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- --[[
- Made by Holiwarm
- <3
- ]]
- game:GetService("Players").LocalPlayer.PlayerGui.Notifications:Destroy()
- local VacuumSimulatorGUI = Instance.new("ScreenGui")
- local NormalGui = Instance.new("Frame")
- local VacuumSimulatorGui = Instance.new("TextLabel")
- local AutoFarmButton = Instance.new("TextButton")
- local AutoUpgradeVacuumButton = Instance.new("TextButton")
- local AutoUpgradeBagButton = Instance.new("TextButton")
- local AutoRebirthButton = Instance.new("TextButton")
- local BlackHoleVacuumButton = Instance.new("TextButton")
- local InfiniteBackpackButton = Instance.new("TextButton")
- local MoneyAmountNeeded = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local AdvancedGui = Instance.new("Frame")
- local VacuumSimulatorGui_2 = Instance.new("TextLabel")
- local AutoMultiRebirth = Instance.new("TextButton")
- local InfoAboutFarms1 = Instance.new("TextLabel")
- local TeleportToBoard = Instance.new("TextButton")
- local TeleportBack = Instance.new("TextButton")
- local InfoAboutFarms2 = Instance.new("TextLabel")
- local AdvancedAutoFarm = Instance.new("TextButton")
- local CloseButton = Instance.new("TextButton")
- --Properties:
- VacuumSimulatorGUI.Name = "Vacuum Simulator GUI"
- VacuumSimulatorGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- VacuumSimulatorGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- NormalGui.Name = "NormalGui"
- NormalGui.Parent = VacuumSimulatorGUI
- NormalGui.BackgroundColor3 = Color3.new(0.211765, 0.239216, 0.223529)
- NormalGui.Position = UDim2.new(0, 412, 0, 373)
- NormalGui.Size = UDim2.new(0, 237, 0, 223)
- VacuumSimulatorGui.Name = "Vacuum Simulator Gui"
- VacuumSimulatorGui.Parent = NormalGui
- VacuumSimulatorGui.BackgroundColor3 = Color3.new(0.113725, 0.109804, 0.105882)
- VacuumSimulatorGui.Size = UDim2.new(0, 237, 0, 31)
- VacuumSimulatorGui.Font = Enum.Font.SourceSans
- VacuumSimulatorGui.Text = "Vacuum Simulator Gui"
- VacuumSimulatorGui.TextColor3 = Color3.new(1, 1, 1)
- VacuumSimulatorGui.TextSize = 14
- AutoFarmButton.Name = "AutoFarmButton"
- AutoFarmButton.Parent = NormalGui
- AutoFarmButton.BackgroundColor3 = Color3.new(1, 1, 1)
- AutoFarmButton.Position = UDim2.new(0.0497925319, 0, 0.179267079, 0)
- AutoFarmButton.Size = UDim2.new(0, 102, 0, 33)
- AutoFarmButton.Font = Enum.Font.SourceSans
- AutoFarmButton.Text = "Auto Farm"
- AutoFarmButton.TextColor3 = Color3.new(0, 0, 0)
- AutoFarmButton.TextSize = 14
- AutoFarmButton.MouseButton1Down:connect(function()
- if AutoFarmButton == true then
- AutoFarmButton = false
- print("Auto Farm Disabled")
- else AutoFarmButton = true
- print("Auto Farm Enabled")
- end
- end)
- AutoUpgradeVacuumButton.Name = "AutoUpgradeVacuumButton"
- AutoUpgradeVacuumButton.Parent = NormalGui
- AutoUpgradeVacuumButton.BackgroundColor3 = Color3.new(1, 1, 1)
- AutoUpgradeVacuumButton.BorderSizePixel = 0
- AutoUpgradeVacuumButton.Position = UDim2.new(0.049792558, 0, 0.374132901, 0)
- AutoUpgradeVacuumButton.Size = UDim2.new(0, 102, 0, 33)
- AutoUpgradeVacuumButton.SizeConstraint = Enum.SizeConstraint.RelativeYY
- AutoUpgradeVacuumButton.Modal = true
- AutoUpgradeVacuumButton.Font = Enum.Font.SourceSans
- AutoUpgradeVacuumButton.Text = "Auto Upgrade Vacuum"
- AutoUpgradeVacuumButton.TextColor3 = Color3.new(0, 0, 0)
- AutoUpgradeVacuumButton.TextSize = 14
- AutoUpgradeVacuumButton.TextWrapped = true
- AutoUpgradeVacuumButton.MouseButton1Down:connect(function()
- if AutoUpgradeVacuum == true then
- AutoUpgradeVacuum = false
- print("Auto Vacuum Upgrade Disabled")
- else AutoUpgradeVacuum = true
- print("Auto Vacuum Upgrade Enabled (A bit buggy)")
- end
- end)
- AutoUpgradeBagButton.Name = "AutoUpgradeBagButton"
- AutoUpgradeBagButton.Parent = NormalGui
- AutoUpgradeBagButton.BackgroundColor3 = Color3.new(1, 1, 1)
- AutoUpgradeBagButton.BorderSizePixel = 0
- AutoUpgradeBagButton.Position = UDim2.new(0.518812299, 0, 0.374132961, 0)
- AutoUpgradeBagButton.Size = UDim2.new(0, 102, 0, 33)
- AutoUpgradeBagButton.Modal = true
- AutoUpgradeBagButton.Font = Enum.Font.SourceSans
- AutoUpgradeBagButton.Text = "Auto Upgrade Bag"
- AutoUpgradeBagButton.TextColor3 = Color3.new(0, 0, 0)
- AutoUpgradeBagButton.TextSize = 14
- AutoUpgradeBagButton.MouseButton1Down:connect(function()
- if AutoUpgradeBag == true then
- AutoUpgradeBag = false
- print("Auto Bag Upgrade Disabled")
- else AutoUpgradeBag = true
- print("Auto Bag Upgrade Enabled (A bit buggy)")
- end
- end)
- AutoRebirthButton.Name = "AutoRebirthButton"
- AutoRebirthButton.Parent = NormalGui
- AutoRebirthButton.BackgroundColor3 = Color3.new(1, 1, 1)
- AutoRebirthButton.BorderSizePixel = 0
- AutoRebirthButton.Position = UDim2.new(0.518812299, 0, 0.179267019, 0)
- AutoRebirthButton.Size = UDim2.new(0, 102, 0, 33)
- AutoRebirthButton.Modal = true
- AutoRebirthButton.Font = Enum.Font.SourceSans
- AutoRebirthButton.Text = "Auto Rebirth"
- AutoRebirthButton.TextColor3 = Color3.new(0, 0, 0)
- AutoRebirthButton.TextSize = 14
- AutoRebirthButton.MouseButton1Down:connect(function()
- if AutoRebirth == true then
- AutoRebirth = false
- print("Auto Rebirth Disabled")
- else AutoRebirth = true
- print("Auto Rebirth Enabled")
- end
- end)
- BlackHoleVacuumButton.Name = "BlackHoleVacuumButton"
- BlackHoleVacuumButton.Parent = NormalGui
- BlackHoleVacuumButton.BackgroundColor3 = Color3.new(1, 1, 1)
- BlackHoleVacuumButton.BorderSizePixel = 0
- BlackHoleVacuumButton.Position = UDim2.new(0.049792558, 0, 0.574911714, 0)
- BlackHoleVacuumButton.Size = UDim2.new(0, 102, 0, 33)
- BlackHoleVacuumButton.Modal = true
- BlackHoleVacuumButton.Font = Enum.Font.SourceSans
- BlackHoleVacuumButton.Text = "Black Hole Vacuum"
- BlackHoleVacuumButton.TextColor3 = Color3.new(0, 0, 0)
- BlackHoleVacuumButton.TextSize = 14
- BlackHoleVacuumButton.MouseButton1Down:connect(function()
- local Remote = game.ReplicatedStorage.Events['VacuumShop']
- local Arguments = {
- [1] = game.ReplicatedStorage.Vacuums.EarthShop["Black Hole Vacuum"]
- }
- Remote:FireServer(unpack(Arguments))
- end)
- InfiniteBackpackButton.Name = "InfiniteBackpackButton"
- InfiniteBackpackButton.Parent = NormalGui
- InfiniteBackpackButton.BackgroundColor3 = Color3.new(1, 1, 1)
- InfiniteBackpackButton.BorderSizePixel = 0
- InfiniteBackpackButton.Position = UDim2.new(0.518812299, 0, 0.574911714, 0)
- InfiniteBackpackButton.Size = UDim2.new(0, 102, 0, 33)
- InfiniteBackpackButton.Modal = true
- InfiniteBackpackButton.Font = Enum.Font.SourceSans
- InfiniteBackpackButton.Text = "Infinite Backpack"
- InfiniteBackpackButton.TextColor3 = Color3.new(0, 0, 0)
- InfiniteBackpackButton.TextSize = 14
- InfiniteBackpackButton.MouseButton1Down:connect(function()
- local Remote = game.ReplicatedStorage.Events['BagShop']
- local Arguments = {
- [1] = game.ReplicatedStorage.Bags.EarthShop["Infinite Backpack"]
- }
- Remote:FireServer(unpack(Arguments))
- end)
- MoneyAmountNeeded.Name = "MoneyAmountNeeded"
- MoneyAmountNeeded.Parent = NormalGui
- MoneyAmountNeeded.Active = true
- MoneyAmountNeeded.BackgroundColor3 = Color3.new(0.211765, 0.239216, 0.223529)
- MoneyAmountNeeded.BorderSizePixel = 0
- MoneyAmountNeeded.Position = UDim2.new(0, 0, 0.749417305, 0)
- MoneyAmountNeeded.Size = UDim2.new(0, 237, 0, 17)
- MoneyAmountNeeded.Font = Enum.Font.SourceSans
- MoneyAmountNeeded.Text = "10 Bil Needed 100 Bil Needed"
- MoneyAmountNeeded.TextColor3 = Color3.new(1, 1, 1)
- MoneyAmountNeeded.TextSize = 14
- TextButton.Parent = NormalGui
- TextButton.BackgroundColor3 = Color3.new(0.192157, 0.184314, 0.176471)
- TextButton.Position = UDim2.new(0, 0, 0.866952956, 0)
- TextButton.Size = UDim2.new(0, 237, 0, 29)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "Advanced Mode"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 14
- TextButton.MouseButton1Down:connect(function()
- AdvancedGui.Visible = true
- end)
- AdvancedGui.Name = "AdvancedGui"
- AdvancedGui.Parent = VacuumSimulatorGUI
- AdvancedGui.BackgroundColor3 = Color3.new(0.890196, 0.294118, 0.890196)
- AdvancedGui.BorderColor3 = Color3.new(0.541176, 0, 0.541176)
- AdvancedGui.Position = UDim2.new(0, 654, 0, 373)
- AdvancedGui.Size = UDim2.new(0, 237, 0, 201)
- AdvancedGui.Visible = false
- VacuumSimulatorGui_2.Name = "Vacuum Simulator Gui"
- VacuumSimulatorGui_2.Parent = AdvancedGui
- VacuumSimulatorGui_2.BackgroundColor3 = Color3.new(0.686275, 0, 0.686275)
- VacuumSimulatorGui_2.BorderColor3 = Color3.new(0.541176, 0, 0.541176)
- VacuumSimulatorGui_2.Size = UDim2.new(0, 237, 0, 31)
- VacuumSimulatorGui_2.Font = Enum.Font.SourceSans
- VacuumSimulatorGui_2.Text = "Advanced Vacuum Simulator Gui"
- VacuumSimulatorGui_2.TextColor3 = Color3.new(1, 1, 1)
- VacuumSimulatorGui_2.TextSize = 14
- AutoMultiRebirth.Name = "AutoMultiRebirth"
- AutoMultiRebirth.Parent = AdvancedGui
- AutoMultiRebirth.BackgroundColor3 = Color3.new(1, 1, 1)
- AutoMultiRebirth.BorderColor3 = Color3.new(0.796079, 0, 0.796079)
- AutoMultiRebirth.Position = UDim2.new(0.531470597, 0, 0.224043146, 0)
- AutoMultiRebirth.Size = UDim2.new(0, 102, 0, 33)
- AutoMultiRebirth.Modal = true
- AutoMultiRebirth.Font = Enum.Font.SourceSans
- AutoMultiRebirth.Text = "Auto Multi Rebirth"
- AutoMultiRebirth.TextColor3 = Color3.new(0, 0, 0)
- AutoMultiRebirth.TextSize = 14
- AutoMultiRebirth.MouseButton1Down:connect(function()
- if AutoMultiRebirth == true then
- AutoMultiRebirth = false
- print("Auto Multi-Rebirth Disabled")
- else AutoMultiRebirth = true
- print("Auto Multi-Rebirth Enabled")
- end
- end)
- InfoAboutFarms1.Name = "InfoAboutFarms1"
- InfoAboutFarms1.Parent = AdvancedGui
- InfoAboutFarms1.Active = true
- InfoAboutFarms1.BackgroundColor3 = Color3.new(0.890196, 0.294118, 0.890196)
- InfoAboutFarms1.BorderSizePixel = 0
- InfoAboutFarms1.Position = UDim2.new(0, 0, 0.406133711, 0)
- InfoAboutFarms1.Size = UDim2.new(0, 236, 0, 36)
- InfoAboutFarms1.Font = Enum.Font.SourceSans
- InfoAboutFarms1.Text = "Farms above are only meant to be used with Black Hole Vacuum and Infinite Backpack."
- InfoAboutFarms1.TextColor3 = Color3.new(1, 1, 1)
- InfoAboutFarms1.TextSize = 14
- InfoAboutFarms1.TextWrapped = true
- TeleportToBoard.Name = "TeleportToBoard"
- TeleportToBoard.Parent = AdvancedGui
- TeleportToBoard.BackgroundColor3 = Color3.new(1, 1, 1)
- TeleportToBoard.BorderColor3 = Color3.new(0.796079, 0, 0.796079)
- TeleportToBoard.Position = UDim2.new(0.0413537025, 0, 0.791207373, 0)
- TeleportToBoard.Size = UDim2.new(0, 102, 0, 33)
- TeleportToBoard.Font = Enum.Font.SourceSans
- TeleportToBoard.Text = "Teleport To Board"
- TeleportToBoard.TextColor3 = Color3.new(0, 0, 0)
- TeleportToBoard.TextSize = 14
- TeleportToBoard.TextWrapped = true
- TeleportToBoard.MouseButton1Down:connect(function()
- Localplyer = game.Players.LocalPlayer.Name
- game.workspace[Localplyer].HumanoidRootPart.CFrame = CFrame.new(1016,18,1157)
- end)
- TeleportBack.Name = "TeleportBack"
- TeleportBack.Parent = AdvancedGui
- TeleportBack.BackgroundColor3 = Color3.new(1, 1, 1)
- TeleportBack.BorderColor3 = Color3.new(0.796079, 0, 0.796079)
- TeleportBack.Position = UDim2.new(0.53080523, 0, 0.791207373, 0)
- TeleportBack.Size = UDim2.new(0, 102, 0, 33)
- TeleportBack.Font = Enum.Font.SourceSans
- TeleportBack.Text = "Teleport Back"
- TeleportBack.TextColor3 = Color3.new(0, 0, 0)
- TeleportBack.TextSize = 14
- TeleportBack.TextWrapped = true
- TeleportBack.MouseButton1Down:connect(function()
- Localplyer = game.Players.LocalPlayer.Name
- game.workspace[Localplyer].HumanoidRootPart.CFrame = CFrame.new(15, -2, 181)
- end)
- InfoAboutFarms2.Name = "InfoAboutFarms2"
- InfoAboutFarms2.Parent = AdvancedGui
- InfoAboutFarms2.Active = true
- InfoAboutFarms2.BackgroundColor3 = Color3.new(0.890196, 0.294118, 0.890196)
- InfoAboutFarms2.BorderSizePixel = 0
- InfoAboutFarms2.Position = UDim2.new(0, 0, 0.585238218, 0)
- InfoAboutFarms2.Size = UDim2.new(0, 236, 0, 36)
- InfoAboutFarms2.Font = Enum.Font.SourceSans
- InfoAboutFarms2.Text = "Multi-Rebirth rebirths 100 times at a time, use the buttons below to check the prices."
- InfoAboutFarms2.TextColor3 = Color3.new(1, 1, 1)
- InfoAboutFarms2.TextSize = 14
- InfoAboutFarms2.TextWrapped = true
- AdvancedAutoFarm.Name = "AdvancedAutoFarm"
- AdvancedAutoFarm.Parent = AdvancedGui
- AdvancedAutoFarm.BackgroundColor3 = Color3.new(1, 1, 1)
- AdvancedAutoFarm.BorderColor3 = Color3.new(0.796079, 0, 0.796079)
- AdvancedAutoFarm.Position = UDim2.new(0.0413537025, 0, 0.21906805, 0)
- AdvancedAutoFarm.Size = UDim2.new(0, 102, 0, 33)
- AdvancedAutoFarm.Font = Enum.Font.SourceSans
- AdvancedAutoFarm.Text = "Advanced Auto Farm"
- AdvancedAutoFarm.TextColor3 = Color3.new(0, 0, 0)
- AdvancedAutoFarm.TextSize = 14
- AdvancedAutoFarm.TextWrapped = true
- AdvancedAutoFarm.MouseButton1Down:connect(function()
- if AdvAutoFarm == true then
- AdvAutoFarm = false
- print("Advanced Auto Farm Disabled")
- else AdvAutoFarm = true
- print("Advanced Auto Farm Enabled")
- end
- end)
- CloseButton.Name = "Close Button"
- CloseButton.Parent = AdvancedGui
- CloseButton.BackgroundColor3 = Color3.new(0.686275, 0, 0.686275)
- CloseButton.BorderSizePixel = 0
- CloseButton.Position = UDim2.new(0.873417735, 0, -0.000116604475, 0)
- CloseButton.Size = UDim2.new(0, 30, 0, 31)
- CloseButton.Font = Enum.Font.Gotham
- CloseButton.Text = "X"
- CloseButton.TextColor3 = Color3.new(1, 0.937255, 0.937255)
- CloseButton.TextSize = 36
- CloseButton.MouseButton1Down:connect(function()
- AdvancedGui.Visible = false
- end)
- -- Scripts:
- function SCRIPT_YYLM68_FAKESCRIPT() -- NormalGui.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = NormalGui
- local UserInputService = game:GetService("UserInputService")
- local gui = script.Parent
- local dragging
- local dragInput
- local dragStart
- local startPos
- local function update(input)
- local delta = input.Position - dragStart
- gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- end
- gui.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
- dragging = true
- dragStart = input.Position
- startPos = gui.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragging = false
- end
- end)
- end
- end)
- gui.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- UserInputService.InputChanged:Connect(function(input)
- if input == dragInput and dragging then
- update(input)
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_YYLM68_FAKESCRIPT))
- function SCRIPT_NMZP88_FAKESCRIPT() -- AdvancedGui.LocalScript
- local script = Instance.new('LocalScript')
- script.Parent = AdvancedGui
- local UserInputService = game:GetService("UserInputService")
- local gui = script.Parent
- local dragging
- local dragInput
- local dragStart
- local startPos
- local function update(input)
- local delta = input.Position - dragStart
- gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
- end
- gui.InputBegan:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
- dragging = true
- dragStart = input.Position
- startPos = gui.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragging = false
- end
- end)
- end
- end)
- gui.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- UserInputService.InputChanged:Connect(function(input)
- if input == dragInput and dragging then
- update(input)
- end
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_NMZP88_FAKESCRIPT))
- -----------------------------------------------
- AutoFarmButton = false
- AutoUpgradeVacuum = false
- AutoUpgradeBag = false
- AutoRebirth = false
- AdvAutoFarm = false
- AutoMultiRebirth = false
- while true do
- wait(0.01)
- if AutoRebirth == true then
- local Remote = game.ReplicatedStorage.Events['Rebirth']
- local Arguments = {
- }
- Remote:FireServer(unpack(Arguments))
- end
- if AutoFarmButton == true then
- Localplyer = game.Players.LocalPlayer.Name
- game.workspace.GameComponents.SellStuff.otherpat.Position = game.workspace[Localplyer].HumanoidRootPart.Position + Vector3.new(0,1,0)
- game.workspace.GameComponents.SellStuff.otherpat.Position = game.workspace[Localplyer].HumanoidRootPart.Position
- wait(0.01)
- local coin = game.workspace.GameComponents.ClientCoins["Sandcastles - 18"]:FindFirstChild("Coin")
- if coin then
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
- if AutoUpgradeVacuum == true then
- VacuumToBuy = "Futuristic Robovac"
- CoinBalance = game:GetService("Players").LocalPlayer.leaderstats.Coins.Value
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Plastic Handheld Vacuum"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Silver Handheld Vacuum"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Gold Handheld Vacuum"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Rusty R-Vac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Plastic R-Vac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Silver R-Vac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Gold R-Vac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Rusty Backvac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Gold R-Vac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Plastic Backvac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Silver Backvac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Rusty Robovac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Plastic Robovac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Silver Robovac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Gold Robovac"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Coin Zapper"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Silver Coin Zapper"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Gold Coin Zapper"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Diamond Coin Zapper"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Biometric Coin Diffuser"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Vacuums.EarthShop["Biometric Robovac"].Properties.Cost.Value then
- VacuumToBuy = "Futuristic Robovac"
- else VacuumToBuy = "Biometric Robovac"
- end
- else VacuumToBuy = "Biometric Coin Diffuser"
- end
- else VacuumToBuy = "Diamond Coin Zapper"
- end
- else VacuumToBuy = "Gold Coin Zapper"
- end
- else VacuumToBuy = "Silver Coin Zapper"
- end
- else VacuumToBuy = "Coin Zapper"
- end
- else VacuumToBuy = "Gold Robovac"
- end
- else VacuumToBuy = "Silver Robovac"
- end
- else VacuumToBuy = "Plastic Robovac"
- end
- else VacuumToBuy = "Rusty Robovac"
- end
- else VacuumToBuy = "Gold Backvac"
- end
- else VacuumToBuy = "Silver Backvac"
- end
- else VacuumToBuy = "Plastic Backvac"
- end
- else VacuumToBuy = "Rusty Backvac"
- end
- else VacuumToBuy = "Gold R-Vac"
- end
- else VacuumToBuy = "Silver R-Vac"
- end
- else VacuumToBuy = "Plastic R-Vac"
- end
- else VacuumToBuy = "Rusty R-Vac"
- end
- else VacuumToBuy = "Gold Handheld Vacuum"
- end
- else VacuumToBuy = "Silver Handheld Vacuum"
- end
- else VacuumToBuy = "Plastic Handheld Vacuum"
- end
- wait(0.75)
- local Remote = game.ReplicatedStorage.Events['VacuumShop']
- local Arguments = {
- [1] = game.ReplicatedStorage.Vacuums.EarthShop[VacuumToBuy]
- }
- Remote:FireServer(unpack(Arguments))
- end
- if AutoUpgradeBag == true then
- BagToBuy = "Shipback"
- CoinBalance = game:GetService("Players").LocalPlayer.leaderstats.Coins.Value
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Tangerine Pack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Picnipack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Cauldronpack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Catpack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Moving Box"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Bucketpack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Balloonpack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Uniback"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Batterypack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Green 8 Bit Pack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Red 8 Bit Pack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Pot-O-Coins Pack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Bubble Blowing Bag"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Black 8 Bit Pack"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Backpack: Noir"].Properties.Cost.Value then
- if CoinBalance >= game:GetService("ReplicatedStorage").Bags.EarthShop["Spaceback"].Properties.Cost.Value then
- BagToBuy = "Shipback"
- else
- BagToBuy = "Spaceback"
- end
- else
- BagToBuy = "Backpack: Noir"
- end
- else
- BagToBuy = "Black 8 Bit Pack"
- end
- else
- BagToBuy = "Bubble Blowing Bag"
- end
- else
- BagToBuy = "Pot-O-Coins Pack"
- end
- else
- BagToBuy = "Red 8 Bit Pack"
- end
- else
- BagToBuy = "Green 8 Bit Pack"
- end
- else
- BagToBuy = "Batterypack"
- end
- else
- BagToBuy = "Uniback"
- end
- else
- BagToBuy = "Balloonpack"
- end
- else
- BagToBuy = "Bucketpack"
- end
- else
- BagToBuy = "Moving Box"
- end
- else
- BagToBuy = "Catpack"
- end
- else
- BagToBuy = "Cauldronpack"
- end
- else
- BagToBuy = "Picnipack"
- end
- else
- BagToBuy = "Tangerine Pack"
- end
- wait(0.5)
- local Remote = game.ReplicatedStorage.Events['BagShop']
- local Arguments = {
- [1] = game.ReplicatedStorage.Bags.EarthShop[BagToBuy]
- }
- Remote:FireServer(unpack(Arguments))
- end
- if AutoRebirth == true then
- local Remote = game.ReplicatedStorage.Events['Rebirth']
- local Arguments = {
- }
- Remote:FireServer(unpack(Arguments))
- end
- if AdvAutoFarm == true then
- local Remote = game.ReplicatedStorage.Events['VacuumShop']
- local Arguments = {
- [1] = game.ReplicatedStorage.Vacuums.EarthShop["Black Hole Vacuum"]
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['BagShop']
- local Arguments = {
- [1] = game.ReplicatedStorage.Bags.EarthShop["Infinite Backpack"]
- }
- Remote:FireServer(unpack(Arguments))
- Localplyer = game.Players.LocalPlayer.Name
- game.workspace.GameComponents.SellStuff.otherpat.Position = game.workspace[Localplyer].HumanoidRootPart.Position + Vector3.new(0,1,0)
- game.workspace.GameComponents.SellStuff.otherpat.Position = game.workspace[Localplyer].HumanoidRootPart.Position
- wait(0.01)
- local coin = game.workspace.GameComponents.ClientCoins["Sandcastles - 18"]:FindFirstChild("Coin")
- if coin then
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.Events['VacuumObject']
- local Arguments = {
- [1] = coin.Position
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
- if AutoMultiRebirth == true then
- local Remote = game.ReplicatedStorage.Events['MultiRebirth']
- local Arguments = {
- [1] = 100
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
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