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- case MSG_FIRE:
- if(playeringame[from])
- {
- weapontype_t toFire = (weapontype_t)ReadInt8((uint8_t**)&p);
- if(toFire != players[from].readyweapon)
- players[from].readyweapon = toFire;
- players[from].refire = ReadInt32((int32_t**)&p);
- P_FireWeapon(&players[from]);
- }
- break;
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