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  1. /Users/cheese/Desktop/builds/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp --compile-cpp --platform=iOS --baselib-directory=Libraries --incremental-g-c-time-slice=3 --dotnetprofile=unityaot-macos --usymtool-path=/Applications/Unity/Hub/Editor/2023.1.9f1/Unity.app/Contents/Tools/macosx/usymtool --profiler-report --print-command-line --static-lib-il2-cpp --generatedcppdir=Il2CppOutputProject/Source/il2cppOutput --custom-il2-cpp-root=Il2CppOutputProject/IL2CPP --architecture=arm64 --outputpath=/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/BuildProductsPath/Release-iphoneos/libGameAssembly.a --cachedirectory=/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64 --configuration=Release
  2. Starting: /Users/cheese/Desktop/builds/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend --verbose --dont-print-to-structured-log --ipc --dagfile="/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --profile="/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/backend1.traceevents" FinalProgram
  3. WorkingDir: /Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate
  4. [ ] Require frontend run. /Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/bee.dag couldn't be loaded
  5. ExitCode: 4 Duration: 0s20ms
  6. Failed:
  7. Error: Internal build system error. BuildProgram exited with code 1.
  8. Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.
  9. Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
  10.  
  11. Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
  12. It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
  13.  
  14. More information and installation instructions can be found here:
  15. https://developer.apple.com/support/xcode/
  16.  
  17. Specific Xcode versions can be downloaded here:
  18. https://developer.apple.com/download/more/
  19.  
  20. Unable to detect any compatible iPhoneOS SDK!
  21.  
  22.  
  23. at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk, XcodeInstallation& compatibleXcodeInstallation)
  24. at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
  25. at Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram.BuildProgram.Main(String[] args, String currentDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram/BuildProgram.cs:line 78
  26. at Unity.IL2CPP.Compile.InProcessBuildProgram.StartImpl(String workingDirectory, String[] arguments, Dictionary`2 envVars) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/InProcessBuildProgram.cs:line 39
  27.  
  28. Unity.IL2CPP.Compile.CompileFailedException: Failed:
  29. Error: Internal build system error. BuildProgram exited with code 1.
  30. Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.
  31. Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
  32.  
  33. Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
  34. It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
  35.  
  36. More information and installation instructions can be found here:
  37. https://developer.apple.com/support/xcode/
  38.  
  39. Specific Xcode versions can be downloaded here:
  40. https://developer.apple.com/download/more/
  41.  
  42. Unable to detect any compatible iPhoneOS SDK!
  43.  
  44.  
  45. at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk, XcodeInstallation& compatibleXcodeInstallation)
  46. at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
  47. at Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram.BuildProgram.Main(String[] args, String currentDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram/BuildProgram.cs:line 78
  48. at Unity.IL2CPP.Compile.InProcessBuildProgram.StartImpl(String workingDirectory, String[] arguments, Dictionary`2 envVars) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/InProcessBuildProgram.cs:line 39
  49.  
  50. at Unity.IL2CPP.Compile.CompilationDriver.Run(TinyProfiler2 tinyProfiler, Il2CppCommandLineArguments il2CppCommandLineArguments, String il2CppInvocationString, String directoryHoldingIl2Cpp, String distributionDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/CompilationDriver.cs:line 61
  51. at Program.<Main>$(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp-compile/Program.cs:line 26
  52.  
  53.  
  54. Error: il2cpp.Compilation.BuilderFailedException: Build failed :
  55. Starting: /Users/cheese/Desktop/builds/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend --verbose --dont-print-to-structured-log --ipc --dagfile="/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/bee.dag" --continue-on-failure --profile="/Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/backend1.traceevents" FinalProgram
  56. WorkingDir: /Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate
  57. [ ] Require frontend run. /Users/cheese/Library/Developer/Xcode/DerivedData/Unity-iPhone-ezfzppvrfzgppsdbjaaemdbjsojn/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/bee.dag couldn't be loaded
  58. ExitCode: 4 Duration: 0s20ms
  59. Failed:
  60. Error: Internal build system error. BuildProgram exited with code 1.
  61. Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.
  62. Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
  63.  
  64. Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
  65. It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
  66.  
  67. More information and installation instructions can be found here:
  68. https://developer.apple.com/support/xcode/
  69.  
  70. Specific Xcode versions can be downloaded here:
  71. https://developer.apple.com/download/more/
  72.  
  73. Unable to detect any compatible iPhoneOS SDK!
  74.  
  75.  
  76. at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk, XcodeInstallation& compatibleXcodeInstallation)
  77. at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
  78. at Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram.BuildProgram.Main(String[] args, String currentDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram/BuildProgram.cs:line 78
  79. at Unity.IL2CPP.Compile.InProcessBuildProgram.StartImpl(String workingDirectory, String[] arguments, Dictionary`2 envVars) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/InProcessBuildProgram.cs:line 39
  80.  
  81. Unity.IL2CPP.Compile.CompileFailedException: Failed:
  82. Error: Internal build system error. BuildProgram exited with code 1.
  83. Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Mac, you must have Xcode installed.
  84. Building for Apple Silicon requires Xcode 9.4 and Mac 10.12 SDK.
  85.  
  86. Xcode needs to be installed in the /Applications directory and have a name matching Xcode*.app. Or be selected using xcode-select.
  87. It's also possible to use /Library/Developer/CommandLineTools if those match the listed requirements.
  88.  
  89. More information and installation instructions can be found here:
  90. https://developer.apple.com/support/xcode/
  91.  
  92. Specific Xcode versions can be downloaded here:
  93. https://developer.apple.com/download/more/
  94.  
  95. Unable to detect any compatible iPhoneOS SDK!
  96.  
  97.  
  98. at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.GetCompatibleXcodeInstallation(Architecture architecture, Version xcodeMinVersion, Version platformSdkMinVersion, Identifier platformSdkIdentifier, XcodePlatformSdk& compatiblePlatformSdk, XcodeInstallation& compatibleXcodeInstallation)
  99. at Unity.IL2CPP.Bee.BuildLogic.iOS.iOSBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
  100. at Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram.BuildProgram.Main(String[] args, String currentDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Bee.IL2CPPExeCompileCppBuildProgram/BuildProgram.cs:line 78
  101. at Unity.IL2CPP.Compile.InProcessBuildProgram.StartImpl(String workingDirectory, String[] arguments, Dictionary`2 envVars) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/InProcessBuildProgram.cs:line 39
  102.  
  103. at Unity.IL2CPP.Compile.CompilationDriver.Run(TinyProfiler2 tinyProfiler, Il2CppCommandLineArguments il2CppCommandLineArguments, String il2CppInvocationString, String directoryHoldingIl2Cpp, String distributionDirectory) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Compile/CompilationDriver.cs:line 61
  104. at Program.<Main>$(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp-compile/Program.cs:line 26
  105.  
  106.  
  107.  
  108.  
  109. at il2cpp.Compilation.CompilationDriver.RunOutOfProcess(TinyProfiler2 tinyProfiler, Il2CppCommandLineArguments il2CppCommandLineArguments) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 70
  110. at il2cpp.Program.DoRun(TinyProfiler2 tinyProfiler, String[] args, Il2CppCommandLineArguments il2CppCommandLineArguments, Boolean throwExceptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 253
  111. Command PhaseScriptExecution failed with a nonzero exit code
  112.  
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