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- -----------------------CHANGELOG V2.2-----------------------------
- I'll try add the reasoning for most of these too, feel free to ignore them but it might help give you an idea of how the balance team handles the subjects. Most of the time these were done with specific matchups in mind, but the small descriptions I give here should give a general idea.
- COSMETIC CHANGES:
- - Grammar error in Kutaka's dex entry has been fixed.
- - Saki's dex entry is not as bland anymore.
- - Open eyes Miko is now an alt color instead of the main one.
- - Yorigami now has a solo Shion outfit (alt color). Rejoice Shion fans, your voice has been heard
- - Tan Cirno (alt color)
- - Yuyuko with legs alt (alt color).
- - SoEW final phase Mima outfit (alt color)
- - Always serious Yukari (alt color)
- - Shinki's eye color for the alt outfit and the base outfit has been changed back to red.
- - Queen Shinki outfit (alt color)
- - Slight Okina idle animation fix (one of her flames didn't move properly on every frame)
- - Joon's leg in base Yorigami's outfit is now 1 px thicker than before
- - OVERWORLD SPRITES
- BALANCE CHANGES:
- Adjustments first, reworks are at the bottom. The reasoning is written below the full changes.
- -------------ADJUSTMENTS-------------
- NYorigami
- -Yang Energy
- +Yin Energy
- For some reason they learned Yang Energy twice at level 1. It was supposed to be Yin/Yang.
- PYorigami
- +Purgatory Flicker (Lvl 70)
- Burn Strike alone lacked the punch to make her threatening for anything that resists the Heavenly Ascent.
- DYorigami
- -Thunderlord's Scorn
- -Thunder Force
- She loses the electric moves as they are superb coverage (that don't even make sense for her to have them) so she can be more reliant on her other moves, such as Poison Bomb.
- EYorigami
- Full Power -> Reckless
- -15 HP
- -5 SpAtk
- +10 FoDef
- +10 SpDef
- The damage output with the high power recoil moves stays the same but now if you decide to not use those you will not have to pay any HP anymore. It also helps her not being as glassy anymore.
- AEternity
- -Changeling
- -Lightning Speed
- -Moon's Reflection
- -Inferno
- -Bewitching Pollen
- +Decrescendo (Lvl 56)
- She lacked something that really makes her assist-y and we didn't have a single new Decrescendo user in the mod, so therefore she gets it now. Most of the cuts are just unnecessary moves but the loss in Pollen is only fair considering she now gets one of the best skills in the game.
- NNemuno
- -GIGANTIC
- Necessary change so GIGANTIC could be removed from Extra (Read ENemuno)
- PNemuno
- -25 Fo Def
- -5 SpAtk
- +10 Hp
- +5 FoAtk
- +5 SDef
- +10 Speed
- Her stat repart got minmaxed a bit further so she gets more out of her Battle Preparation.
- ENemuno
- -In Sync
- -GIGANTIC
- +Intuition
- Instead of getting beaten by Warped puppets she was perfectly capable of beating them herself reliably. It was a bit much considering her type combo's natural counter would be Warped. She still does get Brave Burst to hit them, but KOing bulkier Warpeds will now be much harder and the duel will be much riskier.
- PAunn
- -10 SpAtk
- +10 FoAtk
- She needed to hit slightly harder.
- EAunn
- +5 HP
- Her BST was wrong. Therefore she gets 5 HP now to be on par with her other styles.
- SNarumi
- -10 FoAtk
- -5 FoDef
- +15 HP
- She was unable to take almost any attack so now she gets some HP to help her out with it.
- ENarumi
- -Brave Song
- -GIGANTIC
- -Cold Rain
- +Frozen Prison
- +Sun's Protection (Lvl 63)
- The initial idea for her was to be a super threat under Calm but thanks to Brave song and superior coverage she ended up as a plain upgrade to SMarisa as well. Now she is forced to setup under Calm if she wants the +2 compared to before and will have a harder time to hit puppets that don't instantly die from her stabs as well.
- NTeireida
- -Merry Dance
- -Air Stamp
- +Butterfly's Flit
- ATeireida
- -Air Stamp
- -Foehn Winds
- -Hallucination
- -15 FoAtk
- +10 FoDef
- +5 Speed
- Curiosity Near-Death Event on top of 110 Fo Atk turned her from her supposedly assisting role into a priority STAB spamming powerhouse. Air Stamp got removed so people don't run a hazards team with Teireida spamming priority Air Stamps during Continue turns with Unconscious Mind.
- NSatono
- -Merry Dance
- -Air Stamp
- +Butterfly's Flit
- ASatono
- -Air Stamp
- -Macroburst
- -15 SpAtk
- +10 SpDef
- +5 Speed
- Same reason as ATeireida. Also loses Gravity Blast for level up (Still learns it as a Skill Card though).
- SSatono
- +Force Shield
- Now you can run a meme set with Force Shield and Chaos Induction.
- ESatono
- +10 FoDef
- She had 10 BST less than her other forms.
- NOkina
- -10 HP
- -10 Speed
- +10 FoAtk
- I messed up her BST. Like this she had even more than Shinki.
- AOkina
- She is now called Power Okina.
- -Squall
- Same as the Assist Dancers, the combo of Continue + Unconscious Mind + Squall is very obnoxious, especially on a puppet as bulky as this one.
- EOkina
- -Affinity Twist
- -10 HP
- -10 Speed
- -Catastrophe
- -Distortion Bomb
- -Dense Fog Bloom
- -St. Elmo's Fire
- -Impulse
- -Stealth Kill
- -Field Break
- -Unknown Flare
- -Mysterious Wave
- -Luscious Whisper
- -Irreversible Trick
- -Thunderlord’s Scorn
- -Glamor Pandemic
- +15 FoAtk
- +5 FoDef
- +Skilled Hand
- +Pride
- +Crossbow Assault (Lvl 36)
- +Perfect Aim (Lvl 70)
- +Conflagration (Lvl 63)
- +Spirit Rush (Lvl 42)
- These are so many changes she might as well be a rework at this point. I think everyone is aware of how much of a problem this Okina was. Having no weaknesses and a resistance against one of the most common attacking types in the game, on top of having a STAB Overrun/Danmaku Dance that hits every type for neutral and Light/Dark even for super effective. Plus it was nigh-impossible to revenge kill her too because of her humongous stats. Now she will go back to how she was planned to be like in the first place: A very menacing Void type wallbreaker that can bypass resistances but gets walled by Illusion types. Well, she can still hit them for neutral with her non STABs but those aren't as effective without a Brave Song boost. She also lost a bit of bulk and Speed to get revenge killed easier.
- EEika
- Rework, check further below for details.
- NUrumi
- -GIGANTIC
- -Poison Bomb
- -Flashover
- Necessary changes for the other Urumis.
- PUrumi
- -Poison Bomb
- +Dark Sweets
- Now her coverage option will be harder to pick. Flashover doesn't deal as much damage as the Poison Bomb does to Natures but it still finishes the job. Dark Sweets is there as a compensation so she can hit Light types better instead.
- DUrumi
- +5 FoDef
- The BST issue again.
- EUrumi
- Rework, check further below for details.
- AKutaka
- -20 Speed
- -Sharp Wind
- +10 HP
- +10 SDef
- +Phase Inversion (Lvl 56)
- Despite being an Assist puppet she didn't do much Assist-y stuff. These changes are to ensure she will do better at her role to assist the team by shutting down threats with Phase Inversion and Drought.
- SKutaka
- Rework, check further below for changes.
- EKutaka
- -Forest Therapy
- +Perch
- +Thor's Hammer
- +St.Elmo's Fire
- This one has a bit of a history. Originally, before the TH 16 puppets got added in, EKutaka was pretty powerful. Access to both Perch, Forest Therapy, quite respectable attack with high BP moves and 2 really good abilities to go with those turned out to be a bit much. Then V2 hit and she got stripped off all her tools and ended up quite horrible. There wasn't much she could do in a battle aside from taking down the opponent with Call of the Dead, which others also would do much better than her. So this time she got some of her tools back but got the Therapy stripped off her.
- NYachie
- -Poison Bomb
- -Flashover
- -Thermit
- Necessary changes for the Defense style
- PYachie
- +Grace of Mana
- The Slow Tempo set doesn't really work without it, so now she can have her recovery.
- DYachie
- -10 Speed
- -Flashover
- -Poison Bomb
- -Thermit
- +10 Fo Atk
- +Fire Wall (Lvl 70)
- +Smash Spin
- She loses 10 Speed to be more consistent with her Jamming set. This way she can swap in and still reliably enable safe switches for your sweepers with Changeling. She also gets Fire Wall and Smash Spin now as further support options. Loses the Poison Bomb though to discourage the use of an offensive set and the ability to check various puppets that would otherwise die to the Poison bomb (such as herself lol).
- DMayumi
- -Heavenly Ascent
- +First Aid (Lvl 1)
- +Reckless Dive (Lvl 70)
- +Lightning Cut
- Heavenly Ascent and lack of recovery really did her role no good at all, therefore those have been adjusted. Lightning Cut is there now so she can effectively punish Decrescendos.
- SMayumi
- Rework, check further below for changes.
- AKeiki
- -10 FoDef
- Unlike the other puppets with wrong BST, she actually had too much BST.
- EKeiki
- Wind -> Electric
- -Twister
- -Flying Frenzy
- -Foehn Winds
- -Spinning Air
- +Graze Bolt (Lvl 1)
- +Lightning Cut (Lvl 42)
- +Thor's Hammer (Lvl 70)
- +Thunderlord's Scorn
- +Thunder Force
- She was just a wallbreaker version of EReimu but with Sand Foce instead of Strange Rainbow. The type change helps her be different while also accomplishing similar things she did before.
- NSaki
- -Changeling
- -Lightning Speed
- PSaki
- Rework, check further below for changes.
- ESaki
- -10 HP
- -5 SpDef
- -Pride
- -Smash Spin
- -GIGANTIC
- -Stealth Trap
- -Near Death Event
- +10 FoAtk
- +5 SpAtk
- +Impulsive
- +Bind Trap (Lvl 1)
- +Dark Sweets
- +Thunder Veil (Lvl 63)
- ESaki turned out to be way more powerful than initially planned. With her stat spread and strong offensive typing she was capable to 1v1 almost every puppet reliably and still be able to heal up afterwards. Her access to Pride also made her extremely frightening for any defensive team to even think about throwing out a status move. On top of that she was able to control hazards extremely well thanks to her access to both Smash Spin and Stealth Trap. Also having access to GIGANTIC made her take care of her checks quite easily. The crazy bulk with STAB Lightning Speed also made her a super powerful pivot (which was also capable of baiting Earth switch-ins to instantly kill those with the GIGANTIC too). Now her role is a lot clearer in mainly beating aggressive teams with her Speed control tools or just being a support for offensive teams herself.
- -------------REWORKS-------------
- I will first list the old version of their full set, then the reworked version and then the reason for the rework below.
- EEika
- Before:
- Extra Eika (Water/Nether) 80 Cost
- HP: 75
- Fo.Atk: 110
- Fo.Def: 55
- Sp.Atk: 65
- Sp.Def: 55
- Speed: 120
- Abilities:
- Appeased Spirit
- Curse Return
- Skills:
- Lvl 0: Yang Energy
- Lvl 0: Stone Pile
- Lvl 0: Mine Trap
- Lvl 0: Curse Reversal
- Lvl 0: Aqua Cutter
- Lvl 0: Fountain of Life
- Lvl 7: Stone Circle
- Lvl 10: Volley
- Lvl 14: Play Ghost
- Lvl 19: Dark Innocence
- Lvl 24: Ghost Chase
- Lvl 30: Unfettered Soul
- Lvl 36: Flash Flood
- Lvl 42: Merry Dance
- Lvl 49: Encourage
- Lvl 56: Will-o'-Wisp
- Lvl 63: Specter's Waltz
- Lvl 70: Scorn
- Lvl 70: Starving Spirit
- Lvl 70: Resourcefulness
- Lvl 70: Waterfall Drop
- Skill Cards:
- Aqua Javelin
- Shadow Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Waterfall Drop
- Clearing Mist
- Evil-Crushing Arrow
- Unfettered Soul
- Tri-Effect
- Earthly Blessing
- Cold Rain
- Lazy Mist
- Jewelry Storm
- Smash Spin
- Eye of Laplace
- Ghost Wave
- Love or Pain
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Confine
- Drought
- Field Protect
- Lucky Rainbow
- Sweet Nightmare
- Continue
- Upbeat
- Distortion Bomb
- Overrun
- Poltergeist
- Will-o'-Wisp
- Earthly Influence
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- After:
- Extra Eika (Nether/Earth) 80 Cost
- HP: 75
- Fo.Atk: 105
- Fo.Def: 55
- Sp.Atk: 70
- Sp.Def: 55
- Speed: 120
- BST: 480
- Abilities:
- Salvo
- Curse Return
- Skills:
- Lvl 0: Yang Energy
- Lvl 0: Stone Pile
- Lvl 0: Godstone Frenzy
- Lvl 0: Shadow Bomb
- Lvl 0: Jinx
- Lvl 7: Stone Circle
- Lvl 10: Volley
- Lvl 14: Play Ghost
- Lvl 19: Dark Innocence
- Lvl 24: Ghost Chase
- Lvl 30: Unfettered Soul
- Lvl 36: Royal Prism
- Lvl 42: Specter's Waltz
- Lvl 49: Hornet's Flit
- Lvl 56: Mine Trap
- Lvl 63: Dancing Rain
- Lvl 70: Shooting Press
- Lvl 70: Starving Spirit
- Lvl 70: Resourcefulness
- Lvl 70: Midnight Specter
- Lvl 70: Dark Innocence
- Skill Cards:
- Shadow Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Rising Sun
- Shooting Press
- Rocky Barrage
- Spiked Stones
- Clearing Mist
- Evil-Crushing Arrow
- Changeling
- Unfettered Soul
- Break Shot
- Flower of Hell
- Tri-Effect
- Earthly Blessing
- Jewelry Storm
- Eye of Laplace
- Ghost Wave
- Love or Pain
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Confine
- Drought
- Field Barrier
- Field Protect
- Lucky Rainbow
- Sweet Nightmare
- Continue
- Upbeat
- Claim
- Lightning Cut
- Overrun
- Poltergeist
- Will-o'-Wisp
- Earthly Influence
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- She suffered from a similar problem as EKutaka, on top of being in the very massive pool of new water puppets. There was also the sudden idea I got about her ability to stack stones well (Salvo + Godstone Frenzy) so I wanted to make that a thing too. This is the product of those thoughts.
- EUrumi
- Before:
- Extra Urumi (Water/Poison) 90 Cost
- HP: 50
- Fo.Atk: 65
- Fo.Def: 150
- Sp.Atk: 50
- Sp.Def: 140
- Speed: 35
- Abilities:
- Warning Shot
- Healing Power
- Skills:
- Lvl 0: Yang Energy
- Lvl 0: Tense Up
- Lvl 0: Terrain [Genbu]
- Lvl 0: Cloudburst
- Lvl 0: Mysterious Liquid
- Lvl 0: Lullaby
- Lvl 7: Foam Bubbles
- Lvl 10: Slingshot
- Lvl 14: Quagmire
- Lvl 19: Illusion Bullets
- Lvl 24: Aquasonic
- Lvl 30: Venom Fang
- Lvl 36: Lazy Mist
- Lvl 42: Poison Trap
- Lvl 49: Dark Sweets
- Lvl 56: Curse Reversal
- Lvl 63: Poison Bomb
- Lvl 70: Miasma
- Lvl 70: Depressing Rain
- Lvl 70: Veil of Water
- Lvl 70: Power Spot
- Skill Cards:
- Aqua Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Waterfall Drop
- Voice of Famine
- Poisoned Arrow
- Meteor Impact
- Break Shot
- Tri-Effect
- Earthly Blessing
- Ghost Wave
- Poison Bomb
- GIGANTIC
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Squall
- Lucky Rainbow
- Flash Bullet
- Miasma
- Continue
- Distortion Bomb
- Overrun
- Frozen Prison
- Earthly Influence
- Destruction Rift
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- After:
- Extra Urumi (Dark/Poison) 90 Cost
- HP: 120
- Fo.Atk: 60
- Fo.Def: 45
- Sp.Atk: 105
- Sp.Def: 105
- Speed: 55
- BST: 490
- Abilities:
- Inverse Reaction
- Flat Speed
- Skills:
- Lvl 0: Yang Energy
- Lvl 0: Tense Up
- Lvl 0: Miasma
- Lvl 0: Weather [Heavy Fog]
- Lvl 0: Ruinous Voice
- Lvl 0: Lullaby
- Lvl 7: Foam Bubbles
- Lvl 10: Slingshot
- Lvl 14: Quagmire
- Lvl 19: Illusion Bullets
- Lvl 24: Aquasonic
- Lvl 30: Mysterious Liquid
- Lvl 36: Eye of Laplace
- Lvl 42: Poison Trap
- Lvl 49: Venom Fang
- Lvl 56: Dark Sweets
- Lvl 63: Venom Strike
- Lvl 70: Darkness Dance
- Lvl 70: Panic Call
- Lvl 70: Offensive Trance
- Lvl 70: Terrain [Genbu]
- Skill Cards:
- Aqua Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Waterfall Drop
- Spiked Stones
- Changeling
- Lost Crisis
- Poisoned Arrow
- Vacuum Rupture
- Meteor Impact
- Charging Stun
- Tri-Effect
- Heavenly Blessing
- Earthly Blessing
- Eye of Laplace
- Love or Pain
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Drought
- Lucky Rainbow
- Flash Bullet
- Shark Trade
- Sweet Nightmare
- Miasma
- Continue
- Stealth Kill
- Dancing Sword
- Overrun
- Dark Sweets
- Acid Tears
- Earthly Influence
- Destruction Rift
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- There were 2 problems with the original EUrumi: The first being that she was yet another Water puppet and the second is that everyone hates Toxapex with a passion and even though I tried to ruin it, people still hated it. It was also quite bland with how I ruined it, so it was better to just make a new Urumi set from scratch. This one was made to beat some of the common answers to a lot of the new puppets on top of being quite unique on its own by being the only Offensive Trance puppet that has a chance to save itself from Phase Inversion. She still has to run max Speed investment to do what she needs to do and is forced to run a Purify Charm so she can hit hard with Poison moves. The alternative to that would be a surprise Wishpasser set.
- SKutaka
- Before:
- Speed Kutaka (Water/Wind) 100 Cost
- HP: 80
- Fo.Atk: 40
- Fo.Def: 65
- Sp.Atk: 95
- Sp.Def: 100
- Speed: 120
- Abilities:
- Emergency Cure
- Recital Form
- Skills:
- Lvl 0: Yang Energy
- Lvl 0: Good Luck
- Lvl 0: Weather [Calm]
- Lvl 0: Mirage
- Lvl 0: Westerlies
- Lvl 7: Foam Bubbles
- Lvl 10: Light of Origin
- Lvl 14: Skanda
- Lvl 19: Volley
- Lvl 24: Play Ghost
- Lvl 30: Lazy Mist
- Lvl 36: Swift Air-Raid
- Lvl 42: Crossbow Assault
- Lvl 49: Ultra High Tone
- Lvl 56: Frozen Prison
- Lvl 63: Forest Therapy
- Lvl 70: Aqua Cannon
- Lvl 70: Macroburst
- Lvl 70: Poltergeist
- Lvl 70: Cheer
- Lvl 70: Merry Dance
- Skill Cards:
- Aqua Javelin
- Wind Javelin
- Light Javelin
- Shadow Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Waterfall Drop
- Gensokyo Typhoon
- Air Stamp
- Plasma Ball
- Sunbeam Dance
- Evil-Crushing Arrow
- Flower of Hell
- Tri-Effect
- Heavenly Blessing
- Earthly Blessing
- Cold Rain
- Lazy Mist
- Smash Spin
- Star Flare
- Ghost Wave
- Ultra High Tone
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Drought
- Squall
- Field Barrier
- Lucky Rainbow
- Flash Bullet
- Continue
- Upbeat
- Flying Frenzy
- High Tone Crush
- Overrun
- Frozen Prison
- Spinning Air
- Poltergeist
- Will-o'-Wisp
- Heavenly Influence
- Earthly Influence
- Passing Breeze
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- After:
- Speed Kutaka (Sound/Warped) 100 Cost
- HP: 80
- Fo.Atk: 35
- Fo.Def: 65
- Sp.Atk: 100
- Sp.Def: 105
- Speed: 115
- BST: 500
- Abilities:
- Emergency Cure
- Strict Dosage
- Skills:
- Lvl 0: Yang Energy
- Lvl 0: Good Luck
- Lvl 0: Weather [Calm]
- Lvl 0: Mirage
- Lvl 0: A Tempo
- Lvl 0: Perch
- Lvl 7: Foam Bubbles
- Lvl 10: Light of Origin
- Lvl 14: Skanda
- Lvl 19: Volley
- Lvl 24: Play Ghost
- Lvl 30: Primal Noise
- Lvl 36: Luscious Whisper
- Lvl 42: Upbeat
- Lvl 49: Rush Attack
- Lvl 56: Element Reverse
- Lvl 63: Ultra High Tone
- Lvl 70: Impulse
- Lvl 70: Brave Song
- Lvl 70: Merry Dance
- Lvl 70: Honest Man's Lie
- Skill Cards:
- Aqua Javelin
- Light Javelin
- Shadow Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Air Stamp
- Plasma Ball
- Sunbeam Dance
- Evil-Crushing Arrow
- Flower of Hell
- Detonation Burst
- Tri-Effect
- Heavenly Blessing
- Earthly Blessing
- Chrome Ray
- Smash Spin
- Lightning Speed
- Star Flare
- Ghost Wave
- Gravity Blast
- Ultra High Tone
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Drought
- Squall
- Field Barrier
- Lucky Rainbow
- Flash Bullet
- Continue
- Upbeat
- Claim
- Distortion Bomb
- Dense Fog Bloom
- Impulse
- Field Break
- High Tone Crush
- Overrun
- Spinning Air
- Poltergeist
- Will-o'-Wisp
- Heavenly Influence
- Earthly Influence
- Passing Breeze
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- Technically there was absolutely nothing wrong with the old SKutaka, she was fun to use, plenty strong, quite unique and pretty solid. However, similar to the Eika and Urumi, there is way too much Water represented in TH 17 and she got checked by the same puppets as almost any other new puppets. This SKutaka however is capable of beating those and brings the (In this mod) underrepresented types Sound and Warped to the table. She also sets herself apart from the existing Sound/Warped puppets by fulfilling a vastly different role as them as a spread sweeper/anti-stall puppet.
- SMayumi
- Before:
- Speed Mayumi (Earth) 100 Cost
- HP: 115
- Fo.Atk: 110
- Fo.Def: 45
- Sp.Atk: 75
- Sp.Def: 85
- Speed: 80
- Abilities:
- Armor Purge
- Up Tempo
- Skills:
- Lvl 0: Yin Energy
- Lvl 0: Shield Up
- Lvl 0: Mine Trap
- Lvl 0: Last Resort
- Lvl 0: First Aid
- Lvl 7: Godstone Frenzy
- Lvl 10: Shooting Arts
- Lvl 14: Strike Shot
- Lvl 19: Magic Barrier
- Lvl 24: Raid
- Lvl 30: Rocky Barrage
- Lvl 36: Focused Stance
- Lvl 42: Iron Wall Stance
- Lvl 49: Lightning Cut
- Lvl 56: Racing Earth
- Lvl 63: Shooting Press
- Lvl 70: Imposing Air
- Lvl 70: Shattering Earth
- Lvl 70: Natural Beauty
- Lvl 70: Recompensate
- Lvl 70: Whole Being
- Lvl 70: Vigilant Watch
- Skill Cards:
- Fire Javelin
- Grass Javelin
- Spark Javelin
- Shadow Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Rising Sun
- Burn Strike
- Shooting Press
- Rocky Barrage
- Spiked Stones
- Impact Rebellion
- Sunbeam Dance
- Evil-Crushing Arrow
- Unfettered Soul
- Meteor Impact
- Tri-Effect
- Heavenly Blessing
- Earthly Blessing
- Jewelry Storm
- Chrome Ray
- GIGANTIC
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Drought
- Field Barrier
- Field Protect
- Continue
- Claim
- Dancing Sword
- Overrun
- Brave Burst
- Heavenly Influence
- Earthly Influence
- Destruction Rift
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- After:
- Speed Mayumi (Steel) 100 Cost
- HP: 70
- Fo.Atk: 120
- Fo.Def: 60
- Sp.Atk: 70
- Sp.Def: 60
- Speed: 130
- BST: 510
- Abilities:
- Desolation Form
- General's Form
- Skills:
- Lvl 0: Yin Energy
- Lvl 0: Shield Up
- Lvl 0: Weather [Duststorm]
- Lvl 0: Piercing Stab
- Lvl 7: Godstone Frenzy
- Lvl 10: Shooting Arts
- Lvl 14: Strike Shot
- Lvl 19: Magic Barrier
- Lvl 24: Raid
- Lvl 30: Hammer Throw
- Lvl 36: Retaliation
- Lvl 42: Hammer Bash
- Lvl 49: Cruciform
- Lvl 56: Vigilant Watch
- Lvl 63: Brandish
- Lvl 70: Strenuous Stance
- Lvl 70: Frenzied Joururi
- Lvl 70: Last Resort
- Skill Cards:
- Spark Javelin
- Light Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Rising Sun
- Burn Strike
- Rocky Barrage
- Spiked Stones
- Impact Rebellion
- Clearing Mist
- Meteor Impact
- Break Shot
- Charging Stun
- Tri-Effect
- Heavenly Blessing
- Earthly Blessing
- Flashover
- Jewelry Storm
- Chrome Ray
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Confine
- Drought
- Field Barrier
- Field Protect
- Continue
- Claim
- Impulse
- Field Break
- Overrun
- Brave Burst
- Heavenly Influence
- Earthly Influence
- Destruction Rift
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- Aside from Nemuno we had no new Steel puppets in this patch, even though Steel fits Mayumi a lot. On top of that the new Speed tiers were also quite low all around. The old Mayumi's unique gimmick was also barely used (Iron Wall Stance + Armor Purge) and since SKutaka got reworked, the unique form ability went poof too. Thanks to that however, Mayumi now gets 2(!) new unique abilities, General's Form (Void moves become Fighting) and Desolation Form (Void moves become Earth). Because of the powerful combo of Steel + a pseudo Earth/Fight STAB boosted Return on a 120 | 70 | 130 offensive statline, her coverage ends up quite scarce outside of those 3 types.
- PSaki
- Before:
- Power Saki (Wind/Dark) 110 Cost
- HP: 80
- Fo.Atk: 170
- Fo.Def: 80
- Sp.Atk: 90
- Sp.Def: 95
- Speed: 120
- Abilities:
- Brute Force
- Skills:
- Lvl 0: Yin Energy
- Lvl 0: Single-Minded
- Lvl 0: Shark Trade
- Lvl 0: Terrain [Byakko]
- Lvl 7: Feather Shot
- Lvl 10: Strike Shot
- Lvl 14: Skanda
- Lvl 19: Wintry Wind
- Lvl 24: Great Tornado
- Lvl 30: Panic Call
- Lvl 36: Stealth Kill
- Lvl 42: Wind Javelin
- Lvl 49: Night Step
- Lvl 56: Cross Drive
- Lvl 63: Foehn Winds
- Lvl 70: Mad Rush Stance
- Lvl 70: Macroburst
- Lvl 70: Twilight Infection
- Lvl 70: Darkness Dance
- Skill Cards:
- Wind Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Rising Sun
- Burn Strike
- Impact Rebellion
- Clearing Mist
- Gensokyo Typhoon
- Thieving Wind
- Changeling
- Dark Arrow
- Lost Crisis
- Poisoned Arrow
- Vacuum Rupture
- Meteor Impact
- Break Shot
- Charging Stun
- Tri-Effect
- Inferno
- Cold Rain
- Thunderlord's Scorn
- Lightning Speed
- GIGANTIC
- Gravity Blast
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Squall
- Shark Trade
- Behind You!
- Continue
- Distortion Bomb
- Stealth Kill
- Dense Fog Bloom
- Impulse
- Field Break
- Flying Frenzy
- Overrun
- Spinning Air
- Dark Sweets
- Passing Breeze
- Destruction Rift
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- After:
- Power Saki (Wind/Dark) 110 Cost
- HP: 105
- Fo.Atk: 145
- Fo.Def: 80
- Sp.Atk: 90
- Sp.Def: 45
- Speed: 70
- BST: 535
- Abilities:
- Aggressive
- Imposing Stance
- Skills:
- Lvl 0: Yin Energy
- Lvl 0: Single-Minded
- Lvl 0: Shark Trade
- Lvl 0: Terrain [Byakko]
- Lvl 7: Feather Shot
- Lvl 10: Strike Shot
- Lvl 14: Skanda
- Lvl 19: Wintry Wind
- Lvl 24: Great Tornado
- Lvl 30: Panic Call
- Lvl 36: Stealth Kill
- Lvl 42: Wind Javelin
- Lvl 49: Night Step
- Lvl 56: Battle Preparation
- Lvl 63: Foehn Winds
- Lvl 70: Macroburst
- Lvl 70: Darkness Dance
- Lvl 70: Strenuous Stance
- Skill Cards:
- Fire Javelin
- Wind Javelin
- Shadow Javelin
- Overskill
- Frenzied Joururi
- Blow from Calamity
- Rising Sun
- Rocky Barrage
- Spiked Stones
- Gensokyo Typhoon
- Air Stamp
- Thieving Wind
- Dark Arrow
- Lost Crisis
- Vacuum Rupture
- Break Shot
- Charging Stun
- Tri-Effect
- Heavenly Blessing
- Earthly Blessing
- Inferno
- Smash Spin
- Eye of Laplace
- Supernatural Border
- Magic Barrier
- Unconscious Mind
- Squall
- Shark Trade
- Behind You!
- Continue
- Stealth Kill
- Impulse
- Field Break
- Flying Frenzy
- Overrun
- Frozen Prison
- Spinning Air
- Dark Sweets
- Passing Breeze
- Destruction Rift
- Fire Sign
- Water Sign
- Nature Sign
- Earth Sign
- Steel Sign
- Wind Sign
- Electric Sign
- Light Sign
- Dark Sign
- Nether Sign
- Poison Sign
- Fighting Sign
- Illusion Sign
- Sound Sign
- Warped Sign
- PSaki was quite the shocker for almost everyone at first sight but I'd like to explain again at this point: Her insane statline coupled with a powerful STAB combo and a pseudo Unbound are very strong, no question about it, but her drawbacks are also very huge, mainly in that she has an awful defensive typing (Takes 50% HP just from switching in when Stealth Rocks are up, which allows for almost any follow up attack to just kill her) and can't run an item. This was an attempt at creating an actually good Brute Force user, which did fail because of 2 reasons: Firstly that her presence was quite overwhelming with the right team support and her ability to check what would normally wall her with Shark Trade. Secondly that she was just a straight up better PRemilia without the drawbacks she has. The new PSaki is a different take on the Dark / Wind typing: she has access to one of the best abilities in the game with Imposing Stance that negates her Stealth Rock weakness while also hitting harder than the old PSaki due to being able to hold items now. Alternatively she can go all in on a breaker set with Aggressive to score a pseudo Choice Ring boost that can be further boosted by another Choice Ring or Choice Scarf. However when running that she will again be vulnerable to the common Stealth Traps. To balance out this ridiculous wallbreaking power she gets barely any focus coverage moves, no access to Changeling or Lightning Speed, and no Twilight Infection.
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