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- --[[ The ForceField will not show in lots of games
- or will sometimes disappear or reappear
- but will show in quite a few games as well.
- You will still not be able to die if there is
- no ForceField on your character.
- If it stops working, execute the script again.
- Note: Some tools will be buggy in certain
- games when the ForceField is running
- ]]
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == " " then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(3)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- mouse.KeyUp:connect(function(key)
- if key == " " then
- jumping = false
- end
- end)
- FF = true
- while wait() do
- if FF then
- game.Players.LocalPlayer.Character.Humanoid.Name = 1
- local l = game.Players.LocalPlayer.Character["1"]:Clone()
- l.Parent = game.Players.LocalPlayer.Character
- l.Name = "Humanoid"
- wait()
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- wait()
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
- wait(4.85)
- workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(.4)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- workspace.CurrentCamera.CameraType = Enum.CameraType.Track
- end
- end
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