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- Unexpected Mastermind - by Miplouf
- AJS's Supercool Judging System!
- * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices.
- * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair
- ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things.
- ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring
- My scoring system will be as such:
- >0 -- Unplayable (i.e. broken, extremely buggy, etc.)
- >1 -- Terrible/No effort
- >2 -- Bad
- >3 -- Needs work
- >4 -- Has potential
- >5 -- Average
- >6 -- Okay
- >7 -- Decent
- >8 -- Good
- >9 -- VERY good
- >10 -- One of the best things I've seen
- -Stage portion (if you have one): X/10
- -Each nonspell (midboss included): X/10
- -Each spell card (midboss included): X/10
- *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00
- *Aesthetic bonus
- (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics):
- *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much.
- -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score
- -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score
- I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could
- improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you
- wanted to improve your contest entry script after the contest.
- ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought
- were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but
- respect for you. Also, I'm just really really picky... So please bear with me ^^; **
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- Difficulty judged: Memetic
- Stage: 6/10
- *The stage is rather short so there's not too much to go on here
- *But the fairies immediately after Yukari are quite fun, as is the death fairy
- Yukari Nonspell 1: 9/10
- *Pretty, reasonably challenging and interesting, but also very fair
- *Not much more to say here~
- Yukari Spell 1 (Yakumo's Nest "Hyperactive Flying Objects"): 8.32/10
- *The delay between the indicator laser disappearing and the actual laser arriving forces the player to remember where the lasers are coming from and plan accordingly. I like that!
- *While the danmaku Yukari herself shoots is more than enough to do the job, I still wish you could've done a bit more with it
- *Those lasers effects are GORGEOUS. [+4% AESTHETIC BONUS]
- Yukari Spell 2 (Dual Lights "Doppler Effect"): 7.28/10
- *A decently fun spell to dodge, but I really feel you could've done more with it
- *Perhaps you could've had Yukari speed up the firing of the spinning waves over time, or had more overlap with the kunai waves
- *The effects on the bubbles look really cool and trippy [+4% AESTHETIC BONUS]
- Yukari Spell 3 (Balance "Frontier of Movement and Stasis"): 8/10
- *Fun to dodge, and very fair while also challenging
- *I feel it drags on a bit long though, owing to the fact that Yukari moves around quite a bit and you yourself are forced to move so much
- Rumia Nonspell 1: 3/10
- *The patterns are very simple and easy to avoid, leaving much to be desired
- Rumia Spell 1 (Luminescence "Radiant Moonlight"): 4/10
- *The concept of dodging spirals of danmaku while avoiding the spinning lasers is nice, but in execution it just ended up being way too easy. The lasers were hardly a threat at all, even with the spiral danmaku coming at you
- Rumia Nonspell 2: 2/10
- *Dodging this is as simple as >move to the huge gap in the bullets, >stream the lasers, >repeat
- *Really boring, sorry to say
- Rumia Spell 2 (Dark Line "Dusk Splitter"): 4/10
- *Once again, the idea was sound, but in execution it just ended up being rather dull and easy
- Rumia Nonspell 3: 4/10
- *The dark bullets do occasionally make some patterns that are somewhat interesting to micrododge, but otherwise this pattern leaves much to be desired
- Rumia Spell 3 (Unseen "Dark Side of the Moon"): 4/10
- *The part with the giant lasers spawning trails of bullets was interesting, and could've made for some interesting dodging in conjunction with the other danmaku
- *But as it is, it's still rather trivial to dodge. And worse, the health bar was apparently so low that I finished it before she could even fire her second wave of lasers
- Rumia Nonspell 4: 4/10
- *The green walls may have been more interesting to dodge if they overlapped with the green bullets phase, but otherwise it's rather boring
- Rumia Spell 4 (Dark Bird "Midnight Flock"): 5/10
- *The laser spawning was really cool, and if supplemented with interesting bullet patterns, may have made a very interesting and fun spell card
- *As it is, the bullet patterns you currently have to support the lasers are really uninteresting
- Rumia Spell 5 (Rainbow Decomposer "Dark Trinity"): 7/10
- *Fast-paced and fairly fun to dodge.
- *Sadly, this also ends fairly quickly before it can get a chance to shine :(
- YUYUYUYUYUYUYUYUYUYUYUYUYU: 8/10
- *VERY fun to dodge, though gets a tad too chaotic by the end
- *The patterns you already provided were fun, but a bit more variety would've made this even better than it already was
- Average Score: 83.6/150 = 55.73% + [2% AESTHETIC BONUS] = 57.73%
- FINAL SCORE: 11.55/20
- Final Comments:
- *Overall your script was fairly fun except for, unfortunately, the main attraction--Rumia--herself
- *With your Yukari and Yuyuko patterns, it's clear you intended this script to be of a higher difficulty. So Rumia's very low-level and easy danmaku is inconsistent with the tone that they set
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