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- on rightclick with a blaze rod:
- player's level progress is larger than 0.1
- shoot a fireball from the player
- reduce the player's level progress by 0.1
- every 2 seconds:
- loop all players:
- level progress of loop-player is smaller than 0.9:
- increase level progress of the loop-player by 0.1
- else:
- set level progress of the loop-player to 0.99
- on xp spawn:
- cancel event
- command /explosion:
- trigger:
- player is an op
- loop all players in radius 20 of player:
- add loop-player to {_list::*}
- loop blocks in radius 60 of player:
- if targeted block is loop-block:
- set {_Target} to location of loop-block
- wait 1 tick
- if {_Target} is not set:
- set {_Target} to location 35 infront player
- #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
- set {_location.0} to location of player
- drawDot count 10, particle flame, XYZ -0.2, 2, 0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
- drawDot count 10, particle flame, XYZ 0.2, 2, 0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
- drawDot count 10, particle flame, XYZ -0.2, 2, -0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
- drawDot count 10, particle flame, XYZ 0.2, 2, -0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
- loop 5 times:
- drawDot count 8, particle flame, XYZ 0, 2*loop-number, 0, center {_location.0}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
- set {_R} to 3/5*loop-number
- drawWarpRings style 1, particle "redstone", RGB 235, 0, 0, center {_location.0}, id "ExplosionStart%player%", scan false, height 0.1, radius {_R}, ringCount 1, ringDensity 20, visibleRange 32
- wait 3 tick
- stopeffect id "ExplosionStart%player%"
- drawDot count 40, particle flame, XYZ 0, 5, 0, center {_location.0}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
- wait 1 tick
- #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
- set {_location.1} to location 1*3 north {_location.0}
- set {_location.2} to location 0.31*3 north and 0.95*3 west {_location.0}
- set {_location.3} to location 0.81*3 south and 0.59*3 west {_location.0}
- set {_location.4} to location 0.81*3 south and 0.59*3 east {_location.0}
- set {_location.5} to location 0.31*3 north and 0.95*3 east {_location.0}
- drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.1}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
- drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.2}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
- drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.3}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
- drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.4}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
- drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.5}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
- drawWarpRings style 1, particle "redstone", RGB 235, 0, 0, center {_location.0}, id "Explosion_1_0%player%", scan false, height 0.1, radius 3, ringCount 1, ringDensity 20, visibleRange 32
- drawLine particle redstone, RGB 235, 0, 0, center {_location.1}, target location of {_location.3}, id "Explosion_1_1%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 235, 0, 0, center {_location.2}, target location of {_location.4}, id "Explosion_1_2%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 235, 0, 0, center {_location.3}, target location of {_location.5}, id "Explosion_1_3%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 235, 0, 0, center {_location.4}, target location of {_location.1}, id "Explosion_1_4%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 235, 0, 0, center {_location.5}, target location of {_location.2}, id "Explosion_1_5%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
- wait 3 tick
- set {_location.0} to location 3 up {_location.0}
- set {_location.1} to location 1*4 north {_location.0}
- set {_location.2} to location 0.31*4 north and 0.95*4 west {_location.0}
- set {_location.3} to location 0.81*4 south and 0.59*4 west {_location.0}
- set {_location.4} to location 0.81*4 south and 0.59*4 east {_location.0}
- set {_location.5} to location 0.31*4 north and 0.95*4 east {_location.0}
- drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_2_0%player%", scan false, height 0.1, radius 4, ringCount 1, ringDensity 20, visibleRange 32
- drawLine particle redstone, RGB 200, 20, 0, center {_location.1}, target location of {_location.3}, id "Explosion_2_1%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 200, 20, 0, center {_location.2}, target location of {_location.4}, id "Explosion_2_2%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 200, 20, 0, center {_location.3}, target location of {_location.5}, id "Explosion_2_3%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 200, 20, 0, center {_location.4}, target location of {_location.1}, id "Explosion_2_4%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 200, 20, 0, center {_location.5}, target location of {_location.2}, id "Explosion_2_5%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
- wait 2 tick
- set {_location.0} to location 4 up {_location.0}
- set {_location.1} to location 1*7 north {_location.0}
- set {_location.2} to location 0.31*7 north and 0.95*7 west {_location.0}
- set {_location.3} to location 0.81*7 south and 0.59*7 west {_location.0}
- set {_location.4} to location 0.81*7 south and 0.59*7 east {_location.0}
- set {_location.5} to location 0.31*7 north and 0.95*7 east {_location.0}
- drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_3_0%player%", scan false, height 0.1, radius 7, ringCount 1, ringDensity 20, visibleRange 32
- drawLine particle redstone, RGB 210, 10, 10, center {_location.1}, target location of {_location.3}, id "Explosion_3_1%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 210, 10, 10, center {_location.2}, target location of {_location.4}, id "Explosion_3_2%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 210, 10, 10, center {_location.3}, target location of {_location.5}, id "Explosion_3_3%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 210, 10, 10, center {_location.4}, target location of {_location.1}, id "Explosion_3_4%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 210, 10, 10, center {_location.5}, target location of {_location.2}, id "Explosion_3_5%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
- wait 1 tick
- set {_location.0} to location 2.5 up {_location.0}
- set {_location.1} to location 1*2.5 north {_location.0}
- set {_location.2} to location 0.31*2.5 north and 0.95*2.5 west {_location.0}
- set {_location.3} to location 0.81*2.5 south and 0.59*2.5 west {_location.0}
- set {_location.4} to location 0.81*2.5 south and 0.59*2.5 east {_location.0}
- set {_location.5} to location 0.31*2.5 north and 0.95*2.5 east {_location.0}
- drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_4_0%player%", scan false, height 0.1, radius 2.5, ringCount 1, ringDensity 20, visibleRange 32
- drawLine particle redstone, RGB 170, 20, 40, center {_location.1}, target location of {_location.3}, id "Explosion_4_1%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 170, 20, 40, center {_location.2}, target location of {_location.4}, id "Explosion_4_2%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 170, 20, 40, center {_location.3}, target location of {_location.5}, id "Explosion_4_3%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 170, 20, 40, center {_location.4}, target location of {_location.1}, id "Explosion_4_4%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- drawLine particle redstone, RGB 170, 20, 40, center {_location.5}, target location of {_location.2}, id "Explosion_4_5%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
- #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
- send {_list::*} title "&c『黒』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『黒よ』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『黒より』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『黒より黒』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『黒より黒く』" with subtitle "" for 1 seconds
- wait 10 tick
- send {_list::*} title "&c『闇』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『闇よ』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『闇より』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『闇より暗』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『闇より暗き』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『闇より暗き漆』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『闇より暗き漆黒』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『闇より暗き漆黒に』" with subtitle "" for 1 seconds
- wait 10 tick
- send {_list::*} title "&c『我』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红に』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红に混』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红に混合』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红に混合を』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红に混合を望』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红に混合を望み』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红に混合を望みた』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『我が真红に混合を望みたろ』" with subtitle "" for 1 seconds
- wait 10 tick
- send {_list::*} title "&c『覚』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『覚醒』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『覚醒の』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『覚醒の时』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『覚醒の时き』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『覚醒の时きた』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『覚醒の时きたて』" with subtitle "" for 1 seconds
- wait 10 tick
- send {_list::*} title "&c『无』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界に』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界に落』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界に落ち』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界に落ちし』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界に落ちしこ』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界に落ちしこと』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界に落ちしことわ』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无谬の境界に落ちしことわり』" with subtitle "" for 1 seconds
- wait 10 tick
- send {_list::*} title "&c『无』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无疆』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无疆の』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无疆の歪』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无疆の歪み』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无疆の歪み隣』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『无疆の歪み隣て』" with subtitle "" for 1 seconds
- wait 10 tick
- send {_list::*} title "&c『现』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『现世』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『现世せ』" with subtitle "" for 1 seconds
- wait 5.5 tick
- send {_list::*} title "&c『现世せよ』" with subtitle "" for 1 seconds
- wait 10 tick
- send {_list::*} title "&c&l!-!" with subtitle "" for 1 seconds
- wait 1 tick
- send {_list::*} title "&c&l!-E-!" with subtitle "" for 1 seconds
- wait 2 tick
- send {_list::*} title "&c&l!-Ex-!" with subtitle "" for 1 seconds
- wait 1 tick
- send {_list::*} title "&c&l!-Exp-!" with subtitle "" for 1 seconds
- wait 2 tick
- send {_list::*} title "&c&l!-Expl-!" with subtitle "" for 1 seconds
- wait 1 tick
- send {_list::*} title "&c&l!-Explo-!" with subtitle "" for 1 seconds
- wait 2 tick
- send {_list::*} title "&c&l!-Explos-!" with subtitle "" for 1 seconds
- wait 1 tick
- send {_list::*} title "&c&l!-Explosi-!" with subtitle "" for 1 seconds
- wait 2 tick
- send {_list::*} title "&c&l!-Explosio-!" with subtitle "" for 1 seconds
- wait 1 tick
- send {_list::*} title "&c&l!-Explosion-!" with subtitle "" for 4 seconds
- #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
- wait 1 tick
- stopeffect id "ExplosionStart%player%"
- stopeffect id "Explosion_1_0%player%"
- stopeffect id "Explosion_1_1%player%"
- stopeffect id "Explosion_1_2%player%"
- stopeffect id "Explosion_1_3%player%"
- stopeffect id "Explosion_1_4%player%"
- stopeffect id "Explosion_1_5%player%"
- stopeffect id "Explosion_2_0%player%"
- stopeffect id "Explosion_2_1%player%"
- stopeffect id "Explosion_2_2%player%"
- stopeffect id "Explosion_2_3%player%"
- stopeffect id "Explosion_2_4%player%"
- stopeffect id "Explosion_2_5%player%"
- stopeffect id "Explosion_3_0%player%"
- stopeffect id "Explosion_3_1%player%"
- stopeffect id "Explosion_3_2%player%"
- stopeffect id "Explosion_3_3%player%"
- stopeffect id "Explosion_3_4%player%"
- stopeffect id "Explosion_3_5%player%"
- stopeffect id "Explosion_4_0%player%"
- stopeffect id "Explosion_4_1%player%"
- stopeffect id "Explosion_4_2%player%"
- stopeffect id "Explosion_4_3%player%"
- stopeffect id "Explosion_4_4%player%"
- stopeffect id "Explosion_4_5%player%"
- drawDot count 10, particle explosionlarge, XYZ 0, 3, 0, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
- drawDot count 2, particle explosionlarge, XYZ -1, 2, 1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
- drawDot count 2, particle explosionlarge, XYZ 1, 2, 1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
- drawDot count 2, particle explosionlarge, XYZ -1, 2, -1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
- drawDot count 2, particle explosionlarge, XYZ 1, 2, -1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
- drawDot count 1, particle explosionlarge, XYZ -3, 1, 3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
- drawDot count 1, particle explosionlarge, XYZ 3, 1, 3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
- drawDot count 1, particle explosionlarge, XYZ -3, 1, -3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
- drawDot count 1, particle explosionlarge, XYZ 3, 1, -3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
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