Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //==============================================================================
- CallBack::OnFadeComplete ( playerid )
- {
- if ( PlayerInfo [ playerid ] [ MoveCameraStep ] != 0 && PlayerInfo [ playerid ] [ Defading ] == 0 )
- {
- PlayerInfo [ playerid ] [ SpawnTimer ] = SetTimerEx ( "MoveCamera" , Seconds ( 4 ) , false , "ii" , playerid , PlayerInfo [ playerid ] [ MoveCameraStep ] ) ;
- FadeColorForPlayer ( playerid , 0 , 0 , 0 , 0xFF , 0 , 0 , 0 , 0 , 0x64 ) ;
- PlayerInfo [ playerid ] [ Defading ] = 1 ;
- SolveCameraToShow ( playerid , PlayerInfo [ playerid ] [ MoveCameraStep ] ) ;
- }
- return 1 ;
- }
- //==============================================================================
- CallBack::MoveCamera ( playerid , call )
- {
- if ( call == 1 )
- {
- FadeColorForPlayer ( playerid , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0xFF , 0x64 ) ;
- PlayerInfo [ playerid ] [ MoveCameraStep ] = 2 ;
- PlayerInfo [ playerid ] [ Defading ] = 0 ;
- }
- if ( call == 2 )
- {
- PlayerInfo [ playerid ] [ MoveCameraStep ] = 3 ;
- FadeColorForPlayer ( playerid , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0xFF , 0x64 ) ;
- PlayerInfo [ playerid ] [ Defading ] = 0 ;
- }
- if ( call == 3 )
- {
- PlayerInfo [ playerid ] [ MoveCameraStep ] = 4 ;
- FadeColorForPlayer ( playerid , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0xFF , 0x64 ) ;
- PlayerInfo [ playerid ] [ Defading ] = 0 ;
- }
- if ( call == 4 )
- {
- PlayerInfo [ playerid ] [ MoveCameraStep ] = 5 ;
- FadeColorForPlayer ( playerid , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0xFF , 0x64 ) ;
- PlayerInfo [ playerid ] [ Defading ] = 0 ;
- }
- if ( call == 5 )
- {
- PlayerInfo [ playerid ] [ MoveCameraStep ] = 1 ;
- FadeColorForPlayer ( playerid , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0xFF , 0x64 ) ;
- PlayerInfo [ playerid ] [ Defading ] = 0 ;
- }
- }
Add Comment
Please, Sign In to add comment