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Mar 21st, 2018
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  1. 1. If you could smash two unlikely genres together to make an interesting game, what would they be?
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  3. 2. Do you think boss music could ever be perfectly synchronized to the boss battle with no awkward transitions? Ideally without hurting the pacing or limiting player freedom.
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  5. 3. Assuming it only affects your first playthrough, is it reasonable to say that a player has responsibility to the game he or she plays? Not only with how you go into the game, such as streaming your first playthrough, spoiling yourself beforehand or having unreasonable expectations etc. But also with how you play the game itself, such as rushing through the game, ignoring the story or abusing certain gameplay mechanics and glitches. In other words, is the player at fault for breaking the game, or should the game strive to be unbreakable?
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