thatonepuggo

radio

Aug 11th, 2020 (edited)
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. local prefix = ">"
  84.  
  85. local plr = owner
  86. local char = plr.Character
  87. local part = Instance.new("Part",char)
  88. local mesh = Instance.new("SpecialMesh",part)
  89. local weld = Instance.new("Weld",part)
  90. local sound = Instance.new("Sound",part)
  91. local run = game:GetService("RunService")
  92. local ts = game:GetService("TweenService")
  93. local info = TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,0,false,0)
  94. sound.SoundId = "rbxassetid://2791762394"
  95. sound.Volume = 10
  96. sound.Looped = true
  97. sound:Play()
  98. part.CFrame = char.HumanoidRootPart.CFrame - Vector3.new(0,0,.5)
  99. part.CanCollide = false
  100. mesh.MeshId = "rbxassetid://212302951"
  101. mesh.TextureId = "rbxassetid://212303049"
  102. mesh.Scale = Vector3.new(5,5,5)
  103. weld.Part0 = part
  104. weld.Part1 = char.Head
  105. weld.C0 = CFrame.new(0,4,0):inverse()
  106.  
  107. local change2 = false
  108. run.Heartbeat:Connect(function()
  109. if change2 == false then
  110. change2 = true
  111. local goals = {C0 = CFrame.new(0,3,0):inverse()}
  112. ts:Create(weld,info,goals):Play()
  113. wait(1)
  114. local goals = {C0 = CFrame.new(0,4,0):inverse()}
  115. ts:Create(weld,info,goals):Play()
  116. wait(1)
  117. change2 = false
  118. end
  119. end)
  120.  
  121. plr.Chatted:Connect(function(cht,rec)
  122. local lowerd = string.lower(cht)
  123. local msg = lowerd:split(" ")
  124. if msg[1] == prefix.."play" then
  125. sound.SoundId = "rbxassetid://".. msg[2]
  126. sound:Play()
  127. elseif msg[1] == prefix.."vol" then
  128. sound.Volume = msg[2]
  129. end
  130. end)
  131.  
  132. for _, child in pairs(char:GetDescendants()) do
  133. if child:IsA("Part") or child:IsA("MeshPart") or child:IsA("UnionOperation") then
  134. child.Material = Enum.Material.ForceField
  135. local Brick = child
  136. local speed = 5
  137. local change = false
  138. local currentcolor = Color3.fromHSV(0,1,1) -- to sync
  139. for _, child in pairs(char:GetDescendants()) do
  140. if child:IsA("Part") then
  141. child.Material = Enum.Material.ForceField
  142. run.Heartbeat:Connect(function()
  143. --rainbow effect loop
  144.  
  145. for i = 0,1,0.001*speed do
  146. if change == false then
  147. change = true
  148. currentcolor = Color3.fromHSV(i,1,1) --creates a color using i
  149. wait()
  150. change = false
  151. end
  152. end
  153.  
  154. end)
  155. run.Heartbeat:Connect(function()
  156. Brick.Color = currentcolor
  157. end)
  158. end
  159. end
  160. end
  161. end
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