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Mar 31st, 2011
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  1. case MSG_FIRE:
  2. if(playeringame[from])
  3. {
  4. weapontype_t toFire = (weapontype_t)ReadInt8((uint8_t**)&p);
  5. if(toFire != players[from].readyweapon)
  6. players[from].readyweapon = toFire;
  7. players[from].refire = ReadInt32((int32_t**)&p);
  8. P_FireWeapon(&players[from]);
  9. }
  10. break;
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