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- PISTOLS
- 9mm Duty Pistol. A tactical sidearm with good capacity and an attached flashlight. 9mm. (2d6 damage, 19-20x2 crit. 15 mag size. Attachments: Underbarrel Flashlight.)
- Snub-Nose. A classic standby offering acceptable power in a small package. Speedloaders make it a nightmare for anyone on the other end of it. .38 Special. (3d4+1 damage, 20x3 crit. 5 mag size.)
- Magnum Revolver. Five shots? No, this one holds six. It also has a scope mount up top. .44 Magnum. (4d4+1 damage, 20x3 crit. 6 mag size. Attachments: Rail scope mount.)
- Suppressed .22 Pistol. A target pistol with integral suppression, a dream come true for stealthy operations. .22LR. (1d4 damage, 19-20x2 crit. 10 mag size. Attachments: Integral suppressor.)
- SHOTGUNS
- Sawn-off Double-barrel. One Pistol grip, two twelve-inch barrels, and ten years in federal prison. 12 Gauge. (3d4x2 damage, 20x2 crit. 2 mag size.)
- Sawn-off Pump-Action. A trenchcoat-sized death stick Uncle Sam doesn't want you to have. 12 Gauge. (3d4x2 damage, 20x2 crit. 5 mag size. Attachments: Choke attachment points.)
- Entry Auto Shotgun. Usually seen in the hands of the SWAT as they burst into grow rooms in the suburbs. 12 Gauge. (3d4x2 damage, 20x2 crit. 8 mag size. Attachments: Holosight [+2 to hit up to 10 meters].
- SMGS
- Machine Pistol. A hose of death. Perfect for lighting up crackhouses at dusk. 9mm. (2d6 damage, 20x2 crit. 35 mag size. Attachments: Threaded barrel.)
- RIFLES
- Mare's Leg. Looks like someone's playing cowboy. .44 Magnum. (4d4+1 damage, 19-20x3 crit. 5 mag size.)
- Assault Rifle. Tactical, practical, and the scariest thing in the world to white soccer moms. 5.56mm NATO. (2d8 damage, 19-20x3 crit. 30 mag size. Attachments: Auto Sear [Makes the rifle full auto, ROF 3], Holosight [+2 to hit up to 10 meters].)
- Ranch Rifle. A wooden semi-automatic mockup of a classic American battle rifle. 5.56mm NATO. (2d8 damage, 19-20x3 crit. 10 mag size. Attachments: Rail scope mount.)
- LTL DEVICES
- Taser. A pistol-sized weapon used by cops to remotely administer an electrical shock. Taser cartridges. (DC16 Defense check or be paralyzed for 1d4 rounds, 1d12 burn damage on crit. 1 mag size.)
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