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Aug 19th, 2019
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  1. function FindRotationAngle(yourHero, target)
  2. local angle = 0
  3. local myOrigin = Entity.GetOrigin(yourHero):Normalized()
  4. local targetOrigin = Entity.GetOrigin(target):Normalized()
  5. local angle = (targetOrigin - myOrigin):Normalized():ToAngle():GetYaw() * (180.0 / math.pi)
  6. return angle
  7. end
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