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NudeBeach

Smash Moveset for Agent 47

Jan 17th, 2020 (edited)
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  1. AGENT 47 IS SURE TO BE A HIT, MAN
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  3. Up+B: Syringe Attack - 47 palms a green or blue syringe, crouches slightly, and pauses, before leaping up and forwards while grabbing with his other hand. If he catches an enemy with this, he'll swiftly inject them with the poison, drop the syringe, and perform another jump with a flourish. If he misses, he'll simply continue his initial arc; either way, 47 enters helplessness. If 47 is attacked after using the move, but before injecting it, he'll drop the syringe. The poison can cause either a damage-over-time effect, or a sleep status depending on which kind of poison 47 has - green does damage, blue sleeps. He starts the fight with the green poison, and will cycle to the blue poison and then back, repeating this pattern indefinitely. What causes the poison to cycle is successfully hitting with the poison, dropping it via getting damaged, or using his up taunt which has him pull out the syringe and flick it, changing its color. Note that if he currently has no poison, the up taunt syringe will be empty and colorless - though it will still cycle which poison will respawn. The timer for getting another dose of poison starts once 47 loses his current dose via any means.
  4. Neutral B: Explosive Pen - 47 throws a fancy pen forward, as if it were a knife. It travels quickly, and will explode if it touches an enemy while moving, causing decent damage and knockback in a small radius around it. If it hits a wall, it will stick in the wall, and 47 can press B again to make it explode, causing the same effect, or grab it to retrieve it (which will put it in his briefcase if he is currently holding one, or simply make the pen vanish while making the move re-usable). The timer to make the pen reappear will not start counting down unless the pen has exploded, or left the stage. A pen stuck in a wall can be destroyed via any attack.
  5. Side+B: Electro Phone - While the button is held, 47 holds a smartphone, and an arc representing where it will be thrown appears. This arc can be moved with the analog stick (though it has a pretty short maximum range), and 47 will throw the phone when the button is released; though this can all be canceled by pressing shield or jump. This bounces off walls and enemies (doing minor damage and flinching), but will stick in place once it touches a floor. When any enemy touches the phone, it will electrocute them, causing damage and a stun, and then destroy itself. The phone is destroyed via any attack. 47 (and any teammates) can pick up and throw the phone as if it were an item - though the electrocution effect will never happen unless it is on the floor. The timer to make the phone reappear will not count down unless the phone has been destroyed, or left the stage.
  6. Down+B: The Briefcase - 47 pulls a briefcase out of his suit and holds it, replacing any currently-held item via putting it in the briefcase. This item can be retrieved by pressing A while holding the briefcase, which will drop the briefcase. The briefcase is a throwing item with a relatively large hitbox that does okay damage and minor knockback on it, unless it has something in it, which causes both the damage and knockback to scale up depending on the item. A briefcase which holds certain items will have the properties of that item - explosives will cause the briefcase to explode if any attack hits it, bob-ombs will do this and cause it to explode after a short time, the explosive pen will let the 47 whose pen it is remotely detonate it with B, the electro phone will make it stun enemies on touch, uniras will make it grow spikes upon touch, lip's stick will make it spawn flowers if it hits someone, etc. etc. Note that most items won't do anything except make it hurt more when thrown. Any character can pick up and throw a briefcase, or retrieve an item from it. The timer for getting a new briefcase starts immediately once one is spawned, though briefcases that aren't being held will eventually fade away, like any conventional item.
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  8. Final Smash: In Plain Sight - 47 throws a smoke bomb at his feet, releasing a roughly-spherical cloud of team-color smoke (black if playing solo) around himself. If any enemies are caught in this, the action pauses and the smoke overtakes the screen. When it clears, the enemy(s) find themselves standing alone, but with numerous playable characters cheering and watching the fight on a distant floating platform. One of them (randomly chosen every time) pulls off their face, revealed to be a mask, revealing 47 underneath. 47 points a man-sized sniper rifle at the enemy and fires it twice. In a flash, the enemies are returned to the level the fight is actually happening on, and take severe damage and knockback.
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  12. Notes: 47's specials all use consumable items that he may or may not have access to depending on when he last used them - there are four icons in his HUD, each representing on item, that can be either black (unusable), or white (usable). They are consumed when the item is used, and regenerate over time, or upon 47's death.
  13. 47's grapple has him garrote the opponent with a fiber wire, and his jabs and nair have him fire with his iconic silverballer pistol, which is a weak, no-flinch, short-to-mid-range hitscan shot.
  14. 47's alternate outfits are based on various '47's suits' and disguises from his games, including the New Yorker With Gloves, a suit with HAVEN Island Swimwear colors, a suit with Flamingo Mascot outfit colors, and an Isle of Sgail Entertainer disguise. None of them have him wear anything over his bald head, for ease-of-identification reasons.
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  17. Agent 47 is a big-brain character based around traps, pressure, deception, and picking exactly the right moment to do something. His enemies can never be sure what he's planning, but any good 47 player is ALWAYS planning something, and knows the value of bluffs and intimidation. His briefcases in particular are designed to cause confusion in the heat of a pitched battle, and lead the enemy into making mistakes. His specials also can all be interfered with by the enemy somehow, meaning 47's mistakes tend to cascade into more problems than a normal character's. All that said, he also lends himself well to sheer silliness, so even casual players will have something to like with him.
  18. He is of below-average weight and good speed with normals that virtually all have a sweetspot.
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