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henry900326 Feb 16th, 2019 (edited) 76 Never
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  1. on rightclick with a blaze rod:
  2.     player's level progress is larger than 0.1
  3.     shoot a fireball from the player
  4.     reduce the player's level progress by 0.1
  5. every 2 seconds:
  6.     loop all players:
  7.         level progress of loop-player is smaller than 0.9:
  8.             increase level progress of the loop-player by 0.1
  9.         else:
  10.             set level progress of the loop-player to 0.99
  11. on xp spawn:
  12.     cancel event
  13. command /explosion:
  14.     trigger:
  15.         player is an op
  16.         loop all players in radius 20 of player:
  17.             add loop-player to {_list::*}
  18.         loop blocks in radius 60 of player:
  19.             if targeted block is loop-block:
  20.                 set {_Target} to location of loop-block
  21.         wait 1 tick
  22.         if {_Target} is not set:
  23.             set {_Target} to location 35 infront player
  24. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  25.         set {_location.0} to location of player
  26.         drawDot count 10, particle flame, XYZ -0.2, 2, 0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  27.         drawDot count 10, particle flame, XYZ 0.2, 2, 0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  28.         drawDot count 10, particle flame, XYZ -0.2, 2, -0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  29.         drawDot count 10, particle flame, XYZ 0.2, 2, -0.2, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  30.         loop 5 times:
  31.             drawDot count 8, particle flame, XYZ 0, 2*loop-number, 0, center {_location.0}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  32.             set {_R} to 3/5*loop-number
  33.             drawWarpRings style 1, particle "redstone", RGB 235, 0, 0, center {_location.0}, id "ExplosionStart%player%", scan false, height 0.1, radius {_R}, ringCount 1, ringDensity 20, visibleRange 32
  34.             wait 3 tick
  35.             stopeffect id "ExplosionStart%player%"
  36.         drawDot count 40, particle flame, XYZ 0, 5, 0, center {_location.0}, visibleRange 32, pulseDelay 2, keepFor 20 seconds
  37.         wait 1 tick
  38. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  39.         set {_location.1} to location 1*3 north {_location.0}
  40.         set {_location.2} to location 0.31*3 north and 0.95*3 west {_location.0}
  41.         set {_location.3} to location 0.81*3 south and 0.59*3 west {_location.0}
  42.         set {_location.4} to location 0.81*3 south and 0.59*3 east {_location.0}
  43.         set {_location.5} to location 0.31*3 north and 0.95*3 east {_location.0}
  44.         drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.1}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  45.         drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.2}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  46.         drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.3}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  47.         drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.4}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  48.         drawDot count 3, particle flame, XYZ 0, 0.3, 0, center {_location.5}, visibleRange 32, pulseDelay 2, keepFor 1 seconds
  49.         drawWarpRings style 1, particle "redstone", RGB 235, 0, 0, center {_location.0}, id "Explosion_1_0%player%", scan false, height 0.1, radius 3, ringCount 1, ringDensity 20, visibleRange 32
  50.         drawLine particle redstone, RGB 235, 0, 0, center {_location.1}, target location of {_location.3}, id "Explosion_1_1%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  51.         drawLine particle redstone, RGB 235, 0, 0, center {_location.2}, target location of {_location.4}, id "Explosion_1_2%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  52.         drawLine particle redstone, RGB 235, 0, 0, center {_location.3}, target location of {_location.5}, id "Explosion_1_3%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  53.         drawLine particle redstone, RGB 235, 0, 0, center {_location.4}, target location of {_location.1}, id "Explosion_1_4%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  54.         drawLine particle redstone, RGB 235, 0, 0, center {_location.5}, target location of {_location.2}, id "Explosion_1_5%player%", rainbowMode false, solid true, density 12, length 5.5, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  55. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  56.         wait 3 tick
  57.         set {_location.0} to location 3 up {_location.0}
  58.         set {_location.1} to location 1*4 north {_location.0}
  59.         set {_location.2} to location 0.31*4 north and 0.95*4 west {_location.0}
  60.         set {_location.3} to location 0.81*4 south and 0.59*4 west {_location.0}
  61.         set {_location.4} to location 0.81*4 south and 0.59*4 east {_location.0}
  62.         set {_location.5} to location 0.31*4 north and 0.95*4 east {_location.0}
  63.         drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_2_0%player%", scan false, height 0.1, radius 4, ringCount 1, ringDensity 20, visibleRange 32
  64.         drawLine particle redstone, RGB 200, 20, 0, center {_location.1}, target location of {_location.3}, id "Explosion_2_1%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  65.         drawLine particle redstone, RGB 200, 20, 0, center {_location.2}, target location of {_location.4}, id "Explosion_2_2%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  66.         drawLine particle redstone, RGB 200, 20, 0, center {_location.3}, target location of {_location.5}, id "Explosion_2_3%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  67.         drawLine particle redstone, RGB 200, 20, 0, center {_location.4}, target location of {_location.1}, id "Explosion_2_4%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  68.         drawLine particle redstone, RGB 200, 20, 0, center {_location.5}, target location of {_location.2}, id "Explosion_2_5%player%", rainbowMode false, solid true, density 15, length 7.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  69. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  70.         wait 2 tick
  71.         set {_location.0} to location 4 up {_location.0}
  72.         set {_location.1} to location 1*7 north {_location.0}
  73.         set {_location.2} to location 0.31*7 north and 0.95*7 west {_location.0}
  74.         set {_location.3} to location 0.81*7 south and 0.59*7 west {_location.0}
  75.         set {_location.4} to location 0.81*7 south and 0.59*7 east {_location.0}
  76.         set {_location.5} to location 0.31*7 north and 0.95*7 east {_location.0}
  77.         drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_3_0%player%", scan false, height 0.1, radius 7, ringCount 1, ringDensity 20, visibleRange 32
  78.         drawLine particle redstone, RGB 210, 10, 10, center {_location.1}, target location of {_location.3}, id "Explosion_3_1%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  79.         drawLine particle redstone, RGB 210, 10, 10, center {_location.2}, target location of {_location.4}, id "Explosion_3_2%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  80.         drawLine particle redstone, RGB 210, 10, 10, center {_location.3}, target location of {_location.5}, id "Explosion_3_3%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  81.         drawLine particle redstone, RGB 210, 10, 10, center {_location.4}, target location of {_location.1}, id "Explosion_3_4%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  82.         drawLine particle redstone, RGB 210, 10, 10, center {_location.5}, target location of {_location.2}, id "Explosion_3_5%player%", rainbowMode false, solid true, density 24, length 13, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  83. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  84.         wait 1 tick
  85.         set {_location.0} to location 2.5 up {_location.0}
  86.         set {_location.1} to location 1*2.5 north {_location.0}
  87.         set {_location.2} to location 0.31*2.5 north and 0.95*2.5 west {_location.0}
  88.         set {_location.3} to location 0.81*2.5 south and 0.59*2.5 west {_location.0}
  89.         set {_location.4} to location 0.81*2.5 south and 0.59*2.5 east {_location.0}
  90.         set {_location.5} to location 0.31*2.5 north and 0.95*2.5 east {_location.0}
  91.         drawWarpRings style 1, particle "redstone", RGB 200, 20, 0, center {_location.0}, id "Explosion_4_0%player%", scan false, height 0.1, radius 2.5, ringCount 1, ringDensity 20, visibleRange 32
  92.         drawLine particle redstone, RGB 170, 20, 40, center {_location.1}, target location of {_location.3}, id "Explosion_4_1%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  93.         drawLine particle redstone, RGB 170, 20, 40, center {_location.2}, target location of {_location.4}, id "Explosion_4_2%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  94.         drawLine particle redstone, RGB 170, 20, 40, center {_location.3}, target location of {_location.5}, id "Explosion_4_3%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  95.         drawLine particle redstone, RGB 170, 20, 40, center {_location.4}, target location of {_location.1}, id "Explosion_4_4%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  96.         drawLine particle redstone, RGB 170, 20, 40, center {_location.5}, target location of {_location.2}, id "Explosion_4_5%player%", rainbowMode false, solid true, density 10, length 4.2, zigZag count 0, height 0, visibleRange 32, displacementXYZ 0, 0, 0, pulseDelay 1
  97. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  98.         send {_list::*} title "&c『黒』" with subtitle "" for 1 seconds
  99.         wait 5.5 tick
  100.         send {_list::*} title "&c『黒よ』" with subtitle "" for 1 seconds
  101.         wait 5.5 tick
  102.         send {_list::*} title "&c『黒より』" with subtitle "" for 1 seconds
  103.         wait 5.5 tick
  104.         send {_list::*} title "&c『黒より黒』" with subtitle "" for 1 seconds
  105.         wait 5.5 tick
  106.         send {_list::*} title "&c『黒より黒く』" with subtitle "" for 1 seconds
  107.         wait 10 tick
  108.         send {_list::*} title "&c『闇』" with subtitle "" for 1 seconds
  109.         wait 5.5 tick
  110.         send {_list::*} title "&c『闇よ』" with subtitle "" for 1 seconds
  111.         wait 5.5 tick
  112.         send {_list::*} title "&c『闇より』" with subtitle "" for 1 seconds
  113.         wait 5.5 tick
  114.         send {_list::*} title "&c『闇より暗』" with subtitle "" for 1 seconds
  115.         wait 5.5 tick
  116.         send {_list::*} title "&c『闇より暗き』" with subtitle "" for 1 seconds
  117.         wait 5.5 tick
  118.         send {_list::*} title "&c『闇より暗き漆』" with subtitle "" for 1 seconds
  119.         wait 5.5 tick
  120.         send {_list::*} title "&c『闇より暗き漆黒』" with subtitle "" for 1 seconds
  121.         wait 5.5 tick
  122.         send {_list::*} title "&c『闇より暗き漆黒に』" with subtitle "" for 1 seconds
  123.         wait 10 tick
  124.         send {_list::*} title "&c『我』" with subtitle "" for 1 seconds
  125.         wait 5.5 tick
  126.         send {_list::*} title "&c『我が』" with subtitle "" for 1 seconds
  127.         wait 5.5 tick
  128.         send {_list::*} title "&c『我が真』" with subtitle "" for 1 seconds
  129.         wait 5.5 tick
  130.         send {_list::*} title "&c『我が真红』" with subtitle "" for 1 seconds
  131.         wait 5.5 tick
  132.         send {_list::*} title "&c『我が真红に』" with subtitle "" for 1 seconds
  133.         wait 5.5 tick
  134.         send {_list::*} title "&c『我が真红に混』" with subtitle "" for 1 seconds
  135.         wait 5.5 tick
  136.         send {_list::*} title "&c『我が真红に混合』" with subtitle "" for 1 seconds
  137.         wait 5.5 tick
  138.         send {_list::*} title "&c『我が真红に混合を』" with subtitle "" for 1 seconds
  139.         wait 5.5 tick
  140.         send {_list::*} title "&c『我が真红に混合を望』" with subtitle "" for 1 seconds
  141.         wait 5.5 tick
  142.         send {_list::*} title "&c『我が真红に混合を望み』" with subtitle "" for 1 seconds
  143.         wait 5.5 tick
  144.         send {_list::*} title "&c『我が真红に混合を望みた』" with subtitle "" for 1 seconds
  145.         wait 5.5 tick
  146.         send {_list::*} title "&c『我が真红に混合を望みたろ』" with subtitle "" for 1 seconds
  147.         wait 10 tick
  148.         send {_list::*} title "&c『覚』" with subtitle "" for 1 seconds
  149.         wait 5.5 tick
  150.         send {_list::*} title "&c『覚醒』" with subtitle "" for 1 seconds
  151.         wait 5.5 tick
  152.         send {_list::*} title "&c『覚醒の』" with subtitle "" for 1 seconds
  153.         wait 5.5 tick
  154.         send {_list::*} title "&c『覚醒の时』" with subtitle "" for 1 seconds
  155.         wait 5.5 tick
  156.         send {_list::*} title "&c『覚醒の时き』" with subtitle "" for 1 seconds
  157.         wait 5.5 tick
  158.         send {_list::*} title "&c『覚醒の时きた』" with subtitle "" for 1 seconds
  159.         wait 5.5 tick
  160.         send {_list::*} title "&c『覚醒の时きたて』" with subtitle "" for 1 seconds
  161.         wait 10 tick
  162.         send {_list::*} title "&c『无』" with subtitle "" for 1 seconds
  163.         wait 5.5 tick
  164.         send {_list::*} title "&c『无谬』" with subtitle "" for 1 seconds
  165.         wait 5.5 tick
  166.         send {_list::*} title "&c『无谬の』" with subtitle "" for 1 seconds
  167.         wait 5.5 tick
  168.         send {_list::*} title "&c『无谬の境』" with subtitle "" for 1 seconds
  169.         wait 5.5 tick
  170.         send {_list::*} title "&c『无谬の境界』" with subtitle "" for 1 seconds
  171.         wait 5.5 tick
  172.         send {_list::*} title "&c『无谬の境界に』" with subtitle "" for 1 seconds
  173.         wait 5.5 tick
  174.         send {_list::*} title "&c『无谬の境界に落』" with subtitle "" for 1 seconds
  175.         wait 5.5 tick
  176.         send {_list::*} title "&c『无谬の境界に落ち』" with subtitle "" for 1 seconds
  177.         wait 5.5 tick
  178.         send {_list::*} title "&c『无谬の境界に落ちし』" with subtitle "" for 1 seconds
  179.         wait 5.5 tick
  180.         send {_list::*} title "&c『无谬の境界に落ちしこ』" with subtitle "" for 1 seconds
  181.         wait 5.5 tick
  182.         send {_list::*} title "&c『无谬の境界に落ちしこと』" with subtitle "" for 1 seconds
  183.         wait 5.5 tick
  184.         send {_list::*} title "&c『无谬の境界に落ちしことわ』" with subtitle "" for 1 seconds
  185.         wait 5.5 tick
  186.         send {_list::*} title "&c『无谬の境界に落ちしことわり』" with subtitle "" for 1 seconds
  187.         wait 10 tick
  188.         send {_list::*} title "&c『无』" with subtitle "" for 1 seconds
  189.         wait 5.5 tick
  190.         send {_list::*} title "&c『无疆』" with subtitle "" for 1 seconds
  191.         wait 5.5 tick
  192.         send {_list::*} title "&c『无疆の』" with subtitle "" for 1 seconds
  193.         wait 5.5 tick
  194.         send {_list::*} title "&c『无疆の歪』" with subtitle "" for 1 seconds
  195.         wait 5.5 tick
  196.         send {_list::*} title "&c『无疆の歪み』" with subtitle "" for 1 seconds
  197.         wait 5.5 tick
  198.         send {_list::*} title "&c『无疆の歪み隣』" with subtitle "" for 1 seconds
  199.         wait 5.5 tick
  200.         send {_list::*} title "&c『无疆の歪み隣て』" with subtitle "" for 1 seconds
  201.         wait 10 tick
  202.         send {_list::*} title "&c『现』" with subtitle "" for 1 seconds
  203.         wait 5.5 tick
  204.         send {_list::*} title "&c『现世』" with subtitle "" for 1 seconds
  205.         wait 5.5 tick
  206.         send {_list::*} title "&c『现世せ』" with subtitle "" for 1 seconds
  207.         wait 5.5 tick
  208.         send {_list::*} title "&c『现世せよ』" with subtitle "" for 1 seconds
  209.         wait 10 tick
  210.         send {_list::*} title "&c&l!-!" with subtitle "" for 1 seconds
  211.         wait 1 tick
  212.         send {_list::*} title "&c&l!-E-!" with subtitle "" for 1 seconds
  213.         wait 2 tick
  214.         send {_list::*} title "&c&l!-Ex-!" with subtitle "" for 1 seconds
  215.         wait 1 tick
  216.         send {_list::*} title "&c&l!-Exp-!" with subtitle "" for 1 seconds
  217.         wait 2 tick
  218.         send {_list::*} title "&c&l!-Expl-!" with subtitle "" for 1 seconds
  219.         wait 1 tick
  220.         send {_list::*} title "&c&l!-Explo-!" with subtitle "" for 1 seconds
  221.         wait 2 tick
  222.         send {_list::*} title "&c&l!-Explos-!" with subtitle "" for 1 seconds
  223.         wait 1 tick
  224.         send {_list::*} title "&c&l!-Explosi-!" with subtitle "" for 1 seconds
  225.         wait 2 tick
  226.         send {_list::*} title "&c&l!-Explosio-!" with subtitle "" for 1 seconds
  227.         wait 1 tick
  228.         send {_list::*} title "&c&l!-Explosion-!" with subtitle "" for 4 seconds
  229. #──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────#
  230.         wait 1 tick
  231.         stopeffect id "ExplosionStart%player%"
  232.         stopeffect id "Explosion_1_0%player%"
  233.         stopeffect id "Explosion_1_1%player%"
  234.         stopeffect id "Explosion_1_2%player%"
  235.         stopeffect id "Explosion_1_3%player%"
  236.         stopeffect id "Explosion_1_4%player%"
  237.         stopeffect id "Explosion_1_5%player%"
  238.        
  239.         stopeffect id "Explosion_2_0%player%"
  240.         stopeffect id "Explosion_2_1%player%"
  241.         stopeffect id "Explosion_2_2%player%"
  242.         stopeffect id "Explosion_2_3%player%"
  243.         stopeffect id "Explosion_2_4%player%"
  244.         stopeffect id "Explosion_2_5%player%"
  245.        
  246.         stopeffect id "Explosion_3_0%player%"
  247.         stopeffect id "Explosion_3_1%player%"
  248.         stopeffect id "Explosion_3_2%player%"
  249.         stopeffect id "Explosion_3_3%player%"
  250.         stopeffect id "Explosion_3_4%player%"
  251.         stopeffect id "Explosion_3_5%player%"
  252.        
  253.         stopeffect id "Explosion_4_0%player%"
  254.         stopeffect id "Explosion_4_1%player%"
  255.         stopeffect id "Explosion_4_2%player%"
  256.         stopeffect id "Explosion_4_3%player%"
  257.         stopeffect id "Explosion_4_4%player%"
  258.         stopeffect id "Explosion_4_5%player%"
  259.  
  260.         drawDot count 10, particle explosionlarge, XYZ 0, 3, 0, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  261.         drawDot count 2, particle explosionlarge, XYZ -1, 2, 1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  262.         drawDot count 2, particle explosionlarge, XYZ 1, 2, 1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  263.         drawDot count 2, particle explosionlarge, XYZ -1, 2, -1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  264.         drawDot count 2, particle explosionlarge, XYZ 1, 2, -1, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  265.         drawDot count 1, particle explosionlarge, XYZ -3, 1, 3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  266.         drawDot count 1, particle explosionlarge, XYZ 3, 1, 3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  267.         drawDot count 1, particle explosionlarge, XYZ -3, 1, -3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
  268.         drawDot count 1, particle explosionlarge, XYZ 3, 1, -3, center {_Target}, visibleRange 32, pulseDelay 2, keepFor 2 seconds
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