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M.medicham

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Apr 7th, 2017
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  1. Medicham @ Medichamite
  2. Ability: Pure Power
  3. EVs: 252 Atk / 4 Def / 252 Spe
  4. Jolly Nature
  5. - Bullet Punch
  6. - High Jump Kick
  7. - Thunder Punch
  8. - Ice Punch
  9.  
  10. Tapu Koko @ Magnet
  11. Ability: Electric Surge
  12. EVs: 252 SpA / 4 SpD / 252 Spe
  13. Timid Nature
  14. - Thunderbolt
  15. - Taunt
  16. - U-turn
  17. - Hidden Power [Ice]
  18.  
  19. Greninja (F) @ Choice Specs
  20. Ability: Battle Bond
  21. EVs: 4 Atk / 252 SpA / 252 Spe
  22. Timid Nature
  23. - Hydro Pump
  24. - U-turn
  25. - Dark Pulse
  26. - Water Shuriken
  27.  
  28. Ferrothorn @ Leftovers
  29. Ability: Iron Barbs
  30. EVs: 252 HP / 88 Def / 168 SpD
  31. Relaxed Nature
  32. - Spikes
  33. - Leech Seed
  34. - Protect
  35. - Power Whip
  36.  
  37. Landorus-Therian @ Rocky Helmet
  38. Ability: Intimidate
  39. EVs: 248 HP / 212 Def / 24 SpD / 24 Spe
  40. Impish Nature
  41. - Stealth Rock
  42. - U-turn
  43. - Earthquake
  44. - Hidden Power [Ice]
  45.  
  46. Tapu Fini @ Leftovers
  47. Ability: Misty Surge
  48. EVs: 224 HP / 200 Def / 16 SpD / 68 Spe
  49. Calm Nature
  50. IVs: 0 Atk
  51. - Moonblast
  52. - Nature's Madness
  53. - Defog
  54. - Taunt
  55.  
  56. Bp is to help beat faster threats that are weak to it, as well as help weaken mons for an ash greninja shuriken sweep. bp is also nice against dugtrio w/o sucker punch. hjk is for power and ice punch for lando and other 4x weak mons. thunder punch 2hkos m.sab under terrains and deals with celesteela with out having to worry about protect mind games.
  57.  
  58. koko provides terrain for medi as well as being a really good offensive pivot, bringing in medi a lot of the time. taunt is to helo against web teams, tho taunt magic coat is always a 50/50.
  59.  
  60. greninja also provides itself as a nice pivot luring bulk waters which both koko and medi can break for it. with spikes, iron barbs and rocky helmet on lando and bp, this can all set up for a shuriken win con quite nicely
  61.  
  62. ferrothorn provides the spikes, elec resist and helps chip away at the team and pressure defogers such as fini. protect is to help chip at medicham and weaken z-moves used against ferro, as well as provide recovery/chip off leech seed for a free turn. Ferro can run rocky helmet for extra chip as it can get extra recovery from protect
  63.  
  64. lando-t does as lando-t does...
  65.  
  66. fini is there to to help with both ferros and landos weaknesses completing the core, though it loses to medi bad (but what doesnt now).
  67. fini also provides an ash gren and keldeo switch in and can weaken its switchins with natures for the rest of the team, once again heading for the ash gren clean.
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