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- Commands: 653 - Variables: 1984 - Total: 2637
- +demoui2 - CMD - (DONTRECORD)
- Bring the advanced demo player UI (demoui2) to foreground.
- +mat_texture_list - CMD
- +showbudget - CMD
- +showbudget_texture - CMD - (CHEAT)
- +showbudget_texture_global - CMD - (CHEAT)
- +showvprof - CMD
- +vgui_drawtree - CMD
- +voicerecord - CMD
- -demoui2 - CMD - (DONTRECORD)
- Send the advanced demo player UI (demoui2) to background.
- -mat_texture_list - CMD
- -showbudget - CMD
- -showbudget_texture - CMD - (CHEAT)
- -showbudget_texture_global - CMD - (CHEAT)
- -showvprof - CMD
- -vgui_drawtree - CMD
- -voicerecord - CMD
- BindToggle - CMD
- Performs a bind <key> "increment var <cvar> 0 1 1"
- CreatePredictionError - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Create a prediction error
- PerfMark - CMD
- inserts a telemetry marker into the stream. If args are provided, they will be included.
- Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
- Test_EHandle - CMD - (GAMEDLL,CHEAT)
- Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
- Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
- Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
- Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
- Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
- Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
- Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
- __screenshot_internal - CMD - (HIDDEN,DONTRECORD)
- Internal command to take a screenshot without renumbering or notifying Steam.
- _autosave - CMD
- Autosave
- _autosavedangerous - CMD
- AutoSaveDangerous
- _bugreporter_restart - CMD
- Restarts bug reporter .dll
- _resetgamestats - CMD - (GAMEDLL)
- Erases current game stats and writes out a blank stats file
- _restart - CMD
- Shutdown and restart the engine.
- achievement_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Turn on achievement debug msgs.
- addip - CMD
- Add an IP address to the ban list.
- adsp_alley_min - VAR
- adsp_courtyard_min - VAR
- adsp_debug - VAR - (ARCHIVE)
- adsp_door_height - VAR
- adsp_duct_min - VAR
- adsp_hall_min - VAR
- adsp_low_ceiling - VAR
- adsp_opencourtyard_min - VAR
- adsp_openspace_min - VAR
- adsp_openstreet_min - VAR
- adsp_openwall_min - VAR
- adsp_room_min - VAR
- adsp_street_min - VAR
- adsp_tunnel_min - VAR
- adsp_wall_height - VAR
- ai_LOS_mode - VAR - (GAMEDLL,REPLICATED)
- ai_auto_contact_solver - VAR - (GAMEDLL)
- ai_block_damage - VAR - (GAMEDLL)
- ai_debug_assault - VAR - (GAMEDLL)
- ai_debug_avoidancebounds - VAR - (GAMEDLL)
- ai_debug_directnavprobe - VAR - (GAMEDLL)
- ai_debug_doors - VAR - (GAMEDLL)
- ai_debug_dyninteractions - VAR - (GAMEDLL)
- Debug the NPC dynamic interaction system.
- ai_debug_efficiency - VAR - (GAMEDLL)
- ai_debug_enemies - VAR - (GAMEDLL)
- ai_debug_expressions - VAR - (GAMEDLL)
- Show random expression decisions for NPCs.
- ai_debug_follow - VAR - (GAMEDLL)
- ai_debug_loners - VAR - (GAMEDLL)
- ai_debug_looktargets - VAR - (GAMEDLL)
- ai_debug_los - VAR - (GAMEDLL,CHEAT)
- NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
- ai_debug_nav - VAR - (GAMEDLL)
- ai_debug_node_connect - CMD - (GAMEDLL)
- Debug the attempted connection between two nodes
- ai_debug_ragdoll_magnets - VAR - (GAMEDLL)
- ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
- ai_debug_speech - VAR - (GAMEDLL)
- ai_debug_squads - VAR - (GAMEDLL)
- ai_debug_think_ticks - VAR - (GAMEDLL)
- ai_debugscriptconditions - VAR - (GAMEDLL)
- ai_default_efficient - VAR - (GAMEDLL)
- ai_drawbattlelines - VAR - (GAMEDLL,CHEAT)
- ai_drop_hint - CMD - (GAMEDLL,CHEAT)
- Drop an ai_hint at the player's current eye position.
- ai_dump_hints - CMD - (GAMEDLL)
- ai_efficiency_override - VAR - (GAMEDLL)
- ai_enable_fear_behavior - VAR - (GAMEDLL)
- ai_expression_frametime - VAR - (GAMEDLL)
- Maximum frametime to still play background expressions.
- ai_expression_optimization - VAR - (GAMEDLL)
- Disable npc background expressions when you can't see them.
- ai_fear_player_dist - VAR - (GAMEDLL)
- ai_find_lateral_cover - VAR - (GAMEDLL)
- ai_find_lateral_los - VAR - (GAMEDLL)
- ai_follow_use_points - VAR - (GAMEDLL)
- ai_follow_use_points_when_moving - VAR - (GAMEDLL)
- ai_force_serverside_ragdoll - VAR - (GAMEDLL)
- ai_frametime_limit - VAR - (GAMEDLL)
- frametime limit for min efficiency AIE_NORMAL (in sec's).
- ai_inhibit_spawners - VAR - (GAMEDLL,CHEAT)
- ai_lead_time - VAR - (GAMEDLL)
- ai_moveprobe_debug - VAR - (GAMEDLL)
- ai_moveprobe_jump_debug - VAR - (GAMEDLL)
- ai_moveprobe_usetracelist - VAR - (GAMEDLL)
- ai_navigator_generate_spikes - VAR - (GAMEDLL)
- ai_navigator_generate_spikes_strength - VAR - (GAMEDLL)
- ai_no_local_paths - VAR - (GAMEDLL)
- ai_no_node_cache - VAR - (GAMEDLL)
- ai_no_select_box - VAR - (GAMEDLL)
- ai_no_steer - VAR - (GAMEDLL)
- ai_no_talk_delay - VAR - (GAMEDLL)
- ai_norebuildgraph - VAR - (GAMEDLL)
- ai_path_adjust_speed_on_immediate_turns - VAR - (GAMEDLL)
- ai_path_insert_pause_at_est_end - VAR - (GAMEDLL)
- ai_path_insert_pause_at_obstruction - VAR - (GAMEDLL)
- ai_post_frame_navigation - VAR - (GAMEDLL)
- ai_radial_max_link_dist - VAR - (GAMEDLL)
- ai_reaction_delay_alert - VAR - (GAMEDLL)
- ai_reaction_delay_idle - VAR - (GAMEDLL)
- ai_rebalance_thinks - VAR - (GAMEDLL)
- ai_report_task_timings_on_limit - VAR - (GAMEDLL,ARCHIVE)
- ai_sequence_debug - VAR - (GAMEDLL)
- ai_set_move_height_epsilon - CMD - (GAMEDLL)
- Set how high AI bumps up ground walkers when checking steps
- ai_setupbones_debug - VAR - (GAMEDLL)
- Shows that bones that are setup every think
- ai_shot_bias - VAR - (GAMEDLL)
- ai_shot_bias_max - VAR - (GAMEDLL,REPLICATED)
- ai_shot_bias_min - VAR - (GAMEDLL,REPLICATED)
- ai_shot_stats - VAR - (GAMEDLL)
- ai_shot_stats_term - VAR - (GAMEDLL)
- ai_show_hull_attacks - VAR - (GAMEDLL)
- ai_show_think_tolerance - VAR - (GAMEDLL)
- ai_simulate_task_overtime - VAR - (GAMEDLL)
- ai_spread_cone_focus_time - VAR - (GAMEDLL)
- ai_spread_defocused_cone_multiplier - VAR - (GAMEDLL)
- ai_spread_pattern_focus_time - VAR - (GAMEDLL)
- ai_strong_optimizations - VAR - (GAMEDLL)
- ai_strong_optimizations_no_checkstand - VAR - (GAMEDLL)
- ai_task_pre_script - VAR - (GAMEDLL)
- ai_test_moveprobe_ignoresmall - VAR - (GAMEDLL)
- ai_think_limit_label - VAR - (GAMEDLL,ARCHIVE)
- ai_use_clipped_paths - VAR - (GAMEDLL)
- ai_use_efficiency - VAR - (GAMEDLL)
- ai_use_frame_think_limits - VAR - (GAMEDLL)
- ai_use_think_optimizations - VAR - (GAMEDLL)
- ai_use_visibility_cache - VAR - (GAMEDLL)
- ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
- air_density - CMD - (GAMEDLL,CHEAT)
- Changes the density of air for drag computations.
- alias - CMD
- Alias a command.
- ammo_max - VAR - (GAMEDLL,REPLICATED)
- anim_3wayblend - VAR - (GAMEDLL,REPLICATED)
- Toggle the 3-way animation blending code.
- anim_showstate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Show the (client) animation state for the specified entity (-1 for none).
- anim_showstatelog - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
- askconnect_accept - CMD - (DONTRECORD)
- Accept a redirect request by the server.
- async_allow_held_files - VAR
- Allow AsyncBegin/EndRead()
- async_mode - VAR
- Set the async filesystem mode (0 = async, 1 = synchronous)
- async_resume - CMD
- async_serialize - VAR
- Force async reads to serialize for profiling
- async_simulate_delay - VAR
- Simulate a delay of up to a set msec per file operation
- async_suspend - CMD
- audit_save_in_memory - CMD
- Audit the memory usage and files in the save-to-memory system
- autoaim_max_deflect - VAR - (GAMEDLL)
- autoaim_max_dist - VAR - (GAMEDLL)
- autosave - CMD
- Autosave
- autosavedangerous - CMD
- AutoSaveDangerous
- autosavedangerousissafe - CMD
- banid - CMD
- Add a user ID to the ban list.
- banip - CMD
- Add an IP address to the ban list.
- bench_end - CMD - (CHEAT)
- Ends gathering of info.
- bench_start - CMD - (CHEAT)
- Starts gathering of info. Arguments: filename to write results into
- bench_upload - CMD - (CHEAT)
- Uploads most recent benchmark stats to the Valve servers.
- benchframe - CMD
- Takes a snapshot of a particular frame in a time demo.
- bind - CMD - (DONTRECORD)
- Bind a key.
- bind_mac - CMD - (DONTRECORD)
- Bind this key but only on Mac, not win32
- bloodspray - CMD - (GAMEDLL,CHEAT)
- blood
- bot - CMD - (GAMEDLL)
- Add a bot.
- bot_changeclass - VAR - (GAMEDLL)
- Force all bots to change to the specified class.
- bot_changeteams - CMD - (GAMEDLL,CHEAT)
- Make all bots change teams
- bot_com_meleerange - VAR - (GAMEDLL,CHEAT)
- Distance to a target that a melee bot wants to be within to attack.
- bot_com_viewrange - VAR - (GAMEDLL,CHEAT)
- Distance within which bots looking for any enemies will find them.
- bot_com_wpnrange - VAR - (GAMEDLL,CHEAT)
- Distance to a target that a ranged bot wants to be within to attack.
- bot_command - CMD - (GAMEDLL,CHEAT)
- <bot id> <command string...>. Sends specified command on behalf of specified bot
- bot_crouch - VAR - (GAMEDLL,CHEAT)
- Force all bots to crouch.
- bot_debug - VAR - (GAMEDLL,CHEAT)
- Bot debugging.
- bot_dontmove - VAR - (GAMEDLL,CHEAT)
- bot_drop - CMD - (GAMEDLL,CHEAT)
- Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
- bot_forceattack - VAR - (GAMEDLL)
- When on, all bots fire their guns.
- bot_forceattack2 - VAR - (GAMEDLL)
- When firing, use attack2.
- bot_forceattack_down - VAR - (GAMEDLL)
- When firing, don't tap fire, hold it down.
- bot_forcefireweapon - VAR - (GAMEDLL)
- Force bots with the specified weapon to fire.
- bot_hurt - CMD - (GAMEDLL)
- Hurt a bot by team, or all bots ("all").
- bot_jump - VAR - (GAMEDLL,CHEAT)
- Force all bots to repeatedly jump.
- bot_kick - CMD - (GAMEDLL,CHEAT)
- Remove a bot by name, or an entire team ("red" or "blue"), or all bots ("all").
- bot_kill - CMD - (GAMEDLL,CHEAT)
- Kills a bot. Usage: bot_kill <bot name>
- bot_mimic - VAR - (GAMEDLL)
- Bot uses usercmd of player by index.
- bot_mimic_inverse - VAR - (GAMEDLL)
- Bot uses usercmd of player by index.
- bot_mimic_yaw_offset - VAR - (GAMEDLL)
- Offsets the bot yaw.
- bot_mirror - CMD - (GAMEDLL,CHEAT)
- Forces the specified bot to be the same class, and use the same items, as you.
- bot_moveto - CMD - (GAMEDLL,CHEAT)
- Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
- bot_nav_offsetpathinset - VAR - (GAMEDLL,CHEAT)
- Distance into an area that waypoints should be generated when pathfinding through portals.
- bot_nav_recomputetime - VAR - (GAMEDLL,CHEAT)
- Delay before bots recompute their path to targets that have moved when moving to them.
- bot_nav_simplifypaths - VAR - (GAMEDLL,CHEAT)
- If set, bots will skip waypoints if they already see the waypoint post.
- bot_nav_turnspeed - VAR - (GAMEDLL,CHEAT)
- Rate at which bots turn to face their targets.
- bot_nav_usefeelers - VAR - (GAMEDLL,CHEAT)
- If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
- bot_nav_useoffsetpaths - VAR - (GAMEDLL,CHEAT)
- If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
- bot_nav_wpdeceldistance - VAR - (GAMEDLL,CHEAT)
- Distance to a waypoint to which a bot starts to decelerate to reach it.
- bot_nav_wpdistance - VAR - (GAMEDLL,CHEAT)
- Distance to a waypoint within which a bot considers as having reached it.
- bot_randomnames - VAR - (GAMEDLL,CHEAT)
- bot_refill - CMD - (GAMEDLL,CHEAT)
- Refill all bot ammo counts
- bot_saveme - VAR - (GAMEDLL,CHEAT)
- bot_selectweaponslot - VAR - (GAMEDLL,CHEAT)
- set to weapon slot that bot should switch to.
- bot_teleport - CMD - (GAMEDLL,CHEAT)
- Teleport the specified bot to the specified position & angles.
- Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll>
- bot_whack - CMD - (GAMEDLL,CHEAT)
- Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
- box - CMD - (CHEAT)
- Draw a debug box.
- breakable_disable_gib_limit - VAR - (GAMEDLL)
- breakable_multiplayer - VAR - (GAMEDLL)
- buddha - CMD - (GAMEDLL,CHEAT)
- Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
- budget_averages_window - VAR - (ARCHIVE)
- number of frames to look at when figuring out average frametimes
- budget_background_alpha - VAR - (ARCHIVE)
- how translucent the budget panel is
- budget_bargraph_background_alpha - VAR - (ARCHIVE)
- how translucent the budget panel is
- budget_bargraph_range_ms - VAR - (ARCHIVE)
- budget bargraph range in milliseconds
- budget_history_numsamplesvisible - VAR - (ARCHIVE)
- number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms - VAR - (ARCHIVE)
- budget history range in milliseconds
- budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
- number between 0 and 1
- budget_panel_height - VAR - (ARCHIVE)
- height in pixels of the budget panel
- budget_panel_width - VAR - (ARCHIVE)
- width in pixels of the budget panel
- budget_panel_x - VAR - (ARCHIVE)
- number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y - VAR - (ARCHIVE)
- number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window - VAR - (ARCHIVE)
- number of frames to look at when figuring out peak frametimes
- budget_show_averages - VAR - (ARCHIVE)
- enable/disable averages in the budget panel
- budget_show_history - VAR - (ARCHIVE)
- turn history graph off and on. . good to turn off on low end
- budget_show_peaks - VAR - (ARCHIVE)
- enable/disable peaks in the budget panel
- budget_toggle_group - CMD
- Turn a budget group on/off
- bug - CMD - (DONTRECORD)
- Show/hide the bug reporting UI.
- bug_swap - CMD - (GAMEDLL,CHEAT)
- Automatically swaps the current weapon for the bug bait and back again.
- bugreporter_includebsp - VAR
- Include .bsp for internal bug submissions.
- bugreporter_uploadasync - VAR - (ARCHIVE)
- Upload attachments asynchronously
- buildcubemaps - CMD
- Rebuild cubemaps.
- building_cubemaps - VAR
- cache_print - CMD
- cache_print [section]
- Print out contents of cache memory.
- cache_print_lru - CMD
- cache_print_lru [section]
- Print out contents of cache memory.
- cache_print_summary - CMD
- cache_print_summary [section]
- Print out a summary contents of cache memory.
- callvote - CMD - (GAMEDLL)
- Start a vote on an issue.
- cast_hull - CMD - (GAMEDLL,CHEAT)
- Tests hull collision detection
- cast_ray - CMD - (GAMEDLL,CHEAT)
- Tests collision detection
- catapult_physics_drag_boost - VAR - (GAMEDLL,REPLICATED)
- cc_bot_selectweapon - CMD - (GAMEDLL,CHEAT)
- Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
- cc_spawn_merasmus_at_level - CMD - (GAMEDLL,CHEAT)
- Force Merasmus to spawn at a specific difficulty level
- ch_createairboat - CMD - (GAMEDLL,CHEAT)
- Spawn airboat in front of the player.
- ch_createjeep - CMD - (GAMEDLL,CHEAT)
- Spawn jeep in front of the player.
- changelevel - CMD - (DONTRECORD)
- Change server to the specified map
- changelevel2 - CMD - (DONTRECORD)
- Transition to the specified map in single player
- changelevel_next - CMD - (GAMEDLL)
- Immediately changes to the next map in the map rotation for the server.
- cl_allowdownload - VAR - (ARCHIVE)
- Client downloads customization files
- cl_allowupload - VAR - (ARCHIVE)
- Client uploads customization files
- cl_backspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
- Current clan ID for name decoration
- cl_clock_correction - VAR - (CHEAT)
- Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
- Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
- cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
- As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
- cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
- If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- cl_clock_correction_force_server_tick - VAR - (CHEAT)
- Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo - VAR - (CHEAT)
- Show debugging info about the clock drift.
- cl_clockdrift_max_ms - VAR - (CHEAT)
- Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
- Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- cl_cloud_settings - VAR - (HIDDEN)
- Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
- cl_cmdrate - VAR - (ARCHIVE,USERINFO)
- Max number of command packets sent to server per second
- cl_connectmethod - VAR - (HIDDEN,USERINFO)
- Method by which we connected to the current server.
- cl_debug_player_perf - VAR
- cl_downloadfilter - VAR - (ARCHIVE)
- Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
- cl_entityreport - VAR - (CHEAT)
- For debugging, draw entity states to console
- cl_entityreport_sorted - VAR - (CHEAT)
- For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
- cl_flag_return_height - VAR - (GAMEDLL,CHEAT)
- cl_flushentitypacket - VAR - (CHEAT)
- For debugging. Force the engine to flush an entity packet.
- cl_forwardspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- cl_fullupdate - CMD - (CHEAT)
- Forces the server to send a full update packet
- cl_ignorepackets - VAR - (CHEAT)
- Force client to ignore packets (for debugging).
- cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO,NOT_CONNECTED)
- Interpolate entities on the client.
- cl_language - VAR - (USERINFO)
- Language (from HKCU\Software\Valve\Steam\Language)
- cl_localnetworkbackdoor - VAR
- Enable network optimizations for single player games.
- cl_logofile - VAR - (ARCHIVE)
- Spraypoint logo decal.
- cl_playback_screenshots - VAR
- Allows the client to playback screenshot and jpeg commands in demos.
- cl_precacheinfo - CMD
- Show precache info (client).
- cl_resend - VAR
- Delay in seconds before the client will resend the 'connect' attempt
- cl_savescreenshotstosteam - VAR - (HIDDEN)
- Saves screenshots to the Steam's screenshot library
- cl_screenshotlocation - VAR - (HIDDEN)
- Location to tag the screenshot with
- cl_screenshotname - VAR
- Custom Screenshot name
- cl_screenshotusertag - VAR - (HIDDEN)
- User to tag in the screenshot
- cl_show_connectionless_packet_warnings - VAR
- Show console messages about ignored connectionless packets on the client.
- cl_showdemooverlay - VAR
- How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
- cl_showents - CMD - (CHEAT)
- Dump entity list to console.
- cl_showevents - VAR - (CHEAT)
- Print event firing info in the console
- cl_showpluginmessages - VAR - (ARCHIVE)
- Allow plugins to display messages to you
- cl_sidespeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- cl_simulate_no_quicktime - VAR - (HIDDEN)
- cl_soundfile - VAR - (ARCHIVE)
- Jingle sound file.
- cl_timeout - VAR - (ARCHIVE)
- After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_updaterate - VAR - (ARCHIVE,USERINFO,NOT_CONNECTED)
- Number of packets per second of updates you are requesting from the server
- cl_upspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- cl_view - CMD - (CHEAT)
- Set the view entity index.
- cl_voice_filter - VAR
- Filter voice by name substring
- clear - CMD - (DONTRECORD)
- Clear all console output.
- clear_debug_overlays - CMD - (GAMEDLL)
- clears debug overlays
- clientport - VAR
- Host game client port
- closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
- Enable close captioning.
- cmd - CMD
- Forward command to server.
- collision_shake_amp - VAR - (GAMEDLL)
- collision_shake_freq - VAR - (GAMEDLL)
- collision_shake_time - VAR - (GAMEDLL)
- collision_test - CMD - (GAMEDLL,CHEAT)
- Tests collision system
- colorcorrectionui - CMD - (CHEAT)
- Show/hide the color correction tools UI.
- commentary - VAR - (GAMEDLL)
- Desired commentary mode state.
- commentary_available - VAR - (GAMEDLL)
- Automatically set by the game when a commentary file is available for the current map.
- commentary_cvarsnotchanging - CMD - (GAMEDLL)
- commentary_finishnode - CMD - (GAMEDLL)
- con_drawnotify - VAR
- Disables drawing of notification area (for taking screenshots).
- con_enable - VAR - (ARCHIVE)
- Allows the console to be activated.
- con_filter_enable - VAR
- Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
- con_filter_text - VAR
- Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out - VAR
- Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile - VAR
- Console output gets written to this file
- con_notifytime - VAR
- How long to display recent console text to the upper part of the game window
- con_nprint_bgalpha - VAR
- Con_NPrint background alpha.
- con_nprint_bgborder - VAR
- Con_NPrint border size.
- con_timestamp - VAR
- Prefix console.log entries with timestamps
- con_trace - VAR
- Print console text to low level printout.
- connect - CMD - (DONTRECORD)
- Connect to specified server.
- contimes - VAR
- Number of console lines to overlay for debugging.
- coop - VAR - (NOTIFY)
- Cooperative play.
- cpu_frequency_monitoring - VAR
- Set CPU frequency monitoring interval in seconds. Zero means disabled.
- create_flashlight - CMD - (GAMEDLL,CHEAT)
- creditsdone - CMD - (GAMEDLL)
- currency_give - CMD - (GAMEDLL,CHEAT)
- Have some in-game money.
- cvarlist - CMD
- Show the list of convars/concommands.
- datacachesize - VAR
- Size in MB.
- dbg_demofile - VAR - (DEVELOPMENTONLY,HIDDEN)
- dbg_spew_connected_players_level - VAR - (GAMEDLL)
- If enabled, server will spew connected player GC updates
- dbghist_addline - CMD - (GAMEDLL)
- Add a line to the debug history. Format: <category id> <line>
- dbghist_dump - CMD - (GAMEDLL)
- Dump the debug history to the console. Format: <category id>
- Categories:
- 0: Entity I/O
- 1: AI Decisions
- 2: Scene Print
- 3: Alyx Blind
- 4: Log of damage done to player
- deathmatch - VAR - (NOTIFY)
- Running a deathmatch server.
- debug_materialmodifycontrol - VAR - (GAMEDLL)
- debug_physimpact - VAR - (GAMEDLL)
- debug_touchlinks - VAR - (GAMEDLL)
- Spew touch link activity
- debugsystemui - CMD - (CHEAT)
- Show/hide the debug system UI.
- decalfrequency - VAR - (GAMEDLL,NOTIFY)
- demo_avellimit - VAR
- Angular velocity limit before eyes considered snapped for demo playback.
- demo_debug - VAR
- Demo debug info.
- demo_fastforwardfinalspeed - VAR
- Go this fast when starting to hold FF button.
- demo_fastforwardramptime - VAR
- How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed - VAR
- Go this fast when starting to hold FF button.
- demo_gototick - CMD
- Skips to a tick in demo.
- demo_interplimit - VAR
- How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
- demo_interpolateview - VAR
- Do view interpolation during dem playback.
- demo_legacy_rollback - VAR
- Use legacy view interpolation rollback amount in demo playback.
- demo_pause - CMD
- Pauses demo playback.
- demo_pauseatservertick - VAR
- Pauses demo playback at server tick
- demo_quitafterplayback - VAR
- Quits game after demo playback.
- demo_recordcommands - VAR - (CHEAT)
- Record commands typed at console into .dem files.
- demo_resume - CMD
- Resumes demo playback.
- demo_setendtick - CMD
- Sets end demo playback tick. Set to 0 to disable.
- demo_timescale - CMD
- Sets demo replay speed.
- demo_togglepause - CMD
- Toggles demo playback.
- demolist - CMD
- Print demo sequence list.
- demos - CMD
- Demo demo file sequence.
- demoui - CMD - (DONTRECORD)
- Show/hide the demo player UI.
- demoui2 - CMD - (DONTRECORD)
- Show/hide the advanced demo player UI (demoui2).
- dev_loadtime_map_elapsed - VAR - (HIDDEN)
- dev_loadtime_map_start - VAR - (HIDDEN)
- developer - VAR
- Set developer message level
- devshots_nextmap - CMD
- Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot - CMD - (DONTRECORD)
- Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- differences - CMD
- Show all convars which are not at their default values.
- disconnect - CMD
- Disconnect game from server.
- disp_dynamic - VAR
- dispcoll_drawplane - VAR - (GAMEDLL)
- displaysoundlist - VAR - (GAMEDLL)
- download_debug - VAR - (DONTRECORD)
- drawcross - CMD - (GAMEDLL,CHEAT)
- Draws a cross at the given location
- Arguments: x y z
- drawline - CMD - (GAMEDLL,CHEAT)
- Draws line between two 3D Points.
- Green if no collision
- Red is collides with something
- Arguments: x1 y1 z1 x2 y2 z2
- dropitem - CMD - (GAMEDLL)
- Drop the flag.
- dsp_automatic - VAR - (DEMO)
- dsp_db_min - VAR - (DEMO)
- dsp_db_mixdrop - VAR - (DEMO)
- dsp_dist_max - VAR - (CHEAT,DEMO)
- dsp_dist_min - VAR - (CHEAT,DEMO)
- dsp_enhance_stereo - VAR - (ARCHIVE)
- dsp_facingaway - VAR - (DEMO)
- dsp_mix_max - VAR - (DEMO)
- dsp_mix_min - VAR - (DEMO)
- dsp_off - VAR - (CHEAT)
- dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
- dsp_reload - CMD
- dsp_room - VAR - (DEMO)
- dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
- dsp_spatial - VAR - (DEMO)
- dsp_speaker - VAR - (DEMO)
- dsp_vol_2ch - VAR - (DEMO)
- dsp_vol_4ch - VAR - (DEMO)
- dsp_vol_5ch - VAR - (DEMO)
- dsp_volume - VAR - (ARCHIVE,DEMO)
- dsp_water - VAR - (DEMO)
- dt_ShowPartialChangeEnts - VAR
- (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- dt_UsePartialChangeEnts - VAR
- (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- dti_flush - CMD
- Write out the datatable instrumentation files (you must run with -dti for this to work).
- dtwarning - VAR
- Print data table warnings?
- dtwatchclass - VAR
- Watch all fields encoded with this table.
- dtwatchent - VAR
- Watch this entities data table encoding.
- dtwatchvar - VAR
- Watch the named variable.
- dump_entity_sizes - CMD - (GAMEDLL)
- Print sizeof(entclass)
- dump_globals - CMD - (GAMEDLL)
- Dump all global entities/states
- dump_panels - CMD
- Dump Panel Tree
- dump_x360_cfg - CMD
- Dump X360 config files to disk
- dump_x360_saves - CMD
- Dump X360 save games to disk
- dumpentityfactories - CMD - (GAMEDLL)
- Lists all entity factory names.
- dumpeventqueue - CMD - (GAMEDLL)
- Dump the contents of the Entity I/O event queue to the console.
- dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
- Dump the contents of the game string table to the console.
- dumplongticks - CMD
- Enables generating minidumps on long ticks.
- dumpsavedir - CMD
- List the contents of the save directory in memory
- dumpstringtables - CMD
- Print string tables to console.
- echo - CMD - (SERVER_CAN_EXECUTE)
- Echo text to console.
- editdemo - CMD
- Edit a recorded demo file (.dem ).
- enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
- Enable rendering of debug overlays
- endmovie - CMD - (DONTRECORD)
- Stop recording movie frames.
- engine_no_focus_sleep - VAR - (ARCHIVE)
- ent_absbox - CMD - (GAMEDLL,CHEAT)
- Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_attachments - CMD - (GAMEDLL,CHEAT)
- Displays the attachment points on an entity.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_autoaim - CMD - (GAMEDLL,CHEAT)
- Displays the entity's autoaim radius.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_bbox - CMD - (GAMEDLL,CHEAT)
- Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_cancelpendingentfires - CMD - (GAMEDLL)
- Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
- ent_create - CMD - (GAMEDLL,CHEAT)
- Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
- ent_debugkeys - VAR - (GAMEDLL)
- ent_dump - CMD - (GAMEDLL,CHEAT)
- Usage:
- ent_dump <entity name>
- ent_fire - CMD - (GAMEDLL,CHEAT)
- Usage:
- ent_fire <target> [action] [value] [delay]
- ent_info - CMD - (GAMEDLL,CHEAT)
- Usage:
- ent_info <class name>
- ent_keyvalue - CMD - (GAMEDLL,CHEAT)
- Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
- Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
- ent_messages - CMD - (GAMEDLL,CHEAT)
- Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_messages_draw - VAR - (GAMEDLL,CHEAT)
- Visualizes all entity input/output activity.
- ent_name - CMD - (GAMEDLL,CHEAT)
- ent_orient - CMD - (GAMEDLL,CHEAT)
- Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
- Format: ent_orient <entity name> <optional: allangles>
- ent_pause - CMD - (GAMEDLL,CHEAT)
- Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
- ent_pivot - CMD - (GAMEDLL,CHEAT)
- Displays the pivot for the given entity(ies).
- (y=up=green, z=forward=blue, x=left=red).
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_rbox - CMD - (GAMEDLL,CHEAT)
- Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove - CMD - (GAMEDLL,CHEAT)
- Removes the given entity(s)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_remove_all - CMD - (GAMEDLL,CHEAT)
- Removes all entities of the specified type
- Arguments: {entity_name} / {class_name}
- ent_rotate - CMD - (GAMEDLL,CHEAT)
- Rotates an entity by a specified # of degrees
- ent_setname - CMD - (GAMEDLL,CHEAT)
- Sets the targetname of the given entity(s)
- Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
- ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
- Print, to the console, an entity's current criteria set used to select responses.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_step - CMD - (GAMEDLL,CHEAT)
- When 'ent_pause' is set this will step through one waiting input / output message at a time.
- ent_teleport - CMD - (GAMEDLL,CHEAT)
- Teleport the specified entity to where the player is looking.
- Format: ent_teleport <entity name>
- ent_text - CMD - (GAMEDLL,CHEAT)
- Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- ent_viewoffset - CMD - (GAMEDLL,CHEAT)
- Displays the eye position for the given entity(ies) in red.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- envmap - CMD
- escape - CMD - (CLIENTCMD_CAN_EXECUTE)
- Escape key pressed.
- exec - CMD
- Execute script file.
- exit - CMD
- Exit the engine.
- explode - CMD - (GAMEDLL)
- Kills the player with explosive damage
- explodevector - CMD - (GAMEDLL,CHEAT)
- Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
- fadein - CMD - (GAMEDLL,CHEAT)
- fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
- fadeout - CMD - (GAMEDLL,CHEAT)
- fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
- fast_fogvolume - VAR
- filesystem_buffer_size - VAR
- Size of per file buffers. 0 for none
- filesystem_max_stdio_read - VAR
- filesystem_native - VAR
- Use native FS or STDIO
- filesystem_report_buffered_io - VAR
- filesystem_unbuffered_io - VAR
- filesystem_use_overlapped_io - VAR
- find - CMD
- Find concommands with the specified string in their name/help text.
- find_ent - CMD - (GAMEDLL,CHEAT)
- Find and list all entities with classnames or targetnames that contain the specified substring.
- Format: find_ent <substring>
- find_ent_index - CMD - (GAMEDLL,CHEAT)
- Display data for entity matching specified index.
- Format: find_ent_index <index>
- findflags - CMD
- Find concommands by flags.
- fire_absorbrate - VAR - (GAMEDLL)
- fire_dmgbase - VAR - (GAMEDLL)
- fire_dmginterval - VAR - (GAMEDLL)
- fire_dmgscale - VAR - (GAMEDLL)
- fire_extabsorb - VAR - (GAMEDLL)
- fire_extscale - VAR - (GAMEDLL)
- fire_growthrate - VAR - (GAMEDLL)
- fire_heatscale - VAR - (GAMEDLL)
- fire_incomingheatscale - VAR - (GAMEDLL)
- fire_maxabsorb - VAR - (GAMEDLL)
- firetarget - CMD - (GAMEDLL,CHEAT)
- fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Turns off interactive fish behavior. Fish become immobile and unresponsive.
- flex_expression - VAR - (GAMEDLL)
- flex_looktime - VAR - (GAMEDLL)
- flex_maxawaytime - VAR - (GAMEDLL)
- flex_maxplayertime - VAR - (GAMEDLL)
- flex_minawaytime - VAR - (GAMEDLL)
- flex_minplayertime - VAR - (GAMEDLL)
- flex_talk - VAR - (GAMEDLL)
- flush - CMD - (CHEAT)
- Flush unlocked cache memory.
- flush_locked - CMD - (CHEAT)
- Flush unlocked and locked cache memory.
- fog_enable_water_fog - VAR - (CHEAT)
- fogui - CMD - (DONTRECORD)
- Show/hide fog control UI.
- fov - CMD - (GAMEDLL)
- Change players FOV
- fps_max - VAR - (NOT_CONNECTED)
- Frame rate limiter, cannot be set while connected to a server.
- free_pass_peek_debug - VAR - (GAMEDLL)
- fs_monitor_read_from_pack - VAR
- 0:Off, 1:Any, 2:Sync only
- fs_printopenfiles - CMD
- Show all files currently opened by the engine.
- fs_report_sync_opens - VAR
- 0:Off, 1:Always, 2:Not during load
- fs_warning_level - CMD
- Set the filesystem warning level.
- fs_warning_mode - VAR
- 0:Off, 1:Warn main thread, 2:Warn other threads
- func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
- func_break_reduction_factor - VAR - (GAMEDLL)
- func_breakdmg_bullet - VAR - (GAMEDLL)
- func_breakdmg_club - VAR - (GAMEDLL)
- func_breakdmg_explosive - VAR - (GAMEDLL)
- g_Language - VAR - (GAMEDLL,REPLICATED)
- g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
- g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
- Enable debug printing about constraint sounds.
- g_debug_doors - VAR - (GAMEDLL)
- g_debug_npc_vehicle_roles - VAR - (GAMEDLL)
- g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
- g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
- g_debug_transitions - VAR - (GAMEDLL)
- Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
- g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
- g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
- g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
- g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
- g_ragdoll_important_maxcount - VAR - (GAMEDLL,REPLICATED)
- g_ragdoll_maxcount - VAR - (GAMEDLL,REPLICATED)
- gameui_activate - CMD
- Shows the game UI
- gameui_allowescape - CMD
- Escape key allowed to hide game UI
- gameui_allowescapetoshow - CMD
- Escape key allowed to show game UI
- gameui_hide - CMD
- Hides the game UI
- gameui_preventescape - CMD
- Escape key doesn't hide game UI
- gameui_preventescapetoshow - CMD
- Escape key doesn't show game UI
- gameui_xbox - VAR
- ghost_spawn - CMD - (GAMEDLL,CHEAT)
- Spawns a Ghost where the player is looking.
- give - CMD - (GAMEDLL)
- Give item to player.
- Arguments: <item_name>
- givecurrentammo - CMD - (GAMEDLL,CHEAT)
- Give a supply of ammo for current weapon..
- gl_amd_occlusion_workaround - VAR
- global_set - CMD - (GAMEDLL,CHEAT)
- global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
- god - CMD - (GAMEDLL,CHEAT)
- Toggle. Player becomes invulnerable.
- groundlist - CMD - (GAMEDLL)
- Display ground entity list <index>
- hammer_update_entity - CMD - (GAMEDLL)
- Updates the entity's position/angles when in edit mode
- hammer_update_safe_entities - CMD - (GAMEDLL)
- Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
- heartbeat - CMD
- Force heartbeat of master servers
- help - CMD
- Find help about a convar/concommand.
- hide_server - VAR - (GAMEDLL)
- Whether the server should be hidden from the master server
- hideconsole - CMD - (DONTRECORD)
- Hide the console.
- hl2_episodic - VAR - (GAMEDLL,REPLICATED)
- host_ShowIPCCallCount - VAR
- Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
- host_competitive_ever_enabled - VAR - (HIDDEN)
- Has competitive ever been enabled this run?
- host_flush_threshold - VAR
- Memory threshold below which the host should flush caches between server instances
- host_framerate - VAR
- Set to lock per-frame time elapse.
- host_limitlocal - VAR
- Apply cl_cmdrate and cl_updaterate to loopback connection
- host_map - VAR
- Current map name.
- host_profile - VAR
- host_runofftime - CMD
- Run off some time without rendering/updating sounds
- host_showcachemiss - VAR
- Print a debug message when the client or server cache is missed.
- host_sleep - VAR - (CHEAT)
- Force the host to sleep a certain number of milliseconds each frame.
- host_speeds - VAR
- Show general system running times.
- host_thread_mode - VAR
- Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
- host_timer_report - CMD
- Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
- host_timer_spin_ms - VAR
- Use CPU busy-loop for improved timer precision (dedicated only)
- host_timescale - VAR - (REPLICATED)
- Prescale the clock by this amount.
- host_writeconfig - CMD
- Store current settings to config.cfg (or specified .cfg file).
- hostip - VAR
- Host game server ip
- hostname - VAR
- Hostname for server.
- hostport - VAR
- Host game server port
- hurtme - CMD - (GAMEDLL,CHEAT)
- Hurts the player.
- Arguments: <health to lose>
- ifm_basecamera_camerastate - CMD - (GAMEDLL)
- Set camera state
- incrementvar - CMD - (DONTRECORD)
- Increment specified convar value.
- ip - VAR
- Overrides IP for multihomed hosts
- item_enable_content_streaming - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- item_quality_chance_common - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Percentage chance that a random item is common.
- item_quality_chance_rare - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Percentage chance that a random item is a rare.
- item_quality_chance_unique - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Percentage chance that a random item is unique.
- item_show_whitelistable_definitions - CMD - (GAMEDLL,CHEAT)
- Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
- joy_active - VAR
- Which of the connected joysticks / gamepads to use (-1 means first found)
- joy_axis_deadzone - VAR - (ARCHIVE)
- Dead zone near the zero point to not report movement.
- joy_axisbutton_threshold - VAR - (ARCHIVE)
- Analog axis range before a button press is registered.
- joy_gamecontroller_config - VAR - (ARCHIVE)
- Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
- joy_xcontroller_found - VAR - (HIDDEN)
- Automatically set to 1 if an xcontroller has been detected.
- jpeg - CMD
- Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- jpeg_quality - VAR
- jpeg screenshot quality.
- kdtree_test - CMD - (GAMEDLL,CHEAT)
- Tests spatial partition for entities queries.
- key_findbinding - CMD
- Find key bound to specified command string.
- key_listboundkeys - CMD
- List bound keys with bindings.
- key_updatelayout - CMD
- Updates game keyboard layout to current windows keyboard setting.
- kick - CMD
- Kick a player by name.
- kickall - CMD
- Kicks everybody connected with a message.
- kickid - CMD
- Kick a player by userid or uniqueid, with a message.
- kill - CMD - (GAMEDLL)
- Kills the player with generic damage
- killserver - CMD
- Shutdown the server.
- killvector - CMD - (GAMEDLL,CHEAT)
- Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
- light_crosshair - CMD - (CHEAT)
- Show texture color at crosshair
- lightcache_maxmiss - VAR - (CHEAT)
- lightprobe - CMD
- Samples the lighting environment.
- Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
- .The lightprobe command requires you specify a base file name.
- linefile - CMD - (CHEAT)
- Parses map leak data from .lin file
- listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
- Displays a list of the last 5 lines of speech from NPCs.
- listdemo - CMD
- List demo file contents.
- listid - CMD
- Lists banned users.
- listip - CMD
- List IP addresses on the ban list.
- listissues - CMD - (GAMEDLL)
- List all the issues that can be voted on.
- listmodels - CMD
- List loaded models.
- load - CMD
- Load a saved game.
- loader_dump_table - CMD
- loader_spew_info - VAR
- 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
- loader_spew_info_ex - VAR
- (internal)
- log - CMD
- Enables logging to file, console, and udp < on | off >.
- log_verbose_enable - VAR - (GAMEDLL)
- Set to 1 to enable verbose server log on the server.
- log_verbose_interval - VAR - (GAMEDLL)
- Determines the interval (in seconds) for the verbose server log.
- logaddress_add - CMD
- Set address and port for remote host <ip:port>.
- logaddress_del - CMD
- Remove address and port for remote host <ip:port>.
- logaddress_delall - CMD
- Remove all udp addresses being logged to
- logaddress_list - CMD
- List all addresses currently being used by logaddress.
- lservercfgfile - VAR - (GAMEDLL)
- map - CMD - (DONTRECORD)
- Start playing on specified map.
- map_background - CMD - (DONTRECORD)
- Runs a map as the background to the main menu.
- map_commentary - CMD - (DONTRECORD)
- Start playing, with commentary, on a specified map.
- map_edit - CMD
- map_noareas - VAR
- Disable area to area connection testing.
- map_showspawnpoints - CMD - (GAMEDLL,CHEAT)
- Dev - test the spawn points, draws for 60 seconds
- mapcyclefile - VAR - (GAMEDLL)
- Name of the .txt file used to cycle the maps on multiplayer servers
- maps - CMD
- Displays list of maps.
- mat_aaquality - VAR - (ARCHIVE)
- mat_accelerate_adjust_exposure_down - VAR - (CHEAT)
- mat_antialias - VAR - (ARCHIVE)
- mat_bufferprimitives - VAR
- mat_bumpbasis - VAR - (CHEAT)
- mat_bumpmap - VAR
- mat_colcorrection_disableentities - VAR
- mat_color_projection - VAR - (ARCHIVE)
- mat_colorcorrection - VAR - (ARCHIVE)
- mat_compressedtextures - VAR
- mat_configcurrent - CMD
- show the current video control panel config for the material system
- mat_crosshair - CMD - (CHEAT)
- Display the name of the material under the crosshair
- mat_crosshair_edit - CMD - (CHEAT)
- open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer - CMD - (CHEAT)
- open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial - CMD - (CHEAT)
- print the material under the crosshair
- mat_crosshair_reloadmaterial - CMD - (CHEAT)
- reload the material under the crosshair
- mat_debugalttab - VAR - (CHEAT)
- mat_debugdepth - VAR
- mat_debugdepthmode - VAR
- mat_debugdepthval - VAR
- mat_debugdepthvalmax - VAR
- mat_depthbias_decal - VAR - (CHEAT)
- mat_depthbias_normal - VAR - (CHEAT)
- mat_depthbias_shadowmap - VAR - (CHEAT)
- mat_diffuse - VAR - (CHEAT)
- mat_disable_fancy_blending - VAR
- mat_disable_lightwarp - VAR
- mat_drawTitleSafe - VAR
- Enable title safe overlay
- mat_drawflat - VAR - (CHEAT)
- mat_dxlevel - VAR
- Current DirectX Level. Competitive play requires at least mat_dxlevel 90
- mat_dynamic_tonemapping - VAR - (CHEAT)
- mat_edit - CMD - (CHEAT)
- Bring up the material under the crosshair in the editor
- mat_enable_vrmode - CMD
- Switches the material system to VR mode (after restart)
- mat_envmapsize - VAR
- mat_envmaptgasize - VAR
- mat_evict_all - CMD
- Evict all fine mipmaps from the gpu
- mat_excludetextures - VAR - (CHEAT)
- mat_fastnobump - VAR - (CHEAT)
- mat_fastspecular - VAR
- Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_fillrate - VAR - (CHEAT)
- mat_filterlightmaps - VAR
- mat_filtertextures - VAR
- mat_force_tonemap_scale - VAR - (CHEAT)
- mat_forceaniso - VAR - (ARCHIVE)
- mat_forcedynamic - VAR - (CHEAT)
- mat_forcehardwaresync - VAR
- mat_forcemanagedtextureintohardware - VAR - (HIDDEN)
- mat_fullbright - VAR - (CHEAT)
- mat_hdr_enabled - CMD
- Report if HDR is enabled for debugging
- mat_hdr_level - VAR - (ARCHIVE)
- Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_hdr_manual_tonemap_rate - VAR
- mat_hdr_tonemapscale - VAR - (CHEAT)
- The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
- mat_info - CMD
- Shows material system info
- mat_leafvis - VAR - (CHEAT)
- Draw wireframe of current leaf
- mat_levelflush - VAR
- mat_lightmap_pfms - VAR
- Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
- mat_loadtextures - VAR - (CHEAT)
- mat_lodin_hidden_pop - VAR - (DEVELOPMENTONLY)
- mat_lodin_time - VAR - (DEVELOPMENTONLY)
- mat_luxels - VAR - (CHEAT)
- mat_managedtextures - VAR - (ARCHIVE)
- If set, allows Direct3D to manage texture uploading at the cost of extra system memory
- mat_max_worldmesh_vertices - VAR
- mat_measurefillrate - VAR - (CHEAT)
- mat_mipmaptextures - VAR
- mat_monitorgamma - VAR
- monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled - VAR - (ARCHIVE)
- mat_monitorgamma_tv_exp - VAR
- mat_monitorgamma_tv_range_max - VAR
- mat_monitorgamma_tv_range_min - VAR
- mat_morphstats - VAR - (CHEAT)
- mat_motion_blur_enabled - VAR - (ARCHIVE)
- mat_motion_blur_percent_of_screen_max - VAR
- mat_norendering - VAR - (CHEAT)
- mat_normalmaps - VAR - (CHEAT)
- mat_normals - VAR - (CHEAT)
- mat_parallaxmap - VAR - (HIDDEN)
- mat_phong - VAR
- mat_picmip - VAR - (ARCHIVE)
- mat_powersavingsmode - VAR - (ARCHIVE)
- Power Savings Mode
- mat_proxy - VAR - (CHEAT)
- mat_queue_mode - VAR - (ARCHIVE)
- The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
- mat_queue_report - VAR - (ARCHIVE)
- Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
- mat_reducefillrate - VAR
- mat_reduceparticles - VAR
- mat_reloadallmaterials - CMD - (CHEAT)
- Reloads all materials
- mat_reloadmaterial - CMD - (CHEAT)
- Reloads a single material
- mat_reloadtextures - CMD - (CHEAT)
- Reloads all textures
- mat_report_queue_status - VAR
- mat_reporthwmorphmemory - CMD - (CHEAT)
- Reports the amount of size in bytes taken up by hardware morph textures.
- mat_requires_rt_alloc_first - VAR - (HIDDEN)
- mat_reset_rendertargets - CMD
- Resets all the render targets
- mat_reversedepth - VAR - (CHEAT)
- mat_savechanges - CMD
- saves current video configuration to the registry
- mat_setvideomode - CMD
- sets the width, height, windowed state of the material system
- mat_show_ab_hdr - VAR
- mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
- Display the texture memory usage on the HUD.
- mat_showenvmapmask - VAR
- mat_showlowresimage - VAR - (CHEAT)
- mat_showmaterials - CMD
- Show materials.
- mat_showmaterialsverbose - CMD
- Show materials (verbose version).
- mat_showmiplevels - VAR - (CHEAT)
- color-code miplevels 2: normalmaps, 1: everything else
- mat_showtextures - CMD
- Show used textures.
- mat_slopescaledepthbias_decal - VAR - (CHEAT)
- mat_slopescaledepthbias_normal - VAR - (CHEAT)
- mat_slopescaledepthbias_shadowmap - VAR - (CHEAT)
- mat_softwarelighting - VAR
- mat_softwareskin - VAR - (CHEAT)
- mat_specular - VAR
- Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_spew_on_texture_size - VAR
- Print warnings about vtf content that isn't of the expected size
- mat_spewalloc - VAR - (DEVELOPMENTONLY,ARCHIVE)
- mat_supportflashlight - VAR - (HIDDEN)
- 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
- mat_surfaceid - VAR - (CHEAT)
- mat_surfacemat - VAR - (CHEAT)
- mat_texture_list - VAR - (CHEAT)
- For debugging, show a list of used textures per frame
- mat_texture_list_all - VAR - (NEVER_AS_STRING,CHEAT)
- If this is nonzero, then the texture list panel will show all currently-loaded textures.
- mat_texture_list_content_path - VAR - (ARCHIVE)
- The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
- mat_texture_list_txlod - CMD - (DONTRECORD)
- Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
- mat_texture_list_txlod_sync - CMD - (DONTRECORD)
- 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
- mat_texture_list_view - VAR - (NEVER_AS_STRING,CHEAT)
- If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
- mat_texture_save_fonts - CMD
- Save all font textures
- mat_texture_tracking - VAR
- mat_tonemap_algorithm - VAR - (CHEAT)
- 0 = Original Algorithm 1 = New Algorithm
- mat_tonemapping_occlusion_use_stencil - VAR
- mat_trilinear - VAR
- mat_use_compressed_hdr_textures - VAR
- mat_visualize_dof - VAR - (CHEAT)
- mat_vrmode_adapter - VAR
- mat_vsync - VAR
- Force sync to vertical retrace
- mat_wireframe - VAR - (CHEAT)
- matchmakingport - VAR
- Host Matchmaking port
- maxplayers - CMD
- Change the maximum number of players allowed on this server.
- mem_compact - CMD
- mem_dump - CMD
- Dump memory stats to text file.
- mem_dumpstats - VAR
- Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- mem_eat - CMD
- mem_force_flush - VAR - (CHEAT)
- Force cache flush of unlocked resources on every alloc
- mem_max_heapsize - VAR
- Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_max_heapsize_dedicated - VAR
- Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
- mem_min_heapsize - VAR
- Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_periodicdumps - VAR
- Write periodic memstats dumps every n seconds.
- mem_test - CMD
- mem_test_each_frame - VAR
- Run heap check at end of every frame
- mem_test_every_n_seconds - VAR
- Run heap check at a specified interval
- mem_vcollide - CMD
- Dumps the memory used by vcollides
- memory - CMD
- Print memory stats.
- memory_diff - CMD - (CHEAT)
- show memory stats relative to snapshot
- memory_list - CMD - (CHEAT)
- dump memory list (linux only)
- memory_mark - CMD - (CHEAT)
- snapshot current allocation status
- memory_status - CMD - (CHEAT)
- show memory stats (linux only)
- minisave - CMD - (DONTRECORD)
- Saves game (for current level only!)
- mission_list - CMD - (GAMEDLL)
- List all available tactical missions
- mission_show - CMD - (GAMEDLL)
- Show the given mission
- mm_max_spectators - VAR
- Max players allowed on the spectator team
- mm_message - CMD
- Send a message to all remote clients
- mm_minplayers - VAR
- Number of players required to start an unranked game
- mm_select_session - CMD
- Select a session
- mm_session_info - CMD
- Dump session information
- mm_stats - CMD
- mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
- mod_dynamicloadspew - VAR - (HIDDEN,DONTRECORD)
- mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
- mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
- debug spew for dynamic model loading
- mod_dynamicunloadtex - VAR - (HIDDEN,DONTRECORD)
- mod_dynamicunloadtime - VAR - (HIDDEN,DONTRECORD)
- mod_forcedata - VAR
- Forces all model file data into cache on model load.
- mod_forcetouchdata - VAR
- Forces all model file data into cache on model load.
- mod_load_anims_async - VAR
- mod_load_fakestall - VAR
- Forces all ANI file loading to stall for specified ms
- mod_load_mesh_async - VAR
- mod_load_showstall - VAR
- 1 - show hitches , 2 - show stalls
- mod_load_vcollide_async - VAR
- mod_lock_mdls_on_load - VAR
- mod_test_mesh_not_available - VAR - (CHEAT)
- mod_test_not_available - VAR - (CHEAT)
- mod_test_verts_not_available - VAR - (CHEAT)
- mod_touchalldata - VAR
- Touch model data during level startup
- mod_trace_load - VAR
- model_list - CMD - (CHEAT,DONTRECORD)
- Dump model list to file
- motdfile - VAR - (GAMEDLL)
- The MOTD file to load.
- motdfile_text - VAR - (GAMEDLL)
- The text-only MOTD file to use for clients that have disabled HTML MOTDs.
- movie_fixwave - CMD
- Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
- mp_allowNPCs - VAR - (GAMEDLL,NOTIFY)
- mp_allowspectators - VAR - (GAMEDLL,REPLICATED)
- toggles whether the server allows spectator mode or not
- mp_autocrosshair - VAR - (GAMEDLL,NOTIFY)
- mp_autoteambalance - VAR - (GAMEDLL,NOTIFY)
- mp_blockstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
- mp_bonusroundtime - VAR - (GAMEDLL,REPLICATED)
- Time after round win until round restarts
- mp_bonusroundtime_final - VAR - (GAMEDLL,REPLICATED)
- Time after final round ends until round restarts
- mp_capdeteriorate_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Time it takes for a full capture point to deteriorate.
- mp_capstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
- mp_chattime - VAR - (GAMEDLL,REPLICATED)
- amount of time players can chat after the game is over
- mp_clan_ready_signal - VAR - (GAMEDLL)
- Text that team leader from each team must speak for the match to begin
- mp_clan_readyrestart - VAR - (GAMEDLL)
- If non-zero, game will restart once someone from each team gives the ready signal
- mp_decals - VAR - (ARCHIVE)
- mp_defaultteam - VAR - (GAMEDLL)
- mp_disable_autokick - CMD - (GAMEDLL)
- Prevents a userid from being auto-kicked
- mp_disable_respawn_times - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- mp_enableroundwaittime - VAR - (GAMEDLL,REPLICATED)
- Enable timers to wait between rounds.
- mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
- mp_fadetoblack - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- fade a player's screen to black when he dies
- mp_falldamage - VAR - (GAMEDLL,NOTIFY)
- mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- How many degrees per second that we can turn our feet or upper body.
- mp_flashlight - VAR - (GAMEDLL,NOTIFY)
- mp_footsteps - VAR - (GAMEDLL,NOTIFY)
- mp_forceactivityset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- mp_forceautoteam - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Automatically assign players to teams when joining.
- mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
- Restricts spectator modes for dead players
- mp_forcerespawn - VAR - (GAMEDLL,NOTIFY)
- mp_forcerespawnplayers - CMD - (GAMEDLL,CHEAT)
- Force all players to respawn.
- mp_forcewin - CMD - (GAMEDLL,CHEAT)
- Forces team to win
- mp_fraglimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- The number of kills at which the map ends
- mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Allows team members to injure other members of their team
- mp_highlander - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Allow only 1 of each player class type.
- mp_holiday_nogifts - VAR - (GAMEDLL,NOTIFY)
- Set to 1 to prevent holiday gifts from spawning when players are killed.
- mp_humans_must_join_team - VAR - (GAMEDLL,REPLICATED)
- Restricts human players to a single team {any, blue, red, spectator}
- mp_idledealmethod - VAR - (GAMEDLL)
- Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game;
- mp_idlemaxtime - VAR - (GAMEDLL)
- Maximum time a player is allowed to be idle (in minutes)
- mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Use IK on in-place turns.
- mp_mapcycle_empty_timeout_seconds - VAR - (GAMEDLL,REPLICATED)
- If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
- mp_match_end_at_timelimit - VAR - (GAMEDLL,NOTIFY)
- Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
- mp_maxrounds - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- max number of rounds to play before server changes maps
- mp_respawnwavetime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Time between respawn waves.
- mp_restartgame - VAR - (GAMEDLL)
- If non-zero, game will restart in the specified number of seconds
- mp_restartgame_immediate - VAR - (GAMEDLL)
- If non-zero, game will restart immediately
- mp_restartround - VAR - (GAMEDLL)
- If non-zero, the current round will restart in the specified number of seconds
- mp_scrambleteams - CMD - (GAMEDLL)
- Scramble the teams and restart the game
- mp_scrambleteams_auto - VAR - (GAMEDLL,NOTIFY)
- Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
- mp_scrambleteams_auto_windifference - VAR - (GAMEDLL,NOTIFY)
- Number of round wins a team must lead by in order to trigger an auto scramble.
- mp_show_voice_icons - VAR - (GAMEDLL,REPLICATED)
- Show overhead player voice icons when players are speaking.
- mp_showcleanedupents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Show entities that are removed on round respawn.
- mp_showgestureslots - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
- mp_showrespawntimes - CMD - (GAMEDLL,CHEAT)
- Show the min respawn times for the teams
- mp_showroundtransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Show gamestate round transitions.
- mp_simulatemultiplecappers - VAR - (GAMEDLL,CHEAT)
- mp_slammoveyaw - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Force movement yaw along an animation path.
- mp_spectators_restricted - VAR - (GAMEDLL)
- Prevent players on game teams from joining team spectator if it would unbalance the teams.
- mp_stalemate_enable - VAR - (GAMEDLL,NOTIFY)
- Enable/Disable stalemate mode.
- mp_stalemate_meleeonly - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Restrict everyone to melee weapons only while in Sudden Death.
- mp_stalemate_timelimit - VAR - (GAMEDLL,REPLICATED)
- Timelimit (in seconds) of the stalemate round.
- mp_switchteams - CMD - (GAMEDLL)
- Switch teams and restart the game
- mp_teamlist - VAR - (GAMEDLL,NOTIFY)
- mp_teamoverride - VAR - (GAMEDLL)
- mp_teamplay - VAR - (GAMEDLL,NOTIFY)
- mp_teams_unbalance_limit - VAR - (GAMEDLL,REPLICATED)
- Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
- mp_time_between_capscoring - VAR - (GAMEDLL)
- Delay between scoring of owned capture points.
- mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- game time per map in minutes
- mp_tournament - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- mp_tournament_allow_non_admin_restart - VAR - (GAMEDLL)
- Allow mp_tournament_restart command to be issued by players other than admin.
- mp_tournament_blueteamname - VAR - (GAMEDLL,HIDDEN,REPLICATED)
- mp_tournament_readymode - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Enable per-player ready status for tournament mode.
- mp_tournament_readymode_countdown - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- The number of seconds before a match begins when both teams are ready.
- mp_tournament_readymode_min - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Minimum number of players required on the server before players can toggle ready status.
- mp_tournament_readymode_team_size - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Minimum number of players required to be ready per-team before the game can begin.
- mp_tournament_redteamname - VAR - (GAMEDLL,HIDDEN,REPLICATED)
- mp_tournament_restart - CMD - (GAMEDLL)
- Restart Tournament Mode on the current level.
- mp_tournament_stopwatch - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- mp_tournament_whitelist - VAR - (GAMEDLL)
- Specifies the item whitelist file to use.
- mp_waitingforplayers_cancel - VAR - (GAMEDLL)
- Set to 1 to end the WaitingForPlayers period.
- mp_waitingforplayers_restart - VAR - (GAMEDLL)
- Set to 1 to start or restart the WaitingForPlayers period.
- mp_waitingforplayers_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
- WaitingForPlayers time length in seconds
- mp_weaponstay - VAR - (GAMEDLL,NOTIFY)
- mp_windifference - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Score difference between teams before server changes maps
- mp_windifference_min - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Minimum score needed for mp_windifference to be applied
- mp_winlimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Max score one team can reach before server changes maps
- multvar - CMD - (DONTRECORD)
- Multiply specified convar value.
- name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
- Current user name
- namelockid - CMD
- Prevent name changes for this userID.
- nav_add_to_selected_set - CMD - (GAMEDLL,CHEAT)
- Add current area to the selected set.
- nav_add_to_selected_set_by_id - CMD - (GAMEDLL,CHEAT)
- Add specified area id to the selected set.
- nav_analyze - CMD - (GAMEDLL,CHEAT)
- Re-analyze the current Navigation Mesh and save it to disk.
- nav_analyze_scripted - CMD - (GAMEDLL,HIDDEN,CHEAT)
- commandline hook to run a nav_analyze and then quit.
- nav_area_bgcolor - VAR - (GAMEDLL,CHEAT)
- RGBA color to draw as the background color for nav areas while editing.
- nav_area_max_size - VAR - (GAMEDLL,CHEAT)
- Max area size created in nav generation
- nav_avoid - CMD - (GAMEDLL,CHEAT)
- Toggles the 'avoid this area when possible' flag used by the AI system.
- nav_begin_area - CMD - (GAMEDLL,CHEAT)
- Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
- nav_begin_deselecting - CMD - (GAMEDLL,CHEAT)
- Start continuously removing from the selected set.
- nav_begin_drag_deselecting - CMD - (GAMEDLL,CHEAT)
- Start dragging a selection area.
- nav_begin_drag_selecting - CMD - (GAMEDLL,CHEAT)
- Start dragging a selection area.
- nav_begin_selecting - CMD - (GAMEDLL,CHEAT)
- Start continuously adding to the selected set.
- nav_begin_shift_xy - CMD - (GAMEDLL,CHEAT)
- Begin shifting the Selected Set.
- nav_build_ladder - CMD - (GAMEDLL,CHEAT)
- Attempts to build a nav ladder on the climbable surface under the cursor.
- nav_check_file_consistency - CMD - (GAMEDLL,CHEAT)
- Scans the maps directory and reports any missing/out-of-date navigation files.
- nav_check_floor - CMD - (GAMEDLL)
- Updates the blocked/unblocked status for every nav area.
- nav_check_stairs - CMD - (GAMEDLL,CHEAT)
- Update the nav mesh STAIRS attribute
- nav_chop_selected - CMD - (GAMEDLL,CHEAT)
- Chops all selected areas into their component 1x1 areas
- nav_clear_attribute - CMD - (GAMEDLL,CHEAT)
- Remove given nav attribute from all areas in the selected set.
- nav_clear_selected_set - CMD - (GAMEDLL,CHEAT)
- Clear the selected set.
- nav_clear_walkable_marks - CMD - (GAMEDLL,CHEAT)
- Erase any previously placed walkable positions.
- nav_compress_id - CMD - (GAMEDLL,CHEAT)
- Re-orders area and ladder ID's so they are continuous.
- nav_connect - CMD - (GAMEDLL,CHEAT)
- To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
- nav_coplanar_slope_limit - VAR - (GAMEDLL,CHEAT)
- nav_coplanar_slope_limit_displacement - VAR - (GAMEDLL,CHEAT)
- nav_corner_adjust_adjacent - VAR - (GAMEDLL,CHEAT)
- radius used to raise/lower corners in nearby areas when raising/lowering corners.
- nav_corner_lower - CMD - (GAMEDLL,CHEAT)
- Lower the selected corner of the currently marked Area.
- nav_corner_place_on_ground - CMD - (GAMEDLL,CHEAT)
- Places the selected corner of the currently marked Area on the ground.
- nav_corner_raise - CMD - (GAMEDLL,CHEAT)
- Raise the selected corner of the currently marked Area.
- nav_corner_select - CMD - (GAMEDLL,CHEAT)
- Select a corner of the currently marked Area. Use multiple times to access all four corners.
- nav_create_area_at_feet - VAR - (GAMEDLL,CHEAT)
- Anchor nav_begin_area Z to editing player's feet
- nav_create_place_on_ground - VAR - (GAMEDLL,CHEAT)
- If true, nav areas will be placed flush with the ground when created by hand.
- nav_crouch - CMD - (GAMEDLL,CHEAT)
- Toggles the 'must crouch in this area' flag used by the AI system.
- nav_debug_blocked - VAR - (GAMEDLL,CHEAT)
- nav_delete - CMD - (GAMEDLL,CHEAT)
- Deletes the currently highlighted Area.
- nav_delete_marked - CMD - (GAMEDLL,CHEAT)
- Deletes the currently marked Area (if any).
- nav_disconnect - CMD - (GAMEDLL,CHEAT)
- To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
- nav_disconnect_outgoing_oneways - CMD - (GAMEDLL,CHEAT)
- For each area in the selected set, disconnect all outgoing one-way connections.
- nav_displacement_test - VAR - (GAMEDLL,CHEAT)
- Checks for nodes embedded in displacements (useful for in-development maps)
- nav_dont_hide - CMD - (GAMEDLL,CHEAT)
- Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
- nav_drag_selection_volume_zmax_offset - VAR - (GAMEDLL,REPLICATED)
- The offset of the nav drag volume top from center
- nav_drag_selection_volume_zmin_offset - VAR - (GAMEDLL,REPLICATED)
- The offset of the nav drag volume bottom from center
- nav_draw_limit - VAR - (GAMEDLL,CHEAT)
- The maximum number of areas to draw in edit mode
- nav_dump_selected_set_positions - CMD - (GAMEDLL,CHEAT)
- Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
- nav_edit - VAR - (GAMEDLL,CHEAT)
- Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
- nav_end_area - CMD - (GAMEDLL,CHEAT)
- Defines the second corner of a new Area or Ladder and creates it.
- nav_end_deselecting - CMD - (GAMEDLL,CHEAT)
- Stop continuously removing from the selected set.
- nav_end_drag_deselecting - CMD - (GAMEDLL,CHEAT)
- Stop dragging a selection area.
- nav_end_drag_selecting - CMD - (GAMEDLL,CHEAT)
- Stop dragging a selection area.
- nav_end_selecting - CMD - (GAMEDLL,CHEAT)
- Stop continuously adding to the selected set.
- nav_end_shift_xy - CMD - (GAMEDLL,CHEAT)
- Finish shifting the Selected Set.
- nav_flood_select - CMD - (GAMEDLL,CHEAT)
- Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
- nav_gen_cliffs_approx - CMD - (GAMEDLL,CHEAT)
- Mark cliff areas, post-processing approximation
- nav_generate - CMD - (GAMEDLL,CHEAT)
- Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_fencetops - VAR - (GAMEDLL,CHEAT)
- Autogenerate nav areas on fence and obstacle tops
- nav_generate_fixup_jump_areas - VAR - (GAMEDLL,CHEAT)
- Convert obsolete jump areas into 2-way connections
- nav_generate_incremental - CMD - (GAMEDLL,CHEAT)
- Generate a Navigation Mesh for the current map and save it to disk.
- nav_generate_incremental_range - VAR - (GAMEDLL,CHEAT)
- nav_generate_incremental_tolerance - VAR - (GAMEDLL,CHEAT)
- Z tolerance for adding new nav areas.
- nav_jump - CMD - (GAMEDLL,CHEAT)
- Toggles the 'traverse this area by jumping' flag used by the AI system.
- nav_ladder_flip - CMD - (GAMEDLL,CHEAT)
- Flips the selected ladder's direction.
- nav_load - CMD - (GAMEDLL,CHEAT)
- Loads the Navigation Mesh for the current map.
- nav_lower_drag_volume_max - CMD - (GAMEDLL,CHEAT)
- Lower the top of the drag select volume.
- nav_lower_drag_volume_min - CMD - (GAMEDLL,CHEAT)
- Lower the bottom of the drag select volume.
- nav_make_sniper_spots - CMD - (GAMEDLL,CHEAT)
- Chops the marked area into disconnected sub-areas suitable for sniper spots.
- nav_mark - CMD - (GAMEDLL,CHEAT)
- Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
- nav_mark_attribute - CMD - (GAMEDLL,CHEAT)
- Set nav attribute for all areas in the selected set.
- nav_mark_unnamed - CMD - (GAMEDLL,CHEAT)
- Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
- nav_mark_walkable - CMD - (GAMEDLL,CHEAT)
- Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
- nav_max_view_distance - VAR - (GAMEDLL,CHEAT)
- Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
- nav_max_vis_delta_list_length - VAR - (GAMEDLL,CHEAT)
- nav_merge - CMD - (GAMEDLL,CHEAT)
- To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
- nav_merge_mesh - CMD - (GAMEDLL,CHEAT)
- Merges a saved selected set into the current mesh.
- nav_no_hostages - CMD - (GAMEDLL,CHEAT)
- Toggles the 'hostages cannot use this area' flag used by the AI system.
- nav_no_jump - CMD - (GAMEDLL,CHEAT)
- Toggles the 'dont jump in this area' flag used by the AI system.
- nav_place_floodfill - CMD - (GAMEDLL,CHEAT)
- Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
- nav_place_list - CMD - (GAMEDLL,CHEAT)
- Lists all place names used in the map.
- nav_place_pick - CMD - (GAMEDLL,CHEAT)
- Sets the current Place to the Place of the Area under the cursor.
- nav_place_replace - CMD - (GAMEDLL,CHEAT)
- Replaces all instances of the first place with the second place.
- nav_place_set - CMD - (GAMEDLL,CHEAT)
- Sets the Place of all selected areas to the current Place.
- nav_potentially_visible_dot_tolerance - VAR - (GAMEDLL,CHEAT)
- nav_precise - CMD - (GAMEDLL,CHEAT)
- Toggles the 'dont avoid obstacles' flag used by the AI system.
- nav_quicksave - VAR - (GAMEDLL,CHEAT)
- Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
- nav_raise_drag_volume_max - CMD - (GAMEDLL,CHEAT)
- Raise the top of the drag select volume.
- nav_raise_drag_volume_min - CMD - (GAMEDLL,CHEAT)
- Raise the bottom of the drag select volume.
- nav_recall_selected_set - CMD - (GAMEDLL,CHEAT)
- Re-selects the stored selected set.
- nav_remove_from_selected_set - CMD - (GAMEDLL,CHEAT)
- Remove current area from the selected set.
- nav_remove_jump_areas - CMD - (GAMEDLL,CHEAT)
- Removes legacy jump areas, replacing them with connections.
- nav_run - CMD - (GAMEDLL,CHEAT)
- Toggles the 'traverse this area by running' flag used by the AI system.
- nav_save - CMD - (GAMEDLL,CHEAT)
- Saves the current Navigation Mesh to disk.
- nav_save_selected - CMD - (GAMEDLL,CHEAT)
- Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
- nav_select_blocked_areas - CMD - (GAMEDLL,CHEAT)
- Adds all blocked areas to the selected set
- nav_select_damaging_areas - CMD - (GAMEDLL,CHEAT)
- Adds all damaging areas to the selected set
- nav_select_half_space - CMD - (GAMEDLL,CHEAT)
- Selects any areas that intersect the given half-space.
- nav_select_invalid_areas - CMD - (GAMEDLL,CHEAT)
- Adds all invalid areas to the Selected Set.
- nav_select_larger_than - CMD - (GAMEDLL,CHEAT)
- Select nav areas where both dimensions are larger than the given size.
- nav_select_obstructed_areas - CMD - (GAMEDLL,CHEAT)
- Adds all obstructed areas to the selected set
- nav_select_orphans - CMD - (GAMEDLL,CHEAT)
- Adds all orphan areas to the selected set (highlight a valid area first).
- nav_select_overlapping - CMD - (GAMEDLL)
- Selects nav areas that are overlapping others.
- nav_select_radius - CMD - (GAMEDLL,CHEAT)
- Adds all areas in a radius to the selection set
- nav_select_stairs - CMD - (GAMEDLL,CHEAT)
- Adds all stairway areas to the selected set
- nav_selected_set_border_color - VAR - (GAMEDLL,CHEAT)
- Color used to draw the selected set borders while editing.
- nav_selected_set_color - VAR - (GAMEDLL,CHEAT)
- Color used to draw the selected set background while editing.
- nav_set_place_mode - CMD - (GAMEDLL,CHEAT)
- Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
- nav_shift - CMD - (GAMEDLL,CHEAT)
- Shifts the selected areas by the specified amount
- nav_show_approach_points - VAR - (GAMEDLL,CHEAT)
- Show Approach Points in the Navigation Mesh.
- nav_show_area_info - VAR - (GAMEDLL,CHEAT)
- Duration in seconds to show nav area ID and attributes while editing
- nav_show_compass - VAR - (GAMEDLL,CHEAT)
- nav_show_continguous - VAR - (GAMEDLL,CHEAT)
- Highlight non-contiguous connections
- nav_show_danger - VAR - (GAMEDLL,CHEAT)
- Show current 'danger' levels.
- nav_show_dumped_positions - CMD - (GAMEDLL,CHEAT)
- Show the (x,y,z) coordinate positions of the given dump file.
- nav_show_func_nav_avoid - VAR - (GAMEDLL,CHEAT)
- Show areas of designer-placed bot avoidance due to func_nav_avoid entities
- nav_show_func_nav_prefer - VAR - (GAMEDLL,CHEAT)
- Show areas of designer-placed bot preference due to func_nav_prefer entities
- nav_show_func_nav_prerequisite - VAR - (GAMEDLL,CHEAT)
- Show areas of designer-placed bot preference due to func_nav_prerequisite entities
- nav_show_light_intensity - VAR - (GAMEDLL,CHEAT)
- nav_show_node_grid - VAR - (GAMEDLL,CHEAT)
- nav_show_node_id - VAR - (GAMEDLL,CHEAT)
- nav_show_nodes - VAR - (GAMEDLL,CHEAT)
- nav_show_player_counts - VAR - (GAMEDLL,CHEAT)
- Show current player counts in each area.
- nav_show_potentially_visible - VAR - (GAMEDLL,CHEAT)
- Show areas that are potentially visible from the current nav area
- nav_simplify_selected - CMD - (GAMEDLL,CHEAT)
- Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
- nav_slope_limit - VAR - (GAMEDLL,CHEAT)
- The ground unit normal's Z component must be greater than this for nav areas to be generated.
- nav_slope_tolerance - VAR - (GAMEDLL,CHEAT)
- The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
- nav_snap_to_grid - VAR - (GAMEDLL,CHEAT)
- Snap to the nav generation grid when creating new nav areas
- nav_solid_props - VAR - (GAMEDLL,CHEAT)
- Make props solid to nav generation/editing
- nav_splice - CMD - (GAMEDLL,CHEAT)
- To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
- nav_split - CMD - (GAMEDLL,CHEAT)
- To split an Area into two, align the split line using your cursor and invoke the split command.
- nav_split_place_on_ground - VAR - (GAMEDLL,CHEAT)
- If true, nav areas will be placed flush with the ground when split.
- nav_stand - CMD - (GAMEDLL,CHEAT)
- Toggles the 'stand while hiding' flag used by the AI system.
- nav_stop - CMD - (GAMEDLL,CHEAT)
- Toggles the 'must stop when entering this area' flag used by the AI system.
- nav_store_selected_set - CMD - (GAMEDLL,CHEAT)
- Stores the current selected set for later retrieval.
- nav_strip - CMD - (GAMEDLL,CHEAT)
- Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
- nav_subdivide - CMD - (GAMEDLL,CHEAT)
- Subdivides all selected areas.
- nav_test_node - VAR - (GAMEDLL,CHEAT)
- nav_test_node_crouch - VAR - (GAMEDLL,CHEAT)
- nav_test_node_crouch_dir - VAR - (GAMEDLL,CHEAT)
- nav_test_stairs - CMD - (GAMEDLL,CHEAT)
- Test the selected set for being on stairs
- nav_toggle_deselecting - CMD - (GAMEDLL,CHEAT)
- Start or stop continuously removing from the selected set.
- nav_toggle_in_selected_set - CMD - (GAMEDLL,CHEAT)
- Remove current area from the selected set.
- nav_toggle_place_mode - CMD - (GAMEDLL,CHEAT)
- Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
- nav_toggle_place_painting - CMD - (GAMEDLL,CHEAT)
- Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
- nav_toggle_selected_set - CMD - (GAMEDLL,CHEAT)
- Toggles all areas into/out of the selected set.
- nav_toggle_selecting - CMD - (GAMEDLL,CHEAT)
- Start or stop continuously adding to the selected set.
- nav_transient - CMD - (GAMEDLL,CHEAT)
- Toggles the 'area is transient and may become blocked' flag used by the AI system.
- nav_unmark - CMD - (GAMEDLL,CHEAT)
- Clears the marked Area or Ladder.
- nav_update_blocked - CMD - (GAMEDLL)
- Updates the blocked/unblocked status for every nav area.
- nav_update_lighting - CMD - (GAMEDLL,CHEAT)
- Recomputes lighting values
- nav_update_visibility_on_edit - VAR - (GAMEDLL,CHEAT)
- If nonzero editing the mesh will incrementally recompue visibility
- nav_use_place - CMD - (GAMEDLL,CHEAT)
- If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
- nav_walk - CMD - (GAMEDLL,CHEAT)
- Toggles the 'traverse this area by walking' flag used by the AI system.
- nav_warp_to_mark - CMD - (GAMEDLL,CHEAT)
- Warps the player to the marked area.
- nav_world_center - CMD - (GAMEDLL,CHEAT)
- Centers the nav mesh in the world
- nb_allow_avoiding - VAR - (GAMEDLL,CHEAT)
- nb_allow_climbing - VAR - (GAMEDLL,CHEAT)
- nb_allow_gap_jumping - VAR - (GAMEDLL,CHEAT)
- nb_blind - VAR - (GAMEDLL,CHEAT)
- Disable vision
- nb_command - CMD - (GAMEDLL,CHEAT)
- Sends a command string to all bots
- nb_debug - CMD - (GAMEDLL,CHEAT)
- Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
- nb_debug_climbing - VAR - (GAMEDLL,CHEAT)
- nb_debug_filter - CMD - (GAMEDLL,CHEAT)
- Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
- nb_debug_history - VAR - (GAMEDLL,CHEAT)
- If true, each bot keeps a history of debug output in memory
- nb_debug_known_entities - VAR - (GAMEDLL,CHEAT)
- Show the 'known entities' for the bot that is the current spectator target
- nb_delete_all - CMD - (GAMEDLL,CHEAT)
- Delete all non-player NextBot entities.
- nb_force_look_at - CMD - (GAMEDLL,CHEAT)
- Force selected bot to look at the local player's position
- nb_goal_look_ahead_range - VAR - (GAMEDLL,CHEAT)
- nb_head_aim_resettle_angle - VAR - (GAMEDLL,CHEAT)
- After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
- nb_head_aim_resettle_time - VAR - (GAMEDLL,CHEAT)
- How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
- nb_head_aim_settle_duration - VAR - (GAMEDLL,CHEAT)
- nb_head_aim_steady_max_rate - VAR - (GAMEDLL,CHEAT)
- nb_ladder_align_range - VAR - (GAMEDLL,CHEAT)
- nb_last_area_update_tolerance - VAR - (GAMEDLL,CHEAT)
- Distance a character needs to travel in order to invalidate cached area
- nb_move_to_cursor - CMD - (GAMEDLL,CHEAT)
- Tell all NextBots to move to the cursor position
- nb_path_draw_inc - VAR - (GAMEDLL,CHEAT)
- nb_path_draw_segment_count - VAR - (GAMEDLL,CHEAT)
- nb_path_segment_influence_radius - VAR - (GAMEDLL,CHEAT)
- nb_player_crouch - VAR - (GAMEDLL,CHEAT)
- Force bots to crouch
- nb_player_move - VAR - (GAMEDLL,CHEAT)
- Prevents bots from moving
- nb_player_move_direct - VAR - (GAMEDLL)
- nb_player_stop - VAR - (GAMEDLL,CHEAT)
- Stop all NextBotPlayers from updating
- nb_player_walk - VAR - (GAMEDLL,CHEAT)
- Force bots to walk
- nb_saccade_speed - VAR - (GAMEDLL,CHEAT)
- nb_saccade_time - VAR - (GAMEDLL,CHEAT)
- nb_select - CMD - (GAMEDLL,CHEAT)
- Select the bot you are aiming at for further debug operations.
- nb_speed_look_ahead_range - VAR - (GAMEDLL,CHEAT)
- nb_stop - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Stop all NextBots
- nb_update_debug - VAR - (GAMEDLL,CHEAT)
- nb_update_framelimit - VAR - (GAMEDLL,CHEAT)
- nb_update_frequency - VAR - (GAMEDLL,CHEAT)
- nb_update_maxslide - VAR - (GAMEDLL,CHEAT)
- nb_warp_selected_here - CMD - (GAMEDLL,CHEAT)
- Teleport the selected bot to your cursor position
- net_blockmsg - VAR - (CHEAT)
- Discards incoming message: <0|1|name>
- net_channels - CMD
- Shows net channel info
- net_chokeloop - VAR
- Apply bandwidth choke to loopback packets
- net_compresspackets - VAR
- Use compression on game packets.
- net_compresspackets_minsize - VAR
- Don't bother compressing packets below this size.
- net_compressvoice - VAR
- Attempt to compress out of band voice payloads (360 only).
- net_drawslider - VAR
- Draw completion slider during signon
- net_droppackets - VAR - (CHEAT)
- Drops next n packets on client
- net_fakejitter - VAR - (CHEAT)
- Jitter fakelag packet time
- net_fakelag - VAR - (CHEAT)
- Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss - VAR - (CHEAT)
- Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_maxcleartime - VAR
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxfilesize - VAR
- Maximum allowed file size for uploading in MB
- net_maxfragments - VAR
- Max fragment bytes per packet
- net_maxpacketdrop - VAR
- Ignore any packets with the sequence number more than this ahead (0 == no limit)
- net_maxroutable - VAR - (ARCHIVE,USERINFO)
- Requested max packet size before packets are 'split'.
- net_queue_trace - VAR
- net_queued_packet_thread - VAR
- Use a high priority thread to send queued packets out instead of sending them each frame.
- net_showdrop - VAR
- Show dropped packets in console
- net_showevents - VAR - (CHEAT)
- Dump game events to console (1=client only, 2=all).
- net_showfragments - VAR
- Show netchannel fragments
- net_showmsg - VAR
- Show incoming message: <0|1|name>
- net_showpeaks - VAR
- Show messages for large packets only: <size>
- net_showsplits - VAR
- Show info about packet splits
- net_showtcp - VAR
- Dump TCP stream summary to console
- net_showudp - VAR
- Dump UDP packets summary to console
- net_showudp_wire - VAR
- Show incoming packet information
- net_splitpacket_maxrate - VAR
- Max bytes per second when queueing splitpacket chunks
- net_splitrate - VAR
- Number of fragments for a splitpacket that can be sent per frame
- net_start - CMD
- Inits multiplayer network sockets
- net_status - CMD
- Shows current network status
- net_udp_rcvbuf - VAR
- Default UDP receive buffer size
- net_usesocketsforloopback - VAR
- Use network sockets layer even for listen server local player's packets (multiplayer only).
- next - VAR - (CHEAT)
- Set to 1 to advance to next frame ( when singlestep == 1 )
- nextdemo - CMD
- Play next demo in sequence.
- nextlevel - VAR - (GAMEDLL,NOTIFY)
- If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
- noclip - CMD - (GAMEDLL,CHEAT)
- Toggle. Player becomes non-solid and flies.
- notarget - CMD - (GAMEDLL,CHEAT)
- Toggle. Player becomes hidden to NPCs.
- npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
- npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
- Enable test mode for ik height adjustment
- npc_sentences - VAR - (GAMEDLL)
- npc_speakall - CMD - (GAMEDLL)
- Force the npc to try and speak all their responses
- npc_vphysics - VAR - (GAMEDLL)
- obj_capture_damage - VAR - (GAMEDLL)
- Captures all damage taken by objects for dumping later.
- obj_child_damage_factor - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Factor applied to damage done to objects that are built on a buildpoint
- obj_damage_factor - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Factor applied to all damage done to objects
- obj_dump_damage - CMD - (GAMEDLL)
- obj_sapper_amount - VAR - (GAMEDLL)
- Amount of health inflicted by a Sapper object per second
- obj_show_damage - VAR - (GAMEDLL)
- Show all damage taken by objects.
- object_deterioration_time - VAR - (GAMEDLL)
- Time it takes for a fully-healed object to deteriorate.
- object_verbose - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Debug object system.
- old_radiusdamage - VAR - (GAMEDLL,REPLICATED)
- opt_EnumerateLeavesFastAlgorithm - VAR
- Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
- option_duck_method - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
- panel_test_title_safe - VAR - (CHEAT)
- Test vgui panel positioning with title safe indentation
- particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
- Attachment index for attachment mode
- particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
- Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
- particle_test_file - VAR - (GAMEDLL,CHEAT)
- Name of the particle system to dynamically spawn
- particle_test_start - CMD - (GAMEDLL,CHEAT)
- Dispatches the test particle system with the parameters specified in particle_test_file,
- particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- particle_test_stop - CMD - (GAMEDLL,CHEAT)
- Stops all particle systems on the selected entities.
- Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
- password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
- Current server access password
- path - CMD
- Show the engine filesystem path.
- pause - CMD
- Toggle the server pause state.
- perfui - CMD - (CHEAT)
- Show/hide the level performance tools UI.
- phys_impactforcescale - VAR - (GAMEDLL)
- phys_penetration_error_time - VAR - (GAMEDLL)
- Controls the duration of vphysics penetration error boxes.
- phys_pushscale - VAR - (GAMEDLL,REPLICATED)
- phys_speeds - VAR - (GAMEDLL)
- phys_stressbodyweights - VAR - (GAMEDLL)
- phys_timescale - VAR - (GAMEDLL)
- Scale time for physics
- phys_upimpactforcescale - VAR - (GAMEDLL)
- physics_budget - CMD - (GAMEDLL)
- Times the cost of each active object
- physics_constraints - CMD - (GAMEDLL)
- Highlights constraint system graph for an entity
- physics_debug_entity - CMD - (GAMEDLL)
- Dumps debug info for an entity
- physics_highlight_active - CMD - (GAMEDLL)
- Turns on the absbox for all active physics objects
- physics_report_active - CMD - (GAMEDLL)
- Lists all active physics objects
- physics_select - CMD - (GAMEDLL)
- Dumps debug info for an entity
- physicsshadowupdate_render - VAR - (GAMEDLL)
- picker - CMD - (GAMEDLL,CHEAT)
- Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
- Arguments: full - enables all debug information
- ping - CMD
- Display ping to server.
- pipeline_static_props - VAR
- play - CMD - (SERVER_CAN_EXECUTE)
- Play a sound.
- playdemo - CMD
- Play a recorded demo file (.dem ).
- player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
- When true, print amount and type of all damage received by player to console.
- player_old_armor - VAR - (GAMEDLL)
- playflush - CMD
- Play a sound, reloading from disk in case of changes.
- playvol - CMD
- Play a sound at a specified volume.
- plugin_load - CMD
- plugin_load <filename> : loads a plugin
- plugin_pause - CMD
- plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all - CMD
- pauses all loaded plugins
- plugin_print - CMD
- Prints details about loaded plugins
- plugin_unload - CMD
- plugin_unload <index> : unloads a plugin
- plugin_unpause - CMD
- plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all - CMD
- unpauses all disabled plugins
- print_colorcorrection - CMD - (CHEAT)
- Display the color correction layer information.
- progress_enable - CMD
- prop_active_gib_limit - VAR - (GAMEDLL)
- prop_active_gib_max_fade_time - VAR - (GAMEDLL)
- prop_crosshair - CMD - (CHEAT)
- Shows name for prop looking at
- prop_debug - CMD - (GAMEDLL,CHEAT)
- Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
- prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
- Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}
- prop_physics_create - CMD - (GAMEDLL,CHEAT)
- Creates a physics prop with a specific .mdl aimed away from where the player is looking.
- Arguments: {.mdl name}
- props_break_max_pieces - VAR - (GAMEDLL)
- Maximum prop breakable piece count (-1 = model default)
- props_break_max_pieces_perframe - VAR - (GAMEDLL,REPLICATED)
- Maximum prop breakable piece count per frame (-1 = model default)
- quit - CMD
- Exit the engine.
- r_3dnow - CMD
- Enable/disable 3DNow code
- r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_ClipAreaPortals - VAR - (CHEAT)
- r_DispBuildable - VAR - (CHEAT)
- r_DispDrawAxes - VAR
- r_DispWalkable - VAR - (CHEAT)
- r_DrawBeams - VAR - (CHEAT)
- 0=Off, 1=Normal, 2=Wireframe
- r_DrawDisp - VAR - (CHEAT)
- Toggles rendering of displacment maps
- r_DrawModelLightOrigin - VAR - (CHEAT)
- r_DrawPortals - VAR - (CHEAT)
- r_DrawSpecificStaticProp - VAR
- r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
- r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_ShowViewerArea - VAR
- r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- r_ambientboost - VAR - (ARCHIVE)
- Set to boost ambient term if it is totally swamped by local lights
- r_ambientfactor - VAR - (ARCHIVE)
- Boost ambient cube by no more than this factor
- r_ambientfraction - VAR - (CHEAT)
- Fraction of direct lighting that ambient cube must be below to trigger boosting
- r_ambientlightingonly - VAR - (CHEAT)
- Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_ambientmin - VAR - (ARCHIVE)
- Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- r_aspectratio - VAR - (CHEAT)
- r_avglight - VAR - (CHEAT)
- r_avglightmap - VAR - (CHEAT)
- r_bloomtintb - VAR
- r_bloomtintexponent - VAR
- r_bloomtintg - VAR
- r_bloomtintr - VAR
- r_cleardecals - CMD - (SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
- Usage r_cleardecals <permanent>.
- r_colorstaticprops - VAR - (CHEAT)
- r_debugrandomstaticlighting - VAR - (CHEAT)
- Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_decal_cover_count - VAR
- r_decal_overlap_area - VAR
- r_decal_overlap_count - VAR
- r_decals - VAR
- r_decalstaticprops - VAR
- Decal static props test
- r_drawbatchdecals - VAR
- Render decals batched.
- r_drawbrushmodels - VAR - (CHEAT)
- Render brush models. 0=Off, 1=Normal, 2=Wireframe
- r_drawclipbrushes - VAR - (CHEAT)
- Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
- r_drawdecals - VAR - (CHEAT)
- Render decals.
- r_drawentities - VAR - (CHEAT)
- r_drawfuncdetail - VAR - (CHEAT)
- Render func_detail
- r_drawleaf - VAR - (CHEAT)
- Draw the specified leaf.
- r_drawlightcache - VAR - (CHEAT)
- 0: off
- 1: draw light cache entries
- 2: draw rays
- r_drawlightinfo - VAR - (CHEAT)
- r_drawlights - VAR - (CHEAT)
- r_drawmodeldecals - VAR
- r_drawmodelstatsoverlay - VAR - (CHEAT)
- r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
- r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
- time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
- time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawskybox - VAR - (CHEAT)
- r_drawstaticprops - VAR - (CHEAT)
- 0=Off, 1=Normal, 2=Wireframe
- r_drawtranslucentworld - VAR - (CHEAT)
- r_drawvgui - VAR - (CHEAT)
- Enable the rendering of vgui panels
- r_drawworld - VAR - (CHEAT)
- Render the world.
- r_dscale_basefov - VAR - (CHEAT)
- r_dscale_fardist - VAR - (CHEAT)
- r_dscale_farscale - VAR - (CHEAT)
- r_dscale_neardist - VAR - (CHEAT)
- r_dscale_nearscale - VAR - (CHEAT)
- r_dynamic - VAR
- r_dynamiclighting - VAR - (CHEAT)
- r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
- r_eyeglintlodpixels - VAR - (CHEAT)
- The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_eyemove - VAR - (ARCHIVE)
- r_eyes - VAR
- r_eyeshift_x - VAR - (ARCHIVE)
- r_eyeshift_y - VAR - (ARCHIVE)
- r_eyeshift_z - VAR - (ARCHIVE)
- r_eyesize - VAR - (ARCHIVE)
- r_fastzreject - VAR
- Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
- r_fastzrejectdisp - VAR
- Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
- r_flashlight_version2 - VAR - (DEVELOPMENTONLY,CHEAT)
- r_flashlightclip - VAR - (CHEAT)
- r_flashlightculldepth - VAR
- r_flashlightdepthtexture - VAR
- r_flashlightdrawclip - VAR - (CHEAT)
- r_flashlightdrawdepth - VAR
- r_flashlightdrawfrustumbbox - VAR
- r_flashlightdrawsweptbbox - VAR
- r_flashlightnodraw - VAR
- r_flashlightrender - VAR
- r_flashlightrendermodels - VAR
- r_flashlightrenderworld - VAR
- r_flashlightscissor - VAR
- r_flashlightupdatedepth - VAR
- r_flex - VAR
- r_flushlod - CMD
- Flush and reload LODs.
- r_frustumcullworld - VAR
- r_glint_alwaysdraw - VAR
- r_glint_procedural - VAR
- r_hunkalloclightmaps - VAR
- r_hwmorph - VAR - (CHEAT)
- r_itemblinkmax - VAR - (CHEAT)
- r_itemblinkrate - VAR - (CHEAT)
- r_lightaverage - VAR
- Activates/deactivate light averaging
- r_lightcache_numambientsamples - VAR - (CHEAT)
- number of random directions to fire rays when computing ambient lighting
- r_lightcache_zbuffercache - VAR
- r_lightcachecenter - VAR - (CHEAT)
- r_lightcachemodel - VAR - (CHEAT)
- r_lightinterp - VAR - (CHEAT)
- Controls the speed of light interpolation, 0 turns off interpolation
- r_lightmap - VAR - (CHEAT)
- r_lightstyle - VAR - (CHEAT)
- r_lightwarpidentity - VAR - (CHEAT)
- r_lockpvs - VAR - (CHEAT)
- Lock the PVS so you can fly around and inspect what is being drawn.
- r_lod - VAR
- r_maxdlights - VAR
- r_maxmodeldecal - VAR
- r_maxnewsamples - VAR
- r_maxsampledist - VAR
- r_minnewsamples - VAR
- r_modelwireframedecal - VAR - (CHEAT)
- r_nohw - VAR - (CHEAT)
- r_norefresh - VAR
- r_nosw - VAR - (CHEAT)
- r_novis - VAR - (CHEAT)
- Turn off the PVS.
- r_occludeemaxarea - VAR
- Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- r_occluderminarea - VAR
- Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- r_occludermincount - VAR
- At least this many occluders will be used, no matter how big they are.
- r_occlusion - VAR
- Activate/deactivate the occlusion system.
- r_occlusionspew - VAR - (CHEAT)
- Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection - VAR - (CHEAT)
- Set this to revert to HL2's method of selecting lights
- r_overlayfadeenable - VAR
- r_overlayfademax - VAR
- r_overlayfademin - VAR
- r_overlaywireframe - VAR
- r_partition_level - VAR - (CHEAT)
- Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_portalscloseall - VAR - (DEVELOPMENTONLY,CHEAT)
- r_portalsopenall - VAR - (CHEAT)
- Open all portals
- r_printdecalinfo - CMD
- r_proplightingfromdisk - VAR - (CHEAT)
- 0=Off, 1=On, 2=Show Errors
- r_proplightingpooling - VAR - (CHEAT)
- 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
- r_queued_decals - VAR
- Offloads a bit of decal rendering setup work to the material system queue when enabled.
- r_radiosity - VAR - (CHEAT)
- 0: no radiosity
- 1: radiosity with ambient cube (6 samples)
- 2: radiosity with 162 samples
- 3: 162 samples for static props, 6 samples for everything else
- r_randomflex - VAR - (CHEAT)
- r_renderoverlayfragment - VAR
- r_rimlight - VAR
- r_rootlod - VAR - (ARCHIVE)
- Root LOD
- r_shadowids - VAR - (CHEAT)
- r_shadowrendertotexture - VAR - (ARCHIVE)
- r_shadows - VAR
- r_shadows_gamecontrol - VAR - (CHEAT)
- r_shadowwireframe - VAR - (CHEAT)
- r_showenvcubemap - VAR - (CHEAT)
- r_showz_power - VAR - (CHEAT)
- r_skin - VAR - (CHEAT)
- r_snapportal - VAR
- r_spray_lifetime - VAR
- Number of rounds player sprays are visible
- r_sse2 - CMD
- Enable/disable SSE2 code
- r_staticprop_lod - VAR
- r_staticpropinfo - VAR
- r_studio_stats - VAR - (CHEAT)
- r_teeth - VAR
- r_unloadlightmaps - VAR - (CHEAT)
- r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
- r_visambient - VAR
- Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
- r_visocclusion - VAR - (CHEAT)
- Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces - VAR - (CHEAT)
- r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
- r_visualizetraces - VAR - (CHEAT)
- r_waterforceexpensive - VAR - (ARCHIVE)
- r_waterforcereflectentities - VAR
- r_worldlightmin - VAR
- r_worldlights - VAR
- number of world lights to use per vertex
- randommap - CMD - (GAMEDLL)
- Changelevel to a random map in the mapcycle file
- rate - VAR - (ARCHIVE,USERINFO)
- Max bytes/sec the host can receive data
- rcon - CMD - (DONTRECORD)
- Issue an rcon command.
- rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
- Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
- remote console password.
- recompute_speed - CMD - (CHEAT)
- Recomputes clock speed (for debugging purposes).
- record - CMD - (DONTRECORD)
- Record a demo.
- redirect - CMD - (DONTRECORD,SERVER_CAN_EXECUTE)
- Redirect client to specified server.
- reload - CMD
- Reload the most recent saved game (add setpos to jump to current view position on reload).
- reload_materials - VAR
- removeid - CMD
- Remove a user ID from the ban list.
- removeip - CMD
- Remove an IP address from the ban list.
- replay_add_fake_replays - CMD - (CLIENTDLL)
- Adds a set of fake replays
- replay_block_dump_interval - VAR - (CLIENTDLL,DONTRECORD)
- The server will write partial replay files at this interval when recording.
- replay_buffersize - VAR - (CLIENTDLL,DONTRECORD)
- Maximum size for the replay memory buffer.
- replay_clearqueuedtakes - CMD - (CLIENTDLL,DONTRECORD)
- Clear takes from render queue.
- replay_confirmquit - CMD - (CLIENTDLL,HIDDEN,DONTRECORD)
- Make sure all replays are rendered before quitting
- replay_data_lifespan - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
- The number of days before replay data will be removed from the server. Server operators can expect that any data written more than replay_data_lifespan days will be considered stale, and any subsequent execution of replay_docleanup (or automatic cleanup, which can be enabled with replay_fileserver_autocleanup) will remove that data.
- replay_deathcammaxverticaloffset - VAR - (CLIENTDLL,DONTRECORD)
- Vertical offset for player death camera
- replay_debug - VAR - (DONTRECORD)
- Show Replay debug info.
- replay_deleteclientreplays - CMD - (CLIENTDLL,DONTRECORD)
- Deletes all replays from client replay history, as well as all files associated with each replay.
- replay_docleanup - CMD - (CLIENTDLL)
- Deletes stale session data from the fileserver. "replay_docleanup force" will remove all replay session data.
- replay_dodiskcleanup - VAR - (CLIENTDLL,HIDDEN,ARCHIVE)
- If 1, cleanup unneeded recording session blocks.
- replay_dofileserver_cleanup_on_start - VAR - (GAMEDLL,CLIENTDLL)
- Cleanup any stale replay data (both locally and on fileserver) at startup.
- replay_dopublishtest - CMD - (CLIENTDLL,DONTRECORD)
- Do a replay publish test using the current setup.
- replay_enable - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
- Enable Replay recording on server
- replay_enableeventbasedscreenshots - VAR - (CLIENTDLL,ARCHIVE,DONTRECORD)
- If disabled, only take a screenshot when a replay is saved. If enabled, take up to replay_maxscreenshotsperreplay screenshots, with a minimum of replay_mintimebetweenscreenshots seconds in between, at key events. Events include kills, ubers (if you are a medic), sentry kills (if you are an engineer), etc. NOTE: Turning this on may affect performance!
- replay_fileserver_autocleanup - VAR - (GAMEDLL,CLIENTDLL)
- Automatically do fileserver cleanup in between rounds? This is the same as explicitly calling replay_docleanup.
- replay_fileserver_host - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
- The hostname of the Web server hosting replays. This can be an IP or a hostname, e.g. "1.2.3.4" or "www.myserver.com"
- replay_fileserver_offload_aborttime - VAR - (GAMEDLL,CLIENTDLL)
- The time after which publishing will be aborted for a session block or session info file.
- replay_fileserver_offload_enable - VAR - (GAMEDLL,CLIENTDLL)
- If enabled, offload session blocks to a secondary machine using the replay_offload_* convars.
- replay_fileserver_offload_hostname - VAR - (GAMEDLL,CLIENTDLL)
- Hostname for FTP server where session blocks will be offloaded.
- replay_fileserver_offload_login - VAR - (GAMEDLL,CLIENTDLL)
- Login for session block offloading.
- replay_fileserver_offload_maxuploads - VAR - (GAMEDLL,CLIENTDLL)
- The maximum number of concurrent uploads allowed.
- replay_fileserver_offload_password - VAR - (GAMEDLL,CLIENTDLL,PROTECTED)
- Login for session block offloading.
- replay_fileserver_offload_port - VAR - (GAMEDLL,CLIENTDLL)
- Port number for FTP server where session blocks will be offloaded.
- replay_fileserver_offload_protocol - VAR - (GAMEDLL,CLIENTDLL)
- Must be "ftp"
- replay_fileserver_offload_proxy_host - VAR - (GAMEDLL,CLIENTDLL)
- The hostname of the proxy server.
- replay_fileserver_offload_proxy_port - VAR - (GAMEDLL,CLIENTDLL)
- The port of the proxy server.
- replay_fileserver_offload_remotepath - VAR - (GAMEDLL,CLIENTDLL)
- Remote path where blocks will be stored on the FTP server for session block offloading.
- replay_fileserver_offload_useproxy - VAR - (GAMEDLL,CLIENTDLL)
- If enabled, a proxy will be used for FTP connections.
- replay_fileserver_path - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
- If your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_path should be set to "/tf/replays"
- replay_fileserver_port - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
- The port for the Web server hosting replays. For example, if your replays are stored at "http://123.123.123.123:4567/tf/replays", replay_fileserver_port should be 4567.
- replay_fileserver_protocol - VAR - (CLIENTDLL,REPLICATED,DONTRECORD)
- Can be "http" or "https"
- replay_flushinterval - VAR - (CLIENTDLL,ARCHIVE,DONTRECORD)
- Replay system will flush to disk a maximum of every replay_flushinterval seconds.
- replay_forcereconstruct - VAR - (CLIENTDLL,DONTRECORD)
- Force the reconstruction of replays each time.
- replay_ignorereplayticks - VAR
- replay_local_fileserver_path - VAR - (CLIENTDLL,DONTRECORD)
- The file server local path. For example, "c:\MyWebServer\htdocs\replays" or "/MyWebServer/htdocs/replays".
- replay_max_publish_threads - VAR - (GAMEDLL,CLIENTDLL)
- The max number of threads allowed for publishing replay data, e.g. FTP threads.
- replay_maxconcurrentdownloads - VAR - (CLIENTDLL,DONTRECORD)
- The maximum number of concurrent downloads allowed.
- replay_maxscreenshotsperreplay - VAR - (CLIENTDLL,DONTRECORD)
- The maximum number of screenshots that can be taken for any given replay.
- replay_mintimebetweenscreenshots - VAR - (CLIENTDLL,DONTRECORD)
- The minimum time (in seconds) that must pass between screenshots being taken.
- replay_name - VAR - (GAMEDLL,CLIENTDLL)
- Replay bot name
- replay_playerdeathscreenshotdelay - VAR - (CLIENTDLL,DONTRECORD)
- Amount of time to wait after player is killed before taking a screenshot
- replay_postdeathrecordtime - VAR - (CLIENTDLL,DONTRECORD)
- The amount of time (seconds) to be recorded after you die for a given replay.
- replay_postwinreminderduration - VAR - (CLIENTDLL,DONTRECORD)
- The number of seconds to show a Replay reminder, post-win/lose.
- replay_printclientreplays - CMD - (CLIENTDLL,DONTRECORD)
- Prints out all client replay info
- replay_printqueuedtakes - CMD - (CLIENTDLL,DONTRECORD)
- Print a list of takes queued for rendering.
- replay_printsessioninfo - CMD - (CLIENTDLL,DONTRECORD)
- Print session info
- replay_publish_simulate_delay_ftp - VAR - (CLIENTDLL,DONTRECORD)
- Simulate a delay (in seconds) when publishing replay data via FTP.
- replay_publish_simulate_delay_local_http - VAR - (CLIENTDLL,DONTRECORD)
- Simulate a delay (in seconds) when publishing replay data via local HTTP.
- replay_publish_simulate_rename_fail - VAR - (CLIENTDLL,DONTRECORD)
- Simulate a rename failure during local HTTP publishing, which will force a manual copy & delete.
- replay_record - CMD - (CLIENTDLL)
- Starts Replay demo recording.
- replay_record_voice - VAR - (GAMEDLL,CLIENTDLL)
- If enabled, voice data is recorded into the replay files.
- replay_recording - VAR - (CLIENTDLL,HIDDEN,REPLICATED,DONTRECORD)
- replay_removeclientreplay - CMD - (CLIENTDLL,DONTRECORD)
- Remove the replay at the given index.
- replay_renderpause - CMD - (CLIENTDLL,DONTRECORD)
- Pause Replay rendering.
- replay_renderunpause - CMD - (CLIENTDLL,DONTRECORD)
- Unpause Replay rendering.
- replay_screenshotkilldelay - VAR - (CLIENTDLL,DONTRECORD)
- Delay before taking a screenshot when you kill someone, in seconds.
- replay_screenshotresolution - VAR - (CLIENTDLL,DONTRECORD)
- 0 for low-res screenshots (width=512), 1 for hi-res (width=1024)
- replay_screenshotsentrykilldelay - VAR - (CLIENTDLL,DONTRECORD)
- Delay before taking a screenshot when you kill someone, in seconds.
- replay_sentrycammaxverticaloffset - VAR - (CLIENTDLL,DONTRECORD)
- Vertical offset from a sentry on sentry kill
- replay_sentrycamoffset_frontback - VAR - (CLIENTDLL,DONTRECORD)
- Front/back offset for sentry POV screenshot
- replay_sentrycamoffset_leftright - VAR - (CLIENTDLL,DONTRECORD)
- Left/right offset for sentry POV screenshot
- replay_sentrycamoffset_updown - VAR - (CLIENTDLL,DONTRECORD)
- Up/down offset for sentry POV screenshot
- replay_sessioninfo_updatefrequency - VAR - (CLIENTDLL,DONTRECORD)
- If a replay has not been downloaded, the replay browser will update the status of a given replay on the server based on this cvar (in seconds).
- replay_stoprecord - CMD - (CLIENTDLL)
- Stop Replay demo recording.
- replay_voice_during_playback - VAR - (CLIENTDLL,ARCHIVE)
- Play player voice chat during replay playback
- report_entities - CMD - (GAMEDLL)
- Lists all entities
- report_simthinklist - CMD - (GAMEDLL)
- Lists all simulating/thinking entities
- report_soundpatch - CMD - (GAMEDLL)
- reports sound patch count
- report_touchlinks - CMD - (GAMEDLL)
- Lists all touchlinks
- respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
- Respawn all the entities in the map.
- restart - CMD
- Restart the game on the same level (add setpos to jump to current view position on restart).
- retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
- Retry connection to last server.
- room_type - VAR - (DEMO)
- rpt_vprof_time - VAR - (HIDDEN,DONTRECORD)
- rr_debug_qa - VAR - (GAMEDLL)
- Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
- rr_debugresponses - VAR - (GAMEDLL)
- Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
- rr_debugrule - VAR - (GAMEDLL)
- If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
- rr_dumpresponses - VAR - (GAMEDLL)
- Dump all response_rules.txt and rules (requires restart)
- rr_reloadresponsesystems - CMD - (GAMEDLL)
- Reload all response system scripts.
- save - CMD - (DONTRECORD)
- Saves current game.
- save_async - VAR
- save_asyncdelay - VAR
- For testing, adds this many milliseconds of delay to the save operation.
- save_console - VAR
- Autosave on the PC behaves like it does on the consoles.
- save_disable - VAR
- save_finish_async - CMD
- save_history_count - VAR
- Keep this many old copies in history of autosaves and quicksaves.
- save_huddelayframes - VAR
- Number of frames to defer for drawing the Saving message.
- save_in_memory - VAR
- Set to 1 to save to memory instead of disk (Xbox 360)
- save_noxsave - VAR
- save_replay - CMD - (CLIENTDLL)
- Save a replay of the current life if possible.
- save_screenshot - VAR
- 0 = none, 1 = non-autosave, 2 = always
- save_spew - VAR
- say - CMD - (GAMEDLL)
- Display player message
- say_team - CMD - (GAMEDLL)
- Display player message to team
- sc_debug_sets - VAR - (ARCHIVE)
- Debugging
- sc_joystick_map - VAR - (ARCHIVE)
- How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
- scene_async_prefetch_spew - VAR - (GAMEDLL)
- Display async .ani file loading info.
- scene_clamplookat - VAR - (GAMEDLL)
- Clamp head turns to a max of 20 degrees per think.
- scene_clientflex - VAR - (GAMEDLL,REPLICATED)
- Do client side flex animation.
- scene_flatturn - VAR - (GAMEDLL)
- scene_flush - CMD - (GAMEDLL)
- Flush all .vcds from the cache and reload from disk.
- scene_forcecombined - VAR - (GAMEDLL)
- When playing back, force use of combined .wav files even in english.
- scene_maxcaptionradius - VAR - (GAMEDLL)
- Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
- scene_print - VAR - (GAMEDLL,REPLICATED)
- When playing back a scene, print timing and event info to console.
- scene_showfaceto - VAR - (GAMEDLL,ARCHIVE)
- When playing back, show the directions of faceto events.
- scene_showlook - VAR - (GAMEDLL,ARCHIVE)
- When playing back, show the directions of look events.
- scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
- When moving, show the end location.
- scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
- Show when a vcd is playing but normal AI is running.
- screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
- Take a screenshot.
- server_game_time - CMD - (GAMEDLL)
- Gives the game time in seconds (server's curtime)
- servercfgfile - VAR - (GAMEDLL)
- setang - CMD - (GAMEDLL,CHEAT)
- Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
- setang_exact - CMD - (GAMEDLL,CHEAT)
- Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
- setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
- Adds a new user info value
- setmodel - CMD - (GAMEDLL,CHEAT)
- Changes's player's model
- setpause - CMD
- Set the pause state of the server.
- setpos - CMD - (GAMEDLL,CHEAT)
- Move player to specified origin (must have sv_cheats).
- setpos_exact - CMD - (GAMEDLL,CHEAT)
- Move player to an exact specified origin (must have sv_cheats).
- shake - CMD - (GAMEDLL,CHEAT)
- Shake the screen.
- showbudget_texture - VAR - (CHEAT)
- Enable the texture budget panel.
- showbudget_texture_global_sum - VAR
- showconsole - CMD - (DONTRECORD)
- Show the console.
- showhitlocation - VAR - (GAMEDLL)
- showtriggers - VAR - (GAMEDLL,CHEAT)
- Shows trigger brushes
- showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
- Toggle show triggers
- simple_bot_add - CMD - (GAMEDLL,CHEAT)
- Add a simple bot.
- singlestep - VAR - (CHEAT)
- Run engine in single step mode ( set next to 1 to advance a frame )
- sk_ally_regen_time - VAR - (GAMEDLL)
- Time taken for an ally to regenerate a point of health.
- sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
- sk_npc_arm - VAR - (GAMEDLL)
- sk_npc_chest - VAR - (GAMEDLL)
- sk_npc_head - VAR - (GAMEDLL)
- sk_npc_leg - VAR - (GAMEDLL)
- sk_npc_stomach - VAR - (GAMEDLL)
- sk_player_arm - VAR - (GAMEDLL)
- sk_player_chest - VAR - (GAMEDLL)
- sk_player_head - VAR - (GAMEDLL)
- sk_player_leg - VAR - (GAMEDLL)
- sk_player_stomach - VAR - (GAMEDLL)
- sk_plr_dmg_grenade - VAR - (GAMEDLL)
- skill - VAR - (ARCHIVE,ARCHIVE_XBOX)
- Game skill level (1-3).
- skip_next_map - CMD - (GAMEDLL)
- Skips the next map in the map rotation for the server.
- smoothstairs - VAR - (GAMEDLL,REPLICATED)
- Smooth player eye z coordinate when traversing stairs.
- snd_ShowThreadFrameTime - VAR
- snd_async_flush - CMD
- Flush all unlocked async audio data
- snd_async_fullyasync - VAR
- All playback is fully async (sound doesn't play until data arrives).
- snd_async_minsize - VAR
- snd_async_showmem - CMD
- Show async memory stats
- snd_async_spew - VAR
- Spew all async sound reads, including success
- snd_async_spew_blocking - VAR
- Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
- snd_async_stream_spew - VAR
- Spew streaming info ( 0=Off, 1=streams, 2=buffers
- snd_buildcache - CMD
- <directory or VPK filename> Rebulds sound cache for a given search path.
- snd_cull_duplicates - VAR
- If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
- snd_defer_trace - VAR
- snd_delay_sound_shift - VAR
- snd_disable_mixer_duck - VAR
- snd_duckerattacktime - VAR - (ARCHIVE)
- snd_duckerreleasetime - VAR - (ARCHIVE)
- snd_duckerthreshold - VAR - (ARCHIVE)
- snd_ducktovolume - VAR - (ARCHIVE)
- snd_dumpclientsounds - CMD
- Dump sounds to VXConsole
- snd_foliage_db_loss - VAR - (CHEAT)
- snd_gain - VAR - (CHEAT)
- snd_gain_max - VAR - (CHEAT)
- snd_gain_min - VAR - (CHEAT)
- snd_legacy_surround - VAR - (ARCHIVE)
- snd_lockpartial - VAR
- snd_mix_async - VAR
- snd_mixahead - VAR - (ARCHIVE)
- snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
- Music volume
- snd_mute_losefocus - VAR - (ARCHIVE)
- snd_noextraupdate - VAR
- snd_obscured_gain_dB - VAR - (CHEAT)
- snd_pitchquality - VAR - (ARCHIVE)
- snd_profile - VAR - (DEMO)
- snd_refdb - VAR - (CHEAT)
- snd_refdist - VAR - (CHEAT)
- snd_restart - CMD
- Restart sound system.
- snd_show - VAR - (CHEAT)
- Show sounds info
- snd_showclassname - VAR
- snd_showmixer - VAR
- snd_showstart - VAR - (CHEAT)
- snd_soundmixer - VAR
- snd_spatialize_roundrobin - VAR
- Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
- snd_surround_speakers - VAR
- snd_visualize - VAR - (CHEAT)
- Show sounds location in world
- snd_vox_captiontrace - VAR
- Shows sentence name for sentences which are set not to show captions.
- snd_vox_globaltimeout - VAR
- snd_vox_sectimetout - VAR
- snd_vox_seqtimetout - VAR
- sndplaydelay - CMD - (SERVER_CAN_EXECUTE)
- Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
- soundfade - CMD - (SERVER_CAN_EXECUTE)
- Fade client volume.
- soundinfo - CMD
- Describe the current sound device.
- soundlist - CMD
- List all known sounds.
- soundpatch_captionlength - VAR - (GAMEDLL,REPLICATED)
- How long looping soundpatch captions should display for.
- soundscape_debug - VAR - (GAMEDLL,CHEAT)
- When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
- soundscape_flush - CMD - (GAMEDLL)
- Flushes the server & client side soundscapes
- sp - CMD
- Source.Python base command.
- sp_check_for_update - VAR
- Enable/disable checking for version updates.
- sp_engine_ver - VAR
- Version of the engine SP is running on
- sp_logging_areas - VAR
- The Source.Python base logging areas
- sp_logging_level - VAR
- The Source.Python base logging level
- sp_notify_on_update - VAR
- Log a warning when a Source.Python update is available. Requires sp_check_for_update to be set to 1.
- sp_version - VAR - (NOTIFY)
- Source.Python version
- speak - CMD
- Play a constructed sentence.
- spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Time spend frozen in observer freeze cam.
- spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Time taken to zoom in to frame a target in observer freeze cam.
- spew_consolelog_to_debugstring - VAR
- Send console log to PLAT_DebugString()
- spike - CMD - (CHEAT)
- generates a fake spike
- star_memory - CMD
- Dump memory stats
- startdemos - CMD
- Play demos in demo sequence.
- startmovie - CMD - (DONTRECORD)
- Start recording movie frames.
- startupmenu - CMD
- Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
- stats - CMD
- Prints server performance variables
- status - CMD
- Display map and connection status.
- steamworks_sessionid_server - VAR - (GAMEDLL,HIDDEN,REPLICATED)
- The server session ID for the new steamworks gamestats.
- step_spline - VAR - (GAMEDLL)
- stop - CMD
- Finish recording demo.
- stopdemo - CMD - (DONTRECORD)
- Stop playing back a demo.
- stopsound - CMD - (CHEAT)
- studio_queue_mode - VAR
- stuffcmds - CMD
- Parses and stuffs command line + commands to command buffer.
- suitvolume - VAR - (GAMEDLL,ARCHIVE)
- surfaceprop - CMD - (GAMEDLL,CHEAT)
- Reports the surface properties at the cursor
- sv_accelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_airaccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_allow_color_correction - VAR - (REPLICATED)
- Allow or disallow clients to use color correction on this server.
- sv_allow_point_servercommand - VAR - (GAMEDLL)
- Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.
- disallow : Always disallow
- official : Allowed for valve maps only
- always : Allow for all maps
- sv_allow_voice_from_file - VAR - (REPLICATED)
- Allow or disallow clients from using voice_inputfromfile on this server.
- sv_allow_votes - VAR - (GAMEDLL)
- Allow voting?
- sv_allow_wait_command - VAR - (REPLICATED)
- Allow or disallow the wait command on clients connected to this server.
- sv_allowdownload - VAR
- Allow clients to download files
- sv_allowupload - VAR
- Allow clients to upload customizations files
- sv_alltalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Players can hear all other players, no team restrictions
- sv_alternateticks - VAR - (SPONLY)
- If set, server only simulates entities on even numbered ticks.
- sv_autosave - VAR
- Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_backspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,REPLICATED)
- How much to slow down backwards motion
- sv_benchmark_autovprofrecord - VAR - (GAMEDLL)
- If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
- sv_benchmark_force_start - CMD - (GAMEDLL)
- Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
- sv_benchmark_freeroam - VAR - (GAMEDLL)
- Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will make the timing inconsistent.
- sv_benchmark_numticks - VAR - (GAMEDLL)
- If > 0, then it only runs the benchmark for this # of ticks.
- sv_bonus_challenge - VAR - (GAMEDLL,REPLICATED)
- Set to values other than 0 to select a bonus map challenge type.
- sv_bounce - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- Bounce multiplier for when physically simulated objects collide with other objects.
- sv_cacheencodedents - VAR
- If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats - VAR - (NOTIFY,REPLICATED)
- Allow cheats on server
- sv_clearhinthistory - CMD - (GAMEDLL)
- Clear memory of server side hints displayed to the player.
- sv_client_cmdrate_difference - VAR - (REPLICATED)
- cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
- sv_client_max_interp_ratio - VAR - (REPLICATED)
- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
- sv_client_min_interp_ratio - VAR - (REPLICATED)
- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
- -1 = let clients set cl_interp_ratio to anything
- any other value = set minimum value for cl_interp_ratio
- sv_client_predict - VAR - (REPLICATED)
- This can be used to force the value of cl_predict for connected clients (only while they are connected).
- -1 = let clients set cl_predict to anything
- 0 = force cl_predict to 0
- 1 = force cl_predict to 1
- sv_clockcorrection_msecs - VAR - (GAMEDLL)
- The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- sv_compressstringtablebaselines_threshold - VAR
- Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
- sv_consistency - VAR - (REPLICATED)
- Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
- sv_contact - VAR - (NOTIFY)
- Contact email for server sysop
- sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
- Do extended check for encoding of timestamps against tickcount
- sv_debug_player_use - VAR - (GAMEDLL,REPLICATED)
- Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
- sv_debug_stuck_particles - CMD - (DEVELOPMENTONLY,GAMEDLL)
- Debugs particles attached to the player under your crosshair.
- sv_debugmanualmode - VAR
- Make sure entities correctly report whether or not their network data has changed.
- sv_debugtempentities - VAR
- Show temp entity bandwidth usage.
- sv_deltaprint - VAR
- Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- sv_deltatime - VAR
- Enable profiling of CalcDelta calls
- sv_disable_querycache - VAR - (GAMEDLL,CHEAT)
- debug - disable trace query cache
- sv_downloadurl - VAR - (REPLICATED)
- Location from which clients can download missing files
- sv_dump_edicts - CMD
- Display a list of edicts allocated on the server.
- sv_dumpstringtables - VAR - (CHEAT)
- sv_enableoldqueries - VAR
- Enable support for old style (HL1) server queries
- sv_filterban - VAR
- Set packet filtering by IP mode
- sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
- Find sound names which reference the specified wave files.
- sv_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- Play footstep sound for players
- sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
- sv_forcepreload - VAR - (ARCHIVE)
- Force server side preloading.
- sv_friction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- World friction.
- sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- World gravity.
- sv_hudhint_sound - VAR - (GAMEDLL,REPLICATED)
- sv_ignore_hitboxes - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Disable hitboxes
- sv_instancebaselines - VAR - (DEVELOPMENTONLY)
- Enable instanced baselines. Saves network overhead.
- sv_lagcompensation_teleport_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- How far a player got moved by game code before we can't lag compensate their position back
- sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Flushes entity bone cache on lag compensation
- sv_lan - VAR
- Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_log_onefile - VAR - (ARCHIVE)
- Log server information to only one file.
- sv_logbans - VAR - (ARCHIVE)
- Log server bans in the server logs.
- sv_logblocks - VAR
- If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist - VAR
- sv_logecho - VAR - (ARCHIVE)
- Echo log information to the console.
- sv_logfile - VAR - (ARCHIVE)
- Log server information in the log file.
- sv_logfilecompress - VAR - (ARCHIVE)
- Gzip compress logfile and rename to logfilename.log.gz on close.
- sv_logfilename_format - VAR - (ARCHIVE)
- Log filename format. See strftime for formatting codes.
- sv_logflush - VAR - (ARCHIVE)
- Flush the log file to disk on each write (slow).
- sv_logsdir - VAR - (ARCHIVE)
- Folder in the game directory where server logs will be stored.
- sv_logsecret - VAR
- If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
- sv_lowedict_action - VAR
- 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
- sv_lowedict_threshold - VAR
- When only this many edicts are free, take the action specified by sv_lowedict_action.
- sv_massreport - VAR - (GAMEDLL)
- sv_master_share_game_socket - VAR
- Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
- sv_max_connects_sec - VAR
- Maximum connections per second to respond to from a single IP address.
- sv_max_connects_sec_global - VAR
- Maximum connections per second to respond to from anywhere.
- sv_max_connects_window - VAR
- Window over which to average connections per second averages.
- sv_max_queries_sec - VAR
- Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global - VAR
- Maximum queries per second to respond to from anywhere.
- sv_max_queries_window - VAR
- Window over which to average queries per second averages.
- sv_maxcmdrate - VAR - (REPLICATED)
- (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate - VAR - (REPLICATED)
- Max bandwidth rate allowed on server, 0 == unlimited
- sv_maxreplay - VAR
- Maximum replay time in seconds
- sv_maxroutable - VAR
- Server upper bound on net_maxroutable that a client can use.
- sv_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Maximum lag compensation in seconds
- sv_maxupdaterate - VAR - (REPLICATED)
- Maximum updates per second that the server will allow
- sv_maxuptimelimit - VAR
- If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
- sv_maxusrcmdprocessticks - VAR - (GAMEDLL,NOTIFY)
- Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
- sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL,CHEAT)
- Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
- sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
- Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
- sv_maxvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Maximum speed any ballistically moving object is allowed to attain per axis.
- sv_memlimit - VAR
- If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
- sv_mincmdrate - VAR - (REPLICATED)
- This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate - VAR - (REPLICATED)
- Min bandwidth rate allowed on server, 0 == unlimited
- sv_minupdaterate - VAR - (REPLICATED)
- Minimum updates per second that the server will allow
- sv_minuptimelimit - VAR
- If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
- sv_motd_unload_on_dismissal - VAR - (GAMEDLL)
- If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
- sv_namechange_cooldown_seconds - VAR
- When a client name change is received, wait N seconds before allowing another name change
- sv_netspike - CMD
- Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
- Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
- For compatibility reasons, this command can be initialized on the command line with the -netspike option.
- sv_netspike_on_reliable_snapshot_overflow - VAR
- If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
- sv_netspike_output - VAR
- Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
- sv_netspike_sendtime_ms - VAR
- If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
- sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Test networking visibility distance
- sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
- If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
- sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_npc_talker_maxdist - VAR - (GAMEDLL)
- NPCs over this distance from the player won't attempt to speak.
- sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- sv_parallel_packentities - VAR
- sv_parallel_sendsnapshot - VAR
- sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
- Server password for entry into multiplayer games
- sv_pausable - VAR - (NOTIFY)
- Is the server pausable.
- sv_player_display_usercommand_errors - VAR - (GAMEDLL,CHEAT)
- 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
- sv_playerperfhistorycount - VAR - (GAMEDLL)
- Number of samples to maintain in player perf history
- sv_precacheinfo - CMD
- Show precache info.
- sv_proj_stunball_damage - VAR - (DEVELOPMENTONLY,GAMEDLL)
- sv_pure - CMD
- Show user data.
- sv_pure_consensus - VAR
- Minimum number of file hashes to agree to form a consensus.
- sv_pure_kick_clients - VAR
- If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_retiretime - VAR
- Seconds of server idle time to flush the sv_pure file hash cache.
- sv_pure_trace - VAR
- If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Clientside physics push away (0=off, 1=only localplayer, 1=all players)
- sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Minimum size of pushback objects
- sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- How hard physics objects are pushed away from the players on the server.
- sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Maximum amount of force applied to physics objects by players.
- sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Maximum of how hard the player is pushed away from physics objects.
- sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
- sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- How hard the player is pushed away from physics objects (falls off with inverse square of distance).
- sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
- Skips SetupBones when npc's are outside the PVS
- sv_querycache_stats - CMD - (GAMEDLL)
- Display status of the query cache (client only)
- sv_rcon_banpenalty - VAR
- Number of minutes to ban users who fail rcon authentication
- sv_rcon_log - VAR
- Enable/disable rcon logging.
- sv_rcon_maxfailures - VAR
- Max number of times a user can fail rcon authentication before being banned
- sv_rcon_maxpacketbans - VAR
- Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
- sv_rcon_maxpacketsize - VAR
- The maximum number of bytes to allow in a command packet
- sv_rcon_minfailures - VAR
- Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime - VAR
- Number of seconds to track failed rcon authentications
- sv_rcon_whitelist_address - VAR
- When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
- sv_region - VAR
- The region of the world to report this server in.
- sv_registration_message - VAR - (GAMEDLL,HIDDEN,NOTIFY,DONTRECORD)
- Error message of other status text
- sv_registration_successful - VAR - (GAMEDLL,HIDDEN,NOTIFY,DONTRECORD)
- Nonzero if we were able to login OK
- sv_restrict_aspect_ratio_fov - VAR - (REPLICATED)
- This can be used to limit the effective FOV of users using wide-screen
- resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
- 0 = do not cap effective FOV
- 1 = limit the effective FOV on windowed mode users using resolutions
- greater than 1.85:1
- 2 = limit the effective FOV on both windowed mode and full-screen users
- sv_rollangle - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- Max view roll angle
- sv_rollspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_runcmds - VAR - (GAMEDLL)
- sv_sendtables - VAR - (DEVELOPMENTONLY)
- Force full sendtable sending path.
- sv_setsteamaccount - CMD
- token
- Set game server account token to use for logging in to a persistent game server account
- sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Show the (server) animation state for the specified entity (-1 for none).
- sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
- sv_showladders - VAR - (GAMEDLL)
- Show bbox and dismount points for all ladders (must be set before level load.)
- sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
- Show lag compensated hitboxes whenever a player is lag compensated.
- sv_shutdown - CMD
- Sets the server to shutdown next time it's empty
- sv_shutdown_timeout_minutes - VAR - (REPLICATED)
- If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
- sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
- Current name of the skybox texture
- sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
- Report missing wave files for sounds and game_sounds files.
- sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
- Flushes the sounds.txt system (server only)
- sv_soundemitter_trace - VAR - (GAMEDLL,REPLICATED)
- Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
- sv_soundscape_printdebuginfo - CMD - (DEVELOPMENTONLY,GAMEDLL)
- print soundscapes
- sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
- sv_stats - VAR
- Collect CPU usage stats
- sv_steamblockingcheck - VAR
- Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
- sv_steamgroup - VAR - (NOTIFY)
- The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
- sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_stopspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- Minimum stopping speed when on ground.
- sv_stressbots - VAR - (DEVELOPMENTONLY)
- If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- sv_strict_notarget - VAR - (GAMEDLL)
- If set, notarget will cause entities to never think they are in the pvs
- sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- sv_tags - VAR - (NOTIFY)
- Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
- sv_test_scripted_sequences - VAR - (GAMEDLL)
- Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
- sv_teststepsimulation - VAR - (GAMEDLL)
- sv_thinktimecheck - VAR - (GAMEDLL)
- Check for thinktimes all on same timestamp.
- sv_timeout - VAR
- After this many seconds without a message from a client, the client is dropped
- sv_turbophysics - VAR - (GAMEDLL,REPLICATED)
- Turns on turbo physics
- sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Enables player lag compensation
- sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
- sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Disallow backtracking a player for lag compensation if it will cause them to become stuck
- sv_unlockedchapters - VAR - (ARCHIVE,ARCHIVE_XBOX)
- Highest unlocked game chapter.
- sv_use_steam_voice - VAR - (REPLICATED)
- Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
- sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
- Explicitly delete dormant client entities caused by AllowImmediateReuse().
- sv_usercmd_custom_random_seed - VAR - (GAMEDLL,CHEAT)
- When enabled server will populate an additional random seed independent of the client
- sv_vehicle_autoaim_scale - VAR - (GAMEDLL)
- sv_visiblemaxplayers - VAR
- Overrides the max players reported to prospective clients
- sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
- sv_vote_allow_spectators - VAR - (GAMEDLL)
- Allow spectators to vote?
- sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
- How long after a vote passes until the action happens
- sv_vote_creation_timer - VAR - (GAMEDLL)
- How long before a player can attempt to call another vote (in seconds).
- sv_vote_failure_timer - VAR - (GAMEDLL)
- A vote that fails cannot be re-submitted for this long
- sv_vote_failure_timer_mvm - VAR - (GAMEDLL)
- A vote that fails in MvM cannot be re-submitted for this long
- sv_vote_holder_may_vote_no - VAR - (GAMEDLL)
- 1 = Vote caller is not forced to vote yes on yes/no votes.
- sv_vote_issue_autobalance_allowed - VAR - (GAMEDLL)
- Can players call votes to enable or disable auto team balance?
- sv_vote_issue_autobalance_cooldown - VAR - (GAMEDLL)
- Minimum time before another auto team balance vote can occur (in seconds).
- sv_vote_issue_changelevel_allowed - VAR - (GAMEDLL)
- Can players call votes to change levels?
- sv_vote_issue_changelevel_allowed_mvm - VAR - (GAMEDLL)
- Can players call votes to change levels in MvM?
- sv_vote_issue_classlimits_allowed - VAR - (GAMEDLL)
- Can players call votes to enable or disable per-class limits?
- sv_vote_issue_classlimits_allowed_mvm - VAR - (GAMEDLL)
- Can players call votes in Mann-Vs-Machine to enable or disable per-class limits?
- sv_vote_issue_classlimits_cooldown - VAR - (GAMEDLL)
- Minimum time before another classlimits vote can occur (in seconds).
- sv_vote_issue_classlimits_max - VAR - (GAMEDLL)
- Maximum number of players (per-team) that can be any one class.
- sv_vote_issue_classlimits_max_mvm - VAR - (GAMEDLL)
- Maximum number of players (per-team) that can be any one class.
- sv_vote_issue_extendlevel_allowed - VAR - (GAMEDLL)
- Can players call votes to set the next level?
- sv_vote_issue_extendlevel_quorum - VAR - (GAMEDLL)
- What is the ratio of voters needed to reach quorum?
- sv_vote_issue_kick_allowed - VAR - (GAMEDLL)
- Can players call votes to kick players from the server?
- sv_vote_issue_kick_allowed_mvm - VAR - (GAMEDLL)
- Can players call votes to kick players from the server in MvM?
- sv_vote_issue_kick_limit_mvm - VAR - (GAMEDLL,HIDDEN)
- The maximum number of kick votes a player can call during an MvM mission started by matchmaking. (0 = disabled)
- sv_vote_issue_kick_limit_mvm_gc - VAR - (GAMEDLL,HIDDEN)
- Ask the GC if a kick vote can be called by this player.
- sv_vote_issue_kick_min_connect_time_mvm - VAR - (GAMEDLL)
- How long a player must be connected before they can be kicked (in seconds).
- sv_vote_issue_kick_namelock_duration - VAR - (GAMEDLL)
- How long to prevent kick targets from changing their name (in seconds).
- sv_vote_issue_kick_spectators_mvm - VAR - (GAMEDLL)
- Allow players to kick spectators in MvM.
- sv_vote_issue_mvm_challenge_allowed - VAR - (GAMEDLL)
- Can players call votes to set the challenge level?
- sv_vote_issue_nextlevel_allowed - VAR - (GAMEDLL)
- Can players call votes to set the next level?
- sv_vote_issue_nextlevel_allowextend - VAR - (GAMEDLL)
- Allow players to extend the current map?
- sv_vote_issue_nextlevel_choicesmode - VAR - (GAMEDLL)
- Present players with a list of lowest playtime maps to choose from?
- sv_vote_issue_nextlevel_prevent_change - VAR - (GAMEDLL)
- Not allowed to vote for a nextlevel if one has already been set.
- sv_vote_issue_restart_game_allowed - VAR - (GAMEDLL)
- Can players call votes to restart the game?
- sv_vote_issue_restart_game_allowed_mvm - VAR - (GAMEDLL)
- Can players call votes to restart the game in Mann-Vs-Machine?
- sv_vote_issue_restart_game_cooldown - VAR - (GAMEDLL)
- Minimum time before another restart vote can occur (in seconds).
- sv_vote_issue_scramble_teams_allowed - VAR - (GAMEDLL)
- Can players call votes to scramble the teams?
- sv_vote_issue_scramble_teams_cooldown - VAR - (GAMEDLL)
- Minimum time before another scramble vote can occur (in seconds).
- sv_vote_kick_ban_duration - VAR - (GAMEDLL)
- The number of minutes a vote ban should last. (0 = Disabled)
- sv_vote_quorum_ratio - VAR - (GAMEDLL,NOTIFY)
- The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
- sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
- How long to allow voting on an issue
- sv_vote_ui_hide_disabled_issues - VAR - (GAMEDLL)
- Suppress listing of disabled issues in the vote setup screen.
- sv_wateraccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Vertical view fixup when eyes are near water plane.
- sv_waterfriction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- sys_minidumpexpandedspew - VAR
- sys_minidumpspewlines - VAR
- Lines of crash dump console spew to keep.
- systemlinkport - VAR
- System Link port
- telemetry_demoend - VAR
- When playing demo, stop telemetry on tick #
- telemetry_demostart - VAR
- When playing demo, start telemetry on tick #
- telemetry_framecount - VAR
- Set Telemetry count of frames to capture
- telemetry_level - VAR
- Set Telemetry profile level: 0 being off.
- telemetry_pause - VAR
- Pause Telemetry
- telemetry_resume - VAR
- Resume Telemetry
- telemetry_server - VAR
- Set Telemetry server
- template_debug - VAR - (GAMEDLL)
- test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
- Test a clientside dispatch effect.
- Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
- Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
- test_entity_blocker - CMD - (GAMEDLL,CHEAT)
- Test command that drops an entity blocker out in front of the player.
- testscript_debug - VAR
- Debug test scripts.
- texture_budget_background_alpha - VAR - (ARCHIVE)
- how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
- number between 0 and 1
- texture_budget_panel_global - VAR
- Show global times in the texture budget panel.
- texture_budget_panel_height - VAR - (ARCHIVE)
- height in pixels of the budget panel
- texture_budget_panel_width - VAR - (ARCHIVE)
- width in pixels of the budget panel
- texture_budget_panel_x - VAR - (ARCHIVE)
- number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y - VAR - (ARCHIVE)
- number of pixels from the top side of the game screen to draw the budget panel
- tf_allow_all_team_partner_taunt - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_allow_player_use - VAR - (GAMEDLL,NOTIFY)
- Allow players to execute +use while playing.
- tf_allow_sliding_taunt - VAR - (GAMEDLL)
- 1 - Allow player to slide for a bit after taunting
- tf_allow_taunt_switch - VAR - (GAMEDLL,REPLICATED)
- 0 - players are not allowed to switch weapons while taunting, 1 - players can switch weapons at the start of a taunt (old bug behavior), 2 - players can switch weapons at any time during a taunt.
- tf_always_loser - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Force loserstate to true.
- tf_archer_proxy_fire_rate - VAR - (GAMEDLL,CHEAT)
- tf_arena_change_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- Number of times players can change their class when mp_force_random_class is being used.
- tf_arena_first_blood - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Rewards the first player to get a kill each round.
- tf_arena_force_class - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- Forces players to play a random class each time they spawn.
- tf_arena_max_streak - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Teams will be scrambled if one team reaches this streak
- tf_arena_override_cap_enable_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Overrides the time (in seconds) it takes for the capture point to become enable, -1 uses the level designer specified time.
- tf_arena_override_team_size - VAR - (GAMEDLL,REPLICATED)
- Overrides the maximum team size in arena mode. Set to zero to keep the default behavior of 1/3 maxplayers.
- tf_arena_preround_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Length of the Pre-Round time
- tf_arena_round_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_arena_use_queue - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Enables the spectator queue system for Arena.
- tf_avoidteammates - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Controls how teammates interact when colliding.
- 0: Teammates block each other
- 1: Teammates pass through each other, but push each other away (default)
- tf_avoidteammates_pushaway - VAR - (GAMEDLL,REPLICATED)
- Whether or not teammates push each other away when occupying the same space
- tf_base_boss_max_turn_rate - VAR - (GAMEDLL,CHEAT)
- tf_base_boss_speed - VAR - (GAMEDLL,CHEAT)
- tf_beta_content - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_birthday - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_birthday_ball_chance - VAR - (GAMEDLL,REPLICATED)
- Percent chance of a birthday beach ball spawning at each round start
- tf_bonuspack_score - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_boost_drain_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Time is takes for a full health boost to drain away from a player.
- tf_bot_add - CMD - (GAMEDLL)
- Add a bot.
- tf_bot_always_full_reload - VAR - (GAMEDLL,CHEAT)
- tf_bot_ammo_search_range - VAR - (GAMEDLL,CHEAT)
- How far bots will search to find ammo around them
- tf_bot_arrow_elevation_rate - VAR - (GAMEDLL,CHEAT)
- When firing arrows at far away targets, this is the degree/range slope to raise our aim
- tf_bot_auto_vacate - VAR - (GAMEDLL)
- If nonzero, bots will automatically leave to make room for human players.
- tf_bot_ballistic_elevation_rate - VAR - (GAMEDLL,CHEAT)
- When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
- tf_bot_capture_seek_and_destroy_max_duration - VAR - (GAMEDLL,CHEAT)
- If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering
- tf_bot_capture_seek_and_destroy_min_duration - VAR - (GAMEDLL,CHEAT)
- If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering
- tf_bot_cart_push_radius - VAR - (GAMEDLL,CHEAT)
- tf_bot_choose_target_interval - VAR - (GAMEDLL,CHEAT)
- How often, in seconds, a TFBot can reselect his target
- tf_bot_count - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
- tf_bot_debug_ammo_scavenging - VAR - (GAMEDLL,CHEAT)
- tf_bot_debug_destroy_enemy_sentry - VAR - (GAMEDLL,CHEAT)
- tf_bot_debug_payload_guard_vantage_points - VAR - (GAMEDLL,CHEAT)
- tf_bot_debug_retreat_to_cover - VAR - (GAMEDLL,CHEAT)
- tf_bot_debug_seek_and_destroy - VAR - (GAMEDLL,CHEAT)
- tf_bot_debug_sentry_placement - VAR - (GAMEDLL,CHEAT)
- tf_bot_debug_sniper - VAR - (GAMEDLL,CHEAT)
- tf_bot_debug_spy - VAR - (GAMEDLL,CHEAT)
- tf_bot_debug_stuck_log - CMD - (GAMEDLL,CHEAT)
- Given a server logfile, visually display bot stuck locations.
- tf_bot_debug_stuck_log_clear - CMD - (GAMEDLL,CHEAT)
- Clear currently loaded bot stuck data
- tf_bot_debug_tags - VAR - (GAMEDLL,CHEAT)
- ent_text will only show tags on bots
- tf_bot_defend_owned_point_percent - VAR - (GAMEDLL,CHEAT)
- Stay on the contested point we own until enemy cap percent falls below this
- tf_bot_defense_debug - VAR - (GAMEDLL,CHEAT)
- tf_bot_defense_must_defend_time - VAR - (GAMEDLL,CHEAT)
- If timer is less than this, bots will stay near point and guard
- tf_bot_difficulty - VAR - (GAMEDLL)
- Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
- tf_bot_engineer_building_health_multiplier - VAR - (GAMEDLL,CHEAT)
- tf_bot_engineer_exit_near_sentry_range - VAR - (GAMEDLL,CHEAT)
- Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
- tf_bot_engineer_max_sentry_travel_distance_to_point - VAR - (GAMEDLL,CHEAT)
- Maximum travel distance between a bot's Sentry gun and the currently contested point
- tf_bot_engineer_mvm_hint_min_distance_from_bomb - VAR - (GAMEDLL,CHEAT)
- tf_bot_engineer_mvm_sentry_hint_bomb_backward_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_engineer_mvm_sentry_hint_bomb_forward_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_engineer_retaliate_range - VAR - (GAMEDLL,CHEAT)
- If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat
- tf_bot_escort_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_fetch_lost_flag_time - VAR - (GAMEDLL,CHEAT)
- How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it
- tf_bot_fire_weapon_allowed - VAR - (GAMEDLL,CHEAT)
- If zero, TFBots will not pull the trigger of their weapons (but will act like they did)
- tf_bot_fire_weapon_min_time - VAR - (GAMEDLL,CHEAT)
- tf_bot_flag_escort_give_up_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_flag_escort_max_count - VAR - (GAMEDLL,CHEAT)
- tf_bot_flag_escort_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_flag_kill_on_touch - VAR - (GAMEDLL,CHEAT)
- If nonzero, any bot that picks up the flag dies. For testing.
- tf_bot_force_class - VAR - (GAMEDLL)
- If set to a class name, all TFBots will respawn as that class
- tf_bot_force_jump - VAR - (GAMEDLL,CHEAT)
- Force bots to continuously jump
- tf_bot_formation_debug - VAR - (GAMEDLL,CHEAT)
- tf_bot_health_critical_ratio - VAR - (GAMEDLL,CHEAT)
- tf_bot_health_ok_ratio - VAR - (GAMEDLL,CHEAT)
- tf_bot_health_search_far_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_health_search_near_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_hitscan_range_limit - VAR - (GAMEDLL,CHEAT)
- tf_bot_join_after_player - VAR - (GAMEDLL)
- If nonzero, bots wait until a player joins before entering the game.
- tf_bot_keep_class_after_death - VAR - (GAMEDLL)
- tf_bot_kick - CMD - (GAMEDLL)
- Remove a TFBot by name, or all bots ("all").
- tf_bot_kill - CMD - (GAMEDLL)
- Kill a TFBot by name, or all bots ("all").
- tf_bot_max_grenade_launch_at_sentry_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_max_point_defend_range - VAR - (GAMEDLL,CHEAT)
- How far (in travel distance) from the point defending bots will take up positions
- tf_bot_max_setup_gate_defend_range - VAR - (GAMEDLL,CHEAT)
- How far from the setup gate(s) defending bots can take up positions
- tf_bot_max_sticky_launch_at_sentry_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_max_teleport_entrance_travel - VAR - (GAMEDLL,CHEAT)
- Don't plant teleport entrances farther than this travel distance from our spawn room
- tf_bot_max_teleport_exit_travel_to_point - VAR - (GAMEDLL,CHEAT)
- In an offensive engineer bot's tele exit is farther from the point than this, destroy it
- tf_bot_medic_cover_test_resolution - VAR - (GAMEDLL,CHEAT)
- tf_bot_medic_debug - VAR - (GAMEDLL,CHEAT)
- tf_bot_medic_max_call_response_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_medic_max_heal_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_medic_start_follow_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_medic_stop_follow_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_melee_attack_abandon_range - VAR - (GAMEDLL,CHEAT)
- If threat is farther away than this, bot will switch back to its primary weapon and attack
- tf_bot_melee_only - VAR - (GAMEDLL)
- If nonzero, TFBots will only use melee weapons
- tf_bot_min_setup_gate_defend_range - VAR - (GAMEDLL,CHEAT)
- How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
- tf_bot_min_setup_gate_sniper_defend_range - VAR - (GAMEDLL,CHEAT)
- How far from the setup gate(s) a defending sniper will take up position
- tf_bot_min_teleport_travel - VAR - (GAMEDLL,CHEAT)
- Minimum travel distance between teleporter entrance and exit before engineer bot will build one
- tf_bot_mvm_show_engineer_hint_region - CMD - (GAMEDLL,CHEAT)
- Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints
- tf_bot_near_point_travel_distance - VAR - (GAMEDLL,CHEAT)
- If within this travel distance to the current point, bot is 'near' it
- tf_bot_notice_backstab_chance - VAR - (GAMEDLL,CHEAT)
- tf_bot_notice_backstab_max_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_notice_backstab_min_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_notice_gunfire_range - VAR - (GAMEDLL)
- tf_bot_notice_quiet_gunfire_range - VAR - (GAMEDLL)
- tf_bot_npc_archer_arrow_damage - VAR - (GAMEDLL,CHEAT)
- tf_bot_npc_archer_health - VAR - (GAMEDLL,CHEAT)
- tf_bot_npc_archer_shoot_interval - VAR - (GAMEDLL,CHEAT)
- tf_bot_npc_archer_speed - VAR - (GAMEDLL,CHEAT)
- tf_bot_offense_must_push_time - VAR - (GAMEDLL,CHEAT)
- If timer is less than this, bots will push hard to cap
- tf_bot_offline_practice - VAR - (GAMEDLL)
- Tells the server that it is in offline practice mode.
- tf_bot_path_lookahead_range - VAR - (GAMEDLL)
- tf_bot_payload_guard_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_prefix_name_with_difficulty - VAR - (GAMEDLL)
- Append the skill level of the bot to the bot's name
- tf_bot_pyro_always_reflect - VAR - (GAMEDLL,CHEAT)
- Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes.
- tf_bot_pyro_deflect_tolerance - VAR - (GAMEDLL,CHEAT)
- tf_bot_pyro_shove_away_range - VAR - (GAMEDLL,CHEAT)
- If a Pyro bot's target is closer than this, compression blast them away
- tf_bot_quota - VAR - (GAMEDLL)
- Determines the total number of tf bots in the game.
- tf_bot_quota_mode - VAR - (GAMEDLL)
- Determines the type of quota.
- Allowed values: 'normal', 'fill', and 'match'.
- If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
- If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
- tf_bot_retreat_to_cover_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_sniper_aim_error - VAR - (GAMEDLL,CHEAT)
- tf_bot_sniper_aim_steady_rate - VAR - (GAMEDLL,CHEAT)
- tf_bot_sniper_allow_opportunistic - VAR - (GAMEDLL)
- If set, Snipers will stop on their way to their preferred lurking spot to snipe at opportunistic targets
- tf_bot_sniper_choose_target_interval - VAR - (GAMEDLL,CHEAT)
- How often, in seconds, a zoomed-in Sniper can reselect his target
- tf_bot_sniper_flee_range - VAR - (GAMEDLL,CHEAT)
- If threat is closer than this, retreat
- tf_bot_sniper_goal_entity_move_tolerance - VAR - (GAMEDLL,CHEAT)
- tf_bot_sniper_linger_time - VAR - (GAMEDLL,CHEAT)
- How long Sniper will wait around after losing his target before giving up
- tf_bot_sniper_melee_range - VAR - (GAMEDLL,CHEAT)
- If threat is closer than this, attack with melee weapon
- tf_bot_sniper_patience_duration - VAR - (GAMEDLL,CHEAT)
- How long a Sniper bot will wait without seeing an enemy before picking a new spot
- tf_bot_sniper_personal_space_range - VAR - (GAMEDLL,CHEAT)
- Enemies beyond this range don't worry the Sniper
- tf_bot_sniper_spot_epsilon - VAR - (GAMEDLL,CHEAT)
- tf_bot_sniper_spot_max_count - VAR - (GAMEDLL,CHEAT)
- Stop searching for sniper spots when each side has found this many
- tf_bot_sniper_spot_min_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_sniper_spot_point_tolerance - VAR - (GAMEDLL,CHEAT)
- tf_bot_sniper_spot_search_count - VAR - (GAMEDLL,CHEAT)
- Search this many times per behavior update frame
- tf_bot_sniper_target_linger_duration - VAR - (GAMEDLL,CHEAT)
- How long a Sniper bot will keep toward at a target it just lost sight of
- tf_bot_spy_change_target_range_threshold - VAR - (GAMEDLL,CHEAT)
- tf_bot_spy_knife_range - VAR - (GAMEDLL,CHEAT)
- If threat is closer than this, prefer our knife
- tf_bot_squad_escort_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_sticky_base_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_sticky_charge_rate - VAR - (GAMEDLL,CHEAT)
- Seconds of charge per unit range beyond base
- tf_bot_stickybomb_density - VAR - (GAMEDLL,CHEAT)
- Number of stickies to place per square inch
- tf_bot_suicide_bomb_friendly_fire - VAR - (GAMEDLL,CHEAT)
- tf_bot_suicide_bomb_range - VAR - (GAMEDLL,CHEAT)
- tf_bot_suspect_spy_forget_cooldown - VAR - (GAMEDLL,CHEAT)
- How long to consider a suspicious spy as suspicious
- tf_bot_suspect_spy_touch_interval - VAR - (GAMEDLL,CHEAT)
- How many seconds back to look for touches against suspicious spies
- tf_bot_taunt_victim_chance - VAR - (GAMEDLL)
- tf_bot_teleport_build_surface_normal_limit - VAR - (GAMEDLL,CHEAT)
- If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter
- tf_bot_wait_in_cover_max_time - VAR - (GAMEDLL,CHEAT)
- tf_bot_wait_in_cover_min_time - VAR - (GAMEDLL,CHEAT)
- tf_bot_warp_team_to_me - CMD - (GAMEDLL,CHEAT)
- tf_caplinear - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- If set to 1, teams must capture control points linearly.
- tf_cart_duck_drop_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_cart_soul_drop_rate - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_cart_spell_drop_rate - VAR - (GAMEDLL)
- tf_cheapobjects - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Set to 1 and all objects will cost 0
- tf_clamp_airducks - VAR - (GAMEDLL,REPLICATED)
- tf_clamp_back_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_clamp_back_speed_min - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_classlimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Limit on how many players can be any class (i.e. tf_class_limit 2 would limit 2 players per class).
- tf_clear_attribute - CMD - (GAMEDLL,CHEAT)
- Remove given attribute from all areas in the selected set.
- tf_construction_build_rate_multiplier - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_ctf_bonus_time - VAR - (GAMEDLL,NOTIFY)
- Length of team crit time for CTF capture.
- tf_damage_disablespread - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Toggles the random damage spread applied to all player damage.
- tf_damage_events_track_for - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_damage_multiplier_blue - VAR - (GAMEDLL,CHEAT)
- All incoming damage to a blue player is multiplied by this value
- tf_damage_multiplier_red - VAR - (GAMEDLL,CHEAT)
- All incoming damage to a red player is multiplied by this value
- tf_damage_range - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_damageforcescale_other - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_damageforcescale_pyro_jump - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_damageforcescale_self_soldier_badrj - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_damageforcescale_self_soldier_rj - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_damagescale_self_soldier - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_debug_damage - VAR - (GAMEDLL,CHEAT)
- tf_debug_flamethrower - VAR - (GAMEDLL,CHEAT)
- Visualize the flamethrower damage.
- tf_debug_placement_failure - VAR - (GAMEDLL,CHEAT)
- tf_debug_tabcontainer - VAR - (HIDDEN)
- Spew TabContainer dimensions.
- tf_decoy_lifetime - VAR - (GAMEDLL,CHEAT)
- The lifetime of a decoy, in seconds
- tf_demoman_charge_drain_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_demoman_charge_frametime_scaling - VAR - (GAMEDLL,REPLICATED,CHEAT)
- When enabled, scale yaw limiting based on client performance (frametime).
- tf_demoman_charge_regen_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_deploying_bomb_delay_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Time to delay before deploying bomb.
- tf_deploying_bomb_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Time to deploy bomb before the point of no return.
- tf_dev_health_on_damage_recover_percentage - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_dev_marked_for_death_lifetime - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_double_donk_window - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- How long after an impact from a cannonball that an explosion will count as a double-donk.
- tf_dropped_weapon_lifetime - VAR - (GAMEDLL,CHEAT)
- tf_duck_allow_team_pickup - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_duck_edict_limit - VAR - (GAMEDLL,REPLICATED)
- Maximum number of edicts allowed before spawning a duck
- tf_duck_edict_warning - VAR - (GAMEDLL,REPLICATED)
- Maximum number of edicts allowed before slowing duck spawn rate
- tf_dumpplayerstats - CMD - (DEVELOPMENTONLY,GAMEDLL)
- Dumps current player stats
- tf_escort_recede_time - VAR - (GAMEDLL)
- tf_escort_recede_time_overtime - VAR - (GAMEDLL)
- tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
- Score for escorting the train, in points per second
- tf_eyeball_boss_acceleration - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_attack_range - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_debug - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_debug_orientation - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_health_at_level_2 - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_health_base - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_health_per_level - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_health_per_player - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_horiz_damping - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_hover_height - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_lifetime - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_lifetime_spell - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_speed - VAR - (GAMEDLL,CHEAT)
- tf_eyeball_boss_vert_damping - VAR - (GAMEDLL,CHEAT)
- tf_fastbuild - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_feign_death_activate_damage_scale - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_feign_death_damage_scale - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_feign_death_duration - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Time that feign death buffs last.
- tf_feign_death_speed_duration - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Time that feign death speed boost last.
- tf_flag_caps_per_round - VAR - (GAMEDLL,REPLICATED)
- Number of captures per round on CTF and PASS Time maps. Set to 0 to disable.
- tf_flag_return_on_touch - VAR - (GAMEDLL,REPLICATED)
- If this is set, your flag must be at base in order to capture the enemy flag. Remote friendly flags return to your base instantly when you touch them
- tf_flag_return_time_credit_factor - VAR - (GAMEDLL,REPLICATED)
- Number of seconds the flag's return time will be credited for each second the flag is being carried.
- tf_flamethrower_boxsize - VAR - (GAMEDLL,CHEAT)
- Size of flame damage entities.
- tf_flamethrower_burst_zvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_flamethrower_burstammo - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- How much ammo does the air burst uses per shot.
- tf_flamethrower_drag - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Air drag of flame damage entities.
- tf_flamethrower_flametime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Time to live of flame damage entities.
- tf_flamethrower_float - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Upward float velocity of flame damage entities.
- tf_flamethrower_maxdamagedist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Maximum damage distance for flamethrower.
- tf_flamethrower_shortrangedamagemultiplier - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Damage multiplier for close-in flamethrower damage.
- tf_flamethrower_vecrand - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Random vector added to initial velocity of flame damage entities.
- tf_flamethrower_velocity - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Initial velocity of flame damage entities.
- tf_flamethrower_velocityfadeend - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Time at which attacker's velocity contribution finishes fading.
- tf_flamethrower_velocityfadestart - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Time at which attacker's velocity contribution starts to fade.
- tf_force_holidays_off - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_forced_holiday - VAR - (GAMEDLL,REPLICATED)
- Forced holiday,
- Birthday = 1
- Halloween = 2
- tf_fortune_teller_fortune_duration - VAR - (GAMEDLL,CHEAT)
- Duration of the fortune time.
- tf_fortune_teller_interval_time - VAR - (GAMEDLL,CHEAT)
- Time until the next fortune teller event (in second).
- tf_fortune_teller_warning_time - VAR - (GAMEDLL,CHEAT)
- Warning time (in second) before fortune teller tells a fortune.
- tf_gamemode_arena - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_gamemode_cp - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_gamemode_ctf - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_gamemode_mvm - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_gamemode_passtime - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_gamemode_payload - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_gamemode_pd - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_gamemode_rd - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_gamemode_sd - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
- tf_ghost_up_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Speed that ghost go upward while holding jump key
- tf_ghost_xy_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_acceleration - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_dampening - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_enable - VAR - (GAMEDLL,REPLICATED)
- tf_grapplinghook_fire_delay - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_follow_distance - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_jump_up_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_los_force_detach_time - VAR - (GAMEDLL,CHEAT)
- tf_grapplinghook_max_distance - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Valid distance for grappling hook to travel
- tf_grapplinghook_medic_latch_speed_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_move_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_prevent_fall_damage - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_grapplinghook_projectile_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- How fast does the grappliing hook projectile travel
- tf_grapplinghook_use_acceleration - VAR - (GAMEDLL,REPLICATED)
- Use full acceleration calculation for grappling hook movement
- tf_grenade_force_sleeptime - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_grenade_forcefrom_blast - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_grenade_forcefrom_buckshot - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_grenade_forcefrom_bullet - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_grenadelauncher_chargescale - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_grenadelauncher_livetime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_grenadelauncher_min_contact_speed - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_halloween_allow_ghost_hit_by_kart_delay - VAR - (GAMEDLL,CHEAT)
- tf_halloween_allow_truce_during_boss_event - VAR - (GAMEDLL,NOTIFY)
- Determines if RED and BLU can damage each other while fighting Monoculus or Merasmus on non-Valve maps.
- tf_halloween_boss_spawn_interval - VAR - (GAMEDLL,CHEAT)
- Average interval between boss spawns, in seconds
- tf_halloween_boss_spawn_interval_variation - VAR - (GAMEDLL,CHEAT)
- Variation of spawn interval +/-
- tf_halloween_bot_attack_range - VAR - (GAMEDLL,CHEAT)
- tf_halloween_bot_chase_duration - VAR - (GAMEDLL,CHEAT)
- tf_halloween_bot_chase_range - VAR - (GAMEDLL,CHEAT)
- tf_halloween_bot_health_base - VAR - (GAMEDLL,CHEAT)
- tf_halloween_bot_health_per_player - VAR - (GAMEDLL,CHEAT)
- tf_halloween_bot_min_player_count - VAR - (GAMEDLL,CHEAT)
- tf_halloween_bot_quit_range - VAR - (GAMEDLL,CHEAT)
- tf_halloween_bot_speed - VAR - (GAMEDLL,CHEAT)
- tf_halloween_bot_speed_recovery_rate - VAR - (GAMEDLL,CHEAT)
- Movement units/second
- tf_halloween_bot_terrify_radius - VAR - (GAMEDLL,CHEAT)
- tf_halloween_eyeball_boss_spawn_interval - VAR - (GAMEDLL,CHEAT)
- Average interval between boss spawns, in seconds
- tf_halloween_eyeball_boss_spawn_interval_variation - VAR - (GAMEDLL,CHEAT)
- Variation of spawn interval +/-
- tf_halloween_force_boss_spawn - CMD - (GAMEDLL,CHEAT)
- For testing.
- tf_halloween_giant_health_scale - VAR - (GAMEDLL,CHEAT)
- tf_halloween_gift_lifetime - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_hhh_attack_kart_radius - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_air_turn_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_aircontrol - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Multiplier for how much air control players have when in Kart Mode
- tf_halloween_kart_bomb_head_damage_scale - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_bomb_head_impulse_scale - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_bombhead_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_boost_duration - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_boost_impact_force - VAR - (GAMEDLL,CHEAT)
- Impact force scaler on boosts
- tf_halloween_kart_boost_recharge - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_brake_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_brake_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_coast_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_damage_to_force - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_dash_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_dash_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_fast_turn_accel_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_fast_turn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_idle_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_impact_air_scale - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_impact_bounds_scale - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_impact_damage - VAR - (GAMEDLL,CHEAT)
- Impact damage scaler
- tf_halloween_kart_impact_feedback - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_impact_force - VAR - (GAMEDLL,CHEAT)
- Impact force scaler
- tf_halloween_kart_impact_lookahead - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_impact_rate - VAR - (GAMEDLL,CHEAT)
- rate of allowing impact damage
- tf_halloween_kart_normal_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_normal_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_punting_ghost_force_scale - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_return_turn_accell - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_reverse_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_reverse_turn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_rocketspell_force - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_rocketspell_lifetime - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_rocketspell_speed - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_slow_turn_accel_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_slow_turn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_slowmoving_accel - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_slowmoving_threshold - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_stationary_turn_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_kart_stun_amount - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_stun_duration_scale - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_stun_enabled - VAR - (GAMEDLL,CHEAT)
- tf_halloween_kart_turning_curve_peak_position - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_halloween_unlimited_spells - VAR - (GAMEDLL,CHEAT)
- tf_halloween_zombie_damage - VAR - (GAMEDLL,CHEAT)
- How much damage a zombie melee hit does.
- tf_halloween_zombie_mob_enabled - VAR - (GAMEDLL,CHEAT)
- If set to 1, spawn zombie mobs on non-Halloween Valve maps
- tf_halloween_zombie_mob_spawn_count - VAR - (GAMEDLL,CHEAT)
- How many zombies to spawn
- tf_halloween_zombie_mob_spawn_interval - VAR - (GAMEDLL,CHEAT)
- Average interval between zombie mob spawns, in seconds
- tf_highfive_debug - VAR - (GAMEDLL)
- Turns on some console spew for debugging high five issues.
- tf_highfive_height_tolerance - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- The maximum height difference allowed for two high-fivers.
- tf_highfive_max_range - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- The farthest away a high five partner can be
- tf_highfive_separation_forward - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Forward distance between high five partners
- tf_highfive_separation_right - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Right distance between high five partners
- tf_ignite_player - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Sets you on fire
- tf_invuln_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Time it takes for invulnerability to wear off.
- tf_item_based_forced_holiday - VAR - (GAMEDLL,REPLICATED)
- tf_mark - CMD - (GAMEDLL,CHEAT)
- Set attribute of selected area.
- tf_max_active_zombie - VAR - (GAMEDLL,CHEAT)
- tf_max_charge_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED,CHEAT)
- tf_max_health_boost - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Max health factor that players can be boosted to by healers.
- tf_max_voice_speak_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
- Max time after a voice command until player can do another one
- tf_medieval - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Enable Medieval Mode.
- tf_medieval_autorp - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Enable Medieval Mode auto-roleplaying.
- tf_medigun_lagcomp - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_meleeattackforcescale - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_merasmus_attack_range - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_bomb_head_duration - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_bomb_head_per_team - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_chase_duration - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_chase_range - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_disguise_debug - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_health_base - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_health_per_player - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_health_regen_rate - VAR - (GAMEDLL,CHEAT)
- Percentage of Max HP per sec that Merasmus will regenerate while in disguise
- tf_merasmus_lifetime - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_min_player_count - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_min_props_to_reveal - VAR - (GAMEDLL,CHEAT)
- Percentage of total fake props players have to destroy before Merasmus reveals himself
- tf_merasmus_prop_health - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_should_disguise_threshold - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_spawn_interval - VAR - (GAMEDLL,CHEAT)
- Average interval between boss spawns, in seconds
- tf_merasmus_spawn_interval_variation - VAR - (GAMEDLL,CHEAT)
- Variation of spawn interval +/-
- tf_merasmus_speed - VAR - (GAMEDLL,CHEAT)
- tf_merasmus_speed_recovery_rate - VAR - (GAMEDLL,CHEAT)
- Movement units/second
- tf_merasmus_stun_duration - VAR - (GAMEDLL,CHEAT)
- tf_minigame_suddendeath_time - VAR - (GAMEDLL,CHEAT)
- Override Sudden Death Time.
- tf_mm_ladder_gc_timeout - VAR - (GAMEDLL,HIDDEN,CHEAT)
- Amount of time (in seconds) before the gameserver should stop trying to send match results.
- tf_mm_player_reservation_timeout_seconds - VAR - (GAMEDLL)
- Max duration the server will wait for a player to join, after notification from the backend that we should expect him.
- tf_mm_servermode - VAR - (GAMEDLL,NOTIFY)
- Activates / deactivates Lobby-based hosting mode.
- 0 = not active
- 1 = Put in quickplay pool (based on current map)
- 2 = Put in MvM pool. (Lobby will control current map)
- 3 = Put in Ladder pool. (Lobby will control current map)
- tf_mm_skillrating_server_force_average - VAR - (GAMEDLL)
- tf_mm_strict - VAR - (GAMEDLL,NOTIFY)
- 0 = Show in server browser, and allow ad-hoc joins
- 1 = Hide from server browser and only allow joins coordinated through GC matchmaking
- 2 = Hide from server browser, but allow ad-hoc joins
- tf_mm_trusted - VAR - (GAMEDLL,HIDDEN,NOTIFY)
- Set to 1 on Valve servers to requested trusted status. (Yes, it is authenticated on the backend, and attempts by non-valve servers are logged.)
- tf_mvm_bot_allow_flag_carrier_to_fight - VAR - (GAMEDLL,CHEAT)
- tf_mvm_bot_flag_carrier_health_regen - VAR - (GAMEDLL,CHEAT)
- tf_mvm_bot_flag_carrier_interval_to_1st_upgrade - VAR - (GAMEDLL,CHEAT)
- tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade - VAR - (GAMEDLL,CHEAT)
- tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade - VAR - (GAMEDLL,CHEAT)
- tf_mvm_bot_flag_carrier_movement_penalty - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_mvm_bot_sniper_target_by_dps - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- If set, Snipers in MvM mode target the victim that has the highest DPS
- tf_mvm_buybacks_method - VAR - (GAMEDLL,HIDDEN,REPLICATED)
- When set to 0, use the traditional, currency-based system. When set to 1, use finite, charge-based system.
- tf_mvm_buybacks_per_wave - VAR - (GAMEDLL,HIDDEN,REPLICATED)
- The fixed number of buybacks players can use per-wave.
- tf_mvm_checkpoint - CMD - (GAMEDLL,CHEAT)
- Save a checkpoint snapshot
- tf_mvm_checkpoint_clear - CMD - (GAMEDLL,CHEAT)
- Clear the saved checkpoint
- tf_mvm_currency_bonus_ratio_max - VAR - (GAMEDLL,HIDDEN)
- The highest percentage of wave money players must collect in order to qualify for max bonus - 0.1 to 1.0. Half the bonus amount will be awarded when reaching min ratio, and half when reaching max.
- tf_mvm_currency_bonus_ratio_min - VAR - (GAMEDLL,HIDDEN)
- The minimum percentage of wave money players must collect in order to qualify for min bonus - 0.1 to 1.0. Half the bonus amount will be awarded when reaching min ratio, and half when reaching max.
- tf_mvm_death_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,CHEAT)
- How much currency players lose when dying
- tf_mvm_debugstats - CMD - (GAMEDLL,CHEAT)
- Dumpout MvM Data
- tf_mvm_default_sentry_buster_damage_dealt_threshold - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_mvm_default_sentry_buster_kill_threshold - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_mvm_disconnect_on_victory - VAR - (GAMEDLL,REPLICATED)
- Enable to Disconnect Players after completing MvM
- tf_mvm_endless_bomb_reset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
- Number of Waves to Complete before bomb reset
- tf_mvm_endless_bot_cash - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
- In Endless, number of credits bots get per wave
- tf_mvm_endless_force_on - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
- Force MvM Endless mode on
- tf_mvm_endless_tank_boost - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
- In Endless, amount of extra health for the tank per wave
- tf_mvm_endless_wait_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
- tf_mvm_engineer_teleporter_uber_duration - VAR - (GAMEDLL,CHEAT)
- tf_mvm_force_victory - CMD - (GAMEDLL,CHEAT)
- Force immediate victory.
- tf_mvm_jump_to_wave - CMD - (GAMEDLL,CHEAT)
- Jumps directly to the given Mann Vs Machine wave number
- tf_mvm_min_players_to_start - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Minimum number of players connected to start a countdown timer
- tf_mvm_miniboss_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Full body scale for minibosses.
- tf_mvm_missioncyclefile - VAR - (GAMEDLL)
- Name of the .res file used to cycle mvm misisons
- tf_mvm_nextmission - CMD - (GAMEDLL,CHEAT)
- Load the next mission
- tf_mvm_notice_sapped_squadmates_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- How long it takes for a squad leader to notice his squadmate was sapped
- tf_mvm_popfile - CMD - (GAMEDLL)
- Change to a target popfile for MvM
- tf_mvm_respec_credit_goal - VAR - (GAMEDLL,REPLICATED,CHEAT)
- When tf_mvm_respec_limit is non-zero, the total amount of money the team must collect to earn a respec credit.
- tf_mvm_respec_enabled - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Allow players to refund credits spent on player and item upgrades.
- tf_mvm_respec_limit - VAR - (GAMEDLL,REPLICATED,CHEAT)
- The total number of respecs a player can earn. Default: 0 (no limit).
- tf_mvm_skill - VAR - (GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
- Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest
- tf_mvm_tank_health - CMD - (GAMEDLL,CHEAT)
- tf_mvm_tank_kill - CMD - (GAMEDLL,CHEAT)
- tf_mvm_victory_disconnect_time - VAR - (GAMEDLL,REPLICATED)
- Seconds to wait after MvM victory before kicking players. (Only used if tf_mvm_disconnect_on_victory is true.)
- tf_mvm_victory_reset_time - VAR - (GAMEDLL,REPLICATED)
- Seconds to wait after MvM victory before cycling to the next mission. (Only used if tf_mvm_disconnect_on_victory is false.)
- tf_nav_combat_build_rate - VAR - (GAMEDLL,CHEAT)
- Gunfire/second increase (combat caps at 1.0)
- tf_nav_combat_decay_rate - VAR - (GAMEDLL,CHEAT)
- Decay/second toward zero
- tf_nav_in_combat_duration - VAR - (GAMEDLL,CHEAT)
- How long after gunfire occurs is this area still considered to be 'in combat'
- tf_nav_in_combat_range - VAR - (GAMEDLL,CHEAT)
- tf_nav_show_bomb_target_distance - VAR - (GAMEDLL,CHEAT)
- Display travel distances to bomb target (MvM mode)
- tf_nav_show_incursion_distance - VAR - (GAMEDLL,CHEAT)
- Display travel distances from current spawn room (1=red, 2=blue)
- tf_nav_show_turf_ownership - VAR - (GAMEDLL,CHEAT)
- Color nav area by smallest incursion distance
- tf_obj_build_rotation_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Degrees per second to rotate building when player alt-fires during placement.
- tf_obj_damage_tank_achievement_amount - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_obj_gib_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_obj_gib_velocity_max - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_obj_gib_velocity_min - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_obj_ground_clearance - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Object corners can be this high above the ground
- tf_obj_max_attach_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_obj_upgrade_per_hit - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_overtime_nag - VAR - (GAMEDLL,NOTIFY)
- Announcer overtime nag.
- tf_parachute_aircontrol - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Multiplier for how much air control players have when Parachute is deployed
- tf_parachute_gravity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Gravity while parachute is deployed
- tf_parachute_maxspeed_onfire_z - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Max Z Speed when on Fire and Parachute is deployed
- tf_parachute_maxspeed_xy - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Max XY Speed while Parachute is deployed
- tf_parachute_maxspeed_z - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Max Z Speed while Parachute is deployed
- tf_passtime_ball_carrier_regen_dmgtime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How long to stop regen when ball carrier takes damage
- tf_passtime_ball_carrier_regen_interval - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How many seconds between regen ticks
- tf_passtime_ball_carrier_regen_maxpct - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Fraction of max health that ball will regen up to
- tf_passtime_ball_carrier_regen_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Fraction of missing health restored on each tick
- tf_passtime_ball_damping_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_ball_drag_coefficient - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_ball_inertia_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_ball_mass - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_ball_model - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Needs a model with collision info. Map change required.
- tf_passtime_ball_reset_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How long the ball can be neutral before being automatically reset
- tf_passtime_ball_rotdamping_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_ball_seek_range - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How close players have to be for the ball to be drawn to them
- tf_passtime_ball_seek_speed_factor - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_ball_sphere_collision - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Boolean value. If nonzero, override mdl collision with a perfect sphere collider.
- tf_passtime_ball_sphere_radius - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_ball_takedamage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Enables shooting the ball
- tf_passtime_ball_takedamage_force - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Controls how much the ball responds to being shot
- tf_passtime_flinch_boost - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Intensity of flinch on taking damage while carrying the ball. 0 to use TF defaults.
- tf_passtime_mode_homing_lock_sec - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_mode_homing_speed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_overtime_idle_sec - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How many seconds the ball can be idle in overtime before the round ends.
- tf_passtime_player_reticles_enemies - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Controls HUD reticles for enemies. 0 = never, 1 = when carrying ball, 2 = always.
- tf_passtime_player_reticles_friends - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Controls HUD reticles for teammates. 0 = never, 1 = when carrying ball, 2 = always.
- tf_passtime_save_stats - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_score_crit_sec - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How long a scoring team's crits last.
- tf_passtime_speedboost_on_get_ball_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How many seconds of speed boost players get when they get the ball.
- tf_passtime_steal_on_melee - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Enables melee stealing.
- tf_passtime_team_bonuses - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_teammate_steal_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How many seconds a player can hold the ball before teammates can steal it.
- tf_passtime_throwarc_demoman - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwarc_engineer - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwarc_heavy - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwarc_medic - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwarc_pyro - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwarc_scout - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwarc_sniper - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwarc_soldier - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwarc_spy - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_demoman - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_engineer - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_heavy - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_medic - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_pyro - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_scout - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_sniper - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_soldier - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_spy - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- tf_passtime_throwspeed_velocity_scale - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How much player velocity to add when tossing (0=none 1=100% etc)
- tf_passtime_unstable - CMD - (GAMEDLL)
- Controls passtime unstable testing features. Pass 1 to apply unstable mode, any other value to revert to normal
- tf_pipebomb_deflect_reset_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_pipebomb_force_to_move - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_player_drop_bonus_ducks - VAR - (GAMEDLL,REPLICATED)
- -1 Default (Holiday-based)
- 0 - Force off
- 1 - Force on
- tf_player_movement_restart_freeze - VAR - (GAMEDLL,REPLICATED)
- When set, prevent player movement during round restart
- tf_player_movement_stun_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_player_name_change_time - VAR - (GAMEDLL,NOTIFY)
- Seconds between name changes.
- tf_player_spell_drop_on_death_rate - VAR - (GAMEDLL,REPLICATED)
- tf_playergib - VAR - (GAMEDLL,NOTIFY)
- Allow player gibbing. 0: never, 1: normal, 2: always
- tf_playerstatetransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_playerstatetransitions <ent index or -1 for all>. Show player state transitions.
- tf_populator_active_buffer_range - VAR - (GAMEDLL,CHEAT)
- Populate the world this far ahead of lead raider, and this far behind last raider
- tf_populator_damage_multiplier - VAR - (GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
- tf_populator_debug - VAR - (GAMEDLL,CHEAT)
- tf_populator_health_multiplier - VAR - (GAMEDLL,REPLICATED,CHEAT,DONTRECORD)
- tf_powerup_max_charge_time - VAR - (GAMEDLL,CHEAT)
- tf_powerup_mode - VAR - (GAMEDLL,NOTIFY)
- Enable/disable powerup mode. Not compatible with Mann Vs Machine mode
- tf_powerup_mode_imbalance_delta - VAR - (GAMEDLL,CHEAT)
- Powerup kill score lead one team must have before imbalance measures are initiated
- tf_preround_push_from_damage_enable - VAR - (GAMEDLL)
- If enabled, this will allow players using certain type of damage to move during pre-round freeze time.
- tf_raid_engineer_infinte_metal - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_rd_max_points_override - VAR - (GAMEDLL)
- When changed, overrides the current max points
- tf_rd_min_points_to_steal - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_rd_points_approach_interval - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_rd_points_per_approach - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_rd_points_per_steal - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_rd_return_max_time - VAR - (GAMEDLL)
- tf_rd_return_min_time - VAR - (GAMEDLL)
- tf_rd_robot_attack_notification_cooldown - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_rd_robot_repair_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_rd_steal_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_resolve_stuck_players - VAR - (GAMEDLL,REPLICATED)
- tf_scout_air_dash_count - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_scout_bat_launch_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_scout_energydrink_activation - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- how long it takes for the energy buff to become active
- tf_scout_energydrink_consume_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- energy drink to use per second while boosted, from 100 max
- tf_scout_energydrink_regen_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- energy drink regen per second, up to 100 max
- tf_scout_hype_mod - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_scout_hype_pep_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_scout_hype_pep_min_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_scout_hype_pep_mod - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_scout_stunball_base_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_scout_stunball_base_speed - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_select_ambush_areas - CMD - (GAMEDLL,CHEAT)
- Add good ambush spots to the selected set. For debugging.
- tf_select_ambush_areas_close_range - VAR - (GAMEDLL,CHEAT)
- tf_select_ambush_areas_max_enemy_exposure_area - VAR - (GAMEDLL,CHEAT)
- tf_select_ambush_areas_radius - VAR - (GAMEDLL,CHEAT)
- tf_select_with_attribute - CMD - (GAMEDLL,CHEAT)
- Selects areas with the given attribute.
- tf_sentrygun_ammocheat - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sentrygun_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sentrygun_kill_after_redeploy_time_achievement - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sentrygun_max_absorbed_damage_while_controlled_for_achievement - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sentrygun_metal_per_rocket - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sentrygun_metal_per_shell - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sentrygun_mini_damage - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sentrygun_newtarget_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sentrygun_notarget - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_server_identity_account_id - VAR - (GAMEDLL,ARCHIVE)
- Server identity account id, used to authenticate with the TF2 Game Coordinator.
- tf_server_identity_disable_quickplay - VAR - (GAMEDLL,ARCHIVE,NOTIFY)
- Disable this server from being chosen by the quickplay matchmaking.
- tf_server_identity_token - VAR - (GAMEDLL,PROTECTED,ARCHIVE)
- Server identity token, used to authenticate with the TF2 Game Coordinator.
- tf_server_lobby_debug - CMD - (GAMEDLL)
- Prints server lobby object
- tf_show_actor_potential_visibility - VAR - (GAMEDLL,CHEAT)
- tf_show_blocked_areas - VAR - (GAMEDLL,CHEAT)
- Highlight areas that are considered blocked for TF-specific reasons
- tf_show_bomb_drop_areas - VAR - (GAMEDLL,CHEAT)
- tf_show_control_points - VAR - (GAMEDLL,CHEAT)
- tf_show_enemy_invasion_areas - VAR - (GAMEDLL,CHEAT)
- Highlight areas where the enemy team enters the visible environment of the local player
- tf_show_gate_defense_areas - VAR - (GAMEDLL,CHEAT)
- tf_show_in_combat_areas - VAR - (GAMEDLL,CHEAT)
- tf_show_incursion_flow - VAR - (GAMEDLL,CHEAT)
- tf_show_incursion_flow_gradient - VAR - (GAMEDLL,CHEAT)
- 1 = red, 2 = blue
- tf_show_incursion_flow_range - VAR - (GAMEDLL,CHEAT)
- 1 = red, 2 = blue
- tf_show_incursion_range - VAR - (GAMEDLL,CHEAT)
- 1 = red, 2 = blue
- tf_show_incursion_range_max - VAR - (GAMEDLL,CHEAT)
- Highlight areas with incursion distances between min and max cvar values
- tf_show_incursion_range_min - VAR - (GAMEDLL,CHEAT)
- Highlight areas with incursion distances between min and max cvar values
- tf_show_mesh_decoration - VAR - (GAMEDLL,CHEAT)
- Highlight special areas
- tf_show_mesh_decoration_manual - VAR - (GAMEDLL,CHEAT)
- Highlight special areas marked by hand
- tf_show_point_defense_areas - VAR - (GAMEDLL,CHEAT)
- tf_show_sentry_danger - VAR - (GAMEDLL,CHEAT)
- Show sentry danger areas. 1:Use m_sentryAreas. 2:Check all nav areas.
- tf_show_sniper_areas - VAR - (GAMEDLL,CHEAT)
- tf_show_sniper_areas_safety_range - VAR - (GAMEDLL,CHEAT)
- tf_show_train_path - VAR - (GAMEDLL,CHEAT)
- tf_showspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_skillrating_debug - VAR - (GAMEDLL,HIDDEN)
- Print skillrating combat data.
- tf_skillrating_update_interval - VAR - (GAMEDLL,ARCHIVE)
- How often to update the GC and OGS.
- tf_soccer_ball_min_speed - VAR - (GAMEDLL,CHEAT)
- tf_soccer_ball_multiplier - VAR - (GAMEDLL,CHEAT)
- tf_soccer_ball_up_max - VAR - (GAMEDLL,CHEAT)
- tf_soccer_front_hit_range - VAR - (GAMEDLL,CHEAT)
- tf_solidobjects - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- tf_spawn_glows_duration - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- How long should teammates glow after respawning
- tf_spec_xray - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Allows spectators to see player glows. 1 = same team, 2 = both teams
- tf_spells_enabled - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Enable to Allow Halloween Spells to be dropped and used by players
- tf_spy_cloak_consume_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- cloak to use per second while cloaked, from 100 max )
- tf_spy_cloak_no_attack_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- time after uncloaking that the spy is prohibited from attacking
- tf_spy_cloak_regen_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- cloak to regen per second, up to 100 max
- tf_spy_invis_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Transition time in and out of spy invisibility
- tf_spy_invis_unstealth_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Transition time in and out of spy invisibility
- tf_spy_max_cloaked_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_stalematechangeclasstime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Amount of time that players are allowed to change class in stalemates.
- tf_stats_nogameplaycheck - VAR - (GAMEDLL)
- Disable normal check for valid gameplay, send stats regardless.
- tf_stealth_damage_reduction - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_sticky_airdet_radius - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Radius Scale if detonated in the air
- tf_sticky_radius_ramp_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Amount of time to get full radius after arming
- tf_target_dummy_bullet_mult - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_target_dummy_health - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_target_dummy_lifetime - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_target_dummy_melee_mult - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_target_dummy_other_mult - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_tauntcam_fov_override - VAR - (GAMEDLL,CHEAT)
- tf_teamtalk - VAR - (GAMEDLL,NOTIFY)
- Teammates can always chat with each other while alive or dead.
- tf_teleporter_fov_start - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- Starting FOV for teleporter zoom.
- tf_teleporter_fov_time - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- How quickly to restore FOV after teleport.
- tf_test_special_ducks - VAR - (DEVELOPMENTONLY,GAMEDLL)
- tf_test_spellindex - VAR - (GAMEDLL,REPLICATED,CHEAT)
- Set to index to always get a specific spell
- tf_test_teleport_home_fx - VAR - (GAMEDLL,CHEAT)
- tf_testrr - CMD - (GAMEDLL,CHEAT)
- Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player name> <concept>
- tf_testvcd - CMD - (GAMEDLL,CHEAT)
- Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd')
- tf_tournament_classchange_allowed - VAR - (GAMEDLL,REPLICATED)
- Allow players to change class while the game is active?.
- tf_tournament_classchange_ready_allowed - VAR - (GAMEDLL,REPLICATED)
- Allow players to change class after they are READY?.
- tf_tournament_classlimit_demoman - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Demomenz.
- tf_tournament_classlimit_engineer - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Engineers.
- tf_tournament_classlimit_heavy - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Heavies.
- tf_tournament_classlimit_medic - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Medics.
- tf_tournament_classlimit_pyro - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Pyros.
- tf_tournament_classlimit_scout - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Scouts.
- tf_tournament_classlimit_sniper - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Snipers.
- tf_tournament_classlimit_soldier - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Soldiers.
- tf_tournament_classlimit_spy - VAR - (GAMEDLL,REPLICATED)
- Tournament mode per-team class limit for Spies.
- tf_tournament_hide_domination_icons - VAR - (GAMEDLL,REPLICATED)
- Tournament mode server convar that forces clients to not display the domination icons above players dominating them.
- tf_training_client_message - VAR - (GAMEDLL,REPLICATED,CHEAT)
- A simple way for the training client to communicate with the server.
- tf_use_fixed_weaponspreads - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
- tf_useparticletracers - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- Use particle tracers instead of old style ones.
- tf_vaccinator_uber_charge_rate_modifier - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Vaccinator uber charge rate.
- tf_weapon_criticals - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Whether or not random crits are enabled
- tf_weapon_criticals_bucket_bottom - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_weapon_criticals_bucket_cap - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_weapon_criticals_bucket_default - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_weapon_criticals_distance_falloff - VAR - (GAMEDLL,CHEAT)
- Critical weapon damage will take distance into account.
- tf_weapon_criticals_melee - VAR - (GAMEDLL,NOTIFY,REPLICATED)
- Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting.
- tf_weapon_criticals_nopred - VAR - (GAMEDLL,REPLICATED,CHEAT)
- tf_weapon_minicrits_distance_falloff - VAR - (GAMEDLL,CHEAT)
- Mini-crit weapon damage will take distance into account.
- tf_weapon_ragdoll_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_weapon_ragdoll_velocity_max - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_weapon_ragdoll_velocity_min - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
- tf_whip_speed_increase - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
- tf_wipe_attributes - CMD - (GAMEDLL,CHEAT)
- Clear all TF-specific attributes of selected area.
- tf_workshop_map_status - CMD - (GAMEDLL)
- Print information about workshop maps and their status
- tf_workshop_map_sync - CMD - (GAMEDLL)
- Add a map to the workshop auto-sync list
- tf_workshop_refresh - CMD - (GAMEDLL)
- tf_workshop_refresh
- think_limit - VAR - (GAMEDLL,REPLICATED)
- Maximum think time in milliseconds, warning is printed if this is exceeded.
- threadpool_affinity - VAR
- Enable setting affinity
- timedemo - CMD
- Play a demo and report performance info.
- timedemo_runcount - VAR
- Runs time demo X number of times.
- timedemoquit - CMD
- Play a demo, report performance info, and then exit
- timerefresh - CMD - (CHEAT)
- Profile the renderer.
- toggle - CMD
- Toggles a convar on or off, or cycles through a set of values.
- toggleconsole - CMD - (DONTRECORD)
- Show/hide the console.
- trace_report - VAR - (GAMEDLL)
- training_can_build_dispenser - VAR - (GAMEDLL,REPLICATED)
- Player can build dispenser as engineer.
- training_can_build_sentry - VAR - (GAMEDLL,REPLICATED)
- Player can build sentry as engineer.
- training_can_build_tele_entrance - VAR - (GAMEDLL,REPLICATED)
- Player can build teleporter entrance as engineer.
- training_can_build_tele_exit - VAR - (GAMEDLL,REPLICATED)
- Player can build teleporter exit as engineer.
- training_can_destroy_buildings - VAR - (GAMEDLL,REPLICATED)
- Player can destroy buildings as engineer.
- training_can_pickup_dispenser - VAR - (GAMEDLL,REPLICATED)
- Player can pickup dispenser as engineer.
- training_can_pickup_sentry - VAR - (GAMEDLL,REPLICATED)
- Player can pickup sentry gun as engineer.
- training_can_pickup_tele_entrance - VAR - (GAMEDLL,REPLICATED)
- Player can pickup teleporter entrance as engineer.
- training_can_pickup_tele_exit - VAR - (GAMEDLL,REPLICATED)
- Player can pickup teleporter entrance as engineer.
- training_can_select_weapon_building - VAR - (GAMEDLL,REPLICATED)
- In training player select building tool.
- training_can_select_weapon_item1 - VAR - (GAMEDLL,REPLICATED)
- In training player select item 1.
- training_can_select_weapon_item2 - VAR - (GAMEDLL,REPLICATED)
- In training player select item 2.
- training_can_select_weapon_melee - VAR - (GAMEDLL,REPLICATED)
- In training player select melee weapon.
- training_can_select_weapon_pda - VAR - (GAMEDLL,REPLICATED)
- In training player select pda.
- training_can_select_weapon_primary - VAR - (GAMEDLL,REPLICATED)
- In training player select primary weapon.
- training_can_select_weapon_secondary - VAR - (GAMEDLL,REPLICATED)
- In training player select secondary weapon.
- training_class - VAR - (GAMEDLL,REPLICATED)
- Class to use in training.
- training_continue - CMD - (GAMEDLL)
- Tells training that it should continue.
- tv_allow_camera_man - VAR - (GAMEDLL)
- Auto director allows spectators to become camera man
- tv_allow_static_shots - VAR - (GAMEDLL)
- Auto director uses fixed level cameras for shots
- tv_autorecord - VAR
- Automatically records all games as SourceTV demos.
- tv_autoretry - VAR
- Relay proxies retry connection after network timeout
- tv_chatgroupsize - VAR
- Set the default chat group size
- tv_chattimelimit - VAR
- Limits spectators to chat only every n seconds
- tv_clients - CMD
- Shows list of connected SourceTV clients.
- tv_debug - VAR
- SourceTV debug info.
- tv_delay - VAR - (GAMEDLL)
- SourceTV broadcast delay in seconds
- tv_delaymapchange - VAR - (GAMEDLL)
- Delays map change until broadcast is complete
- tv_delaymapchange_protect - VAR - (GAMEDLL)
- Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
- tv_deltacache - VAR
- Enable delta entity bit stream cache
- tv_dispatchmode - VAR
- Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- tv_enable - VAR - (NOTIFY)
- Activates SourceTV on server.
- tv_maxclients - VAR
- Maximum client number on SourceTV server.
- tv_maxrate - VAR
- Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- tv_msg - CMD
- Send a screen message to all clients.
- tv_name - VAR
- SourceTV host name
- tv_nochat - VAR - (ARCHIVE,USERINFO)
- Don't receive chat messages from other SourceTV spectators
- tv_overridemaster - VAR
- Overrides the SourceTV master root address.
- tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
- SourceTV password for all clients
- tv_port - VAR
- Host SourceTV port
- tv_record - CMD
- Starts SourceTV demo recording.
- tv_relay - CMD
- Connect to SourceTV server and relay broadcast.
- tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
- SourceTV password for relay proxies
- tv_relayvoice - VAR
- Relay voice data: 0=off, 1=on
- tv_retry - CMD
- Reconnects the SourceTV relay proxy.
- tv_snapshotrate - VAR
- Snapshots broadcasted per second
- tv_status - CMD
- Show SourceTV server status.
- tv_stop - CMD
- Stops the SourceTV broadcast.
- tv_stoprecord - CMD
- Stops SourceTV demo recording.
- tv_timeout - VAR
- SourceTV connection timeout in seconds.
- tv_title - VAR
- Set title for SourceTV spectator UI
- tv_transmitall - VAR - (REPLICATED)
- Transmit all entities (not only director view)
- unbind - CMD - (DONTRECORD)
- Unbind a key.
- unbind_mac - CMD - (DONTRECORD)
- Unbind a key on the Mac only.
- unbindall - CMD - (DONTRECORD)
- Unbind all keys.
- unpause - CMD
- Unpause the game.
- use - CMD - (GAMEDLL)
- Use a particular weapon
- Arguments: <weapon_name>
- user - CMD
- Show user data.
- users - CMD
- Show user info for players on server.
- vcr_verbose - VAR
- Write extra information into .vcr file.
- vehicle_flushscript - CMD - (GAMEDLL)
- Flush and reload all vehicle scripts
- version - CMD
- Print version info string.
- vgui_drawfocus - VAR
- Report which panel is under the mouse.
- vgui_drawtree - VAR - (CHEAT)
- Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree_bounds - VAR
- Show panel bounds.
- vgui_drawtree_clear - CMD
- vgui_drawtree_draw_selected - VAR
- Highlight the selected panel
- vgui_drawtree_freeze - VAR
- Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden - VAR
- Draw the hidden panels.
- vgui_drawtree_panelalpha - VAR
- Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr - VAR
- Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly - VAR
- Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order - VAR
- List the vgui_drawtree panels in render order.
- vgui_drawtree_visible - VAR
- Draw the visible panels.
- vgui_nav_lock - VAR - (DEVELOPMENTONLY)
- vgui_nav_lock_default_button - VAR - (DEVELOPMENTONLY)
- vgui_spew_fonts - CMD
- vgui_togglepanel - CMD
- show/hide vgui panel by name.
- violence_ablood - VAR
- Draw alien blood
- violence_agibs - VAR
- Show alien gib entities
- violence_hblood - VAR
- Draw human blood
- violence_hgibs - VAR
- Show human gib entities
- voice_avggain - VAR
- voice_debugfeedback - VAR
- voice_debugfeedbackfrom - VAR
- voice_enable - VAR - (ARCHIVE)
- voice_fadeouttime - VAR
- voice_forcemicrecord - VAR - (ARCHIVE)
- voice_inputfromfile - VAR
- Get voice input from 'voice_input.wav' rather than from the microphone.
- voice_loopback - VAR - (USERINFO)
- voice_maxgain - VAR
- voice_overdrive - VAR
- voice_overdrivefadetime - VAR
- voice_printtalkers - CMD - (DONTRECORD)
- voice debug.
- voice_profile - VAR
- voice_recordtofile - VAR
- Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- voice_scale - VAR - (ARCHIVE)
- voice_serverdebug - VAR - (GAMEDLL)
- voice_showchannels - VAR
- voice_showincoming - VAR
- voice_steal - VAR
- voice_writevoices - VAR
- Saves each speaker's voice data into separate .wav files
- volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
- Sound volume
- vortex_book_offset - VAR - (GAMEDLL,HIDDEN,REPLICATED,CHEAT)
- vortex_fade_fraction_denom - VAR - (GAMEDLL,HIDDEN,REPLICATED,CHEAT)
- vortex_float_amp - VAR - (GAMEDLL,HIDDEN,REPLICATED,CHEAT)
- vortex_float_osc_speed - VAR - (GAMEDLL,HIDDEN,REPLICATED,CHEAT)
- vox_reload - CMD - (CHEAT)
- Reload sentences.txt file
- voxeltree_box - CMD - (GAMEDLL,CHEAT)
- View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
- voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
- View entities in the voxel-tree at the player position.
- voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
- View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
- voxeltree_view - CMD - (GAMEDLL,CHEAT)
- View entities in the voxel-tree.
- vprof - CMD
- Toggle VProf profiler
- vprof_adddebuggroup1 - CMD
- add a new budget group dynamically for debugging
- vprof_cachemiss - CMD
- Toggle VProf cache miss checking
- vprof_cachemiss_off - CMD
- Turn off VProf cache miss checking
- vprof_cachemiss_on - CMD
- Turn on VProf cache miss checking
- vprof_child - CMD
- vprof_collapse_all - CMD
- Collapse the whole vprof tree
- vprof_counters - VAR
- vprof_dump_groupnames - CMD
- Write the names of all of the vprof groups to the console.
- vprof_dump_oninterval - VAR
- Interval (in seconds) at which vprof will batch up data and dump it to the console.
- vprof_dump_spikes - VAR
- Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
- vprof_dump_spikes_budget_group - VAR
- Budget gtNode to start report from when doing a dump spikes
- vprof_dump_spikes_node - VAR
- Node to start report from when doing a dump spikes
- vprof_expand_all - CMD
- Expand the whole vprof tree
- vprof_expand_group - CMD
- Expand a budget group in the vprof tree by name
- vprof_generate_report - CMD
- Generate a report to the console.
- vprof_generate_report_AI - CMD
- Generate a report to the console.
- vprof_generate_report_AI_only - CMD
- Generate a report to the console.
- vprof_generate_report_budget - CMD
- Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy - CMD
- Generate a report to the console.
- vprof_generate_report_map_load - CMD
- Generate a report to the console.
- vprof_graph - VAR
- Draw the vprof graph.
- vprof_graphheight - VAR - (ARCHIVE)
- vprof_graphwidth - VAR - (ARCHIVE)
- vprof_nextsibling - CMD
- vprof_off - CMD
- Turn off VProf profiler
- vprof_on - CMD
- Turn on VProf profiler
- vprof_parent - CMD
- vprof_playback_average - CMD
- Average the next N frames.
- vprof_playback_start - CMD
- Start playing back a recorded .vprof file.
- vprof_playback_step - CMD
- While playing back a .vprof file, step to the next tick.
- vprof_playback_stepback - CMD
- While playing back a .vprof file, step to the previous tick.
- vprof_playback_stop - CMD
- Stop playing back a recorded .vprof file.
- vprof_prevsibling - CMD
- vprof_record_start - CMD
- Start recording vprof data for playback later.
- vprof_record_stop - CMD
- Stop recording vprof data
- vprof_remote_start - CMD
- Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop - CMD
- Stop an existing remote VProf data request
- vprof_report_oninterval - VAR
- Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
- vprof_reset - CMD
- Reset the stats in VProf profiler
- vprof_reset_peaks - CMD
- Reset just the peak time in VProf profiler
- vprof_scope - VAR
- Set a specific scope to start showing vprof tree
- vprof_scope_entity_gamephys - VAR - (GAMEDLL)
- vprof_scope_entity_thinks - VAR - (GAMEDLL)
- vprof_unaccounted_limit - VAR - (ARCHIVE)
- number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose - VAR - (ARCHIVE)
- Set to one to show average and peak times
- vprof_vtrace - CMD
- Toggle whether vprof data is sent to VTrace
- vprof_vtune_group - CMD
- enable vtune for a particular vprof group ("disable" to disable)
- vprof_warningmsec - VAR - (ARCHIVE)
- Above this many milliseconds render the label red to indicate slow code.
- vtune - CMD
- Controls VTune's sampling.
- wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
- wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
- wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode, toggles laying down or air nodes instead of ground nodes
- wc_create - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
- wc_destroy - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
- wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
- When in WC edit mode restores the last deleted node
- wc_link_edit - CMD - (GAMEDLL,CHEAT)
- weapon_medigun_charge_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Amount of time healing it takes to fully charge the medigun.
- weapon_medigun_chargerelease_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Amount of time it takes the a full charge of the medigun to be released.
- weapon_medigun_construction_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Constructing object health healed per second by the medigun.
- weapon_medigun_damage_modifier - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- Scales the damage a player does while being healed with the medigun.
- weapon_medigun_resist_num_chunks - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
- How many uber bar chunks the vaccinator has.
- weapon_showproficiency - VAR - (GAMEDLL)
- windows_speaker_config - VAR - (ARCHIVE)
- wipe_nav_attributes - CMD - (GAMEDLL,CHEAT)
- Clear all nav attributes of selected area.
- writeid - CMD
- Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip - CMD
- Save the ban list to banned_ip.cfg.
- xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
- xbox_steering_deadzone - VAR - (GAMEDLL)
- xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
- xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
- xc_crouch_debounce - VAR - (GAMEDLL)
- xload - CMD
- Load a saved game from a 360 storage device.
- xsave - CMD - (DONTRECORD)
- Saves current game to a 360 storage device.
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