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- function Checkvehinfo()
- {
- foreach(Player,i)
- {
- if(InDealer[i]!=1)
- {
- new gString[128];
- new newcar = GetPlayerVehicleID(i), vehicle = GetPlayerVehicleID(i), carid = FindSpawnID(vehicle);
- if(IsPlayerInAnyVehicle(i))
- {
- if(IsABike(newcar) || IsAPlane(newcar) || IsABoat(newcar)) { } else
- {
- PlayerTextDrawHide( i, Speedometer[i][0] );
- PlayerTextDrawHide( i, Speedometer[i][1] );
- PlayerTextDrawHide( i, Speedometer[i][2] );
- PlayerTextDrawHide( i, Speedometer[i][3] );
- PlayerTextDrawHide( i, Speedometer[i][4] );
- PlayerTextDrawHide( i, Speedometer[i][5] );
- PlayerTextDrawHide( i, Speedometer[i][6] );
- PlayerTextDrawHide( i, Speedometer[i][7] );
- PlayerTextDrawHide( i, Speedometer[i][8] );
- //PlayerTextDrawHide( i, Speedometer[i][9] );
- PlayerTextDrawHide( i, Speedometer[i][10] );
- if(CarInfo[carid][cID] != -2 && carid != 0 && !IsAPlane(vehicle))
- {
- if(IsABike(vehicle) && IsAPlane(vehicle)) format(gString, sizeof(gString), "Odometer: %.2f KM", CarInfo[carid][KM]);
- format(gString, sizeof(gString), "Odometer: %.2f KM", CarInfo[carid][KM]);
- PlayerTextDrawSetString(i, Speedometer[i][9], gString);
- PlayerTextDrawShow( i, Speedometer[i][9] );
- }
- new AreCentura[17];
- if(SeatBelt[i] == 1) AreCentura = "Da";
- else if(SeatBelt[i] == 0) AreCentura = "Nu";
- format(gString, sizeof(gString), "Siguranta: %s", AreCentura );
- PlayerTextDrawSetString(i, Speedometer[i][2], gString);
- new Float:VehicleHealth2;
- GetVehicleHealth(newcar, VehicleHealth2);
- format(gString, sizeof(gString), "Viata: %.2f", VehicleHealth2);
- PlayerTextDrawSetString(i, Speedometer[i][3], gString);
- format(gString, sizeof(gString), "Benzina: %d%", Gas[newcar]);
- PlayerTextDrawSetString(i, Speedometer[i][4], gString);
- format(gString, sizeof(gString), "Viteza: %dkm/h", Carspeed(i));
- PlayerTextDrawSetString(i, Speedometer[i][5], gString);
- PlayerTextDrawShow( i, Speedometer[i][0] );
- PlayerTextDrawShow( i, Speedometer[i][1] );
- PlayerTextDrawShow( i, Speedometer[i][2] );
- PlayerTextDrawShow( i, Speedometer[i][3] );
- PlayerTextDrawShow( i, Speedometer[i][4] );
- PlayerTextDrawShow( i, Speedometer[i][5] );
- PlayerTextDrawShow( i, Speedometer[i][6] );
- PlayerTextDrawShow( i, Speedometer[i][7] );
- PlayerTextDrawShow( i, Speedometer[i][8] );
- PlayerTextDrawShow( i, Speedometer[i][10] );
- }
- }
- }
- }
- return 1;
- }
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