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henry900326

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Feb 16th, 2019
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  1. on rightclick with a blaze rod:
  2. player's level progress is larger than 0.1
  3. shoot a fireball from the player
  4. reduce the player's level progress by 0.1
  5. every 2 seconds:
  6. loop all players:
  7. level progress of loop-player is smaller than 0.9:
  8. increase level progress of the loop-player by 0.1
  9. else:
  10. set level progress of the loop-player to 0.99
  11. on xp spawn:
  12. cancel event
  13. command /explosion:
  14. trigger:
  15. player is an op
  16. loop all players in radius 20 of player:
  17. add loop-player to {_list::*}
  18. loop blocks in radius 60 of player:
  19. if targeted block is loop-block:
  20. set {_Target} to location of loop-block
  21. wait 1 tick
  22. if {_Target} is not set:
  23. set {_Target} to location 35 infront player
  24. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  25. set {_location.0} to location of player
  26. drawDot count 10, particle flame, XYZ -0.2, 2, 0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  27. drawDot count 10, particle flame, XYZ 0.2, 2, 0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  28. drawDot count 10, particle flame, XYZ -0.2, 2, -0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  29. drawDot count 10, particle flame, XYZ 0.2, 2, -0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  30. loop 5 times:
  31. drawDot count 8, particle flame, XYZ 0, 2*loop-number, 0, center {_location.0}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  32. set {_R} to 3/5*loop-number
  33. drawWarpRings style 1, particle "redstone", RGB 235, 0, 0, center {_location.0}, id "ExplosionStart%player%", scan false, height 0.1, radius {_R}, ringCount 1, ringDensity 20, visibleRange 32
  34. wait 3 tick
  35. stopeffect id "ExplosionStart%player%"
  36. drawDot count 40, particle flame, XYZ 0, 5, 0, center {_location.0}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  37. wait 1 tick
  38. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  39. set {_location.1} to location 1*3 north {_location.0}
  40. set {_location.2} to location 0.31*3 north and 0.95*3 west {_location.0}
  41. set {_location.3} to location 0.81*3 south and 0.59*3 west {_location.0}
  42. set {_location.4} to location 0.81*3 south and 0.59*3 east {_location.0}
  43. set {_location.5} to location 0.31*3 north and 0.95*3 east {_location.0}
  44. drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.1}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  45. drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.2}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  46. drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.3}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  47. drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.4}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  48. drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.5}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  49. drawWarpRings style 1, particle "redstone", RGB 235, 0, 0, center {_location.0}, id "Explosion_1_0%player%", scan false, height 0.1, radius 3, ringCount 1, ringDensity 20, visibleRange 32
  50. drawLine particle redstone, RGB 235, 0, 0, center {_location.1}, target location of {_location.3}, id "Explosion_1_1%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  51. drawLine particle redstone, RGB 235, 0, 0, center {_location.2}, target location of {_location.4}, id "Explosion_1_2%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  52. drawLine particle redstone, RGB 235, 0, 0, center {_location.3}, target location of {_location.5}, id "Explosion_1_3%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  53. drawLine particle redstone, RGB 235, 0, 0, center {_location.4}, target location of {_location.1}, id "Explosion_1_4%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  54. drawLine particle redstone, RGB 235, 0, 0, center {_location.5}, target location of {_location.2}, id "Explosion_1_5%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  55. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  56. wait 3 tick
  57. set {_location.0} to location 3 up {_location.0}
  58. set {_location.1} to location 1*4 north {_location.0}
  59. set {_location.2} to location 0.31*4 north and 0.95*4 west {_location.0}
  60. set {_location.3} to location 0.81*4 south and 0.59*4 west {_location.0}
  61. set {_location.4} to location 0.81*4 south and 0.59*4 east {_location.0}
  62. set {_location.5} to location 0.31*4 north and 0.95*4 east {_location.0}
  63. drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_2_0%player%", scan false, height 0.1, radius 4, ringCount 1, ringDensity 20, visibleRange 32
  64. drawLine particle redstone, RGB 200, 20, 0, center {_location.1}, target location of {_location.3}, id "Explosion_2_1%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  65. drawLine particle redstone, RGB 200, 20, 0, center {_location.2}, target location of {_location.4}, id "Explosion_2_2%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  66. drawLine particle redstone, RGB 200, 20, 0, center {_location.3}, target location of {_location.5}, id "Explosion_2_3%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  67. drawLine particle redstone, RGB 200, 20, 0, center {_location.4}, target location of {_location.1}, id "Explosion_2_4%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  68. drawLine particle redstone, RGB 200, 20, 0, center {_location.5}, target location of {_location.2}, id "Explosion_2_5%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  69. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  70. wait 2 tick
  71. set {_location.0} to location 4 up {_location.0}
  72. set {_location.1} to location 1*7 north {_location.0}
  73. set {_location.2} to location 0.31*7 north and 0.95*7 west {_location.0}
  74. set {_location.3} to location 0.81*7 south and 0.59*7 west {_location.0}
  75. set {_location.4} to location 0.81*7 south and 0.59*7 east {_location.0}
  76. set {_location.5} to location 0.31*7 north and 0.95*7 east {_location.0}
  77. drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_3_0%player%", scan false, height 0.1, radius 7, ringCount 1, ringDensity 20, visibleRange 32
  78. drawLine particle redstone, RGB 210, 10, 10, center {_location.1}, target location of {_location.3}, id "Explosion_3_1%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  79. drawLine particle redstone, RGB 210, 10, 10, center {_location.2}, target location of {_location.4}, id "Explosion_3_2%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  80. drawLine particle redstone, RGB 210, 10, 10, center {_location.3}, target location of {_location.5}, id "Explosion_3_3%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  81. drawLine particle redstone, RGB 210, 10, 10, center {_location.4}, target location of {_location.1}, id "Explosion_3_4%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  82. drawLine particle redstone, RGB 210, 10, 10, center {_location.5}, target location of {_location.2}, id "Explosion_3_5%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  83. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  84. wait 1 tick
  85. set {_location.0} to location 2.5 up {_location.0}
  86. set {_location.1} to location 1*2.5 north {_location.0}
  87. set {_location.2} to location 0.31*2.5 north and 0.95*2.5 west {_location.0}
  88. set {_location.3} to location 0.81*2.5 south and 0.59*2.5 west {_location.0}
  89. set {_location.4} to location 0.81*2.5 south and 0.59*2.5 east {_location.0}
  90. set {_location.5} to location 0.31*2.5 north and 0.95*2.5 east {_location.0}
  91. drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_4_0%player%", scan false, height 0.1, radius 2.5, ringCount 1, ringDensity 20, visibleRange 32
  92. drawLine particle redstone, RGB 170, 20, 40, center {_location.1}, target location of {_location.3}, id "Explosion_4_1%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  93. drawLine particle redstone, RGB 170, 20, 40, center {_location.2}, target location of {_location.4}, id "Explosion_4_2%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  94. drawLine particle redstone, RGB 170, 20, 40, center {_location.3}, target location of {_location.5}, id "Explosion_4_3%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  95. drawLine particle redstone, RGB 170, 20, 40, center {_location.4}, target location of {_location.1}, id "Explosion_4_4%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  96. drawLine particle redstone, RGB 170, 20, 40, center {_location.5}, target location of {_location.2}, id "Explosion_4_5%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  97. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  98. send {_list::*} title "&c『黒』" with subtitle "" for 1 seconds
  99. wait 5.5 tick
  100. send {_list::*} title "&c『黒よ』" with subtitle "" for 1 seconds
  101. wait 5.5 tick
  102. send {_list::*} title "&c『黒より』" with subtitle "" for 1 seconds
  103. wait 5.5 tick
  104. send {_list::*} title "&c『黒より黒』" with subtitle "" for 1 seconds
  105. wait 5.5 tick
  106. send {_list::*} title "&c『黒より黒く』" with subtitle "" for 1 seconds
  107. wait 10 tick
  108. send {_list::*} title "&c『闇』" with subtitle "" for 1 seconds
  109. wait 5.5 tick
  110. send {_list::*} title "&c『闇よ』" with subtitle "" for 1 seconds
  111. wait 5.5 tick
  112. send {_list::*} title "&c『闇より』" with subtitle "" for 1 seconds
  113. wait 5.5 tick
  114. send {_list::*} title "&c『闇より暗』" with subtitle "" for 1 seconds
  115. wait 5.5 tick
  116. send {_list::*} title "&c『闇より暗き』" with subtitle "" for 1 seconds
  117. wait 5.5 tick
  118. send {_list::*} title "&c『闇より暗き漆』" with subtitle "" for 1 seconds
  119. wait 5.5 tick
  120. send {_list::*} title "&c『闇より暗き漆黒』" with subtitle "" for 1 seconds
  121. wait 5.5 tick
  122. send {_list::*} title "&c『闇より暗き漆黒に』" with subtitle "" for 1 seconds
  123. wait 10 tick
  124. send {_list::*} title "&c『我』" with subtitle "" for 1 seconds
  125. wait 5.5 tick
  126. send {_list::*} title "&c『我が』" with subtitle "" for 1 seconds
  127. wait 5.5 tick
  128. send {_list::*} title "&c『我が真』" with subtitle "" for 1 seconds
  129. wait 5.5 tick
  130. send {_list::*} title "&c『我が真红』" with subtitle "" for 1 seconds
  131. wait 5.5 tick
  132. send {_list::*} title "&c『我が真红に』" with subtitle "" for 1 seconds
  133. wait 5.5 tick
  134. send {_list::*} title "&c『我が真红に混』" with subtitle "" for 1 seconds
  135. wait 5.5 tick
  136. send {_list::*} title "&c『我が真红に混合』" with subtitle "" for 1 seconds
  137. wait 5.5 tick
  138. send {_list::*} title "&c『我が真红に混合を』" with subtitle "" for 1 seconds
  139. wait 5.5 tick
  140. send {_list::*} title "&c『我が真红に混合を望』" with subtitle "" for 1 seconds
  141. wait 5.5 tick
  142. send {_list::*} title "&c『我が真红に混合を望み』" with subtitle "" for 1 seconds
  143. wait 5.5 tick
  144. send {_list::*} title "&c『我が真红に混合を望みた』" with subtitle "" for 1 seconds
  145. wait 5.5 tick
  146. send {_list::*} title "&c『我が真红に混合を望みたろ』" with subtitle "" for 1 seconds
  147. wait 10 tick
  148. send {_list::*} title "&c『覚』" with subtitle "" for 1 seconds
  149. wait 5.5 tick
  150. send {_list::*} title "&c『覚醒』" with subtitle "" for 1 seconds
  151. wait 5.5 tick
  152. send {_list::*} title "&c『覚醒の』" with subtitle "" for 1 seconds
  153. wait 5.5 tick
  154. send {_list::*} title "&c『覚醒の时』" with subtitle "" for 1 seconds
  155. wait 5.5 tick
  156. send {_list::*} title "&c『覚醒の时き』" with subtitle "" for 1 seconds
  157. wait 5.5 tick
  158. send {_list::*} title "&c『覚醒の时きた』" with subtitle "" for 1 seconds
  159. wait 5.5 tick
  160. send {_list::*} title "&c『覚醒の时きたて』" with subtitle "" for 1 seconds
  161. wait 10 tick
  162. send {_list::*} title "&c『无』" with subtitle "" for 1 seconds
  163. wait 5.5 tick
  164. send {_list::*} title "&c『无谬』" with subtitle "" for 1 seconds
  165. wait 5.5 tick
  166. send {_list::*} title "&c『无谬の』" with subtitle "" for 1 seconds
  167. wait 5.5 tick
  168. send {_list::*} title "&c『无谬の境』" with subtitle "" for 1 seconds
  169. wait 5.5 tick
  170. send {_list::*} title "&c『无谬の境界』" with subtitle "" for 1 seconds
  171. wait 5.5 tick
  172. send {_list::*} title "&c『无谬の境界に』" with subtitle "" for 1 seconds
  173. wait 5.5 tick
  174. send {_list::*} title "&c『无谬の境界に落』" with subtitle "" for 1 seconds
  175. wait 5.5 tick
  176. send {_list::*} title "&c『无谬の境界に落ち』" with subtitle "" for 1 seconds
  177. wait 5.5 tick
  178. send {_list::*} title "&c『无谬の境界に落ちし』" with subtitle "" for 1 seconds
  179. wait 5.5 tick
  180. send {_list::*} title "&c『无谬の境界に落ちしこ』" with subtitle "" for 1 seconds
  181. wait 5.5 tick
  182. send {_list::*} title "&c『无谬の境界に落ちしこと』" with subtitle "" for 1 seconds
  183. wait 5.5 tick
  184. send {_list::*} title "&c『无谬の境界に落ちしことわ』" with subtitle "" for 1 seconds
  185. wait 5.5 tick
  186. send {_list::*} title "&c『无谬の境界に落ちしことわり』" with subtitle "" for 1 seconds
  187. wait 10 tick
  188. send {_list::*} title "&c『无』" with subtitle "" for 1 seconds
  189. wait 5.5 tick
  190. send {_list::*} title "&c『无疆』" with subtitle "" for 1 seconds
  191. wait 5.5 tick
  192. send {_list::*} title "&c『无疆の』" with subtitle "" for 1 seconds
  193. wait 5.5 tick
  194. send {_list::*} title "&c『无疆の歪』" with subtitle "" for 1 seconds
  195. wait 5.5 tick
  196. send {_list::*} title "&c『无疆の歪み』" with subtitle "" for 1 seconds
  197. wait 5.5 tick
  198. send {_list::*} title "&c『无疆の歪み隣』" with subtitle "" for 1 seconds
  199. wait 5.5 tick
  200. send {_list::*} title "&c『无疆の歪み隣て』" with subtitle "" for 1 seconds
  201. wait 10 tick
  202. send {_list::*} title "&c『现』" with subtitle "" for 1 seconds
  203. wait 5.5 tick
  204. send {_list::*} title "&c『现世』" with subtitle "" for 1 seconds
  205. wait 5.5 tick
  206. send {_list::*} title "&c『现世せ』" with subtitle "" for 1 seconds
  207. wait 5.5 tick
  208. send {_list::*} title "&c『现世せよ』" with subtitle "" for 1 seconds
  209. wait 10 tick
  210. send {_list::*} title "&c&l!-!" with subtitle "" for 1 seconds
  211. wait 1 tick
  212. send {_list::*} title "&c&l!-E-!" with subtitle "" for 1 seconds
  213. wait 2 tick
  214. send {_list::*} title "&c&l!-Ex-!" with subtitle "" for 1 seconds
  215. wait 1 tick
  216. send {_list::*} title "&c&l!-Exp-!" with subtitle "" for 1 seconds
  217. wait 2 tick
  218. send {_list::*} title "&c&l!-Expl-!" with subtitle "" for 1 seconds
  219. wait 1 tick
  220. send {_list::*} title "&c&l!-Explo-!" with subtitle "" for 1 seconds
  221. wait 2 tick
  222. send {_list::*} title "&c&l!-Explos-!" with subtitle "" for 1 seconds
  223. wait 1 tick
  224. send {_list::*} title "&c&l!-Explosi-!" with subtitle "" for 1 seconds
  225. wait 2 tick
  226. send {_list::*} title "&c&l!-Explosio-!" with subtitle "" for 1 seconds
  227. wait 1 tick
  228. send {_list::*} title "&c&l!-Explosion-!" with subtitle "" for 4 seconds
  229. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  230. wait 1 tick
  231. stopeffect id "ExplosionStart%player%"
  232. stopeffect id "Explosion_1_0%player%"
  233. stopeffect id "Explosion_1_1%player%"
  234. stopeffect id "Explosion_1_2%player%"
  235. stopeffect id "Explosion_1_3%player%"
  236. stopeffect id "Explosion_1_4%player%"
  237. stopeffect id "Explosion_1_5%player%"
  238.  
  239. stopeffect id "Explosion_2_0%player%"
  240. stopeffect id "Explosion_2_1%player%"
  241. stopeffect id "Explosion_2_2%player%"
  242. stopeffect id "Explosion_2_3%player%"
  243. stopeffect id "Explosion_2_4%player%"
  244. stopeffect id "Explosion_2_5%player%"
  245.  
  246. stopeffect id "Explosion_3_0%player%"
  247. stopeffect id "Explosion_3_1%player%"
  248. stopeffect id "Explosion_3_2%player%"
  249. stopeffect id "Explosion_3_3%player%"
  250. stopeffect id "Explosion_3_4%player%"
  251. stopeffect id "Explosion_3_5%player%"
  252.  
  253. stopeffect id "Explosion_4_0%player%"
  254. stopeffect id "Explosion_4_1%player%"
  255. stopeffect id "Explosion_4_2%player%"
  256. stopeffect id "Explosion_4_3%player%"
  257. stopeffect id "Explosion_4_4%player%"
  258. stopeffect id "Explosion_4_5%player%"
  259.  
  260. drawDot count 10, particle explosionlarge, XYZ 0, 3, 0, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  261. drawDot count 2, particle explosionlarge, XYZ -1, 2, 1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  262. drawDot count 2, particle explosionlarge, XYZ 1, 2, 1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  263. drawDot count 2, particle explosionlarge, XYZ -1, 2, -1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  264. drawDot count 2, particle explosionlarge, XYZ 1, 2, -1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  265. drawDot count 1, particle explosionlarge, XYZ -3, 1, 3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  266. drawDot count 1, particle explosionlarge, XYZ 3, 1, 3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  267. drawDot count 1, particle explosionlarge, XYZ -3, 1, -3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  268. drawDot count 1, particle explosionlarge, XYZ 3, 1, -3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
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