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- //"""""""""""""""""""""""//;"""""""""""""""""""""""""//;
- // Dragn Pickit v2.4 //; Release Date: 5/13/2010 //;
- //_______________________//;_________________________//;______________________________________________________,
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////,
- // /,
- //Thanks go out to EoN for support and ideas in building this and to everyone who has helped contribute to D2NT.//;
- // //;
- //Feel free to edit this file to suit your needs, thats what its here for! //;
- // //;
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////;
- //****************************************************************************************************************;
- // Notes: This pickit is a little different than most. It is designed to ignore most uniques unless they A. Have//;
- // fairly large vairable stats (at which it will keep unid) or B. Are perfect/near perfect in stats. It //;
- // is primarily designed to grab two things, crafting gear and unid uniques/rares. I did this because I //;
- // personally prefer to ID items myself, gives a bit of thrill back to the game. //'
- // -Dragn /'
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////'
- //************************************************************************************************************"
- //#######################,
- // Table of Contents: #
- // #
- //1. Helms #
- // A. Normal #
- // B. Magic #
- // C. Unique #
- // D. Rare #
- //2. Armor #
- // A. Normal #
- // B. Magic #
- // C. Unique #
- //3. Belts #
- // A. Unique #
- // B. Rare #
- // C. Craft #
- //4. Gloves #
- // A. Magic #
- // B. Unique #
- // C. Rare #
- // D. Craft #
- //5. Boots #
- // A. Unique #
- // B. Rare #
- // C. Craft #
- //6. Shields #
- // A. Normal #
- // B. Magic #
- // C. Unique #
- // D. Rare #
- //7. Weapons #
- // A. Normal #
- // B. Magic #
- // C. Unique #
- // D. Rare #
- //8. Rings #
- // A. Unique #
- // B. Rare #
- // C. Craft #
- //9. Amulets #
- // A. Magic #
- // B. Unique #
- // C. Rare #
- // D. Craft #
- //10. Charms #
- // A. Small Charms #
- // B. Large Charms #
- // C. Grand Charms #
- //11. Jewels #
- // A. Magic #
- // B. Unique #
- // C. Rare #
- //12. Runes #
- //13. Misc #
- // A. Gem #
- // B. Potion #
- // C. Keys #
- // D. Essenses #
- // E. Gold #
- //***********************'
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 1.Helms ##############################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Normal -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == helm && [Class] >= elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Delirium or Dream
- //[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 6 // Delirium
- //[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 6 // Delirium
- //[Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 6 // Delirium
- //[Type] == pelt && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3
- //[Type] == pelt && [Quality] <= superior # [SkillHurricane] == 3 && [SkillTornado] == 3 && [Sockets] == 3
- //[Type] == pelt && [Quality] <= superior # [SkillArmageddon] == 3 && ([SkillVolcano] == 3 || [SkillFissure] == 3) && [Sockets] == 3
- //[Name] == Diadem && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] == 3
- //[Name] == Circlet && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] == 3
- //[Name] == Corona && [Quality] == superior # [EnhancedDefense] >= 15 && [Sockets] == 3
- //=-=-=-=-=-=-=-=-=-=-
- // B. Magic -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 3) && ([Strength] >= 25 || [Dexterity] >= 25 || [MaxHP] >= 100 || [FRW] >= 30 || [FCR] >= 20)
- //[Type] == primalhelm && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([BarbarianSkills] >= 2 || [WarCriesSkillTab] >= 3) && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 70)
- //[Type] == pelt && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 3) && [SkillTornado] >= 3
- //=-=-=-=-=-=-=-=-=-=-
- // C. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == Corona && [Quality] == unique // Unid CoA
- [Name] == BoneVisage && [Quality] == unique // Unid Giant Skull
- [Name] == GrimHelm && [Quality] == unique // Unid Vamp
- [Name] == Shako && [Quality] == unique // Unid Shako
- [Name] == Diadem && [Quality] == unique // Unid Griffons
- [Name] == SpiredHelm && [Quality] == unique // UnidNightwings Veil
- [Name] == Demonhead && [Quality] == unique && [Flag] == ethereal // Unid eth Andies
- [Name] == SlayerGuard && [Quality] == unique && [Flag] != ethereal # [LifeLeech] >= 6 // Arreats (Eth + P life leech)
- [Name] == SlayerGuard && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreats (Eth + PDef)
- [Name] == SlayerGuard && [Quality] == unique # [EnhancedDefense] >= 200 && [LifeLeech] >= 6 // Arreats (PDef)
- [Name] == SlayerGuard && [Quality] == unique # [LifeLeech] >= 6 // Arreats (P life leech)
- [Name] == Demonhead && [Quality] == unique # [EnhancedDefense] >= 140 && [LifeLeech] >= 10 && [Strength] >= 30 // Andariel's Visage
- [Name] == TotemicMask && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Jalal's Mane
- [Name] == Tiara && [Quality] == unique && [Flag] != ethereal # [FireResist] >= 70 // Kira Pres
- //=-=-=-=-=-=-=-=-=-=-
- // D. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == pelt && [Quality] == rare // Unid Rare Pelt
- //[Type] == circlet && [Quality] == rare // Unid Rare circlet
- //[Type] == Helm && [Quality] == rare # [ItemToHitPerLevel] >= 16 // AR Helm
- //[Type] == primalhelm && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [BarbarianSkills] >= 2 && ([SkillBattleOrders] >= 3 || [ItemGoldBonus] >= 70)
- //[Type] == primalhelm && [Quality] == rare # [ItemToHitPerLevel] >= 11 // Barb AR Helm
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 2.Armor ###############################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Normal -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDefense] >= 15 // Superior MP Enigma
- //[Name] == ArchonPlate && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Sup AP Enigma/Fort
- //[Name] == DuskShroud && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Sup Dusk Enigma/Fort
- //[Type] == armor && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 0 // Eth bug armors
- //[Type] == armor && [Quality] == superior && [Class] == elite && [Flag] != ethereal # [EnhancedDefense] == 15 && [Sockets] >= 3 // 15ed 3 or 4os elite armors (forts + enigmas)
- //=-=-=-=-=-=-=-=-=-=-
- // B. Magic -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == armor && [Class] == elite && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && ([MaxHP] >= 90 || [FHR] >= 24 || [ItemPoisonLengthResist] >= 75)
- //[Type] == armor && [Class] <= exceptional && [Quality] == magic && [Flag] != ethereal # [Sockets] == 3 && [MaxHP] >= 75
- //=-=-=-=-=-=-=-=-=-=-
- // C. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == SacredArmor && [Quality] == unique // Unid Tyreals
- [Name] == KrakenShell && [Quality] == unique // Unid Levi
- [Name] == DuskShroud && [Quality] == unique // Unid Ormus
- [Name] == MeshArmor && [Quality] == unique // Unid Shaftstop
- [Name] == SerpentskinArmor && [Quality] == unique && [Flag] != ethereal # [FireResist] >= 35 // Viper magi
- [Name] == Cuirass && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] == 200 //Perf Eth Duriels
- [Name] == RussetArmor && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 200 // Skullders
- [Name] == BalrogSkin && [Quality] == unique # [ItemAllSkills] >= 2 && [EnhancedDefense] >= 180 // Arkains
- [Name] == WireFleece && [Quality] == unique && [Flag] == ethereal # [EnhancedDefense] >= 200 // The Gladiator's Bane
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 3. Belts #############################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == SpiderwebSash && [Quality] == unique // Unid Arachs
- [Name] == MithrilCoil && [Quality] == unique // Unid Verdungos
- [Name] == SpiderwebSash && [Quality] == Unique && [Flag] == ethereal # [EnhancedDefense] >= 138 //Arachnid Eth
- [Name] == WarBelt && [Quality] == unique # [EnhancedDefense] == 200 //Thundergods Vigor
- [Name] == HeavyBelt && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 60 && [ItemGoldBonus] >= 80 // Goldwrap
- [Name] == DemonhideSash && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 180 && [DamageResist] >= 15 && [LifeLeech] >= 8 // String of Ears
- //=-=-=-=-=-=-=-=-=-=-
- // B. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 10 && ([MaxHP] >= 20 || [ItemGoldBonus] >= 70) // gg rare belt
- //[Type] == belt && [Quality] == rare && [Flag] != ethereal # [FHR] >= 24 && [Strength] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 // gg rare belt
- //=-=-=-=-=-=-=-=-=-=-
- // C. Craft -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == belt && [Quality] == crafted # [ItemOpenWounds] >= 1 && [LifeLeech] >= 1 && ([FHR] >= 24 || [Strength] >= 25 || [MaxHP] >= 70 || [ItemGoldBonus] >= 70)
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 4. Gloves ############################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Magic -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == Gloves && [Quality] == magic # [IAS] == 20 && ([JavelinandSpearSkillTab] == 3 || [BowandCrossbowSkillTab] == 3) && [Defense] >= 50
- //=-=-=-=-=-=-=-=-=-=-
- // B. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == ChainGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 && [ItemMagicBonus] >= 40 // P Chancies
- [Name] == LightGauntlets && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 30 // Magefist
- [Name] == VampireboneGloves && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 110 && [Strength] >= 15 && [LifeLeech] >= 10 // Dracul's Grasp
- [Name] == OgreGauntlets && [Quality] == unique # [Defense] >= 270 && [EnhancedDamage] >= 50 && [Strength] >= 19 // Steelrend
- //=-=-=-=-=-=-=-=-=-=-
- // C. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [Strength]+[Dexterity] >= 10
- //[Type] == gloves && [Quality] == rare && [Flag] != ethereal # [IAS] >= 20 && [ItemAddSkillTab] >= 2 // +2 20ias gloves
- //[Type] == gloves && [Quality] == rare # [IAS] == 20 && [ItemAddSkillTab] >= 2 && ([Strenght]+[Dexterity] >= 18 || [LifeLeech] >= 3 || [ManaLeech] >= 3 || [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40)
- //=-=-=-=-=-=-=-=-=-=-
- // D. Craft -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [ItemAddSkillTab] >= 2
- //[Type] == gloves && [Quality] == crafted # [ItemKnockBack] >= 1 && [IAS] >= 20
- //[Type] == gloves && [Quality] == crafted # [ItemCrushingBlow] >= 1 && [IAS] >= 20
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 5. Boots #############################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == WarBoots && [Quality] == unique // Unid Gores
- [Name] == BattleBoots && [Quality] == unique // Unid War Travs
- [Name] == SharkskinBoots && [Quality] == unique // Unid Treks
- //[Name] == Boots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 20 // Hotspur
- //[Name] == MeshBoots && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 190 // Silkweave
- //[Name] == MyrmidonGreaves && [Quality] == unique && [Flag] != ethereal # [Defense] >= 210 && [EnhancedDefense] >= 200 // Gore Rider (cube save)
- //[Name] == ScarabshellBoots && [Quality] == unique # [Strength]+[Vitality] >= 30 // Sandstorm Trek (cube save)
- //[Name] == BoneweaveBoots && [Quality] == unique && [Flag] != ethereal # [Strength] >= 20 && [SkillSkeletonMastery] >= 2 // Marrowwalk (cube save)
- [Name] == MyrmidonGreaves && [Quality] == unique # [Dexterity] >= 25 && [ShadowDisciplinesSkillTab] >= 1 // Shadow Dancer
- //=-=-=-=-=-=-=-=-=-=-
- // B. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 //gg tri res
- //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 30 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 // gg tri res
- //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FRW] >= 20 && [2] >= 9 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 50
- //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 // gg tri res
- //[Type] == boots && [Quality] == rare && [Flag] != ethereal # [FireResist]+[LightResist]+[ColdResist]+[PoisonResist]+[45] >= 50 && ([79] >= 70 || [80] >=35)
- //=-=-=-=-=-=-=-=-=-=-
- // C. Craft -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == boots && [Quality] == crafted # [LifeLeech] >= 1 && [FRW] >= 30 && [FHR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 // gg tri res
- //[Type] == boots && [Quality] == crafted # [LifeLeech] >= 1 && [FRW] >= 30 && [FHR] >= 10 && [Dexterity] >= 8 && ([FireResist] >= 35 || [LightResist] >= 35 || [ColdResist] >= 35 || [PoisonResist] >= 35) // gg tri res
- //[Type] == boots && [Quality] == crafted # [LifeLeech] >= 1 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 // gg tri res
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 6. Shields ###########################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Normal -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 // Dream
- [Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 // Phoenix or Spirit
- [Type] == auricshields && [Class] == elite && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] >= 3) && [EnhancedDefense] >= 15 && [FireResist] >= 40 // Dream or Spirit
- //[Type] == auricshields && [Class] == elite && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 && [EnhancedDamage] >= 55 // Phoenix
- //[Type] == auricshields && [Class] == elite # ([Sockets] == 0 || [Sockets] == 4) && [FireResist] >= 40 // ETH RES Exile
- //[Type] == auricshields && [Class] == elite # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDamage] >= 30 // ETH ED Exile
- //[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // Splender
- //[Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 6 // Splender
- //=-=-=-=-=-=-=-=-=-=-
- // B. Magic -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 30 // Jmod
- [Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([Sockets] == 4 || [PaladinSkills] >= 2) && [FBR] >= 30 // +2/30/4os
- [Type] == voodooheads && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([NecromancerSkills] >= 2 || [PoisonAndBoneSkillTab] >= 3) && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 6
- //=-=-=-=-=-=-=-=-=-=-
- // C. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == GildedShield && [Quality] == unique // Unid HoZ
- [Name] == GrimShield && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 130 // Lidless Wall
- [Name] == Monarch && [Quality] == unique && [Flag] != identified # [Defense] >= 148 // Stormshield
- [Name] == HierophantTrophy && [Quality] == unique && [Flag] != ethereal # [EnhancedDefense] >= 200 // Homunculus
- [Name] == BloodlordSkull && [Quality] == unique && [Flag] != ethereal # [NecromancerSummoningSkillTab]+[PoisonAndBoneSkillTab]+[CursesSkillTab] >= 9 // Darkforce Spawn
- [Name] == SuccubusSkull && [Quality] == Unique && [Flag] != ethereal # [NecromancerSkills] == 3 && [FireResist] == 30 && [EnhancedDefense] ==150
- [Name] == SacredRondache && [Quality] == Unique # [EnhancedDefense] >= 200 && [EnhancedDamage] >= 75
- //=-=-=-=-=-=-=-=-=-=-
- // D. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == auricshields && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [PaladinSkills] >= 2 && [FBR] >= 30
- //[Type] == voodooheads && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [NecromancerSkills] >= 2 && [SkillBoneSpear]+[SkillBoneSpirit]+[SkillPoisonNova] >= 6
- //[Type] == auricshields && [Class] == elite && [Quality] == magic && [Flag] != ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 3) && [FBR] >= 30 && ([FireResist] >= 30 || ([EnhancedDamage] >= 60 && [Tohit] >= 120) || [Sockets] == 4)
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 7. Weapons ###########################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Normal -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 // Grief
- //[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) // Breath of the Dying
- //[Type] == bow && [Class] == elite && [Quality] == superior # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Faith or Breath of the Dying
- //[Name] == GreatBow && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Faith
- //([Name] == GorgonCrossbow || [Name] == ColossusCrossbow) && [Quality] == superior # [Sockets] == 4 && [EnhancedDamage] >= 15 // Faith
- //([Name] == CrusaderBow || [Name] == HydraBow) && [Quality] == superior # [Sockets] == 0 && [EnhancedDamage] >= 15 // Breath of the Dying
- //[Type] == bow && [Class] == elite && [Quality] <= superior # [ItemAddSkillTab] == 3 // Faith (+3 GMB + Mat)
- //[Name] == Flail && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 4 // HOTO (ETH)
- //[Name] == Flail && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // CTA (ETH)
- //[Name] == Flail && [Quality] <= superior # [Sockets] == 5 // CTA (ETH) / CTA
- //[Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillBlessedHammer]+[SkillConcentration] >= 6 // Paly CTA
- //[Type] == scepter && [Quality] <= superior # [Sockets] == 5 && [SkillFistOfTheHeavens]+[SkillConviction] >= 6 // Paly CTA
- //[Type] == polearm && [Class] == elite && [Quality] <= superior # [Sockets] >= 4 // Variable Insight
- [Type] == polearm && [Class] == elite && [Quality] <= superior && [Flag] == ethereal # [Sockets] >= 0 // Variable Eth
- //[Name] == CrystalSword && [Quality] <= superior && [Flag] == ethereal # [Sockets] == 5 // Call to Arms
- //([Name] == Zweihander || [Name] == ColossusBlade) && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 // Grief
- //[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Breath of the Dying
- //[Name] == PhaseBlade && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 // Last Wish
- //[Type] == wand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // White
- //([Name] == Suwayyah || [Name] == ScissorsSuwayyah) && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [EnhancedDamage] >= 15 // Chaos
- //=-=-=-=-=-=-=-=-=-=-
- // B. Magic -=
- //=-=-=-=-=-=-=-=-=-=-
- //([Name] == CrystalSword || [Name] == GreatSword) && [Quality] == magic # [WarCriesSkillTab] >= 3 && ([LifeLeech] >= 8 || [ManaLeech] >= 8)
- //[Type] == assassinclaw && [Class] >= exceptional && [Quality] == magic # ([AssassinSkills] == 2 || [TrapsSkillTab] >=2) && [skilllightningsentry] == 3
- //[Type] == orb && [Quality] == magic # ([SorceressSkills] == 2 || [FireSkillTab] >= 2) && [SkillFiremastery] >=1 && ([Skillfireball] == 3 || [SkillEnchant] == 3)
- //[Type] == orb && [Quality] == magic # ([SorceressSkills] == 2 || [LightningSkillTab] >= 2) && [SkillLightningmastery] >=1 && ([SkillLightning] ==3 || [SkillChainLightning] ==3)
- //[Type] == orb && [Quality] == magic # ([SorceressSkills] == 2 || [ColdSkillTab] >= 2) && [SkillColdmastery] >=1 && ([SkillBlizzard] ==3 || [SkillFrozenOrb] == 3)
- //=-=-=-=-=-=-=-=-=-=-
- // C. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == EttinAxe && [Quality] == unique // Unid Rune Master
- [Name] == ElderStaff && [Quality] == unique // Unid Ondal's
- [Name] == SwirlingCrystal && [Quality] == unique // Unid Occy
- [Name] == EldritchOrb && [Quality] == unique // Unid Eschutas
- [Name] == DimensionalShard && [Quality] == unique // Unid Fathom
- [Name] == BerserkerAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 270 // Death Cleaver
- [Name] == ShortSiegeBow && [Quality] == unique # [EnhancedDamage] >= 170 // Witchwild String
- [Name] == WardBow && [Quality] == unique # [EnhancedDamage] >= 200 && [PlusSkillGuidedArrow] >= 5 // Widowmaker
- [Name] == HydraBow && [Quality] == unique # [ManaLeech] >= 8 // Windforce
- [Name] == Scourge && [Quality] == unique # [EnhancedDamage] >= 300 && [IAS] == 30 // Stormlash
- [Name] == OgreAxe && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 310 // Bonehew
- [Name] == Thresher && [Quality] == unique && [Flag] == ethereal # [EnhancedDamage] >= 230 && [LifeLeech] >= 15 // The Reaper's Toll
- [Name] == CrypticAxe && [Quality] == unique && [Flag] == ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 260 // Tomb Reaver
- [Name] == MightyScepter && [Quality] == unique # [Sockets] >= 2 && [EnhancedDamage] >= 290 && [PaladinSkills] >= 3 && [IAS] >= 20 // Heaven's Light
- [Name] == MightyScepter && [Quality] == unique # [EnhancedDamage] >= 290 && [ItemNormalDamage] >= 110 && [ItemReqPercent] <= -60 // The Redeemer
- [Name] == Caduceus && [Quality] == unique # [EnhancedDamage] >= 280 && [PaliCombatSkillTab] >= 4 // Astreon's Iron Ward
- [Name] == LichWand && [Quality] == unique # [SkillBoneSpirit]+[SkillBoneSpear] >= 5 && [SkillBoneWall]+[SkillBoneArmor]+[SkillTeeth] >= 13 // Boneshade
- [Name] == UnearthedWand && [Quality] == unique # [PassivePoisPierce] >= 50 && [PoisonAndBoneSkillTab] >= 2 // Death's Web
- [Name] == CeremonialJavelin && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Titan's Revenge
- [Name] == GreaterTalons && [Quality] == unique # [EnhancedDamage] >= 200 && [LifeLeech] >= 9 // Bartuc's Cut-Throat
- //=-=-=-=-=-=-=-=-=-=-
- // D. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == axe && [Quality] == rare # [ItemMaxDamagePerLevel] >= 1 && [ItemToHitPerLevel] >= 16 && [IAS] >= 30 && [EnhancedDamage] >=200 // Basic Fools Axe
- //[Type] == axe && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30 // 400+ed/ias/2os eth
- //([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
- //([Type] == club || [Type] == hammer || [Type] == mace) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
- //[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
- //[Type] == scepter && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
- //[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 40
- //[Type] == spear && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 40
- //[Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
- //[Type] == sword && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
- //([Name] == CrystalSword || [Name] == GreatSword) && [Quality] == magic # [WarCriesSkillTab] >= 3 && ([LifeLeech] >= 8 || [ManaLeech] >= 8)
- //[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
- //[Type] == amazonbow && [Quality] == rare # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 20 && [ItemSkillOnHit] >= 1
- //[Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [ItemReplenishQuantity] >= 1
- //[Type] == amazonjavelin && [Quality] == rare && [Flag] == ethereal # [EnhancedDamage] >= 440 && [ItemReplenishQuantity] >= 1
- //[Type] == assassinclaw && [Quality] == rare # [ItemMaxDamagePerLevel] >= 1 && [ItemToHitPerLevel] >= 16 && [IAS] >= 30 && [EnhancedDamage] >=200 // Basic Fools Claw
- //([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
- //[Type] == assassinclaw && [Quality] == rare # [EnhancedDamage] >= 250 && [218] >= 4 && [224] >= 33 && [IAS] >= 30
- //[Type] == assassinclaw && [Quality] == rare # [EnhancedDamage] >= 360 && [IAS] >= 30
- //[Type] == assassinclaw && [Quality] == rare # [EnhancedDamage] >= 250 && [218] >= 4 && [224] >= 33 && [IAS] >= 10 && [skilllightningsentry] >= 1
- //[Type] == assassinclaw && [Quality] == rare # [EnhancedDamage] >= 360 && [IAS] >= 10 && [skilllightningsentry] >= 1
- //[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30 // a2 merc weapon
- //[Type] == polearm && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30 // A2 merc weapon
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 8. Rings ############################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // B. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Type] == ring && [Quality] == unique // Unid Unique Ring
- //[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
- //[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
- //[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
- //[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
- //[Type] == ring && [Quality] == unique # [ToHit] >= 245 && [Dexterity] >= 20 // Raven Frost
- //[Type] == ring && [Quality] == unique # [LifeLeech] >= 5 && [MaxStamina] == 50 // Bul-Kathos' Wedding Band
- //[Type] == ring && [Quality] == unique # [LifeLeech] >= 9 // Carrion Wind
- //[Type] == ring && [Quality] == unique # [PoisonResist] >= 30 && [NormalDamageReduction] >= 11 // Nature's Peace
- //[Type] == ring && [Quality] == unique # [ItemAbsorbLightPercent] >= 20 // Wisp Projector
- //=-=-=-=-=-=-=-=-=-=-
- // A. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == ring && [Quality] == rare
- //[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength]+[Dexterity] >= 10 // good fcr ring
- //[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength]+[Dexterity] >= 20 // gg str fcr ring
- //[Type] == ring && [Quality] == rare # [FCR] == 10 && [Strength]+[Dexterity] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 // gg str/dex fcr ring
- //[Type] == ring && [Quality] == rare # [ToHit] == 50 && [Strength]+[Dexterity] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 // gg melee ring
- //[Type] == ring && [Quality] == rare # [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 20 && ([MaxMana] >= 60 || [MaxHP] >= 25) && ([Strength] >= 5 || [Dexterity] >= 0)
- //[Type] == ring && [Quality] == rare # [ToHit] >= 70 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 && [LifeLeech]+[ManaLeech] >= 9
- //[Type] == ring && [Quality] == rare # [ToHit] >= 70 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 30 && ([LifeLeech] >= 6 || [ManaLeech] >= 4) && ([Strength] >= 5 || [Dexterity] >= 0)
- //=-=-=-=-=-=-=-=-=-=-
- // C. Craft -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == ring && [Quality] == crafted # [LifeLeech] >= 10 && [ToHit] >= 110 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 40 && ([Strength] >= 20 || [Dexterity] >= 10 || [ManaLeech] >= 6)
- //[Type] == ring && [Quality] == crafted # [LifeLeech] >= 10 && [ToHit] >= 110 && [Strength]+[Dexterity] >= 35
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 9. Amulets ##########################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Magic -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == amulet && [Quality] == magic # [ItemAddSkillTab] >= 3 && ([FCR] >= 10 || [Strength] >= 30)
- //[Type] == amulet && [Quality] == magic # ([ItemAddClassSkills] >= 2 || [ItemAddSkillTab] >= 3) && ([MaxHP] >= 100 || [Dexterity] >= 30)
- //=-=-=-=-=-=-=-=-=-=-
- // B. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Type] == amulet && [Quality] == unique // Unid Unique Amulet
- //[Type] == amulet && [Quality] == unique # [Strength] == 12 && [ColdResist] >= 25 // Saracen's Chance
- //[Type] == amulet && [Quality] == unique # [Dexterity] == 25 // The Cat's Eye
- //[Type] == amulet && [Quality] == unique # [LifeLeech] >= 6 && [ManaLeech] >= 15 // Crescent Moon
- //[Type] == amulet && [Quality] == unique # [PoisonResist] == 75 // Atma's Scarab
- //[Type] == amulet && [Quality] == unique # [HPRegen] == 10 // The Rising Sun
- //[Type] == amulet && [Quality] == unique # [LightResist] == 35 // Highlord's Wrath
- //[Type] == amulet && [Quality] == unique # [Strength] == 5 && [ColdResist] >= 30 // Mara's Kaleidoscope
- //[Type] == amulet && [Quality] == unique # [DefensiveAurasSkillTab] >= 2 // Seraph's Hymn
- //[Type] == amulet && [Quality] == unique # [ToHit] >= 450 && [ColdResist] >= 35 // Metalgrid
- //=-=-=-=-=-=-=-=-=-=-
- // C. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == amulet && [Quality] == rare
- //[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && [MaxMana] >= 80 && [Strength]+[Dexterity] >= 40
- //[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FCR] >= 10 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && [MaxMana] >= 80 && [MaxHP] >= 50 && ([Strength] >= 25 || [Dexterity] >= 15)
- //[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech]+[ManaLeech] >= 13 || [Strength]+[Dexterity] >= 40)
- //[Type] == amulet && [Quality] == rare # [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech] >= 6 || [ManaLeech] >= 8) && ([Strength] >= 25 || [Dexterity] >= 15)
- //=-=-=-=-=-=-=-=-=-=-
- // D. Craft -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == amulet && [Quality] == crafted # [FCR] >= 19 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([MaxMana] >= 100 || [MaxHP] >= 50 || [Strength] >= 25 || [Dexterity] >= 15)
- //[Type] == amulet && [Quality] == crafted # [LifeLeech] >= 9 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([ManaLeech] >= 8 || [MaxHP] >= 70 || [Strength] >= 25 || [Dexterity] >= 15)
- //[Type] == amulet && [Quality] == crafted # [LifeLeech] >= 9 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 40
- //[Type] == amulet && [Quality] == crafted # [ToBlock] >= 9 && [ItemAddClassSkills] >= 2 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 70 && ([LifeLeech] >= 6 || [ManaLeech] >= 8 || [MaxHP] >= 50 || [Strength] >= 25 || [Dexterity] >= 15)
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 10. Charms ###########################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Small Charms -=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //[Name] == SmallCharm && [Quality] == magic
- //[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] == 7 // 7mf sc
- //[Name] == SmallCharm && [Quality] == magic # [MaxHP] >= 20 // 20life sc
- //[Name] == SmallCharm && [Quality] == magic # [FHR] >= 5 && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 4 // 5fhr 4all res sc
- //[Name] == cm1 && [Quality] == 4 # [39]+[41] >= 6 && ([MaxHP] >= 13 || [FHR] >= 5 || [FRW] >= 3 || [0] >= 2 || [2] >=2)
- //[Name] == cm1 && [Quality] == 4 # [39]+[41] == 10
- //[Name] == cm1 && [Quality] == 4 # ([39] >= 9 || [41] >= 9 || [43] >= 9 || [45] >= 9) && ([MaxHP] >= 17 || [FRW] >= 3 || [FHR] >= 5 || [0] >= 2 || [2] >= 2 || [79] >= 10)
- //[Name] == cm1 && [Quality] == 4 # [MaxDamage] >= 3 && [MaxHP] >= 17
- //[Name] == cm1 && [Quality] == 4 # [MaxDamage] == 4 && [ToHit] >= 10
- //[Name] == cm1 && [Quality] == 4 # [49] >= 29 || [51] >= 71 || [55] >= 20 || [58] >= 100 && ([MaxHP] >= 18 || [FHR] >= 5 || [FRW] >= 3 || [0] >= 2 || [2] >= 2)
- //[Name] == cm1 && [Quality] == 4 # [FHR] >= 5 || [MaxMana] == 17
- //[Name] == cm1 && [Quality] == 4 # [MaxHP] == 20 && ([MaxMana] >= 5 || [Tohit] >= 15 || [PlusDefense] >= 15 || [39] >= 5 || [41] >= 5 || [43] >= 9 || [45] >= 9)
- //[Name] == cm1 && [Quality] == 4 # [MaxHP] >= 17 && ([MaxMana] >= 11 || [ToHit] >= 32 || [PlusDefense] >= 20)
- //[Name] == cm1 && [Quality] == 4 # [49] >= 42 || [51] >= 99 || [55] >= 29
- //[Name] == cm1 && [Quality] == 4 # [58] >= 175
- //[Name] == cm1 && [Quality] == 4 # [80] >= 7 && (([39]+[41] >= 6) || [MaxMana] >= 8 || [39] >= 9 || [41] >= 9 || [43] >= 9 || [45] >= 9 || [PlusDefense] >= 14)
- //[Name] == cm1 && [Quality] == 4 # ([2] >= 2 || [0] >= 2) && [MaxMana] == 17 || [Tohit] == 36
- //LLD Small Charms
- //[Name] == SmallCharm && [Quality] == magic # ([2] == 1 || [0] == 1) && ([51] >= 4 || [58] >= 4 || [tohit] >= 3) && [92] <= 9
- //[Name] == SmallCharm && [Quality] == magic # [MaxMana] == 12 && ([2] >= 2 || [0] >= 2 || [FRW] == 3 || [58] >= 25 || [51] >= 12 || [FHR] >= 5) && [92] <= 30
- //[Name] == cm1 && [Quality] == 4 # [MaxHP] == 15 && ([MaxMana] >= 5 || [ToHit] >= 7 || [39] >= 5 || [41] >= 5 || [58] >= 15 || [51] >= 9 || [PlusDefense] >= 14) && [92] <= 30
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=
- // B. Large Charms -=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //LLD Large Charms
- //[Name] == cm2 && [quality] == magic # [MaxHp] == 15 && ([MaxMana] >= 2 || [tohit] >= 4 || [58] >= 8 || [PlusDefense] >= 2) && [92] <= 12
- //[Name] == cm2 && [quality] == magic # [MaxHp] >= 18 && [MaxMana] >= 20 && [92] <= 30
- //[Name] == cm2 && [quality] == magic # [MaxDamage] >= 6 && ([MaxHP] >= 18 || [FHR] >= 8 || [FRW] >= 5 || [0] >= 5 || [2] >=5) && [92] <= 30
- //[Name] == cm2 && [quality] == magic # [MaxHp] >= 18 && [MaxMana] >= 20 && [92] <= 30
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=
- // C. Grand Charms -=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //[Name] == GrandCharm && [Quality] == magic
- //[Name] == cm3 && [Quality] == 4 # [Tohit] >= 120 && ([MaxHp] == 30 && [92] <= 49 || [MaxHp] >= 40)
- //[Name] == cm3 && [Quality] == 4 # [MaxDamage] >= 10 && ([MaxHp] >= 28 && [92] <= 49 || [MaxHp] >= 35)
- //[Name] == cm3 && [Quality] == 4 # [MaxDamage] >= 14
- //[Name] == cm3 && [Quality] == 4 # [MasteriesSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [BarbCombatSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [WarCriesskilltab] == 1
- //[Name] == cm3 && [Quality] == 4 # [TrapsSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [ShadowDisciplinesSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [MartialArtsSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [JavelinAndSpearSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [PassiveandMagicSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [BowAndCrossbowSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [ShapeShiftingSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [ElementalSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [DruidSummoningSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [FireSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [ColdSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [LightningSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [PaliCombatSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [OffensiveAurasSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [DefensiveAurasSkilltab] == 1
- //[Name] == cm3 && [Quality] == 4 # [PoisonAndBoneSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [CursesSkillTab] == 1
- //[Name] == cm3 && [Quality] == 4 # [NecromancerSummoningSkillTab] == 1
- //LLD Grand Charms
- //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 10 && ([FRW] == 7 || [FHR] == 12 || [0] == 6 || [2] == 6 || [79] >= 39)
- //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 10 && [MaxHp] >= 22 && [92] <= 30
- //[Name] == cm3 && [Quality] == magic # [MaxDamage] >= 6 && ([MaxHp] >= 18 || [FRW] == 7 || [FHR] == 12 || [0] == 6 || [2] == 6) && [92] <= 18
- //[Name] == cm3 && [Quality] == magic # [MaxHp] >= 23 && [MaxMana] >= 40 && [92] <= 30
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 11. Jewels ###########################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Magic -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == jewel && [Quality] == magic
- //[Type] == jewel && [Quality] == magic # [EnhancedDamage] >= 40 && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 9 || [Dexterity] >= 9 || [MinDamage] >= 10 || [MaxDamage] >= 15)
- //[Type] == jewel && [Quality] == magic # ([FireResist] >= 15 || [LightResist] >= 15) && ([IAS] >= 15 || [ItemReqPercent] <= -15 || [Strength] >= 9 || [Dexterity] >= 9)
- //[Type] == jewel && [Quality] == magic # [MaxDamage] >= 30
- //[Type] == jewel && [Quality] == magic # ([EnhancedDamage] == 30 || [EnhancedDefense] == 30) && ([IAS] == 15 || [ItemReqPercent] <= -15 || [Strength] >= 9 || [Dexterity] >= 9 || [MinDamage] >= 10 || [MaxDamage] >= 15)
- //[Type] == jewel && [Quality] == magic # ([IAS] == 15 || [MaxHp] == 20 || [FHR] == 7 || [ItemReqPercent] == -15) && ([MaxDamage] == 15 || [ToHit] == 100 || [39]+[41] == 30 || [39] == 30 || [41] == 30 || [43] == 30 || [45] == 30)
- //[Type] == jewel && [Quality] == magic # ([Dexterity] == 9 || [Strength] == 9 || [MaxHp] == 20) && ([MaxDamage] == 15 || [ToHit] == 100 || [39]+[41] == 30 || [39] == 30 || [41] == 30 || [43] == 30 || [45] == 30)
- //[Type] == jewel && [Quality] == magic # [MaxDamage] == 30
- //[Type] == jewel && [Quality] == magic # [MaxDamage] >= 20 && [ItemLevelReq] <= 30
- //[Type] == jewel && [Quality] >= magic # [MaxDamage] >= 15 && [ItemLevelReq] == 18
- //[Type] == jewel && [Quality] >= magic # [MaxDamage] >= 9 && [ItemLevelReq] == 9
- //[Type] == jewel && [Quality] >= magic # ([EnhancedDamage] >= 10 || [MinDamage]+[MaxDamage] >= 15) && [ItemLevelReq] <= 30
- //[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 20 && ([MaxDamage] >= 8 || [Strength] == 6 || [Dexterity] == 9)
- //[Type] == jewel && [Quality] == magic # [MaxDamage] == 30
- //[Type] == jewel && [Quality] == magic # [MaxDamage] >= 20 && [ItemLevelReq] <= 30
- //[Type] == jewel && [Quality] >= magic # [MaxDamage] >= 15 && [ItemLevelReq] == 18
- //[Type] == jewel && [Quality] >= magic # [MaxDamage] >= 9 && [ItemLevelReq] == 9
- //[Type] == jewel && [Quality] >= magic # [EnhancedDamage] >= 10 || [MinDamage]+[MaxDamage] >= 15 && [ItemLevelReq] <= 30
- //[Type] == jewel && [Quality] == magic # [EnhancedDamage] == 20 && ([MaxDamage] >= 8 || [Strength] == 6 || [Dexterity] == 9)
- //=-=-=-=-=-=-=-=-=-=-
- // B. Unique -=
- //=-=-=-=-=-=-=-=-=-=-
- [Type] == jewel && [Quality] == unique // Unid Facet
- //[Type] == jewel && [Quality] == unique # [PassiveFireMastery]+[PassiveFirePierce] >= 10 // 5/5 fire Facet
- //[Type] == jewel && [Quality] == unique # [PassiveLtngMastery]+[PassiveLtngPierce] >= 10 // 5/5 light Facet
- //[Type] == jewel && [Quality] == unique # [PassiveColdMastery]+[PassiveColdPierce] >= 10 // 5/5 cold Facet
- //[Type] == jewel && [Quality] == unique # [PassivePoisMastery]+[PassivePoisPierce] >= 10 // 5/5 psnFacet
- //=-=-=-=-=-=-=-=-=-=-
- // C. Rare -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Type] == jewel && [Quality] == rare
- //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [MinDamage]+[MaxDamage] >= 25
- //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [MinDamage]+[MaxDamage] >= 15 && ([Strength] >= 9 || [Dexterity] >= 9)
- //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && ([MinDamage] >= 8 || [MaxDamage] >= 8) && [Strength]+[Dexterity] >= 16
- //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 30 && [FHR] >= 7 && ([MinDamage] >= 8 || [MaxDamage] >= 8) && ([Strength] >= 9 || [Dexterity] >= 9)
- //[Type] == jewel && [Quality] == rare # ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 36 || [ItemDamageToMana] >= 12) && [FHR] >= 7 && [ItemReqPercent] <= -15
- //[Type] == jewel && [Quality] == rare # [FHR] >= 7 && ([0] == 9 || [2] >= 9 || [EnhancedDamage] == 30 || [39]+[41]+[43]+[45] >= 27)
- //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 20 && [MinDamage]+[MaxDamage] >= 5 && ([Strength] >= 5 || [Dexterity] >= 9)
- //[Type] == jewel && [Quality] == rare # [Strength] >= 5 && [Dexterity] >= 9 && [ItemLevelReq] <= 30
- //[Type] == jewel && [Quality] == rare # [MaxDamage] >= 15 && [ItemLevelReq] == 30
- //[Type] == jewel && [Quality] == 6 # [0] == 9 && [2] == 9
- //[Type] == jewel && [Quality] == rare # [EnhancedDamage] >= 18 && ([Strength] == 6 || [Dexterity] == 9) && [ItemLevelReq] <= 30
- //[Type] == jewel && [Quality] == rare # [Strength] == 6 && [Dexterity] == 9 && [ItemLevelReq] <= 30
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 12. Runes ############################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //[Name] == ElRune
- //[Name] == EldRune
- [Name] == TirRune
- //[Name] == NefRune
- //[Name] == EthRune
- //[Name] == IthRune
- [Name] == TalRune
- [Name] == RalRune
- [Name] == OrtRune
- [Name] == ThulRune
- [Name] == AmnRune
- [Name] == SolRune
- //[Name] == ShaelRune
- //[Name] == DolRune
- [Name] == HelRune
- //[Name] == IoRune
- //[Name] == LumRune
- //[Name] == KoRune
- //[Name] == FalRune
- //[Name] == LemRune
- [Name] == PulRune
- [Name] == UmRune
- [Name] == MalRune
- [Name] >= IstRune && [Name] <= ZodRune // Ist and above
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- //############################### 13. Misc #############################-=
- //=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- // A. Gems -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Name] == ChippedAmethyst
- //[Name] == ChippedDiamond
- //[Name] == ChippedEmerald
- //[Name] == ChippedRuby
- //[Name] == ChippedSapphire
- //[Name] == ChippedSkull
- //[Name] == ChippedTopaz
- //[Name] == FlawedAmethyst
- //[Name] == FlawedDiamond
- //[Name] == FlawedEmerald
- //[Name] == FlawedRuby
- //[Name] == FlawedSapphire
- //[Name] == FlawedSkull
- //[Name] == FlawedTopaz
- //[Name] == Amethyst
- //[Name] == Diamond
- //[Name] == Emerald
- //[Name] == Ruby
- //[Name] == Skull
- //[Name] == Sapphire
- //[Name] == Topaz
- //[Name] == FlawlessAmethyst
- //[Name] == FlawlessDiamond
- //[Name] == FlawlessEmerald
- //[Name] == FlawlessRuby
- //[Name] == FlawlessSapphire
- //[Name] == FlawlessSkull
- //[Name] == FlawlessTopaz
- //[Name] == PerfectAmethyst
- //[Name] == PerfectDiamond
- //[Name] == PerfectEmerald
- //[Name] == PerfectRuby
- //[Name] == PerfectSapphire
- //[Name] == PerfectSkull
- //[Name] == PerfectTopaz
- //=-=-=-=-=-=-=-=-=-=-
- // B. Potions -=
- //=-=-=-=-=-=-=-=-=-=-
- //[Name] == GreaterHealingPotion
- //[Name] == SuperHealingPotion
- //[Name] == GreaterManaPotion
- //[Name] == SuperManaPotion
- //[Name] == RejuvenationPotion
- [Name] == FullRejuvenationPotion
- //=-=-=-=-=-=-=-=-=-=-
- // C. Keys -=
- //=-=-=-=-=-=-=-=-=-=-
- [Name] == KeyOfTerror
- [Name] == KeyOfHate
- [Name] == KeyOfDestruction
- //=-=-=-=-=-=-=-=-=-=-
- // D. Essenses -=
- //=-=-=-=-=-=-=-=-=-=-
- [Numele] == TwistedEssenceOfSuffering
- [Numele] == ChargedEssenceOfHatred
- [Numele] == BurningEssenceOfTerror
- [Numele] == FesteringEssenceOfDestruction
- //=-=-=-=-=-=-=-=-=-=-
- // E. Gold -=
- //=-=-=-=-=-=-=-=-=-=-
- [Type] == gold # [Gold] >= 2000
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