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Aether Bracelet FE

Sep 6th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. wait(0.2)
  138.  
  139. Player = game:GetService("Players").LocalPlayer
  140. PlayerGui = Player.PlayerGui
  141. Cam = workspace.CurrentCamera
  142. Backpack = Player.Backpack
  143. Character = Player.Character
  144. Humanoid = Character.Humanoid
  145. Mouse = Player:GetMouse()
  146. RootPart = Character["HumanoidRootPart"]
  147. Torso = Character["Torso"]
  148. Head = Character["Head"]
  149. RightArm = Character["Right Arm"]
  150. LeftArm = Character["Left Arm"]
  151. RightLeg = Character["Right Leg"]
  152. LeftLeg = Character["Left Leg"]
  153. RootJoint = RootPart["RootJoint"]
  154. Neck = Torso["Neck"]
  155. RightShoulder = Torso["Right Shoulder"]
  156. LeftShoulder = Torso["Left Shoulder"]
  157. RightHip = Torso["Right Hip"]
  158. LeftHip = Torso["Left Hip"]
  159.  
  160. IT = Instance.new
  161. CF = CFrame.new
  162. VT = Vector3.new
  163. RAD = math.rad
  164. C3 = Color3.new
  165. UD2 = UDim2.new
  166. BRICKC = BrickColor.new
  167. ANGLES = CFrame.Angles
  168. EULER = CFrame.fromEulerAnglesXYZ
  169. COS = math.cos
  170. ACOS = math.acos
  171. SIN = math.sin
  172. ASIN = math.asin
  173. ABS = math.abs
  174. MRANDOM = math.random
  175. FLOOR = math.floor
  176.  
  177. --//=================================\\
  178. --|| USEFUL VALUES
  179. --\\=================================//
  180.  
  181. Animation_Speed = 3
  182. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  183. local Speed = 16
  184. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  187. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  188. local DAMAGEMULTIPLIER = 1
  189. local ANIM = "Idle"
  190. local ATTACK = false
  191. local EQUIPPED = false
  192. local HOLD = false
  193. local COMBO = 1
  194. local Rooted = false
  195. local SINE = 0
  196. local KEYHOLD = false
  197. local CHANGE = 2 / Animation_Speed
  198. local WALKINGANIM = false
  199. local VALUE1 = false
  200. local VALUE2 = false
  201. local ROBLOXIDLEANIMATION = IT("Animation")
  202. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  203. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  204. --ROBLOXIDLEANIMATION.Parent = Humanoid
  205. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  206. WEAPONGUI.Name = "Weapon GUI"
  207. local Weapon = IT("Model")
  208. Weapon.Name = "Adds"
  209. local Effects = IT("Folder", Weapon)
  210. Effects.Name = "Effects"
  211. local ANIMATOR = Humanoid.Animator
  212. local ANIMATE = Character.Animate
  213. local UNANCHOR = true
  214. local ENERGYSOUND = 1417051162
  215. local BEAMSOUND = 1417056781
  216. local EXPLOSIONSOUND = 1417056081
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221.  
  222. --//=================================\\
  223. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  224. --\\=================================//
  225.  
  226. ArtificialHB = Instance.new("BindableEvent", script)
  227. ArtificialHB.Name = "ArtificialHB"
  228.  
  229. script:WaitForChild("ArtificialHB")
  230.  
  231. frame = Frame_Speed
  232. tf = 0
  233. allowframeloss = false
  234. tossremainder = false
  235. lastframe = tick()
  236. script.ArtificialHB:Fire()
  237.  
  238. game:GetService("RunService").Heartbeat:connect(function(s, p)
  239. tf = tf + s
  240. if tf >= frame then
  241. if allowframeloss then
  242. script.ArtificialHB:Fire()
  243. lastframe = tick()
  244. else
  245. for i = 1, math.floor(tf / frame) do
  246. script.ArtificialHB:Fire()
  247. end
  248. lastframe = tick()
  249. end
  250. if tossremainder then
  251. tf = 0
  252. else
  253. tf = tf - frame * math.floor(tf / frame)
  254. end
  255. end
  256. end)
  257.  
  258. --//=================================\\
  259. --\\=================================//
  260.  
  261. --//=================================\\
  262. --|| SOME FUNCTIONS
  263. --\\=================================//
  264.  
  265. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  266. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  267. end
  268.  
  269. function PositiveAngle(NUMBER)
  270. if NUMBER >= 0 then
  271. NUMBER = 0
  272. end
  273. return NUMBER
  274. end
  275.  
  276. function NegativeAngle(NUMBER)
  277. if NUMBER <= 0 then
  278. NUMBER = 0
  279. end
  280. return NUMBER
  281. end
  282.  
  283. function Swait(NUMBER)
  284. if NUMBER == 0 or NUMBER == nil then
  285. ArtificialHB.Event:wait()
  286. else
  287. for i = 1, NUMBER do
  288. ArtificialHB.Event:wait()
  289. end
  290. end
  291. end
  292.  
  293. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  294. local NEWMESH = IT(MESH)
  295. if MESH == "SpecialMesh" then
  296. NEWMESH.MeshType = MESHTYPE
  297. if MESHID ~= "nil" and MESHID ~= "" then
  298. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  299. end
  300. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  301. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  302. end
  303. end
  304. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  305. NEWMESH.Scale = SCALE
  306. NEWMESH.Parent = PARENT
  307. return NEWMESH
  308. end
  309.  
  310. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  311. local NEWPART = IT("Part")
  312. NEWPART.formFactor = FORMFACTOR
  313. NEWPART.Reflectance = REFLECTANCE
  314. NEWPART.Transparency = TRANSPARENCY
  315. NEWPART.CanCollide = false
  316. NEWPART.Locked = true
  317. NEWPART.Anchored = true
  318. if ANCHOR == false then
  319. NEWPART.Anchored = false
  320. end
  321. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  322. NEWPART.Name = NAME
  323. NEWPART.Size = SIZE
  324. NEWPART.Position = Torso.Position
  325. NEWPART.Material = MATERIAL
  326. NEWPART:BreakJoints()
  327. NEWPART.Parent = PARENT
  328. return NEWPART
  329. end
  330.  
  331. local function weldBetween(a, b)
  332. local weldd = Instance.new("ManualWeld")
  333. weldd.Part0 = a
  334. weldd.Part1 = b
  335. weldd.C0 = CFrame.new()
  336. weldd.C1 = b.CFrame:inverse() * a.CFrame
  337. weldd.Parent = a
  338. return weldd
  339. end
  340.  
  341.  
  342. function QuaternionFromCFrame(cf)
  343. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  344. local trace = m00 + m11 + m22
  345. if trace > 0 then
  346. local s = math.sqrt(1 + trace)
  347. local recip = 0.5 / s
  348. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  349. else
  350. local i = 0
  351. if m11 > m00 then
  352. i = 1
  353. end
  354. if m22 > (i == 0 and m00 or m11) then
  355. i = 2
  356. end
  357. if i == 0 then
  358. local s = math.sqrt(m00 - m11 - m22 + 1)
  359. local recip = 0.5 / s
  360. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  361. elseif i == 1 then
  362. local s = math.sqrt(m11 - m22 - m00 + 1)
  363. local recip = 0.5 / s
  364. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  365. elseif i == 2 then
  366. local s = math.sqrt(m22 - m00 - m11 + 1)
  367. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  368. end
  369. end
  370. end
  371.  
  372. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  373. local xs, ys, zs = x + x, y + y, z + z
  374. local wx, wy, wz = w * xs, w * ys, w * zs
  375. local xx = x * xs
  376. local xy = x * ys
  377. local xz = x * zs
  378. local yy = y * ys
  379. local yz = y * zs
  380. local zz = z * zs
  381. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  382. end
  383.  
  384. function QuaternionSlerp(a, b, t)
  385. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  386. local startInterp, finishInterp;
  387. if cosTheta >= 0.0001 then
  388. if (1 - cosTheta) > 0.0001 then
  389. local theta = ACOS(cosTheta)
  390. local invSinTheta = 1 / SIN(theta)
  391. startInterp = SIN((1 - t) * theta) * invSinTheta
  392. finishInterp = SIN(t * theta) * invSinTheta
  393. else
  394. startInterp = 1 - t
  395. finishInterp = t
  396. end
  397. else
  398. if (1 + cosTheta) > 0.0001 then
  399. local theta = ACOS(-cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((t - 1) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = t - 1
  405. finishInterp = t
  406. end
  407. end
  408. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  409. end
  410.  
  411. function Clerp(a, b, t)
  412. local qa = {QuaternionFromCFrame(a)}
  413. local qb = {QuaternionFromCFrame(b)}
  414. local ax, ay, az = a.x, a.y, a.z
  415. local bx, by, bz = b.x, b.y, b.z
  416. local _t = 1 - t
  417. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  418. end
  419.  
  420. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  421. local frame = IT("Frame")
  422. frame.BackgroundTransparency = TRANSPARENCY
  423. frame.BorderSizePixel = BORDERSIZEPIXEL
  424. frame.Position = POSITION
  425. frame.Size = SIZE
  426. frame.BackgroundColor3 = COLOR
  427. frame.BorderColor3 = BORDERCOLOR
  428. frame.Name = NAME
  429. frame.Parent = PARENT
  430. return frame
  431. end
  432.  
  433. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  434. local label = IT("TextLabel")
  435. label.BackgroundTransparency = 1
  436. label.Size = UD2(1, 0, 1, 0)
  437. label.Position = UD2(0, 0, 0, 0)
  438. label.TextColor3 = TEXTCOLOR
  439. label.TextStrokeTransparency = STROKETRANSPARENCY
  440. label.TextTransparency = TRANSPARENCY
  441. label.FontSize = TEXTFONTSIZE
  442. label.Font = TEXTFONT
  443. label.BorderSizePixel = BORDERSIZEPIXEL
  444. label.TextScaled = false
  445. label.Text = TEXT
  446. label.Name = NAME
  447. label.Parent = PARENT
  448. return label
  449. end
  450.  
  451. function NoOutlines(PART)
  452. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  453. end
  454.  
  455. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  456. local NEWWELD = IT(TYPE)
  457. NEWWELD.Part0 = PART0
  458. NEWWELD.Part1 = PART1
  459. NEWWELD.C0 = C0
  460. NEWWELD.C1 = C1
  461. NEWWELD.Parent = PARENT
  462. return NEWWELD
  463. end
  464.  
  465. local S = IT("Sound")
  466. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  467. local NEWSOUND = nil
  468. coroutine.resume(coroutine.create(function()
  469. NEWSOUND = S:Clone()
  470. NEWSOUND.Parent = PARENT
  471. NEWSOUND.Volume = VOLUME
  472. NEWSOUND.Pitch = PITCH
  473. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  474. NEWSOUND:play()
  475. if DOESLOOP == true then
  476. NEWSOUND.Looped = true
  477. else
  478. repeat wait(1) until NEWSOUND.Playing == false
  479. NEWSOUND:remove()
  480. end
  481. end))
  482. return NEWSOUND
  483. end
  484.  
  485. function CFrameFromTopBack(at, top, back)
  486. local right = top:Cross(back)
  487. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  488. end
  489.  
  490. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  491. function WACKYEFFECT(Table)
  492. local TYPE = (Table.EffectType or "Sphere")
  493. local SIZE = (Table.Size or VT(1,1,1))
  494. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  495. local TRANSPARENCY = (Table.Transparency or 0)
  496. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  497. local CFRAME = (Table.CFrame or Torso.CFrame)
  498. local MOVEDIRECTION = (Table.MoveToPos or nil)
  499. local ROTATION1 = (Table.RotationX or 0)
  500. local ROTATION2 = (Table.RotationY or 0)
  501. local ROTATION3 = (Table.RotationZ or 0)
  502. local MATERIAL = (Table.Material or "Neon")
  503. local COLOR = (Table.Color or C3(1,1,1))
  504. local TIME = (Table.Time or 45)
  505. local SOUNDID = (Table.SoundID or nil)
  506. local SOUNDPITCH = (Table.SoundPitch or nil)
  507. local SOUNDVOLUME = (Table.SoundVolume or nil)
  508. coroutine.resume(coroutine.create(function()
  509. local PLAYSSOUND = false
  510. local SOUND = nil
  511. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  512. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  513. PLAYSSOUND = true
  514. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  515. end
  516. EFFECT.Color = COLOR
  517. local MSH = nil
  518. if TYPE == "Sphere" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  520. elseif TYPE == "Block" then
  521. MSH = IT("BlockMesh",EFFECT)
  522. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  523. elseif TYPE == "Wave" then
  524. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  525. elseif TYPE == "Ring" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  527. elseif TYPE == "Slash" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  529. elseif TYPE == "Round Slash" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  531. elseif TYPE == "Swirl" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  533. elseif TYPE == "Skull" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  535. elseif TYPE == "Crystal" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  537. end
  538. if MSH ~= nil then
  539. local MOVESPEED = nil
  540. if MOVEDIRECTION ~= nil then
  541. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  542. end
  543. local GROWTH = SIZE - ENDSIZE
  544. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  545. if TYPE == "Block" then
  546. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  547. else
  548. EFFECT.CFrame = CFRAME
  549. end
  550. for LOOP = 1, TIME+1 do
  551. Swait()
  552. MSH.Scale = MSH.Scale - GROWTH/TIME
  553. if TYPE == "Wave" then
  554. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  555. end
  556. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  557. if TYPE == "Block" then
  558. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  559. else
  560. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  561. end
  562. if MOVEDIRECTION ~= nil then
  563. local ORI = EFFECT.Orientation
  564. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  565. EFFECT.Orientation = ORI
  566. end
  567. end
  568. if PLAYSSOUND == false then
  569. EFFECT:remove()
  570. else
  571. repeat Swait() until SOUND.Playing == false
  572. EFFECT:remove()
  573. end
  574. else
  575. if PLAYSSOUND == false then
  576. EFFECT:remove()
  577. else
  578. repeat Swait() until SOUND.Playing == false
  579. EFFECT:remove()
  580. end
  581. end
  582. end))
  583. end
  584.  
  585. function MakeForm(PART,TYPE)
  586. if TYPE == "Cyl" then
  587. local MSH = IT("CylinderMesh",PART)
  588. elseif TYPE == "Ball" then
  589. local MSH = IT("SpecialMesh",PART)
  590. MSH.MeshType = "Sphere"
  591. elseif TYPE == "Wedge" then
  592. local MSH = IT("SpecialMesh",PART)
  593. MSH.MeshType = "Wedge"
  594. end
  595. end
  596.  
  597. Debris = game:GetService("Debris")
  598.  
  599. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  600. local DIRECTION = CF(StartPos,EndPos).lookVector
  601. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  602. end
  603.  
  604. function turnto(position)
  605. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  606. end
  607.  
  608. --//=================================\\
  609. --|| WEAPON CREATION
  610. --\\=================================//
  611.  
  612. local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
  613. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  614. for i = 1, 3 do
  615. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  616. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  617. MakeForm(Part,"Cyl")
  618. end
  619. for i = 1, 3 do
  620. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
  621. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  622. MakeForm(Part,"Cyl")
  623. end
  624. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  625. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  626. MakeForm(Part,"Wedge")
  627. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
  628. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  629. MakeForm(Part,"Wedge")
  630. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  631. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  632. MakeForm(Part,"Wedge")
  633. local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  634. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  635. MakeForm(Part,"Wedge")
  636.  
  637. for _, c in pairs(Weapon:GetChildren()) do
  638. if c.ClassName == "Part" then
  639. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  640. local AURA = c:Clone()
  641. AURA:BreakJoints()
  642. AURA.Parent = c
  643. AURA.CFrame = c.CFrame
  644. AURA.Size = AURA.Size*1.001
  645. AURA.Transparency = 0.3
  646. AURA.BrickColor = BRICKC"Gold"
  647. AURA.Material = "Neon"
  648. weldBetween(c,AURA)
  649. end
  650. end
  651.  
  652. local SKILLTEXTCOLOR = BRICKC"Gold".Color
  653. local SKILLFONT = "Bodoni"
  654. local SKILLTEXTSIZE = 7
  655.  
  656. Weapon.Parent = Character
  657.  
  658. Humanoid.Died:connect(function()
  659. ATTACK = true
  660. end)
  661.  
  662. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  663. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  664. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  665.  
  666. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aether Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  667. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aether Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  668. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aether Immobilization", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  669.  
  670. --//=================================\\
  671. --|| DAMAGE FUNCTIONS
  672. --\\=================================//
  673.  
  674. function StatLabel(CFRAME, TEXT, COLOR)
  675. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  676. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  677. local BODYGYRO = IT("BodyGyro", STATPART)
  678. game:GetService("Debris"):AddItem(STATPART ,5)
  679. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  680. BILLBOARDGUI.Adornee = STATPART
  681. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  682. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  683. BILLBOARDGUI.AlwaysOnTop = false
  684. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  685. TEXTLABEL.BackgroundTransparency = 1
  686. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  687. TEXTLABEL.Text = TEXT
  688. TEXTLABEL.Font = SKILLFONT
  689. TEXTLABEL.FontSize="Size42"
  690. TEXTLABEL.TextColor3 = COLOR
  691. TEXTLABEL.TextStrokeTransparency = 0
  692. TEXTLABEL.TextScaled = true
  693. TEXTLABEL.TextWrapped = true
  694. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  695. for i = 1, 50 do
  696. Swait()
  697. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  698. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  699. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  700. end
  701. THEPART.Parent = nil
  702. end),STATPART, TEXTLABEL)
  703. end
  704.  
  705. --//=================================\\
  706. --|| DAMAGING
  707. --\\=================================//
  708.  
  709. function ApplyDamage(Humanoid,Damage,TorsoPart)
  710. local defence = Instance.new("BoolValue",Humanoid.Parent)
  711. defence.Name = ("HitBy"..Player.Name)
  712. game:GetService("Debris"):AddItem(defence, 0.001)
  713. Damage = Damage * DAMAGEMULTIPLIER
  714. if Humanoid.Health ~= 0 then
  715. local CritChance = MRANDOM(1,100)
  716. if Damage > Humanoid.Health then
  717. Damage = math.ceil(Humanoid.Health)
  718. if Damage == 0 then
  719. Damage = 0.1
  720. end
  721. end
  722. Humanoid.Health = Humanoid.Health - Damage
  723. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  724. end
  725. end
  726.  
  727. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS)
  728. local CHILDREN = workspace:GetDescendants()
  729. for index, CHILD in pairs(CHILDREN) do
  730. if CHILD.ClassName == "Model" and CHILD ~= Character then
  731. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  732. if HUM then
  733. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  734. if TORSO then
  735. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  736. if STUNS == true then
  737. coroutine.resume(coroutine.create(function()
  738. if HUM:FindFirstChild("StunValue") == nil then
  739. StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1))
  740. HUM.PlatformStand = true
  741. local STUNVALUE = IT("NumberValue",HUM)
  742. STUNVALUE.Name = "StunValue"
  743. STUNVALUE.Value = 8
  744. repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0
  745. HUM.PlatformStand = false
  746. STUNVALUE:remove()
  747. else
  748. HUM.StunValue.Value = 8
  749. end
  750. end))
  751. end
  752. local DMG = MRANDOM(MINDMG,MAXDMG)
  753. ApplyDamage(HUM,DMG,TORSO)
  754. if FLING > 0 then
  755. for _, c in pairs(CHILD:GetChildren()) do
  756. if c:IsA("BasePart") then
  757. local bv = Instance.new("BodyVelocity")
  758. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  759. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  760. bv.Parent = c
  761. Debris:AddItem(bv,0.05)
  762. end
  763. end
  764. end
  765. end
  766. end
  767. end
  768. end
  769. end
  770. end
  771.  
  772. --//=================================\\
  773. --|| ATTACK FUNCTIONS AND STUFF
  774. --\\=================================//
  775.  
  776. function Charge(TIME,GYRO)
  777. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  778. local G = nil
  779. if GYRO == true then
  780. G = IT("BodyGyro",RootPart)
  781. G.D = 250
  782. G.P = 200000
  783. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  784. end
  785. for i=0, TIME, 0.1 / Animation_Speed do
  786. Swait()
  787. if G then
  788. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  789. end
  790. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  797. end
  798. SND:remove()
  799. if G then
  800. return G
  801. end
  802. end
  803.  
  804. function Aether_Beam()
  805. ATTACK = true
  806. Rooted = false
  807. local GRAV = IT("BodyPosition",RootPart)
  808. GRAV.D = 75
  809. GRAV.P = 20000
  810. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  811. GRAV.Position = RootPart.Position
  812. local GYRO = Charge(2,true)
  813. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0))
  814. MakeForm(BEAM,"Ball")
  815. CreateSound(BEAMSOUND,BEAM,10,1,false)
  816. CreateSound(BEAMSOUND,BEAM,10,0.9,false)
  817. CreateSound(BEAMSOUND,BEAM,10,0.8,false)
  818. for i = 1, 150 do
  819. Swait()
  820. BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
  821. ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false)
  822. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  823. BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  830. end
  831. GRAV:remove()
  832. BEAM:remove()
  833. GYRO:remove()
  834. ATTACK = false
  835. Rooted = false
  836. end
  837.  
  838. function Aether_Explosion()
  839. ATTACK = true
  840. Rooted = true
  841. for i=0, 1, 0.1 / Animation_Speed do
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  849. end
  850. for i=0, 0.4, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. end
  859. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
  860. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
  861. MakeForm(BEAM,"Ball")
  862. MakeForm(BEAM2,"Ball")
  863. BEAM.CFrame = CF(RootPart.Position)
  864. BEAM2.CFrame = CF(RootPart.Position)
  865. CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  866. for i=1, 100 do
  867. Swait()
  868. BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
  869. BEAM2.Size = BEAM2.Size + VT(2,2,2)
  870. ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false)
  871. BEAM.CFrame = CF(RootPart.Position)
  872. BEAM2.CFrame = CF(RootPart.Position)
  873. WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. end
  881. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  882. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  883. BEAM2:remove()
  884. BEAM:remove()
  885. ATTACK = false
  886. Rooted = false
  887. end
  888.  
  889. function Aether_Immobilization()
  890. ATTACK = true
  891. Rooted = true
  892. Charge(2,false)
  893. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  894. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  895. for i = 1, 60 do
  896. Swait()
  897. ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true)
  898. SND.Pitch = SND.Pitch - 1/60
  899. SND2.Pitch = SND.Pitch
  900. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  901. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  902. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. end
  910. SND:remove()
  911. SND2:remove()
  912. ATTACK = false
  913. Rooted = false
  914. end
  915.  
  916. --//=================================\\
  917. --|| ASSIGN THINGS TO KEYS
  918. --\\=================================//
  919.  
  920. function MouseDown(Mouse)
  921. if ATTACK == false then
  922. end
  923. end
  924.  
  925. function MouseUp(Mouse)
  926. HOLD = false
  927. end
  928.  
  929. function KeyDown(Key)
  930. KEYHOLD = true
  931. if Key == "z" and ATTACK == false then
  932. Aether_Beam()
  933. end
  934.  
  935. if Key == "b" and ATTACK == false then
  936. Aether_Explosion()
  937. end
  938.  
  939. if Key == "c" and ATTACK == false then
  940. Aether_Immobilization()
  941. end
  942. end
  943.  
  944. function KeyUp(Key)
  945. KEYHOLD = false
  946. end
  947.  
  948. Mouse.Button1Down:connect(function(NEWKEY)
  949. MouseDown(NEWKEY)
  950. end)
  951. Mouse.Button1Up:connect(function(NEWKEY)
  952. MouseUp(NEWKEY)
  953. end)
  954. Mouse.KeyDown:connect(function(NEWKEY)
  955. KeyDown(NEWKEY)
  956. end)
  957. Mouse.KeyUp:connect(function(NEWKEY)
  958. KeyUp(NEWKEY)
  959. end)
  960.  
  961. --//=================================\\
  962. --\\=================================//
  963.  
  964. function unanchor()
  965. if UNANCHOR == true then
  966. g = Character:GetChildren()
  967. for i = 1, #g do
  968. if g[i].ClassName == "Part" then
  969. g[i].Anchored = false
  970. end
  971. end
  972. end
  973. end
  974.  
  975. --//=================================\\
  976. --|| WRAP THE WHOLE SCRIPT UP
  977. --\\=================================//
  978.  
  979. Humanoid.Changed:connect(function(Jump)
  980. if Jump == "Jump" and (Disable_Jump == true) then
  981. Humanoid.Jump = false
  982. end
  983. end)
  984.  
  985. while true do
  986. Swait()
  987. script.Parent = WEAPONGUI
  988. ANIMATE.Parent = nil
  989. if Humanoid then
  990. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  991. IDLEANIMATION:Play()
  992. end
  993. SINE = SINE + CHANGE
  994. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  995. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  996. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  997. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  998. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  999. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1000. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1001. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1002. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1003. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1004. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1005. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1006. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1007. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1008. end
  1009. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1010. ANIM = "Jump"
  1011. if ATTACK == false then
  1012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1018. end
  1019. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1020. ANIM = "Fall"
  1021. if ATTACK == false then
  1022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1028. end
  1029. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1030. ANIM = "Idle"
  1031. if ATTACK == false then
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1038. end
  1039. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1040. ANIM = "Walk"
  1041. if ATTACK == false then
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1048. end
  1049. end
  1050. unanchor()
  1051. Humanoid.MaxHealth = "inf"
  1052. Humanoid.Health = "inf"
  1053. if Rooted == false then
  1054. Disable_Jump = false
  1055. Humanoid.WalkSpeed = Speed
  1056. elseif Rooted == true then
  1057. Disable_Jump = true
  1058. Humanoid.WalkSpeed = 0
  1059. end
  1060. end
  1061.  
  1062. --//=================================\\
  1063. --\\=================================//
  1064.  
  1065.  
  1066.  
  1067.  
  1068.  
  1069. --//====================================================\\--
  1070. --|| END OF SCRIPT
  1071. --\\====================================================//--
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