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- Any% no WW detailed route
- This is the "cleaned up" route of any% no ww. Initial routing was done by AnatomyZ and r0bd0g. Optimizations were made by FsJuicyJ. Crystal King backup was found by Lozblind.
- - Start Timer at the same time as selecting your file
- -- Prologue --
- - 5 playground coins (first 3 bushes, double coin bush) [5 coins]
- - Hammer block for 10 coins [15 coins]
- - Coin block [16 coins]
- - Fire Flower and 4 trampoline coins [20 coins]
- - Equip Power Jump immediately
- - Hit 2 coin blocks on Pleasant Path [22 coins]
- - Get Close Call
- Goomba Bros:
- T1: Power Jump Red; Headbonk Red
- T2: Power Jump Blue; Do Nothing
- T3: Fire Flower
- - Hit heart block on previous screen
- Goomba King:
- T1: Power Jump; Headbonk the tree
- T2: Power Jump; Headbonk
- - Go to Shooting Star Summit
- Magikoopa: 8 HP
- T1: Power Jump; Headbonk (Blocking will save 4 frames)
- T2: Jump x2
- -- Chapter 1 and Log Skip Segment--
- - 1 coin from coin block [23 coins]
- - Get Fright Jar
- - Get POW Block
- - 10 coins from coin block [33 coins]
- Fuzzy Shell Fight:
- T1: POW Block; Power Shell (Don't charge this attack) [Mash A]
- - Get HP Plus
- - 5 coins on the path [38 coins]
- - Shell Toss the Thunder Bolt
- - Hit the Heart Block
- Koopa fight 1: Key
- T1: Power Jump Koopa; Power Shell (Don't charge this attack)
- Level Up : FP
- 10, 10, 3
- - Get Power Bounce
- - Staircase Skip
- - Get Bombette
- Jail Fight: 9 Coins
- T1: Fright Jar [Down 1]
- ~ If it fails on the Koopa, use Bomb and hit the heart block outside of fortress
- ~ If it fails on the Bob-omb, use untimed body slam
- - Collect 9 coins after fight [47 coins]
- - Log Skip
- - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
- - Bomb the rock; take train to Chapter 2
- -- Blue House Skip and Blooper Segment--
- - Find Parakarry's Letters and bring them to him
- - Get 2 Whacka Bumps while doing that
- - Get 3 slide coins [50 coins]
- - Get 2nd Seed
- - Go to Toad Town
- - Buy Speedy Spin
- - Take off Power Jump
- - Equip Power Bounce and Speedy Spin
- - Blue House Skip
- Blooper: 30 HP
- T1: Power Bounce x12; Shell Shot
- T2: Power Bounce x13; Sky Dive
- Recommended:
- If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
- - Hit Switch and Enter pipe to Chapter 5
- -- Chapter 5 --
- - Talk to Kolorado near the volcano
- - Get Jammin Jelly behind tree
- - Get Sushie
- - Enter volcano
- - Get hidden Life Shroom
- - Get Ultra Hammer
- - Upgrade Bombette
- - Get Super Shroom from left block
- -- Enter Flower Fields Segment--
- - Peach Quiz: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- - Get Vase from chest and get 3rd Seed from Kolorado
- - Get hidden Repel Gel near Whale Room
- - Sushie across platforms to get to toad town
- - Get 4th Flower Seed from Forrest: Right x2, left x1, left x1, left until you get seed, right x1 when you get it
- - Enter Fields
- -- Chapter 6 --
- - Get Stinky Herb
- - Switch to Bombette
- - Talk to Petunia
- - Get Red Berry
- - Moles order is top-left and clock-wise
- Mole 1: Top Left - 1 Mole
- T1: Hammer; Bomb
- Mole 2: Top Right - 3 Moles
- T1: Star Storm; Power Bomb
- - Eat Stinky Herb [Down 1]
- Mole 3: Bottom Right - 4 Moles
- T1: Star Storm; Power Bomb
- Level Up : FP
- 10, 15, 3
- Mole 4: Bottom Left - 2 Moles - Block (1/1)
- T1: Hammer; Power Bomb [9 FP]
- T2: Hammer
- - Talk to Petunia to get Bean
- - Go South West and give the Red Berry to the Red Flower
- - Get Yellow Berry
- - Go South East and give Yellow Berry to the Yellow Flower
- - Talk to Lily
- - Get hidden Maple Syrup
- - Get Blue Berry
- - Go West and give Blue Berry to the Blue Flower
- - Hit hidden coin block
- Lakitu Fight:
- T1: Shell Shot 1st Lakitu; Star Storm
- T2:
- ~ Scenario 1: - Spinyless - he hits you, you have to eat bubble berry and you have to hit the heart block after ice staircase skip
- ~ Scenario 2: - Spiny Spawn - you have to do an extra attack thunder bolt and shell shot. but don't have to eat a bubble berry and you level on chapter 7 JR so you don't have to hit the heart block after ice staircase skip
- Spinyless:
- T2: Shell Shot Lakitu
- Spiny Spawn:
- T2: Thunder Bolt Spiny; Shell Shot Lakitu [Up 1]
- - Eat Maple Syrup [Mash A]
- - Talk to Rosie
- - Get hidden Shooting Star
- - Go South West
- - Talk to Posie for Crystal Berry and Soil
- - Go West
- - Talk to Rosie to get Water Stone
- - Go South East
- - Give Water Stone to Lily to get Miracle Water
- - Get Bubble Berry
- - Give Bubble Berry to Bubble Flower
- - Pick up Shooting Star
- - Talk to Sun
- - Switch to Parakarry
- - Take off Power Bounce
- - Equip Power Jump and Close Call
- Spike Fight: 50 HP - Block all attacks
- T1: Power Jump; Shell Shot
- T2: Power Jump; Shell Shot
- T3: Shell Shot; Whacka Bump [Up 1 if Spiny Spawn] [Up 2 if Spinyless]
- T4: Power Jump; Shell Shot
- T5: Power Jump; Shell Shot
- T6: Power Jump; Shell Shot
- - Eat Super Shroom [Down 3]
- - Laki clip into blue house
- - Get the Ultra Boots
- - Get hidden Life Shroom in room before ultra boots
- - Get Shooting Star in room with spikes and pipe that leads to ultra boots
- - Hit Hidden Blocks to Chapter 7
- - Return to Flower Fields
- - Get hidden Thunder Rage before machine fight
- Machine Fight:
- T1: Thunder Rage; Do nothing [Mash A]
- T2: Star Storm
- Level Up : BP
- 10, 15, 6
- - Talk to Tree
- - Plant Soil, Bean, Water
- - Get S. Jump Charge
- - Take off Power Jump
- - Equip Power Bounce and S. Jump Charge
- ~ The fight here depends on the cap you get
- Huff N' Puff: 60 HP
- T1: S. Jump Charge; Do Nothing (Don't Block for Danger)
- T2: S. Jump Charge; Do Nothing
- T3: S. Jump Charge; Do Nothing (Block if you got Close Call from wind)
- T4: Power Bounce x7; Spiny Flip (You're likely to lose a Life Shroom if you get 5 cap)
- T5: Star Storm; Spiny Flip (if 5 cap)
- T6: Star Storm (if 4 cap)
- ~ 4 Cap is the worst possible fight. You need to sell the Jammin' Jelly you have for a Life Shroom in chapter 7
- 7 cap = 0 HP left
- 6 cap = 3 HP left
- 5 cap = 10 HP left
- 4 cap = 18 HP left, might be better off resetting
- 3 cap (2% chance) = reset :(
- -- Enter Palace Segment--
- - Talk to Merlon
- - Go to Chapter 7 from sewers
- - Laki clip into warehouse
- ~ Sell Jammin' Jelly for Life Shroom if you lost both to Huff, you need one for Jr. Troopa
- - Talk to Herringway
- - Run to Mayors House
- - Switch to Sushie
- - Sushie Glitch
- ~ The only way to save a Life Shroom here is if you get a double close call, so you plan to lose one here
- Jr. Troopa: 50 HP
- T1: S. Jump Charge; Belly Flop [48 HP]
- T2: S. Jump Charge; Belly Flop [46 HP]
- T3: S. Jump Charge; No Nothing
- T4: Power Bounce x6; Belly Flop if 5 capped
- T5: Star Storm if 4 capped (you either lose your 2nd Life Shroom here or you get a close call)
- Level Up (Spiny Spawn) : FP
- 10, 20, 6
- - Enter Shiver Mountain
- - Encounter first enemy and run away
- - Encounter Clubba after switch and upgrade Parakarry
- - Ice Staircase Skip
- - Get Mega Jump
- ~ Hit Heart Block if Spinyless
- -- Chapter 7 --
- - Enter Bottom door for Blue Key
- - Mirror Clip
- - Enter Top door, break panel and leave
- - Hit Red Button
- - Go to Bottom door and get Red Key
- - Bombette is the 4th one from left (x, x, x, bombette, x)
- Clubba 1:
- T1: Jump x2; Bomb
- Level Up (Spinyless) : FP
- 10, 20, 6
- Clubba 2:
- T1: Star Storm; Power Bomb
- Clubba 3:
- T3: Star Storm; Power Bomb
- - Blow up wall for Triple Dip
- - Kooper Skip
- - Hit switch with Kooper and go into the top room
- - Push Small Statue
- - Get hidden Jammin Jelly in Small Statue room
- - Go to bottom door for Palace Key
- - Switch to Parakarry
- - Hit Heart Block
- ~ You can fail a block if you have a Life Shroom but try to block them all always
- Crystal King: 70 HP - Block (9/9)
- T1: Chill Out; Shell Shot
- T2: S. Jump Charge; Shell Shot
- T3: S. Jump Charge; Shell Shot
- T4: Jammin Jelly (first item, mash A); Shell Shot
- T5: S. Jump Charge; Shell Shot / Sky Dive a Bit if you failed a Block
- T6: S. Jump Charge; Do Nothing / Shell Shot if you failed a Block
- T7: Power Bounce x5; Shell Shot if 4 capped
- ~ If you miss a block in the first 2 attacks, Sky Dive a Crystal Bit on Turn 5
- ~ 3 cap is run over because he'll heal and you have no backup :(
- Level Up (Spiny Spawn): BP
- 10, 20, 9
- - Equip HP Plus
- - Touch Card
- -- Door 1 Segment--
- - Get Thunder Rage from pillar [Skip if you have 1 Life Shroom and 1 T. Bolt]
- - Get Shooting Star from pillar
- - Get Repel Gel [Throw Life Shroom if you have god RNG and have too many Items]
- - Switch to Bombette [Only if you got Spinyless]
- Koopatrols: Spiny Spawn
- T1: Up and Away
- Koopatrols: Spinyless
- T1: Thunder Rage; Power Bomb
- Level Up (Spinyless): BP
- 10, 20, 9
- - Get Jail Life Shroom if you don't have one
- - Block Clip
- -- Jr. Troopa Segment--
- - Flood Room Skip
- - Cannonless
- - Quiz 1, 1, 2, 1, 1
- - Up down down up down up
- - Switch to Parakarry before Duphlighosts
- Duphlighosts:
- T1: Up and Away; Air lift [Do not heal unless you lost HP]
- - If you are damaged, go heal at heart block
- - You need 14 FP before you enter this fight
- Jr. Troopa: 60 HP - Block (4/4)
- T1: S. Jump Charge; Shell Shot [14 FP]
- T2: S. Jump Charge; Shell Shot [7 FP]
- T3: Whacka Bump; Shell Shot
- T4: S. Jump Charge; Shell Shot
- T5: Power Bounce x6; Shell Shot (lose Life Shroom/Close Call if 4 capped)
- T6: Star Storm if 4 capped
- - Heal at Heart Block
- - Get Life Shroom from Library if you don't have one
- - Get Power Rush
- - Take off Close Call
- - Equip Power Rush
- Hallway Bowser: 50 HP - Block all attacks
- T1: S. Jump Charge; Shell Shot
- T2: S. Jump Charge; Shell Shot
- T3: Star Beam; Shell Shot
- T4: Power Bounce x5; Sky Dive if 4 cap
- T5: Hammer; Sky Dive if 3 cap
- Level Up : FP
- 10, 25, 9
- - You should have one Life Shroom, if you don't you can still win with close call (which is faster)
- - Take off Power Bounce, S. Jump Charge, HP Plus, and Speedy Spin
- - Equip Power Jump, Mega Jump, Triple Dip, and Close Call
- ~ R and then A on every badge other than Power Rush
- Final Bowser
- Phase 1:
- T1: Triple Dip; Shooting Star, T. Rage/T.Bolt, Shooting Star; Shell Shot [Down 2 for all Items] [Up 1 for T. Bolt]
- T2: Mega Jump; Shell Shot
- T3: Star Beam
- Phase 2: Turn 3 Shield
- T1: Peach Beam; Shell Shot
- T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
- T3: Power Jump; Shell Shot BOWSER SHIELDS (need close call)
- T4: Triple Dip; Repel Gel, Jammin Jelly; Do Nothing
- T5: Peach Beam; Shell Shot
- T6: Mega Jump; Shell Shot
- T7: Mega Jump; Shell Shot
- T8: Jump
- Phase 2: Turn 4 Shield
- T1: Peach Beam; Shell Shot
- T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot [Down 1 for all Items]
- T3: Power Jump; Shell Shot
- T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot BOWSER SHIELDS
- T5: Peach Beam; Shell Shot
- T6: Mega Jump; Shell Shot
- T7: Mega Jump; Shell Shot
- Phase 2: Turn 5 Shield
- T1: Peach Beam; Shell Shot
- T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
- T3: Power Jump; Shell Shot
- T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot
- T5: Mega Jump; Shell Shot BOWSER SHIELDS
- T6: Peach Beam; Shell Shot
- T7: Mega Jump; Shell Shot
- Phase 2: Beamless
- T1: Peach Beam; Shell Shot
- T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
- T3: Power Jump; Shell Shot
- T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot
- T5: Mega Jump; Shell Shot
- T6: Mega Jump; Shell Shot
- - Luigi Skip :)
- - Time when Peach Raises her arms
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