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- MCH
- Core playstyle radically reworked - burst is neutered, sustain damage has raised, additional heat mechanic changes priority system
- + All damage Hypercharge
- + 10% all damage Dismantle, up from 5% magic OR physical
- - 5% off Hypercharge
- - 100 potency Head Graze removed
- - 100 potency Blank removed
- - -5 seconds from Wildfire
- - -2 max ammo, down to 3
- - -5 seconds from Dismantle duration
- - GOGGLES DO NOT /VISOR
- - Raging Strikes removed
- - Hawk's Eye removed
- - Blood for Blood removed
- ~ Overheat 10% damage buff is outweighed by loss of Heated Shots and Gauss Barrel
- ~ Leg Graze now cross-role with no replacement
- ~ Foot Graze now cross-role with no replacement
- ~ Surpressive Fire now cross-role with no replacement (Arm Graze)
- ~ Head Graze now cross-role with no replacement
- BRD
- Core playstyle mostly unchanged - still revolves around maintaining DoTs and crit proc effects, baseline burst can be improved with good RNG
- + Battle Voice buffs Direct Hit
- + All songs grant party 2% crit
- + Foe Req all damage 3%
- + Nature's Minne (single target conva)
- + Stun from Arm Graze
- + Heavy from Leg Graze
- + Troubadour (party survivability buff)
- - Flaming Arrow removed
- - Foe Req duration shortened to 21s~
- - Hawk's Eye removed
- - Blood for Blood removed
- - Internal Release removed
- ~ Shadowbind now cross-role (Foot Graze)
- ~ Blunt Arrow now cross-role (Head Graze)
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