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  1. /////////////////////////////////////////////////////',
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  19. //"""""""""""""""""""""""//;"""""""""""""""""""""""""//;
  20. // Dragn Pickit v2.4 //; Release Date: 5/13/2010 //;
  21. //_______________________//;_________________________//;______________________________________________________,
  22. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////,
  23. // /,
  24. //Thanks go out to EoN for support and ideas in building this and to everyone who has helped contribute to D2NT.//;
  25. // //;
  26. //Feel free to edit this file to suit your needs, thats what its here for! //;
  27. // //;
  28. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////;
  29. //****************************************************************************************************************;
  30. // Notes: This pickit is a little different than most. It is designed to ignore most uniques unless they A. Have//;
  31. // fairly large vairable stats (at which it will keep unid) or B. Are perfect/near perfect in stats. It //;
  32. // is primarily designed to grab two things, crafting gear and unid uniques/rares. I did this because I //;
  33. // personally prefer to ID items myself, gives a bit of thrill back to the game. //'
  34. // -Dragn /'
  35. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////'
  36. //************************************************************************************************************"
  37.  
  38. //#######################,
  39. // Table of Contents: #
  40. // #
  41. //1. Helms #
  42. // A. Normal #
  43. // B. Magic #
  44. // C. Unique #
  45. // D. Rare #
  46. //2. Armor #
  47. // A. Normal #
  48. // B. Magic #
  49. // C. Unique #
  50. //3. Belts #
  51. // A. Unique #
  52. // B. Rare #
  53. // C. Craft #
  54. //4. Gloves #
  55. // A. Magic #
  56. // B. Unique #
  57. // C. Rare #
  58. // D. Craft #
  59. //5. Boots #
  60. // A. Unique #
  61. // B. Rare #
  62. // C. Craft #
  63. //6. Shields #
  64. // A. Normal #
  65. // B. Magic #
  66. // C. Unique #
  67. // D. Rare #
  68. //7. Weapons #
  69. // A. Normal #
  70. // B. Magic #
  71. // C. Unique #
  72. // D. Rare #
  73. //8. Rings #
  74. // A. Unique #
  75. // B. Rare #
  76. // C. Craft #
  77. //9. Amulets #
  78. // A. Magic #
  79. // B. Unique #
  80. // C. Rare #
  81. // D. Craft #
  82. //10. Charms #
  83. // A. Small Charms #
  84. // B. Large Charms #
  85. // C. Grand Charms #
  86. //11. Jewels #
  87. // A. Magic #
  88. // B. Unique #
  89. // C. Rare #
  90. //12. Runes #
  91. //13. Misc #
  92. // A. Gem #
  93. // B. Potion #
  94. // C. Keys #
  95. // D. Essenses #
  96. // E. Gold #
  97. //***********************'
  98.  
  99.  
  100.  
  101.  
  102.  
  103.  
  104.  
  105.  
  106.  
  107. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  108. //############################### 1.Helms ##############################-=
  109. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  110. // A. Normal -=
  111. //=-=-=-=-=-=-=-=-=-=-
  112. //[Type] == helm && [Class] >= elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Delirium or Dream
  113. //[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 6 // Delirium
  114. //[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 6 // Delirium
  115. //[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 6 // Delirium
  116. //[Type] == pelt && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3
  117. //[Type] == pelt && [Quality] <= superior # [SkillHurricane] == 3 && [SkillTornado] == 3 && [Sockets] == 3
  118. //[Type] == pelt && [Quality] <= superior # [SkillArmageddon] == 3 && ([SkillVolcano] == 3 || [SkillFissure] == 3) && [Sockets] == 3
  119. //[Name] == Diadem && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] == 3
  120. //[Name] == Circlet && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] == 3
  121. //[Name] == Corona && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] == 3
  122.  
  123. //=-=-=-=-=-=-=-=-=-=-
  124. // B. Magic -=
  125. //=-=-=-=-=-=-=-=-=-=-
  126. //[Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 3) && ([Strength] >= 25 || [Dexterity] >= 25 || [MaxHP] >= 100 || [FRW] >= 30 || [FCR] >= 20)
  127. //[Type] == primalhelm && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([BarbarianSkills] >= 2 || [WarCriesSkillTab] >= 3) && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 70)
  128. //[Type] == pelt && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 3) && [SkillTornado] >= 3
  129.  
  130. //=-=-=-=-=-=-=-=-=-=-
  131. // C. Unique -=
  132. //=-=-=-=-=-=-=-=-=-=-
  133. [Name] == Corona && [Quality] == unique // Unid CoA
  134. [Name] == BoneVisage && [Quality] == unique // Unid Giant Skull
  135. [Name] == GrimHelm && [Quality] == unique // Unid Vamp
  136. [Name] == Shako && [Quality] == unique // Unid Shako
  137. [Name] == Diadem && [Quality] == unique // Unid Griffons
  138. [Name] == SpiredHelm && [Quality] == unique // UnidNightwings Veil
  139. [Name] == Demonhead && [Quality] == unique && [Flag] == ethereal // Unid eth Andies
  140.  
  141. [Name] == SlayerGuard && [Quality] == unique && [Flag] != ethereal # [LifeLeech] >= 6 // Arreats (Eth + P life leech)
  142. [Name] == SlayerGuard && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreats (Eth + PDef)
  143. [Name] == SlayerGuard && [Quality] == unique # [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreats (PDef)
  144. [Name] == SlayerGuard && [Quality] == unique # [LifeLeech] >= 6 // Arreats (P life leech)
  145. [Name] == Demonhead && [Quality] == unique # [EnhancedDefense] >= 140 && [LifeLeech] >= 10 && [Strength] >= 30 // Andariel's Visage
  146. [Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Jalal's Mane
  147. [Name] == Tiara && [Quality] == unique && [Flag] != ethereal # [FireResist] >= 70 // Kira Pres
  148.  
  149. //=-=-=-=-=-=-=-=-=-=-
  150. // D. Rare -=
  151. //=-=-=-=-=-=-=-=-=-=-
  152. //[Type] == pelt && [Quality] == rare // Unid Rare Pelt
  153. //[Type] == circlet && [Quality] == rare // Unid Rare circlet
  154.  
  155. //[Type] == Helm && [Quality] == rare # [ItemToHitPerLevel] >= 16 // AR Helm
  156. //[Type] == primalhelm && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [BarbarianSkills] >= 2 && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 70)
  157. //[Type] == primalhelm && [Quality] == rare # [ItemToHitPerLevel] >= 11 // Barb AR Helm
  158.  
  159. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  160. //############################### 2.Armor ###############################-=
  161. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  162. // A. Normal -=
  163. //=-=-=-=-=-=-=-=-=-=-
  164. //[Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDefense] >= 15 // Superior MP Enigma
  165. //[Name] == ArchonPlate && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Sup AP Enigma/Fort
  166. //[Name] == DuskShroud && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Sup Dusk Enigma/Fort
  167. //[Type] == armor && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 // Eth bug armors
  168. //[Type] == armor && [Quality] == superior && [Class] == elite && [Flag] != ethereal # [EnhancedDefense] == 15 && [Sockets] >= 3 // 15ed 3 or 4os elite armors (forts + enigmas)
  169.  
  170. //=-=-=-=-=-=-=-=-=-=-
  171. // B. Magic -=
  172. //=-=-=-=-=-=-=-=-=-=-
  173. //[Type] == armor && [Class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && ([MaxHP] >= 90 || [FHR] >= 24 || [ItemPoisonLengthResist] >= 75)
  174. //[Type] == armor && [Class] <= exceptional && [Quality] == magic && [Flag] != ethereal # [Sockets] == 3 && [MaxHP] >= 75
  175.  
  176. //=-=-=-=-=-=-=-=-=-=-
  177. // C. Unique -=
  178. //=-=-=-=-=-=-=-=-=-=-
  179. [Name] == SacredArmor && [Quality] == unique // Unid Tyreals
  180. [Name] == KrakenShell && [Quality] == unique // Unid Levi
  181. [Name] == DuskShroud && [Quality] == unique // Unid Ormus
  182. [Name] == MeshArmor && [Quality] == unique // Unid Shaftstop
  183.  
  184. [Name] == SerpentskinArmor && [Quality] == unique && [Flag] != ethereal # [FireResist] >= 35 // Viper magi
  185.  
  186. [Name] == Cuirass && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] == 200 //Perf Eth Duriels
  187. [Name] == RussetArmor && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 200 // Skullders
  188. [Name] == BalrogSkin && [Quality] == unique # [ItemAllSkills] >= 2 && [EnhancedDefense] >= 180 // Arkains
  189. [Name] == WireFleece && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 200 // The Gladiator's Bane
  190.  
  191. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  192. //############################### 3. Belts #############################-=
  193. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  194. // A. Unique -=
  195. //=-=-=-=-=-=-=-=-=-=-
  196. [Name] == SpiderwebSash && [Quality] == unique // Unid Arachs
  197. [Name] == MithrilCoil && [Quality] == unique // Unid Verdungos
  198.  
  199. [Name] == SpiderwebSash && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] >= 138 //Arachnid Eth
  200. [Name] == WarBelt && [Quality] == unique # [EnhancedDefense] == 200 //Thundergods Vigor
  201. [Name] == HeavyBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 60 && [ItemGoldBonus] >= 80 // Goldwrap
  202. [Name] == DemonhideSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 && [DamageResist] >= 15 && [LifeLeech] >= 8 // String of Ears
  203.  
  204. //=-=-=-=-=-=-=-=-=-=-
  205. // B. Rare -=
  206. //=-=-=-=-=-=-=-=-=-=-
  207. //[Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 10 && ([MaxHP] >= 20 || [ItemGoldBonus] >= 70) // gg rare belt
  208. //[Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 // gg rare belt
  209.  
  210. //=-=-=-=-=-=-=-=-=-=-
  211. // C. Craft -=
  212. //=-=-=-=-=-=-=-=-=-=-
  213. //[Type] == belt && [Quality] == crafted # [ItemOpenWounds] >= 1 && [LifeLeech] >= 1 && ([FHR] >= 24 || [Strength] >= 25 || [MaxHP] >= 70 || [ItemGoldBonus] >= 70)
  214.  
  215. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  216. //############################### 4. Gloves ############################-=
  217. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  218. // A. Magic -=
  219. //=-=-=-=-=-=-=-=-=-=-
  220. //[Type] == Gloves && [Quality] == magic # [IAS] == 20 && ([JavelinandSpearSkillTab] == 3 || [BowandCrossbowSkillTab] == 3) && [Defense] >= 50
  221.  
  222. //=-=-=-=-=-=-=-=-=-=-
  223. // B. Unique -=
  224. //=-=-=-=-=-=-=-=-=-=-
  225. [Name] == ChainGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 && [ItemMagicBonus] >= 40 // P Chancies
  226. [Name] == LightGauntlets && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 // Magefist
  227. [Name] == VampireboneGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 110 && [Strength] >= 15 && [LifeLeech] >= 10 // Dracul's Grasp
  228. [Name] == OgreGauntlets && [Quality] == unique # [Defense] >= 270 && [EnhancedDamage] >= 50 && [Strength] >= 19 // Steelrend
  229. //=-=-=-=-=-=-=-=-=-=-
  230. // C. Rare -=
  231. //=-=-=-=-=-=-=-=-=-=-
  232. //[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 10
  233. //[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 // +2 20ias gloves
  234. //[Type] == gloves && [Quality] == rare # [IAS] == 20 && [ItemAddSkillTab] >= 2 && ([Strenght]+[Dexterity] >= 18 || [LifeLeech] >= 3 || [ManaLeech] >= 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40)
  235.  
  236. //=-=-=-=-=-=-=-=-=-=-
  237. // D. Craft -=
  238. //=-=-=-=-=-=-=-=-=-=-
  239. //[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [ItemAddSkillTab] >= 2
  240. //[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [IAS] >= 20
  241. //[Type] == gloves && [Quality] == crafted # [ItemCrushingBlow] >= 1 && [IAS] >= 20
  242.  
  243. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  244. //############################### 5. Boots #############################-=
  245. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  246. // A. Unique -=
  247. //=-=-=-=-=-=-=-=-=-=-
  248. [Name] == WarBoots && [Quality] == unique // Unid Gores
  249. [Name] == BattleBoots && [Quality] == unique // Unid War Travs
  250. [Name] == SharkskinBoots && [Quality] == unique // Unid Treks
  251.  
  252. //[Name] == Boots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 20 // Hotspur
  253. //[Name] == MeshBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 190 // Silkweave
  254. //[Name] == MyrmidonGreaves && [Quality] == unique && [Flag] != ethereal # [Defense] >= 210 && [EnhancedDefense] >= 200 // Gore Rider (cube save)
  255. //[Name] == ScarabshellBoots && [Quality] == unique # [Strength]+[Vitality] >= 30 // Sandstorm Trek (cube save)
  256. //[Name] == BoneweaveBoots && [Quality] == unique && [Flag] != ethereal # [Strength] >= 20 && [SkillSkeletonMastery] >= 2 // Marrowwalk (cube save)
  257. [Name] == MyrmidonGreaves && [Quality] == unique # [Dexterity] >= 25 && [ShadowDisciplinesSkillTab] >= 1 // Shadow Dancer
  258.  
  259. //=-=-=-=-=-=-=-=-=-=-
  260. // B. Rare -=
  261. //=-=-=-=-=-=-=-=-=-=-
  262. //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 //gg tri res
  263. //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 // gg tri res
  264. //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 20 && [2] >= 9 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 50
  265. //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 // gg tri res
  266. //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist]+[45] >= 50 && ([79] >= 70 || [80] >=35)
  267.  
  268.  
  269. //=-=-=-=-=-=-=-=-=-=-
  270. // C. Craft -=
  271. //=-=-=-=-=-=-=-=-=-=-
  272. //[Type] == boots && [Quality] == crafted # [LifeLeech] >= 1 && [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 // gg tri res
  273. //[Type] == boots && [Quality] == crafted # [LifeLeech] >= 1 && [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 8 && ([FireResist] >= 35 || [LightResist] >= 35 || [ColdResist] >= 35 || [PoisonResist] >= 35) // gg tri res
  274. //[Type] == boots && [Quality] == crafted # [LifeLeech] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 // gg tri res
  275.  
  276. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  277. //############################### 6. Shields ###########################-=
  278. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  279. // A. Normal -=
  280. //=-=-=-=-=-=-=-=-=-=-
  281. //[Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Dream
  282. [Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Phoenix or Spirit
  283. [Type] == auricshields && [Class] == elite && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] >= 15 && [FireResist] >= 40 // Dream or Spirit
  284. //[Type] == auricshields && [Class] == elite && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 && [EnhancedDamage] >= 55 // Phoenix
  285. //[Type] == auricshields && [Class] == elite # ([Sockets] == 0 || [Sockets] == 4) && [FireResist] >= 40 // ETH RES Exile
  286. //[Type] == auricshields && [Class] == elite # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDamage] >= 30 // ETH ED Exile
  287. //[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // Splender
  288. //[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 6 // Splender
  289.  
  290. //=-=-=-=-=-=-=-=-=-=-
  291. // B. Magic -=
  292. //=-=-=-=-=-=-=-=-=-=-
  293. [Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 30 // Jmod
  294. [Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([Sockets] == 4 || [PaladinSkills] >= 2) && [FBR] >= 30 // +2/30/4os
  295. [Type] == voodooheads && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 3) && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 6
  296.  
  297. //=-=-=-=-=-=-=-=-=-=-
  298. // C. Unique -=
  299. //=-=-=-=-=-=-=-=-=-=-
  300. [Name] == GildedShield && [Quality] == unique // Unid HoZ
  301.  
  302. [Name] == GrimShield && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 130 // Lidless Wall
  303. [Name] == Monarch && [Quality] == unique && [Flag] != identified # [Defense] >= 148 // Stormshield
  304. [Name] == HierophantTrophy && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Homunculus
  305. [Name] == BloodlordSkull && [Quality] == unique && [Flag] != ethereal # [NecromancerSummoningSkillTab]+[PoisonAndBoneSkillTab]+[CursesSkillTab] >= 9 // Darkforce Spawn
  306. [Name] == SuccubusSkull && [Quality] == Unique && [Flag] != ethereal # [NecromancerSkills] == 3 && [FireResist] == 30 && [EnhancedDefense] ==150
  307. [Name] == SacredRondache && [Quality] == Unique # [EnhancedDefense] >= 200 && [EnhancedDamage] >= 75
  308.  
  309. //=-=-=-=-=-=-=-=-=-=-
  310. // D. Rare -=
  311. //=-=-=-=-=-=-=-=-=-=-
  312. //[Type] == auricshields && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [PaladinSkills] >= 2 && [FBR] >= 30
  313. //[Type] == voodooheads && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [NecromancerSkills] >= 2 && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 6
  314. //[Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [FBR] >= 30 && ([FireResist] >= 30 || ([EnhancedDamage] >= 60 && [Tohit] >= 120) || [Sockets] == 4)
  315.  
  316. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  317. //############################### 7. Weapons ###########################-=
  318. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  319. // A. Normal -=
  320. //=-=-=-=-=-=-=-=-=-=-
  321.  
  322. //[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 // Grief
  323. //[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) // Breath of the Dying
  324. //[Type] == bow && [Class] == elite && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Faith or Breath of the Dying
  325. //[Name] == GreatBow && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Faith
  326. //([Name] == GorgonCrossbow || [Name] == ColossusCrossbow) && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith
  327. //([Name] == CrusaderBow || [Name] == HydraBow) && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Breath of the Dying
  328. //[Type] == bow && [Class] == elite && [Quality] <= superior # [ItemAddSkillTab] == 3 // Faith (+3 GMB + Mat)
  329. //[Name] == Flail && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // HOTO (ETH)
  330. //[Name] == Flail && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // CTA (ETH)
  331. //[Name] == Flail && [Quality] <= superior # [Sockets] == 5 // CTA (ETH) / CTA
  332. //[Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillBlessedHammer]+[SkillConcentration] >= 6 // Paly CTA
  333. //[Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillFistOfTheHeavens]+[SkillConviction] >= 6 // Paly CTA
  334. //[Type] == polearm && [Class] == elite && [Quality] <= superior # [Sockets] >= 4 // Variable Insight
  335. [Type] == polearm && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] >= 0 // Variable Eth
  336. //[Name] == CrystalSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // Call to Arms
  337. //([Name] == Zweihander || [Name] == ColossusBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 // Grief
  338. //[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Breath of the Dying
  339. //[Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Last Wish
  340. //[Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // White
  341. //([Name] == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDamage] >= 15 // Chaos
  342.  
  343. //=-=-=-=-=-=-=-=-=-=-
  344. // B. Magic -=
  345. //=-=-=-=-=-=-=-=-=-=-
  346. //([Name] == CrystalSword || [Name] == GreatSword) && [Quality] == magic # [WarCriesSkillTab] >= 3 && ([LifeLeech] >= 8 || [ManaLeech] >= 8)
  347. //[Type] == assassinclaw && [Class] >= exceptional && [Quality] == magic # ([AssassinSkills] == 2 || [TrapsSkillTab] >=2) && [skilllightningsentry] == 3
  348. //[Type] == orb && [Quality] == magic # ([SorceressSkills] == 2 || [FireSkillTab] >= 2) && [SkillFiremastery] >=1 && ([Skillfireball] == 3 || [SkillEnchant] == 3)
  349. //[Type] == orb && [Quality] == magic # ([SorceressSkills] == 2 || [LightningSkillTab] >= 2) && [SkillLightningmastery] >=1 && ([SkillLightning] ==3 || [SkillChainLightning] ==3)
  350. //[Type] == orb && [Quality] == magic # ([SorceressSkills] == 2 || [ColdSkillTab] >= 2) && [SkillColdmastery] >=1 && ([SkillBlizzard] ==3 || [SkillFrozenOrb] == 3)
  351.  
  352. //=-=-=-=-=-=-=-=-=-=-
  353. // C. Unique -=
  354. //=-=-=-=-=-=-=-=-=-=-
  355. [Name] == EttinAxe && [Quality] == unique // Unid Rune Master
  356. [Name] == ElderStaff && [Quality] == unique // Unid Ondal's
  357. [Name] == SwirlingCrystal && [Quality] == unique // Unid Occy
  358. [Name] == EldritchOrb && [Quality] == unique // Unid Eschutas
  359. [Name] == DimensionalShard && [Quality] == unique // Unid Fathom
  360.  
  361. [Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 270 // Death Cleaver
  362. [Name] == ShortSiegeBow && [Quality] == unique # [EnhancedDamage] >= 170 // Witchwild String
  363. [Name] == WardBow && [Quality] == unique # [EnhancedDamage] >= 200 && [PlusSkillGuidedArrow] >= 5 // Widowmaker
  364. [Name] == HydraBow && [Quality] == unique # [ManaLeech] >= 8 // Windforce
  365. [Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 300 && [IAS] == 30 // Stormlash
  366. [Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 310 // Bonehew
  367. [Name] == Thresher && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 230 && [LifeLeech] >= 15 // The Reaper's Toll
  368. [Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 260 // Tomb Reaver
  369. [Name] == MightyScepter && [Quality] == unique # [Sockets] >= 2 && [EnhancedDamage] >= 290 && [PaladinSkills] >= 3 && [IAS] >= 20 // Heaven's Light
  370. [Name] == MightyScepter && [Quality] == unique # [EnhancedDamage] >= 290 && [ItemNormalDamage] >= 110 && [ItemReqPercent] <= -60 // The Redeemer
  371. [Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 280 && [PaliCombatSkillTab] >= 4 // Astreon's Iron Ward
  372. [Name] == LichWand && [Quality] == unique # [SkillBoneSpirit]+[SkillBoneSpear] >= 5 && [SkillBoneWall]+[SkillBoneArmor]+[SkillTeeth] >= 13 // Boneshade
  373. [Name] == UnearthedWand && [Quality] == unique # [PassivePoisPierce] >= 50 && [PoisonAndBoneSkillTab] >= 2 // Death's Web
  374. [Name] == CeremonialJavelin && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge
  375. [Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Bartuc's Cut-Throat
  376.  
  377. //=-=-=-=-=-=-=-=-=-=-
  378. // D. Rare -=
  379. //=-=-=-=-=-=-=-=-=-=-
  380. //[Type] == axe && [Quality] == rare # [ItemMaxDamagePerLevel] >= 1 && [ItemToHitPerLevel] >= 16 && [IAS] >= 30 && [EnhancedDamage] >=200 // Basic Fools Axe
  381. //[Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30 // 400+ed/ias/2os eth
  382. //([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  383. //([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  384. //[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  385. //[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  386. //[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 40
  387. //[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 40
  388. //[Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  389. //[Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  390. //([Name] == CrystalSword || [Name] == GreatSword) && [Quality] == magic # [WarCriesSkillTab] >= 3 && ([LifeLeech] >= 8 || [ManaLeech] >= 8)
  391. //[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
  392. //[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
  393. //[Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [ItemReplenishQuantity] >= 1
  394. //[Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 440 && [ItemReplenishQuantity] >= 1
  395. //[Type] == assassinclaw && [Quality] == rare # [ItemMaxDamagePerLevel] >= 1 && [ItemToHitPerLevel] >= 16 && [IAS] >= 30 && [EnhancedDamage] >=200 // Basic Fools Claw
  396. //([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  397. //[Type] == assassinclaw && [Quality] == rare # [EnhancedDamage] >= 250 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
  398. //[Type] == assassinclaw && [Quality] == rare # [EnhancedDamage] >= 360 && [IAS] >= 30
  399. //[Type] == assassinclaw && [Quality] == rare # [EnhancedDamage] >= 250 && [218] >= 4 && [224] >= 33 && [IAS] >= 10 && [skilllightningsentry] >= 1
  400. //[Type] == assassinclaw && [Quality] == rare # [EnhancedDamage] >= 360 && [IAS] >= 10 && [skilllightningsentry] >= 1
  401.  
  402. //[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30 // a2 merc weapon
  403. //[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30 // A2 merc weapon
  404.  
  405. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  406. //############################### 8. Rings ############################-=
  407. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  408. // B. Unique -=
  409. //=-=-=-=-=-=-=-=-=-=-
  410. [Type] == ring && [Quality] == unique // Unid Unique Ring
  411.  
  412. //[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
  413. //[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
  414. //[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
  415. //[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
  416. //[Type] == ring && [Quality] == unique # [ToHit] >= 245 && [Dexterity] >= 20 // Raven Frost
  417. //[Type] == ring && [Quality] == unique # [LifeLeech] >= 5 && [MaxStamina] == 50 // Bul-Kathos' Wedding Band
  418. //[Type] == ring && [Quality] == unique # [LifeLeech] >= 9 // Carrion Wind
  419. //[Type] == ring && [Quality] == unique # [PoisonResist] >= 30 && [NormalDamageReduction] >= 11 // Nature's Peace
  420. //[Type] == ring && [Quality] == unique # [ItemAbsorbLightPercent] >= 20 // Wisp Projector
  421.  
  422. //=-=-=-=-=-=-=-=-=-=-
  423. // A. Rare -=
  424. //=-=-=-=-=-=-=-=-=-=-
  425. //[Type] == ring && [Quality] == rare
  426.  
  427. //[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength]+[Dexterity] >= 10 // good fcr ring
  428. //[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength]+[Dexterity] >= 20 // gg str fcr ring
  429. //[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength]+[Dexterity] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 // gg str/dex fcr ring
  430. //[Type] == ring && [Quality] == rare # [ToHit] == 50 && [Strength]+[Dexterity] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 // gg melee ring
  431. //[Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 && ([MaxMana] >= 60 || [MaxHP] >= 25) && ([Strength] >= 5 || [Dexterity] >= 0)
  432. //[Type] == ring && [Quality] == rare # [ToHit] >= 70 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 && [LifeLeech]+[ManaLeech] >= 9
  433. //[Type] == ring && [Quality] == rare # [ToHit] >= 70 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 && ([LifeLeech] >= 6 || [ManaLeech] >= 4) && ([Strength] >= 5 || [Dexterity] >= 0)
  434.  
  435. //=-=-=-=-=-=-=-=-=-=-
  436. // C. Craft -=
  437. //=-=-=-=-=-=-=-=-=-=-
  438. //[Type] == ring && [Quality] == crafted # [LifeLeech] >= 10 && [ToHit] >= 110 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 20 || [Dexterity] >= 10 || [ManaLeech] >= 6)
  439. //[Type] == ring && [Quality] == crafted # [LifeLeech] >= 10 && [ToHit] >= 110 && [Strength]+[Dexterity] >= 35
  440.  
  441. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  442. //############################### 9. Amulets ##########################-=
  443. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  444. // A. Magic -=
  445. //=-=-=-=-=-=-=-=-=-=-
  446. //[Type] == amulet && [Quality] == magic # [ItemAddSkillTab] >= 3 && ([FCR] >= 10 || [Strength] >= 30)
  447. //[Type] == amulet && [Quality] == magic # ([ItemAddClassSkills] >= 2 || [ItemAddSkillTab] >= 3) && ([MaxHP] >= 100 || [Dexterity] >= 30)
  448.  
  449. //=-=-=-=-=-=-=-=-=-=-
  450. // B. Unique -=
  451. //=-=-=-=-=-=-=-=-=-=-
  452. [Type] == amulet && [Quality] == unique // Unid Unique Amulet
  453.  
  454. //[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance
  455. //[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
  456. //[Type] == amulet && [Quality] == unique # [LifeLeech] >= 6 && [ManaLeech] >= 15 // Crescent Moon
  457. //[Type] == amulet && [Quality] == unique # [PoisonResist] == 75 // Atma's Scarab
  458. //[Type] == amulet && [Quality] == unique # [HPRegen] == 10 // The Rising Sun
  459. //[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
  460. //[Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 30 // Mara's Kaleidoscope
  461. //[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn
  462. //[Type] == amulet && [Quality] == unique # [ToHit] >= 450 && [ColdResist] >= 35 // Metalgrid
  463.  
  464. //=-=-=-=-=-=-=-=-=-=-
  465. // C. Rare -=
  466. //=-=-=-=-=-=-=-=-=-=-
  467. //[Type] == amulet && [Quality] == rare
  468.  
  469. //[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && [MaxMana] >= 80 && [Strength]+[Dexterity] >= 40
  470. //[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && [MaxMana] >= 80 && [MaxHP] >= 50 && ([Strength] >= 25 || [Dexterity] >= 15)
  471. //[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech]+[ManaLeech] >= 13 || [Strength]+[Dexterity] >= 40)
  472. //[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech] >= 6 || [ManaLeech] >= 8) && ([Strength] >= 25 || [Dexterity] >= 15)
  473.  
  474. //=-=-=-=-=-=-=-=-=-=-
  475. // D. Craft -=
  476. //=-=-=-=-=-=-=-=-=-=-
  477. //[Type] == amulet && [Quality] == crafted # [FCR] >= 19 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([MaxMana] >= 100 || [MaxHP] >= 50 || [Strength] >= 25 || [Dexterity] >= 15)
  478. //[Type] == amulet && [Quality] == crafted # [LifeLeech] >= 9 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([ManaLeech] >= 8 || [MaxHP] >= 70 || [Strength] >= 25 || [Dexterity] >= 15)
  479. //[Type] == amulet && [Quality] == crafted # [LifeLeech] >= 9 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 40
  480. //[Type] == amulet && [Quality] == crafted # [ToBlock] >= 9 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech] >= 6 || [ManaLeech] >= 8 || [MaxHP] >= 50 || [Strength] >= 25 || [Dexterity] >= 15)
  481.  
  482. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  483. //############################### 10. Charms ###########################-=
  484. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  485. // A. Small Charms -=
  486. //=-=-=-=-=-=-=-=-=-=-=-=-=-=
  487. //[Name] == SmallCharm && [Quality] == magic
  488.  
  489. //[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] == 7 // 7mf sc
  490. //[Name] == SmallCharm && [Quality] == magic # [MaxHP] >= 20 // 20life sc
  491. //[Name] == SmallCharm && [Quality] == magic # [FHR] >= 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 4 // 5fhr 4all res sc
  492.  
  493. //[Name] == cm1 && [Quality] == 4 # [39]+[41] >= 6 && ([MaxHP] >= 13 || [FHR] >= 5 || [FRW] >= 3 || [0] >= 2 || [2] >=2)
  494. //[Name] == cm1 && [Quality] == 4 # [39]+[41] == 10
  495. //[Name] == cm1 && [Quality] == 4 # ([39] >= 9 || [41] >= 9 || [43] >= 9 || [45] >= 9) && ([MaxHP] >= 17 || [FRW] >= 3 || [FHR] >= 5 || [0] >= 2 || [2] >= 2 || [79] >= 10)
  496. //[Name] == cm1 && [Quality] == 4 # [MaxDamage] >= 3 && [MaxHP] >= 17
  497. //[Name] == cm1 && [Quality] == 4 # [MaxDamage] == 4 && [ToHit] >= 10
  498. //[Name] == cm1 && [Quality] == 4 # [49] >= 29 || [51] >= 71 || [55] >= 20 || [58] >= 100 && ([MaxHP] >= 18 || [FHR] >= 5 || [FRW] >= 3 || [0] >= 2 || [2] >= 2)
  499. //[Name] == cm1 && [Quality] == 4 # [FHR] >= 5 || [MaxMana] == 17
  500. //[Name] == cm1 && [Quality] == 4 # [MaxHP] == 20 && ([MaxMana] >= 5 || [Tohit] >= 15 || [PlusDefense] >= 15 || [39] >= 5 || [41] >= 5 || [43] >= 9 || [45] >= 9)
  501. //[Name] == cm1 && [Quality] == 4 # [MaxHP] >= 17 && ([MaxMana] >= 11 || [ToHit] >= 32 || [PlusDefense] >= 20)
  502. //[Name] == cm1 && [Quality] == 4 # [49] >= 42 || [51] >= 99 || [55] >= 29
  503. //[Name] == cm1 && [Quality] == 4 # [58] >= 175
  504. //[Name] == cm1 && [Quality] == 4 # [80] >= 7 && (([39]+[41] >= 6) || [MaxMana] >= 8 || [39] >= 9 || [41] >= 9 || [43] >= 9 || [45] >= 9 || [PlusDefense] >= 14)
  505. //[Name] == cm1 && [Quality] == 4 # ([2] >= 2 || [0] >= 2) && [MaxMana] == 17 || [Tohit] == 36
  506.  
  507. //LLD Small Charms
  508. //[Name] == SmallCharm && [Quality] == magic # ([2] == 1 || [0] == 1) && ([51] >= 4 || [58] >= 4 || [tohit] >= 3) && [92] <= 9
  509. //[Name] == SmallCharm && [Quality] == magic # [MaxMana] == 12 && ([2] >= 2 || [0] >= 2 || [FRW] == 3 || [58] >= 25 || [51] >= 12 || [FHR] >= 5) && [92] <= 30
  510. //[Name] == cm1 && [Quality] == 4 # [MaxHP] == 15 && ([MaxMana] >= 5 || [ToHit] >= 7 || [39] >= 5 || [41] >= 5 || [58] >= 15 || [51] >= 9 || [PlusDefense] >= 14) && [92] <= 30
  511.  
  512. //=-=-=-=-=-=-=-=-=-=-=-=-=-=
  513. // B. Large Charms -=
  514. //=-=-=-=-=-=-=-=-=-=-=-=-=-=
  515.  
  516. //LLD Large Charms
  517. //[Name] == cm2 && [quality] == magic # [MaxHp] == 15 && ([MaxMana] >= 2 || [tohit] >= 4 || [58] >= 8 || [PlusDefense] >= 2) && [92] <= 12
  518. //[Name] == cm2 && [quality] == magic # [MaxHp] >= 18 && [MaxMana] >= 20 && [92] <= 30
  519. //[Name] == cm2 && [quality] == magic # [MaxDamage] >= 6 && ([MaxHP] >= 18 || [FHR] >= 8 || [FRW] >= 5 || [0] >= 5 || [2] >=5) && [92] <= 30
  520. //[Name] == cm2 && [quality] == magic # [MaxHp] >= 18 && [MaxMana] >= 20 && [92] <= 30
  521.  
  522. //=-=-=-=-=-=-=-=-=-=-=-=-=-=
  523. // C. Grand Charms -=
  524. //=-=-=-=-=-=-=-=-=-=-=-=-=-=
  525. //[Name] == GrandCharm && [Quality] == magic
  526.  
  527. //[Name] == cm3 && [Quality] == 4 # [Tohit] >= 120 && ([MaxHp] == 30 && [92] <= 49 || [MaxHp] >= 40)
  528. //[Name] == cm3 && [Quality] == 4 # [MaxDamage] >= 10 && ([MaxHp] >= 28 && [92] <= 49 || [MaxHp] >= 35)
  529. //[Name] == cm3 && [Quality] == 4 # [MaxDamage] >= 14
  530. //[Name] == cm3 && [Quality] == 4 # [MasteriesSkillTab] == 1
  531. //[Name] == cm3 && [Quality] == 4 # [BarbCombatSkillTab] == 1
  532. //[Name] == cm3 && [Quality] == 4 # [WarCriesskilltab] == 1
  533. //[Name] == cm3 && [Quality] == 4 # [TrapsSkillTab] == 1
  534. //[Name] == cm3 && [Quality] == 4 # [ShadowDisciplinesSkillTab] == 1
  535. //[Name] == cm3 && [Quality] == 4 # [MartialArtsSkillTab] == 1
  536. //[Name] == cm3 && [Quality] == 4 # [JavelinAndSpearSkillTab] == 1
  537. //[Name] == cm3 && [Quality] == 4 # [PassiveandMagicSkillTab] == 1
  538. //[Name] == cm3 && [Quality] == 4 # [BowAndCrossbowSkillTab] == 1
  539. //[Name] == cm3 && [Quality] == 4 # [ShapeShiftingSkillTab] == 1
  540. //[Name] == cm3 && [Quality] == 4 # [ElementalSkillTab] == 1
  541. //[Name] == cm3 && [Quality] == 4 # [DruidSummoningSkillTab] == 1
  542. //[Name] == cm3 && [Quality] == 4 # [FireSkillTab] == 1
  543. //[Name] == cm3 && [Quality] == 4 # [ColdSkillTab] == 1
  544. //[Name] == cm3 && [Quality] == 4 # [LightningSkillTab] == 1
  545. //[Name] == cm3 && [Quality] == 4 # [PaliCombatSkillTab] == 1
  546. //[Name] == cm3 && [Quality] == 4 # [OffensiveAurasSkillTab] == 1
  547. //[Name] == cm3 && [Quality] == 4 # [DefensiveAurasSkilltab] == 1
  548. //[Name] == cm3 && [Quality] == 4 # [PoisonAndBoneSkillTab] == 1
  549. //[Name] == cm3 && [Quality] == 4 # [CursesSkillTab] == 1
  550. //[Name] == cm3 && [Quality] == 4 # [NecromancerSummoningSkillTab] == 1
  551.  
  552. //LLD Grand Charms
  553. //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 10 && ([FRW] == 7 || [FHR] == 12 || [0] == 6 || [2] == 6 || [79] >= 39)
  554. //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 10 && [MaxHp] >= 22 && [92] <= 30
  555. //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 6 && ([MaxHp] >= 18 || [FRW] == 7 || [FHR] == 12 || [0] == 6 || [2] == 6) && [92] <= 18
  556. //[Name] == cm3 && [Quality] == magic # [MaxHp] >= 23 && [MaxMana] >= 40 && [92] <= 30
  557.  
  558.  
  559. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  560. //############################### 11. Jewels ###########################-=
  561. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  562. // A. Magic -=
  563. //=-=-=-=-=-=-=-=-=-=-
  564. //[Type] == jewel && [Quality] == magic
  565.  
  566. //[Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 40 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 9 || [Dexterity] >= 9 || [MinDamage] >= 10 || [MaxDamage] >= 15)
  567. //[Type] == jewel && [Quality] == magic # ([FireResist] >= 15 || [LightResist] >= 15) && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 9 || [Dexterity] >= 9)
  568. //[Type] == jewel && [Quality] == magic # [MaxDamage] >= 30
  569.  
  570. //[Type] == jewel && [Quality] == magic # ([EnhancedDamage] == 30 || [EnhancedDefense] == 30) && ([IAS] == 15 || [ItemReqPercent] <= -15 || [Strength] >= 9 || [Dexterity] >= 9 || [MinDamage] >= 10 || [MaxDamage] >= 15)
  571. //[Type] == jewel && [Quality] == magic # ([IAS] == 15 || [MaxHp] == 20 || [FHR] == 7 || [ItemReqPercent] == -15) && ([MaxDamage] == 15 || [ToHit] == 100 || [39]+[41] == 30 || [39] == 30 || [41] == 30 || [43] == 30 || [45] == 30)
  572. //[Type] == jewel && [Quality] == magic # ([Dexterity] == 9 || [Strength] == 9 || [MaxHp] == 20) && ([MaxDamage] == 15 || [ToHit] == 100 || [39]+[41] == 30 || [39] == 30 || [41] == 30 || [43] == 30 || [45] == 30)
  573. //[Type] == jewel && [Quality] == magic # [MaxDamage] == 30
  574. //[Type] == jewel && [Quality] == magic # [MaxDamage] >= 20 && [ItemLevelReq] <= 30
  575. //[Type] == jewel && [Quality] >= magic # [MaxDamage] >= 15 && [ItemLevelReq] == 18
  576. //[Type] == jewel && [Quality] >= magic # [MaxDamage] >= 9 && [ItemLevelReq] == 9
  577. //[Type] == jewel && [Quality] >= magic # ([EnhancedDamage] >= 10 || [MinDamage]+[MaxDamage] >= 15) && [ItemLevelReq] <= 30
  578. //[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 20 && ([MaxDamage] >= 8 || [Strength] == 6 || [Dexterity] == 9)
  579.  
  580. //[Type] == jewel && [Quality] == magic # [MaxDamage] == 30
  581. //[Type] == jewel && [Quality] == magic # [MaxDamage] >= 20 && [ItemLevelReq] <= 30
  582. //[Type] == jewel && [Quality] >= magic # [MaxDamage] >= 15 && [ItemLevelReq] == 18
  583. //[Type] == jewel && [Quality] >= magic # [MaxDamage] >= 9 && [ItemLevelReq] == 9
  584. //[Type] == jewel && [Quality] >= magic # [EnhancedDamage] >= 10 || [MinDamage]+[MaxDamage] >= 15 && [ItemLevelReq] <= 30
  585. //[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 20 && ([MaxDamage] >= 8 || [Strength] == 6 || [Dexterity] == 9)
  586.  
  587. //=-=-=-=-=-=-=-=-=-=-
  588. // B. Unique -=
  589. //=-=-=-=-=-=-=-=-=-=-
  590. [Type] == jewel && [Quality] == unique // Unid Facet
  591.  
  592. //[Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 10 // 5/5 fire Facet
  593. //[Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 10 // 5/5 light Facet
  594. //[Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 10 // 5/5 cold Facet
  595. //[Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 10 // 5/5 psnFacet
  596.  
  597. //=-=-=-=-=-=-=-=-=-=-
  598. // C. Rare -=
  599. //=-=-=-=-=-=-=-=-=-=-
  600. //[Type] == jewel && [Quality] == rare
  601.  
  602. //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [MinDamage]+[MaxDamage] >= 25
  603. //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [MinDamage]+[MaxDamage] >= 15 && ([Strength] >= 9 || [Dexterity] >= 9)
  604. //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && ([MinDamage] >= 8 || [MaxDamage] >= 8) && [Strength]+[Dexterity] >= 16
  605. //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [FHR] >= 7 && ([MinDamage] >= 8 || [MaxDamage] >= 8) && ([Strength] >= 9 || [Dexterity] >= 9)
  606. //[Type] == jewel && [Quality] == rare # ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 || [ItemDamageToMana] >= 12) && [FHR] >= 7 && [ItemReqPercent] <= -15
  607.  
  608. //[Type] == jewel && [Quality] == rare # [FHR] >= 7 && ([0] == 9 || [2] >= 9 || [EnhancedDamage] == 30 || [39]+[41]+[43]+[45] >= 27)
  609. //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 20 && [MinDamage]+[MaxDamage] >= 5 && ([Strength] >= 5 || [Dexterity] >= 9)
  610. //[Type] == jewel && [Quality] == rare # [Strength] >= 5 && [Dexterity] >= 9 && [ItemLevelReq] <= 30
  611. //[Type] == jewel && [Quality] == rare # [MaxDamage] >= 15 && [ItemLevelReq] == 30
  612. //[Type] == jewel && [Quality] == 6 # [0] == 9 && [2] == 9
  613. //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 18 && ([Strength] == 6 || [Dexterity] == 9) && [ItemLevelReq] <= 30
  614. //[Type] == jewel && [Quality] == rare # [Strength] == 6 && [Dexterity] == 9 && [ItemLevelReq] <= 30
  615.  
  616. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  617. //############################### 12. Runes ############################-=
  618. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  619. //[Name] == ElRune
  620. //[Name] == EldRune
  621. [Name] == TirRune
  622. //[Name] == NefRune
  623. //[Name] == EthRune
  624. //[Name] == IthRune
  625. [Name] == TalRune
  626. [Name] == RalRune
  627. [Name] == OrtRune
  628. [Name] == ThulRune
  629. [Name] == AmnRune
  630.  
  631. [Name] == SolRune
  632. //[Name] == ShaelRune
  633. //[Name] == DolRune
  634. [Name] == HelRune
  635. //[Name] == IoRune
  636. //[Name] == LumRune
  637. //[Name] == KoRune
  638. //[Name] == FalRune
  639. //[Name] == LemRune
  640. [Name] == PulRune
  641. [Name] == UmRune
  642.  
  643. [Name] == MalRune
  644. [Name] >= IstRune && [Name] <= ZodRune // Ist and above
  645.  
  646. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  647. //############################### 13. Misc #############################-=
  648. //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  649. // A. Gems -=
  650. //=-=-=-=-=-=-=-=-=-=-
  651. //[Name] == ChippedAmethyst
  652. //[Name] == ChippedDiamond
  653. //[Name] == ChippedEmerald
  654. //[Name] == ChippedRuby
  655. //[Name] == ChippedSapphire
  656. //[Name] == ChippedSkull
  657. //[Name] == ChippedTopaz
  658.  
  659. //[Name] == FlawedAmethyst
  660. //[Name] == FlawedDiamond
  661. //[Name] == FlawedEmerald
  662. //[Name] == FlawedRuby
  663. //[Name] == FlawedSapphire
  664. //[Name] == FlawedSkull
  665. //[Name] == FlawedTopaz
  666.  
  667. //[Name] == Amethyst
  668. //[Name] == Diamond
  669. //[Name] == Emerald
  670. //[Name] == Ruby
  671. //[Name] == Skull
  672. //[Name] == Sapphire
  673. //[Name] == Topaz
  674.  
  675. //[Name] == FlawlessAmethyst
  676. //[Name] == FlawlessDiamond
  677. //[Name] == FlawlessEmerald
  678. //[Name] == FlawlessRuby
  679. //[Name] == FlawlessSapphire
  680. //[Name] == FlawlessSkull
  681. //[Name] == FlawlessTopaz
  682.  
  683. //[Name] == PerfectAmethyst
  684. //[Name] == PerfectDiamond
  685. //[Name] == PerfectEmerald
  686. //[Name] == PerfectRuby
  687. //[Name] == PerfectSapphire
  688. //[Name] == PerfectSkull
  689. //[Name] == PerfectTopaz
  690.  
  691. //=-=-=-=-=-=-=-=-=-=-
  692. // B. Potions -=
  693. //=-=-=-=-=-=-=-=-=-=-
  694. //[Name] == GreaterHealingPotion
  695. //[Name] == SuperHealingPotion
  696. //[Name] == GreaterManaPotion
  697. //[Name] == SuperManaPotion
  698. //[Name] == RejuvenationPotion
  699. [Name] == FullRejuvenationPotion
  700.  
  701. //=-=-=-=-=-=-=-=-=-=-
  702. // C. Keys -=
  703. //=-=-=-=-=-=-=-=-=-=-
  704. [Name] == KeyOfTerror
  705. [Name] == KeyOfHate
  706. [Name] == KeyOfDestruction
  707.  
  708. //=-=-=-=-=-=-=-=-=-=-
  709. // D. Essenses -=
  710. //=-=-=-=-=-=-=-=-=-=-
  711. [Numele] == TwistedEssenceOfSuffering
  712. [Numele] == ChargedEssenceOfHatred
  713. [Numele] == BurningEssenceOfTerror
  714. [Numele] == FesteringEssenceOfDestruction
  715.  
  716. //=-=-=-=-=-=-=-=-=-=-
  717. // E. Gold -=
  718. //=-=-=-=-=-=-=-=-=-=-
  719. [Type] == gold # [Gold] >= 2000
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