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- /Users/cheese/Desktop/builds/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp --compile-cpp --platform=iOS --baselib-directory=Libraries --incremental-g-c-time-slice=3 --dotnetprofile=unityaot-macos --usymtool-path=/Applications/Unity/Hub/Editor/2023.1.9f1/Unity.app/Contents/Tools/macosx/usymtool --profiler-report --print-command-line --static-lib-il2-cpp --generatedcppdir=Il2CppOutputProject/Source/il2cppOutput --custom-il2-cpp-root=Il2CppOutputProject/IL2CPP --architecture=arm64 --outputpath=/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/BuildProductsPath/Release-iphoneos/libGameAssembly.a --cachedirectory=/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64 --configuration=Release
- Starting: /Users/cheese/Desktop/builds/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend --verbose --dont-print-to-structured-log --ipc --dagfile="/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --profile="/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/backend1.traceevents" FinalProgram
- WorkingDir: /Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate
- [ ] Require frontend run. /Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/bee.dag couldn't be loaded
- ExitCode: 4 Duration: 0s20ms
- Failed:
- Error: Internal build system error. BuildProgram exited with code 1.
- Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.
- Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
- Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
- It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
- More information and installation instructions can be found here:
- https://developer.apple.com/support/xcode/
- Specific Xcode versions can be downloaded here:
- https://developer.apple.com/download/more/
- Unable to detect any compatible iPhoneOS SDK!
- at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk, XcodeInstallation& compatibleXcodeInstallation)
- at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
- at Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram.BuildProgram.Main(String[] args, String currentDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram/BuildProgram.cs:line 78
- at Unity.IL2CPP.Compile.InProcessBuildProgram.StartImpl(String workingDirectory, String[] arguments, Dictionary`2 envVars) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/InProcessBuildProgram.cs:line 39
- Unity.IL2CPP.Compile.CompileFailedException: Failed:
- Error: Internal build system error. BuildProgram exited with code 1.
- Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.
- Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
- Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
- It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
- More information and installation instructions can be found here:
- https://developer.apple.com/support/xcode/
- Specific Xcode versions can be downloaded here:
- https://developer.apple.com/download/more/
- Unable to detect any compatible iPhoneOS SDK!
- at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk, XcodeInstallation& compatibleXcodeInstallation)
- at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
- at Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram.BuildProgram.Main(String[] args, String currentDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram/BuildProgram.cs:line 78
- at Unity.IL2CPP.Compile.InProcessBuildProgram.StartImpl(String workingDirectory, String[] arguments, Dictionary`2 envVars) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/InProcessBuildProgram.cs:line 39
- at Unity.IL2CPP.Compile.CompilationDriver.Run(TinyProfiler2 tinyProfiler, Il2CppCommandLineArguments il2CppCommandLineArguments, String il2CppInvocationString, String directoryHoldingIl2Cpp, String distributionDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/CompilationDriver.cs:line 61
- at Program.<Main>$(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp-compile/Program.cs:line 26
- Error: il2cpp.Compilation.BuilderFailedException: Build failed :
- Starting: /Users/cheese/Desktop/builds/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend --verbose --dont-print-to-structured-log --ipc --dagfile="/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --profile="/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/backend1.traceevents" FinalProgram
- WorkingDir: /Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate
- [ ] Require frontend run. /Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/bee.dag couldn't be loaded
- ExitCode: 4 Duration: 0s20ms
- Failed:
- Error: Internal build system error. BuildProgram exited with code 1.
- Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.
- Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
- Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
- It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
- More information and installation instructions can be found here:
- https://developer.apple.com/support/xcode/
- Specific Xcode versions can be downloaded here:
- https://developer.apple.com/download/more/
- Unable to detect any compatible iPhoneOS SDK!
- at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk, XcodeInstallation& compatibleXcodeInstallation)
- at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
- at Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram.BuildProgram.Main(String[] args, String currentDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram/BuildProgram.cs:line 78
- at Unity.IL2CPP.Compile.InProcessBuildProgram.StartImpl(String workingDirectory, String[] arguments, Dictionary`2 envVars) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/InProcessBuildProgram.cs:line 39
- Unity.IL2CPP.Compile.CompileFailedException: Failed:
- Error: Internal build system error. BuildProgram exited with code 1.
- Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.
- Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
- Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
- It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
- More information and installation instructions can be found here:
- https://developer.apple.com/support/xcode/
- Specific Xcode versions can be downloaded here:
- https://developer.apple.com/download/more/
- Unable to detect any compatible iPhoneOS SDK!
- at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk, XcodeInstallation& compatibleXcodeInstallation)
- at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
- at Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram.BuildProgram.Main(String[] args, String currentDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram/BuildProgram.cs:line 78
- at Unity.IL2CPP.Compile.InProcessBuildProgram.StartImpl(String workingDirectory, String[] arguments, Dictionary`2 envVars) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/InProcessBuildProgram.cs:line 39
- at Unity.IL2CPP.Compile.CompilationDriver.Run(TinyProfiler2 tinyProfiler, Il2CppCommandLineArguments il2CppCommandLineArguments, String il2CppInvocationString, String directoryHoldingIl2Cpp, String distributionDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/CompilationDriver.cs:line 61
- at Program.<Main>$(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp-compile/Program.cs:line 26
- at il2cpp.Compilation.CompilationDriver.RunOutOfProcess(TinyProfiler2 tinyProfiler, Il2CppCommandLineArguments il2CppCommandLineArguments) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 70
- at il2cpp.Program.DoRun(TinyProfiler2 tinyProfiler, String[] args, Il2CppCommandLineArguments il2CppCommandLineArguments, Boolean throwExceptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 253
- Command PhaseScriptExecution failed with a nonzero exit code
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