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- -----------------------------------------------------------Team Nr 44------------------------------------------------------------
- TR-Trapping Team
- Demon team NR 44
- Name: Slow down the meta
- 2/3 Checks: -tested N
- -theoratical treath checked Y
- -type/coverage checked Y
- TR-Trapper (Trapinch) @ Eviolite
- Ability: Arena Trap
- Level: 5
- EVs: 156 HP / 196 Atk / 76 Def / 76 SpD
- Brave Nature
- IVs: 0 Spe
- - Earthquake
- - Rock Slide
- - Superpower
- - Feint
- Gothita @ Eviolite
- Ability: Shadow Tag
- Level: 5
- EVs: 156 HP / 36 Def / 240 SpA / 76 SpD
- Quiet Nature
- IVs: 0 Atk / 30 SpA / 0 Spe
- - Hidden Power [Fire]
- - Psychic
- - Energy Ball
- - Trick Room
- Porygon @ Eviolite
- Ability: Trace
- Level: 5
- EVs: 236 HP / 36 Def / 236 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Tri Attack
- - Shadow Ball
- - Trick Room
- - Recover
- Spritzee @ Eviolite
- Ability: Aroma Veil
- Level: 5
- EVs: 212 HP / 196 Def / 12 SpA / 76 SpD
- Relaxed Nature
- IVs: 0 Atk / 0 Spe
- - Moonblast
- - Trick Room
- - Wish
- - Protect
- Skrelp @ Eviolite
- Ability: Adaptability
- Level: 5
- EVs: 36 HP / 116 Def / 200 SpA / 116 SpD
- Quiet Nature
- IVs: 0 Atk / 30 SpA / 0 Spe
- - Sludge Wave
- - Scald
- - Hidden Power [Fire]
- - Toxic Spikes
- Pancham @ Eviolite
- Ability: Mold Breaker
- Level: 5
- EVs: 140 HP / 180 Atk / 100 Def / 52 SpD / 12 Spe
- Adamant Nature
- - Drain Punch
- - Knock Off
- - Zen Headbutt
- - Parting Shot
- Ok so idk if you realise this but i love TR teams, they are very simalar to eachother but they can be very fun to play with but they also allow less viable mons to shine,
- Mostly trappinch, knowing i wanted to build another team with it, a pure TR team is the best answere.
- Spritzee ensures TR go's up, Porygon is TR back up, gothita is suprise back up.
- Trappinch is basicaly as strong as diglett exept for some higher rolls, it lacks strong priority but atleast it get's some, and it's +2 priority so it can pick up the needed bit of HP after TR go's down.
- It has more bulk then diglett , but that isn't too important exept for late game sadly it normaly shouldn't be alive that late in game knowing i did rater sack it for keeping skrelp or sutch healthier but i gues bulk+ wish support has it's uses.
- The Synarchy is kinda extreemly obvious , basicaly 2 checks/counters for every poke in existance.
- -The biggest treath to this team might be Pumpkaboo knowing it can wear down my pokes easly with Will-O-Crisp and can't be trapped(not that any of the trappers ever want to face it.....
- -Sub Gastly once TR go's down, even tho i do have Porygon/skrelp.
- -Sub drifloon.
- -Sub LO abra, with or without TR up.
- -Fletchling.
- -Ponyta/Larvesta a little if TR isn't up/yet.
- outside of the things above it handles the current meta decently and i would say i like this team, again i am more of a fan of Trapping with trapinch then Thick club cubone :/ even if it's main niche is to have priority/better Bulk and slower speed for TR.
- -----------------------------------------------------------Team Nr 43------------------------------------------------------------
- Bulky-offencive + a stallier one
- Demon team NR 43
- Name: Bulky-r00d-weardown
- 2/3 Checks: -tested N
- -theoratical treath checked Y
- -type/coverage checked Y
- Skrelp @ Eviolite
- Ability: Adaptability
- Level: 5
- EVs: 36 HP / 116 Def / 200 SpA / 116 SpD / 40 Spe
- Modest Nature
- IVs: 0 Atk / 30 SpA / 30 Spe
- - Sludge Bomb
- - Scald
- - Hidden Power [Fire]
- - Toxic Spikes
- Porygon @ Eviolite
- Ability: Trace
- Level: 5
- EVs: 236 HP / 36 Def / 236 SpA
- Modest Nature
- - Tri Attack
- - Psychic
- - Thunder Wave
- - Recover
- Spritzee @ Eviolite
- Ability: Aroma Veil
- Level: 5
- EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
- Bold Nature
- - Moonblast
- - Aromatherapy
- - Wish
- - Protect
- Ferroseed @ Eviolite
- Ability: Iron Barbs
- Level: 5
- EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
- Careful Nature
- - Iron Head
- - Bullet Seed
- - Thunder Wave
- - Stealth Rock
- Drilbur @ Eviolite
- Ability: Mold Breaker
- Level: 5
- EVs: 36 HP / 236 Atk / 212 Spe
- Jolly Nature
- - Earthquake
- - Rock Slide
- - Rapid Spin
- - Swords Dance
- Timburr @ Eviolite
- Ability: Guts
- Level: 5
- EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
- Impish Nature
- - Mach Punch
- - Drain Punch
- - Knock Off
- - Bulk Up
- Core: spritzee+ porygon + skrlep
- Ahhh i love skrelp, i love porygon , i love spritzee+ferroseed combo, and i sure love timburr
- drilbur is also nice but mhe.
- The team focuses just like the other bulky offencive team, but unlike that one this one uses porygon aswell so it has even better match up against diglett and also deals with.
- Honestly there isn't mutch to say about this outside of I wanted T-wave supported+t-spike supported team :3
- Calm mind spritzee would also be an option, i just like running aromatherapy when i have a offencive drilbur , aswell as ferro likes to stay burn free, even tho the poke doesn't care too mutch if it is burned. Also keeps porygon/spritzee toxic/t-wave free.
- I will post another form of this with slightly different set's :
- Ferroseed @ Eviolite
- Ability: Iron Barbs
- Level: 5
- EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
- Careful Nature
- - Iron Head
- - Bullet Seed
- - Thunder Wave
- - Spikes
- Drilbur @ Eviolite
- Ability: Mold Breaker
- Level: 5
- EVs: 36 HP / 236 Atk / 212 Spe
- Jolly Nature
- - Earthquake
- - Rock Slide
- - Rapid Spin
- - Stealth Rock
- Difference:This one has spikes on ferro, and SR on drilbur , meaning i can stack hazards for dayz.
- but idk how usefull that would be :/
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