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Oct 13th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --This script may not work because of 'Mouse is no longer active' as Studio tests have different results than InRealGame tests. Shame on you Roblox.
  6. --To fix that I will be remaking this script entirely as a require().
  7.  
  8. wait(2)
  9. explosiondebounce = false
  10. function explosion(pos,color,grow)
  11.     if explosiondebounce == false then
  12.         explosiondebounce = true
  13.         exp = Instance.new("Part")
  14.         exp.Shape = Enum.PartType.Ball
  15.         exp.Size = Vector3.new(1,1,1)
  16.         exp.Material = Enum.Material.Neon
  17.         exp.BrickColor = color
  18.         exp.Anchored = true
  19.         exp.CanCollide = false
  20.         exp.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
  21.         exp.Parent = workspace
  22.         for i=1, 10 do
  23.             wait(0.1)
  24.             exp.Size = exp.Size + Vector3.new(grow,grow,grow)
  25.             exp.Transparency = exp.Transparency + 0.1
  26.         end
  27.         exp:Destroy()
  28.         explosiondebounce = false
  29.     end
  30. end
  31. lp = owner
  32. char = lp.Character
  33. head = char.Head
  34. hum = char:FindFirstChildOfClass("Humanoid")
  35. hum.PlatformStand = true
  36. ra = char:FindFirstChild("Right Arm")
  37. wait(1)
  38. for i=1, 10 do
  39. wait(0.25)
  40. part = Instance.new("Part",workspace)
  41. part.Anchored = true
  42. part.Size = Vector3.new(2,2,2)
  43. part.CFrame = ra.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  44. part.BrickColor = BrickColor.new("Really red")
  45. part.Material = Enum.Material.Neon
  46. part.CanCollide = false
  47. part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(5,10),math.random(5,10),math.random(5,10))
  48. game.Debris:AddItem(part,1)
  49. end
  50. gun = Instance.new("Tool")
  51. gun.Name = "Anti Thot gun"
  52. gun.GripPos = Vector3.new(0,0,1)
  53. handle = Instance.new("Part",gun)
  54. handle.Size = Vector3.new(0.675, 1.213, 2.123)
  55. handle.Name = "Handle"
  56. handle.BrickColor = BrickColor.Black()
  57. handle.Material = Enum.Material.Neon
  58. mesh = Instance.new("FileMesh",handle)
  59. mesh.MeshId = "rbxassetid://435705367"
  60. mesh.Scale = Vector3.new(0.675/10, 1.213/10, 2.123/10)
  61. fire = Instance.new("Sound",handle)
  62. fire.Volume = 0.5
  63. fire.SoundId = "rbxassetid://1095911222"
  64. fire.TimePosition = 2.2
  65. begone = Instance.new("Sound",head)
  66. begone.Volume = 1
  67. begone.SoundId = "rbxassetid://1095911222"
  68. begone:Play()
  69. repeat
  70. wait(0.01)
  71. until begone.IsLoaded and begone.IsPlaying
  72. for i=1, 8 do
  73. wait(0.25)
  74. part = Instance.new("Part",workspace)
  75. part.Anchored = true
  76. part.Size = Vector3.new(2,2,2)
  77. part.CFrame = ra.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  78. part.BrickColor = BrickColor.new("Really red")
  79. part.Material = Enum.Material.Neon
  80. part.CanCollide = false
  81. part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(5,10),math.random(5,10),math.random(5,10))
  82. game.Debris:AddItem(part,1)
  83. end
  84. gun.Parent = char
  85. hum.PlatformStand = false
  86. explosion(ra.Position,BrickColor.new("Really red"),2.5)
  87. mouse = nil
  88.  
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  103.  
  104.  
  105. gun.Unequipped:connect(function()
  106. print("goodbye then")
  107. explosion(handle.Position,BrickColor.new("Really red"),1)
  108. end)
  109. gun.Equipped:connect(function(tmouse)
  110. mouse = tmouse
  111. print("time to banish some thots")
  112. explosion(handle.Position,BrickColor.new("Really red"),1)
  113. end)
  114. gun.Activated:connect(function()
  115. fire.TimePosition = 2.2
  116. fire:Play()
  117. local ray = Ray.new(handle.CFrame.p, (mouse.Hit.p - handle.CFrame.p).unit * 300)
  118.         local part, position = workspace:FindPartOnRay(ray, lp.Character, false, true)
  119.  
  120.         local beam = Instance.new("Part", workspace)
  121.         beam.BrickColor = handle.BrickColor
  122.         beam.FormFactor = "Custom"
  123.         beam.Material = "Neon"
  124.         beam.Transparency = 0
  125.         beam.Anchored = true
  126.         beam.Locked = true
  127.         beam.CanCollide = false
  128.  
  129.         local distance = (handle.CFrame.p - position).magnitude
  130.         beam.Size = Vector3.new(0.3, 0.3, distance)
  131.         beam.CFrame = CFrame.new(handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  132.  
  133.         game:GetService("Debris"):AddItem(beam, 0.1)
  134.  
  135.         if part then
  136.             local humanoid = part.Parent:FindFirstChild("Humanoid")
  137.  
  138.             if not humanoid then
  139.                 humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  140.             end
  141.  
  142.             if humanoid then
  143.                 victimchar = humanoid.Parent
  144.                 gc = victimchar:GetChildren()
  145.                 for a=1, 10 do
  146.                     wait(0.1)
  147.                     for i=1, #gc do
  148.                         if gc[i].ClassName == "Part" or gc[i].ClassName == "Union" or gc[i].ClassName == "MeshPart" then
  149.                             gc[i].Anchored = true
  150.                             gc[i].Transparency = gc[i].Transparency + 0.1
  151.                             if gc[i]:FindFirstChildOfClass("Decal") then
  152.                                 gc[i]:FindFirstChildOfClass("Decal").Transparency = gc[i]:FindFirstChildOfClass("Decal").Transparency + 0.1
  153.                             end
  154.                         end
  155.                         if gc[i].ClassName == "Hat" or gc[i].ClassName == "Accessory" then
  156.                             gc[i]:FindFirstChildOfClass("Part").Transparency = gc[i]:FindFirstChildOfClass("Part").Transparency + 0.1
  157.                         end
  158.                     end
  159.                 end
  160.                 for i=1, #gc do
  161.                     if gc[i].ClassName == "Part" or gc[i].ClassName == "Union" or gc[i].ClassName == "MeshPart" then
  162.                         gc[i]:BreakJoints()
  163.                     end
  164.                 end
  165.             end
  166.         end
  167. end)
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  192.  
  193. wait(0.1)
  194. gun.Parent = nil
  195. wait(0.1)
  196. gun.Parent = char
  197.  
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  235.  
  236. hum.Died:connect(function()
  237. de = Instance.new("Explosion")
  238. de.BlastPressure = 9999999
  239. de.BlastRadius = 9999999
  240. de.Position = head.Position
  241. de.Parent = workspace
  242. m = Instance.new("Message",workspace)
  243. m.Text = "PRAISE "..string.upper(char.Name).." "..tostring(math.random(1,100000)).." TIMES A DAY!\nBEGONE, THOT!"
  244. game.Debris:AddItem(m,5)
  245. end)
  246.  
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  262.  
  263. while true do
  264. wait(0.01)
  265. handle.BrickColor = BrickColor.Random()
  266. end
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