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TheGamingChief

serverDZ.cfg

Oct 4th, 2018
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  1. /*
  2. Starter serverDZ.cfg config file made by TheGamingChief
  3. Comments can be added by adding a "//" in front of a line.
  4. */
  5.  
  6.  
  7. // GLOBAL SETTINGS
  8. hostname = "Great Server Name";                 // Server Name
  9. password = "123";                               // Password for connection to the server
  10. passwordAdmin = "DontTellAnyoneThis";           // Password to become server admin  
  11. logFile = "server_console.log";                 // Tells DayZ server where the log file should go and what it should be named
  12. steamQueryPort = 2305;                          // defines Steam query port, should fix the issue with server not being visible in client server browser
  13. maxPing= 500;                                   // Max ping value until server kick the user (value in milliseconds)
  14. timeStampFormat = "Full";                       // Format for timestamps in the .rpt file (value Full/Short)
  15. logAverageFps = 60;                             // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
  16. logMemory = 60;                                 // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
  17. logPlayers = 60;                                // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
  18.  
  19.  
  20. /*
  21. WELCOME MESSAGE ("message of the day")
  22. // It can be several lines, separated by comma
  23. // Empty messages "" will not be displayed at all but are only for increasing the interval
  24. */
  25. motd[] = {
  26.      "Welcome to my server",
  27.      "Don't be dick",
  28.      "Have fun!"
  29. };
  30. motdInterval = 0;  
  31.  
  32.  
  33. // JOINING RULES
  34. maxPlayers = 60;                                // Maximum amount of players
  35. loginQueueConcurrentPlayers=5;                  // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.  
  36. loginQueueMaxPlayers=500;                       // Maximum number of players that can wait in login queue
  37. verifySignatures = 2;                           // Verifies .pbos against .bisign files. (use only 2)
  38. forceSameBuild = 1;                             // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
  39.  
  40.  
  41. // OTHER IMPORTANT SETTINGS
  42. disableVoN = 0;                                 // Enable/disable voice over network (value 0-1)
  43. vonCodecQuality = 20;                           // Voice over network codec quality (values 0-30)
  44.  
  45. enableDebugMonitor = 1;                         // Shows info about the character using a debug window in a corner of the screen (value 0-1)
  46.  
  47. respawnTime = 5;                                // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
  48.  
  49. disable3rdPerson=0;                             // Turn on/off 3rd person view for players on the particular server instance (value 0-1)
  50. disableCrosshair=0;                             // Turn on/off cross-hair on the particular server instance (value 0-1)
  51.  
  52. serverTime="SystemTime";                        // Server Start Time, initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
  53. serverTimeAcceleration=0;                       // Accelerated Time (value 0-24), this is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
  54. serverTimePersistent=0;                         // Persistent Time (value 0-1), actual server time is saved to storage, so when active, next server start will use saved time value.
  55.  
  56. guaranteedUpdates=1;                            // Communication protocol used with game server (use only number 1)
  57.  
  58. instanceId = 1;                                 // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
  59. lootHistory = 1;                                // How many persistence history files should been kept by instance, number is looped over during save
  60. storeHouseStateDisabled = false;                // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
  61. storageAutoFix = 1;                             // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
  62.  
  63. // MISSIONS CYCLE
  64. class Missions
  65. {
  66.     class DayZ
  67.     {
  68.         template="dayzOffline.chernarusplus";   // First part is mission name, second part is used map
  69.     };
  70. };
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