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  1. local Player = owner
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4.     script.Parent = Player.Character
  5.     local CAS = {Actions={}}
  6.     local Event = Instance.new("RemoteEvent")
  7.     Event.Name = "UserInput_Event"
  8.     Event.Parent = Player.Character
  9.     local fakeEvent = function()
  10.         local t = {_fakeEvent=true}
  11.         t.Connect = function(self,f)self.Function=f end
  12.         t.connect = t.Connect
  13.         return t
  14.     end
  15.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17.     function CAS:BindAction(name,fun,touch,...)
  18.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19.     end
  20.     function CAS:UnbindAction(name)
  21.         CAS.Actions[name] = nil
  22.     end
  23.     local function te(self,ev,...)
  24.         local t = m[ev]
  25.         if t and t._fakeEvent and t.Function then
  26.             t.Function(...)
  27.         end
  28.     end
  29.     m.TrigEvent = te
  30.     UIS.TrigEvent = te
  31.     Event.OnServerEvent:Connect(function(plr,io)
  32.         if plr~=Player then return end
  33.         if io.isMouse then
  34.             m.Target = io.Target
  35.             m.Hit = io.Hit
  36.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37.             if io.UserInputState == Enum.UserInputState.Begin then
  38.                 m:TrigEvent("Button1Down")
  39.             else
  40.                 m:TrigEvent("Button1Up")
  41.             end
  42.         else
  43.             for n,t in pairs(CAS.Actions) do
  44.                 for _,k in pairs(t.Keys) do
  45.                     if k==io.KeyCode then
  46.                         t.Function(t.Name,io.UserInputState,io)
  47.                     end
  48.                 end
  49.             end
  50.             if io.UserInputState == Enum.UserInputState.Begin then
  51.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52.                 UIS:TrigEvent("InputBegan",io,false)
  53.             else
  54.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55.                 UIS:TrigEvent("InputEnded",io,false)
  56.             end
  57.         end
  58.     end)
  59.     NLS([==[
  60.     local Player = game:GetService("Players").LocalPlayer
  61.    
  62.     local Char = Player.Character
  63.     local Event = Char:WaitForChild("UserInput_Event")
  64.    
  65.     local UIS = game:GetService("UserInputService")
  66.    
  67.     local input = function(io,a)
  68.         if a then return end
  69.         local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  70.         Event:FireServer(io)
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.     local Changed = false
  75.     local Mouse = Player:GetMouse()
  76.     local h,t = Mouse.Hit,Mouse.Target
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  80.             h,t=Mouse.Hit,Mouse.Target
  81.         end
  82.     end
  83.     ]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Torso)
  106. local SONG = 561833161
  107. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  108. sick:Play()
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126. local RCHOICE = MRANDOM(1,7)
  127.  
  128. --//=================================\\
  129. --||          USEFUL VALUES
  130. --\\=================================//
  131.  
  132. Animation_Speed = 3
  133. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  134. local Speed = 13
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local DAMAGEMULTIPLIER = 1
  140. local ANIM = "Idle"
  141. local ATTACK = false
  142. local EQUIPPED = false
  143. local HOLD = false
  144. local COMBO = 1
  145. local Rooted = false
  146. local SINE = 0
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local VALUE1 = false
  151. local VALUE2 = false
  152. local ROBLOXIDLEANIMATION = IT("Animation")
  153. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  154. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  155. --ROBLOXIDLEANIMATION.Parent = Humanoid
  156. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  157. WEAPONGUI.Name = "Weapon GUI"
  158. local Effects = IT("Folder", Character)
  159. Effects.Name = "Effects"
  160. local BALL = IT("Folder", Character)
  161. BALL.Name = "BALL-EYE"
  162. local XEYE = IT("Folder", Character)
  163. XEYE.Name = "X - EYE"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local WHITELIST = {}
  168. local TAUNT = false
  169. local OFFSET = 0
  170. local FULL = false
  171. local MODE = "The tiny glitcher"
  172. local PITCH = 1
  173. local VOLUME = 3
  174. local FACE = 176217464
  175. local SIZE = 1
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185. Frame_Speed = 1 / 60
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194.     tf = tf + s
  195.     if tf >= frame then
  196.         if allowframeloss then
  197.             script.ArtificialHB:Fire()
  198.             lastframe = tick()
  199.         else
  200.             for i = 1, math.floor(tf / frame) do
  201.                 script.ArtificialHB:Fire()
  202.             end
  203.         lastframe = tick()
  204.         end
  205.         if tossremainder then
  206.             tf = 0
  207.         else
  208.             tf = tf - frame * math.floor(tf / frame)
  209.         end
  210.     end
  211. end)
  212.  
  213. --//=================================\\
  214. --//       NOOBYGAME12'S CODE
  215. --\\=================================//
  216.  
  217. plr = owner
  218. char = plr.Character
  219. hum = char.Humanoid
  220. local cam = game.Workspace.CurrentCamera
  221. Camera = cam
  222. local CamInterrupt = false
  223. local TwoD = false
  224. local TargetInfo = {nil, nil}
  225. cam.CameraType = "Custom"
  226. t = char.Torso
  227. h = char.Head
  228. ra = char["Right Arm"]
  229. la = char["Left Arm"]
  230. rl = char["Right Leg"]
  231. ll = char["Left Leg"]
  232. tors = char.Torso
  233. lleg = char["Left Leg"]
  234. root = char.HumanoidRootPart
  235. hed = char.Head
  236. rleg = char["Right Leg"]
  237. rarm = char["Right Arm"]
  238. larm = char["Left Arm"]
  239. Player = plr
  240. Character=Player.Character
  241. PlayerGui=Player.PlayerGui
  242. Backpack=Player.Backpack
  243. Torso=Character.Torso
  244. Head=Character.Head
  245. Humanoid=Character.Humanoid
  246. m=Instance.new('Model',Character)
  247. LeftArm=Character["Left Arm"]
  248. LeftLeg=Character["Left Leg"]
  249. RightArm=Character["Right Arm"]
  250. RightLeg=Character["Right Leg"]
  251. LS=Torso["Left Shoulder"]
  252. LH=Torso["Left Hip"]
  253. RS=Torso["Right Shoulder"]
  254. RH=Torso["Right Hip"]
  255. Face = Head.face
  256. Neck=Torso.Neck
  257. it=Instance.new
  258. attacktype=1
  259. vt=Vector3.new
  260. cf=CFrame.new
  261. euler=CFrame.fromEulerAnglesXYZ
  262. angles=CFrame.Angles
  263. cloaked=false
  264. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  265. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  266. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  267. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  268. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  269. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  270. RootPart=Character.HumanoidRootPart
  271. RootJoint=RootPart.RootJoint
  272. RootCF=euler(-1.57,0,3.14)
  273. radian = math.rad
  274. random = math.random
  275. Vec3 = Vector3.new
  276. Inst = Instance.new
  277. cFrame = CFrame.new
  278. Euler = CFrame.fromEulerAnglesXYZ
  279. vt = Vector3.new
  280. bc = BrickColor.new
  281. br = BrickColor.random
  282. it = Instance.new
  283. cf = CFrame.new
  284. local Player_Size = 0
  285. cam = game.Workspace.CurrentCamera
  286. CF = CFrame.new
  287. angles = CFrame.Angles
  288. attack = false
  289. Euler = CFrame.fromEulerAnglesXYZ
  290. Rad = math.rad
  291. IT = Instance.new
  292. BrickC = BrickColor.new
  293. Cos = math.cos
  294. Acos = math.acos
  295. Sin = math.sin
  296. Asin = math.asin
  297. Abs = math.abs
  298. Mrandom = math.random
  299. Floor = math.floor
  300. IT = Instance.new
  301. CF = CFrame.new
  302. VT = Vector3.new
  303. RAD = math.rad
  304. C3 = Color3.new
  305. UD2 = UDim2.new
  306. BRICKC = BrickColor.new
  307. ANGLES = CFrame.Angles
  308. EULER = CFrame.fromEulerAnglesXYZ
  309. COS = math.cos
  310. ACOS = math.acos
  311. SIN = math.sin
  312. ASIN = math.asin
  313. ABS = math.abs
  314. MRANDOM = math.random
  315. FLOOR = math.floor
  316.  
  317.  
  318. local Booleans = {
  319.   CamFollow = true,
  320.   GyroUse = true
  321. }
  322.  
  323. function lerp(object, newCFrame, alpha)
  324.   return object:lerp(newCFrame, alpha)
  325. end
  326.  
  327. local Directer = Inst("BodyGyro", root)
  328. Directer.MaxTorque = Vec3(0, 0, 0)
  329. Directer.P = 600000
  330. local CPart = Inst("Part")
  331. CPart.Anchored = true
  332. CPart.CanCollide = false
  333. CPart.Locked = true
  334. CPart.Transparency = 1
  335.  
  336. local rainbowmode = false
  337. local chaosmode = false
  338.  
  339. local mutedtog = false
  340.  
  341. function CameraEnshaking(Length,Intensity)
  342. coroutine.resume(coroutine.create(function()
  343.       local intensity = 1*Intensity
  344.       local rotM = 0.01*Intensity
  345. for i = 0, Length, 0.1 do
  346. Swait()
  347. intensity = intensity - 0.05*Intensity/Length
  348. rotM = rotM - 0.0005*Intensity/Length
  349.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  350.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  351. end
  352. Humanoid.CameraOffset = Vec3(0, 0, 0)
  353. end))
  354. end
  355. CamShake=function(Part,Distan,Power,Times)
  356. local de=Part.Position
  357. for i,v in pairs(workspace:children()) do
  358.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  359. for _,c in pairs(v:children()) do
  360. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  361. local Noob=v.Humanoid
  362. if Noob~=nil then
  363. coroutine.resume(coroutine.create(function()
  364. FV = Instance.new("BoolValue", Noob)
  365. FV.Name = "CameraShake"
  366. for ShakeNum=1,Times do
  367. Swait()
  368. local ef=Power
  369.   if ef>=1 then
  370.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  371.   else
  372.    ef=Power*10
  373.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  374.   end  
  375. end
  376. Humanoid.CameraOffset = Vector3.new(0,0,0)
  377. FV:Destroy()
  378. end))
  379. end
  380. end
  381. end
  382. end
  383. end
  384. end
  385.  
  386. local toggleTag = true
  387. local bilguit = Instance.new("BillboardGui", hed)
  388. bilguit.Adornee = nil
  389. bilguit.Name = "ModeName"
  390. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  391. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  392.  
  393.  
  394. function chatfunc(text,color,typet,font,timeex)
  395. local chat = coroutine.wrap(function()
  396. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  397. Character:FindFirstChild("TalkingBillBoard"):destroy()
  398. end
  399. local naeeym2 = Instance.new("BillboardGui",Character)
  400. naeeym2.Size = UDim2.new(0,100,0,40)
  401. naeeym2.StudsOffset = Vector3.new(0,3,0)
  402. naeeym2.Adornee = Character.Head
  403. naeeym2.Name = "TalkingBillBoard"
  404. local tecks2 = Instance.new("TextLabel",naeeym2)
  405. tecks2.BackgroundTransparency = 1
  406. tecks2.BorderSizePixel = 0
  407. tecks2.Text = ""
  408. tecks2.Font = font
  409. tecks2.TextSize = 30
  410. tecks2.TextStrokeTransparency = 0
  411. tecks2.TextColor3 = color
  412. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  413. tecks2.Size = UDim2.new(1,0,0.5,0)
  414. local tecks3 = Instance.new("TextLabel",naeeym2)
  415. tecks3.BackgroundTransparency = 1
  416. tecks3.BorderSizePixel = 0
  417. tecks3.Text = ""
  418. tecks3.Font = font
  419. tecks3.TextSize = 30
  420. tecks3.TextStrokeTransparency = 0
  421. if typet == "Inverted" then
  422. tecks3.TextColor3 = Color3.new(0,0,0)
  423. tecks3.TextStrokeColor3 = color
  424. elseif typet == "Normal" then
  425. tecks3.TextColor3 = color
  426. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  427. end
  428. tecks3.Size = UDim2.new(1,0,0.5,0)
  429. coroutine.resume(coroutine.create(function()
  430. while true do
  431. Swait(1)
  432. if chaosmode == true then
  433. tecks2.TextColor3 = BrickColor.random().Color
  434. tecks3.TextStrokeColor3 = BrickColor.random().Color
  435. end
  436. end
  437. end))
  438. text.TextTransparency = text.TextTransparency  + 1
  439. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  440. for i = 0, 74*timeex do
  441. Swait()
  442. text.TextTransparency = 1
  443. text.TextStrokeTransparency = 1
  444. tecks2.Text = text
  445. tecks3.Text = text
  446. end
  447. local randomrot = math.random(1,2)
  448. if randomrot == 1 then
  449. for i = 1, 50 do
  450. Swait()
  451. tecks2.Text = text
  452. tecks3.Text = text
  453. text.TextTransparency = text.TextTransparency - .02
  454. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  455. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  456. tecks2.TextTransparency = tecks2.TextTransparency + .04
  457. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  458. tecks3.TextTransparency = tecks2.TextTransparency + .04
  459. end
  460. elseif randomrot == 2 then
  461.     for i = 1, 50 do
  462. Swait()
  463. tecks2.Text = text
  464. tecks3.Text = text
  465. text.TextTransparency = text.TextTransparency - .02
  466. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  467. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  468. tecks2.TextTransparency = tecks2.TextTransparency + .04
  469. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  470. tecks3.TextTransparency = tecks2.TextTransparency + .04
  471. end
  472. end
  473. text.TextTransparency = 0
  474. text.TextStrokeTransparency = 0
  475. if toggleTag == false then
  476. text.TextTransparency = 1
  477. text.TextStrokeTransparency = 1
  478. end
  479. naeeym2:Destroy()
  480. end)
  481. chat()
  482. end
  483.  
  484.  
  485.  
  486. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  487.   local gui = it(GuiType)
  488.   gui.Parent = parent
  489.   gui.Text = text
  490.   gui.BackgroundTransparency = backtrans
  491.   gui.BackgroundColor3 = backcol
  492.   gui.SizeConstraint = "RelativeXY"
  493.   gui.TextXAlignment = "Center"
  494.   gui.TextYAlignment = "Center"
  495.   gui.Position = pos
  496.   gui.Size = size
  497.   gui.Font = "SourceSans"
  498.   gui.FontSize = "Size14"
  499.   gui.TextWrapped = false
  500.   gui.TextStrokeTransparency = 0
  501.   gui.TextColor = BrickColor.new("White")
  502.   return gui
  503. end
  504. --------------------------- GUI STUFF
  505. local basgui = it("GuiMain")
  506. basgui.Parent = plr.PlayerGui
  507. basgui.Name = "VISgui"
  508. local fullscreenz = it("Frame")
  509. fullscreenz.Parent = basgui
  510. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  511. fullscreenz.BackgroundTransparency = 1
  512. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  513. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  514. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  515. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  516. imgl2.BackgroundTransparency = 1
  517. imgl2.BorderSizePixel = 0
  518. imgl2.ImageTransparency = 0.5
  519. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  520. imgl2.Size = UDim2.new(0,1000,0,1000)
  521. imgl2.Image = "rbxassetid://2344830904"
  522. local techc = imgl2:Clone()
  523. techc.Parent = fullscreenz
  524. techc.ImageTransparency = 0
  525. techc.Size = UDim2.new(0,900,0,900)
  526. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  527. techc.Image = "rbxassetid://2092248396"
  528. local circl = imgl2:Clone()
  529. circl.Parent = fullscreenz
  530. circl.ImageTransparency = 0
  531. circl.Size = UDim2.new(0,550,0,550)
  532. circl.Position = UDim2.new(0.70,25,0.50,25)
  533. circl.Image = "rbxassetid://2312119891"
  534. local circl2 = imgl2:Clone()
  535. circl2.Parent = fullscreenz
  536. circl2.ImageTransparency = 0
  537. circl2.Size = UDim2.new(0,700,0,700)
  538. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  539. circl2.Image = "rbxassetid://2312119891"
  540. local imgl2b = imgl2:Clone()
  541. imgl2b.Parent = fullscreenz
  542. imgl2b.ImageTransparency = 0
  543. imgl2b.Size = UDim2.new(0,800,0,800)
  544. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  545. imgl2b.ImageColor3 = Color3.new(0,0,0)
  546. local ned = Instance.new("TextLabel",fullscreenz)
  547. ned.ZIndex = 2
  548. ned.Font = "Bodoni"
  549. ned.BackgroundTransparency = 1
  550. ned.BorderSizePixel = 0.65
  551. ned.Size = UDim2.new(0.6,0,0.6,0)
  552. ned.Position = UDim2.new(0,0,0,0)
  553. ned.TextScaled = true
  554. ned.TextStrokeTransparency = 0
  555. ned.Text = "the tiny glitcher"
  556. ned.TextSize = 48
  557. ned.Rotation = 1
  558. ned.TextXAlignment = "Left"
  559. ned.TextYAlignment = "Top"
  560.  
  561. --//=================================\\
  562. --//          WINGY STUFF
  563. --\\=================================//
  564.  
  565. local extrawingmod1 = Instance.new("Model",Character)
  566. local extrawingmod2 = Instance.new("Model",Character)
  567.  
  568. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  569. local p = Instance.new("Part")
  570. p.TopSurface = 0
  571. p.BottomSurface = 0
  572. p.Parent = parent
  573. p.Size = Vector3.new(0.1,0.1,0.1)
  574. p.Transparency = transparency
  575. p.Reflectance = reflectance
  576. p.CanCollide = false
  577. p.Locked = true
  578. p.BrickColor = brickcolor
  579. p.Material = material
  580. return p
  581. end
  582.  
  583. function CreateMesh(parent,meshtype,x1,y1,z1)
  584. local mesh = Instance.new("SpecialMesh",parent)
  585. mesh.MeshType = meshtype
  586. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  587. return mesh
  588. end
  589.  
  590. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  591. local mesh = Instance.new("SpecialMesh",parent)
  592. mesh.MeshType = "FileMesh"
  593. mesh.MeshId = meshid
  594. mesh.Scale = Vector3.new(x1,y1,z1)
  595. return mesh
  596. end
  597.  
  598.  
  599. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  600. local mesh = Instance.new("SpecialMesh",parent)
  601. mesh.MeshType = "FileMesh"
  602. mesh.MeshId = meshid
  603. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  604. mesh.Scale = Vector3.new(x1,y1,z1)
  605. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  606. return mesh
  607. end
  608.  
  609. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  610. local weld = Instance.new("Weld")
  611. weld.Parent = parent
  612. weld.Part0 = part0
  613. weld.Part1 = part1
  614. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  615. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  616. return weld
  617. end
  618.  
  619. function RemoveOutlines(part)
  620.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  621. end
  622.  
  623. local Create = LoadLibrary("RbxUtility").Create
  624.  
  625. CFuncs = { 
  626.     ["Part"] = {
  627.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  628.             local Part = Create("Part"){
  629.                 Parent = Parent,
  630.                 Reflectance = Reflectance,
  631.                 Transparency = Transparency,
  632.                 CanCollide = false,
  633.                 Locked = true,
  634.                 BrickColor = BrickColor.new(tostring(BColor)),
  635.                 Name = Name,
  636.                 Size = Size,
  637.                 Material = Material,
  638.             }
  639.             RemoveOutlines(Part)
  640.             return Part
  641.         end;
  642.     };
  643.    
  644.     ["Mesh"] = {
  645.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  646.             local Msh = Create(Mesh){
  647.                 Parent = Part,
  648.                 Offset = OffSet,
  649.                 Scale = Scale,
  650.             }
  651.             if Mesh == "SpecialMesh" then
  652.                 Msh.MeshType = MeshType
  653.                 Msh.MeshId = MeshId
  654.             end
  655.             return Msh
  656.         end;
  657.     };
  658.    
  659.     ["Mesh"] = {
  660.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  661.             local Msh = Create(Mesh){
  662.                 Parent = Part,
  663.                 Offset = OffSet,
  664.                 Scale = Scale,
  665.             }
  666.             if Mesh == "SpecialMesh" then
  667.                 Msh.MeshType = MeshType
  668.                 Msh.MeshId = MeshId
  669.             end
  670.             return Msh
  671.         end;
  672.     };
  673.    
  674.     ["Weld"] = {
  675.         Create = function(Parent, Part0, Part1, C0, C1)
  676.             local Weld = Create("Weld"){
  677.                 Parent = Parent,
  678.                 Part0 = Part0,
  679.                 Part1 = Part1,
  680.                 C0 = C0,
  681.                 C1 = C1,
  682.             }
  683.             return Weld
  684.         end;
  685.     };
  686.  
  687.     ["Sound"] = {
  688.         Create = function(id, par, vol, pit)
  689.             coroutine.resume(coroutine.create(function()
  690.                 local S = Create("Sound"){
  691.                     Volume = vol,
  692.                                         Name = "EffectSoundo",
  693.                     Pitch = pit or 1,
  694.                     SoundId = id,
  695.                     Parent = par or workspace,
  696.                 }
  697.                 wait()
  698.                 S:play()
  699.                 game:GetService("Debris"):AddItem(S, 10)
  700.             end))
  701.         end;
  702.     };
  703.  
  704. ["LongSound"] = {
  705.         Create = function(id, par, vol, pit)
  706.             coroutine.resume(coroutine.create(function()
  707.                 local S = Create("Sound"){
  708.                     Volume = vol,
  709.                     Pitch = pit or 1,
  710.                     SoundId = id,
  711.                     Parent = par or workspace,
  712.                 }
  713.                 wait()
  714.                 S:play()
  715.                 game:GetService("Debris"):AddItem(S, 60)
  716.             end))
  717.         end;
  718.     };
  719.    
  720.     ["ParticleEmitter"] = {
  721.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  722.             local fp = Create("ParticleEmitter"){
  723.                 Parent = Parent,
  724.                 Color = ColorSequence.new(Color1, Color2),
  725.                 LightEmission = LightEmission,
  726.                 Size = Size,
  727.                 Texture = Texture,
  728.                 Transparency = Transparency,
  729.                 ZOffset = ZOffset,
  730.                 Acceleration = Accel,
  731.                 Drag = Drag,
  732.                 LockedToPart = LockedToPart,
  733.                 VelocityInheritance = VelocityInheritance,
  734.                 EmissionDirection = EmissionDirection,
  735.                 Enabled = Enabled,
  736.                 Lifetime = LifeTime,
  737.                 Rate = Rate,
  738.                 Rotation = Rotation,
  739.                 RotSpeed = RotSpeed,
  740.                 Speed = Speed,
  741.                 VelocitySpread = VelocitySpread,
  742.             }
  743.             return fp
  744.         end;
  745.     };
  746.  
  747.     CreateTemplate = {
  748.    
  749.     };
  750. }
  751.  
  752.  
  753.  
  754. New = function(Object, Parent, Name, Data)
  755.     local Object = Instance.new(Object)
  756.     for Index, Value in pairs(Data or {}) do
  757.         Object[Index] = Value
  758.     end
  759.     Object.Parent = Parent
  760.     Object.Name = Name
  761.     return Object
  762. end
  763.  
  764. local halocolor = BrickColor.new("Mid gray")
  765. local halocolor2 = BrickColor.new("Mid gray")
  766. local halocolor3 = BrickColor.new("Really black")
  767. local starcolor = BrickColor.new("Bright yellow")
  768. local lunacolor = BrickColor.new("Navy blue")
  769. local lunacolor2 = BrickColor.new("Bright blue")
  770. local wepcolor = BrickColor.new("Deep blue")
  771. local maincolor = BrickColor.new("Lapis")
  772. local secondcolor = BrickColor.new("Lapis")
  773. local m = Instance.new("Model",Character)
  774. local m2 = Instance.new("Model",Character)
  775. local m3 = Instance.new("Model",Character)
  776. local mw1 = Instance.new("Model",Character)
  777. local mw2 = Instance.new("Model",Character)
  778. local mw3 = Instance.new("Model",Character)
  779. local mw4 = Instance.new("Model",Character)
  780.  
  781. --------------
  782. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  783. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  785. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  786.  
  787. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  788. CreateMesh(handle,"Brick",0,0,0)
  789. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. local valuaring = 10
  791.  
  792. local refec = Instance.new("ParticleEmitter",handlex)
  793. refec.Texture = "rbxassetid://284205403"
  794. refec.LightEmission = 0.95
  795. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  796. refec.Rate = 50
  797. refec.Lifetime = NumberRange.new(0.5)
  798. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  799. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  800. refec.Speed = NumberRange.new(0,2)
  801. refec.Drag = 5
  802. refec.LockedToPart = true
  803. refec.Rotation = NumberRange.new(-500,500)
  804. refec.VelocitySpread = 9000
  805. refec.RotSpeed = NumberRange.new(-500,500)
  806. local refec2 = refec:Clone()
  807. refec2.LightEmission = 0.75
  808. refec2.Texture = "rbxassetid://254287058"
  809. refec2.Parent = handlex
  810. refec2.Rate = 25
  811. refec2.Lifetime = NumberRange.new(0.75)
  812. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  813. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  814. refec2.Speed = NumberRange.new(0)
  815. local refec3 = refec:Clone()
  816. refec3.LightEmission = 0.75
  817. refec3.Texture = "rbxassetid://363275192"
  818. refec3.Parent = handlex
  819. refec3.Rate = 25
  820. refec3.Lifetime = NumberRange.new(1)
  821. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  822. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  823. refec3.Speed = NumberRange.new(0)
  824. refec3.RotSpeed = NumberRange.new(-50,50)
  825.  
  826. for i = 0, 35 do
  827.     valuaring = valuaring + 10
  828. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  829. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  830. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  832. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  833. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  835. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  836. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  838. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  839. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. end
  841.  
  842.  
  843. local handle = CreateParta(m,1,1,"Neon",maincolor)
  844. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  845. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846.  
  847.  
  848.  
  849. --- Left wing.
  850.  
  851. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  852. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  853. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854.  
  855. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  856. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  857. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  859. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  860. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  862. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  863. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  872. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  875. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  877. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  878. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  880. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  881. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  883. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  884. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885.  
  886.  
  887. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  888. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  889. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890.  
  891. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  892. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  893. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  895. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  896. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  898. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  899. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  901. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  902. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  904. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  905. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  907. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  908. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  910. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  911. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  913. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  914. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  916. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  917. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  919. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  920. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921.  
  922. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  923. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  924. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925.  
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  928. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  930. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  931. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  933. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  934. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  936. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  937. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  942. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  943. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  945. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  946. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  948. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  949. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  951. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  952. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  954. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  955. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956.  
  957.  
  958. -- Right wing --
  959.  
  960. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  961. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  962. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963.  
  964. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  965. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  966. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  968. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  969. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  984. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  987. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  989. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  990. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  992. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  993. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994.  
  995. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  996. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  997. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  998.  
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1001. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1003. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1004. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1006. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1007. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1009. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1010. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1012. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1013. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1015. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1016. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1017. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1018. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1019. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1021. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1022. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1024. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1025. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1026. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1027. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1028. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1029.  
  1030. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1031. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1032. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033.  
  1034.  
  1035. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1036. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1037. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1038. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1039. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1040. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1042. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1043. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1044. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1045. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1046. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1047. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1048. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1049. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1051. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1052. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1053. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1054. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1055. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1056. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1057. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1058. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1060. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1061. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1062. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1063. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1064. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065.  
  1066. ------------- Trails
  1067. local A0 = Instance.new("Attachment",lwing1)
  1068. A0.Position = Vector3.new(0,-0.7,0)
  1069. local A1 = Instance.new("Attachment",lwing1)
  1070. A1.Position = Vector3.new(0,-3.5,0)
  1071. tl1 = Instance.new('Trail',lwing1)
  1072. tl1.Attachment0 = A0
  1073. tl1.Attachment1 = A1
  1074. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1075. tl1.LightEmission = 1
  1076. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1077. tl1.Color = ColorSequence.new(halocolor.Color)
  1078. tl1.Lifetime = 0.5
  1079.  
  1080. local A0 = Instance.new("Attachment",lwing2)
  1081. A0.Position = Vector3.new(0,-0.7,0)
  1082. local A1 = Instance.new("Attachment",lwing2)
  1083. A1.Position = Vector3.new(0,-3.5,0)
  1084. tl2 = Instance.new('Trail',lwing2)
  1085. tl2.Attachment0 = A0
  1086. tl2.Attachment1 = A1
  1087. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1088. tl2.LightEmission = 1
  1089. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1090. tl2.Color = ColorSequence.new(halocolor.Color)
  1091. tl2.Lifetime = 0.5
  1092.  
  1093. local A0 = Instance.new("Attachment",lwing3)
  1094. A0.Position = Vector3.new(0,-0.7,0)
  1095. local A1 = Instance.new("Attachment",lwing3)
  1096. A1.Position = Vector3.new(0,-3.5,0)
  1097. tl3 = Instance.new('Trail',lwing3)
  1098. tl3.Attachment0 = A0
  1099. tl3.Attachment1 = A1
  1100. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1101. tl3.LightEmission = 1
  1102. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1103. tl3.Color = ColorSequence.new(halocolor.Color)
  1104. tl3.Lifetime = 0.5
  1105.  
  1106. local A0 = Instance.new("Attachment",rwing1)
  1107. A0.Position = Vector3.new(0,-0.7,0)
  1108. local A1 = Instance.new("Attachment",rwing1)
  1109. A1.Position = Vector3.new(0,-3.5,0)
  1110. tr1 = Instance.new('Trail',rwing1)
  1111. tr1.Attachment0 = A0
  1112. tr1.Attachment1 = A1
  1113. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1114. tr1.LightEmission = 1
  1115. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1116. tr1.Color = ColorSequence.new(halocolor2.Color)
  1117. tr1.Lifetime = 0.5
  1118.  
  1119. local A0 = Instance.new("Attachment",rwing2)
  1120. A0.Position = Vector3.new(0,-0.7,0)
  1121. local A1 = Instance.new("Attachment",rwing2)
  1122. A1.Position = Vector3.new(0,-3.5,0)
  1123. tr2 = Instance.new('Trail',rwing2)
  1124. tr2.Attachment0 = A0
  1125. tr2.Attachment1 = A1
  1126. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1127. tr2.LightEmission = 1
  1128. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1129. tr2.Color = ColorSequence.new(halocolor2.Color)
  1130. tr2.Lifetime = 0.5
  1131.  
  1132. local A0 = Instance.new("Attachment",rwing3)
  1133. A0.Position = Vector3.new(0,-0.7,0)
  1134. local A1 = Instance.new("Attachment",rwing3)
  1135. A1.Position = Vector3.new(0,-3.5,0)
  1136. tr3 = Instance.new('Trail',rwing3)
  1137. tr3.Attachment0 = A0
  1138. tr3.Attachment1 = A1
  1139. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1140. tr3.LightEmission = 1
  1141. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1142. tr3.Color = ColorSequence.new(halocolor2.Color)
  1143. tr3.Lifetime = 0.5
  1144.  
  1145. --------------
  1146.  
  1147.  
  1148.  
  1149. for i, v in pairs(mw2:GetChildren()) do
  1150. if v:IsA("Part") then
  1151. v.BrickColor = BrickColor.new("White")
  1152. v.Material = "Neon"
  1153. end
  1154. end
  1155. for i, v in pairs(mw1:GetChildren()) do
  1156. if v:IsA("Part") then
  1157. v.Transparency = 0
  1158. v.BrickColor = BrickColor.new("White")
  1159. v.Material = "Neon"
  1160. end
  1161. end
  1162. for i, v in pairs(extrawingmod1:GetChildren()) do
  1163. if v:IsA("Part") then
  1164. v.Transparency = 1
  1165. v.BrickColor = BrickColor.new("White")
  1166. v.Material = "Neon"
  1167. end
  1168. end
  1169. for i, v in pairs(extrawingmod2:GetChildren()) do
  1170. if v:IsA("Part") then
  1171. v.Transparency = 1
  1172. v.BrickColor = BrickColor.new("White")
  1173. v.Material = "Neon"
  1174. end
  1175. end
  1176. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1177. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1178. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1179.  
  1180. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1181. for i, v in pairs(mw2:GetChildren()) do
  1182. if v:IsA("Part") then
  1183. v.BrickColor = one
  1184. v.Material = "Neon"
  1185. end
  1186. end
  1187. refec.Color = ColorSequence.new(one.Color)
  1188. refec2.Color = ColorSequence.new(one.Color)
  1189. refec3.Color = ColorSequence.new(one.Color)
  1190. tr1.Color = ColorSequence.new(one.Color)
  1191. tr2.Color = ColorSequence.new(one.Color)
  1192. tr3.Color = ColorSequence.new(one.Color)
  1193. imgl2.ImageColor3 = one.Color
  1194. circl.ImageColor3 = two.Color
  1195. techc.ImageColor3 = one.Color
  1196. circl2.ImageColor3 = one.Color
  1197. ned.TextColor3 = two.Color
  1198. ned.TextStrokeColor3 = one.Color
  1199. for i, v in pairs(mw1:GetChildren()) do
  1200. if v:IsA("Part") then
  1201. v.Transparency = 0
  1202. v.BrickColor = two
  1203. v.Material = "Neon"
  1204. end
  1205. end
  1206. tl1.Color = ColorSequence.new(two.Color)
  1207. tl2.Color = ColorSequence.new(two.Color)
  1208. tl3.Color = ColorSequence.new(two.Color)
  1209. for i, v in pairs(m:GetChildren()) do
  1210. if v:IsA("Part") then
  1211. v.BrickColor = three
  1212. v.Material = "Ice"
  1213. end
  1214. end
  1215. for i, v in pairs(m2:GetChildren()) do
  1216. if v:IsA("Part") then
  1217. v.BrickColor = four
  1218. v.Material = "Ice"
  1219. end
  1220. end
  1221. for i, v in pairs(m3:GetChildren()) do
  1222. if v:IsA("Part") then
  1223. v.BrickColor = five
  1224. v.Material = "Neon"
  1225. end
  1226. end
  1227. for i, v in pairs(extrawingmod1:GetChildren()) do
  1228. if v:IsA("Part") then
  1229. v.Transparency = exonetran
  1230. v.BrickColor = exone
  1231. v.Material = "Neon"
  1232. end
  1233. end
  1234. for i, v in pairs(extrawingmod2:GetChildren()) do
  1235. if v:IsA("Part") then
  1236. v.Transparency = extwotran
  1237. v.BrickColor = extwo
  1238. v.Material = "Neon"
  1239. end
  1240. end
  1241. end
  1242.  
  1243. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1244. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1245. techc.ImageColor3 = MAINRUINCOLOR.Color
  1246. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1247. ned.TextColor3 = MAINRUINCOLOR.Color
  1248. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1249.  
  1250.  
  1251. function bosschatfunc(text,color,watval)
  1252. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1253. coroutine.resume(coroutine.create(function()
  1254. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1255. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1256. end
  1257. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1258. scrg.Name = "Dialog"
  1259. local txtlb = Instance.new("TextLabel",scrg)
  1260. txtlb.Text = ""
  1261. txtlb.Font = "Bodoni"
  1262. txtlb.TextColor3 = Color3.new(0,0,0)
  1263. txtlb.TextStrokeTransparency = 0
  1264. txtlb.BackgroundTransparency = 0.75
  1265. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1266. txtlb.TextStrokeColor3 = color
  1267. txtlb.TextScaled = true
  1268. txtlb.Size = UDim2.new(1,0,0.25,0)
  1269. txtlb.TextXAlignment = "Left"
  1270. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1271. local txtlb2 = Instance.new("TextLabel",scrg)
  1272. txtlb2.Text = "Chaotic:"
  1273. txtlb2.Font = "Arcade"
  1274. txtlb2.TextColor3 = Color3.new(0,0,0)
  1275. txtlb2.TextStrokeTransparency = 0
  1276. txtlb2.BackgroundTransparency = 1
  1277. txtlb2.TextStrokeColor3 = color
  1278. txtlb2.TextSize = 40
  1279. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1280. txtlb2.TextXAlignment = "Left"
  1281. txtlb2.Position = UDim2.new(0,0,1,0)
  1282. local fvalen = 0.55
  1283. local fval = -0.49
  1284. coroutine.resume(coroutine.create(function()
  1285. while true do
  1286. Swait()
  1287. if MODE == "Sanity" then
  1288. txtlb.Rotation = math.random(-1,1)
  1289. txtlb2.Rotation = math.random(-1,1)
  1290. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1291. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1292. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1293. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1294. end
  1295. end
  1296. end))
  1297. coroutine.resume(coroutine.create(function()
  1298. while true do
  1299. Swait()
  1300. if scrg.Parent ~= nil then
  1301.     fvalen = fvalen - 0.0001
  1302. elseif scrg.Parent == nil then
  1303. break
  1304. end
  1305. end
  1306. end))
  1307. local flol = 1.75
  1308. local flil = 1.6
  1309. coroutine.resume(coroutine.create(function()
  1310.     for i = 0, 9 do
  1311.         Swait()
  1312.         fval = fval + 0.05
  1313.         flol = flol - 0.1
  1314.         flil = flil - 0.1
  1315.         txtlb.Text = ""
  1316.         txtlb.Position = UDim2.new(0,0,flol,0)
  1317.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1318.     end
  1319.     txtlb.Text = text
  1320. wait(watval)
  1321. local valinc = 0
  1322. for i = 0, 99 do
  1323. Swait()
  1324. valinc = valinc + 0.0001
  1325. flol = flol + valinc
  1326. flil = flil + valinc
  1327. txtlb.Rotation = txtlb.Rotation + valinc*20
  1328. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1329. txtlb.Position = UDim2.new(0,0,flol,0)
  1330. txtlb2.Position = UDim2.new(0,0,flil,0)
  1331. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1332. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1333. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1334. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1335. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1336. end
  1337. scrg:Destroy()
  1338. end))
  1339. end))
  1340. end
  1341. end
  1342.  
  1343. function BigBlack(text,color,watval)
  1344. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1345. coroutine.resume(coroutine.create(function()
  1346. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1347. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1348. end
  1349. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1350. scrg.Name = "Dialog"
  1351. local txtlb = Instance.new("TextLabel",scrg)
  1352. txtlb.Text = ""
  1353. txtlb.Font = "Bodoni"
  1354. txtlb.TextColor3 = Color3.new(0,0,0)
  1355. txtlb.TextStrokeTransparency = 1
  1356. txtlb.BackgroundTransparency = 1
  1357. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1358. txtlb.TextStrokeColor3 = color
  1359. txtlb.TextScaled = true
  1360. txtlb.Size = UDim2.new(1,0,1,0)
  1361. txtlb.TextXAlignment = "Center"
  1362. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1363. local txtlb2 = Instance.new("TextLabel",scrg)
  1364. txtlb2.Text = "Chaotic:"
  1365. txtlb2.Font = "Arcade"
  1366. txtlb2.TextColor3 = Color3.new(0,0,0)
  1367. txtlb2.TextStrokeTransparency = 0
  1368. txtlb2.BackgroundTransparency = 1
  1369. txtlb2.TextStrokeColor3 = color
  1370. txtlb2.TextSize = 40
  1371. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1372. txtlb2.TextXAlignment = "Left"
  1373. txtlb2.Position = UDim2.new(0,0,1,0)
  1374. local fvalen = 0.55
  1375. local fval = -0.49
  1376. coroutine.resume(coroutine.create(function()
  1377. while true do
  1378. Swait()
  1379. if MODE == "Sanity" then
  1380. txtlb.Rotation = math.random(-1,1)
  1381. txtlb2.Rotation = math.random(-1,1)
  1382. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1383. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1384. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1385. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1386. end
  1387. end
  1388. end))
  1389. coroutine.resume(coroutine.create(function()
  1390. while true do
  1391. Swait()
  1392. if scrg.Parent ~= nil then
  1393.     fvalen = fvalen - 0.0001
  1394. elseif scrg.Parent == nil then
  1395. break
  1396. end
  1397. end
  1398. end))
  1399. local flol = 1.05
  1400. local flil = 0.75
  1401. local flil2 = -0.2
  1402.     coroutine.resume(coroutine.create(function()
  1403.     for i = 1,string.len(text),1 do
  1404.         wait()
  1405.         text.Text = string.sub(text,1,i)
  1406.     end
  1407.     end))
  1408. coroutine.resume(coroutine.create(function()
  1409.     for i = 0, 1 do
  1410.         fval = fval + 0.05
  1411.         flol = flol - 0.1
  1412.         flil2 = flil2 + 0.1
  1413.         txtlb.Text = ""
  1414.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1415.         txtlb.BackgroundTransparency = 1 - 0.1
  1416.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1417.     end
  1418.    
  1419.         for i = 0, 99 do
  1420. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1421. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1422. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1423. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1424. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1425.     end
  1426.    
  1427.     txtlb.Text = text
  1428. wait(watval)
  1429. local valinc = 0
  1430. for i = 0, 99 do
  1431. Swait()
  1432. valinc = valinc + 0.0002
  1433. flol = flol + valinc
  1434. flil2 = flil2 + valinc
  1435. txtlb.Rotation = txtlb.Rotation + valinc*15
  1436. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1437. txtlb.Position = UDim2.new(flil2,0,0,0)
  1438. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1439. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1440. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1441. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1442. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1443. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1444. end
  1445. scrg:Destroy()
  1446. end))
  1447. end))
  1448. end
  1449. end
  1450.  
  1451. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1452.  
  1453. --//=================================\\
  1454. --||          SOME TAG EDIT
  1455. --\\=================================//
  1456. local TEXTCOLOR = C3(0, 0, 1)
  1457.  
  1458. m = owner
  1459. char = m.Character
  1460. local txt = Instance.new("BillboardGui", char)
  1461. txt.Adornee = char.Head
  1462. txt.Name = "_status"
  1463. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1464. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1465. local text = Instance.new("TextLabel", txt)
  1466. text.Size = UDim2.new(20, 0, 7, 0)
  1467. text.FontSize = "Size24"
  1468. text.TextScaled = true
  1469. text.TextTransparency = 0
  1470. text.BackgroundTransparency = 1
  1471. text.TextTransparency = 0
  1472. text.TextStrokeTransparency = 0
  1473. text.Font = "Bodoni"
  1474. v = Instance.new("Part")
  1475. v.Name = "ColorBrick"
  1476. v.Parent = m.Character
  1477. v.FormFactor = "Symmetric"
  1478. v.Anchored = true
  1479. v.CanCollide = false
  1480. v.BottomSurface = "Smooth"
  1481. v.TopSurface = "Smooth"
  1482. v.Size = Vector3.new(10, 5, 3)
  1483. v.Transparency = 1
  1484. v.CFrame = char.Torso.CFrame
  1485. v.BrickColor = BrickColor.new("Really black")
  1486. v.Transparency = 1
  1487. v.Shape = "Block"
  1488. text.Text = "the tiny glitcher"
  1489.  
  1490. function RecolorTextAndRename(name,col1,col2,font)
  1491. text.TextStrokeColor3 = col2
  1492. text.TextColor3 = col1
  1493. text.Font = font
  1494. text.Text = name
  1495. techc.ImageColor3 = col2
  1496. circl.ImageColor3 = col2
  1497. circl2.ImageColor3 = col1
  1498. imgl2.ImageColor3 = col1
  1499. imgl2b.ImageColor3 = col2
  1500. ned.Text = name
  1501. ned.TextColor3 = col1
  1502. ned.TextStrokeColor3 = col2
  1503. end
  1504. --//=================================\\
  1505. --||          SOME FUNCTIONS
  1506. --\\=================================//
  1507.  
  1508.  
  1509.  
  1510. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1511.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1512. end
  1513.  
  1514. function PositiveAngle(NUMBER)
  1515.     if NUMBER >= 0 then
  1516.         NUMBER = 0
  1517.     end
  1518.     return NUMBER
  1519. end
  1520.  
  1521. function NegativeAngle(NUMBER)
  1522.     if NUMBER <= 0 then
  1523.         NUMBER = 0
  1524.     end
  1525.     return NUMBER
  1526. end
  1527.  
  1528. function Swait(NUMBER)
  1529.     if NUMBER == 0 or NUMBER == nil then
  1530.         ArtificialHB.Event:wait()
  1531.     else
  1532.         for i = 1, NUMBER do
  1533.             ArtificialHB.Event:wait()
  1534.         end
  1535.     end
  1536. end
  1537.  
  1538. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1539.     local NEWMESH = IT(MESH)
  1540.     if MESH == "SpecialMesh" then
  1541.         NEWMESH.MeshType = MESHTYPE
  1542.         if MESHID ~= "nil" and MESHID ~= "" then
  1543.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1544.         end
  1545.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1546.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1547.         end
  1548.     end
  1549.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1550.     NEWMESH.Scale = SCALE
  1551.     NEWMESH.Parent = PARENT
  1552.     return NEWMESH
  1553. end
  1554.  
  1555. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1556.     local NEWPART = IT("Part")
  1557.     NEWPART.formFactor = FORMFACTOR
  1558.     NEWPART.Reflectance = REFLECTANCE
  1559.     NEWPART.Transparency = TRANSPARENCY
  1560.     NEWPART.CanCollide = false
  1561.     NEWPART.Locked = true
  1562.     NEWPART.Anchored = true
  1563.     if ANCHOR == false then
  1564.         NEWPART.Anchored = false
  1565.     end
  1566.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1567.     NEWPART.Name = NAME
  1568.     NEWPART.Size = SIZE
  1569.     NEWPART.Position = Torso.Position
  1570.     NEWPART.Material = MATERIAL
  1571.     NEWPART:BreakJoints()
  1572.     NEWPART.Parent = PARENT
  1573.     return NEWPART
  1574. end
  1575.  
  1576.     local function weldBetween(a, b)
  1577.         local weldd = Instance.new("ManualWeld")
  1578.         weldd.Part0 = a
  1579.         weldd.Part1 = b
  1580.         weldd.C0 = CFrame.new()
  1581.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1582.         weldd.Parent = a
  1583.         return weldd
  1584.     end
  1585.  
  1586.  
  1587. function QuaternionFromCFrame(cf)
  1588.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1589.     local trace = m00 + m11 + m22
  1590.     if trace > 0 then
  1591.         local s = math.sqrt(1 + trace)
  1592.         local recip = 0.5 / s
  1593.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1594.     else
  1595.         local i = 0
  1596.         if m11 > m00 then
  1597.             i = 1
  1598.         end
  1599.         if m22 > (i == 0 and m00 or m11) then
  1600.             i = 2
  1601.         end
  1602.         if i == 0 then
  1603.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1604.             local recip = 0.5 / s
  1605.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1606.         elseif i == 1 then
  1607.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1608.             local recip = 0.5 / s
  1609.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1610.         elseif i == 2 then
  1611.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1612.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1613.         end
  1614.     end
  1615. end
  1616.  
  1617. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1618.     local xs, ys, zs = x + x, y + y, z + z
  1619.     local wx, wy, wz = w * xs, w * ys, w * zs
  1620.     local xx = x * xs
  1621.     local xy = x * ys
  1622.     local xz = x * zs
  1623.     local yy = y * ys
  1624.     local yz = y * zs
  1625.     local zz = z * zs
  1626.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1627. end
  1628.  
  1629. function QuaternionSlerp(a, b, t)
  1630.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1631.     local startInterp, finishInterp;
  1632.     if cosTheta >= 0.0001 then
  1633.         if (1 - cosTheta) > 0.0001 then
  1634.             local theta = ACOS(cosTheta)
  1635.             local invSinTheta = 1 / SIN(theta)
  1636.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1637.             finishInterp = SIN(t * theta) * invSinTheta
  1638.         else
  1639.             startInterp = 1 - t
  1640.             finishInterp = t
  1641.         end
  1642.     else
  1643.         if (1 + cosTheta) > 0.0001 then
  1644.             local theta = ACOS(-cosTheta)
  1645.             local invSinTheta = 1 / SIN(theta)
  1646.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1647.             finishInterp = SIN(t * theta) * invSinTheta
  1648.         else
  1649.             startInterp = t - 1
  1650.             finishInterp = t
  1651.         end
  1652.     end
  1653.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1654. end
  1655.  
  1656. function Clerp(a, b, t)
  1657.     local qa = {QuaternionFromCFrame(a)}
  1658.     local qb = {QuaternionFromCFrame(b)}
  1659.     local ax, ay, az = a.x, a.y, a.z
  1660.     local bx, by, bz = b.x, b.y, b.z
  1661.     local _t = 1 - t
  1662.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1663. end
  1664.  
  1665. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1666.     local frame = IT("Frame")
  1667.     frame.BackgroundTransparency = TRANSPARENCY
  1668.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1669.     frame.Position = POSITION
  1670.     frame.Size = SIZE
  1671.     frame.BackgroundColor3 = COLOR
  1672.     frame.BorderColor3 = BORDERCOLOR
  1673.     frame.Name = NAME
  1674.     frame.Parent = PARENT
  1675.     return frame
  1676. end
  1677.  
  1678. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1679.     local label = IT("TextLabel")
  1680.     label.BackgroundTransparency = 1
  1681.     label.Size = UD2(1, 0, 1, 0)
  1682.     label.Position = UD2(0, 0, 0, 0)
  1683.     label.TextColor3 = TEXTCOLOR
  1684.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1685.     label.TextTransparency = TRANSPARENCY
  1686.     label.FontSize = TEXTFONTSIZE
  1687.     label.Font = TEXTFONT
  1688.     label.BorderSizePixel = BORDERSIZEPIXEL
  1689.     label.TextScaled = false
  1690.     label.Text = TEXT
  1691.     label.Name = NAME
  1692.     label.Parent = PARENT
  1693.     return label
  1694. end
  1695.  
  1696. function NoOutlines(PART)
  1697.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1698. end
  1699.  
  1700. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1701.     local NEWWELD = IT(TYPE)
  1702.     NEWWELD.Part0 = PART0
  1703.     NEWWELD.Part1 = PART1
  1704.     NEWWELD.C0 = C0
  1705.     NEWWELD.C1 = C1
  1706.     NEWWELD.Parent = PARENT
  1707.     return NEWWELD
  1708. end
  1709.  
  1710. local S = IT("Sound")
  1711. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1712.     local NEWSOUND = nil
  1713.     coroutine.resume(coroutine.create(function()
  1714.         NEWSOUND = S:Clone()
  1715.         NEWSOUND.Parent = PARENT
  1716.         NEWSOUND.Volume = VOLUME
  1717.         NEWSOUND.Pitch = PITCH
  1718.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1719.         NEWSOUND:play()
  1720.         if DOESLOOP == true then
  1721.             NEWSOUND.Looped = true
  1722.         else
  1723.             repeat wait(1) until NEWSOUND.Playing == false
  1724.             NEWSOUND:remove()
  1725.         end
  1726.     end))
  1727.     return NEWSOUND
  1728. end
  1729.  
  1730. function CFrameFromTopBack(at, top, back)
  1731.     local right = top:Cross(back)
  1732.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1733. end
  1734.  
  1735. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1736. function WACKYEFFECT(Table)
  1737.     local TYPE = (Table.EffectType or "Sphere")
  1738.     local SIZE = (Table.Size or VT(1,1,1))
  1739.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1740.     local TRANSPARENCY = (Table.Transparency or 0)
  1741.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1742.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1743.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1744.     local ROTATION1 = (Table.RotationX or 0)
  1745.     local ROTATION2 = (Table.RotationY or 0)
  1746.     local ROTATION3 = (Table.RotationZ or 0)
  1747.     local MATERIAL = (Table.Material or "Neon")
  1748.     local COLOR = (Table.Color or C3(1,1,1))
  1749.     local TIME = (Table.Time or 45)
  1750.     local SOUNDID = (Table.SoundID or nil)
  1751.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1752.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1753.     coroutine.resume(coroutine.create(function()
  1754.         local PLAYSSOUND = false
  1755.         local SOUND = nil
  1756.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1757.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1758.             PLAYSSOUND = true
  1759.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1760.         end
  1761.         EFFECT.Color = COLOR
  1762.         local MSH = nil
  1763.         if TYPE == "Sphere" then
  1764.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1765.         elseif TYPE == "Block" or TYPE == "Box" then
  1766.             MSH = IT("BlockMesh",EFFECT)
  1767.             MSH.Scale = SIZE
  1768.         elseif TYPE == "Wave" then
  1769.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1770.         elseif TYPE == "Ring" then
  1771.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1772.         elseif TYPE == "Slash" then
  1773.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1774.         elseif TYPE == "Round Slash" then
  1775.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1776.         elseif TYPE == "Swirl" then
  1777.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1778.         elseif TYPE == "Skull" then
  1779.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1780.         elseif TYPE == "Crystal" then
  1781.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1782.         end
  1783.         if MSH ~= nil then
  1784.             local MOVESPEED = nil
  1785.             if MOVEDIRECTION ~= nil then
  1786.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1787.             end
  1788.             local GROWTH = SIZE - ENDSIZE
  1789.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1790.             if TYPE == "Block" then
  1791.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1792.             else
  1793.                 EFFECT.CFrame = CFRAME
  1794.             end
  1795.             for LOOP = 1, TIME+1 do
  1796.                 Swait()
  1797.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1798.                 if TYPE == "Wave" then
  1799.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1800.                 end
  1801.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1802.                 if TYPE == "Block" then
  1803.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1804.                 else
  1805.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1806.                 end
  1807.                 if MOVEDIRECTION ~= nil then
  1808.                     local ORI = EFFECT.Orientation
  1809.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1810.                     EFFECT.Orientation = ORI
  1811.                 end
  1812.             end
  1813.             if PLAYSSOUND == false then
  1814.                 EFFECT:remove()
  1815.             else
  1816.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1817.                 EFFECT:remove()
  1818.             end
  1819.         else
  1820.             if PLAYSSOUND == false then
  1821.                 EFFECT:remove()
  1822.             else
  1823.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1824.                 EFFECT:remove()
  1825.             end
  1826.         end
  1827.     end))
  1828. end
  1829.  
  1830. function MakeForm(PART,TYPE)
  1831.     if TYPE == "Cyl" then
  1832.         local MSH = IT("CylinderMesh",PART)
  1833.     elseif TYPE == "Ball" then
  1834.         local MSH = IT("SpecialMesh",PART)
  1835.         MSH.MeshType = "Sphere"
  1836.     elseif TYPE == "Wedge" then
  1837.         local MSH = IT("SpecialMesh",PART)
  1838.         MSH.MeshType = "Wedge"
  1839.     end
  1840. end
  1841.  
  1842. Debris = game:GetService("Debris")
  1843.  
  1844. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1845.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1846.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1847. end
  1848.  
  1849. local EyeSizes={
  1850.     NumberSequenceKeypoint.new(0,1,0),
  1851.     NumberSequenceKeypoint.new(1,0,0)
  1852. }
  1853. local EyeTrans={
  1854.     NumberSequenceKeypoint.new(0,0.8,0),
  1855.     NumberSequenceKeypoint.new(1,1,0)
  1856. }
  1857. local PE=Instance.new("ParticleEmitter",nil)
  1858. PE.LightEmission=.8
  1859. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1860. PE.Size=NumberSequence.new(EyeSizes)
  1861. PE.Transparency=NumberSequence.new(EyeTrans)
  1862. PE.Lifetime=NumberRange.new(0.35,1.5)
  1863. PE.Rotation=NumberRange.new(0,360)
  1864. PE.Rate=999
  1865. PE.VelocitySpread = 10000
  1866. PE.Acceleration = Vector3.new(0,0,0)
  1867. PE.Drag = 5
  1868. PE.Speed = NumberRange.new(0,0,0)
  1869. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1870. PE.ZOffset = -0
  1871. PE.Name = "PE"
  1872. PE.Enabled = false
  1873.  
  1874. function particles(art)
  1875.     local PARTICLES = PE:Clone()
  1876.     PARTICLES.Parent = art
  1877. end
  1878.  
  1879. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1880.     if FLOOR ~= nil then
  1881.         coroutine.resume(coroutine.create(function()
  1882.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1883.             PART.CFrame = CF(POSITION)
  1884.             for i = 1, 45 do
  1885.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1886.                 RingPiece.Material = FLOOR.Material
  1887.                 RingPiece.Color = FLOOR.Color
  1888.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1889.                 Debris:AddItem(RingPiece,SWAIT)
  1890.             end
  1891.             PART:remove()
  1892.         end))
  1893.     end
  1894. end
  1895.  
  1896. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1897.     if FLOOR ~= nil then
  1898.         for i = 1, AMOUNT do
  1899.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1900.             DEBREE.Material = FLOOR.Material
  1901.             DEBREE.Color = FLOOR.Color
  1902.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1903.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1904.             coroutine.resume(coroutine.create(function()
  1905.                 Swait(15)
  1906.                 DEBREE.Parent = workspace
  1907.                 DEBREE.CanCollide = true
  1908.                 Debris:AddItem(DEBREE,SWAIT)
  1909.             end))
  1910.         end
  1911.     end
  1912. end
  1913.  
  1914. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1915.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1916.     local mesh = IT("SpecialMesh",wave)
  1917.     mesh.MeshType = "Sphere"
  1918.     mesh.Scale = SIZE
  1919.     mesh.Offset = VT(0,0,0)
  1920.     wave.CFrame = CFRAME
  1921.     coroutine.resume(coroutine.create(function(PART)
  1922.         for i = 1, WAIT do
  1923.             Swait()
  1924.             mesh.Scale = mesh.Scale + GROW
  1925.             wave.Transparency = wave.Transparency + (1/WAIT)
  1926.             if wave.Transparency > 0.99 then
  1927.                 wave:remove()
  1928.             end
  1929.         end
  1930.     end))
  1931. end
  1932.  
  1933.  
  1934. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1935.  
  1936. --//=================================\\
  1937. --||         WEAPON CREATION
  1938. --\\=================================//
  1939.  
  1940. function chatfunc(text)
  1941.     local chat = coroutine.wrap(function()
  1942.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1943.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1944.     end
  1945.     local Bill = Instance.new("BillboardGui",Character)
  1946.     Bill.Size = UDim2.new(0,100,0,40)
  1947.     Bill.StudsOffset = Vector3.new(0,3,0)
  1948.     Bill.Adornee = Character.Head
  1949.     Bill.Name = "TalkingBillBoard"
  1950.     local Hehe = Instance.new("TextLabel",Bill)
  1951.     Hehe.BackgroundTransparency = 1
  1952.     Hehe.BorderSizePixel = 0
  1953.     Hehe.Text = ""
  1954.     Hehe.Font = "Fantasy"
  1955.     Hehe.TextSize = 40
  1956.     Hehe.TextStrokeTransparency = 0
  1957.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1958.     coroutine.resume(coroutine.create(function()
  1959.         while Hehe ~= nil do
  1960.             wait() 
  1961.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1962.             Hehe.Rotation = math.random(-5,5)
  1963.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1964.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1965.         end
  1966.     end))
  1967.     for i = 1,string.len(text),1 do
  1968.         wait()
  1969.         Hehe.Text = string.sub(text,1,i)
  1970.     end
  1971.     wait(1)--Re[math.random(1, 93)]
  1972.     for i = 0, 1, .025 do
  1973.         wait()
  1974.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1975.         Hehe.TextStrokeTransparency = i
  1976.         Hehe.TextTransparency = i
  1977.     end
  1978.     Bill:Destroy()
  1979.     end)
  1980. chat()
  1981. end
  1982.  
  1983. function onChatted(msg)
  1984.     chatfunc(msg)
  1985. end
  1986.  
  1987. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1988. PRT.Color = C3(0,0,0)
  1989. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1990. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1991. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1992. PRT.Color = C3(0/255,0/255,255/255)
  1993. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1994. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1995. for i = 1, 16 do
  1996.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1997.     FACE.Color = C3(0,0,0)
  1998.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1999.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2000. end
  2001. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2002. MakeForm(EYE,"Ball")
  2003. EYE.Color = C3(0/255,0/255,255/255)
  2004. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2005. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2006. MakeForm(EYE2,"Ball")
  2007. EYE2.Color = C3(0/255,0/255,255/255)
  2008.  
  2009. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2010.  
  2011. local LASTPART = Head
  2012. for i = 1, 20 do
  2013.     local MATH = (1-(i/25))
  2014.     if LASTPART == Head then
  2015.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2016.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2017.         LASTPART = Horn
  2018.         Horn.Color = C3((i*3-3)/0,0,0)
  2019.     else
  2020.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2021.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2022.         LASTPART = Horn
  2023.         Horn.Color = C3((i*3-3)/0,0,0)
  2024.     end
  2025. end
  2026. local LASTPART = Head
  2027. for i = 1, 20 do
  2028.     local MATH = (1-(i/25))
  2029.     if LASTPART == Head then
  2030.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2031.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2032.         LASTPART = Horn
  2033.         Horn.Color = C3((i*3-3)/0,0,0)
  2034.     else
  2035.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2036.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2037.         LASTPART = Horn
  2038.         Horn.Color = C3((i*3-3)/0,0,0)
  2039.     end
  2040. end
  2041.  
  2042. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2043. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2044. Hair.Color = C3(0/255,0/255,255/255)
  2045. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2046. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2047. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2048. Hair2.Color = C3(0/255,0/255,255/255)
  2049. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2050.  
  2051. local BODY = {}
  2052.  
  2053. for _, c in pairs(Character:GetDescendants()) do
  2054.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2055.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2056.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2057.         end
  2058.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2059.     elseif c:IsA("JointInstance") then
  2060.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2061.     end
  2062. end
  2063.  
  2064. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2065. MakeForm(Eye,"Ball")
  2066. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2067. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2068. MakeForm(Eye,"Ball")
  2069. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2070. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2071. MakeForm(Eye2,"Ball")
  2072. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2073.  
  2074.  
  2075. XEYE.Parent = nil
  2076. BALL.Parent = Character
  2077.  
  2078. for e = 1, #BODY do
  2079.     if BODY[e] ~= nil then
  2080.         local STUFF = BODY[e]
  2081.         local PART = STUFF[1]
  2082.         local PARENT = STUFF[2]
  2083.         local MATERIAL = STUFF[3]
  2084.         local COLOR = STUFF[4]
  2085.         local TRANSPARENCY = STUFF[5]
  2086.         if PART.ClassName == "Part" and PART ~= RootPart then
  2087.             PART.Material = MATERIAL
  2088.             PART.Color = COLOR
  2089.             PART.Transparency = TRANSPARENCY
  2090.         end
  2091.         PART.AncestryChanged:Connect(function()
  2092.             PART.Parent = PARENT
  2093.         end)
  2094.     end
  2095. end
  2096.  
  2097. local SKILLTEXTCOLOR = C3(0,0,0)
  2098. local SKILLFONT = "Antique"
  2099. local SKILLTEXTSIZE = 7
  2100.  
  2101. function Blink()
  2102.     coroutine.resume(coroutine.create(function()
  2103.         if EYE ~= nil then
  2104.             for i = 1, 5 do
  2105.                 Swait()
  2106.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2107.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2108.             end
  2109.             for i = 1, 7 do
  2110.                 Swait()
  2111.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2112.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2113.             end
  2114.             EYE.Mesh.Scale = VT(1,1,1)
  2115.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2116.         end
  2117.     end))
  2118. end
  2119.  
  2120. function Blink2()
  2121.     coroutine.resume(coroutine.create(function()
  2122.         if Eye ~= nil then
  2123.             for i = 1, 5 do
  2124.                 Swait()
  2125.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2126.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2127.             end
  2128.             for i = 1, 7 do
  2129.                 Swait()
  2130.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2131.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2132.             end
  2133.             Eye.Mesh.Scale = VT(1,1,1)
  2134.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2135.         end
  2136.     end))
  2137. end
  2138.  
  2139.  
  2140.  
  2141. --//=================================\\
  2142. --||         DAMAGE FUNCTIONS
  2143. --\\=================================//
  2144.  
  2145. function StatLabel(CFRAME, TEXT, COLOR)
  2146.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2147.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2148.     local BODYGYRO = IT("BodyGyro", STATPART)
  2149.     game:GetService("Debris"):AddItem(STATPART ,5)
  2150.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2151.     BILLBOARDGUI.Adornee = STATPART
  2152.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2153.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2154.     BILLBOARDGUI.AlwaysOnTop = false
  2155.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2156.     TEXTLABEL.BackgroundTransparency = 1
  2157.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2158.     TEXTLABEL.Text = TEXT
  2159.     TEXTLABEL.Font = SKILLFONT
  2160.     TEXTLABEL.FontSize="Size42"
  2161.     TEXTLABEL.TextColor3 = COLOR
  2162.     TEXTLABEL.TextStrokeTransparency = 0
  2163.     TEXTLABEL.TextScaled = true
  2164.     TEXTLABEL.TextWrapped = true
  2165.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2166.         for i = 1, 50 do
  2167.             Swait()
  2168.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2169.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2170.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2171.         end
  2172.         THEPART.Parent = nil
  2173.     end),STATPART, TEXTLABEL)
  2174. end
  2175.  
  2176. --//=================================\\
  2177. --||            DAMAGING
  2178. --\\=================================//
  2179.  
  2180. function KillChildren(v)
  2181.     v:BreakJoints()
  2182.     for _, c in pairs(v:GetChildren()) do
  2183.         if c:IsA("BasePart") then
  2184.             if c.Transparency < 1 then
  2185.                 if c:FindFirstChildOfClass("Decal") then
  2186.                     c:FindFirstChildOfClass("Decal"):remove()
  2187.                 end
  2188.                 particles(c)
  2189.                 c.PE.Enabled = true
  2190.                 c.Parent = Effects
  2191.                 c.CanCollide = false
  2192.                 c.Material = "Neon"
  2193.                 c.Color = C3(1,0,0)
  2194.                 c.Transparency = 1
  2195.                 local grav = Instance.new("BodyPosition",c)
  2196.                 grav.P = 20000
  2197.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2198.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2199.                 grav.Name = "GravityForce"
  2200.                 coroutine.resume(coroutine.create(function()
  2201.                     for i = 1, 20 do
  2202.                         Swait()
  2203.                         c.Transparency = c.Transparency + 1/20
  2204.                     end
  2205.                     c.PE.Enabled = false
  2206.                     Debris:AddItem(c,2)
  2207.                 end))
  2208.             end
  2209.         end
  2210.     end
  2211. end
  2212.  
  2213. function ApplyAoE(POSITION,RANGE)
  2214.     local CHILDREN = workspace:GetDescendants()
  2215.     for index, CHILD in pairs(CHILDREN) do
  2216.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2217.             local LISTED = false
  2218.             for LIST = 1, #WHITELIST do
  2219.                 if WHITELIST[LIST] ~= nil then
  2220.                     if CHILD.Name == WHITELIST[LIST] then
  2221.                         LISTED = true
  2222.                     end
  2223.                 end
  2224.             end
  2225.             if LISTED == false then
  2226.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2227.                 if HUM then
  2228.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2229.                     if TORSO then
  2230.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2231.                             KillChildren(CHILD)
  2232.                         end
  2233.                     end
  2234.                 end
  2235.             end
  2236.         end
  2237.     end
  2238. end
  2239.  
  2240. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2241.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2242.     defence.Name = ("HitBy"..Player.Name)
  2243.     game:GetService("Debris"):AddItem(defence, 0.001)
  2244.     Damage = Damage * DAMAGEMULTIPLIER
  2245.     if Humanoid.Health ~= 0 then
  2246.         local CritChance = MRANDOM(1,100)
  2247.         if Damage > Humanoid.Health then
  2248.             Damage = math.ceil(Humanoid.Health)
  2249.             if Damage == 0 then
  2250.                 Damage = 0.1
  2251.             end
  2252.         end
  2253.         Humanoid.Health = Humanoid.Health - Damage
  2254.     end
  2255. end
  2256.  
  2257. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2258.     local CHILDREN = workspace:GetDescendants()
  2259.     for index, CHILD in pairs(CHILDREN) do
  2260.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2261.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2262.             if HUM then
  2263.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2264.                 if TORSO then
  2265.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2266.                         if INSTAKILL == true then
  2267.                             CHILD:BreakJoints()
  2268.                         else
  2269.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2270.                             ApplyDamage(HUM,DMG,TORSO)
  2271.                         end
  2272.                         if FLING > 0 then
  2273.                             for _, c in pairs(CHILD:GetChildren()) do
  2274.                                 if c:IsA("BasePart") then
  2275.                                     local bv = Instance.new("BodyVelocity")
  2276.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2277.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2278.                                     bv.Parent = c
  2279.                                     Debris:AddItem(bv,0.05)
  2280.                                 end
  2281.                             end
  2282.                         end
  2283.                     end
  2284.                 end
  2285.             end
  2286.         end
  2287.     end
  2288. end
  2289.  
  2290. --//=================================\\
  2291. --||         MODE SWITCHING
  2292. --\\=================================//
  2293.  
  2294. function ResetMode()
  2295.     ATTACK = true
  2296.     Rooted = true
  2297.     BALL.Parent = Character
  2298.     XEYE.Parent = nil
  2299.         SONG = 561833161
  2300.         PITCH = 1
  2301.         VOLUME = 3
  2302.         sick.TimePosition = 7
  2303.         FACE = 176217464
  2304.         Speed = 13
  2305.         text.Text = "The tiny glitcher"
  2306.         TEXTCOLOR = C3(0, 0, 1)
  2307.         EYE.Color = C3(0/255,0/255,255/255)
  2308.         EYE2.Color = C3(0/255,0/255,255/255)
  2309.         Hair.Color = C3(0/255,0/255,255/255)
  2310.         Hair2.Color = C3(0/255,0/255,255/255)
  2311.         PRT.Color = C3(0/255,0/255,255/255)
  2312.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2313.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2314.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2315.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2316.         MODE = "The tiny glitcher"
  2317.         ned.Text = "The tiny glitcher"
  2318.     ATTACK = false
  2319.     Rooted = false
  2320.     end
  2321.  
  2322. function SolarForm()
  2323.     ATTACK = true
  2324.     Rooted = true
  2325.     BALL.Parent = Character
  2326.     XEYE.Parent = nil
  2327.         SONG = 1259692095
  2328.         PITCH = 1
  2329.         VOLUME = 4
  2330.         sick.TimePosition = 0
  2331.         FACE = 404306534
  2332.         Speed = 16
  2333.         text.Text = "Solar"
  2334.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2335.         PRT.Color = C3(215/255,147/255,0/255)
  2336.         EYE.Color = C3(215/255,147/255,0/255)
  2337.         EYE2.Color = C3(143/255,98/255,0/255)
  2338.         Hair.Color = C3(215/255,147/255,0/255)
  2339.         Hair2.Color = C3(171/255,117/255,0/255)
  2340.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2341.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2342.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2343.         MODE = "Solar"
  2344.         ned.Text = "Solar"
  2345.     ATTACK = false
  2346.     Rooted = false
  2347. end
  2348.  
  2349. function SuperiorForm()
  2350.     ATTACK = true
  2351.     Rooted = true
  2352.     BALL.Parent = Character
  2353.     XEYE.Parent = nil
  2354.         SONG = 1873219898
  2355.         PITCH = 1
  2356.         VOLUME = 4
  2357.         sick.TimePosition = 0.01
  2358.         FACE = 404306534
  2359.         Speed = 25
  2360.         text.Text = "Superior"
  2361.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2362.         PRT.Color = C3(117/255,0/255,0/255)
  2363.         EYE.Color = C3(255/255,0/255,0/255)
  2364.         EYE2.Color = C3(255/255,0/255,0/255)
  2365.         Hair.Color = C3(151/255,0/255,0/255)
  2366.         Hair2.Color = C3(151/255,0/255,0/255)
  2367.         MAINRUINCOLOR = BrickColor.new("Really black")
  2368.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2369.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2370.         MODE = "Superior"
  2371.         ned.Text = "Superior"
  2372.     ATTACK = false
  2373.     Rooted = false
  2374. end
  2375.  
  2376. function BlackWhiteForm()
  2377.     ATTACK = true
  2378.     Rooted = true
  2379.     XEYE.Parent = nil
  2380.     BALL.Parent = Character
  2381.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2382.     text.Text = " "
  2383.     for i = 0, 1, 0.1 / Animation_Speed do
  2384.         Swait()
  2385.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2386.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2387.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2388.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2389.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2390.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2391.     end
  2392.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2393.     UNANCHOR = false
  2394.     RootPart.Anchored = true
  2395.     for i = 0, 2, 0.1 / Animation_Speed do
  2396.         Swait()
  2397.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2398.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2400.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2401.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403.     end
  2404.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2405.         Swait()
  2406.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2409.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2410.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412.     end
  2413.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2414.         UNANCHOR = true
  2415.         RootPart.Anchored = false
  2416.         MODE = "The tiny glitcher power of music"
  2417.         SONG = 1166995642
  2418.         PITCH = 1
  2419.         VOLUME = 3.5
  2420.         sick.TimePosition = 17.5
  2421.         FACE = 2365263255
  2422.         Speed = 16
  2423.         text.Text = "90's"
  2424.         ned.Text = "90's"
  2425.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2426.         PRT.Color = C3(255/255,255/255,255/255)
  2427.         EYE.Color = C3(95/255,95/255,95/255)
  2428.         EYE2.Color = C3(95/255,95/255,95/255)
  2429.         Hair.Color = C3(255/255,255/255,255/255)
  2430.         Hair2.Color = C3(27/255,42/255,53/255)
  2431.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2432.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2433.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2434.     ATTACK = false
  2435.     Rooted = false
  2436. end
  2437.  
  2438. function EightyForm()
  2439.     ATTACK = true
  2440.     Rooted = true
  2441.     XEYE.Parent = nil
  2442.     BALL.Parent = Character
  2443.     text.Text = " "
  2444.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2445.     for i = 0, 1, 0.1 / Animation_Speed do
  2446.         Swait()
  2447.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2450.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2451.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453.     end
  2454.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2455.     UNANCHOR = false
  2456.     RootPart.Anchored = true
  2457.     for i = 0, 2, 0.1 / Animation_Speed do
  2458.         Swait()
  2459.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2462.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2463.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465.     end
  2466.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2467.         Swait()
  2468.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2471.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2472.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474.     end
  2475.     UNANCHOR = true
  2476.     RootPart.Anchored = false
  2477.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2478.         MODE = "80s"
  2479.         text.Text = "80's"
  2480.         ned.Text = "80's"
  2481.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2482.         PRT.Color = C3(27/255,42/255,53/255)
  2483.         EYE.Color = C3(95/255,95/255,95/255)
  2484.         EYE2.Color = C3(95/255,95/255,95/255)
  2485.         Hair.Color = C3(27/255,42/255,53/255)
  2486.         Hair2.Color = C3(255/255,255/255,255/255)
  2487.         MAINRUINCOLOR = BrickColor.new("Black")
  2488.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2489.         FACE = 2365263255
  2490.         SONG = 1141556798
  2491.         PITCH = 1
  2492.         VOLUME = 3.5
  2493.         sick.TimePosition = 0.1
  2494.         Speed = 16
  2495.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2496.         UNANCHOR = true
  2497.         RootPart.Anchored = false
  2498.     ATTACK = false
  2499.     Rooted = false
  2500. end
  2501.  
  2502. function BlackForm()
  2503.     ATTACK = true
  2504.     Rooted = true
  2505.     BALL.Parent = Character
  2506.     XEYE.Parent = nil
  2507.     SONG = 1420353940
  2508.     PITCH = 1
  2509.     VOLUME = 2.5
  2510.     sick.TimePosition = 0.5
  2511.     text.Text = ""
  2512.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2513.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2514.     chatfunc("Riddle me this..")
  2515.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2516.     for i=0, 4, 0.1 / Animation_Speed do
  2517.         Swait()
  2518.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2519.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2520.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2521.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2522.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2524.     end
  2525.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2526.     chatfunc("Riddle me that..")
  2527.     for i=0, 4, 0.1 / Animation_Speed do
  2528.         Swait()
  2529.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2530.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2531.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2532.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2533.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2535.     end
  2536.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2537.     chatfunc("Who's afraid of The Big Black?")
  2538.     for i=0, 5, 0.1 / Animation_Speed do
  2539.         Swait()
  2540.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2541.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2542.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2543.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2544.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2545.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2546.     end
  2547.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2548.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2549.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2550.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2551.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2552.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2553.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2554.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2555.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2556.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2557.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2558.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2559.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2560.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2561.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2562.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2563.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2564.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2565.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2566.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2567.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589.     CreateSound(206082327,Torso,3,1,false)
  2590.     for i=0, 0.7, 0.1 / Animation_Speed do
  2591.         Swait()
  2592.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2595.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2596.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2598.     end
  2599.         MODE = "Black"
  2600.         FACE = 148988280
  2601.         Speed = 45
  2602.         text.Text = "THE BIG BLACK"
  2603.         ned.Text = "TBB"
  2604.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2605.         PRT.Color = C3(27/255,42/255,53/255)
  2606.         EYE.Color = C3(27/255,42/255,53/255)
  2607.         EYE2.Color = C3(27/255,42/255,53/255)
  2608.         Hair.Color = C3(27/255,42/255,53/255)
  2609.         Hair2.Color = C3(27/255,42/255,53/255)
  2610.         MAINRUINCOLOR = BrickColor.new("Black")
  2611.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2612.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2613.     ATTACK = false
  2614.     Rooted = false
  2615. end
  2616.  
  2617. function LostForm()
  2618.     ATTACK = true
  2619.     Rooted = true
  2620.     BALL.Parent = Character
  2621.     XEYE.Parent = nil
  2622.         SONG = 723652641
  2623.         PITCH = 1
  2624.         VOLUME = 3
  2625.         sick.TimePosition = 0.5
  2626.         FACE = 0
  2627.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2628.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2629.     CreateSound(136007472,Torso,5,1.2,false)
  2630.     for i=0, 2.5, 0.1 / Animation_Speed do
  2631.         Swait()
  2632.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2633.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2634.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2635.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2636.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2638.     end
  2639.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     CreateSound(847061203,Torso,3,1,false)
  2684.     CreateSound(239000203,Torso,3,1,false)
  2685.     CreateSound(579687077,Torso,3,0.75,false)
  2686.         MODE = "LostHope"
  2687.         Speed = 12
  2688.         text.Text = "The Lost"
  2689.         ned.Text = "Lost"
  2690.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2691.         PRT.Color = C3(0/255,0/255,0/255)
  2692.         EYE.Color = C3(0/255,0/255,0/255)
  2693.         EYE2.Color = C3(0/255,0/255,0/255)
  2694.         Hair.Color = C3(0/255,0/255,0/255)
  2695.         Hair2.Color = C3(0/255,0/255,0/255)
  2696.         MAINRUINCOLOR = BrickColor.new("Really black")
  2697.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2698.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2699.     for i=0, 1.5, 0.1 / Animation_Speed do
  2700.         Swait()
  2701.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2704.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2705.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2707.     end
  2708.     ATTACK = false
  2709.     Rooted = false
  2710. end
  2711.  
  2712. function TerraForm()
  2713.     ATTACK = true
  2714.     Rooted = true
  2715.     BALL.Parent = Character
  2716.     XEYE.Parent = nil
  2717.         SONG = 157460916
  2718.         PITCH = 1
  2719.         VOLUME = 3
  2720.         sick.TimePosition = 0
  2721.         FACE = 155195214
  2722.         Speed = 27
  2723.         MODE = "Hexa"
  2724.         text.Text = "Terra"
  2725.         ned.Text = "Terra"
  2726.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2727.         PRT.Color = C3(86/255,66/255,54/255)
  2728.         EYE.Color = C3(39/255,70/255,45/255)
  2729.         EYE2.Color = C3(39/255,70/255,45/255)
  2730.         Hair.Color = C3(39/255,70/255,45/255)
  2731.         Hair2.Color = C3(39/255,70/255,45/255)
  2732.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2733.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2734.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2735.     ATTACK = false
  2736.     Rooted = false
  2737. end
  2738.  
  2739. function RandomForm()
  2740.     ATTACK = true
  2741.     Rooted = true
  2742.     XEYE.Parent = nil
  2743.     BALL.Parent = Character
  2744.         UNANCHOR = true
  2745.         RootPart.Anchored = false
  2746.         MODE = "Random"
  2747.         SONG = 0
  2748.         PITCH = 1
  2749.         VOLUME = 3.5
  2750.         sick.TimePosition = 0
  2751.         FACE = 2365263255
  2752.         Speed = 20
  2753.         text.Text = "Randomizer"
  2754.         ned.Text = "Randomizer"
  2755.         TEXTCOLOR = BrickColor.Random().Color
  2756.         PRT.Color = BrickColor.Random().Color
  2757.         EYE.Color = BrickColor.Random().Color
  2758.         EYE2.Color = BrickColor.Random().Color
  2759.         Hair.Color = BrickColor.Random().Color
  2760.         Hair2.Color = BrickColor.Random().Color
  2761.         MAINRUINCOLOR = BrickColor.Random()
  2762.         SECONDRUINCOLOR  = BrickColor.Random()
  2763.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2764.     ATTACK = false
  2765.     Rooted = false
  2766. end
  2767.  
  2768. function VantaForm()
  2769.     ATTACK = true
  2770.     Rooted = true
  2771.     BALL.Parent = Character
  2772.     XEYE.Parent = nil
  2773.         SONG = 190845741
  2774.         PITCH = 1
  2775.         VOLUME = 6
  2776.         sick.TimePosition = 12.5
  2777.         wait(1)
  2778.         for i=0, 2.5, 0.1 / Animation_Speed do
  2779.             Swait()
  2780.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2781.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2782.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2783.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2784.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2786.         end
  2787.         MODE = "Vanta"
  2788.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2789.         FACE = 404306534
  2790.         Speed = 12
  2791.         text.Text = "Vanta-X"
  2792.         ned.Text = "Vanta-X"
  2793.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2794.         PRT.Color = C3(107/255,50/255,124/255)
  2795.         EYE.Color = C3(155/255,0/255,255/255)
  2796.         EYE2.Color = C3(155/255,0/255,255/255)
  2797.         Hair.Color = C3(80/255,0/255,180/255)
  2798.         Hair2.Color = C3(50/255,0/255,150/255)
  2799.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2800.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2801.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2802.     ATTACK = false
  2803.     Rooted = false
  2804. end
  2805.  
  2806. function ChronoForm()
  2807.     ATTACK = true
  2808.     Rooted = true
  2809.     BALL.Parent = Character
  2810.     XEYE.Parent = nil
  2811.         SONG = 432493949
  2812.         PITCH = 1
  2813.         VOLUME = 3
  2814.         sick.TimePosition = 0
  2815.         FACE = 2371494469
  2816.         Speed = 16
  2817.         MODE = "Time"
  2818.         text.Text = "Chronos"
  2819.         ned.Text = "Chronos"
  2820.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2821.         PRT.Color = C3(0/255,155/255,0/255)
  2822.         EYE.Color = C3(0/255,255/255,0/255)
  2823.         EYE2.Color = C3(0/255,255/255,0/255)
  2824.         Hair.Color = C3(239/255,184/255,56/255)
  2825.         Hair2.Color = C3(245/255,205/255,48/255)
  2826.         MODE = "Time"
  2827.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2828.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2829.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2830.     ATTACK = false
  2831.     Rooted = false
  2832. end
  2833.  
  2834. function SenseForm()
  2835.     ATTACK = true
  2836.     Rooted = true
  2837.     BALL.Parent = Character
  2838.     XEYE.Parent = nil
  2839.         SONG = 1497785701
  2840.         PITCH = 1
  2841.         VOLUME = 3
  2842.         sick.TimePosition = 13.75
  2843.         FACE = 2375008868
  2844.         Speed = 13
  2845.         MODE = "Sense"
  2846.         text.TextColor3 = C3(255/255,255/255,255/255)
  2847.         text.Text = "None-Sense"
  2848.         ned.Text = "Non-Sense"
  2849.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2850.         coroutine.resume(coroutine.create(function()
  2851.         repeat
  2852.         text.TextColor3 = C3(13/255,105/255,172/255)
  2853.         Swait(5)
  2854.         text.TextColor3 = C3(196/255,40/255,28/255)
  2855.         Swait(5)
  2856.         until MODE ~= "Sense"
  2857.         text.TextColor3 = C3(27/255,42/255,53/255)
  2858.         end))
  2859.         PRT.Color = C3(13/255,105/255,172/255)
  2860.         EYE.Color = C3(255/255,255/255,255/255)
  2861.         EYE2.Color = C3(255/255,255/255,255/255)
  2862.         Hair.Color = C3(196/255,40/255,28/255)
  2863.         Hair2.Color = C3(196/255,40/255,28/255)
  2864.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2865.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2866.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2867.     ATTACK = false
  2868.     Rooted = false
  2869. end
  2870.  
  2871. function SanityForm()
  2872.     ATTACK = true
  2873.     Rooted = true
  2874.     BALL.Parent = Character
  2875.     XEYE.Parent = nil
  2876.         SONG = 2347469019
  2877.         PITCH = 1
  2878.         VOLUME = 3
  2879.         sick.TimePosition = 0
  2880.         FACE = 2375030229
  2881.         Speed = 30
  2882.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2883.         text.Text = "Sanity-Less"
  2884.         coroutine.resume(coroutine.create(function()
  2885.         repeat
  2886.         ned.Text = "Sanity-Less"
  2887.         PRT.Color = BrickColor.Random().Color
  2888.         EYE.Color = BrickColor.Random().Color
  2889.         EYE2.Color = BrickColor.Random().Color
  2890.         Hair.Color = BrickColor.Random().Color
  2891.         Hair2.Color = BrickColor.Random().Color
  2892.         MAINRUINCOLOR = BrickColor.Random()
  2893.         SECONDRUINCOLOR = BrickColor.Random()
  2894.         text.TextColor3 = BrickColor.Random().Color
  2895.         text.TextStrokeColor3 = BrickColor.Random().Color
  2896.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2897.         Swait(5)
  2898.         until MODE ~= "Sanity"
  2899.         text.TextColor3 = C3(27/255,42/255,53/255)
  2900.     end))
  2901.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2902.         PRT.Color = C3(99/255,95/255,98/255)
  2903.         EYE.Color = C3(99/255,95/255,98/255)
  2904.         EYE2.Color = C3(99/255,95/255,98/255)
  2905.         Hair.Color = C3(99/255,95/255,98/255)
  2906.         Hair2.Color = C3(99/255,95/255,98/255)
  2907.         MODE = "Sanity"
  2908.     ATTACK = false
  2909.     Rooted = false
  2910. end
  2911.  
  2912. function FairyForm()
  2913.     ATTACK = true
  2914.     Rooted = true
  2915.     BALL.Parent = Character
  2916.     XEYE.Parent = nil
  2917.     for i=0, 2, 0.1 / Animation_Speed do
  2918.             Swait()
  2919.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2920.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2921.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2922.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2923.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2924.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2925.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2926.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2927.          end
  2928.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2929.         MODE = "Fairy"
  2930.         ned.Text = "Fairy"
  2931.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2932.         PRT.Color = C3(98/255,37/255,209/255)
  2933.         EYE.Color = C3(255/255,152/255,220/255)
  2934.         EYE2.Color = C3(255/255,152/255,220/255)
  2935.         Hair.Color = C3(170/255,0/255,170/255)
  2936.         Hair2.Color = C3(170/255,0/255,170/255)
  2937.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2938.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2939.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2940.         SONG = 228428389
  2941.         PITCH = 1
  2942.         VOLUME = 3
  2943.         sick.TimePosition = 0.5
  2944.         FACE = 21635489
  2945.         Speed = 20
  2946.         text.Text = "Fairy"
  2947.     ATTACK = false
  2948.     Rooted = false
  2949. end
  2950.  
  2951. function DevilForm()
  2952.     ATTACK = true
  2953.     Rooted = true
  2954.     BALL.Parent = Character
  2955.     XEYE.Parent = nil
  2956.         for i=0, 1, 0.1 / Animation_Speed do
  2957.             Swait()
  2958.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2959.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2960.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2961.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2962.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2963.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2964.         end
  2965.         CreateSound(363808674, Torso, 6, 1, false)
  2966.         for i=0, 0.5, 0.1 / Animation_Speed do
  2967.             Swait()
  2968.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2969.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2970.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2971.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2972.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2973.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2974.         end
  2975.         for i=0, 0.5, 0.1 / Animation_Speed do
  2976.             Swait()
  2977.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2978.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2979.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2980.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2981.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2982.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2983.         end
  2984.         CreateSound(363808674, Torso, 6, 1, false)
  2985.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2986.         for i=0, 0.5, 0.1 / Animation_Speed do
  2987.             Swait()
  2988.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2989.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2990.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2991.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2992.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2993.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2994.         end
  2995.         MODE = "Devil"
  2996.         ned.Text = "Devil"
  2997.         SONG = 919231299
  2998.         PITCH = 1
  2999.         VOLUME = 3
  3000.         sick.TimePosition = 15.2
  3001.         FACE = 405705854
  3002.         Speed = 20
  3003.         text.Text = "Devil"
  3004.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3005.         PRT.Color = C3(98/255,0/255,0/255)
  3006.         EYE.Color = C3(255/255,0/255,0/255)
  3007.         EYE2.Color = C3(255/255,0/255,0/255)
  3008.         Hair.Color = C3(21/255,0/255,0/255)
  3009.         Hair2.Color = C3(53/255,0/255,0/255)
  3010.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3011.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3012.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3013.     ATTACK = false
  3014.     Rooted = false
  3015. end
  3016.  
  3017. function PurgeForm()
  3018.     ATTACK = true
  3019.     Rooted = true
  3020.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3021.         MODE = "Purged"
  3022.         XEYE.Parent = Character
  3023.         BALL.Parent = nil
  3024.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3025.         PRT.Color = C3(0/255,0/255,0/255)
  3026.         EYE.Color = C3(0/255,0/255,0/255)
  3027.         EYE2.Color = C3(0/255,0/255,0/255)
  3028.         Hair.Color = C3(0/255,0/255,0/255)
  3029.         Hair2.Color = C3(0/255,0/255,0/255)
  3030.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3031.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3032.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3033.         SONG = 1103329236
  3034.         PITCH = 1
  3035.         VOLUME = 3
  3036.         sick.TimePosition = 0
  3037.         FACE = 2378683942
  3038.         Speed = 20
  3039.         text.Text = "The Purge"
  3040.         ned.Text = "Purge"
  3041.         for i=0, 1, 0.1 / Animation_Speed do
  3042.             Swait()
  3043.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3044.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3045.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3046.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3047.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3048.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3049.         end
  3050.     CreateSound(363808674, Head, 9999, 1, false)
  3051.         for i=0, 0.2, 0.1 / Animation_Speed do
  3052.             Swait()
  3053.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3054.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3055.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3056.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3057.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3058.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3059.         end
  3060.     ATTACK = false
  3061.     Rooted = false
  3062. end
  3063.  
  3064. function OriginsForm()
  3065.     ATTACK = true
  3066.     Rooted = true
  3067.         MODE = "Origins"
  3068.         SONG = 265913095
  3069.         PITCH = 1
  3070.         VOLUME = 3
  3071.         sick.TimePosition = 17.5
  3072.         FACE = 404306534
  3073.         Speed = 19
  3074.         text.Text = "The Origins"
  3075.         ned.Text = "Origins"
  3076.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3077.         PRT.Color = C3(215/255,147/255,0/255)
  3078.         EYE.Color = C3(255/255,0/255,0/255)
  3079.         EYE2.Color = C3(255/255,0/255,0/255)
  3080.         Hair.Color = C3(0/255,0/255,255/255)
  3081.         Hair2.Color = C3(0/255,0/255,255/255)
  3082.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3083.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3084.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3085.     ATTACK = false
  3086.     Rooted = false
  3087. end
  3088.  
  3089. --//=================================\\
  3090. --||    ATTACK FUNCTIONS AND STUFF
  3091. --\\=================================//
  3092. function CameraEnshaking(Length, Intensity)
  3093.     coroutine.resume(coroutine.create(function()
  3094.         local intensity = 1 * Intensity
  3095.         local rotM = 0.01 * Intensity
  3096.         for i = 0, Length, 0.1 do
  3097.             Swait()
  3098.             intensity = intensity - 0.05 * Intensity / Length
  3099.             rotM = rotM - 5.0E-4 * Intensity / Length
  3100.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3101.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3102.         end
  3103.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3104.     end))
  3105. end
  3106.  
  3107. function ManualDamage(Humanoid,Damage,TorsoPart)
  3108.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3109.     defence.Name = ("HitBy"..Player.Name)
  3110.     game:GetService("Debris"):AddItem(defence, 0.001)
  3111.     Damage = Damage * DAMAGEMULTIPLIER
  3112.     if Humanoid.Health ~= 0 then
  3113.         local CritChance = MRANDOM(1,100)
  3114.         if Damage > Humanoid.Health then
  3115.             Damage = math.ceil(Humanoid.Health)
  3116.             if Damage == 0 then
  3117.                 Damage = 0.1
  3118.             end
  3119.         end
  3120.         Humanoid.Health = Humanoid.Health - Damage
  3121.     end
  3122. end
  3123.  
  3124. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3125.     local CHILDREN = workspace:GetDescendants()
  3126.     for index, CHILD in pairs(CHILDREN) do
  3127.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3128.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3129.             if HUM then
  3130.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3131.                 if TORSO then
  3132.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3133.                         if INSTAKILL == true then
  3134.                             CHILD:BreakJoints()
  3135.                         else
  3136.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3137.                             ManualDamage(HUM,DMG,TORSO)
  3138.                         end
  3139.                         if FLING > 0 then
  3140.                             for _, c in pairs(CHILD:GetChildren()) do
  3141.                                 if c:IsA("BasePart") then
  3142.                                     local bv = Instance.new("BodyVelocity")
  3143.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3144.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3145.                                     bv.Parent = c
  3146.                                     Debris:AddItem(bv,0.05)
  3147.                                 end
  3148.                             end
  3149.                         end
  3150.                     end
  3151.                 end
  3152.             end
  3153.         end
  3154.     end
  3155. end
  3156.  
  3157. function MeleeDMG(Humanoid,Damage)
  3158.     Damage = Damage * DAMAGEMULTIPLIER
  3159.     if Humanoid.Health < 2000 then
  3160.         if Humanoid.Health - Damage > 0 then
  3161.             Humanoid.Health = Humanoid.Health - Damage
  3162.         else
  3163.             Humanoid.Parent:BreakJoints()
  3164.         end
  3165.     else
  3166.         Humanoid.Parent:BreakJoints()
  3167.     end
  3168. end
  3169.  
  3170.  
  3171. function BasicCombo()
  3172.     ATTACK = true
  3173.     Rooted = false
  3174.     EQUIPPED = true
  3175.     local HIT2 = function()
  3176.         local HITS2 = {}
  3177.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3178.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3179.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3180.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3181.                 if TORSO and HUM.Health > 0 then
  3182.                     local PASS = true
  3183.                     for i = 1, #HITS2 do
  3184.                         if HITS2[i] == hit.Parent then
  3185.                             PASS = false
  3186.                         end
  3187.                     end
  3188.                     table.insert(HITS2,hit.Parent)
  3189.                         if PASS == true then
  3190.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3191.                     end
  3192.                 end
  3193.             end
  3194.         end)
  3195.         return TOUCH2
  3196.     end
  3197.     local HIT = function()
  3198.         local HITS = {}
  3199.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3200.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3201.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3202.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3203.                 if TORSO and HUM.Health > 0 then
  3204.                     local PASS = true
  3205.                     for i = 1, #HITS do
  3206.                         if HITS[i] == hit.Parent then
  3207.                             PASS = false
  3208.                         end
  3209.                     end
  3210.                     table.insert(HITS,hit.Parent)
  3211.                         if PASS == true then
  3212.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3213.                     end
  3214.                 end
  3215.             end
  3216.         end)
  3217.         return TOUCH
  3218.     end
  3219.     if COMBO == 1 then
  3220.         for i=0, 0.35, 0.1 / Animation_Speed do
  3221.             Swait()
  3222.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3223.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3224.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3225.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3226.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3227.         end
  3228.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3229.         local TOUCHED = HIT()
  3230.         for i=0, 0.5, 0.1 / Animation_Speed do
  3231.             Swait()
  3232.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3233.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3234.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3235.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3236.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3237.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238.         end
  3239.         TOUCHED:Disconnect()
  3240.         COMBO = 2
  3241.     elseif COMBO == 2 then
  3242.         for i=0, 0.35, 0.1 / Animation_Speed do
  3243.             Swait()
  3244.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3245.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3246.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3247.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3249.         end
  3250.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3251.         local TOUCHED = HIT2()
  3252.         for i=0, 0.5, 0.1 / Animation_Speed do
  3253.             Swait()
  3254.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3255.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3256.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3257.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3258.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260.         end
  3261.         TOUCHED:Disconnect()
  3262.         COMBO = 3
  3263.     elseif COMBO == 3 then
  3264.         for i=0, 0.35, 0.1 / Animation_Speed do
  3265.             Swait()
  3266.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3267.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3268.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3269.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271.         end
  3272.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3273.         local TOUCHED = HIT2()
  3274.         local TOUCHED2 = HIT()
  3275.         for i=0, 0.5, 0.1 / Animation_Speed do
  3276.             Swait()
  3277.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3278.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3279.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3281.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3282.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3284.         end
  3285.         TOUCHED:Disconnect()
  3286.         TOUCHED2:Disconnect()
  3287.         COMBO = 4
  3288.     elseif COMBO == 4 then
  3289.         for i=0, 0.5, 0.1 / Animation_Speed do
  3290.             Swait()
  3291.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3292.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3293.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3294.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3295.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3296.         end
  3297.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3298.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3299.         CameraEnshaking(3,10)
  3300.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3301.         for i=0, 0.5, 0.1 / Animation_Speed do
  3302.             Swait()
  3303.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3305.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3306.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3307.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3308.         end
  3309.         COMBO = 1
  3310.     end
  3311.     coroutine.resume(coroutine.create(function()
  3312.         for i = 1, 50 do
  3313.             Swait()
  3314.             if ATTACK == true then
  3315.                 break
  3316.             end
  3317.         end
  3318.         if ATTACK == false then
  3319.             COMBO = 1
  3320.         end
  3321.     end))
  3322.     ATTACK = false
  3323.     Rooted = false
  3324.     EQUIPPED = false
  3325. end
  3326.  
  3327. function ColorfulCombo()
  3328.     ATTACK = true
  3329.     Rooted = false
  3330.     EQUIPPED = true
  3331.     local HIT2 = function()
  3332.         local HITS2 = {}
  3333.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3334.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3335.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3336.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3337.                 if TORSO and HUM.Health > 0 then
  3338.                     local PASS = true
  3339.                     for i = 1, #HITS2 do
  3340.                         if HITS2[i] == hit.Parent then
  3341.                             PASS = false
  3342.                         end
  3343.                     end
  3344.                     table.insert(HITS2,hit.Parent)
  3345.                         if PASS == true then
  3346.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3347.                     end
  3348.                 end
  3349.             end
  3350.         end)
  3351.         return TOUCH2
  3352.     end
  3353.     local HIT = function()
  3354.         local HITS = {}
  3355.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3356.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3357.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3358.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3359.                 if TORSO and HUM.Health > 0 then
  3360.                     local PASS = true
  3361.                     for i = 1, #HITS do
  3362.                         if HITS[i] == hit.Parent then
  3363.                             PASS = false
  3364.                         end
  3365.                     end
  3366.                     table.insert(HITS,hit.Parent)
  3367.                         if PASS == true then
  3368.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3369.                     end
  3370.                 end
  3371.             end
  3372.         end)
  3373.         return TOUCH
  3374.     end
  3375.     if COMBO == 1 then
  3376.         for i=0, 0.35, 0.1 / Animation_Speed do
  3377.             Swait()
  3378.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3379.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3380.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3381.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3382.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383.         end
  3384.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3385.         local TOUCHED = HIT()
  3386.         for i=0, 0.5, 0.1 / Animation_Speed do
  3387.             Swait()
  3388.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3389.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3390.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3391.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3392.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3393.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3394.         end
  3395.         TOUCHED:Disconnect()
  3396.         COMBO = 2
  3397.     elseif COMBO == 2 then
  3398.         for i=0, 0.35, 0.1 / Animation_Speed do
  3399.             Swait()
  3400.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3401.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3402.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3403.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405.         end
  3406.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3407.         local TOUCHED = HIT2()
  3408.         for i=0, 0.5, 0.1 / Animation_Speed do
  3409.             Swait()
  3410.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3411.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3412.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3413.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3414.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416.         end
  3417.         TOUCHED:Disconnect()
  3418.         COMBO = 3
  3419.     elseif COMBO == 3 then
  3420.         for i=0, 0.35, 0.1 / Animation_Speed do
  3421.             Swait()
  3422.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3424.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3425.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427.         end
  3428.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3429.         local TOUCHED = HIT2()
  3430.         local TOUCHED2 = HIT()
  3431.         for i=0, 0.5, 0.1 / Animation_Speed do
  3432.             Swait()
  3433.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3434.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3435.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3437.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3438.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3440.         end
  3441.         TOUCHED:Disconnect()
  3442.         TOUCHED2:Disconnect()
  3443.         COMBO = 4
  3444.     elseif COMBO == 4 then
  3445.         for i=0, 0.5, 0.1 / Animation_Speed do
  3446.             Swait()
  3447.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3449.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3450.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3451.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3452.         end
  3453.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3454.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3455.         CameraEnshaking(3,10)
  3456.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3457.         for i=0, 0.5, 0.1 / Animation_Speed do
  3458.             Swait()
  3459.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3461.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3462.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3463.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3464.         end
  3465.         COMBO = 1
  3466.     end
  3467.     coroutine.resume(coroutine.create(function()
  3468.         for i = 1, 50 do
  3469.             Swait()
  3470.             if ATTACK == true then
  3471.                 break
  3472.             end
  3473.         end
  3474.         if ATTACK == false then
  3475.             COMBO = 1
  3476.         end
  3477.     end))
  3478.     ATTACK = false
  3479.     Rooted = false
  3480.     EQUIPPED = false
  3481. end
  3482.  
  3483. function PurgeCombo()
  3484.     ATTACK = true
  3485.     Rooted = false
  3486.     EQUIPPED = true
  3487.     local HIT2 = function()
  3488.         local HITS2 = {}
  3489.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3490.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3491.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3492.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3493.                 if TORSO and HUM.Health > 0 then
  3494.                     local PASS = true
  3495.                     for i = 1, #HITS2 do
  3496.                         if HITS2[i] == hit.Parent then
  3497.                             PASS = false
  3498.                         end
  3499.                     end
  3500.                     table.insert(HITS2,hit.Parent)
  3501.                         if PASS == true then
  3502.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3503.                     end
  3504.                 end
  3505.             end
  3506.         end)
  3507.         return TOUCH2
  3508.     end
  3509.     local HIT = function()
  3510.         local HITS = {}
  3511.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3512.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3513.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3514.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3515.                 if TORSO and HUM.Health > 0 then
  3516.                     local PASS = true
  3517.                     for i = 1, #HITS do
  3518.                         if HITS[i] == hit.Parent then
  3519.                             PASS = false
  3520.                         end
  3521.                     end
  3522.                     table.insert(HITS,hit.Parent)
  3523.                         if PASS == true then
  3524.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3525.                     end
  3526.                 end
  3527.             end
  3528.         end)
  3529.         return TOUCH
  3530.     end
  3531.     local HIT3 = function()
  3532.         local HITS3 = {}
  3533.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3534.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3535.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3536.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3537.                 if TORSO and HUM.Health > 0 then
  3538.                     local PASS = true
  3539.                     for i = 1, #HITS3 do
  3540.                         if HITS3[i] == hit.Parent then
  3541.                             PASS = false
  3542.                         end
  3543.                     end
  3544.                     table.insert(HITS3,hit.Parent)
  3545.                         if PASS == true then
  3546.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3547.                     end
  3548.                 end
  3549.             end
  3550.         end)
  3551.         return TOUCH3
  3552.     end
  3553.     if COMBO == 1 then
  3554.         for i=0, 0.35, 0.1 / Animation_Speed do
  3555.             Swait()
  3556.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3558.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3559.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560.         end
  3561.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3562.         local TOUCHED = HIT()
  3563.         for i=0, 0.5, 0.1 / Animation_Speed do
  3564.             Swait()
  3565.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3566.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3568.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3569.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3570.         end
  3571.         TOUCHED:Disconnect()
  3572.         COMBO = 2
  3573.     elseif COMBO == 2 then
  3574.         for i=0, 0.35, 0.1 / Animation_Speed do
  3575.             Swait()
  3576.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3577.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3578.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580.         end
  3581.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3582.         local TOUCHED = HIT2()
  3583.         for i=0, 0.5, 0.1 / Animation_Speed do
  3584.             Swait()
  3585.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3586.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3587.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3588.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3589.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3590.         end
  3591.         TOUCHED:Disconnect()
  3592.         COMBO = 3
  3593.     elseif COMBO == 3 then
  3594.         for i=0, 0.2, 0.1 / Animation_Speed do
  3595.             Swait()
  3596.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3597.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3598.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3599.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600.         end
  3601.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3602.         local TOUCHED = HIT3()
  3603.         for i=0, 0.5, 0.1 / Animation_Speed do
  3604.             Swait()
  3605.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3606.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3607.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3608.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610.         end
  3611.         TOUCHED:Disconnect()
  3612.         COMBO = 4
  3613.     elseif COMBO == 4 then
  3614.         Rooted = true
  3615.         for i=0, 0.5, 0.1 / Animation_Speed do
  3616.             Swait()
  3617.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3618.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3619.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3620.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621.         end
  3622.         for i=0, 0.1, 0.1 / Animation_Speed do
  3623.             Swait()
  3624.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3625.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3626.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3627.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3628.         end
  3629.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3630.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3631.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3632.         CameraEnshaking(3,10)
  3633.         ManualAoE(HITPOS,15,20,45,75,false)
  3634.         for i=0, 0.5, 0.1 / Animation_Speed do
  3635.             Swait()
  3636.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3637.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3638.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3639.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3640.         end
  3641.         Rooted = false
  3642.         COMBO = 1
  3643.     end
  3644.     coroutine.resume(coroutine.create(function()
  3645.         for i = 1, 50 do
  3646.             Swait()
  3647.             if ATTACK == true then
  3648.                 break
  3649.             end
  3650.         end
  3651.         if ATTACK == false then
  3652.             COMBO = 1
  3653.         end
  3654.     end))
  3655.     ATTACK = false
  3656.     Rooted = false
  3657.     EQUIPPED = false
  3658. end
  3659.  
  3660. function FlyingCombo()
  3661.     ATTACK = true
  3662.     Rooted = false
  3663.     EQUIPPED = true
  3664.     local HIT2 = function()
  3665.         local HITS2 = {}
  3666.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3667.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3668.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3669.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3670.                 if TORSO and HUM.Health > 0 then
  3671.                     local PASS = true
  3672.                     for i = 1, #HITS2 do
  3673.                         if HITS2[i] == hit.Parent then
  3674.                             PASS = false
  3675.                         end
  3676.                     end
  3677.                     table.insert(HITS2,hit.Parent)
  3678.                         if PASS == true then
  3679.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3680.                     end
  3681.                 end
  3682.             end
  3683.         end)
  3684.         return TOUCH2
  3685.     end
  3686.     local HIT = function()
  3687.         local HITS = {}
  3688.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3689.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3690.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3691.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3692.                 if TORSO and HUM.Health > 0 then
  3693.                     local PASS = true
  3694.                     for i = 1, #HITS do
  3695.                         if HITS[i] == hit.Parent then
  3696.                             PASS = false
  3697.                         end
  3698.                     end
  3699.                     table.insert(HITS,hit.Parent)
  3700.                         if PASS == true then
  3701.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3702.                     end
  3703.                 end
  3704.             end
  3705.         end)
  3706.         return TOUCH
  3707.     end
  3708.     local HIT3 = function()
  3709.         local HITS3 = {}
  3710.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3711.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3712.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3713.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3714.                 if TORSO and HUM.Health > 0 then
  3715.                     local PASS = true
  3716.                     for i = 1, #HITS3 do
  3717.                         if HITS3[i] == hit.Parent then
  3718.                             PASS = false
  3719.                         end
  3720.                     end
  3721.                     table.insert(HITS3,hit.Parent)
  3722.                         if PASS == true then
  3723.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3724.                     end
  3725.                 end
  3726.             end
  3727.         end)
  3728.         return TOUCH3
  3729.     end
  3730.     local HIT4 = function()
  3731.         local HITS4 = {}
  3732.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3733.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3734.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3735.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3736.                 if TORSO and HUM.Health > 0 then
  3737.                     local PASS = true
  3738.                     for i = 1, #HITS4 do
  3739.                         if HITS4[i] == hit.Parent then
  3740.                             PASS = false
  3741.                         end
  3742.                     end
  3743.                     table.insert(HITS4,hit.Parent)
  3744.                         if PASS == true then
  3745.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3746.                     end
  3747.                 end
  3748.             end
  3749.         end)
  3750.         return TOUCH4
  3751.     end
  3752.     if COMBO == 1 then
  3753.         for i=0, 0.3, 0.1 / Animation_Speed do
  3754.             Swait()
  3755.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3758.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3759.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761.         end
  3762.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3763.         local TOUCHED2 = HIT4()
  3764.         local TOUCHED = HIT3()
  3765.         for i=0, 0.075, 0.1 / Animation_Speed do
  3766.             Swait()
  3767.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3768.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3769.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3770.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3772.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3773.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3774.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775.         end
  3776.         for i=0, 0.075, 0.1 / Animation_Speed do
  3777.             Swait()
  3778.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3779.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3780.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3781.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3783.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3784.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3785.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3786.         end
  3787.         for i=0, 0.075, 0.1 / Animation_Speed do
  3788.             Swait()
  3789.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3790.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3791.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3792.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3794.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3795.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3797.         end
  3798.         for i=0, 0.075, 0.1 / Animation_Speed do
  3799.             Swait()
  3800.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3802.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3803.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3805.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3806.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808.         end
  3809.         for i=0, 0.075, 0.1 / Animation_Speed do
  3810.             Swait()
  3811.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3813.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3814.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3816.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3817.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819.         end
  3820.         for i=0, 0.075, 0.1 / Animation_Speed do
  3821.             Swait()
  3822.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3824.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3825.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3826.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3827.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3828.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3830.         end
  3831.         for i=0, 0.075, 0.1 / Animation_Speed do
  3832.             Swait()
  3833.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3835.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3836.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3838.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3839.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841.         end
  3842.         for i=0, 0.075, 0.1 / Animation_Speed do
  3843.             Swait()
  3844.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3847.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3849.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3850.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852.         end
  3853.         TOUCHED:Disconnect()
  3854.         TOUCHED2:Disconnect()
  3855.         COMBO = 2
  3856.     elseif COMBO == 2 then
  3857.         for i=0, 0.3, 0.1 / Animation_Speed do
  3858.             Swait()
  3859.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3862.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865.         end
  3866.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3867.         local TOUCHED2 = HIT4()
  3868.         local TOUCHED = HIT3()
  3869.         for i=0, 0.075, 0.1 / Animation_Speed do
  3870.             Swait()
  3871.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3872.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3873.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3874.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3876.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3877.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3878.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879.         end
  3880.         for i=0, 0.075, 0.1 / Animation_Speed do
  3881.             Swait()
  3882.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3883.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3884.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3885.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3887.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3888.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890.         end
  3891.         for i=0, 0.075, 0.1 / Animation_Speed do
  3892.             Swait()
  3893.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3894.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3896.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3898.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3899.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901.         end
  3902.         for i=0, 0.075, 0.1 / Animation_Speed do
  3903.             Swait()
  3904.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3905.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3907.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3909.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3910.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912.         end
  3913.         for i=0, 0.075, 0.1 / Animation_Speed do
  3914.             Swait()
  3915.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3918.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3920.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3921.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923.         end
  3924.         for i=0, 0.075, 0.1 / Animation_Speed do
  3925.             Swait()
  3926.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3927.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3928.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3929.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3931.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3932.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934.         end
  3935.         for i=0, 0.075, 0.1 / Animation_Speed do
  3936.             Swait()
  3937.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3940.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3942.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3943.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945.         end
  3946.         for i=0, 0.075, 0.1 / Animation_Speed do
  3947.             Swait()
  3948.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3951.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3953.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3954.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956.         end
  3957.         for i=0, 0.075, 0.1 / Animation_Speed do
  3958.             Swait()
  3959.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3960.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3961.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3962.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3964.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3965.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967.         end
  3968.         TOUCHED:Disconnect()
  3969.         TOUCHED2:Disconnect()
  3970.         COMBO = 3
  3971.     elseif COMBO == 3 then
  3972.         for i=0, 0.35, 0.1 / Animation_Speed do
  3973.             Swait()
  3974.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3976.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3977.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979.         end
  3980.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3981.         local TOUCHED = HIT2()
  3982.         local TOUCHED2 = HIT()
  3983.         for i=0, 0.5, 0.1 / Animation_Speed do
  3984.             Swait()
  3985.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3986.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3987.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3989.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3990.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992.         end
  3993.         TOUCHED:Disconnect()
  3994.         TOUCHED2:Disconnect()
  3995.         COMBO = 4
  3996.     elseif COMBO == 4 then
  3997.         for i=0, 0.5, 0.1 / Animation_Speed do
  3998.             Swait()
  3999.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4001.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4002.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004.         end
  4005.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4006.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007.         CameraEnshaking(3,10)
  4008.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4009.         for i=0, 0.5, 0.1 / Animation_Speed do
  4010.             Swait()
  4011.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4013.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4014.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016.         end
  4017.         COMBO = 1
  4018.     end
  4019.     coroutine.resume(coroutine.create(function()
  4020.         for i = 1, 50 do
  4021.             Swait()
  4022.             if ATTACK == true then
  4023.                 break
  4024.             end
  4025.         end
  4026.         if ATTACK == false then
  4027.             COMBO = 1
  4028.         end
  4029.     end))
  4030.     ATTACK = false
  4031.     Rooted = false
  4032.     EQUIPPED = false
  4033. end
  4034.    
  4035. function SuperStomm()
  4036.     ATTACK = true
  4037.     Rooted = true
  4038.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4039.     coroutine.resume(coroutine.create(function()
  4040.        Swait(65)
  4041.        CameraEnshaking(3,25)
  4042.        CreateSound(262562442,RightLeg,60,1,false)
  4043.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4044.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4045.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4046.             end))
  4047.     CreateSound(163619849,RightLeg,10,1,false)
  4048.     for i=0, 2, 0.1 / Animation_Speed do
  4049.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4050.         Swait()
  4051.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4052.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4053.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4054.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4055.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4056.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4057.     end
  4058.     for i=0, 1, 0.1 / Animation_Speed do
  4059.         Swait()
  4060.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4062.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4063.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4064.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4065.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4066.     end
  4067.     ATTACK = false
  4068.     Rooted = false
  4069. end
  4070.  
  4071.  
  4072.    
  4073. --//=================================\\
  4074. --||      ASSIGN THINGS TO KEYS
  4075. --\\=================================//
  4076.  
  4077. function MouseDown(Mouse)
  4078.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4079.         BasicCombo()
  4080.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4081.         ColorfulCombo()
  4082.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4083.         FlyingCombo()
  4084.     elseif ATTACK == false and MODE == "Purged" then
  4085.         PurgeCombo()
  4086.     end
  4087. end
  4088.  
  4089. function MouseUp(Mouse)
  4090. HOLD = false
  4091. end
  4092.  
  4093. function KeyDown(Key)
  4094.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4095.         KEYHOLD = true
  4096.         if Key == "n" and ATTACK == false and MODE == "The tiny glitcher" then
  4097.             SolarForm()
  4098.        
  4099.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4100.             ResetMode()
  4101.         end
  4102.  
  4103.         if Key == "m" and ATTACK == false and MODE == "The tiny glitcher" then
  4104.             OriginsForm()
  4105.        
  4106.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4107.             ResetMode()
  4108.         end
  4109.  
  4110.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4111.             ChronoForm()
  4112.  
  4113.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4114.             SuperiorForm()
  4115.  
  4116.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4117.             ResetMode()
  4118.         end
  4119.  
  4120.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4121.             TerraForm()
  4122.  
  4123.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4124.             ResetMode()
  4125.         end
  4126.  
  4127.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4128.             RandomForm()
  4129.             sick.TimePosition = 0.01
  4130.             RCHOICE = MRANDOM(1,6)
  4131.  
  4132.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4133.             RCHOICE = MRANDOM(1,6)
  4134.             sick.TimePosition = 0.01
  4135.  
  4136.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4137.             ResetMode()
  4138.         end
  4139.  
  4140.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4141.             VantaForm()
  4142.         end
  4143.    
  4144.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4145.             TerraForm()
  4146.         end
  4147.    
  4148.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4149.             SenseForm()
  4150.  
  4151.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4152.             ResetMode()
  4153.         end
  4154.    
  4155.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4156.             SanityForm()
  4157.  
  4158.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4159.             SenseForm()
  4160.         end
  4161.    
  4162.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4163.             FairyForm()
  4164.  
  4165.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4166.             ResetMode()
  4167.         end
  4168.    
  4169.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4170.             DevilForm()
  4171.  
  4172.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4173.             FairyForm()
  4174.         end
  4175.    
  4176.         if Key == "u" and ATTACK == false and MODE ~= "The tiny glitcher power of music" then
  4177.             BlackWhiteForm()
  4178.  
  4179.         elseif Key == "u" and ATTACK == false and MODE == "The tiny glitcher power of music" then
  4180.             ResetMode()
  4181.         end
  4182.  
  4183.         if Key == "m" and ATTACK == false and MODE == "90" then
  4184.             EightyForm()
  4185.  
  4186.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4187.             BlackWhiteForm()
  4188.         end
  4189.  
  4190.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4191.             LostForm()
  4192.  
  4193.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4194.             ResetMode()
  4195.         end
  4196.  
  4197.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4198.             PurgeForm()
  4199.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4200.             LostForm()
  4201.  
  4202.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4203.             BlackForm()
  4204.  
  4205.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4206.             LostForm()
  4207.         end
  4208.  
  4209.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4210.             SuperStomm()
  4211.         end
  4212.    end
  4213.  
  4214. function KeyUp(Key)
  4215.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4216.         KEYHOLD = false
  4217.     end
  4218. end
  4219.  
  4220.     Mouse.Button1Down:connect(function(NEWKEY)
  4221.         MouseDown(NEWKEY)
  4222.     end)
  4223.     Mouse.Button1Up:connect(function(NEWKEY)
  4224.         MouseUp(NEWKEY)
  4225.     end)
  4226.     Mouse.KeyDown:connect(function(NEWKEY)
  4227.         KeyDown(NEWKEY)
  4228.     end)
  4229.     Mouse.KeyUp:connect(function(NEWKEY)
  4230.         KeyUp(NEWKEY)
  4231.     end)
  4232.  
  4233. --//=================================\\
  4234. --\\=================================//
  4235.  
  4236.  
  4237. function unanchor()
  4238.     if UNANCHOR == true then
  4239.         g = Character:GetChildren()
  4240.         for i = 1, #g do
  4241.             if g[i].ClassName == "Part" then
  4242.                 g[i].Anchored = false
  4243.             end
  4244.         end
  4245.     end
  4246. end
  4247.  
  4248.  
  4249. --//=================================\\
  4250. --||    WRAP THE WHOLE SCRIPT UP
  4251. --\\=================================//
  4252.  
  4253. Humanoid.Changed:connect(function(Jump)
  4254.     if Jump == "Jump" and (Disable_Jump == true) then
  4255.         Humanoid.Jump = false
  4256.     end
  4257. end)
  4258.  
  4259. local BLINKLOOP = 0
  4260. script.Parent = WEAPONGUI
  4261. ANIMATE.Parent = nil
  4262.  
  4263. local bguis = Instance.new("BillboardGui",tors)
  4264. bguis.Size = UDim2.new(25, 0, 25, 0)
  4265. local imgca = Instance.new("ImageLabel",bguis)
  4266. imgca.BackgroundTransparency = 1
  4267. imgca.ImageTransparency = 1
  4268. imgca.Size = UDim2.new(3,0,3,0)
  4269. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4270. imgca.ImageColor3 = Color3.new(0,0,0)
  4271.  
  4272. coroutine.resume(coroutine.create(function()
  4273.     repeat
  4274.         Swait()
  4275. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4276. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4277. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4278. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4279. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4280. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4281. techc.Rotation = techc.Rotation + 1
  4282. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4283. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4284. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4285. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4286. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4287. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4288. until Humanoid.Health == 0
  4289. end))
  4290.  
  4291. while true do
  4292.     Swait()
  4293.     if Humanoid then
  4294.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4295.         IDLEANIMATION:Play()
  4296.     end
  4297.     SINE = SINE + CHANGE*2
  4298.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4299.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4300.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4301.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4302.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4303.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4304.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4305.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4306.     if MODE ~= "The tiny glitcher" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4307.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4308.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4309.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4310.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4311.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4312.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4313.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4314.     end
  4315.     if MODE == "The tiny glitcher" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4316.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4317.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4318.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4319.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4320.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4321.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4322.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4323.     end
  4324.     if MODE == "Black" then
  4325.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4326.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4327.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4328.     lwing1weld.C1 = rwing2weld.C1
  4329.     lwing2weld.C1 = rwing2weld.C1
  4330.     lwing3weld.C1 = rwing2weld.C1
  4331.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4332.     end
  4333.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4334.         if MODE == "The tiny glitcher" then
  4335.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4336.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4337.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4338.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4339.         elseif MODE == "Solar" then
  4340.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4341.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4342.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4343.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4344.         elseif MODE == "Fairy" then
  4345.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4346.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4347.         elseif MODE ~= "The tiny glitcher" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4348.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4349.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4350.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4351.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4352.         elseif MODE == "Hexa" then
  4353.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4354.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4355.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4356.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4357.         elseif MODE == "Time" then
  4358.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4359.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4360.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4361.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4362.        elseif MODE == "Vanta" then
  4363.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4364.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4365.         elseif MODE == "Black" then
  4366.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4367.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4368.         elseif MODE == "Devil" then
  4369.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4372.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4373. end
  4374.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4375.         if MODE == "The tiny glitcher" then
  4376.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4377.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4378.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4379.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4380.         elseif MODE == "Solar" then
  4381.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4382.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4383.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4384.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4385.         elseif MODE == "Fairy" then
  4386.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4387.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4388.         elseif MODE ~= "The tiny glitcher" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4389.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4390.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4391.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4392.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4393.         elseif MODE == "Hexa" then
  4394.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4395.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4396.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4397.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4398.         elseif MODE == "Time" then
  4399.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4400.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4401.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4402.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4403.         elseif MODE == "Vanta" then
  4404.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4405.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4406.         elseif MODE == "Black" then
  4407.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4408.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4409.         elseif MODE == "Devil" then
  4410.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4413.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4414.     end
  4415. end
  4416.     if FULL == false then
  4417.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4418.             ANIM = "Jump"
  4419.             if ATTACK == false then
  4420.             if MODE ~= "Purged" then
  4421.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4422.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4423.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4424.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4425.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4426.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4427.             elseif MODE == "Purged" then
  4428.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4429.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4430.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4431.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4432.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4433.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4434.  
  4435.             end
  4436. end
  4437.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4438.             ANIM = "Fall"
  4439.             if ATTACK == false then
  4440.             if MODE ~= "Purged" then
  4441.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4442.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4443.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4444.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4445.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4446.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4447.             elseif MODE == "Purged" then
  4448.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4449.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4450.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4451.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4452.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4453.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4454.                
  4455.         end
  4456.            end
  4457.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4458.             ANIM = "Idle"
  4459.             if ATTACK == false then
  4460.             if MODE == "The tiny glitcher"
  4461.                then
  4462.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4463.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4464.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4465.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4466.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4467.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4468.             elseif MODE == "Hexa" then
  4469.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4470.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4471.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4472.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4473.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4475.             elseif MODE == "Fairy" then
  4476.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4477.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4478.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4479.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4480.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4481.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4482.             elseif MODE == "Origins" then
  4483.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4484.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4485.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4486.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4487.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4488.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4489.             elseif MODE == "Solar" then
  4490.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4492.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4493.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4494.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4495.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4496.             elseif MODE == "Purged" then
  4497.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4498.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4499.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4500.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4501.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4502.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4503.             elseif MODE == "Sanity" then
  4504.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4505.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4507.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4508.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4509.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4510.             elseif MODE == "Time" then
  4511.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4512.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4513.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4514.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4515.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4516.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4517.             elseif MODE == "80s" then
  4518.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4519.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4520.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4521.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4522.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524.             elseif MODE == "The tiny glitcher power of music" then
  4525.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4526.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4527.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4528.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4529.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4531.             elseif MODE == "Random" then
  4532.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4533.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4534.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4535.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4536.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4537.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4538.             elseif MODE == "Superior" then
  4539.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4540.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4541.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4542.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4543.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4544.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4545.             elseif ATTACK == false and MODE == "Vanta" then
  4546.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4547.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4548.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4550.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4552.             elseif MODE == "Sense" then
  4553.             if MRANDOM(1,20) == 1 then
  4554.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4555.             end
  4556.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4557.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4558.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4559.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4560.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562.             elseif MODE == "Devil" then
  4563.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4565.             if MRANDOM(1,7) == 1 then
  4566.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4567.             end
  4568.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4569.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4570.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4571.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4572.             elseif MODE == "LostHope" then
  4573.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4574.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4575.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4576.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4577.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4578.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4579.             elseif ATTACK == false and MODE == "Black" then
  4580.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4581.             if MRANDOM(1,3) == 1 then
  4582.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4583.             end
  4584.             if MRANDOM(1,2) == 1 then
  4585.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4586.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4587.             end
  4588.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4589.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4590.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4591.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4592.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4593.             end
  4594.             end
  4595.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4596.             ANIM = "Walk"
  4597.             if ATTACK == false then
  4598.             if MODE == "The tiny glitcher" then
  4599.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4600.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4601.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4602.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4603.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4604.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4605.             elseif MODE == "Superior" then
  4606.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4607.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4608.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4609.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4610.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4611.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4612.             elseif MODE == "80s" then
  4613.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4614.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4615.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4616.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4617.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4618.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4619.             elseif MODE == "Solar" then
  4620.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4621.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4622.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4623.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4624.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4625.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4626.             elseif MODE == "Origins" then
  4627.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4628.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4629.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4630.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4631.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4632.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4633.             elseif MODE == "Purged" then
  4634.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4635.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4636.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4637.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4638.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4639.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4640.             elseif MODE == "Sanity" then
  4641.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4642.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4643.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4644.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4645.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4646.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4647.             elseif MODE == "Fairy" then
  4648.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4649.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4650.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4651.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4652.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4653.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4654.             elseif MODE == "Devil" then
  4655.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4657.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4658.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4659.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4660.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4661.             elseif MODE ~= "The tiny glitcher" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4662.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4663.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4664.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4665.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4666.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4667.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4668.             elseif MODE == "Hexa" or MODE == "Time" then
  4669.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4670.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4671.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4672.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4673.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4674.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4675.             elseif MODE == "LostHope" then
  4676.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4677.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4678.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4679.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4680.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4681.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4682.             elseif MODE == "Vanta" then
  4683.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4684.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4685.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4686.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4687.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4688.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4689.             elseif MODE == "Black" then
  4690.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4691.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4692.             if MRANDOM(1,3) == 1 then
  4693.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4694.             end
  4695.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4696.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4697.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4698.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4699.                end
  4700.             end
  4701.         end
  4702.     end
  4703.     text.TextStrokeColor3 = TEXTCOLOR
  4704.     unanchor()
  4705.     Humanoid.MaxHealth = "inf"
  4706.     Humanoid.Health = "inf"
  4707.     if Rooted == false then
  4708.         Disable_Jump = false
  4709.         Humanoid.WalkSpeed = Speed
  4710.     elseif Rooted == true then
  4711.         Disable_Jump = true
  4712.         Humanoid.WalkSpeed = 0
  4713.     end
  4714.     if Head:FindFirstChild("face") then
  4715.         Head.face.Texture = "rbxassetid://"..FACE
  4716.     end
  4717.     if MODE ~= "Random" then
  4718.     sick.SoundId = "rbxassetid://"..SONG
  4719.     elseif MODE == "Random" then
  4720.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4721.     end
  4722.     sick.Looped = true
  4723.     sick.Pitch = PITCH
  4724.     sick.Volume = VOLUME
  4725.     Humanoid.Name = MRANDOM(100000000,999999999)
  4726.     Humanoid.PlatformStand = false
  4727.     for _, c in pairs(Cam:GetChildren()) do
  4728.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4729.             c:remove()
  4730.         end
  4731.     end
  4732.     for LIST = 1, #WHITELIST do
  4733.         if WHITELIST[LIST] ~= nil then
  4734.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4735.             if CHARACTER then
  4736.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4737.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4738.                     if TORSO then
  4739.                         CreateSound(201858045, Cam, 3, 1)  
  4740.                         local GUI = Instance.new("BillboardGui",Cam)
  4741.                         GUI.Name = WHITELIST[LIST]
  4742.                         GUI.Size = UDim2.new(5,0,5,0)
  4743.                         GUI.Adornee = TORSO
  4744.                         local GUI2 = IT("ImageLabel",GUI)
  4745.                         GUI2.BackgroundTransparency = 1
  4746.                         GUI2.BorderSizePixel = 0
  4747.                         GUI2.ImageTransparency = 1
  4748.                         GUI2.Size = UDim2.new(1,0,1,0)
  4749.                         GUI2.SizeConstraint = "RelativeYY"
  4750.                         GUI.AlwaysOnTop = true
  4751.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4752.                     end
  4753.                 else
  4754.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4755.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4756.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4757.                     end
  4758.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4759.                     if TORSO then
  4760.                         GUI.Adornee = TORSO
  4761.                     end
  4762.                 end
  4763.             else
  4764.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4765.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4766.                 end
  4767.             end
  4768.         else
  4769.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4770.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4771.             end
  4772.             table.remove(WHITELIST,LIST)
  4773.         end
  4774.     end
  4775.     if Character:FindFirstChildOfClass("Accessory") then
  4776.         Character:FindFirstChildOfClass("Accessory"):remove()
  4777.     elseif Character:FindFirstChildOfClass("Hat") then
  4778.         Character:FindFirstChildOfClass("Hat"):remove()
  4779.     end
  4780.     BLINKLOOP = BLINKLOOP + 1
  4781.     if BLINKLOOP >=325 then
  4782.         BLINKLOOP = 0
  4783.         Blink()
  4784.     BLINKLOOP = BLINKLOOP + 1
  4785.     if BLINKLOOP >=250 then
  4786.         BLINKLOOP = 0
  4787.         Blink2()
  4788.     end
  4789.     end
  4790.     if MODE == "The tiny glitcher power of music" or MODE == "80s" then
  4791.     if HITFLOOR ~= nil then
  4792.        if MRANDOM(1,12) == 1 then
  4793.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4794.  
  4795.     end
  4796.     end
  4797.     end
  4798.     if MODE == "Devil" then
  4799.     if HITFLOOR ~= nil then
  4800.        if MRANDOM(1,4) == 1 then
  4801.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4802.     end
  4803.     end
  4804.     end
  4805.         if MODE == "Black" or MODE == "Fairy" then
  4806.         if HITFLOOR ~= nil then
  4807.         if MRANDOM(1,9) == 1 then
  4808.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4809.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4810.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4811.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4812.         if MRANDOM(1,7) == 1 then
  4813.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4814.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4815.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4816.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4817.     end
  4818.     end
  4819.     end
  4820.     end
  4821.     Humanoid.DisplayDistanceType = "None"
  4822.     Humanoid.PlatformStand = false
  4823.     for _, c in pairs(Torso:GetChildren()) do
  4824.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4825.         else
  4826.             c:remove()
  4827.         end
  4828.     end
  4829. end
  4830. --//=================================\\
  4831. --\\=================================//
  4832.  
  4833.  
  4834.  
  4835.  
  4836.  
  4837. --//====================================================\\--
  4838. --||                     END OF SCRIPT
  4839. --\\====================================================//--
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