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Apr 11th, 2016
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  1. LootCrate {
  2. LootCrate {
  3. PokeballCrate {
  4. description="Contains 16 stacks of all Pokeballs! 4 for Park and Masterball!"
  5. key=true
  6. # you can use <player> to replace by the player who use the crate
  7. list=[
  8. "pixelmon:Cherish_Ball 1",
  9. "pixelmon:Dive_Ball 16",
  10. "pixelmon:Dusk_Ball 16",
  11. "pixelmon:Fast_Ball 16",
  12. "pixelmon:Friend_Ball 16",
  13. "pixelmon:Great_Ball 16",
  14. "pixelmon:GS_Ball 16",
  15. "pixelmon:Heal_Ball 16",
  16. "pixelmon:Heavy_Ball 16",
  17. "pixelmon:Level_Ball 16",
  18. "pixelmon:Love_Ball 16",
  19. "pixelmon:Lure_Ball 16",
  20. "pixelmon:Luxury_Ball 16",
  21. "pixelmon:Master_Ball 4",
  22. "pixelmon:Moon_Ball 16",
  23. "pixelmon:Nest_Ball 16",
  24. "pixelmon:Net_Ball 16",
  25. "pixelmon:Park_Ball 4",
  26. "pixelmon:Poke_Ball 16",
  27. "pixelmon:Premier_Ball 16",
  28. "pixelmon:Quick_Ball 16",
  29. "pixelmon:Repeat_Ball 16",
  30. "pixelmon:Safari_Ball 16",
  31. "pixelmon:Sport_Ball 16",
  32. "pixelmon:Timer_Ball 16",
  33. "pixelmon:Ultra_Ball 16"
  34. ]
  35. random=false
  36. # You can choose between item or command for the value
  37. system=item
  38. }
  39. TestingCrate {
  40. description="Place down this chest to get your vote items!"
  41. key=true
  42. # syntax of for the item is :item quantity data
  43. list=[
  44. "minecraft:give <player> pixelmon:item.Poke_Ball 1",
  45. "minecraft:give <player> pixelmon:item.Ultra_Ball 1",
  46. "prandom <player> s"
  47. ]
  48. random=false
  49. # You can choose between item or command for the value
  50. system=command
  51. }
  52. }
  53. LootKey {
  54. PokeballCrate {
  55. #
  56. description=null
  57. }
  58. }
  59. }
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