GAMEDLL,CHEAT)
  5935.  
  5936.  
  5937. tf_bot_sniper_spot_search_count - VAR - (GAMEDLL,CHEAT)
  5938. Search this many times per behavior update frame
  5939.  
  5940. tf_bot_sniper_target_linger_duration - VAR - (GAMEDLL,CHEAT)
  5941. How long a Sniper bot will keep toward at a target it just lost sight of
  5942.  
  5943. tf_bot_spy_change_target_range_threshold - VAR - (GAMEDLL,CHEAT)
  5944.  
  5945.  
  5946. tf_bot_spy_knife_range - VAR - (GAMEDLL,CHEAT)
  5947. If threat is closer than this, prefer our knife
  5948.  
  5949. tf_bot_squad_escort_range - VAR - (GAMEDLL,CHEAT)
  5950.  
  5951.  
  5952. tf_bot_sticky_base_range - VAR - (GAMEDLL,CHEAT)
  5953.  
  5954.  
  5955. tf_bot_sticky_charge_rate - VAR - (GAMEDLL,CHEAT)
  5956. Seconds of charge per unit range beyond base
  5957.  
  5958. tf_bot_stickybomb_density - VAR - (GAMEDLL,CHEAT)
  5959. Number of stickies to place per square inch
  5960.  
  5961. tf_bot_suicide_bomb_friendly_fire - VAR - (GAMEDLL,CHEAT)
  5962.  
  5963.  
  5964. tf_bot_suicide_bomb_range - VAR - (GAMEDLL,CHEAT)
  5965.  
  5966.  
  5967. tf_bot_suspect_spy_forget_cooldown - VAR - (GAMEDLL,CHEAT)
  5968. How long to consider a suspicious spy as suspicious
  5969.  
  5970. tf_bot_suspect_spy_touch_interval - VAR - (GAMEDLL,CHEAT)
  5971. How many seconds back to look for touches against suspicious spies
  5972.  
  5973. tf_bot_taunt_victim_chance - VAR - (GAMEDLL)
  5974.  
  5975.  
  5976. tf_bot_teleport_build_surface_normal_limit - VAR - (GAMEDLL,CHEAT)
  5977. If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter
  5978.  
  5979. tf_bot_wait_in_cover_max_time - VAR - (GAMEDLL,CHEAT)
  5980.  
  5981.  
  5982. tf_bot_wait_in_cover_min_time - VAR - (GAMEDLL,CHEAT)
  5983.  
  5984.  
  5985. tf_bot_warp_team_to_me - CMD - (GAMEDLL,CHEAT)
  5986.  
  5987.  
  5988. tf_caplinear - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5989. If set to 1, teams must capture control points linearly.
  5990.  
  5991. tf_cart_duck_drop_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5992.  
  5993.  
  5994. tf_cart_soul_drop_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5995.  
  5996.  
  5997. tf_cart_spell_drop_rate - VAR - (GAMEDLL)
  5998.  
  5999.  
  6000. tf_cheapobjects - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6001. Set to 1 and all objects will cost 0
  6002.  
  6003. tf_clamp_airducks - VAR - (GAMEDLL,REPLICATED)
  6004.  
  6005.  
  6006. tf_clamp_back_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6007.  
  6008.  
  6009. tf_clamp_back_speed_min - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6010.  
  6011.  
  6012. tf_classlimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6013. Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class).
  6014.  
  6015.  
  6016. tf_clear_attribute - CMD - (GAMEDLL,CHEAT)
  6017. Remove given attribute from all areas in the selected set.
  6018.  
  6019. tf_construction_build_rate_multiplier - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6020.  
  6021.  
  6022. tf_ctf_bonus_time - VAR - (GAMEDLL,NOTIFY)
  6023. Length of team crit time for CTF capture.
  6024.  
  6025. tf_damage_disablespread - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6026. Toggles the random damage spread applied to all player damage.
  6027.  
  6028. tf_damage_events_track_for - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6029.  
  6030.  
  6031. tf_damage_multiplier_blue - VAR - (GAMEDLL,CHEAT)
  6032. All incoming damage to a blue player is multiplied by this value
  6033.  
  6034. tf_damage_multiplier_red - VAR - (GAMEDLL,CHEAT)
  6035. All incoming damage to a red player is multiplied by this value
  6036.  
  6037. tf_damage_range - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6038.  
  6039.  
  6040. tf_damageforcescale_other - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6041.  
  6042.  
  6043. tf_damageforcescale_pyro_jump - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6044.  
  6045.  
  6046. tf_damageforcescale_self_soldier_badrj - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6047.  
  6048.  
  6049. tf_damageforcescale_self_soldier_rj - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6050.  
  6051.  
  6052. tf_damagescale_self_soldier - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6053.  
  6054.  
  6055. tf_debug_damage - VAR - (GAMEDLL,CHEAT)
  6056.  
  6057.  
  6058. tf_debug_flamethrower - VAR - (GAMEDLL,CHEAT)
  6059. Visualize the flamethrower damage.
  6060.  
  6061. tf_debug_placement_failure - VAR - (GAMEDLL,CHEAT)
  6062.  
  6063.  
  6064. tf_debug_tabcontainer - VAR - (HIDDEN)
  6065. Spew TabContainer dimensions.
  6066.  
  6067. tf_decoy_lifetime - VAR - (GAMEDLL,CHEAT)
  6068. The lifetime of a decoy, in seconds
  6069.  
  6070. tf_demoman_charge_drain_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6071.  
  6072.  
  6073. tf_demoman_charge_frametime_scaling - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6074. When enabled, scale yaw limiting based on client performance (frametime).
  6075.  
  6076. tf_demoman_charge_regen_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6077.  
  6078.  
  6079. tf_deploying_bomb_delay_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6080. Time to delay before deploying bomb.
  6081.  
  6082. tf_deploying_bomb_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6083. Time to deploy bomb before the point of no return.
  6084.  
  6085. tf_dev_health_on_damage_recover_percentage - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6086.  
  6087.  
  6088. tf_dev_marked_for_death_lifetime - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6089.  
  6090.  
  6091. tf_double_donk_window - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6092. How long after an impact from a cannonball that an explosion will count as a double-donk.
  6093.  
  6094. tf_dropped_weapon_lifetime - VAR - (GAMEDLL,CHEAT)
  6095.  
  6096.  
  6097. tf_duck_allow_team_pickup - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6098.  
  6099.  
  6100. tf_duck_edict_limit - VAR - (GAMEDLL,REPLICATED)
  6101. Maximum number of edicts allowed before spawning a duck
  6102.  
  6103. tf_duck_edict_warning - VAR - (GAMEDLL,REPLICATED)
  6104. Maximum number of edicts allowed before slowing duck spawn rate
  6105.  
  6106. tf_dumpplayerstats - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6107. Dumps current player stats
  6108.  
  6109. tf_escort_recede_time - VAR - (GAMEDLL)
  6110.  
  6111.  
  6112. tf_escort_recede_time_overtime - VAR - (GAMEDLL)
  6113.  
  6114.  
  6115. tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
  6116. Score for escorting the train, in points per second
  6117.  
  6118. tf_eyeball_boss_acceleration - VAR - (GAMEDLL,CHEAT)
  6119.  
  6120.  
  6121. tf_eyeball_boss_attack_range - VAR - (GAMEDLL,CHEAT)
  6122.  
  6123.  
  6124. tf_eyeball_boss_debug - VAR - (GAMEDLL,CHEAT)
  6125.  
  6126.  
  6127. tf_eyeball_boss_debug_orientation - VAR - (GAMEDLL,CHEAT)
  6128.  
  6129.  
  6130. tf_eyeball_boss_health_at_level_2 - VAR - (GAMEDLL,CHEAT)
  6131.  
  6132.  
  6133. tf_eyeball_boss_health_base - VAR - (GAMEDLL,CHEAT)
  6134.  
  6135.  
  6136. tf_eyeball_boss_health_per_level - VAR - (GAMEDLL,CHEAT)
  6137.  
  6138.  
  6139. tf_eyeball_boss_health_per_player - VAR - (GAMEDLL,CHEAT)
  6140.  
  6141.  
  6142. tf_eyeball_boss_horiz_damping - VAR - (GAMEDLL,CHEAT)
  6143.  
  6144.  
  6145. tf_eyeball_boss_hover_height - VAR - (GAMEDLL,CHEAT)
  6146.  
  6147.  
  6148. tf_eyeball_boss_lifetime - VAR - (GAMEDLL,CHEAT)
  6149.  
  6150.  
  6151. tf_eyeball_boss_lifetime_spell - VAR - (GAMEDLL,CHEAT)
  6152.  
  6153.  
  6154. tf_eyeball_boss_speed - VAR - (GAMEDLL,CHEAT)
  6155.  
  6156.  
  6157. tf_eyeball_boss_vert_damping - VAR - (GAMEDLL,CHEAT)
  6158.  
  6159.  
  6160. tf_fastbuild - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6161.  
  6162.  
  6163. tf_feign_death_activate_damage_scale - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6164.  
  6165.  
  6166. tf_feign_death_damage_scale - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6167.  
  6168.  
  6169. tf_feign_death_duration - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6170. Time that feign death buffs last.
  6171.  
  6172. tf_feign_death_speed_duration - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6173. Time that feign death speed boost last.
  6174.  
  6175. tf_flag_caps_per_round - VAR - (GAMEDLL,REPLICATED)
  6176. Number of captures per round on CTF and PASS Time maps. Set to 0 to disable.
  6177.  
  6178. tf_flag_return_on_touch - VAR - (GAMEDLL,REPLICATED)
  6179. If this is set, your flag must be at base in order to capture the enemy flag. Remote friendly flags return to your base instantly when you touch them
  6180.  
  6181. tf_flag_return_time_credit_factor - VAR - (GAMEDLL,REPLICATED)
  6182. Number of seconds the flag's return time will be credited for each second the flag is being carried.
  6183.  
  6184. tf_flamethrower_boxsize - VAR - (GAMEDLL,CHEAT)
  6185. Size of flame damage entities.
  6186.  
  6187. tf_flamethrower_burst_zvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6188.  
  6189.  
  6190. tf_flamethrower_burstammo - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6191. How much ammo does the air burst uses per shot.
  6192.  
  6193. tf_flamethrower_drag - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6194. Air drag of flame damage entities.
  6195.  
  6196. tf_flamethrower_flametime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6197. Time to live of flame damage entities.
  6198.  
  6199. tf_flamethrower_float - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6200. Upward float velocity of flame damage entities.
  6201.  
  6202. tf_flamethrower_maxdamagedist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6203. Maximum damage distance for flamethrower.
  6204.  
  6205. tf_flamethrower_shortrangedamagemultiplier - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6206. Damage multiplier for close-in flamethrower damage.
  6207.  
  6208. tf_flamethrower_vecrand - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6209. Random vector added to initial velocity of flame damage entities.
  6210.  
  6211. tf_flamethrower_velocity - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6212. Initial velocity of flame damage entities.
  6213.  
  6214. tf_flamethrower_velocityfadeend - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6215. Time at which attacker's velocity contribution finishes fading.
  6216.  
  6217. tf_flamethrower_velocityfadestart - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6218. Time at which attacker's velocity contribution starts to fade.
  6219.  
  6220. tf_force_holidays_off - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6221.  
  6222.  
  6223. tf_forced_holiday - VAR - (GAMEDLL,REPLICATED)
  6224. Forced holiday,
  6225. Birthday = 1
  6226. Halloween = 2
  6227.  
  6228.  
  6229. tf_fortune_teller_fortune_duration - VAR - (GAMEDLL,CHEAT)
  6230. Duration of the fortune time.
  6231.  
  6232. tf_fortune_teller_interval_time - VAR - (GAMEDLL,CHEAT)
  6233. Time until the next fortune teller event (in second).
  6234.  
  6235. tf_fortune_teller_warning_time - VAR - (GAMEDLL,CHEAT)
  6236. Warning time (in second) before fortune teller tells a fortune.
  6237.  
  6238. tf_gamemode_arena - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6239.  
  6240.  
  6241. tf_gamemode_cp - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6242.  
  6243.  
  6244. tf_gamemode_ctf - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6245.  
  6246.  
  6247. tf_gamemode_mvm - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6248.  
  6249.  
  6250. tf_gamemode_passtime - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6251.  
  6252.  
  6253. tf_gamemode_payload - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6254.  
  6255.  
  6256. tf_gamemode_pd - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6257.  
  6258.  
  6259. tf_gamemode_rd - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6260.  
  6261.  
  6262. tf_gamemode_sd - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6263.  
  6264.  
  6265. tf_ghost_up_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6266. Speed that ghost go upward while holding jump key
  6267.  
  6268. tf_ghost_xy_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6269.  
  6270.  
  6271. tf_grapplinghook_acceleration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6272.  
  6273.  
  6274. tf_grapplinghook_dampening - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6275.  
  6276.  
  6277. tf_grapplinghook_enable - VAR - (GAMEDLL,REPLICATED)
  6278.  
  6279.  
  6280. tf_grapplinghook_fire_delay - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6281.  
  6282.  
  6283. tf_grapplinghook_follow_distance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6284.  
  6285.  
  6286. tf_grapplinghook_jump_up_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6287.  
  6288.  
  6289. tf_grapplinghook_los_force_detach_time - VAR - (GAMEDLL,CHEAT)
  6290.  
  6291.  
  6292. tf_grapplinghook_max_distance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6293. Valid distance for grappling hook to travel
  6294.  
  6295. tf_grapplinghook_medic_latch_speed_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6296.  
  6297.  
  6298. tf_grapplinghook_move_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6299.  
  6300.  
  6301. tf_grapplinghook_prevent_fall_damage - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6302.  
  6303.  
  6304. tf_grapplinghook_projectile_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6305. How fast does the grappliing hook projectile travel
  6306.  
  6307. tf_grapplinghook_use_acceleration - VAR - (GAMEDLL,REPLICATED)
  6308. Use full acceleration calculation for grappling hook movement
  6309.  
  6310. tf_grenade_force_sleeptime - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6311.  
  6312.  
  6313. tf_grenade_forcefrom_blast - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6314.  
  6315.  
  6316. tf_grenade_forcefrom_buckshot - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6317.  
  6318.  
  6319. tf_grenade_forcefrom_bullet - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6320.  
  6321.  
  6322. tf_grenadelauncher_chargescale - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6323.  
  6324.  
  6325. tf_grenadelauncher_livetime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6326.  
  6327.  
  6328. tf_grenadelauncher_min_contact_speed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6329.  
  6330.  
  6331. tf_halloween_allow_ghost_hit_by_kart_delay - VAR - (GAMEDLL,CHEAT)
  6332.  
  6333.  
  6334. tf_halloween_allow_truce_during_boss_event - VAR - (GAMEDLL,NOTIFY)
  6335. Determines if RED and BLU can damage each other while fighting Monoculus or Merasmus on non-Valve maps.
  6336.  
  6337. tf_halloween_boss_spawn_interval - VAR - (GAMEDLL,CHEAT)
  6338. Average interval between boss spawns, in seconds
  6339.  
  6340. tf_halloween_boss_spawn_interval_variation - VAR - (GAMEDLL,CHEAT)
  6341. Variation of spawn interval +/-
  6342.  
  6343. tf_halloween_bot_attack_range - VAR - (GAMEDLL,CHEAT)
  6344.  
  6345.  
  6346. tf_halloween_bot_chase_duration - VAR - (GAMEDLL,CHEAT)
  6347.  
  6348.  
  6349. tf_halloween_bot_chase_range - VAR - (GAMEDLL,CHEAT)
  6350.  
  6351.  
  6352. tf_halloween_bot_health_base - VAR - (GAMEDLL,CHEAT)
  6353.  
  6354.  
  6355. tf_halloween_bot_health_per_player - VAR - (GAMEDLL,CHEAT)
  6356.  
  6357.  
  6358. tf_halloween_bot_min_player_count - VAR - (GAMEDLL,CHEAT)
  6359.  
  6360.  
  6361. tf_halloween_bot_quit_range - VAR - (GAMEDLL,CHEAT)
  6362.  
  6363.  
  6364. tf_halloween_bot_speed - VAR - (GAMEDLL,CHEAT)
  6365.  
  6366.  
  6367. tf_halloween_bot_speed_recovery_rate - VAR - (GAMEDLL,CHEAT)
  6368. Movement units/second
  6369.  
  6370. tf_halloween_bot_terrify_radius - VAR - (GAMEDLL,CHEAT)
  6371.  
  6372.  
  6373. tf_halloween_eyeball_boss_spawn_interval - VAR - (GAMEDLL,CHEAT)
  6374. Average interval between boss spawns, in seconds
  6375.  
  6376. tf_halloween_eyeball_boss_spawn_interval_variation - VAR - (GAMEDLL,CHEAT)
  6377. Variation of spawn interval +/-
  6378.  
  6379. tf_halloween_force_boss_spawn - CMD - (GAMEDLL,CHEAT)
  6380. For testing.
  6381.  
  6382. tf_halloween_giant_health_scale - VAR - (GAMEDLL,CHEAT)
  6383.  
  6384.  
  6385. tf_halloween_gift_lifetime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6386.  
  6387.  
  6388. tf_halloween_hhh_attack_kart_radius - VAR - (GAMEDLL,CHEAT)
  6389.  
  6390.  
  6391. tf_halloween_kart_air_turn_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6392.  
  6393.  
  6394. tf_halloween_kart_aircontrol - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6395. Multiplier for how much air control players have when in Kart Mode
  6396.  
  6397. tf_halloween_kart_bomb_head_damage_scale - VAR - (GAMEDLL,CHEAT)
  6398.  
  6399.  
  6400. tf_halloween_kart_bomb_head_impulse_scale - VAR - (GAMEDLL,CHEAT)
  6401.  
  6402.  
  6403. tf_halloween_kart_bombhead_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6404.  
  6405.  
  6406. tf_halloween_kart_boost_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6407.  
  6408.  
  6409. tf_halloween_kart_boost_impact_force - VAR - (GAMEDLL,CHEAT)
  6410. Impact force scaler on boosts
  6411.  
  6412. tf_halloween_kart_boost_recharge - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6413.  
  6414.  
  6415. tf_halloween_kart_brake_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6416.  
  6417.  
  6418. tf_halloween_kart_brake_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6419.  
  6420.  
  6421. tf_halloween_kart_coast_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6422.  
  6423.  
  6424. tf_halloween_kart_damage_to_force - VAR - (GAMEDLL,CHEAT)
  6425.  
  6426.  
  6427. tf_halloween_kart_dash_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6428.  
  6429.  
  6430. tf_halloween_kart_dash_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6431.  
  6432.  
  6433. tf_halloween_kart_fast_turn_accel_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6434.  
  6435.  
  6436. tf_halloween_kart_fast_turn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6437.  
  6438.  
  6439. tf_halloween_kart_idle_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6440.  
  6441.  
  6442. tf_halloween_kart_impact_air_scale - VAR - (GAMEDLL,CHEAT)
  6443.  
  6444.  
  6445. tf_halloween_kart_impact_bounds_scale - VAR - (GAMEDLL,CHEAT)
  6446.  
  6447.  
  6448. tf_halloween_kart_impact_damage - VAR - (GAMEDLL,CHEAT)
  6449. Impact damage scaler
  6450.  
  6451. tf_halloween_kart_impact_feedback - VAR - (GAMEDLL,CHEAT)
  6452.  
  6453.  
  6454. tf_halloween_kart_impact_force - VAR - (GAMEDLL,CHEAT)
  6455. Impact force scaler
  6456.  
  6457. tf_halloween_kart_impact_lookahead - VAR - (GAMEDLL,CHEAT)
  6458.  
  6459.  
  6460. tf_halloween_kart_impact_rate - VAR - (GAMEDLL,CHEAT)
  6461. rate of allowing impact damage
  6462.  
  6463. tf_halloween_kart_normal_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6464.  
  6465.  
  6466. tf_halloween_kart_normal_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6467.  
  6468.  
  6469. tf_halloween_kart_punting_ghost_force_scale - VAR - (GAMEDLL,CHEAT)
  6470.  
  6471.  
  6472. tf_halloween_kart_return_turn_accell - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6473.  
  6474.  
  6475. tf_halloween_kart_reverse_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6476.  
  6477.  
  6478. tf_halloween_kart_reverse_turn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6479.  
  6480.  
  6481. tf_halloween_kart_rocketspell_force - VAR - (GAMEDLL,CHEAT)
  6482.  
  6483.  
  6484. tf_halloween_kart_rocketspell_lifetime - VAR - (GAMEDLL,CHEAT)
  6485.  
  6486.  
  6487. tf_halloween_kart_rocketspell_speed - VAR - (GAMEDLL,CHEAT)
  6488.  
  6489.  
  6490. tf_halloween_kart_slow_turn_accel_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6491.  
  6492.  
  6493. tf_halloween_kart_slow_turn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6494.  
  6495.  
  6496. tf_halloween_kart_slowmoving_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6497.  
  6498.  
  6499. tf_halloween_kart_slowmoving_threshold - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6500.  
  6501.  
  6502. tf_halloween_kart_stationary_turn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6503.  
  6504.  
  6505. tf_halloween_kart_stun_amount - VAR - (GAMEDLL,CHEAT)
  6506.  
  6507.  
  6508. tf_halloween_kart_stun_duration_scale - VAR - (GAMEDLL,CHEAT)
  6509.  
  6510.  
  6511. tf_halloween_kart_stun_enabled - VAR - (GAMEDLL,CHEAT)
  6512.  
  6513.  
  6514. tf_halloween_kart_turning_curve_peak_position - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6515.  
  6516.  
  6517. tf_halloween_unlimited_spells - VAR - (GAMEDLL,CHEAT)
  6518.  
  6519.  
  6520. tf_halloween_zombie_damage - VAR - (GAMEDLL,CHEAT)
  6521. How much damage a zombie melee hit does.
  6522.  
  6523. tf_halloween_zombie_mob_enabled - VAR - (GAMEDLL,CHEAT)
  6524. If set to 1, spawn zombie mobs on non-Halloween Valve maps
  6525.  
  6526. tf_halloween_zombie_mob_spawn_count - VAR - (GAMEDLL,CHEAT)
  6527. How many zombies to spawn
  6528.  
  6529. tf_halloween_zombie_mob_spawn_interval - VAR - (GAMEDLL,CHEAT)
  6530. Average interval between zombie mob spawns, in seconds
  6531.  
  6532. tf_highfive_debug - VAR - (GAMEDLL)
  6533. Turns on some console spew for debugging high five issues.
  6534.  
  6535. tf_highfive_height_tolerance - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6536. The maximum height difference allowed for two high-fivers.
  6537.  
  6538. tf_highfive_max_range - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6539. The farthest away a high five partner can be
  6540.  
  6541. tf_highfive_separation_forward - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6542. Forward distance between high five partners
  6543.  
  6544. tf_highfive_separation_right - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6545. Right distance between high five partners
  6546.  
  6547. tf_ignite_player - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6548. Sets you on fire
  6549.  
  6550. tf_invuln_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6551. Time it takes for invulnerability to wear off.
  6552.  
  6553. tf_item_based_forced_holiday - VAR - (GAMEDLL,REPLICATED)
  6554.  
  6555.  
  6556. tf_mark - CMD - (GAMEDLL,CHEAT)
  6557. Set attribute of selected area.
  6558.  
  6559. tf_max_active_zombie - VAR - (GAMEDLL,CHEAT)
  6560.  
  6561.  
  6562. tf_max_charge_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  6563.  
  6564.  
  6565. tf_max_health_boost - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6566. Max health factor that players can be boosted to by healers.
  6567.  
  6568. tf_max_voice_speak_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6569. Max time after a voice command until player can do another one
  6570.  
  6571. tf_medieval - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6572. Enable Medieval Mode.
  6573.  
  6574.  
  6575. tf_medieval_autorp - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6576. Enable Medieval Mode auto-roleplaying.
  6577.  
  6578.  
  6579. tf_medigun_lagcomp - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6580.  
  6581.  
  6582. tf_meleeattackforcescale - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6583.  
  6584.  
  6585. tf_merasmus_attack_range - VAR - (GAMEDLL,CHEAT)
  6586.  
  6587.  
  6588. tf_merasmus_bomb_head_duration - VAR - (GAMEDLL,CHEAT)
  6589.  
  6590.  
  6591. tf_merasmus_bomb_head_per_team - VAR - (GAMEDLL,CHEAT)
  6592.  
  6593.  
  6594. tf_merasmus_chase_duration - VAR - (GAMEDLL,CHEAT)
  6595.  
  6596.  
  6597. tf_merasmus_chase_range - VAR - (GAMEDLL,CHEAT)
  6598.  
  6599.  
  6600. tf_merasmus_disguise_debug - VAR - (GAMEDLL,CHEAT)
  6601.  
  6602.  
  6603. tf_merasmus_health_base - VAR - (GAMEDLL,CHEAT)
  6604.  
  6605.  
  6606. tf_merasmus_health_per_player - VAR - (GAMEDLL,CHEAT)
  6607.  
  6608.  
  6609. tf_merasmus_health_regen_rate - VAR - (GAMEDLL,CHEAT)
  6610. Percentage of Max HP per sec that Merasmus will regenerate while in disguise
  6611.  
  6612. tf_merasmus_lifetime - VAR - (GAMEDLL,CHEAT)
  6613.  
  6614.  
  6615. tf_merasmus_min_player_count - VAR - (GAMEDLL,CHEAT)
  6616.  
  6617.  
  6618. tf_merasmus_min_props_to_reveal - VAR - (GAMEDLL,CHEAT)
  6619. Percentage of total fake props players have to destroy before Merasmus reveals himself
  6620.  
  6621. tf_merasmus_prop_health - VAR - (GAMEDLL,CHEAT)
  6622.  
  6623.  
  6624. tf_merasmus_should_disguise_threshold - VAR - (GAMEDLL,CHEAT)
  6625.  
  6626.  
  6627. tf_merasmus_spawn_interval - VAR - (GAMEDLL,CHEAT)
  6628. Average interval between boss spawns, in seconds
  6629.  
  6630. tf_merasmus_spawn_interval_variation - VAR - (GAMEDLL,CHEAT)
  6631. Variation of spawn interval +/-
  6632.  
  6633. tf_merasmus_speed - VAR - (GAMEDLL,CHEAT)
  6634.  
  6635.  
  6636. tf_merasmus_speed_recovery_rate - VAR - (GAMEDLL,CHEAT)
  6637. Movement units/second
  6638.  
  6639. tf_merasmus_stun_duration - VAR - (GAMEDLL,CHEAT)
  6640.  
  6641.  
  6642. tf_minigame_suddendeath_time - VAR - (GAMEDLL,CHEAT)
  6643. Override Sudden Death Time.
  6644.  
  6645. tf_mm_ladder_gc_timeout - VAR - (GAMEDLL,HIDDEN,CHEAT)
  6646. Amount of time (in seconds) before the gameserver should stop trying to send match results.
  6647.  
  6648. tf_mm_player_reservation_timeout_seconds - VAR - (GAMEDLL)
  6649. Max duration the server will wait for a player to join, after notification from the backend that we should expect him.
  6650.  
  6651. tf_mm_servermode - VAR - (GAMEDLL,NOTIFY)
  6652. Activates / deactivates Lobby-based hosting mode.
  6653. 0 = not active
  6654. 1 = Put in quickplay pool (based on current map)
  6655. 2 = Put in MvM pool. (Lobby will control current map)
  6656. 3 = Put in Ladder pool. (Lobby will control current map)
  6657.  
  6658.  
  6659. tf_mm_skillrating_server_force_average - VAR - (GAMEDLL)
  6660.  
  6661.  
  6662. tf_mm_strict - VAR - (GAMEDLL,NOTIFY)
  6663. 0 = Show in server browser, and allow ad-hoc joins
  6664. 1 = Hide from server browser and only allow joins coordinated through GC matchmaking
  6665. 2 = Hide from server browser, but allow ad-hoc joins
  6666.  
  6667.  
  6668. tf_mm_trusted - VAR - (GAMEDLL,HIDDEN,NOTIFY)
  6669. Set to 1 on Valve servers to requested trusted status. (Yes, it is authenticated on the backend, and attempts by non-valve servers are logged.)
  6670.  
  6671.  
  6672. tf_mvm_bot_allow_flag_carrier_to_fight - VAR - (GAMEDLL,CHEAT)
  6673.  
  6674.  
  6675. tf_mvm_bot_flag_carrier_health_regen - VAR - (GAMEDLL,CHEAT)
  6676.  
  6677.  
  6678. tf_mvm_bot_flag_carrier_interval_to_1st_upgrade - VAR - (GAMEDLL,CHEAT)
  6679.  
  6680.  
  6681. tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade - VAR - (GAMEDLL,CHEAT)
  6682.  
  6683.  
  6684. tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade - VAR - (GAMEDLL,CHEAT)
  6685.  
  6686.  
  6687. tf_mvm_bot_flag_carrier_movement_penalty - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6688.  
  6689.  
  6690. tf_mvm_bot_sniper_target_by_dps - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6691. If set, Snipers in MvM mode target the victim that has the highest DPS
  6692.  
  6693. tf_mvm_buybacks_method - VAR - (GAMEDLL,HIDDEN,REPLICATED)
  6694. When set to 0, use the traditional, currency-based system. When set to 1, use finite, charge-based system.
  6695.  
  6696. tf_mvm_buybacks_per_wave - VAR - (GAMEDLL,HIDDEN,REPLICATED)
  6697. The fixed number of buybacks players can use per-wave.
  6698.  
  6699. tf_mvm_checkpoint - CMD - (GAMEDLL,CHEAT)
  6700. Save a checkpoint snapshot
  6701.  
  6702. tf_mvm_checkpoint_clear - CMD - (GAMEDLL,CHEAT)
  6703. Clear the saved checkpoint
  6704.  
  6705. tf_mvm_currency_bonus_ratio_max - VAR - (GAMEDLL,HIDDEN)
  6706. The highest percentage of wave money players must collect in order to qualify for max bonus - 0.1 to 1.0. Half the bonus amount will be awarded when reaching min ratio, and half when reaching max.
  6707.  
  6708. tf_mvm_currency_bonus_ratio_min - VAR - (GAMEDLL,HIDDEN)
  6709. The minimum percentage of wave money players must collect in order to qualify for min bonus - 0.1 to 1.0. Half the bonus amount will be awarded when reaching min ratio, and half when reaching max.
  6710.  
  6711. tf_mvm_death_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,CHEAT)
  6712. How much currency players lose when dying
  6713.  
  6714. tf_mvm_debugstats - CMD - (GAMEDLL,CHEAT)
  6715. Dumpout MvM Data
  6716.  
  6717. tf_mvm_default_sentry_buster_damage_dealt_threshold - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6718.  
  6719.  
  6720. tf_mvm_default_sentry_buster_kill_threshold - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6721.  
  6722.  
  6723. tf_mvm_disconnect_on_victory - VAR - (GAMEDLL,REPLICATED)
  6724. Enable to Disconnect Players after completing MvM
  6725.  
  6726. tf_mvm_endless_bomb_reset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
  6727. Number of Waves to Complete before bomb reset
  6728.  
  6729. tf_mvm_endless_bot_cash - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
  6730. In Endless, number of credits bots get per wave
  6731.  
  6732. tf_mvm_endless_force_on - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
  6733. Force MvM Endless mode on
  6734.  
  6735. tf_mvm_endless_tank_boost - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
  6736. In Endless, amount of extra health for the tank per wave
  6737.  
  6738. tf_mvm_endless_wait_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
  6739.  
  6740.  
  6741. tf_mvm_engineer_teleporter_uber_duration - VAR - (GAMEDLL,CHEAT)
  6742.  
  6743.  
  6744. tf_mvm_force_victory - CMD - (GAMEDLL,CHEAT)
  6745. Force immediate victory.
  6746.  
  6747. tf_mvm_jump_to_wave - CMD - (GAMEDLL,CHEAT)
  6748. Jumps directly to the given Mann Vs Machine wave number
  6749.  
  6750. tf_mvm_min_players_to_start - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6751. Minimum number of players connected to start a countdown timer
  6752.  
  6753. tf_mvm_miniboss_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6754. Full body scale for minibosses.
  6755.  
  6756. tf_mvm_missioncyclefile - VAR - (GAMEDLL)
  6757. Name of the .res file used to cycle mvm misisons
  6758.  
  6759. tf_mvm_nextmission - CMD - (GAMEDLL,CHEAT)
  6760. Load the next mission
  6761.  
  6762. tf_mvm_notice_sapped_squadmates_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6763. How long it takes for a squad leader to notice his squadmate was sapped
  6764.  
  6765. tf_mvm_popfile - CMD - (GAMEDLL)
  6766. Change to a target popfile for MvM
  6767.  
  6768. tf_mvm_respec_credit_goal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6769. When tf_mvm_respec_limit is non-zero, the total amount of money the team must collect to earn a respec credit.
  6770.  
  6771. tf_mvm_respec_enabled - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6772. Allow players to refund credits spent on player and item upgrades.
  6773.  
  6774. tf_mvm_respec_limit - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6775. The total number of respecs a player can earn. Default: 0 (no limit).
  6776.  
  6777. tf_mvm_skill - VAR - (GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
  6778. Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest
  6779.  
  6780. tf_mvm_tank_health - CMD - (GAMEDLL,CHEAT)
  6781.  
  6782.  
  6783. tf_mvm_tank_kill - CMD - (GAMEDLL,CHEAT)
  6784.  
  6785.  
  6786. tf_mvm_victory_disconnect_time - VAR - (GAMEDLL,REPLICATED)
  6787. Seconds to wait after MvM victory before kicking players. (Only used if tf_mvm_disconnect_on_victory is true.)
  6788.  
  6789. tf_mvm_victory_reset_time - VAR - (GAMEDLL,REPLICATED)
  6790. Seconds to wait after MvM victory before cycling to the next mission. (Only used if tf_mvm_disconnect_on_victory is false.)
  6791.  
  6792. tf_nav_combat_build_rate - VAR - (GAMEDLL,CHEAT)
  6793. Gunfire/second increase (combat caps at 1.0)
  6794.  
  6795. tf_nav_combat_decay_rate - VAR - (GAMEDLL,CHEAT)
  6796. Decay/second toward zero
  6797.  
  6798. tf_nav_in_combat_duration - VAR - (GAMEDLL,CHEAT)
  6799. How long after gunfire occurs is this area still considered to be 'in combat'
  6800.  
  6801. tf_nav_in_combat_range - VAR - (GAMEDLL,CHEAT)
  6802.  
  6803.  
  6804. tf_nav_show_bomb_target_distance - VAR - (GAMEDLL,CHEAT)
  6805. Display travel distances to bomb target (MvM mode)
  6806.  
  6807. tf_nav_show_incursion_distance - VAR - (GAMEDLL,CHEAT)
  6808. Display travel distances from current spawn room (1=red, 2=blue)
  6809.  
  6810. tf_nav_show_turf_ownership - VAR - (GAMEDLL,CHEAT)
  6811. Color nav area by smallest incursion distance
  6812.  
  6813. tf_obj_build_rotation_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6814. Degrees per second to rotate building when player alt-fires during placement.
  6815.  
  6816. tf_obj_damage_tank_achievement_amount - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6817.  
  6818.  
  6819. tf_obj_gib_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6820.  
  6821.  
  6822. tf_obj_gib_velocity_max - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6823.  
  6824.  
  6825. tf_obj_gib_velocity_min - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6826.  
  6827.  
  6828. tf_obj_ground_clearance - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6829. Object corners can be this high above the ground
  6830.  
  6831. tf_obj_max_attach_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6832.  
  6833.  
  6834. tf_obj_upgrade_per_hit - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  6835.  
  6836.  
  6837. tf_overtime_nag - VAR - (GAMEDLL,NOTIFY)
  6838. Announcer overtime nag.
  6839.  
  6840. tf_parachute_aircontrol - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6841. Multiplier for how much air control players have when Parachute is deployed
  6842.  
  6843. tf_parachute_gravity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6844. Gravity while parachute is deployed
  6845.  
  6846. tf_parachute_maxspeed_onfire_z - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6847. Max Z Speed when on Fire and Parachute is deployed
  6848.  
  6849. tf_parachute_maxspeed_xy - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6850. Max XY Speed while Parachute is deployed
  6851.  
  6852. tf_parachute_maxspeed_z - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6853. Max Z Speed while Parachute is deployed
  6854.  
  6855. tf_passtime_ball_carrier_regen_dmgtime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6856. How long to stop regen when ball carrier takes damage
  6857.  
  6858. tf_passtime_ball_carrier_regen_interval - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6859. How many seconds between regen ticks
  6860.  
  6861. tf_passtime_ball_carrier_regen_maxpct - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6862. Fraction of max health that ball will regen up to
  6863.  
  6864. tf_passtime_ball_carrier_regen_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6865. Fraction of missing health restored on each tick
  6866.  
  6867. tf_passtime_ball_damping_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6868.  
  6869.  
  6870. tf_passtime_ball_drag_coefficient - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6871.  
  6872.  
  6873. tf_passtime_ball_inertia_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6874.  
  6875.  
  6876. tf_passtime_ball_mass - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6877.  
  6878.  
  6879. tf_passtime_ball_model - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6880. Needs a model with collision info. Map change required.
  6881.  
  6882. tf_passtime_ball_reset_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6883. How long the ball can be neutral before being automatically reset
  6884.  
  6885. tf_passtime_ball_rotdamping_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6886.  
  6887.  
  6888. tf_passtime_ball_seek_range - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6889. How close players have to be for the ball to be drawn to them
  6890.  
  6891. tf_passtime_ball_seek_speed_factor - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6892.  
  6893.  
  6894. tf_passtime_ball_sphere_collision - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6895. Boolean value. If nonzero, override mdl collision with a perfect sphere collider.
  6896.  
  6897. tf_passtime_ball_sphere_radius - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6898.  
  6899.  
  6900. tf_passtime_ball_takedamage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6901. Enables shooting the ball
  6902.  
  6903. tf_passtime_ball_takedamage_force - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6904. Controls how much the ball responds to being shot
  6905.  
  6906. tf_passtime_flinch_boost - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6907. Intensity of flinch on taking damage while carrying the ball. 0 to use TF defaults.
  6908.  
  6909. tf_passtime_mode_homing_lock_sec - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6910.  
  6911.  
  6912. tf_passtime_mode_homing_speed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6913.  
  6914.  
  6915. tf_passtime_overtime_idle_sec - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6916. How many seconds the ball can be idle in overtime before the round ends.
  6917.  
  6918. tf_passtime_player_reticles_enemies - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6919. Controls HUD reticles for enemies. 0 = never, 1 = when carrying ball, 2 = always.
  6920.  
  6921. tf_passtime_player_reticles_friends - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6922. Controls HUD reticles for teammates. 0 = never, 1 = when carrying ball, 2 = always.
  6923.  
  6924. tf_passtime_save_stats - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6925.  
  6926.  
  6927. tf_passtime_score_crit_sec - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6928. How long a scoring team's crits last.
  6929.  
  6930. tf_passtime_speedboost_on_get_ball_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6931. How many seconds of speed boost players get when they get the ball.
  6932.  
  6933. tf_passtime_steal_on_melee - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6934. Enables melee stealing.
  6935.  
  6936. tf_passtime_team_bonuses - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6937.  
  6938.  
  6939. tf_passtime_teammate_steal_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6940. How many seconds a player can hold the ball before teammates can steal it.
  6941.  
  6942. tf_passtime_throwarc_demoman - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6943.  
  6944.  
  6945. tf_passtime_throwarc_engineer - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6946.  
  6947.  
  6948. tf_passtime_throwarc_heavy - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6949.  
  6950.  
  6951. tf_passtime_throwarc_medic - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6952.  
  6953.  
  6954. tf_passtime_throwarc_pyro - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6955.  
  6956.  
  6957. tf_passtime_throwarc_scout - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6958.  
  6959.  
  6960. tf_passtime_throwarc_sniper - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6961.  
  6962.  
  6963. tf_passtime_throwarc_soldier - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6964.  
  6965.  
  6966. tf_passtime_throwarc_spy - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6967.  
  6968.  
  6969. tf_passtime_throwspeed_demoman - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6970.  
  6971.  
  6972. tf_passtime_throwspeed_engineer - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6973.  
  6974.  
  6975. tf_passtime_throwspeed_heavy - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6976.  
  6977.  
  6978. tf_passtime_throwspeed_medic - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6979.  
  6980.  
  6981. tf_passtime_throwspeed_pyro - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6982.  
  6983.  
  6984. tf_passtime_throwspeed_scout - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6985.  
  6986.  
  6987. tf_passtime_throwspeed_sniper - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6988.  
  6989.  
  6990. tf_passtime_throwspeed_soldier - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6991.  
  6992.  
  6993. tf_passtime_throwspeed_spy - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6994.  
  6995.  
  6996. tf_passtime_throwspeed_velocity_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6997. How much player velocity to add when tossing (0=none 1=100% etc)
  6998.  
  6999. tf_passtime_unstable - CMD - (GAMEDLL)
  7000. Controls passtime unstable testing features. Pass 1 to apply unstable mode, any other value to revert to normal
  7001.  
  7002. tf_pipebomb_deflect_reset_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7003.  
  7004.  
  7005. tf_pipebomb_force_to_move - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7006.  
  7007.  
  7008. tf_player_drop_bonus_ducks - VAR - (GAMEDLL,REPLICATED)
  7009. -1 Default (Holiday-based)
  7010. 0 - Force off
  7011. 1 - Force on
  7012.  
  7013. tf_player_movement_restart_freeze - VAR - (GAMEDLL,REPLICATED)
  7014. When set, prevent player movement during round restart
  7015.  
  7016. tf_player_movement_stun_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7017.  
  7018.  
  7019. tf_player_name_change_time - VAR - (GAMEDLL,NOTIFY)
  7020. Seconds between name changes.
  7021.  
  7022. tf_player_spell_drop_on_death_rate - VAR - (GAMEDLL,REPLICATED)
  7023.  
  7024.  
  7025. tf_playergib - VAR - (GAMEDLL,NOTIFY)
  7026. Allow player gibbing. 0: never, 1: normal, 2: always
  7027.  
  7028. tf_playerstatetransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7029. tf_playerstatetransitions <ent index or -1 for all>. Show player state transitions.
  7030.  
  7031. tf_populator_active_buffer_range - VAR - (GAMEDLL,CHEAT)
  7032. Populate the world this far ahead of lead raider, and this far behind last raider
  7033.  
  7034. tf_populator_damage_multiplier - VAR - (GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
  7035.  
  7036.  
  7037. tf_populator_debug - VAR - (GAMEDLL,CHEAT)
  7038.  
  7039.  
  7040. tf_populator_health_multiplier - VAR - (GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
  7041.  
  7042.  
  7043. tf_powerup_max_charge_time - VAR - (GAMEDLL,CHEAT)
  7044.  
  7045.  
  7046. tf_powerup_mode - VAR - (GAMEDLL,NOTIFY)
  7047. Enable/disable powerup mode. Not compatible with Mann Vs Machine mode
  7048.  
  7049. tf_powerup_mode_imbalance_delta - VAR - (GAMEDLL,CHEAT)
  7050. Powerup kill score lead one team must have before imbalance measures are initiated
  7051.  
  7052. tf_preround_push_from_damage_enable - VAR - (GAMEDLL)
  7053. If enabled, this will allow players using certain type of damage to move during pre-round freeze time.
  7054.  
  7055. tf_raid_engineer_infinte_metal - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7056.  
  7057.  
  7058. tf_rd_max_points_override - VAR - (GAMEDLL)
  7059. When changed, overrides the current max points
  7060.  
  7061. tf_rd_min_points_to_steal - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7062.  
  7063.  
  7064. tf_rd_points_approach_interval - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7065.  
  7066.  
  7067. tf_rd_points_per_approach - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7068.  
  7069.  
  7070. tf_rd_points_per_steal - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7071.  
  7072.  
  7073. tf_rd_return_max_time - VAR - (GAMEDLL)
  7074.  
  7075.  
  7076. tf_rd_return_min_time - VAR - (GAMEDLL)
  7077.  
  7078.  
  7079. tf_rd_robot_attack_notification_cooldown - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7080.  
  7081.  
  7082. tf_rd_robot_repair_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7083.  
  7084.  
  7085. tf_rd_steal_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7086.  
  7087.  
  7088. tf_resolve_stuck_players - VAR - (GAMEDLL,REPLICATED)
  7089.  
  7090.  
  7091. tf_scout_air_dash_count - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7092.  
  7093.  
  7094. tf_scout_bat_launch_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7095.  
  7096.  
  7097. tf_scout_energydrink_activation - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7098. how long it takes for the energy buff to become active
  7099.  
  7100. tf_scout_energydrink_consume_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7101. energy drink to use per second while boosted, from 100 max
  7102.  
  7103. tf_scout_energydrink_regen_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7104. energy drink regen per second, up to 100 max
  7105.  
  7106. tf_scout_hype_mod - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7107.  
  7108.  
  7109. tf_scout_hype_pep_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7110.  
  7111.  
  7112. tf_scout_hype_pep_min_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7113.  
  7114.  
  7115. tf_scout_hype_pep_mod - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7116.  
  7117.  
  7118. tf_scout_stunball_base_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7119.  
  7120.  
  7121. tf_scout_stunball_base_speed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7122.  
  7123.  
  7124. tf_select_ambush_areas - CMD - (GAMEDLL,CHEAT)
  7125. Add good ambush spots to the selected set. For debugging.
  7126.  
  7127. tf_select_ambush_areas_close_range - VAR - (GAMEDLL,CHEAT)
  7128.  
  7129.  
  7130. tf_select_ambush_areas_max_enemy_exposure_area - VAR - (GAMEDLL,CHEAT)
  7131.  
  7132.  
  7133. tf_select_ambush_areas_radius - VAR - (GAMEDLL,CHEAT)
  7134.  
  7135.  
  7136. tf_select_with_attribute - CMD - (GAMEDLL,CHEAT)
  7137. Selects areas with the given attribute.
  7138.  
  7139. tf_sentrygun_ammocheat - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7140.  
  7141.  
  7142. tf_sentrygun_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7143.  
  7144.  
  7145. tf_sentrygun_kill_after_redeploy_time_achievement - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7146.  
  7147.  
  7148. tf_sentrygun_max_absorbed_damage_while_controlled_for_achievement - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7149.  
  7150.  
  7151. tf_sentrygun_metal_per_rocket - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7152.  
  7153.  
  7154. tf_sentrygun_metal_per_shell - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7155.  
  7156.  
  7157. tf_sentrygun_mini_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7158.  
  7159.  
  7160. tf_sentrygun_newtarget_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7161.  
  7162.  
  7163. tf_sentrygun_notarget - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7164.  
  7165.  
  7166. tf_server_identity_account_id - VAR - (GAMEDLL,ARCHIVE)
  7167. Server identity account id, used to authenticate with the TF2 Game Coordinator.
  7168.  
  7169. tf_server_identity_disable_quickplay - VAR - (GAMEDLL,ARCHIVE,NOTIFY)
  7170. Disable this server from being chosen by the quickplay matchmaking.
  7171.  
  7172. tf_server_identity_token - VAR - (GAMEDLL,PROTECTED,ARCHIVE)
  7173. Server identity token, used to authenticate with the TF2 Game Coordinator.
  7174.  
  7175. tf_server_lobby_debug - CMD - (GAMEDLL)
  7176. Prints server lobby object
  7177.  
  7178. tf_show_actor_potential_visibility - VAR - (GAMEDLL,CHEAT)
  7179.  
  7180.  
  7181. tf_show_blocked_areas - VAR - (GAMEDLL,CHEAT)
  7182. Highlight areas that are considered blocked for TF-specific reasons
  7183.  
  7184. tf_show_bomb_drop_areas - VAR - (GAMEDLL,CHEAT)
  7185.  
  7186.  
  7187. tf_show_control_points - VAR - (GAMEDLL,CHEAT)
  7188.  
  7189.  
  7190. tf_show_enemy_invasion_areas - VAR - (GAMEDLL,CHEAT)
  7191. Highlight areas where the enemy team enters the visible environment of the local player
  7192.  
  7193. tf_show_gate_defense_areas - VAR - (GAMEDLL,CHEAT)
  7194.  
  7195.  
  7196. tf_show_in_combat_areas - VAR - (GAMEDLL,CHEAT)
  7197.  
  7198.  
  7199. tf_show_incursion_flow - VAR - (GAMEDLL,CHEAT)
  7200.  
  7201.  
  7202. tf_show_incursion_flow_gradient - VAR - (GAMEDLL,CHEAT)
  7203. 1 = red, 2 = blue
  7204.  
  7205. tf_show_incursion_flow_range - VAR - (GAMEDLL,CHEAT)
  7206. 1 = red, 2 = blue
  7207.  
  7208. tf_show_incursion_range - VAR - (GAMEDLL,CHEAT)
  7209. 1 = red, 2 = blue
  7210.  
  7211. tf_show_incursion_range_max - VAR - (GAMEDLL,CHEAT)
  7212. Highlight areas with incursion distances between min and max cvar values
  7213.  
  7214. tf_show_incursion_range_min - VAR - (GAMEDLL,CHEAT)
  7215. Highlight areas with incursion distances between min and max cvar values
  7216.  
  7217. tf_show_mesh_decoration - VAR - (GAMEDLL,CHEAT)
  7218. Highlight special areas
  7219.  
  7220. tf_show_mesh_decoration_manual - VAR - (GAMEDLL,CHEAT)
  7221. Highlight special areas marked by hand
  7222.  
  7223. tf_show_point_defense_areas - VAR - (GAMEDLL,CHEAT)
  7224.  
  7225.  
  7226. tf_show_sentry_danger - VAR - (GAMEDLL,CHEAT)
  7227. Show sentry danger areas. 1:Use m_sentryAreas. 2:Check all nav areas.
  7228.  
  7229. tf_show_sniper_areas - VAR - (GAMEDLL,CHEAT)
  7230.  
  7231.  
  7232. tf_show_sniper_areas_safety_range - VAR - (GAMEDLL,CHEAT)
  7233.  
  7234.  
  7235. tf_show_train_path - VAR - (GAMEDLL,CHEAT)
  7236.  
  7237.  
  7238. tf_showspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7239.  
  7240.  
  7241. tf_skillrating_debug - VAR - (GAMEDLL,HIDDEN)
  7242. Print skillrating combat data.
  7243.  
  7244. tf_skillrating_update_interval - VAR - (GAMEDLL,ARCHIVE)
  7245. How often to update the GC and OGS.
  7246.  
  7247. tf_soccer_ball_min_speed - VAR - (GAMEDLL,CHEAT)
  7248.  
  7249.  
  7250. tf_soccer_ball_multiplier - VAR - (GAMEDLL,CHEAT)
  7251.  
  7252.  
  7253. tf_soccer_ball_up_max - VAR - (GAMEDLL,CHEAT)
  7254.  
  7255.  
  7256. tf_soccer_front_hit_range - VAR - (GAMEDLL,CHEAT)
  7257.  
  7258.  
  7259. tf_solidobjects - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7260.  
  7261.  
  7262. tf_spawn_glows_duration - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7263. How long should teammates glow after respawning
  7264.  
  7265.  
  7266. tf_spec_xray - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7267. Allows spectators to see player glows. 1 = same team, 2 = both teams
  7268.  
  7269. tf_spells_enabled - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7270. Enable to Allow Halloween Spells to be dropped and used by players
  7271.  
  7272. tf_spy_cloak_consume_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7273. cloak to use per second while cloaked, from 100 max )
  7274.  
  7275. tf_spy_cloak_no_attack_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7276. time after uncloaking that the spy is prohibited from attacking
  7277.  
  7278. tf_spy_cloak_regen_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7279. cloak to regen per second, up to 100 max
  7280.  
  7281. tf_spy_invis_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7282. Transition time in and out of spy invisibility
  7283.  
  7284. tf_spy_invis_unstealth_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7285. Transition time in and out of spy invisibility
  7286.  
  7287. tf_spy_max_cloaked_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7288.  
  7289.  
  7290. tf_stalematechangeclasstime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7291. Amount of time that players are allowed to change class in stalemates.
  7292.  
  7293. tf_stats_nogameplaycheck - VAR - (GAMEDLL)
  7294. Disable normal check for valid gameplay, send stats regardless.
  7295.  
  7296. tf_stealth_damage_reduction - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7297.  
  7298.  
  7299. tf_sticky_airdet_radius - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7300. Radius Scale if detonated in the air
  7301.  
  7302. tf_sticky_radius_ramp_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7303. Amount of time to get full radius after arming
  7304.  
  7305. tf_target_dummy_bullet_mult - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7306.  
  7307.  
  7308. tf_target_dummy_health - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7309.  
  7310.  
  7311. tf_target_dummy_lifetime - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7312.  
  7313.  
  7314. tf_target_dummy_melee_mult - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7315.  
  7316.  
  7317. tf_target_dummy_other_mult - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7318.  
  7319.  
  7320. tf_tauntcam_fov_override - VAR - (GAMEDLL,CHEAT)
  7321.  
  7322.  
  7323. tf_teamtalk - VAR - (GAMEDLL,NOTIFY)
  7324. Teammates can always chat with each other while alive or dead.
  7325.  
  7326. tf_teleporter_fov_start - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7327. Starting FOV for teleporter zoom.
  7328.  
  7329. tf_teleporter_fov_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7330. How quickly to restore FOV after teleport.
  7331.  
  7332. tf_test_special_ducks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7333.  
  7334.  
  7335. tf_test_spellindex - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7336. Set to index to always get a specific spell
  7337.  
  7338. tf_test_teleport_home_fx - VAR - (GAMEDLL,CHEAT)
  7339.  
  7340.  
  7341. tf_testrr - CMD - (GAMEDLL,CHEAT)
  7342. Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player name> <concept>
  7343.  
  7344. tf_testvcd - CMD - (GAMEDLL,CHEAT)
  7345. Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd')
  7346.  
  7347. tf_tournament_classchange_allowed - VAR - (GAMEDLL,REPLICATED)
  7348. Allow players to change class while the game is active?.
  7349.  
  7350.  
  7351. tf_tournament_classchange_ready_allowed - VAR - (GAMEDLL,REPLICATED)
  7352. Allow players to change class after they are READY?.
  7353.  
  7354.  
  7355. tf_tournament_classlimit_demoman - VAR - (GAMEDLL,REPLICATED)
  7356. Tournament mode per-team class limit for Demomenz.
  7357.  
  7358.  
  7359. tf_tournament_classlimit_engineer - VAR - (GAMEDLL,REPLICATED)
  7360. Tournament mode per-team class limit for Engineers.
  7361.  
  7362.  
  7363. tf_tournament_classlimit_heavy - VAR - (GAMEDLL,REPLICATED)
  7364. Tournament mode per-team class limit for Heavies.
  7365.  
  7366.  
  7367. tf_tournament_classlimit_medic - VAR - (GAMEDLL,REPLICATED)
  7368. Tournament mode per-team class limit for Medics.
  7369.  
  7370.  
  7371. tf_tournament_classlimit_pyro - VAR - (GAMEDLL,REPLICATED)
  7372. Tournament mode per-team class limit for Pyros.
  7373.  
  7374.  
  7375. tf_tournament_classlimit_scout - VAR - (GAMEDLL,REPLICATED)
  7376. Tournament mode per-team class limit for Scouts.
  7377.  
  7378.  
  7379. tf_tournament_classlimit_sniper - VAR - (GAMEDLL,REPLICATED)
  7380. Tournament mode per-team class limit for Snipers.
  7381.  
  7382.  
  7383. tf_tournament_classlimit_soldier - VAR - (GAMEDLL,REPLICATED)
  7384. Tournament mode per-team class limit for Soldiers.
  7385.  
  7386.  
  7387. tf_tournament_classlimit_spy - VAR - (GAMEDLL,REPLICATED)
  7388. Tournament mode per-team class limit for Spies.
  7389.  
  7390.  
  7391. tf_tournament_hide_domination_icons - VAR - (GAMEDLL,REPLICATED)
  7392. Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
  7393.  
  7394. tf_training_client_message - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7395. A simple way for the training client to communicate with the server.
  7396.  
  7397. tf_use_fixed_weaponspreads - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7398. If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
  7399.  
  7400. tf_useparticletracers - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7401. Use particle tracers instead of old style ones.
  7402.  
  7403. tf_vaccinator_uber_charge_rate_modifier - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7404. Vaccinator uber charge rate.
  7405.  
  7406. tf_weapon_criticals - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7407. Whether or not random crits are enabled
  7408.  
  7409. tf_weapon_criticals_bucket_bottom - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7410.  
  7411.  
  7412. tf_weapon_criticals_bucket_cap - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7413.  
  7414.  
  7415. tf_weapon_criticals_bucket_default - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7416.  
  7417.  
  7418. tf_weapon_criticals_distance_falloff - VAR - (GAMEDLL,CHEAT)
  7419. Critical weapon damage will take distance into account.
  7420.  
  7421. tf_weapon_criticals_melee - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7422. Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting.
  7423.  
  7424. tf_weapon_criticals_nopred - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7425.  
  7426.  
  7427. tf_weapon_minicrits_distance_falloff - VAR - (GAMEDLL,CHEAT)
  7428. Mini-crit weapon damage will take distance into account.
  7429.  
  7430. tf_weapon_ragdoll_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7431.  
  7432.  
  7433. tf_weapon_ragdoll_velocity_max - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7434.  
  7435.  
  7436. tf_weapon_ragdoll_velocity_min - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7437.  
  7438.  
  7439. tf_whip_speed_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7440.  
  7441.  
  7442. tf_wipe_attributes - CMD - (GAMEDLL,CHEAT)
  7443. Clear all TF-specific attributes of selected area.
  7444.  
  7445. tf_workshop_map_status - CMD - (GAMEDLL)
  7446. Print information about workshop maps and their status
  7447.  
  7448. tf_workshop_map_sync - CMD - (GAMEDLL)
  7449. Add a map to the workshop auto-sync list
  7450.  
  7451. tf_workshop_refresh - CMD - (GAMEDLL)
  7452. tf_workshop_refresh
  7453.  
  7454. think_limit - VAR - (GAMEDLL,REPLICATED)
  7455. Maximum think time in milliseconds, warning is printed if this is exceeded.
  7456.  
  7457. threadpool_affinity - VAR
  7458. Enable setting affinity
  7459.  
  7460. timedemo - CMD
  7461. Play a demo and report performance info.
  7462.  
  7463. timedemo_runcount - VAR
  7464. Runs time demo X number of times.
  7465.  
  7466. timedemoquit - CMD
  7467. Play a demo, report performance info, and then exit
  7468.  
  7469. timerefresh - CMD - (CHEAT)
  7470. Profile the renderer.
  7471.  
  7472. toggle - CMD
  7473. Toggles a convar on or off, or cycles through a set of values.
  7474.  
  7475. toggleconsole - CMD - (DONTRECORD)
  7476. Show/hide the console.
  7477.  
  7478. trace_report - VAR - (GAMEDLL)
  7479.  
  7480.  
  7481. training_can_build_dispenser - VAR - (GAMEDLL,REPLICATED)
  7482. Player can build dispenser as engineer.
  7483.  
  7484. training_can_build_sentry - VAR - (GAMEDLL,REPLICATED)
  7485. Player can build sentry as engineer.
  7486.  
  7487. training_can_build_tele_entrance - VAR - (GAMEDLL,REPLICATED)
  7488. Player can build teleporter entrance as engineer.
  7489.  
  7490. training_can_build_tele_exit - VAR - (GAMEDLL,REPLICATED)
  7491. Player can build teleporter exit as engineer.
  7492.  
  7493. training_can_destroy_buildings - VAR - (GAMEDLL,REPLICATED)
  7494. Player can destroy buildings as engineer.
  7495.  
  7496. training_can_pickup_dispenser - VAR - (GAMEDLL,REPLICATED)
  7497. Player can pickup dispenser as engineer.
  7498.  
  7499. training_can_pickup_sentry - VAR - (GAMEDLL,REPLICATED)
  7500. Player can pickup sentry gun as engineer.
  7501.  
  7502. training_can_pickup_tele_entrance - VAR - (GAMEDLL,REPLICATED)
  7503. Player can pickup teleporter entrance as engineer.
  7504.  
  7505. training_can_pickup_tele_exit - VAR - (GAMEDLL,REPLICATED)
  7506. Player can pickup teleporter entrance as engineer.
  7507.  
  7508. training_can_select_weapon_building - VAR - (GAMEDLL,REPLICATED)
  7509. In training player select building tool.
  7510.  
  7511. training_can_select_weapon_item1 - VAR - (GAMEDLL,REPLICATED)
  7512. In training player select item 1.
  7513.  
  7514. training_can_select_weapon_item2 - VAR - (GAMEDLL,REPLICATED)
  7515. In training player select item 2.
  7516.  
  7517. training_can_select_weapon_melee - VAR - (GAMEDLL,REPLICATED)
  7518. In training player select melee weapon.
  7519.  
  7520. training_can_select_weapon_pda - VAR - (GAMEDLL,REPLICATED)
  7521. In training player select pda.
  7522.  
  7523. training_can_select_weapon_primary - VAR - (GAMEDLL,REPLICATED)
  7524. In training player select primary weapon.
  7525.  
  7526. training_can_select_weapon_secondary - VAR - (GAMEDLL,REPLICATED)
  7527. In training player select secondary weapon.
  7528.  
  7529. training_class - VAR - (GAMEDLL,REPLICATED)
  7530. Class to use in training.
  7531.  
  7532. training_continue - CMD - (GAMEDLL)
  7533. Tells training that it should continue.
  7534.  
  7535. tv_allow_camera_man - VAR - (GAMEDLL)
  7536. Auto director allows spectators to become camera man
  7537.  
  7538. tv_allow_static_shots - VAR - (GAMEDLL)
  7539. Auto director uses fixed level cameras for shots
  7540.  
  7541. tv_autorecord - VAR
  7542. Automatically records all games as SourceTV demos.
  7543.  
  7544. tv_autoretry - VAR
  7545. Relay proxies retry connection after network timeout
  7546.  
  7547. tv_chatgroupsize - VAR
  7548. Set the default chat group size
  7549.  
  7550. tv_chattimelimit - VAR
  7551. Limits spectators to chat only every n seconds
  7552.  
  7553. tv_clients - CMD
  7554. Shows list of connected SourceTV clients.
  7555.  
  7556. tv_debug - VAR
  7557. SourceTV debug info.
  7558.  
  7559. tv_delay - VAR - (GAMEDLL)
  7560. SourceTV broadcast delay in seconds
  7561.  
  7562. tv_delaymapchange - VAR - (GAMEDLL)
  7563. Delays map change until broadcast is complete
  7564.  
  7565. tv_delaymapchange_protect - VAR - (GAMEDLL)
  7566. Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
  7567.  
  7568. tv_deltacache - VAR
  7569. Enable delta entity bit stream cache
  7570.  
  7571. tv_dispatchmode - VAR
  7572. Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  7573.  
  7574. tv_enable - VAR - (NOTIFY)
  7575. Activates SourceTV on server.
  7576.  
  7577. tv_maxclients - VAR
  7578. Maximum client number on SourceTV server.
  7579.  
  7580. tv_maxrate - VAR
  7581. Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  7582.  
  7583. tv_msg - CMD
  7584. Send a screen message to all clients.
  7585.  
  7586. tv_name - VAR
  7587. SourceTV host name
  7588.  
  7589. tv_nochat - VAR - (ARCHIVE,USERINFO)
  7590. Don't receive chat messages from other SourceTV spectators
  7591.  
  7592. tv_overridemaster - VAR
  7593. Overrides the SourceTV master root address.
  7594.  
  7595. tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  7596. SourceTV password for all clients
  7597.  
  7598. tv_port - VAR
  7599. Host SourceTV port
  7600.  
  7601. tv_record - CMD
  7602. Starts SourceTV demo recording.
  7603.  
  7604. tv_relay - CMD
  7605. Connect to SourceTV server and relay broadcast.
  7606.  
  7607. tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  7608. SourceTV password for relay proxies
  7609.  
  7610. tv_relayvoice - VAR
  7611. Relay voice data: 0=off, 1=on
  7612.  
  7613. tv_retry - CMD
  7614. Reconnects the SourceTV relay proxy.
  7615.  
  7616. tv_snapshotrate - VAR
  7617. Snapshots broadcasted per second
  7618.  
  7619. tv_status - CMD
  7620. Show SourceTV server status.
  7621.  
  7622. tv_stop - CMD
  7623. Stops the SourceTV broadcast.
  7624.  
  7625. tv_stoprecord - CMD
  7626. Stops SourceTV demo recording.
  7627.  
  7628. tv_timeout - VAR
  7629. SourceTV connection timeout in seconds.
  7630.  
  7631. tv_title - VAR
  7632. Set title for SourceTV spectator UI
  7633.  
  7634. tv_transmitall - VAR - (REPLICATED)
  7635. Transmit all entities (not only director view)
  7636.  
  7637. unbind - CMD - (DONTRECORD)
  7638. Unbind a key.
  7639.  
  7640. unbind_mac - CMD - (DONTRECORD)
  7641. Unbind a key on the Mac only.
  7642.  
  7643. unbindall - CMD - (DONTRECORD)
  7644. Unbind all keys.
  7645.  
  7646. unpause - CMD
  7647. Unpause the game.
  7648.  
  7649. use - CMD - (GAMEDLL)
  7650. Use a particular weapon
  7651. Arguments: <weapon_name>
  7652.  
  7653. user - CMD
  7654. Show user data.
  7655.  
  7656. users - CMD
  7657. Show user info for players on server.
  7658.  
  7659. vcr_verbose - VAR
  7660. Write extra information into .vcr file.
  7661.  
  7662. vehicle_flushscript - CMD - (GAMEDLL)
  7663. Flush and reload all vehicle scripts
  7664.  
  7665. version - CMD
  7666. Print version info string.
  7667.  
  7668. vgui_drawfocus - VAR
  7669. Report which panel is under the mouse.
  7670.  
  7671. vgui_drawtree - VAR - (CHEAT)
  7672. Draws the vgui panel hiearchy to the specified depth level.
  7673.  
  7674. vgui_drawtree_bounds - VAR
  7675. Show panel bounds.
  7676.  
  7677. vgui_drawtree_clear - CMD
  7678.  
  7679.  
  7680. vgui_drawtree_draw_selected - VAR
  7681. Highlight the selected panel
  7682.  
  7683. vgui_drawtree_freeze - VAR
  7684. Set to 1 to stop updating the vgui_drawtree view.
  7685.  
  7686. vgui_drawtree_hidden - VAR
  7687. Draw the hidden panels.
  7688.  
  7689. vgui_drawtree_panelalpha - VAR
  7690. Show the panel alpha values in the vgui_drawtree view.
  7691.  
  7692. vgui_drawtree_panelptr - VAR
  7693. Show the panel pointer values in the vgui_drawtree view.
  7694.  
  7695. vgui_drawtree_popupsonly - VAR
  7696. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  7697.  
  7698. vgui_drawtree_render_order - VAR
  7699. List the vgui_drawtree panels in render order.
  7700.  
  7701. vgui_drawtree_visible - VAR
  7702. Draw the visible panels.
  7703.  
  7704. vgui_nav_lock - VAR - (DEVELOPMENTONLY)
  7705.  
  7706.  
  7707. vgui_nav_lock_default_button - VAR - (DEVELOPMENTONLY)
  7708.  
  7709.  
  7710. vgui_spew_fonts - CMD
  7711.  
  7712.  
  7713. vgui_togglepanel - CMD
  7714. show/hide vgui panel by name.
  7715.  
  7716. violence_ablood - VAR
  7717. Draw alien blood
  7718.  
  7719. violence_agibs - VAR
  7720. Show alien gib entities
  7721.  
  7722. violence_hblood - VAR
  7723. Draw human blood
  7724.  
  7725. violence_hgibs - VAR
  7726. Show human gib entities
  7727.  
  7728. voice_avggain - VAR
  7729.  
  7730.  
  7731. voice_debugfeedback - VAR
  7732.  
  7733.  
  7734. voice_debugfeedbackfrom - VAR
  7735.  
  7736.  
  7737. voice_enable - VAR - (ARCHIVE)
  7738.  
  7739.  
  7740. voice_fadeouttime - VAR
  7741.  
  7742.  
  7743. voice_forcemicrecord - VAR - (ARCHIVE)
  7744.  
  7745.  
  7746. voice_inputfromfile - VAR
  7747. Get voice input from 'voice_input.wav' rather than from the microphone.
  7748.  
  7749. voice_loopback - VAR - (USERINFO)
  7750.  
  7751.  
  7752. voice_maxgain - VAR
  7753.  
  7754.  
  7755. voice_overdrive - VAR
  7756.  
  7757.  
  7758. voice_overdrivefadetime - VAR
  7759.  
  7760.  
  7761. voice_printtalkers - CMD - (DONTRECORD)
  7762. voice debug.
  7763.  
  7764. voice_profile - VAR
  7765.  
  7766.  
  7767. voice_recordtofile - VAR
  7768. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  7769.  
  7770. voice_scale - VAR - (ARCHIVE)
  7771.  
  7772.  
  7773. voice_serverdebug - VAR - (GAMEDLL)
  7774.  
  7775.  
  7776. voice_showchannels - VAR
  7777.  
  7778.  
  7779. voice_showincoming - VAR
  7780.  
  7781.  
  7782. voice_steal - VAR
  7783.  
  7784.  
  7785. voice_writevoices - VAR
  7786. Saves each speaker's voice data into separate .wav files
  7787.  
  7788.  
  7789. volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  7790. Sound volume
  7791.  
  7792. vortex_book_offset - VAR - (GAMEDLL,HIDDEN,REPLICATED,CHEAT)
  7793.  
  7794.  
  7795. vortex_fade_fraction_denom - VAR - (GAMEDLL,HIDDEN,REPLICATED,CHEAT)
  7796.  
  7797.  
  7798. vortex_float_amp - VAR - (GAMEDLL,HIDDEN,REPLICATED,CHEAT)
  7799.  
  7800.  
  7801. vortex_float_osc_speed - VAR - (GAMEDLL,HIDDEN,REPLICATED,CHEAT)
  7802.  
  7803.  
  7804. vox_reload - CMD - (CHEAT)
  7805. Reload sentences.txt file
  7806.  
  7807. voxeltree_box - CMD - (GAMEDLL,CHEAT)
  7808. View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  7809.  
  7810. voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
  7811. View entities in the voxel-tree at the player position.
  7812.  
  7813. voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
  7814. View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  7815.  
  7816. voxeltree_view - CMD - (GAMEDLL,CHEAT)
  7817. View entities in the voxel-tree.
  7818.  
  7819. vprof - CMD
  7820. Toggle VProf profiler
  7821.  
  7822. vprof_adddebuggroup1 - CMD
  7823. add a new budget group dynamically for debugging
  7824.  
  7825. vprof_cachemiss - CMD
  7826. Toggle VProf cache miss checking
  7827.  
  7828. vprof_cachemiss_off - CMD
  7829. Turn off VProf cache miss checking
  7830.  
  7831. vprof_cachemiss_on - CMD
  7832. Turn on VProf cache miss checking
  7833.  
  7834. vprof_child - CMD
  7835.  
  7836.  
  7837. vprof_collapse_all - CMD
  7838. Collapse the whole vprof tree
  7839.  
  7840. vprof_counters - VAR
  7841.  
  7842.  
  7843. vprof_dump_groupnames - CMD
  7844. Write the names of all of the vprof groups to the console.
  7845.  
  7846. vprof_dump_oninterval - VAR
  7847. Interval (in seconds) at which vprof will batch up data and dump it to the console.
  7848.  
  7849. vprof_dump_spikes - VAR
  7850. Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  7851.  
  7852. vprof_dump_spikes_budget_group - VAR
  7853. Budget gtNode to start report from when doing a dump spikes
  7854.  
  7855. vprof_dump_spikes_node - VAR
  7856. Node to start report from when doing a dump spikes
  7857.  
  7858. vprof_expand_all - CMD
  7859. Expand the whole vprof tree
  7860.  
  7861. vprof_expand_group - CMD
  7862. Expand a budget group in the vprof tree by name
  7863.  
  7864. vprof_generate_report - CMD
  7865. Generate a report to the console.
  7866.  
  7867. vprof_generate_report_AI - CMD
  7868. Generate a report to the console.
  7869.  
  7870. vprof_generate_report_AI_only - CMD
  7871. Generate a report to the console.
  7872.  
  7873. vprof_generate_report_budget - CMD
  7874. Generate a report to the console based on budget group.
  7875.  
  7876. vprof_generate_report_hierarchy - CMD
  7877. Generate a report to the console.
  7878.  
  7879. vprof_generate_report_map_load - CMD
  7880. Generate a report to the console.
  7881.  
  7882. vprof_graph - VAR
  7883. Draw the vprof graph.
  7884.  
  7885. vprof_graphheight - VAR - (ARCHIVE)
  7886.  
  7887.  
  7888. vprof_graphwidth - VAR - (ARCHIVE)
  7889.  
  7890.  
  7891. vprof_nextsibling - CMD
  7892.  
  7893.  
  7894. vprof_off - CMD
  7895. Turn off VProf profiler
  7896.  
  7897. vprof_on - CMD
  7898. Turn on VProf profiler
  7899.  
  7900. vprof_parent - CMD
  7901.  
  7902.  
  7903. vprof_playback_average - CMD
  7904. Average the next N frames.
  7905.  
  7906. vprof_playback_start - CMD
  7907. Start playing back a recorded .vprof file.
  7908.  
  7909. vprof_playback_step - CMD
  7910. While playing back a .vprof file, step to the next tick.
  7911.  
  7912. vprof_playback_stepback - CMD
  7913. While playing back a .vprof file, step to the previous tick.
  7914.  
  7915. vprof_playback_stop - CMD
  7916. Stop playing back a recorded .vprof file.
  7917.  
  7918. vprof_prevsibling - CMD
  7919.  
  7920.  
  7921. vprof_record_start - CMD
  7922. Start recording vprof data for playback later.
  7923.  
  7924. vprof_record_stop - CMD
  7925. Stop recording vprof data
  7926.  
  7927. vprof_remote_start - CMD
  7928. Request a VProf data stream from the remote server (requires authentication)
  7929.  
  7930. vprof_remote_stop - CMD
  7931. Stop an existing remote VProf data request
  7932.  
  7933. vprof_report_oninterval - VAR
  7934. Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
  7935.  
  7936. vprof_reset - CMD
  7937. Reset the stats in VProf profiler
  7938.  
  7939. vprof_reset_peaks - CMD
  7940. Reset just the peak time in VProf profiler
  7941.  
  7942. vprof_scope - VAR
  7943. Set a specific scope to start showing vprof tree
  7944.  
  7945. vprof_scope_entity_gamephys - VAR - (GAMEDLL)
  7946.  
  7947.  
  7948. vprof_scope_entity_thinks - VAR - (GAMEDLL)
  7949.  
  7950.  
  7951. vprof_unaccounted_limit - VAR - (ARCHIVE)
  7952. number of milliseconds that a node must exceed to turn red in the vprof panel
  7953.  
  7954. vprof_verbose - VAR - (ARCHIVE)
  7955. Set to one to show average and peak times
  7956.  
  7957. vprof_vtrace - CMD
  7958. Toggle whether vprof data is sent to VTrace
  7959.  
  7960. vprof_vtune_group - CMD
  7961. enable vtune for a particular vprof group ("disable" to disable)
  7962.  
  7963. vprof_warningmsec - VAR - (ARCHIVE)
  7964. Above this many milliseconds render the label red to indicate slow code.
  7965.  
  7966. vtune - CMD
  7967. Controls VTune's sampling.
  7968.  
  7969. wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
  7970. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  7971.  
  7972. wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
  7973. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  7974.  
  7975. wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
  7976. When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  7977.  
  7978. wc_create - CMD - (GAMEDLL,CHEAT)
  7979. When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  7980.  
  7981. wc_destroy - CMD - (GAMEDLL,CHEAT)
  7982. When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  7983.  
  7984. wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
  7985. When in WC edit mode restores the last deleted node
  7986.  
  7987. wc_link_edit - CMD - (GAMEDLL,CHEAT)
  7988.  
  7989.  
  7990. weapon_medigun_charge_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7991. Amount of time healing it takes to fully charge the medigun.
  7992.  
  7993. weapon_medigun_chargerelease_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7994. Amount of time it takes the a full charge of the medigun to be released.
  7995.  
  7996. weapon_medigun_construction_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7997. Constructing object health healed per second by the medigun.
  7998.  
  7999. weapon_medigun_damage_modifier - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  8000. Scales the damage a player does while being healed with the medigun.
  8001.  
  8002. weapon_medigun_resist_num_chunks - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  8003. How many uber bar chunks the vaccinator has.
  8004.  
  8005. weapon_showproficiency - VAR - (GAMEDLL)
  8006.  
  8007.  
  8008. windows_speaker_config - VAR - (ARCHIVE)
  8009.  
  8010.  
  8011. wipe_nav_attributes - CMD - (GAMEDLL,CHEAT)
  8012. Clear all nav attributes of selected area.
  8013.  
  8014. writeid - CMD
  8015. Writes a list of permanently-banned user IDs to banned_user.cfg.
  8016.  
  8017. writeip - CMD
  8018. Save the ban list to banned_ip.cfg.
  8019.  
  8020. xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
  8021.  
  8022.  
  8023. xbox_steering_deadzone - VAR - (GAMEDLL)
  8024.  
  8025.  
  8026. xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
  8027.  
  8028.  
  8029. xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
  8030.  
  8031.  
  8032. xc_crouch_debounce - VAR - (GAMEDLL)
  8033.  
  8034.  
  8035. xload - CMD
  8036. Load a saved game from a 360 storage device.
  8037.  
  8038. xsave - CMD - (DONTRECORD)
  8039. Saves current game to a 360 storage device.
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