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- class Events
- {
- /*
- A list of events that are active
- */
- enabledEvents[] = {"IKEA","MilitaryDrop","MoneyDrop","Weed","Drugs","Farming"};
- class MilitaryDrop
- {
- /*
- Drops a supply box on a parachute next to a random airport on the map.
- The box may contain items. The box can be transported to a territory
- and installed to become a normal storage container.
- */
- type = "spawn";
- function = "ExileServer_system_event_militarydrop_start";
- minTime = 40; // minutes
- maxTime = 55; // minutes
- minimumPlayersOnline = 15;
- dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
- dropAltitude = 0; // altitude of the drop
- markerTime = 10; // minutes
- /*
- These are different types of boxes can be dropped.
- You can specify the cargo a box should contain.
- The type of box is chosen randomly from the following list.
- Add a type multiple times to increase the chance of being used.
- */
- types[] = {"KSVK_2", "Lynx_2","AS50_2", "L115A3_2","Stinger_2","SPMG_2","M107_2","M320_2","Ak_2","RPG_2"};
- class BoxTypes5
- {
- class KSVK_2
- {
- items[] =
- {
- {"CUP_srifle_ksvk", 3},
- {"CUP_5Rnd_127x108_KSVK_M", 8}
- };
- };
- class M320_2
- {
- items[] =
- {
- {"CUP_srifle_M110", 1},
- {"CUP_muzzle_snds_M110", 1},
- {"CUP_20Rnd_762x51_B_M110", 1}
- };
- };
- class AS50_2
- {
- items[] =
- {
- {"CUP_srifle_AS50", 3},
- {"CUP_5Rnd_127x99_as50_M", 12}
- };
- };
- class M107_2
- {
- items[] =
- {
- {"CUP_srifle_M107_Base", 3},
- {"CUP_10Rnd_127x99_M107", 12}
- };
- };
- class SPMG_2
- {
- items[] =
- {
- {"CUP_srifle_SVD", 2},
- {"CUP_10Rnd_762x54_SVD_M", 10}
- };
- };
- class Ak_2
- {
- items[] =
- {
- {"CUP_arifle_AK107", 3},
- {"CUP_arifle_AK47", 3},
- {"CUP_arifle_AK74", 3},
- {"CUP_arifle_AK74M", 3},
- {"CUP_arifle_AKM", 3},
- {"CUP_arifle_AKS", 10},
- {"CUP_arifle_AKS74",10},
- {"CUP_30Rnd_545x39_AK_M", 3},
- {"CUP_30Rnd_762x39_AK47_M", 3},
- {"CUP_arifle_AKS74U",5}
- };
- };
- class RPG_2
- {
- items[] =
- {
- {"CUP_launch_MAAWS", 3},
- {"CUP_MAAWS_HEAT_M", 5}
- };
- };
- };
- };
- class IKEA
- {
- /*
- Drops a supply box on a parachute next to a random airport on the map.
- The box may contain items. The box can be transported to a territory
- and installed to become a normal storage container.
- */
- type = "spawn";
- function = "ExileServer_system_event_ikea_start";
- minTime = 80; // minutes
- maxTime = 95; // minutes
- minimumPlayersOnline = 15;
- dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
- dropAltitude = 0; // altitude of the drop
- markerTime = 10; // minutes
- /*
- These are different types of boxes can be dropped.
- You can specify the cargo a box should contain.
- The type of box is chosen randomly from the following list.
- Add a type multiple times to increase the chance of being used.
- */
- types[] = {"Materials1", "Materials2", "Materials3", "SpecialBuildingSupplies", "FortifiedUpgradeSupplies", "FortifiedSupplies"};
- class BoxTypes2
- {
- class Materials1
- {
- items[] =
- {
- {"Exile_Item_Cement", 2},
- {"Exile_Item_Sand", 3},
- {"Exile_Item_MetalPole", 2},
- {"Exile_Item_WaterCanisterDirtyWater", 5},
- {"Exile_Item_FuelCanisterFull", 3}
- };
- };
- class Materials2
- {
- items[] =
- {
- {"Exile_Item_Cement", 3},
- {"Exile_Item_Sand", 2},
- {"Exile_Item_MetalPole", 1},
- {"Exile_Item_WaterCanisterDirtyWater", 8},
- {"Exile_Item_FuelCanisterFull", 2}
- };
- };
- class Materials3
- {
- items[] =
- {
- {"Exile_Item_Cement", 1},
- {"Exile_Item_Sand", 1},
- {"Exile_Item_MetalPole", 2},
- {"Exile_Item_WaterCanisterDirtyWater", 4},
- {"Exile_Item_FuelCanisterFull", 5}
- };
- };
- class WoodBox
- {
- items[] =
- {
- {"Exile_Item_WoodFloorKit", 1},
- {"Exile_Item_WoodWallKit", 2},
- {"Exile_Item_WooDDoorKit", 2}
- };
- };
- class WoodBox2
- {
- items[] =
- {
- {"Exile_Item_WoodFloorKit", 14},
- {"Exile_Item_WoodWallKit", 9},
- {"Exile_IteM_WoodGateKit", 2}
- };
- };
- class ConcreteBuildingSupplies
- {
- items[] =
- {
- {"Exile_Item_ConcreteWallKit", 3},
- {"Exile_Item_ConcreteDoorKit", 1},
- {"Exile_Item_ConcreteFloorKit", 3}
- };
- };
- class SpecialBuildingSupplies
- {
- items[] =
- {
- {"Exile_Item_CodeLock", 1},
- {"Exile_Item_MetalBoard", 4},
- {"Exile_Item_CamoTentKit", 3}
- };
- };
- class FortifiedUpgradeSupplies
- {
- items[] =
- {
- {"Exile_Item_MetalPole", 2},
- {"Exile_Item_MetalBoard", 3}
- };
- };
- class FortifiedSupplies
- {
- items[] =
- {
- {"Exile_Item_FortificationUpgrade", 1},
- {"Exile_Item_Grinder", 1}
- };
- };
- };
- };
- class Weed
- {
- /*
- Drops a supply box on a parachute next to a random airport on the map.
- The box may contain items. The box can be transported to a territory
- and installed to become a normal storage container.
- */
- type = "spawn";
- function = "ExileServer_system_event_weed_start";
- minTime = 30; // minutes
- maxTime = 160; // minutes
- minimumPlayersOnline = 2;
- dropRadius = 150; // 500m around an airport (including the main airport on Altis!)
- markerTime = 12; // minutes
- };
- class Drugs
- {
- type = "spawn";
- function = "ExileServer_system_event_drugs_start";
- minTime = 30; // minutes
- maxTime = 160; // minutes
- minimumPlayersOnline = 15;
- markerTime = 10; // minutes
- };
- class Farming
- {
- type = "spawn";
- function = "ExileServer_system_event_farming_start";
- minTime = 30; // minutes
- maxTime = 160; // minutes
- minimumPlayersOnline = 15;
- markerTime = 10; // minutes
- };
- };
- class MoneyDrop
- {
- /*
- Drops a supply box on a parachute next to a random airport on the map.
- The box may contain items. The box can be transported to a territory
- and installed to become a normal storage container.
- */
- type = "spawn";
- function = "ExileServer_system_event_MoneyDrop_start";
- minTime = 30; // minutes
- maxTime = 160; // minutes
- minimumPlayersOnline = 5;
- dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
- dropAltitude = 0; // altitude of the drop
- markerTime = 10; // minutes
- /*
- These are different types of boxes can be dropped.
- You can specify the cargo a box should contain.
- The type of box is chosen randomly from the following list.
- Add a type multiple times to increase the chance of being used.
- */
- types[] = {"MoneyDrop1","MoneyDrop2","MoneyDrop3","MoneyDrop4","MoneyDrop5","MoneyDrop6","MoneyDrop7"};
- class BoxTypes4
- {
- class MoneyDrop1
- {
- items[] =
- {
- {"DZS_money", 4}
- };
- };
- class MoneyDrop2
- {
- items[] =
- {
- {"DZS_money", 5}
- };
- };
- class MoneyDrop3
- {
- items[] =
- {
- {"DZS_money", 4}
- };
- };
- class MoneyDrop4
- {
- items[] =
- {
- {"DZS_money", 3}
- };
- };
- class MoneyDrop5
- {
- items[] =
- {
- {"DZS_money", 6}
- };
- };
- class MoneyDrop6
- {
- items[] =
- {
- {"Exile_Item_RubberDuck", 1}
- };
- };
- class MoneyDrop7
- {
- items[] =
- {
- {"Exile_Item_RubberDuck", 2}
- };
- };
- };
- };
- };
- class Logging
- {
- /*
- If logging is enabled separate logs will be made in the sql logs folder for each type
- */
- traderLogging = 1;
- deathLogging = 1;
- territoryLogging = 1;
- };
- };
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