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- warrior="Warrior_Arms_T19H"
- level=110
- race=blood_elf
- role=attack
- position=back
- talents=1332311
- artifact=36:0:0:0:0:1136:1:1137:1:1139:1:1141:1:1142:1:1143:3:1145:3:1146:3:1147:3:1148:3:1149:3:1150:3:1356:1
- spec=arms
- # This default action priority list is automatically created based on your character.
- # It is a attempt to provide you with a action list that is both simple and practicable,
- # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
- # Feel free to edit, adapt and improve it to your own needs.
- # SimulationCraft is always looking for updates and improvements to the default action lists.
- # Executed before combat begins. Accepts non-harmful actions only.
- actions.precombat=flask,type=countless_armies
- actions.precombat+=/food,type=nightborne_delicacy_platter
- actions.precombat+=/augmentation,type=defiled
- # Snapshot raid buffed stats before combat begins and pre-potting is done.
- actions.precombat+=/snapshot_stats
- actions.precombat+=/potion,name=old_war
- # Executed every time the actor is available.
- actions=charge
- actions+=/auto_attack
- actions+=/potion,name=old_war,if=(target.health.pct<20&buff.battle_cry.up)|target.time_to_die<=26
- actions+=/blood_fury,if=buff.battle_cry.up|target.time_to_die<=16
- actions+=/berserking,if=buff.battle_cry.up|target.time_to_die<=11
- actions+=/arcane_torrent,if=buff.battle_cry_deadly_calm.down&rage.deficit>40
- actions+=/battle_cry,if=(buff.bloodlust.up|time>=1)&!gcd.remains&(buff.shattered_defenses.up|(cooldown.colossus_smash.remains&cooldown.warbreaker.remains))|target.time_to_die<=10
- actions+=/avatar,if=(buff.bloodlust.up|time>=1)
- actions+=/hamstring,if=buff.battle_cry_deadly_calm.remains>cooldown.hamstring.remains
- actions+=/heroic_leap,if=debuff.colossus_smash.up
- actions+=/rend,if=remains<gcd
- # The tl;dr of this line is to spam focused rage inside battle cry, the added nonsense is to help modeling the difficulty of timing focused rage immediately after mortal strike.
- # In game, if focused rage is used the same instant as mortal strike, rage will be deducted for focused rage, the buff is immediately consumed, but it does not buff the damage of mortal strike.
- actions+=/focused_rage,if=buff.battle_cry_deadly_calm.remains>cooldown.focused_rage.remains&(buff.focused_rage.stack<3|!cooldown.mortal_strike.up)&((!buff.focused_rage.react&prev_gcd.mortal_strike)|!prev_gcd.mortal_strike)
- actions+=/colossus_smash,if=debuff.colossus_smash.down
- actions+=/warbreaker,if=debuff.colossus_smash.down
- actions+=/ravager
- actions+=/overpower,if=buff.overpower.react
- actions+=/run_action_list,name=cleave,if=spell_targets.whirlwind>=2&talent.sweeping_strikes.enabled
- actions+=/run_action_list,name=aoe,if=spell_targets.whirlwind>=2&!talent.sweeping_strikes.enabled
- actions+=/run_action_list,name=execute,if=target.health.pct<=20
- actions+=/run_action_list,name=single,if=target.health.pct>20
- actions.aoe=mortal_strike
- actions.aoe+=/execute,if=buff.stone_heart.react
- actions.aoe+=/colossus_smash,if=buff.shattered_defenses.down&buff.precise_strikes.down
- actions.aoe+=/warbreaker,if=buff.shattered_defenses.down
- actions.aoe+=/whirlwind,if=talent.fervor_of_battle.enabled&(debuff.colossus_smash.up|rage.deficit<50)&(!talent.focused_rage.enabled|buff.battle_cry_deadly_calm.up|buff.cleave.up)
- actions.aoe+=/rend,if=remains<=duration*0.3
- actions.aoe+=/bladestorm
- actions.aoe+=/cleave
- actions.aoe+=/whirlwind,if=rage>=60
- actions.aoe+=/shockwave
- actions.aoe+=/storm_bolt
- actions.cleave=mortal_strike
- actions.cleave+=/execute,if=buff.stone_heart.react
- actions.cleave+=/colossus_smash,if=buff.shattered_defenses.down&buff.precise_strikes.down
- actions.cleave+=/warbreaker,if=buff.shattered_defenses.down
- actions.cleave+=/focused_rage,if=buff.shattered_defenses.down
- actions.cleave+=/whirlwind,if=talent.fervor_of_battle.enabled&(debuff.colossus_smash.up|rage.deficit<50)&(!talent.focused_rage.enabled|buff.battle_cry_deadly_calm.up|buff.cleave.up)
- actions.cleave+=/rend,if=remains<=duration*0.3
- actions.cleave+=/bladestorm
- actions.cleave+=/cleave
- actions.cleave+=/whirlwind,if=rage>=100|buff.focused_rage.stack=3
- actions.cleave+=/shockwave
- actions.cleave+=/storm_bolt
- actions.execute=mortal_strike,if=buff.battle_cry.up&buff.focused_rage.stack=3
- actions.execute+=/execute,if=buff.battle_cry_deadly_calm.up
- actions.execute+=/colossus_smash,if=buff.shattered_defenses.down
- actions.execute+=/warbreaker,if=buff.shattered_defenses.down&rage<=30
- actions.execute+=/execute,if=buff.shattered_defenses.up&rage>22|buff.shattered_defenses.down
- # actions.single+=/heroic_charge,if=rage.deficit>=40&(!cooldown.heroic_leap.remains|swing.mh.remains>1.2)
- #Remove the # above to run out of melee and charge back in for rage.
- actions.execute+=/bladestorm,interrupt=1,if=raid_event.adds.in>90|!raid_event.adds.exists|spell_targets.bladestorm_mh>desired_targets
- actions.single=mortal_strike,if=buff.battle_cry.up&buff.focused_rage.stack>=1&buff.battle_cry.remains<gcd
- actions.single+=/colossus_smash,if=buff.shattered_defenses.down
- actions.single+=/warbreaker,if=buff.shattered_defenses.down&cooldown.mortal_strike.remains<gcd
- actions.single+=/focused_rage,if=((!buff.focused_rage.react&prev_gcd.mortal_strike)|!prev_gcd.mortal_strike)&buff.focused_rage.stack<3&(buff.shattered_defenses.up|cooldown.colossus_smash.remains)
- actions.single+=/mortal_strike
- actions.single+=/execute,if=buff.stone_heart.react
- actions.single+=/slam,if=buff.battle_cry_deadly_calm.up|buff.focused_rage.stack=3|rage.deficit<=30
- actions.single+=/execute,if=equipped.archavons_heavy_hand
- actions.single+=/slam,if=equipped.archavons_heavy_hand
- actions.single+=/focused_rage,if=equipped.archavons_heavy_hand
- # actions.single+=/heroic_charge,if=rage.deficit>=40&(!cooldown.heroic_leap.remains|swing.mh.remains>1.2)
- #Remove the # above to run out of melee and charge back in for rage.
- actions.single+=/bladestorm,interrupt=1,if=raid_event.adds.in>90|!raid_event.adds.exists|spell_targets.bladestorm_mh>desired_targets
- head=vision_of_the_spider_queen,id=137451,bonus_id=1727/1517
- neck=brysngamen_torc_of_helheim,id=133636,bonus_id=1727/1517,enchant=mark_of_the_distant_army
- shoulders=mortar_guard_shoulderplates,id=137524,bonus_id=1727/1517
- back=stole_of_malefic_repose,id=134404,bonus_id=1727/1517,enchant=binding_of_strength
- chest=etheldrins_breastplate,id=136976,bonus_id=1727/1517
- wrists=exomesh_carpalform_armplates_mk._vii,id=134502,bonus_id=1727/1517
- hands=reinforced_mook_handguards,id=140596,bonus_id=1727/1517
- waist=roaring_breeze_waistguard,id=137499,bonus_id=1727/1517
- legs=legplates_of_the_swarm,id=134506,bonus_id=1727/1517
- feet=leadfoot_earthshakers,id=134507,bonus_id=1727/1517
- finger1=loop_of_eightfold_eyes,id=134527,bonus_id=1727/1517,enchant=binding_of_mastery
- finger2=archdruids_tainted_seal,id=134487,bonus_id=1727/1517,enchant=binding_of_mastery
- trinket1=spontaneous_appendages,id=139325,bonus_id=1805
- trinket2=terrorbound_nexus,id=137406,bonus_id=1727/1517
- main_hand=stromkar_the_warbreaker,id=128910,gem_id=137469/137363/137377,relic_id=1517:1727/1517:1727/1517:1727
- # Gear Summary
- # gear_ilvl=866.93
- # gear_strength=12781
- # gear_stamina=22645
- # gear_crit_rating=1077
- # gear_haste_rating=2447
- # gear_mastery_rating=13828
- # gear_versatility_rating=2211
- # gear_armor=4194
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