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- //===========================================================================
- //
- // Chaingunner
- //
- //===========================================================================
- ACTOR ChaingunGuy1: ChaingunGuy Replaces ChaingunGuy
- {
- Health 100
- Radius 20
- Height 44
- Mass 100
- Speed 5
- PainChance 200
- PainChance "Kick", 255
- PainChance "Melee", 255
- damagefactor "Cut", 0.1
- damagefactor "Saw", 0.1
- Monster
- MaxStepHeight 24
- MaxDropOffHeight 32
- +FLOORCLIP
- +MISSILEMORE
- +MISSILEEVENMORE
- damagefactor "Avoid", 0.0
- damagefactor "Blood", 0.0 damagefactor "BlueBlood", 0.0 damagefactor "GreenBlood", 0.0
- BloodType "NashGore_Blood", "BloodSPlatterReplacer", "SawBlood"
- SeeSound "grunt/sight"
- PainSound "grunt/pain"
- DeathSound "grunt/death"
- ActiveSound "grunt/active"
- AttackSound "weapons/minigunfire"
- damagefactor "Kick", 0.4
- damagefactor "Shrapnel", 0.4
- damagefactor "explosiveimpact", 2.0
- damagefactor "MinorHead", 1.2
- DropItem "None" 3
- Obituary "%o has been mowed down by a Zombie Commando."
- States
- {
- Spawn:
- TNT1 A 0 A_GiveInventory("SKChaingunGuy", 1)
- TNT1 A 0 A_JumpIfInTargetInventory("ChainguyguyContinue", 1, "MissileContinue")
- CPOS A 0 A_CheckSight("Spawn2")
- TNT1 A 0 A_SpawnItem ("HeadshotTarget10", 0, 42,0)
- CPOS B 10 A_Look
- Loop
- Spawn2:
- CPOS B 1 A_Look
- Goto Spawn
- See:
- TNT1 A 0 A_SpawnItemEx("FootStep", 0, 0, 30, 0, 0)
- TNT1 A 0 A_TakeInventory("SKChaingunGuy", 1)
- CPOS A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS AA 2 A_Chase
- CPOS A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS AA 2 A_Chase
- CPOS A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS BB 2 A_Chase
- CPOS A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS BB 2 A_Chase
- CPOS A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS CC 2 A_Chase
- CPOS A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS CC 2 A_Chase
- CPOS A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS DD 2 A_Chase
- CPOS A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS DD 2 A_Chase
- Loop
- Missile:
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- TNT1 A 0 A_TakeInventory("SKChaingunGuy", 1)
- CPOS E 12 A_FaceTarget
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- CPOS E 12 A_FaceTarget
- TNT1 A 0
- MissileContinue:
- CPOS E 2 A_FaceTarget
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- TNT1 AA 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
- CPOS F 2 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
- TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
- CPOS E 2 A_FaceTarget
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- TNT1 AA 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
- //TNT1 A 0 A_SetPitch(12 + pitch)
- CPOS F 2 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
- TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
- CPOS E 2 A_FaceTarget
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- //TNT1 A 0 A_SetPitch(12 - pitch)
- TNT1 AA 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
- CPOS F 2 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
- TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
- CPOS E 2 A_FaceTarget
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- TNT1 AA 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
- //TNT1 A 0 A_SetPitch(12 - pitch)
- CPOS F 2 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
- TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
- CPOS E 2 A_FaceTarget
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- TNT1 AA 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
- //TNT1 A 0 A_SetPitch(12 + pitch)
- CPOS F 2 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
- TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
- TNT1 A 0 A_JumpIfInTargetInventory("ChainguyguyContinue", 1, "MissileContinue")
- CPOS E 2 A_FaceTarget
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- TNT1 AA 0 A_CustomMissile("OrangeLensFlareAltFast", 34, 10, 15, 0)
- //TNT1 A 0 A_SetPitch(12 - pitch)
- CPOS F 2 BRIGHT A_CustomMissile("MonsterMinigunTracer", 38, 0, random(-8, 8), 0)
- TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
- TNT1 A 0 A_CPosRefire
- TNT1 A 0 A_JumpIfInTargetInventory("ChainguyguyContinue", 1, "MissileContinue")
- Goto MissileContinue
- SpecialAttack:
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- CPOS E 10 A_FaceTarget
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- TNT1 A 0 A_CustomMissile("FireFightFlare", 34, 10, 15, 25)
- CPOS F 10 //A_CustomMissile("CommandoGrenade",10,0,0,0)
- TNT1 A 0 A_SpawnItem ("RifleCaseSpawn", 0, 30,0)
- TNT1 A 0 A_SpawnItem("HeadshotTarget10", 0, 42,0)
- CPOS E 10
- Goto See
- Pain.Melee:
- CPOS G 3
- TNT1 A 0 A_JumpIfInventory ("SKChaingunGuy", 1, "StealthKill")
- TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS G 3 A_Pain
- Goto See
- Pain:
- TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- TNT1 A 0 A_TakeInventory("SKChaingunGuy", 1)
- CPOS G 3
- TNT1 A 0 A_SpawnItem("HeadshotTarget4", 0, 42,0)
- CPOS G 3 A_Pain
- Goto See
- Pain.Kick:
- TNT1 A 0 A_Pain
- TNT1 A 0 A_TakeInventory("SKChaingunGuy", 1)
- TNT1 A 0
- TNT1 A 0 ThrustThingZ(0,15,0,1)
- TNT1 A 0 A_FaceTarget
- TNT1 A 0 A_Recoil (3)
- CPOS G 2
- CPBK ABC 2
- CPBK C 8 A_Pain
- CPBK D 8
- CPBK C 8 A_Pain
- CPBK D 8
- CPBK C 8 A_Pain
- CPBK D 8
- CPBK C 8 A_Pain
- CPBK D 8
- CPBK BA 4
- CPOS G 4
- Goto See
- Death.Shotgun:
- Death.Cutless:
- Death.HKFT:
- TNT1 A 0
- TNT1 A 0 A_Jump(90,"Death.Arm")
- TNT1 A 0 A_Jump(192,"Death.SemiGib")
- Goto Death
- Death:
- TNT1 A 0
- TNT1 A 0 A_Jump(90,"Death.Arm")
- TNT1 A 0 A_Jump(64,"Death.SemiGib")
- CPOD A 12 A_Scream
- CPOD B 6 A_NoBlocking
- CPOD CDEFG 6
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
- TNT1 A 1 A_SpawnItem ("DeadChaingunGuy1", 3)
- Stop
- Death.SemiGib:
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 AAA 0 A_CustomMissile ("MuchBlood", 1, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathChainArm", 35, 0, random (0, 360), 2, random (60, 120))
- TNT1 A 0 A_CustomMissile ("XDeath1", 35, 0, random (0, 360), 2, random (60, 120))
- TNT1 AA 0 A_CustomMissile ("XDeath2", 35, 0, random (0, 360), 2, random (60, 120))
- TNT1 AA 0 A_CustomMissile ("XDeath3", 35, 0, random (0, 360), 2, random (60, 120))
- TNT1 AAA 0 A_CustomMissile ("SmallBrainPiece", 35, 0, random (0, 360), 2, random (60, 120))
- TNT1 A 0 A_XScream
- TNT1 O 0 A_NoBlocking
- CPSC ABCDEFGH 4
- CPSC H 1
- TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
- TNT1 A 1 A_SpawnItem ("DeadChaingunGuy_Half", 3)
- Stop
- Death.Cutless:
- TNT1 A 0
- TNT1 A 0 A_Jump(180,"Death.Arm")
- Goto Death
- Death.Arm:
- TNT1 A 0
- TNT1 A 0 A_CustomMissile ("MuchBlood", 1, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathChainArm", 45, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath1", 45, 0, random (0, 360), 2, random (0, 160))
- CPOD H 10 A_Scream
- CPOD I 5
- CPOD I 1 A_NoBlocking
- TNT1 A 1 A_SpawnItem ("BrutalizedCommando1")
- Stop
- XDeath:
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_XScream
- TNT1 A 0 A_NoBlocking
- // TNT1 A 0 A_SpawnItemEx ("XDeathChainHead", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("ChainXDeath", 0, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAAA 0 A_CustomMissile ("MuchBlood2", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAA 0 A_CustomMissile ("MuchBlood", 50, 0, random (0, 360), 2, random (0, 160))
- Stop
- Death.minorhead:
- TNT1 A 0 A_PlaySound("misc/xdeath4")
- TNT1 AAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 AA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
- TNT1 A 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
- CPHM A 6
- CPHM B 6 A_Scream
- CPHM C 6 A_NoBlocking
- CPHM DEF 6
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
- TNT1 A 0 A_SpawnItem ("DeadChaingunGuy_KilledByMinorHead", 3)
- Stop
- Death.Melee:
- TNT1 A 0
- TNT1 A 0 A_JumpIfInventory ("SKChaingunGuy", 1, "StealthKill")
- CPHM A 9
- CPHM B 9 A_Scream
- CPHM C 8 A_NoBlocking
- CPHM DEF 8
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_SpawnItem ("DeadChaingunGuy_KilledByMinorHead", 3)
- Stop
- Death.head:
- TNT1 A 0 A_PlaySound("misc/xdeath4")
- TNT1 AAAA 0 A_CustomMissile ("Brains1", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("Brains3", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("Brains6", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("Brains7", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAAAAAAAAAA 0 A_CustomMissile ("BrainBlood", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", random (45, 55), random (5, -5), random (170, 190), 2, random (0, 40))
- TNT1 AAAA 0 A_CustomMissile ("SmallBrainPiece", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 AA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
- CPHS A 6
- CPHS B 6 A_XScream
- CPHS C 6 A_NoBlocking
- CPHS DEF 6
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
- TNT1 A 1 A_SpawnItem ("DeadChaingunGuy_NoHead", 3)
- Stop
- Death.decaptate:
- TNT1 AAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Blood", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_PlaySound("misc/xdeath4")
- //TNT1 A 0 A_SpawnItemEx ("XDeathChainHead", 50, 0, random (0, 360), 2, random (0, 160))
- CPHS A 6
- CPHS B 6 A_XScream
- CPHS C 6 A_NoBlocking
- CPHS DEF 6
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
- TNT1 A 1 A_SpawnItem ("DeadChaingunGuy_NoHead", 3)
- Stop
- Death.cut:
- Death.Saw:
- TNT1 O 0 A_Jump(220, 2)
- Goto Death
- TNT1 AA 0 A_CustomMissile ("MuchBlood", 1, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathChainArm", 35, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathChainLeg", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_XScream
- TNT1 O 0 A_NoBlocking
- TNT1 A 0 A_CustomMissile ("XDeathGuts", 0, 0, random (0, 360), 2, random (0, 160))
- CPSC ABCDEFGH 8
- CPSC H 1
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
- TNT1 A 1 A_SpawnItem ("DeadChaingunGuy_Half", 3)
- Stop
- Death.Stomp:
- TNT1 AAAAAA 0 bright A_CustomMissile ("SuperGoreSpawner", 5, 0, random (0, 360), 2, random (30, 180))
- TNT1 AAAAAA 0 bright A_CustomMissile ("XDeath1", 5, 0, random (0, 360), 2, random (30, 180))
- TNT1 AA 0 bright A_CustomMissile ("XDeath2", 55, 0, random (0, 360), 2, random (30, 180))
- TNT1 AA 0 bright A_CustomMissile ("XDeath3", 55, 0, random (0, 360), 2, random (30, 180))
- TNT1 A 0 A_SpawnItem ("CrushedRemains")
- TNT1 A 1
- TNT1 A 1 A_XScream
- TNT1 A 1 A_NoBlocking
- Stop
- Death.ExplosiveImpact:
- Death.Landmine:
- TNT1 A 0 A_CustomMissile ("XDeath1", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath2", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_ChangeFlag("NOBLOCKMONST", 1)
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 ThrustThingZ(0,30,0,1)
- TNT1 AAA 0 A_CustomMissile ("MuchBlood", 1, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathChainArm", 35, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathChainLeg", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_XScream
- TNT1 O 0 A_NoBlocking
- TNT1 A 0 A_CustomMissile ("XDeathGuts", 0, 0, random (0, 360), 2, random (0, 160))
- CPSC ABCDEFGH 5
- CPSC H 1
- TNT1 A 0 A_SpawnItem ("MediumBloodSpot")
- TNT1 A 1 A_SpawnItem ("DeadChaingunGuy_Half", 3)
- Stop
- Death.Plasma: Death.Plasma2:
- PBR1 A 6 A_Scream
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Ashes1", 32, 0, random (0, 360), 2, random (0, 180))
- TNT1 AAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("Ashes2", 32, 0, random (0, 360), 2, random (0, 180))
- TNT1 AAAA 0 A_CustomMissile ("BluePlasmaFireNonStatic", 32, 0, random (0, 360), 2, random (0, 180))
- PBR1 B 6 A_NoBlocking
- PBR1 CDEFGH 6 A_CustomMissile ("Blood", 10, 0, random (0, 360), 2, random (0, 160))
- PBR1 HHHHHHHHHHHHHHHHHHHHHH 8 A_CustomMissile ("PlasmaSmoke", 10, 0, random (0, 360), 2, random (0, 160))
- PBR1 H -1
- Stop
- Death.SuperPlasma:
- TNT1 A 0
- TNT1 A 0 A_XScream
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_NoBlocking
- XBRN AA 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
- TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
- XBRN BB 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
- TNT1 A 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
- XBRN CC 2 BRIGHT A_SpawnItem("BlueFlare",0,43)
- TNT1 AAAAA 0 A_CustomMissile ("PlasmaParticleX", 48, 0, random (0, 360), 2, random (0, 360))
- TNT1 AAA 0 A_CustomMissile ("BigPlasmaParticleX", 42, 0, random (0, 360), 2, random (0, 360))
- TNT1 A 0
- Stop
- Death.GreenFire:
- TNT1 A 0
- TNT1 A 0 A_XScream
- TNT1 A 0 A_NoBlocking
- TNT1 AAAA 0 A_CustomMissile ("Nashgore_Blood", 30, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedArm", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedLeg", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedSkull", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
- EXPL AAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("GreenFlameTrails", 50, 0, random (0, 360), 2, random (0, 360))
- XBRN AAAA 2 BRIGHT A_SpawnItem("GreenFlare",0,43)
- Stop
- Death.fire:
- Death.burn:
- Death.flames:
- TNT1 A 0 A_Scream
- TNT1 A 0 A_NoBlocking
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_SpawnItem("BurningZombie")
- Stop
- Death.Throwable:
- Goto Death
- Death.Desintegrate:
- TNT1 A 0 A_Scream
- TNT1 A 0 A_NoBlocking
- TNT1 A 0 A_SpawnItem("DesintegratedHuman")
- Stop
- Death.Fatality:
- TNT1 A 0 A_NoBlocking
- TNT1 A 0 A_GiveToTarget("GoFatality", 1)
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_Jump(130,5)
- TNT1 A 0 A_GiveToTarget("ComandoFatality", 1)
- Stop
- TNT1 AAAAAAA 0
- TNT1 A 0 A_GiveToTarget("ComandoFatality2", 1)
- TNT1 A 1
- TNT1 A 0
- Stop
- Death.Eat:
- TNT1 A 0
- TNT1 A 0 A_NoBlocking
- TNT1 A 0 A_Scream
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- TNT1 A 0 A_GiveToTarget("ComandoFatality",1)
- Stop
- Raise:
- CPOS N 5
- CPOS MLKJIH 5
- Goto See
- Crush:
- TNT1 AAAAAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("NashGore_FlyingBloodTrail8", 0, 0, random (0, 360), 2, random (0, 360))
- TNT1 A 0 A_PlaySound("misc/xdeath4")
- CRS1 A 5
- CRS1 A -1
- Stop
- Pain.KillMe:
- Pain.Taunt:
- TNT1 A 0
- Goto Missile
- Death.KillMe:
- Death.Taunt:
- TNT1 A 0 A_ChangeFlag("SOLID", 0)
- TNT1 A 0 A_SpawnItem("ChaingunGuy")
- Stop
- Death.SuperPunch:
- Death.Blast:
- Death.SSG:
- POSS Q 1 A_Pain
- POSS Q 1 A_FaceTarget
- //TNT1 A 0 A_CustomMissile ("MeatDeath", 0, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAAA 0 A_CustomMissile ("XDeath1", 32, 0, random (170, 190), 2, random (0, 40))
- TNT1 A 0 A_CustomMissile ("XDeath2", 32, 0, random (170, 190), 2, random (0, 40))
- TNT1 A 0 A_CustomMissile ("XDeath3", 32, 0, random (170, 190), 2, random (0, 40))
- TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 32, 0, random (170, 190), 2, random (0, 40))
- TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBloodFaster", 32, 0, random (170, 190), 2, random (0, 40))
- TNT1 AAAA 0 A_CustomMissile ("Nashgore_FlyingBloodMuchFaster", 32, 0, random (170, 190), 2, random (0, 40))
- TNT1 AAAA 0 A_CustomMissile ("SuperWallRedBlood", 32, 0, random (170, 190), 2, random (0, 40))
- TNT1 AAAA 0 A_CustomMissile ("SuperWallRedBlood", 46, 0, random (170, 190), 2, random (0, 40))
- TNT1 A 0 A_XScream
- TNT1 A 0 A_NoBlocking
- TNT1 A 0 A_SpawnItem ("Mini_Gun", 0, 5,0)
- POSS QRSTUVW 8
- POSS X -1
- Stop
- StealthKill:
- TNT1 A 0
- TNT1 A 0 A_GiveToTarget("GoFatality", 1)
- TNT1 A 0 A_GiveToTarget("SKChaingunGuy", 1)
- TNT1 A 0 A_NoBlocking
- TNT1 A 0 A_Fall
- TNT1 A 0 A_Die("Stealthy")
- TNT1 A 1
- Stop
- Death.Stealthy:
- TNT1 A 0
- Stop
- }
- }
- Actor DeadChaingunGuy1
- {
- Radius 1
- Height 12
- +SHOOTABLE
- +NOTELEPORT
- +MOVEWITHSECTOR
- +CORPSE
- +FLOORCLIP
- +SOLID
- +THRUACTORS
- damagefactor "Crush", 50.0
- Mass 1000
- Health 100
- damagefactor "Blood", 0.0
- damagefactor "Trample", 0.0
- States
- {
- Spawn:
- CPOD G -1
- Stop
- Raise:
- CPOD GFEDCBA 5
- TNT1 A 0 A_SpawnItem ("ChainGunGuy1", 3)
- Stop
- Death:
- TNT1 A 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
- Stop
- Death.CutLess:
- Death.Cut:
- TNT1 AA 0 A_CustomMissile ("MuchBlood", 1, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathChainArm", 0, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathChainLeg", 0, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_XScream
- TNT1 O 0 A_NoBlocking
- TNT1 A 0 A_CustomMissile ("RipGuts", 0, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 1 A_SpawnItem ("DeadChaingunGuy_Half", 5)
- Stop
- Death.Plasma: Death.Plasma2:
- TNT1 A 0
- TNT1 A 0 A_XScream
- TNT1 A 0 A_NoBlocking
- TNT1 AAA 0 A_CustomMissile ("Nashgore_FlyingBlood", 50, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat2", 32, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeathBurnedMeat3", 32, 0, random (0, 360), 2, random (0, 160))
- EXPL AAA 0 A_CustomMissile ("ExplosionSmoke", 32, 0, random (0, 360), 2, random (0, 360))
- TNT1 A 0
- Stop}}
- Actor DeadChaingunGuy_NoHead: DeadChaingunGuy1
- {Health 200 States{Spawn:
- CPHS F -1
- Stop
- Death.Cut:
- TNT1 A 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
- Stop}}
- Actor DeadChaingunGuy_Half: DeadChaingunGuy1
- {Health 200 States{Spawn:
- CPSC H -1
- Stop
- Death.Cut: Death.Cutless: Death:
- TNT1 A 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
- Stop}}
- Actor BrutalizedDeadChaingunGuy: DeadChaingunGuy1
- {Health 200 States{Spawn:
- CFTB C -1
- Stop
- Death.Cut: Death.Cutless: Death:
- TNT1 A 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
- Stop}}
- Actor SuperBrutalizedDeadChaingunGuy: DeadChaingunGuy1
- {Health 200 States{Spawn:
- CFTB D -1
- Stop
- Death.Cut: Death.Cutless: Death:
- TNT1 A 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
- Stop}}
- Actor DeadChaingunGuy_KilledByMinorHead: DeadChaingunGuy1
- {Health 200 States{Spawn:
- CPHM F -1
- Stop
- Death.Cut: Death.Cutless: Death:
- TNT1 A 0 A_CustomMissile ("XDeath2", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath3", 5, 0, random (0, 360), 2, random (0, 160))
- TNT1 AAA 0 A_CustomMissile ("XDeath4", 5, 0, random (0, 360), 2, random (0, 160))
- Stop}}
- actor BrutalizedDeadCommando1: CurbstompedMarine
- {
- States
- {
- Spawn:
- CPOD L -1
- Stop }}
- actor BrutalizedCommandoLegs: CurbstompedMarine
- {
- States
- {
- Spawn:
- CPOD S -1
- Stop
- Death:
- TNT1 AA 0 A_CustomMissile ("XDeath1", 45, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath2", 45, 0, random (0, 360), 2, random (0, 160))
- TNT1 A 0 A_CustomMissile ("XDeath3", 45, 0, random (0, 360), 2, random (0, 160))
- TNT1 AA 0 A_CustomMissile ("XDeathChainLeg", 5, 0, random (0, 360), 2, random (0, 160))
- Stop }}
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