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- function FindRotationAngle(yourHero, target)
- local angle = 0
- local myOrigin = Entity.GetOrigin(yourHero):Normalized()
- local targetOrigin = Entity.GetOrigin(target):Normalized()
- local angle = (targetOrigin - myOrigin):Normalized():ToAngle():GetYaw() * (180.0 / math.pi)
- return angle
- end
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