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Paper Mario any% no WW route

May 27th, 2018
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  1. Any% no WW detailed route
  2.  
  3. This is the "cleaned up" route of any% no ww. Initial routing was done by AnatomyZ and r0bd0g. Optimizations were made by FsJuicyJ. Crystal King backup was found by Lozblind.
  4.  
  5. - Start Timer at the same time as selecting your file
  6.  
  7. -- Prologue --
  8.  
  9. - 5 playground coins (first 3 bushes, double coin bush) [5 coins]
  10. - Hammer block for 10 coins [15 coins]
  11. - Coin block [16 coins]
  12. - Fire Flower and 4 trampoline coins [20 coins]
  13. - Equip Power Jump immediately
  14. - Hit 2 coin blocks on Pleasant Path [22 coins]
  15. - Get Close Call
  16.  
  17. Goomba Bros:
  18. T1: Power Jump Red; Headbonk Red
  19. T2: Power Jump Blue; Do Nothing
  20. T3: Fire Flower
  21.  
  22. - Hit heart block on previous screen
  23.  
  24. Goomba King:
  25. T1: Power Jump; Headbonk the tree
  26. T2: Power Jump; Headbonk
  27.  
  28. - Go to Shooting Star Summit
  29.  
  30. Magikoopa: 8 HP
  31. T1: Power Jump; Headbonk (Blocking will save 4 frames)
  32. T2: Jump x2
  33.  
  34. -- Chapter 1 and Log Skip Segment--
  35.  
  36. - 1 coin from coin block [23 coins]
  37. - Get Fright Jar
  38. - Get POW Block
  39. - 10 coins from coin block [33 coins]
  40.  
  41. Fuzzy Shell Fight:
  42. T1: POW Block; Power Shell (Don't charge this attack) [Mash A]
  43.  
  44. - Get HP Plus
  45. - 5 coins on the path [38 coins]
  46. - Shell Toss the Thunder Bolt
  47. - Hit the Heart Block
  48.  
  49. Koopa fight 1: Key
  50. T1: Power Jump Koopa; Power Shell (Don't charge this attack)
  51.  
  52. Level Up : FP
  53. 10, 10, 3
  54.  
  55. - Get Power Bounce
  56. - Staircase Skip
  57. - Get Bombette
  58.  
  59. Jail Fight: 9 Coins
  60. T1: Fright Jar [Down 1]
  61. ~ If it fails on the Koopa, use Bomb and hit the heart block outside of fortress
  62. ~ If it fails on the Bob-omb, use untimed body slam
  63.  
  64. - Collect 9 coins after fight [47 coins]
  65. - Log Skip
  66. - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
  67. - Bomb the rock; take train to Chapter 2
  68.  
  69. -- Blue House Skip and Blooper Segment--
  70.  
  71. - Find Parakarry's Letters and bring them to him
  72. - Get 2 Whacka Bumps while doing that
  73. - Get 3 slide coins [50 coins]
  74. - Get 2nd Seed
  75. - Go to Toad Town
  76. - Buy Speedy Spin
  77. - Take off Power Jump
  78. - Equip Power Bounce and Speedy Spin
  79. - Blue House Skip
  80.  
  81. Blooper: 30 HP
  82. T1: Power Bounce x12; Shell Shot
  83. T2: Power Bounce x13; Sky Dive
  84.  
  85. Recommended:
  86. If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
  87.  
  88. - Hit Switch and Enter pipe to Chapter 5
  89.  
  90. -- Chapter 5 --
  91.  
  92. - Talk to Kolorado near the volcano
  93. - Get Jammin Jelly behind tree
  94. - Get Sushie
  95. - Enter volcano
  96. - Get hidden Life Shroom
  97. - Get Ultra Hammer
  98. - Upgrade Bombette
  99. - Get Super Shroom from left block
  100.  
  101. -- Enter Flower Fields Segment--
  102.  
  103. - Peach Quiz: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  104. - Get Vase from chest and get 3rd Seed from Kolorado
  105. - Get hidden Repel Gel near Whale Room
  106. - Sushie across platforms to get to toad town
  107. - Get 4th Flower Seed from Forrest: Right x2, left x1, left x1, left until you get seed, right x1 when you get it
  108. - Enter Fields
  109.  
  110. -- Chapter 6 --
  111.  
  112. - Get Stinky Herb
  113. - Switch to Bombette
  114. - Talk to Petunia
  115. - Get Red Berry
  116. - Moles order is top-left and clock-wise
  117.  
  118. Mole 1: Top Left - 1 Mole
  119. T1: Hammer; Bomb
  120.  
  121. Mole 2: Top Right - 3 Moles
  122. T1: Star Storm; Power Bomb
  123.  
  124. - Eat Stinky Herb [Down 1]
  125.  
  126. Mole 3: Bottom Right - 4 Moles
  127. T1: Star Storm; Power Bomb
  128.  
  129. Level Up : FP
  130. 10, 15, 3
  131.  
  132. Mole 4: Bottom Left - 2 Moles - Block (1/1)
  133. T1: Hammer; Power Bomb [9 FP]
  134. T2: Hammer
  135.  
  136. - Talk to Petunia to get Bean
  137. - Go South West and give the Red Berry to the Red Flower
  138. - Get Yellow Berry
  139. - Go South East and give Yellow Berry to the Yellow Flower
  140. - Talk to Lily
  141. - Get hidden Maple Syrup
  142. - Get Blue Berry
  143. - Go West and give Blue Berry to the Blue Flower
  144. - Hit hidden coin block
  145.  
  146. Lakitu Fight:
  147. T1: Shell Shot 1st Lakitu; Star Storm
  148. T2:
  149. ~ Scenario 1: - Spinyless - he hits you, you have to eat bubble berry and you have to hit the heart block after ice staircase skip
  150. ~ Scenario 2: - Spiny Spawn - you have to do an extra attack thunder bolt and shell shot. but don't have to eat a bubble berry and you level on chapter 7 JR so you don't have to hit the heart block after ice staircase skip
  151.  
  152. Spinyless:
  153. T2: Shell Shot Lakitu
  154.  
  155. Spiny Spawn:
  156. T2: Thunder Bolt Spiny; Shell Shot Lakitu [Up 1]
  157.  
  158. - Eat Maple Syrup [Mash A]
  159.  
  160. - Talk to Rosie
  161. - Get hidden Shooting Star
  162. - Go South West
  163. - Talk to Posie for Crystal Berry and Soil
  164. - Go West
  165. - Talk to Rosie to get Water Stone
  166. - Go South East
  167. - Give Water Stone to Lily to get Miracle Water
  168. - Get Bubble Berry
  169. - Give Bubble Berry to Bubble Flower
  170. - Pick up Shooting Star
  171. - Talk to Sun
  172. - Switch to Parakarry
  173. - Take off Power Bounce
  174. - Equip Power Jump and Close Call
  175.  
  176. Spike Fight: 50 HP - Block all attacks
  177. T1: Power Jump; Shell Shot
  178. T2: Power Jump; Shell Shot
  179. T3: Shell Shot; Whacka Bump [Up 1 if Spiny Spawn] [Up 2 if Spinyless]
  180. T4: Power Jump; Shell Shot
  181. T5: Power Jump; Shell Shot
  182. T6: Power Jump; Shell Shot
  183.  
  184. - Eat Super Shroom [Down 3]
  185. - Laki clip into blue house
  186. - Get the Ultra Boots
  187. - Get hidden Life Shroom in room before ultra boots
  188. - Get Shooting Star in room with spikes and pipe that leads to ultra boots
  189. - Hit Hidden Blocks to Chapter 7
  190.  
  191. - Return to Flower Fields
  192. - Get hidden Thunder Rage before machine fight
  193.  
  194. Machine Fight:
  195. T1: Thunder Rage; Do nothing [Mash A]
  196. T2: Star Storm
  197.  
  198. Level Up : BP
  199. 10, 15, 6
  200.  
  201. - Talk to Tree
  202. - Plant Soil, Bean, Water
  203. - Get S. Jump Charge
  204. - Take off Power Jump
  205. - Equip Power Bounce and S. Jump Charge
  206.  
  207. ~ The fight here depends on the cap you get
  208.  
  209. Huff N' Puff: 60 HP
  210. T1: S. Jump Charge; Do Nothing (Don't Block for Danger)
  211. T2: S. Jump Charge; Do Nothing
  212. T3: S. Jump Charge; Do Nothing (Block if you got Close Call from wind)
  213. T4: Power Bounce x7; Spiny Flip (You're likely to lose a Life Shroom if you get 5 cap)
  214. T5: Star Storm; Spiny Flip (if 5 cap)
  215. T6: Star Storm (if 4 cap)
  216.  
  217. ~ 4 Cap is the worst possible fight. You need to sell the Jammin' Jelly you have for a Life Shroom in chapter 7
  218.  
  219. 7 cap = 0 HP left
  220. 6 cap = 3 HP left
  221. 5 cap = 10 HP left
  222. 4 cap = 18 HP left, might be better off resetting
  223. 3 cap (2% chance) = reset :(
  224.  
  225. -- Enter Palace Segment--
  226.  
  227. - Talk to Merlon
  228. - Go to Chapter 7 from sewers
  229. - Laki clip into warehouse
  230.  
  231. ~ Sell Jammin' Jelly for Life Shroom if you lost both to Huff, you need one for Jr. Troopa
  232.  
  233. - Talk to Herringway
  234. - Run to Mayors House
  235. - Switch to Sushie
  236. - Sushie Glitch
  237. ~ The only way to save a Life Shroom here is if you get a double close call, so you plan to lose one here
  238.  
  239. Jr. Troopa: 50 HP
  240. T1: S. Jump Charge; Belly Flop [48 HP]
  241. T2: S. Jump Charge; Belly Flop [46 HP]
  242. T3: S. Jump Charge; No Nothing
  243. T4: Power Bounce x6; Belly Flop if 5 capped
  244. T5: Star Storm if 4 capped (you either lose your 2nd Life Shroom here or you get a close call)
  245.  
  246. Level Up (Spiny Spawn) : FP
  247. 10, 20, 6
  248.  
  249. - Enter Shiver Mountain
  250. - Encounter first enemy and run away
  251. - Encounter Clubba after switch and upgrade Parakarry
  252. - Ice Staircase Skip
  253. - Get Mega Jump
  254. ~ Hit Heart Block if Spinyless
  255.  
  256. -- Chapter 7 --
  257.  
  258. - Enter Bottom door for Blue Key
  259. - Mirror Clip
  260. - Enter Top door, break panel and leave
  261. - Hit Red Button
  262. - Go to Bottom door and get Red Key
  263. - Bombette is the 4th one from left (x, x, x, bombette, x)
  264.  
  265. Clubba 1:
  266. T1: Jump x2; Bomb
  267.  
  268. Level Up (Spinyless) : FP
  269. 10, 20, 6
  270.  
  271. Clubba 2:
  272. T1: Star Storm; Power Bomb
  273.  
  274. Clubba 3:
  275. T3: Star Storm; Power Bomb
  276.  
  277. - Blow up wall for Triple Dip
  278. - Kooper Skip
  279. - Hit switch with Kooper and go into the top room
  280. - Push Small Statue
  281. - Get hidden Jammin Jelly in Small Statue room
  282. - Go to bottom door for Palace Key
  283. - Switch to Parakarry
  284. - Hit Heart Block
  285.  
  286. ~ You can fail a block if you have a Life Shroom but try to block them all always
  287. Crystal King: 70 HP - Block (9/9)
  288. T1: Chill Out; Shell Shot
  289. T2: S. Jump Charge; Shell Shot
  290. T3: S. Jump Charge; Shell Shot
  291. T4: Jammin Jelly (first item, mash A); Shell Shot
  292. T5: S. Jump Charge; Shell Shot / Sky Dive a Bit if you failed a Block
  293. T6: S. Jump Charge; Do Nothing / Shell Shot if you failed a Block
  294. T7: Power Bounce x5; Shell Shot if 4 capped
  295.  
  296. ~ If you miss a block in the first 2 attacks, Sky Dive a Crystal Bit on Turn 5
  297. ~ 3 cap is run over because he'll heal and you have no backup :(
  298.  
  299. Level Up (Spiny Spawn): BP
  300. 10, 20, 9
  301.  
  302. - Equip HP Plus
  303. - Touch Card
  304.  
  305. -- Door 1 Segment--
  306.  
  307. - Get Thunder Rage from pillar [Skip if you have 1 Life Shroom and 1 T. Bolt]
  308. - Get Shooting Star from pillar
  309. - Get Repel Gel [Throw Life Shroom if you have god RNG and have too many Items]
  310. - Switch to Bombette [Only if you got Spinyless]
  311.  
  312. Koopatrols: Spiny Spawn
  313. T1: Up and Away
  314.  
  315. Koopatrols: Spinyless
  316. T1: Thunder Rage; Power Bomb
  317.  
  318. Level Up (Spinyless): BP
  319. 10, 20, 9
  320.  
  321. - Get Jail Life Shroom if you don't have one
  322. - Block Clip
  323.  
  324. -- Jr. Troopa Segment--
  325.  
  326. - Flood Room Skip
  327. - Cannonless
  328. - Quiz 1, 1, 2, 1, 1
  329. - Up down down up down up
  330. - Switch to Parakarry before Duphlighosts
  331.  
  332. Duphlighosts:
  333. T1: Up and Away; Air lift [Do not heal unless you lost HP]
  334.  
  335. - If you are damaged, go heal at heart block
  336. - You need 14 FP before you enter this fight
  337.  
  338. Jr. Troopa: 60 HP - Block (4/4)
  339. T1: S. Jump Charge; Shell Shot [14 FP]
  340. T2: S. Jump Charge; Shell Shot [7 FP]
  341. T3: Whacka Bump; Shell Shot
  342. T4: S. Jump Charge; Shell Shot
  343. T5: Power Bounce x6; Shell Shot (lose Life Shroom/Close Call if 4 capped)
  344. T6: Star Storm if 4 capped
  345.  
  346. - Heal at Heart Block
  347. - Get Life Shroom from Library if you don't have one
  348. - Get Power Rush
  349. - Take off Close Call
  350. - Equip Power Rush
  351.  
  352. Hallway Bowser: 50 HP - Block all attacks
  353. T1: S. Jump Charge; Shell Shot
  354. T2: S. Jump Charge; Shell Shot
  355. T3: Star Beam; Shell Shot
  356. T4: Power Bounce x5; Sky Dive if 4 cap
  357. T5: Hammer; Sky Dive if 3 cap
  358.  
  359. Level Up : FP
  360. 10, 25, 9
  361.  
  362. - You should have one Life Shroom, if you don't you can still win with close call (which is faster)
  363. - Take off Power Bounce, S. Jump Charge, HP Plus, and Speedy Spin
  364. - Equip Power Jump, Mega Jump, Triple Dip, and Close Call
  365. ~ R and then A on every badge other than Power Rush
  366.  
  367. Final Bowser
  368.  
  369. Phase 1:
  370. T1: Triple Dip; Shooting Star, T. Rage/T.Bolt, Shooting Star; Shell Shot [Down 2 for all Items] [Up 1 for T. Bolt]
  371. T2: Mega Jump; Shell Shot
  372. T3: Star Beam
  373.  
  374. Phase 2: Turn 3 Shield
  375. T1: Peach Beam; Shell Shot
  376. T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
  377. T3: Power Jump; Shell Shot BOWSER SHIELDS (need close call)
  378. T4: Triple Dip; Repel Gel, Jammin Jelly; Do Nothing
  379. T5: Peach Beam; Shell Shot
  380. T6: Mega Jump; Shell Shot
  381. T7: Mega Jump; Shell Shot
  382. T8: Jump
  383.  
  384. Phase 2: Turn 4 Shield
  385. T1: Peach Beam; Shell Shot
  386. T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot [Down 1 for all Items]
  387. T3: Power Jump; Shell Shot
  388. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot BOWSER SHIELDS
  389. T5: Peach Beam; Shell Shot
  390. T6: Mega Jump; Shell Shot
  391. T7: Mega Jump; Shell Shot
  392.  
  393. Phase 2: Turn 5 Shield
  394. T1: Peach Beam; Shell Shot
  395. T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
  396. T3: Power Jump; Shell Shot
  397. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot
  398. T5: Mega Jump; Shell Shot BOWSER SHIELDS
  399. T6: Peach Beam; Shell Shot
  400. T7: Mega Jump; Shell Shot
  401.  
  402. Phase 2: Beamless
  403. T1: Peach Beam; Shell Shot
  404. T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
  405. T3: Power Jump; Shell Shot
  406. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot
  407. T5: Mega Jump; Shell Shot
  408. T6: Mega Jump; Shell Shot
  409.  
  410. - Luigi Skip :)
  411. - Time when Peach Raises her arms
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