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rhydonphilip

Demon pre-past's

May 28th, 2015
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  1. -----------------------------------------------------------Team Nr 44------------------------------------------------------------
  2. TR-Trapping Team
  3. Demon team NR 44
  4. Name: Slow down the meta
  5. 2/3 Checks: -tested N
  6. -theoratical treath checked Y
  7. -type/coverage checked Y
  8.  
  9. TR-Trapper (Trapinch) @ Eviolite
  10. Ability: Arena Trap
  11. Level: 5
  12. EVs: 156 HP / 196 Atk / 76 Def / 76 SpD
  13. Brave Nature
  14. IVs: 0 Spe
  15. - Earthquake
  16. - Rock Slide
  17. - Superpower
  18. - Feint
  19.  
  20. Gothita @ Eviolite
  21. Ability: Shadow Tag
  22. Level: 5
  23. EVs: 156 HP / 36 Def / 240 SpA / 76 SpD
  24. Quiet Nature
  25. IVs: 0 Atk / 30 SpA / 0 Spe
  26. - Hidden Power [Fire]
  27. - Psychic
  28. - Energy Ball
  29. - Trick Room
  30.  
  31. Porygon @ Eviolite
  32. Ability: Trace
  33. Level: 5
  34. EVs: 236 HP / 36 Def / 236 SpA
  35. Quiet Nature
  36. IVs: 0 Atk / 0 Spe
  37. - Tri Attack
  38. - Shadow Ball
  39. - Trick Room
  40. - Recover
  41.  
  42. Spritzee @ Eviolite
  43. Ability: Aroma Veil
  44. Level: 5
  45. EVs: 212 HP / 196 Def / 12 SpA / 76 SpD
  46. Relaxed Nature
  47. IVs: 0 Atk / 0 Spe
  48. - Moonblast
  49. - Trick Room
  50. - Wish
  51. - Protect
  52.  
  53. Skrelp @ Eviolite
  54. Ability: Adaptability
  55. Level: 5
  56. EVs: 36 HP / 116 Def / 200 SpA / 116 SpD
  57. Quiet Nature
  58. IVs: 0 Atk / 30 SpA / 0 Spe
  59. - Sludge Wave
  60. - Scald
  61. - Hidden Power [Fire]
  62. - Toxic Spikes
  63.  
  64. Pancham @ Eviolite
  65. Ability: Mold Breaker
  66. Level: 5
  67. EVs: 140 HP / 180 Atk / 100 Def / 52 SpD / 12 Spe
  68. Adamant Nature
  69. - Drain Punch
  70. - Knock Off
  71. - Zen Headbutt
  72. - Parting Shot
  73.  
  74. Ok so idk if you realise this but i love TR teams, they are very simalar to eachother but they can be very fun to play with but they also allow less viable mons to shine,
  75. Mostly trappinch, knowing i wanted to build another team with it, a pure TR team is the best answere.
  76. Spritzee ensures TR go's up, Porygon is TR back up, gothita is suprise back up.
  77. Trappinch is basicaly as strong as diglett exept for some higher rolls, it lacks strong priority but atleast it get's some, and it's +2 priority so it can pick up the needed bit of HP after TR go's down.
  78. It has more bulk then diglett , but that isn't too important exept for late game sadly it normaly shouldn't be alive that late in game knowing i did rater sack it for keeping skrelp or sutch healthier but i gues bulk+ wish support has it's uses.
  79. The Synarchy is kinda extreemly obvious , basicaly 2 checks/counters for every poke in existance.
  80.  
  81. -The biggest treath to this team might be Pumpkaboo knowing it can wear down my pokes easly with Will-O-Crisp and can't be trapped(not that any of the trappers ever want to face it.....
  82. -Sub Gastly once TR go's down, even tho i do have Porygon/skrelp.
  83. -Sub drifloon.
  84. -Sub LO abra, with or without TR up.
  85. -Fletchling.
  86. -Ponyta/Larvesta a little if TR isn't up/yet.
  87.  
  88. outside of the things above it handles the current meta decently and i would say i like this team, again i am more of a fan of Trapping with trapinch then Thick club cubone :/ even if it's main niche is to have priority/better Bulk and slower speed for TR.
  89.  
  90. -----------------------------------------------------------Team Nr 43------------------------------------------------------------
  91. Bulky-offencive + a stallier one
  92. Demon team NR 43
  93. Name: Bulky-r00d-weardown
  94. 2/3 Checks: -tested N
  95. -theoratical treath checked Y
  96. -type/coverage checked Y
  97. Skrelp @ Eviolite
  98. Ability: Adaptability
  99. Level: 5
  100. EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
  101. Modest Nature
  102. IVs: 0 Atk / 30 SpA / 30 Spe
  103. - Sludge Bomb
  104. - Scald
  105. - Hidden Power [Fire]
  106. - Toxic Spikes
  107.  
  108. Porygon @ Eviolite
  109. Ability: Trace
  110. Level: 5
  111. EVs: 236 HP / 36 Def / 236 SpA
  112. Modest Nature
  113. - Tri Attack
  114. - Psychic
  115. - Thunder Wave
  116. - Recover
  117.  
  118. Spritzee @ Eviolite
  119. Ability: Aroma Veil
  120. Level: 5
  121. EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
  122. Bold Nature
  123. - Moonblast
  124. - Aromatherapy
  125. - Wish
  126. - Protect
  127.  
  128. Ferroseed @ Eviolite
  129. Ability: Iron Barbs
  130. Level: 5
  131. EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
  132. Careful Nature
  133. - Iron Head
  134. - Bullet Seed
  135. - Thunder Wave
  136. - Stealth Rock
  137.  
  138. Drilbur @ Eviolite
  139. Ability: Mold Breaker
  140. Level: 5
  141. EVs: 36 HP / 236 Atk / 212 Spe
  142. Jolly Nature
  143. - Earthquake
  144. - Rock Slide
  145. - Rapid Spin
  146. - Swords Dance
  147.  
  148. Timburr @ Eviolite
  149. Ability: Guts
  150. Level: 5
  151. EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
  152. Impish Nature
  153. - Mach Punch
  154. - Drain Punch
  155. - Knock Off
  156. - Bulk Up
  157.  
  158. Core: spritzee+ porygon + skrlep
  159.  
  160. Ahhh i love skrelp, i love porygon , i love spritzee+ferroseed combo, and i sure love timburr
  161. drilbur is also nice but mhe.
  162. The team focuses just like the other bulky offencive team, but unlike that one this one uses porygon aswell so it has even better match up against diglett and also deals with.
  163. Honestly there isn't mutch to say about this outside of I wanted T-wave supported+t-spike supported team :3
  164. Calm mind spritzee would also be an option, i just like running aromatherapy when i have a offencive drilbur , aswell as ferro likes to stay burn free, even tho the poke doesn't care too mutch if it is burned. Also keeps porygon/spritzee toxic/t-wave free.
  165.  
  166. I will post another form of this with slightly different set's :
  167.  
  168.  
  169.  
  170. Ferroseed @ Eviolite
  171. Ability: Iron Barbs
  172. Level: 5
  173. EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
  174. Careful Nature
  175. - Iron Head
  176. - Bullet Seed
  177. - Thunder Wave
  178. - Spikes
  179.  
  180. Drilbur @ Eviolite
  181. Ability: Mold Breaker
  182. Level: 5
  183. EVs: 36 HP / 236 Atk / 212 Spe
  184. Jolly Nature
  185. - Earthquake
  186. - Rock Slide
  187. - Rapid Spin
  188. - Stealth Rock
  189.  
  190. Difference:This one has spikes on ferro, and SR on drilbur , meaning i can stack hazards for dayz.
  191. but idk how usefull that would be :/
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