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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local prefix = ">"
- local plr = owner
- local char = plr.Character
- local part = Instance.new("Part",char)
- local mesh = Instance.new("SpecialMesh",part)
- local weld = Instance.new("Weld",part)
- local sound = Instance.new("Sound",part)
- local run = game:GetService("RunService")
- local ts = game:GetService("TweenService")
- local info = TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false,0)
- sound.SoundId = "rbxassetid://2791762394"
- sound.Volume = 10
- sound.Looped = true
- sound:Play()
- part.CFrame = char.HumanoidRootPart.CFrame - Vector3.new(0,0,.5)
- part.CanCollide = false
- mesh.MeshId = "rbxassetid://212302951"
- mesh.TextureId = "rbxassetid://212303049"
- mesh.Scale = Vector3.new(5,5,5)
- weld.Part0 = part
- weld.Part1 = char.Head
- weld.C0 = CFrame.new(0,4,0):inverse()
- local change2 = false
- run.Heartbeat:Connect(function()
- if change2 == false then
- change2 = true
- local goals = {C0 = CFrame.new(0,3,0):inverse()}
- ts:Create(weld,info,goals):Play()
- wait(1)
- local goals = {C0 = CFrame.new(0,4,0):inverse()}
- ts:Create(weld,info,goals):Play()
- wait(1)
- change2 = false
- end
- end)
- plr.Chatted:Connect(function(cht,rec)
- local lowerd = string.lower(cht)
- local msg = lowerd:split(" ")
- if msg[1] == prefix.."play" then
- sound.SoundId = "rbxassetid://".. msg[2]
- sound:Play()
- elseif msg[1] == prefix.."vol" then
- sound.Volume = msg[2]
- end
- end)
- for _, child in pairs(char:GetDescendants()) do
- if child:IsA("Part") or child:IsA("MeshPart") or child:IsA("UnionOperation") then
- child.Material = Enum.Material.ForceField
- local Brick = child
- local speed = 5
- local change = false
- local currentcolor = Color3.fromHSV(0,1,1) -- to sync
- for _, child in pairs(char:GetDescendants()) do
- if child:IsA("Part") then
- child.Material = Enum.Material.ForceField
- run.Heartbeat:Connect(function()
- --rainbow effect loop
- for i = 0,1,0.001*speed do
- if change == false then
- change = true
- currentcolor = Color3.fromHSV(i,1,1) --creates a color using i
- wait()
- change = false
- end
- end
- end)
- run.Heartbeat:Connect(function()
- Brick.Color = currentcolor
- end)
- end
- end
- end
- end
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