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Oct 10th, 2016
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  1. warrior="Warrior_Arms_T19H"
  2. level=110
  3. race=blood_elf
  4. role=attack
  5. position=back
  6. talents=1332311
  7. artifact=36:0:0:0:0:1136:1:1137:1:1139:1:1141:1:1142:1:1143:3:1145:3:1146:3:1147:3:1148:3:1149:3:1150:3:1356:1
  8. spec=arms
  9.  
  10. # This default action priority list is automatically created based on your character.
  11. # It is a attempt to provide you with a action list that is both simple and practicable,
  12. # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
  13. # Feel free to edit, adapt and improve it to your own needs.
  14. # SimulationCraft is always looking for updates and improvements to the default action lists.
  15.  
  16. # Executed before combat begins. Accepts non-harmful actions only.
  17. actions.precombat=flask,type=countless_armies
  18. actions.precombat+=/food,type=nightborne_delicacy_platter
  19. actions.precombat+=/augmentation,type=defiled
  20. # Snapshot raid buffed stats before combat begins and pre-potting is done.
  21. actions.precombat+=/snapshot_stats
  22. actions.precombat+=/potion,name=old_war
  23.  
  24. # Executed every time the actor is available.
  25. actions=charge
  26. actions+=/auto_attack
  27. actions+=/potion,name=old_war,if=(target.health.pct<20&buff.battle_cry.up)|target.time_to_die<=26
  28. actions+=/blood_fury,if=buff.battle_cry.up|target.time_to_die<=16
  29. actions+=/berserking,if=buff.battle_cry.up|target.time_to_die<=11
  30. actions+=/arcane_torrent,if=buff.battle_cry_deadly_calm.down&rage.deficit>40
  31. actions+=/battle_cry,if=(buff.bloodlust.up|time>=1)&!gcd.remains&(buff.shattered_defenses.up|(cooldown.colossus_smash.remains&cooldown.warbreaker.remains))|target.time_to_die<=10
  32. actions+=/avatar,if=(buff.bloodlust.up|time>=1)
  33. actions+=/hamstring,if=buff.battle_cry_deadly_calm.remains>cooldown.hamstring.remains
  34. actions+=/heroic_leap,if=debuff.colossus_smash.up
  35. actions+=/rend,if=remains<gcd
  36. # The tl;dr of this line is to spam focused rage inside battle cry, the added nonsense is to help modeling the difficulty of timing focused rage immediately after mortal strike.
  37. # In game, if focused rage is used the same instant as mortal strike, rage will be deducted for focused rage, the buff is immediately consumed, but it does not buff the damage of mortal strike.
  38. actions+=/focused_rage,if=buff.battle_cry_deadly_calm.remains>cooldown.focused_rage.remains&(buff.focused_rage.stack<3|!cooldown.mortal_strike.up)&((!buff.focused_rage.react&prev_gcd.mortal_strike)|!prev_gcd.mortal_strike)
  39. actions+=/colossus_smash,if=debuff.colossus_smash.down
  40. actions+=/warbreaker,if=debuff.colossus_smash.down
  41. actions+=/ravager
  42. actions+=/overpower,if=buff.overpower.react
  43. actions+=/run_action_list,name=cleave,if=spell_targets.whirlwind>=2&talent.sweeping_strikes.enabled
  44. actions+=/run_action_list,name=aoe,if=spell_targets.whirlwind>=2&!talent.sweeping_strikes.enabled
  45. actions+=/run_action_list,name=execute,if=target.health.pct<=20
  46. actions+=/run_action_list,name=single,if=target.health.pct>20
  47.  
  48. actions.aoe=mortal_strike
  49. actions.aoe+=/execute,if=buff.stone_heart.react
  50. actions.aoe+=/colossus_smash,if=buff.shattered_defenses.down&buff.precise_strikes.down
  51. actions.aoe+=/warbreaker,if=buff.shattered_defenses.down
  52. actions.aoe+=/whirlwind,if=talent.fervor_of_battle.enabled&(debuff.colossus_smash.up|rage.deficit<50)&(!talent.focused_rage.enabled|buff.battle_cry_deadly_calm.up|buff.cleave.up)
  53. actions.aoe+=/rend,if=remains<=duration*0.3
  54. actions.aoe+=/bladestorm
  55. actions.aoe+=/cleave
  56. actions.aoe+=/whirlwind,if=rage>=60
  57. actions.aoe+=/shockwave
  58. actions.aoe+=/storm_bolt
  59.  
  60. actions.cleave=mortal_strike
  61. actions.cleave+=/execute,if=buff.stone_heart.react
  62. actions.cleave+=/colossus_smash,if=buff.shattered_defenses.down&buff.precise_strikes.down
  63. actions.cleave+=/warbreaker,if=buff.shattered_defenses.down
  64. actions.cleave+=/focused_rage,if=buff.shattered_defenses.down
  65. actions.cleave+=/whirlwind,if=talent.fervor_of_battle.enabled&(debuff.colossus_smash.up|rage.deficit<50)&(!talent.focused_rage.enabled|buff.battle_cry_deadly_calm.up|buff.cleave.up)
  66. actions.cleave+=/rend,if=remains<=duration*0.3
  67. actions.cleave+=/bladestorm
  68. actions.cleave+=/cleave
  69. actions.cleave+=/whirlwind,if=rage>=100|buff.focused_rage.stack=3
  70. actions.cleave+=/shockwave
  71. actions.cleave+=/storm_bolt
  72.  
  73. actions.execute=mortal_strike,if=buff.battle_cry.up&buff.focused_rage.stack=3
  74. actions.execute+=/execute,if=buff.battle_cry_deadly_calm.up
  75. actions.execute+=/colossus_smash,if=buff.shattered_defenses.down
  76. actions.execute+=/warbreaker,if=buff.shattered_defenses.down&rage<=30
  77. actions.execute+=/execute,if=buff.shattered_defenses.up&rage>22|buff.shattered_defenses.down
  78. # actions.single+=/heroic_charge,if=rage.deficit>=40&(!cooldown.heroic_leap.remains|swing.mh.remains>1.2)
  79. #Remove the # above to run out of melee and charge back in for rage.
  80. actions.execute+=/bladestorm,interrupt=1,if=raid_event.adds.in>90|!raid_event.adds.exists|spell_targets.bladestorm_mh>desired_targets
  81.  
  82. actions.single=mortal_strike,if=buff.battle_cry.up&buff.focused_rage.stack>=1&buff.battle_cry.remains<gcd
  83. actions.single+=/colossus_smash,if=buff.shattered_defenses.down
  84. actions.single+=/warbreaker,if=buff.shattered_defenses.down&cooldown.mortal_strike.remains<gcd
  85. actions.single+=/focused_rage,if=((!buff.focused_rage.react&prev_gcd.mortal_strike)|!prev_gcd.mortal_strike)&buff.focused_rage.stack<3&(buff.shattered_defenses.up|cooldown.colossus_smash.remains)
  86. actions.single+=/mortal_strike
  87. actions.single+=/execute,if=buff.stone_heart.react
  88. actions.single+=/slam,if=buff.battle_cry_deadly_calm.up|buff.focused_rage.stack=3|rage.deficit<=30
  89. actions.single+=/execute,if=equipped.archavons_heavy_hand
  90. actions.single+=/slam,if=equipped.archavons_heavy_hand
  91. actions.single+=/focused_rage,if=equipped.archavons_heavy_hand
  92. # actions.single+=/heroic_charge,if=rage.deficit>=40&(!cooldown.heroic_leap.remains|swing.mh.remains>1.2)
  93. #Remove the # above to run out of melee and charge back in for rage.
  94. actions.single+=/bladestorm,interrupt=1,if=raid_event.adds.in>90|!raid_event.adds.exists|spell_targets.bladestorm_mh>desired_targets
  95.  
  96. head=vision_of_the_spider_queen,id=137451,bonus_id=1727/1517
  97. neck=brysngamen_torc_of_helheim,id=133636,bonus_id=1727/1517,enchant=mark_of_the_distant_army
  98. shoulders=mortar_guard_shoulderplates,id=137524,bonus_id=1727/1517
  99. back=stole_of_malefic_repose,id=134404,bonus_id=1727/1517,enchant=binding_of_strength
  100. chest=etheldrins_breastplate,id=136976,bonus_id=1727/1517
  101. wrists=exomesh_carpalform_armplates_mk._vii,id=134502,bonus_id=1727/1517
  102. hands=reinforced_mook_handguards,id=140596,bonus_id=1727/1517
  103. waist=roaring_breeze_waistguard,id=137499,bonus_id=1727/1517
  104. legs=legplates_of_the_swarm,id=134506,bonus_id=1727/1517
  105. feet=leadfoot_earthshakers,id=134507,bonus_id=1727/1517
  106. finger1=loop_of_eightfold_eyes,id=134527,bonus_id=1727/1517,enchant=binding_of_mastery
  107. finger2=archdruids_tainted_seal,id=134487,bonus_id=1727/1517,enchant=binding_of_mastery
  108. trinket1=spontaneous_appendages,id=139325,bonus_id=1805
  109. trinket2=terrorbound_nexus,id=137406,bonus_id=1727/1517
  110. main_hand=stromkar_the_warbreaker,id=128910,gem_id=137469/137363/137377,relic_id=1517:1727/1517:1727/1517:1727
  111.  
  112. # Gear Summary
  113. # gear_ilvl=866.93
  114. # gear_strength=12781
  115. # gear_stamina=22645
  116. # gear_crit_rating=1077
  117. # gear_haste_rating=2447
  118. # gear_mastery_rating=13828
  119. # gear_versatility_rating=2211
  120. # gear_armor=4194
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