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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.6.9
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. # If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17. # Space between islands in blocks - NEVER change this mid-game.
  18. # Values for a new world:
  19. # 400 - puts players distance enough that they usually cannot see each other
  20. # 200 - allows some expansion of the protected zone (recommended)
  21. # 110 - for compatibility with established worlds. Cozy.
  22. # 50 - minimum - not recommended
  23. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24. # OR RESET YOUR WORLD
  25. # Value must be an even number
  26. distance: 600
  27.  
  28. # Default protection range (even number). Min = 0, Recommended = 100
  29. # Larger values will take longer to calculate the island level
  30. # Admins can change protection sizes for players individually using /asadmin setrange
  31. # or set this permission: askyblock.island.range.<number>
  32. # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33. protectionRange: 50
  34.  
  35. # Start islands at these coordinates. This is where new islands will start in the
  36. # world. These must be a factor of your island distance, but the plugin will auto
  37. # calculate the closest location on the grid. Islands develop around this location
  38. # both positively and negatively in a square grid.
  39. # If none of this makes sense, leave it at 0,0.
  40. startx: 0
  41. startz: 0
  42.  
  43. # Sea level height (don't changes this mid-game unless you delete the world)
  44. # Minimum is 0, which means you are playing sky block!
  45. # If sea level is less than about 10, then players will drop right through it
  46. # if it exists. Makes for an interesting variation on skyblock.
  47. sealevel: 0
  48.  
  49. # Island level - the height of the island.
  50. # Lowest level is 5
  51. islandlevel: 120
  52.  
  53. #How many resets a player is allowed (override with /asadmin clearreset <player>
  54. #Value of -1 means unlimited, 0 means hardcore - no resets.
  55. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56. resetlimit: 3
  57.  
  58. #How long a player must wait before they can reset their island again in second
  59. resetwait: 300
  60.  
  61. #The number of seconds to wait for confirmation of a reset
  62. resetconfirmwait: 10
  63.  
  64. #How long a player must wait until they can rejoin a team island after being
  65. #kicked in minutes. This slows the effectiveness of players repeating challenges
  66. #by repetitively being invited to a team island.
  67. invitewait: 60
  68.  
  69. # Default max team size
  70. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  71. # Permission size cannot be less than the default.
  72. maxteamsize: 2
  73.  
  74. # Island level calculation cool down in seconds
  75. levelwait: 60
  76.  
  77. # Items that will be in the chest when the player starts an island
  78. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  79. # or <Material>:<Data>:<Qty>
  80. # Use <Data> to set the durability of a item or to select sub-items/colors.
  81. #
  82. # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  83. #
  84. # The format for POTIONS is as follows:
  85. #
  86. # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  87. # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  88. # LEVEL is a number, 1 or 2
  89. # LINGER is for V1.9 servers and later
  90. # Examples:
  91. # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  92. # POTION:INSTANT_DAMAGE:2::LINGER:2
  93. # POTION:JUMP:2:::1
  94. # POTION:WEAKNESS::::1 - any weakness potion
  95. #
  96. # Valid potion names are:
  97. # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  98. # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  99. # For V1.9 these are also available:
  100. # LUCK, MUNDANE, THICK, AWKWARD
  101. #
  102. # Check console for errors and guidance after reloading configuration
  103. # Schematics can override this - see schematicsection
  104.  
  105. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  106.  
  107. # Default island companion. Set schematic-specific companions in the schematicsection
  108. # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  109. # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  110.  
  111. companion: IRON_GOLEM
  112.  
  113. # Default list of names, picked at random that will apply to the companion
  114. # You can add more if you like. If none are listed, the companion will not be
  115. # named.
  116. # Set schematic-specific companion names in the schematicsection
  117. companionnames:
  118. - "&fPet of [player]"
  119.  
  120. # Island naming
  121. # Only players with the askyblock.island.name permission can name their island
  122. # It is displayed in the top ten and enter and exit announcements
  123. # It replaces the owner's name. Players can use & for color coding.
  124. # These set the minimum and maximum size of a name.
  125. minnamelength: 0
  126. maxnamelength: 20
  127.  
  128. # Players with askyblock.islandfly permission can fly on their island. This setting is
  129. # how many seconds the player keeps fly mode while flying outside his island before it
  130. # is removed (and they fall).
  131. # Negative value will be considered as 0.
  132. flytimeoutside: 0
  133.  
  134. # The permissions listed below will be given to the player while he is inside his island.
  135. # They will be automatically revoked when he leaves his island.
  136. islandtemporaryperms:
  137. #- "amazing.permission"
  138.  
  139. # System settings - these cannot be changed by players, only viewed
  140. # Allow Enderman Griefing (default is to allow, see next setting)
  141. allowendermangriefing: true
  142. # Make enderman drop the block he is holding if he dies (recommended)
  143. endermandeathdrop: true
  144. # Allow creeper explosion damage to block (explosion still hurts)
  145. allowcreeperdamage: true
  146. # Allow visitors to use creeper explosions to grief islands
  147. allowcreepergriefing: false
  148. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  149. allowtntdamage: false
  150. # Allow fire extinguishing by visitors
  151. allowfireextinguish: false
  152. # Allow chests to be blown up by creepers or TNT
  153. allowchestdamage: false
  154. # Allow visitors to keep their items if they die
  155. allowvisitorkeepinvondeath: false
  156. # Allow pistons to push outside of the protected area (maybe to make bridges)
  157. allowpistonpush: true
  158. # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  159. allowitemframedamage: false
  160.  
  161. # General Settings
  162. general:
  163. # Name of the world - if it does not exist then it will be generated
  164. worldName: ASkyBlock
  165. warpheads: true
  166.  
  167. # Default language for new players.
  168. # This is the filename in the locale folder without .yml.
  169. # If this does not exist, the default en-US will be used.
  170. defaultlanguage: pl-PL
  171.  
  172. # Check for updates - this will tell Ops and the console if there is a new
  173. # version available. It contacts dev.bukkit.org to request the latest version
  174. # info. It does not download the latest version or change any files
  175. checkupdates: true
  176.  
  177. # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
  178. # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
  179. # however, you can toggle here this feature.
  180. silencecommandfeedback: true
  181.  
  182. # Show enter/exit notices in Action Bar (11.1+)
  183. # Only shows if notices are enabled in settings
  184. showinactionbar: false
  185.  
  186. # Maximum number of islands. Set to 0 for unlimited.
  187. # If the number of islands is greater than this number, no new islands will be
  188. # allowed
  189. maxIslands: 0
  190.  
  191. # Use the control panel as the default display for /island
  192. # /island will always create an island if one does not exist
  193. # If the control panel is not used, then /island will teleport the player home
  194. # Players can change this setting using /island cp on or /island cp off
  195. usecontrolpanel: false
  196.  
  197. # Create Nether - if this is false, the nether world will not be made and access to
  198. # the nether will not occur. Other plugins may still enable
  199. # portal usage.
  200. # Note: Some challenges will not be possible if there is no nether.
  201. # Note that with a standard nether all players arrive at the same portal and entering a
  202. # portal will return them back to their islands.
  203. createnether: true
  204.  
  205. # New island-style nether. Change to false for standard nether
  206. newnether: true
  207. # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  208. nethertrees: true
  209. # Make the new nether roof, if false, there is nothing up there
  210. # Change to false if lag is a problem from the generation
  211. netherroof: true
  212. # Nether spawn protection radius - this is the distance around the nether spawn
  213. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  214. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  215. # Only applies to standard nether.
  216. netherspawnradius: 25
  217.  
  218. # Calculate level on login
  219. # If true, the plugin will run the level command for the player when they login
  220. # If the command is busy, it will fail silently
  221. loginlevel: false
  222.  
  223. #Commands to run when the player resets their island (uncomment and customize)
  224. # [player] is the player name of who is reseting
  225. # If the command is proceeded by [SELF] the command will be run as that player
  226. # E.g., - "[SELF] kit tools"
  227. resetcommands:
  228. - "tm msg [player] &a&lResetting island.."
  229. #- "kit tools [player]"
  230. #- "some other command"
  231.  
  232. # Commands to execute when player leaves a team, either by leaving or being kicked
  233. # Commands will execute even if the player is offline, so may cause errors in
  234. # the console if the commands doesn't make sense
  235. leavecommands:
  236. #- "kit tools [player]"
  237. #- "some other command"
  238.  
  239. # Commands to execute when a player starts a new island for the first time - NOT a reset
  240. startcommands:
  241. #- "asadmin lock [player]"
  242. #- "[SELF] balance"
  243. #- "some other command"
  244.  
  245. # Commands to execute when a player joins a new team island (does /island accept)
  246. teamstartcommands:
  247. #- "[SELF] balance"
  248. #- "some other command"
  249.  
  250. # Visitor banned commands: Visitors to islands cannot use these commands
  251. visitorbannedcommands:
  252. - spawner
  253. - spawnmob
  254.  
  255. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  256. pvpcooldown: 60
  257.  
  258. # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  259. # If they fall to the void, they get TP'd to their island.
  260. invinciblevisitors: false
  261.  
  262. # Only used if invinciblevisitors is set to TRUE
  263. # This allow you to customize what kind of damage visitors should not receive
  264. # If you want visitors to receive a listed damage, put a "#" at the start of the line
  265. # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  266. invinciblevisitorsoptions:
  267. - BLOCK_EXPLOSION
  268. - CONTACT
  269. - CUSTOM
  270. - DROWNING
  271. - ENTITY_ATTACK
  272. - ENTITY_EXPLOSION
  273. - FALL
  274. - FALLING_BLOCK
  275. - FIRE
  276. - FIRE_TICK
  277. - LAVA
  278. - LIGHTNING
  279. - MAGIC
  280. - POISON
  281. - PROJECTILE
  282. - STARVATION
  283. - SUFFOCATION
  284. - THORNS
  285. - WITHER
  286. # 1.9+ only
  287. - DRAGON_BREATH
  288. - FLY_INTO_WALL
  289. # 1.10+ only
  290. - HOT_FLOOR
  291. # 1.11+ only
  292. - CRAMMING
  293.  
  294. # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  295. #
  296. # Acid damage to player per second by being in acid if they have no armor on.
  297. # A fully health player has 20 health points. Players will regen some health
  298. # so the default will give players about 3 seconds to get out the acid
  299. # 0 = no damage, 10 = default damage, 20 = instant death
  300. aciddamage: 0
  301. # Damage that monsters will experience.
  302. mobaciddamage: 0
  303. # Damage that rain does.
  304. raindamage: 0
  305. # Damage that animals will experience in acid.
  306. animaldamage: 0
  307. # Damage chickens in acid - true or false - chickens tend to go swimming...
  308. damagechickens: false
  309. # Destroy items in water after this many seconds. Timing is variable and may occur
  310. # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  311. # be on for this setting to work. i.e., it'll work with water too.
  312. # Items fizz when they are destroyed.
  313. itemdestroyafter: 0
  314. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  315. damageops: false
  316. # Armor protection.
  317. # Protect players from acid rain if they have a helmet on
  318. helmetprotection: true
  319. # Protect players from all acid if they have a full set of armor on
  320. fullarmorprotection: false
  321. # Damage type to apply in addition to acid damage
  322. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  323. # If you just want these to act, then make the acid damage 0 above
  324. # Note - these are potion effects and so can be cured by milk
  325. damagetype:
  326. #-confusion
  327.  
  328. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  329. # players return to their island if the island has been overrun by monsters
  330. # Con is that it kills any mob grinders
  331. # Remove mobs when logging in
  332. loginremovemobs: true
  333.  
  334. # Remove mobs when /island.
  335. islandremovemobs: false
  336.  
  337. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  338. mobwhitelist:
  339. - Wither
  340. - Enderman
  341. - Pig_Zombie
  342. - Zombie
  343. - Creeper
  344. - Skeleton
  345. - Witch
  346. - Silverfish
  347. - Giant
  348. - Blaze
  349. - Spider
  350.  
  351. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  352. # Note: this does not limit the number of monsters, just how many spawn naturally.
  353. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  354. monsterspawnlimit: 5
  355.  
  356. # Sets the limit for number of animals that can spawn in a chunk in this world.
  357. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  358. animalspawnlimit: 0
  359.  
  360. # Animal breeding limits - if this is set to more than 0, then players will not be able
  361. # to breed more animals than that number on their island. A value of zero means no
  362. # limit. Note that animals will not be killed or reduced to this limit.
  363. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  364. # still appear, but breeding will not happen.
  365. # Limit includes nether island if nether islands are active.
  366. breedinglimit: 0
  367.  
  368. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  369. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  370. # Max is 100
  371. wateranimalspawnlimit: 100
  372.  
  373. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  374. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  375. villagerlimit: 100
  376.  
  377. # General entity limiting
  378. # Use this section to limit how many entities can be added to an island.
  379. # 0 means the item will be blocked from placement completely.
  380. # Uncomment to set the limit. The numbers are just suggested values.
  381. # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  382. # up to 30 in the nether.
  383. entitylimits:
  384. # Mobs, animals and other living entities
  385. QUITARBAT: 50
  386. BLAZE: 50
  387. GHAST: 50
  388. #BOAT: 10
  389. QUITARCAVE_SPIDER: 50
  390. QUITARCHICKEN: 50
  391. QUITARCOW: 50
  392. QUITARCREEPER: 50
  393. DONKEY: 50
  394. QUITARENDERMAN: 50
  395. HORSE: 50
  396. HUSK: 50
  397. QUITARIRON_GOLEM: 30
  398. LLAMA: 50
  399. MAGMA_CUBE: 50
  400. MULE: 50
  401. MUSHROOM_COW: 50
  402. OCELOT: 50
  403. PIG: 50
  404. PIG_ZOMBIE: 50
  405. POLAR_BEAR: 50
  406. RABBIT: 50
  407. SHEEP: 50
  408. SKELETON: 50
  409. SKELETON_HORSE: 50
  410. SLIME: 50
  411. SNOWMAN: 30
  412. SPIDER: 50
  413. SQUID: 50
  414. STRAY: 50
  415. WITCH: 50
  416. WITHER: 1
  417. WITHER_SKELETON: 50
  418. WOLF: 50
  419. ZOMBIE: 50
  420. ZOMBIE_HORSE: 50
  421. ZOMBIE_VILLAGER: 1
  422. # These are the ONLY blocks that can be limited (because they are entities).
  423. #BANNER: 20
  424. #ITEM_FRAME: 30
  425. FURNACE: 500
  426. CHEST: 500
  427. #TRAPPED_CHEST: 50
  428. #ENDER_CHEST: 1
  429. #JUKEBOX: 5
  430. #DISPENSER: 5
  431. #DROPPER: 5
  432. #SIGN: 10
  433. #MOB_SPAWNER: 10
  434. #NOTE_BLOCK: 5
  435. #ENCHANTMENT_TABLE: 5
  436. BEACON: 10
  437. #SKULL: 50
  438. #DAYLIGHT_DETECTOR: 10
  439. HOPPER: 200
  440. #REDSTONE_COMPARATOR: 30
  441. #FLOWER_POT: 20
  442. #PAINTING: 5
  443. #ARMOR_STAND: 5
  444.  
  445. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  446. abandonedislandlevel: 10
  447. # Maximum number of islands to purge in one go. Don't make this too big because if you
  448. # stop the server mid run, you may end up with incompletely deleted islands
  449. maxpurge: 500
  450.  
  451. ##### Economy ######
  452. # Use economy or not. If true, an economy plugin is required. If false,
  453. # no money is used or give and the mini-shop is disabled.
  454. # If there is no economy plugin present anyway, money will be automatically
  455. # disabled.
  456. useeconomy: true
  457.  
  458. # Reset Money - if this is true, will reset the player's money to
  459. # the starting money (see below) when they start an island or reset
  460. # Recommendation is that this is set to true, but if you run multi-worlds
  461. # make sure your economy handles multi-worlds too.
  462. resetmoney: false
  463.  
  464. # Use the minishop or not
  465. useminishop: false
  466.  
  467. # Starting money - this is how much money new players will have as their
  468. # balance at the start of an island.
  469. startingmoney: 10.00
  470.  
  471. # Reset Challenges - if this is true, player's challenges will reset when they
  472. # reset an island or if they are kicked or leave a team. Prevents exploiting the
  473. # challenges by doing them repeatedly.
  474. resetchallenges: false
  475.  
  476. # Reset inventory - if true, the player's inventory will be cleared when they start
  477. # or restart and island. Default is true.
  478. # Note: if you have MultiInv running or a similar inventory control plugin, that
  479. # plugin may still reset the inventory when the world changes.
  480. resetinventory: false
  481.  
  482. # Allow kicked players to keep their inventory.
  483. # If false, kicked player's inventory will be thrown at the island leader if the
  484. # kicked player is online and in the island world.
  485. kickedkeepinv: true
  486.  
  487. # Kicked or leaving players lose resets
  488. # Players who leave a team will lose an island reset chance
  489. # If a player has zero resets left and leaves a team, they cannot make a new
  490. # island by themselves and can only join a team.
  491. # Leave this true to avoid players exploiting free islands
  492. leaversloseresets: true
  493.  
  494. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  495. # start or restart their island. Default is false.
  496. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  497. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  498. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  499. # permission.
  500. resetenderchest: false
  501.  
  502. # Allow /island teleport when falling. If set to false, all teleporting is
  503. # disabled until death from the void or until you hit something.
  504. # See commands that this will block too
  505. # Using "*" (with quotes) will block ALL commands when falling
  506. allowfallingteleport: true
  507. blockingcommands:
  508. - home
  509. #- anotherCommand
  510. #- andAnotherOne
  511. #- "*"
  512.  
  513. # Broadcast 1st time challenge completion messages to all players.
  514. # Change to false if the spam becomes too much.
  515. broadcastmessages: false
  516.  
  517. # Remove non-repeatable challenges from the challenge GUI when complete
  518. removecompleteonetimechallenges: false
  519.  
  520. # Add enchanted glow to completed challenges
  521. addcompletedglow: true
  522.  
  523. # Default maximum number of homes a player can have. Min = 1
  524. # Accessed via sethome <number> or go <number>
  525. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  526. maxhomes: 1
  527.  
  528. # Make island if player teleports to the island world and does not have one
  529. makeislandifnone: true
  530.  
  531. # Immediately teleport player to their island (home 1 if it exists) when
  532. # entering the world
  533. immediateteleport: false
  534.  
  535. # Have player's respawn on their island if they die
  536. respawnonisland: false
  537.  
  538. # Team Chat
  539. # This enables player to set is so their chat goes to their team mates only
  540. # using the /island teamchat command.
  541. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  542. teamchat: true
  543.  
  544. # Set this to true will log all messages sent in TeamChats to console
  545. # If set to false, it won't be logged.
  546. logteamchat: true
  547.  
  548. # Variables to use as chat prefixes. You can change them to be what you want.
  549. # {ISLAND_LEVEL} is replaced by the player's island level.
  550. # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  551. # {ISLAND_PLAYER} is replaced by the player's display name
  552. # Confirmed to work with Essentials Chat, Multiverse Core.
  553. # Do not use these in PEX prefixes - it doesn't work.
  554. chatlevelprefix: "{ISLAND_LEVEL}"
  555. chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  556. chatislandplayer: "{ISLAND_PLAYER}"
  557. # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  558. # e.g : [23.5k] instead of [23562]
  559. fancylevelinchat: true
  560.  
  561. # Restrict Wither and other flying mobs
  562. # Any flying mobs that exit the island space where they were spawned will be removed.
  563. # Includes blaze and ghast.
  564. restrictwither: true
  565.  
  566. # Warp Restriction - needed levels to be able to create a warp
  567. # 0 or negative values will disable this restriction
  568. # 10 is default
  569. warplevelrestriction: 10
  570.  
  571. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  572. # text will be used
  573. usewarppanel: true
  574.  
  575. # Mute death messages
  576. mutedeathmessages: false
  577.  
  578. # How often the grid will be saved to file in mins. Default is 5 minutes.
  579. # This helps prevent issues if the server crashes. Grid is also saved at important
  580. # points in the game
  581. backupduration: 5
  582.  
  583. # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  584. # If you have another scoreboard plugin, it may not work.
  585. # If true, players can push each other (default 1.9 behavior) if false,
  586. # players will not be able to push. Recommendation is to leave this true.
  587. allowpushing: true
  588.  
  589. # Recover super flat - if the generator does not run for some reason, you can get
  590. # super flat chunks (grass). To remove automatically, select this option. Turn off
  591. # if there are no more because it may cause lag.
  592. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  593. recoversuperflat: false
  594.  
  595. # Allow coops to be permanent
  596. # If you change this, change the text in the locale files about coop ending due to
  597. # log out.
  598. persistentcoops: false
  599.  
  600. # Only allow the island leader to coop players.
  601. # Island members wont be able to coop other players.
  602. onlyleadercancoop: false
  603.  
  604. # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
  605. autoactivator: false
  606.  
  607. # Allow obsidian to be scooped up with an empty bucket back into lava
  608. # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  609. # Recommendation is to keep this true so that newbies don't bother you or reset their
  610. # island unnecessarily.
  611. allowobsidianscooping: true
  612.  
  613. # By default, island top ten (/is top) is displayed as a GUI.
  614. # If this option is set to TRUE, the top ten will be displayed
  615. # in chat, like in older versions (up to V3.0.3.3), which can
  616. # be a little spammy.
  617. # Recommendation is to keep this false.
  618. islandtopteninchat: false
  619.  
  620. # Toggle Magic Cobblestone Generator
  621. # If set to true, a cobble generator will not just generate cobblestone, but
  622. # also blocks you have specified.
  623. # Default is false, because it highly changes the gameplay.
  624. usemagiccobblegen: false
  625.  
  626. # If set to true, Magic Cobblestone Generator will only work at spawn
  627. # Beware! Spawn MUST be in the same world that islands to work.
  628. magiccobblegenonlyatspawn: false
  629.  
  630. # This won't be considered if usemagiccobblegen is set to false.
  631. # You can add, remove a block or modify its probability to be generated.
  632. # You can also set different probabilities from specified minimum levels
  633. magiccobblegenchances:
  634. # These probabilities will apply by default
  635. default:
  636. COBBLESTONE: 75.0
  637. STONE: 10.0
  638. COAL_ORE: 7.5
  639. IRON_ORE: 5.0
  640. DIAMOND_ORE: 2.0
  641. EMERALD_ORE: 0.5
  642. #These probabilities will apply if island level is higher than 500.
  643. 500:
  644. COBBLESTONE: 50.0
  645. STONE: 20.0
  646. COAL_ORE: 10.0
  647. IRON_ORE: 10.0
  648. REDSTONE_ORE: 5.0
  649. DIAMOND_ORE: 4.0
  650. EMERALD_ORE: 1.0
  651.  
  652. # Disable redstone operation on islands unless a team member is online.
  653. # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  654. # Default is false
  655. disableofflineredstone: false
  656.  
  657. # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
  658. # TNT creation with this. Default is allowed, set to false if you need it off.
  659. allowTNTpushing: true
  660.  
  661. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  662. # plugin config has been updated. If a new config is detected, it will be
  663. # auto-saved to config.new.yml.
  664. version: 3.0.6.9
  665.  
  666. # Protection settings
  667. protection:
  668. # Protection Setting Flags:
  669. # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  670. # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  671. # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  672. # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  673. # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  674. # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  675. # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  676. #
  677. # Players can be given the ability to change settings in the GUI with permissions
  678. # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  679. # Permissions are not case sensitive.
  680. #
  681. # -- World defaults --
  682. # Applies everywhere and are the default for islands and spawn.
  683. # If not listed, default is false.
  684. # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  685. # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  686. world:
  687. # Acid causes damage above sea-level (if acid is active)
  688. ACID_DAMAGE: true
  689. # Allow anvil use
  690. ANVIL: false
  691. # Allow armor stand use (1.8+ only)
  692. ARMOR_STAND: false
  693. # Allow beacon use
  694. BEACON: false
  695. # Allow bed use
  696. BED: false
  697. # Players can break blocks or generally damage things
  698. BREAK_BLOCKS: false
  699. # Allow animal breeding
  700. BREEDING: false
  701. # Allow use of cauldrons and brewing stands
  702. BREWING: false
  703. # Allow use of buckets, either fill or dump them
  704. BUCKET: false
  705. # Collect Lava (overrides BUCKET setting for collecting lava)
  706. COLLECT_LAVA: false
  707. # Collect water (overrides BUCKET setting for collecting water)
  708. COLLECT_WATER: false
  709. # Allow access chests of any kind, droppers, dispensers and hoppers
  710. CHEST: false
  711. # Allow eating or use of chorus fruit
  712. CHORUS_FRUIT: false
  713. # Allow use of crafting benches
  714. CRAFTING: true
  715. # Allow creepers to hurt players (but not damage blocks)
  716. CREEPER_PAIN: true
  717. # Allow crop trampling
  718. CROP_TRAMPLE: false
  719. # Allow use of doors or trapdoors. Not including redstone activations.
  720. DOOR: true
  721. # Allow chicken egg throwing
  722. EGGS: false
  723. # Allow use of enchanting tables
  724. ENCHANTING: true
  725. # Allow enderpearl throwing
  726. ENDER_PEARL: false
  727. # Enable or disable join/leave messages from the player's island
  728. ENTER_EXIT_MESSAGES: true
  729. # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  730. FIRE: false
  731. # Can extinguish fires by punching them
  732. FIRE_EXTINGUISH: false
  733. # Allow fire spreading
  734. FIRE_SPREAD: false
  735. # Allow furnace use
  736. FURNACE: true
  737. # Allow gate use
  738. GATE: false
  739. # Allow horse/llama inventory use - only works when riding is enabled
  740. HORSE_INVENTORY: false
  741. # Allow riding of horses/llamas
  742. HORSE_RIDING: false
  743. # Allow friendly mob hurting(cows etc.)
  744. HURT_MOBS: true
  745. # Allow monsters hurting
  746. HURT_MONSTERS: true
  747. # Allow leash use
  748. LEASH: false
  749. # Allow lever or button use
  750. LEVER_BUTTON: true
  751. # Cows can be milked
  752. MILKING: true
  753. # Animals, etc. can spawn naturally
  754. MOB_SPAWN: true
  755. # Allow monsters to spawn naturally
  756. MONSTER_SPAWN: true
  757. # Allow use of jukeboxes and note blocks
  758. MUSIC: false
  759. # Allow PVP in the nether world
  760. NETHER_PVP: false
  761. # Players can place blocks
  762. PLACE_BLOCKS: false
  763. # Allow portal use
  764. PORTAL: true
  765. # Allow pressure plate activation by players
  766. PRESSURE_PLATE: true
  767. # Allow PVP in the overworld
  768. PVP: false
  769. # Allow adjustment of diodes or comparators
  770. REDSTONE: false
  771. # Spawn eggs can be used
  772. SPAWN_EGGS: true
  773. # Allow sheep shearing
  774. SHEARING: false
  775. # Allow trading with villagers
  776. VILLAGER_TRADING: true
  777. # Allow item drop
  778. VISITOR_ITEM_DROP: true
  779. # Allow item pickup
  780. VISITOR_ITEM_PICKUP: true
  781. # -- Island Settings --
  782. # Settings for islands. Some are for visitors, some for the island itself.
  783. # If setting is not listed, it will not show in GUI and the world default will be used.
  784. # Add settings here to give the player the ability to see them in the GUI. Give the
  785. # player the permission for the setting for them to be able to change the setting.
  786. island:
  787. # Allow visitor anvil use
  788. ACID_DAMAGE: true
  789. # Allow anvil use
  790. ANVIL: false
  791. # Allow armor stand use (1.8+ only)
  792. ARMOR_STAND: false
  793. # Allow beacon use
  794. BEACON: false
  795. # Allow bed use
  796. BED: false
  797. # Players can break blocks or generally damage things
  798. BREAK_BLOCKS: false
  799. # Allow animal breeding
  800. BREEDING: false
  801. # Allow use of cauldrons and brewing stands
  802. BREWING: false
  803. # Allow use of buckets, either fill or dump them
  804. BUCKET: false
  805. # Collect Lava (overrides BUCKET setting for collecting lava)
  806. COLLECT_LAVA: false
  807. # Collect water (overrides BUCKET setting for collecting water)
  808. COLLECT_WATER: false
  809. # Allow access chests of any kind, droppers, dispensers and hoppers
  810. CHEST: false
  811. # Allow eating or use of chorus fruit
  812. CHORUS_FRUIT: false
  813. # Allow use of crafting benches
  814. CRAFTING: true
  815. # Allow creepers to hurt players (but not damage blocks)
  816. CREEPER_PAIN: true
  817. # Allow crop trampling
  818. CROP_TRAMPLE: false
  819. # Allow use of doors or trapdoors. Not including redstone activations.
  820. DOOR: true
  821. # Allow chicken egg throwing
  822. EGGS: false
  823. # Allow use of enchanting tables
  824. ENCHANTING: true
  825. # Allow enderpearl throwing
  826. ENDER_PEARL: false
  827. # Enable or disable join/leave messages from the player's island
  828. ENTER_EXIT_MESSAGES: true
  829. # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  830. FIRE: false
  831. # Can extinguish fires by punching them
  832. FIRE_EXTINGUISH: false
  833. # Allow fire spreading
  834. FIRE_SPREAD: false
  835. # Allow furnace use
  836. FURNACE: true
  837. # Allow gate use
  838. GATE: false
  839. # Allow horse/llama inventory use - only works when riding is enabled
  840. HORSE_INVENTORY: false
  841. # Allow riding of horses/llamas
  842. HORSE_RIDING: false
  843. # Allow friendly mob hurting(cows etc.)
  844. HURT_MOBS: true
  845. # Allow monsters hurting
  846. HURT_MONSTERS: true
  847. # Allow leash use
  848. LEASH: false
  849. # Allow lever or button use
  850. LEVER_BUTTON: true
  851. # Cows can be milked
  852. MILKING: true
  853. # Animals, etc. can spawn naturally
  854. MOB_SPAWN: true
  855. # Allow monsters to spawn naturally
  856. MONSTER_SPAWN: true
  857. # Allow use of jukeboxes and note blocks
  858. MUSIC: false
  859. # Allow PVP in the nether world
  860. NETHER_PVP: false
  861. # Players can place blocks
  862. PLACE_BLOCKS: false
  863. # Allow portal use
  864. PORTAL: true
  865. # Allow pressure plate activation by players
  866. PRESSURE_PLATE: true
  867. # Allow PVP in the overworld
  868. PVP: false
  869. # Allow adjustment of diodes or comparators
  870. REDSTONE: false
  871. # Spawn eggs can be used
  872. SPAWN_EGGS: true
  873. # Allow sheep shearing
  874. SHEARING: false
  875. # Allow trading with villagers
  876. VILLAGER_TRADING: true
  877. # Allow item drop
  878. VISITOR_ITEM_DROP: true
  879. # Allow item pickup
  880. VISITOR_ITEM_PICKUP: true
  881.  
  882. # This section contains the biomes that can be bought or used
  883. biomesettings:
  884. # The default cost for changing biome. Can be over-ridden by the Biome settings
  885. # Default is 100 if this is not set. Cannot be <0.
  886. defaultcost: 0
  887.  
  888. # Default biome - what every player will start with. Default is PLAINS. See below
  889. # for other options
  890. defaultbiome: PLAINS
  891.  
  892. # List of biomes and their settings.
  893. # Cost - cost in currency to change to that biome
  894. # permission - the permission required to use that biome
  895. # If the biome is not listed, it is not available
  896. # icon = icon used in control panel
  897. # friendlyname = A friendly name for the biome. If it does not exist, the official
  898. # biome name will be used with pretty formatting. Mostly this is just used to convert
  899. # Hell to Nether
  900. # description = a description of the biome and what it gives the player
  901. # remove ice/water/snow - will be done once when the biome is made
  902.  
  903. biomes:
  904. COLD_BEACH:
  905. icon: SAPLING
  906. friendlyname: "&aLodowa Plaza"
  907. DESERT:
  908. icon: DEAD_BUSH
  909. friendlyname: "&aPustynia"
  910. JUNGLE:
  911. icon: VINE
  912. friendlyname: "&aDzungla"
  913. MUSHROOM_ISLAND:
  914. icon: RED_MUSHROOM
  915. friendlyname: "&aGrzybnia"
  916. PLAINS:
  917. icon: GRASS
  918. friendlyname: "&aLaka"
  919. SWAMPLAND:
  920. icon: WATER_LILY
  921. friendlyname: "&aBagna"
  922. MESA:
  923. icon: HARD_CLAY
  924. friendlyname: "&aMesa"
  925. SAVANNA:
  926. icon: LONG_GRASS
  927. friendlyname: "&aSawanna"
  928. ROOFED_FOREST:
  929. icon: LOG
  930. friendlyname: "&aCiemny Las"
  931.  
  932.  
  933. schematicsection:
  934. # All schematics should be put in the schematics folder
  935.  
  936. # Schematic panel - if more than one schematic is available to the player
  937. # Show a panel to choose. If this is false, no panel is shown and the starter
  938. # island is picked by permission. If a player has more than one permission
  939. # the island selected is undefined - the plugin will pick one.
  940. # Permissions are taken from the below schematics section even if the GUI is
  941. # not used.
  942. useschematicspanel: true
  943.  
  944. # Random island, only apply when useschematicspanel is false - if set to false
  945. # the plugin will choose the first island it found with the user permissions
  946. # to generate a new island. If set to true, the plugin will generate an island
  947. # randomly from the list of all islands available to the player.
  948. chooseislandrandomly: false
  949.  
  950. # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  951. # older schematics that do not have explicit wither skeleton spawners. This setting
  952. # is ignored by older servers.
  953. hackskeletonspawners: false
  954.  
  955. # This section lists all the schematics available
  956. # Settings are:
  957. # show - whether this island will show in the GUI or not. Typically used for partner
  958. # schematics, but can be used to temporarily hide schematics.
  959. # icon - the icon to show in the GUI. It must be a known Material
  960. # order - the priority for showing in the GUI. Lower numbers are shown first.
  961. # name - a friendly short name for the schematic. Color codes okay.
  962. # description - a longer description. Use | to split lines. Color codes okay.
  963. # filename - the filename of the schematic in the schematic folder
  964. # useDefaultChest - fill a chest on the island with the items in this config. If false
  965. # the contents will come from the schematic.
  966. # partnerSchematic - the island that will be pasted in the Nether.
  967. # biome - the biome this island should have. All pasted blocks will have this biome.
  968. # These next settings may cause lag if true. Default is false. Use judiciously.
  969. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  970. # usephysics - if true, causes lava or water to flow after being pasted.
  971. # pasteair - Only set to true if you need to paste below sea level.
  972. # permission - the permission required to use this schematic. It can be anything you like
  973. # You can add or remove from this list. If this section is missing, only the default
  974. # island works.
  975. schematics:
  976. # default heading is required
  977. default:
  978. icon: GRASS
  979. order: 1
  980. name: "&aWyspa Gracza"
  981. description: "&7Kliknij!"
  982. filename: island.schematic
  983. companion:
  984. - CHICKEN
  985. companionnames:
  986. - "&6Mr.[player]"
  987. useDefaultChest: true
  988. partnerSchematic: vip
  989. vip:
  990. icon: GRASS
  991. order: 1
  992. name: "&aWyspa ViP"
  993. description: "&7Kliknij!"
  994. filename: vip.schematic
  995. companion:
  996. - CHICKEN
  997. companionnames:
  998. - "&6Mr.[player]"
  999. useDefaultChest: true
  1000. partnerSchematic: elita
  1001. elita:
  1002. icon: GRASS
  1003. order: 1
  1004. name: "&aWyspa Elity"
  1005. description: "&7Kliknij!"
  1006. filename: elita.schematic
  1007. companion:
  1008. - CHICKEN
  1009. companionnames:
  1010. - "&6Mr.[player]"
  1011. useDefaultChest: true
  1012. partnerSchematic: sponsor
  1013. sponsor:
  1014. icon: GRASS
  1015. order: 1
  1016. name: "&aWyspa Sponsora"
  1017. description: "&7Kliknij!"
  1018. filename: sponsor.schematic
  1019. companion:
  1020. - CHICKEN
  1021. companionnames:
  1022. - "&6Mr.[player]"
  1023. useDefaultChest: true
  1024. partnerSchematic: gracz2
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