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- Name: Eva
- Alias: Protector of the Sacred Spring
- Class: Archer
- Race: Human
- Age: 28
- Occupation:
- Residence: Bilgewater
- Alignment: Neutral Good
- D&D Abilities
- -———————————————————-
- Passive - Phase Acrobatics/Improved Trick Shot - Eva gains a (25/30/35/40/45/[50]/55/60/65/75)% chance to dodge spells, this happens before any saves are required.
- The range of Eva's Trick Shot is set at (30/60/[80]/120)
- Q - (4/5) - As a Standard Action, Eva can attempt a Trick Shot on (3/4/5/[6]/7) enemies within a (20/25/30/[35]/40) ft. cone.
- Cooldown: 2 Rounds.
- W - (3/5) - As a Move Action, Eva changes her form to water to quickly move from place to place. Allowing her to move an extra (10/15/[20]/25/30) ft. for (2/2/[3]/3/4) rounds. The cooldown of this ability starts when the effect ends.
- Cooldown: 5 Rounds.
- E - (3/5) - As a Full-Round Action, Eva readies herself for any incoming attacks on her and her allies within a (15/[20]/25) ft. aura for the rest of the turn. Allowing her to use her Attacks of Opportunity + (1/2/[3]/4/5) to Trick Shot (Disarm) enemies who attempt to attack her or affected allies.
- Cooldown 4 Rounds.
- Ultimate - (2/3) - As an Immediate Action, Eva builds up the power given to her by her God. Sending forward a (50/[60]/70) ft. wide and (100/[150]/200) ft. long tidal wave, forcing enemies hit by it to take (50/[150]/300) Damage and roll a Reflex save to prevent themselves from being swept back to the point where the tidal wave ends.
- At Max Rank: Targets must roll the Reflex Save twice and take the worst result.
- Cooldown: Once per Encounter/Three times a day.
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