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- [Feb 23, 2018 3:55:04 PM] ------------ BEGIN log session -------------
- [3:55:04 PM] Console commands file: console.cmd load failed: null
- [3:55:04 PM] OpenGL provider: Opengl32.dll
- [3:55:06 PM] OpenGL library:
- [3:55:06 PM] Vendor: NVIDIA Corporation
- [3:55:06 PM] Render: GeForce GTX 1050 Ti/PCIe/SSE2
- [3:55:06 PM] Version: 4.5.0 NVIDIA 382.33
- [3:55:06 PM] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- [3:55:06 PM] Size: 1600x900
- [3:55:06 PM] ColorBits: 32
- [3:55:06 PM] DepthBits: 24
- [3:55:06 PM] StencilBits: 8
- [3:55:06 PM] isDoubleBuffered: true
- [3:55:06 PM]
- [3:55:06 PM] *** Looking for Advanced CPU Instructions...
- [3:55:06 PM] [x] PentiumPro
- [3:55:06 PM] [x] Multimedia (MMX)
- [3:55:06 PM] [x] 3D (SSE)
- [3:55:06 PM] [x] 3D (SSE2)
- [3:55:06 PM] [-] 3D (3DNow)
- [3:55:06 PM] ColourBits 32, ABits 0, ZBits 24
- [3:55:06 PM]
- [3:55:06 PM] *** Looking for Render API Extensions ...
- [3:55:06 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
- [3:55:06 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
- [3:55:06 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
- [3:55:06 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
- [3:55:06 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
- [3:55:06 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
- [3:55:06 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
- [3:55:06 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
- [3:55:06 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
- [3:55:06 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
- [3:55:06 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
- [3:55:06 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
- [3:55:06 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
- [3:55:06 PM]
- [3:55:06 PM] Maximum texture size : 32768
- [3:55:06 PM] Maximum simultaneous textures :4
- [3:55:06 PM] MaxAnisotropic (1.0 = none) : 16.000000
- [3:55:07 PM] 15 Splashscreens available.
- [3:55:07 PM] AutoMounting SFS files from folder SFS_AUTO now...
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\fb410_clay01.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\fb410_clay02.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\files.sfs... mount failed, see error below:
- [3:55:07 PM] BadHeader: SFS_AUTO\files.sfs
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sas_bf109_02.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
- [3:55:07 PM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
- [3:55:07 PM] AutoMounting SFS files from folder SFS_AUTO finished.
- [3:55:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
- [3:55:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
- [3:55:09 PM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
- [3:55:09 PM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
- [3:55:09 PM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
- [3:55:12 PM] Error P38J15LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J15LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38J25LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons 'droptanks 2x5002x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons '4x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons '6x250 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons '4x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:12 PM] Error P38L5LO Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
- [3:55:21 PM] Error on MirageIIIC Loadout: Fighter: 2xK13
- [3:55:21 PM] java.lang.ClassNotFoundException
- [3:55:21 PM] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
- [3:55:21 PM] at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:63)
- [3:55:21 PM] at com.maddox.il2.objects.air.MIRAGEIIICJ.<clinit>(MIRAGEIIICJ.java:349)
- [3:55:21 PM] at java.lang.Class.forName0(Native Method)
- [3:55:21 PM] at java.lang.Class.forName(Unknown Source)
- [3:55:21 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
- [3:55:21 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
- [3:55:21 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
- [3:55:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
- [3:55:21 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
- [3:55:21 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
- [3:55:21 PM] at com.maddox.il2.game.Main.exec(Main.java:405)
- [3:55:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [3:55:26 PM] *Warning: the "typhoon_fm" File Doesnt Exist! Check your Configuration.
- [3:55:26 PM] **Plane FM will be loaded from placeholder: "FlightModels/Bf-109F-2.fmd"! Not from the expected one.
- [3:55:27 PM] *Warning: the "pbm3_fm" File Doesnt Exist! Check your Configuration.
- [3:55:27 PM] *Warning: the "l5_fm" File Doesnt Exist! Check your Configuration.
- [3:55:30 PM] Initializing DirectSound playback device...
- [3:55:30 PM] Primary buffer created.
- [3:55:30 PM] Playback format is set : sampling rate = 44100, num channels = 2.
- [3:55:30 PM] Not enought hardware buffers (0), hardware disabled
- [3:55:30 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
- [3:55:30 PM] Default speaker config is : 1310724.
- [3:55:30 PM] Direct sound audio device initialized successfully :
- [3:55:30 PM] DX Version : 7
- [3:55:30 PM] Hardware - disabled [buffers : 0]
- [3:55:30 PM] Extensions - enabled :
- [3:55:30 PM] EAX ver. 1 [ ] - disabled
- [3:55:30 PM] EAX ver. 2 [ ] - disabled
- [3:55:30 PM] EAX ver. 3 [ ] - disabled
- [3:55:30 PM] I3D ver. 2 [ ] - disabled
- [3:55:30 PM] ZoomFX [ ] - disabled
- [3:55:30 PM] MacroFX [ ] - disabled
- [3:55:30 PM] SIMD render [X]
- [3:55:30 PM] num channels 0
- [3:55:30 PM]
- [3:56:11 PM] Loading mission Quick/Bessarabia/BessarabiaRedNoneN00.mis...
- [3:56:11 PM] Month = 9 , Hour = 12
- [3:56:11 PM] Temperature - 0m = 13.0 .
- [3:56:11 PM] Temperature - 1000m = 6.51001 .
- [3:56:11 PM] Temperature - 2000m = 0.019989014 .
- [3:56:11 PM] Temperature - 3000m = -6.470001 .
- [3:56:11 PM] Temperature - 4000m = -12.959991 .
- [3:56:11 PM] Temperature - 5000m = -19.449997 .
- [3:56:11 PM] Temperature - 6000m = -25.940002 .
- [3:56:11 PM] Temperature - 7000m = -32.429993 .
- [3:56:11 PM] Temperature - 8000m = -38.92 .
- [3:56:11 PM] Temperature - 9000m = -45.410004 .
- [3:56:11 PM] Temperature - 10000m = -51.899994 .
- [3:56:11 PM] Temperature - 11000m = -56.5 .
- [3:56:11 PM] Temperature - 12000m = -56.5 .
- [3:56:11 PM] Loading map.ini defined airfields:
- [3:56:11 PM] Detected Vertex Shaders 3.0.
- [3:56:11 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
- [3:56:11 PM] Vertex texture units: 32
- [3:56:11 PM]
- [3:56:14 PM] PBuffer: suitable formats: 12
- [3:56:14 PM]
- [3:56:14 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
- [3:56:14 PM] Depth = 24, stencil = 8
- [3:56:14 PM] PBuffer: suitable formats: 12
- [3:56:14 PM]
- [3:56:14 PM] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
- [3:56:14 PM] Depth = 24, stencil = 8
- [3:56:15 PM] Loading vertex/fragment programs: *1334193760*
- [3:56:15 PM] *** Loading: [vpFogFar2Tex2D]
- [3:56:15 PM] *** Loading: [vpFog2Tex2DBlend]
- [3:56:15 PM] *** Loading: [vpFogFar4Tex2D]
- [3:56:15 PM] *** Loading: [vpFogFar8Tex2D]
- [3:56:15 PM] *** Loading: [vpFogNoTex]
- [3:56:15 PM] *** Loading: [vpFog4Tex2D]
- [3:56:15 PM] *** Loading: [vpFog4Tex2D_UV2]
- [3:56:15 PM] *** Loading: [vp4Tex2D]
- [3:56:15 PM] *** Loading: [vp6Tex2D]
- [3:56:15 PM] *** Loading: [vpTexUVTex2D]
- [3:56:15 PM] *** Loading: [vpWaterGrid_NV]
- [3:56:15 PM] *** Loading: [vpWaterSunLight_NV]
- [3:56:15 PM] *** Loading: [vpWaterSunLight_ATI]
- [3:56:15 PM] *** Loading: [vpWaterSunLight_FP]
- [3:56:15 PM] *** Loading: [vpTreeSprite]
- [3:56:15 PM] *** Loading: [vpTreeTrunk]
- [3:56:15 PM] *** Loading: [vpVAObjectsN]
- [3:56:15 PM] *** Loading: [vpVAObjectsL0]
- [3:56:15 PM] *** Loading: [vpSprites]
- [3:56:15 PM] *** Loading: [vpSimpleGL]
- [3:56:15 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpSprites] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpSimpleGL]
- [3:56:15 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
- [3:56:15 PM] *** Loading: [fpRiverCoastAA]
- [3:56:15 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
- [3:56:15 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
- [3:56:15 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
- [3:56:15 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
- [3:56:15 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
- [3:56:15 PM] *** Loading: [vpWaterDM_CPU]
- [3:56:15 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
- [3:56:15 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
- [3:56:16 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
- [3:56:16 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
- [3:56:16 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
- [3:56:16 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
- [3:56:16 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
- [3:56:16 PM] *** Loading: [fpWaterLFogDM]
- [3:56:16 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
- [3:56:16 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
- [3:56:16 PM] Load bridges
- [3:56:16 PM] Load static objects
- [3:56:16 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
- [3:56:17 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
- [3:56:30 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/MiG_Textures/Glass.tga'
- [3:56:30 PM] *** Diff Brakes Set to Type: 0
- [3:56:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
- [3:56:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
- [3:56:30 PM] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/MiG-19SU/Swiss; 'J-350'; Avenche; 1941.bmp s1=3DO/Plane/Mig-19SU/summer s2=PaintSchemes/Cache/0
- [3:56:30 PM] java.io.FileNotFoundException
- [3:56:30 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
- [3:56:30 PM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
- [3:56:30 PM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
- [3:56:30 PM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
- [3:56:30 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1122)
- [3:56:30 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1102)
- [3:56:30 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1089)
- [3:56:30 PM] at com.maddox.il2.game.Mission._load(Mission.java:653)
- [3:56:30 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
- [3:56:30 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
- [3:56:30 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
- [3:56:30 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
- [3:56:30 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
- [3:56:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
- [3:56:30 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/MiG-19SU/Swiss; 'J-350'; Avenche; 1941.bmp'
- [3:56:30 PM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/MiG-19SU/Swiss; 'J-350'; Avenche; 1941.bmp' size: 0 != 512 | 1024
- [3:56:32 PM] ERROR file: File users/doe/Icons not found
- [3:56:32 PM] Mission: Quick/Bessarabia/BessarabiaRedNoneN00.mis is Playing
- [3:56:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Cockpit1_D0'
- [3:56:33 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
- [3:56:33 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
- [3:56:33 PM] warning: no files : music/inflight
- [4:06:40 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
- [4:06:40 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
- [4:06:43 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
- [4:06:43 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
- [4:06:43 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
- [4:06:43 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
- [4:06:44 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
- [4:06:44 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
- [4:06:44 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
- [4:06:44 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
- [4:06:44 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
- [4:06:44 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
- [4:06:45 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
- [4:06:45 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
- [4:06:45 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
- [4:06:45 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
- [4:06:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
- [4:06:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
- [4:06:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
- [4:06:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
- [4:06:50 PM] warning: no files : music/takeoff
- [4:06:57 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
- [4:06:57 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
- [4:06:57 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
- [4:06:57 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
- [Feb 23, 2018 4:07:15 PM] -------------- END log session -------------
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