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- Crow
- --------------------
- Frame Data
- stLP +
- crLP +
- stLK +
- crLK 0
- closeHP 0
- stHP +
- crHP -
- stHK -
- crHK -
- sweep (df+HK) -
- f+LP -
- f+HK +
- Command Normals
- - f+LP (2-hit overhead)
- - f+HK
- Special Moves
- qcf+P
- - HP version travels faster
- - EX version is super-slow
- - all 3 versions - on block (at point blank range)
- qcb+K
- - LK version launches for full juggle
- - HK/EX versions knock down, can combo afterwards with super1
- - all 3 versions - on block
- dp+P
- - all 3 versions are low and throw invincible
- - HP/EX versions are also high invincible (fully invincible)
- qcf, qcf+K (super1)
- - fully invincible
- qcb, qcb+P (super2)
- - brief full invincibity (not all the way until startup)
- - 13000 dmg normally (then launches for juggle)
- - causes instant guard break, hits 2 and 3 are guaranteed in that case for 4000 damage (then launches for juggle)
- ----------------
- universal guard break at max range
- - EX dp+P
- - qcb+HK
- combos
- cr.HK xx qcf+HP (doesn't work if you're too far away)
- cr.LK, cr.LP xx dp+HP
- cr.LK, cr.LK, cr.LK xx qcb+HK
- close HP xx qcb+LK, delay qcb+HK (3 hits), super1
- close HP xx qcb+LK, close HP xx dp+HP
- close HP xx qcf+HP xx super1
- cr.LK, cr.LK, cr.LK xx EX qcb+K, super1
- cr.LK, cr.LK xx super1
- UOH, cr.HP xx qcf+HP xx super1 (always works on crouching opponents, only works on standing opponents with correct spacing)
- BL counter combo
- (launch: st.HP/st.HK/cr.HP/j.HP/j.HK)
- - qcb+LK (x3)
- - st.HP xx dp+HP
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