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- Hot end of updateless summer changelog
- VORE:
- Added collars to list of edible trash
- Fixed everything beyond base humanoid part of human model appearing blurry regardless of preference when size was non-standard when using later BYOND versions
- Additions:
- Trees outside now have more varied sprite selection
- Trees outside now have random scaling to make them look less uniform
- Added an orderable Fish Supply crate, containing Lobsters, Cuttlefish and a Monkfish (20 points)
- Added new recipies including these foods:
- Cooked lobster: 1 lobster, 1 lemon, 1 cabbage
- Cooked cuttlefish: 1 cuttlefish
- Seasoned monkfish: 1 monkfish fillet (slice a monkfish), 1 chili, 1 onion
- Added worms for fishbait
- Added cheap and deluxe bait crates, containing cans with worms
- Worms can also be dug up from grass tiles
- Added Loot Trawler, a fishing vendor for buying fishing equipment and bait
- Show Mechanical Prefs now also shows whether OOC and LOOC of person in question are enabled/disabled
- Oties re-added to the game. Crates still disabled
- Re-added riding for oties and corrupt hounds (when player-controlled)
- Added greyscale pills, taking color of chem in the pill
- Added colored pill bottles
- Added a durasteel fishing rod, made either from durasteel or purschasable in mining rewards vendor
- Some dogborgs get verb to select their 'resting' pose between sitting, laying and bellyflopping
- Same dogborgs now have those resting poses properly different for all cardinal directions
- Added indigestible collar to loadout
- Added a new drink: Cider
- Added cider to booze dispenser and service borg's drink dispenser
- Added partial cross-language intelligibility. Some languages are similar enough that you will be able to understand some specific words from others
- Speakers of Galactic Common have partial understanding of Skrellian and Sol Common (and those have understanding of GalCom)
- Speakers of Gutter have partial understanding of GalCom, Tradeband and Sol Common (and each of those has partial understanding of Gutter)
- Material Scanners can now be made in Protolathe
- Added Xenoarcheology Tech crate to cargo (100 points), containing everything needed for excavations
- Added new fleitac armor and crate containing it to cargo (75 points)
- Added some more potential colors of GPS, now pertaining to all departments
- All colors can be made in protolathe for same cost
- Mining and explorer GPS can be bought from appropriate vendors now
- Miners, Pilots, Paramedics and Field Medics now start with appropriate GPS in their lockers
- Added new Intern alt-title: Junior Explorer
- Re-added EAL and Skrellian compatibility implants to loadout
- Added the ability to customize speech verbs
- Coal can now be compressed into Carbon sheets
- Added a bunch of new plants and recipies:
- New Plants:
- Egg-Plant: long awaited return of it. Produces purple eggs
- Roses: careful, they sting
- Blood Roses: like roses, but redder
- Lettuce: interchangable with cabbage in cooking!
- Ice Lettuce: cold and NOT interchangable with cabbage! Mutates from Lettuce
- White Wabback: produces cloth!
- Black Wabback: produces cloth and is very hungry! Mutates from White Wabback
- Wild Wabback: refuses to produce cloth. Mutates from White Wabback
- Vanilla: nuff said
- Rhubarb: a thing
- Celery: crunchy
- Pineapples: finally, best pizza topping
- Durian: forbidden fruit
- Peanut: already existed, but now also have peanut oil in them
- New liquids and drinks:
- Peanut Butter: 2 peanut oil + 1 sugar + 1 salt + 5 units of Universal Enzyme as catalyst
- Mayonaise: 9 egg yolk + 5 corn oil + 5 lemon juice + 1 salt
- Melonade: 1 watermelon juice + 1 sugar + 1 soda water
- Appleade: 1 apple juice + 1 sugar + 1 soda water
- Pineappleade: 2 pineapple juice + 1 lime juice + 2 soda water + 1 honey
- Driver`s Punch: 2 appleade + 1 orange juice + 1 mint + 1 soda water
- Mint Apple Sparkle: 2 appleade + 1 mint (can't be made when soda water is in same container)
- Berry Cordial: 4 berry juice + 1 sugar + 1 lemon juice
- Tropical Fizz: 6 soda water + 1 berry juice + 1 mint + 1 lime juice + 1 lemon juice + 1 pineapple juice
- Melon Spritzer: 2 watermelon juice + 2 wine + 1 apple juice + 1 lime juice
- Faux Fizz: 2 soda water + 1 berry juice + 1 apple juice + 1 lime juice + 1 honey
- Fire Punch: 1 sugar + 2 rum
- Virgin Mojito: 3 soda water + 1 lime juice + 1 mint + 1 sugar
- Slick Slime Slammer: 2 corn oil + 1 peanut butter
- Virgin Sex On The Beach: 3 orange juice + 2 grenadine
- Sex On The Beach: 3 orange juice + 2 grenadine + 1 vodka
- New food recipies (microwave):
- Devilled Eggs: 2 salt + 5 mayonaise + 2 regular eggs
- Hawaiian Pizza: 1 tomato + 1 pineapple + 1 flat dough + 1 cutlet + 1 cheese wedge
- Peanut Butter Sandwich: 5 berry juice + 5 peanut butter + 2 slices of bread
- Zesty Fish: 1 full lemon + 3 salt + 1 piece of fish meat
- Zesty Fish (lime): 1 full lime + 3 salt + 1 piece of fish meat
- Zhan-Kudzu Overtaker: 1 kudzu fruit + 10 units of rice + 1 piece of fish meat
- Roasted Sunflower Seeds: 1 salt + 1 corn oil + 1 bunch of sunflower seeds
- Roasted Sunflower Seeds: 1 salt + 1 peanut oil + 1 bunch of sunflower seeds
- Roasted Peanuts: 2 full peanuts + 2 salt + 1 corn oil
- Flowerchild Salad: 1 harebell + 1 poppy + 1 roasted sunflower seeds
- Flowerchild Salad (rose): 1 harebell + 1 rose + 1 roasted sunflower seeds
- Curry Rice: 1 full chilli + 10 units of rice
- Peanut Cake: 3 full peanuts + 5 milk + 10 flour + 5 sugar + 6 egg yolk + 5 penut butter
- Vanilla Cake recipe now requires additional 1 unit of grinded vanilla
- To get the sunflower seeds, cut a sunflower
- To get seeds from plants that produce non-fruit items, like wabback and tower cap, use sampling with plant cutters/wirecutters
- Added Circuits camera network, with all circuitry cameras on it
- Researchers with Modular Computers can access this network via Camera program
- Some mech equipment now has abilities that are exclusive to when its used on specific mech
- Clamp mech equipment can now force open unpowered airlocks and firelocks when equipped on Ripley
- Clamp can now be used to throw mobs as way of combat damage when equipped on Ripley
- Drill equipment now only digs 3-tile-wide when equipped on Ripley. One tile on other mechs
- Adds a new drill, Bore. Digs one tile on non-Ripley. Allows to dig for subsurface ores on Ripley
- Some new mining gadgets:
- Razor Drones: like manhacks, but friendly
- Sentry Drone: a drone that can ping the owner when someone enters its sigh area
- Graviton Visor: combined utility of material and meson scanners
- Seismic Charges: not as effective as toxin bombs, but more available
- Smoke Bomb Launcher (RIG equipment): useful for escaping wildlife
- Meson + Material multi visor (RIG equipment): RIG visor that allows switching between those two modes freely
- Mech tools:
- Depth Bore: explained above
- Standard and Advanced (this one ranged when on Ripley) ore scanners: like ore scanners but don't have to get out of mech. Advanced one even gives NUMBERS
- Pneumatic Wrench and Prybar: mech tool equivalents of normal wrench and crowbar
- Some of the new mining equipment also available in exploration vendor
- Added a bunch of stuff to mining vendor
- New mech: Serenity. A child of Gygax and Odysseus, very fast and very fragile medical mech
- Added a speedboost module for Ripley. Will slow mech down if installed on any other, but increase the movespeed when on Ripley
- Added SL-ED-209, slime version of ED. Built same way as ED, but add xeno taser instead of normal one. Behaves like a ranged slime securitron
- Added capacitance and transmission SMES coils to cargo, for 90 points
- Added some more clothing items (including to loadout):
- Lilac dress
- Flowery sweater
- Ugly Christmas sweater
- Red turtleneck
- Colorable cardigan
- Colorable pleated skirt
- Added lasertag turrets to cargo. Function like turrets, but only shoot harmless lasers at people who are wearing lasertag vest of opposite team
- Added new trait-unique autohiss: Disability. Replaces all r's and l's with w or ww. Kiwww me pwease
- Added a Request Spice button. A more straightforward way to request 'spice' for the round from admins. 10 minute cooldown and 0 guarantees that there are any admins around or free enough to do it, but its there now
- Heavy-duty cell chargers can now be constructed
- Species preview when selecting one now also has link to the appropriate wiki page
- Added Advanced TTS and Sign-Camera integrated circutis
- You can now pre-select your suit sensor level in character setup
- Added Pilot qualification pin accessory to loadout (Pilot access only)
- Added Prototype Hypospray, mostly identical to mk1 hypospray, but does not inject immedeately when help-intent. Can be researched and made in R&D
- Added an admin-only verb for spawning players directly into a mob as a shortcut to VV magic
- Tweaks:
- Adjusted sprites of Morpheus - Skeleton Crew robotic limbs
- Atmospheric Regulator crate now requires Atmospherics access to be opened
- EVA Hardsuit crate can now also be opened with EVA, explorer or pilot accesses, in addition to existing mining
- Industrial Hardsuit crate can now also be opened with EVA access, in addition to existing mining
- Medibots now also treat minor injuries (less than 5 health worth of damage)
- Amber slime feeding no longer heals other slimes (other feeding methods still do)
- Doubled recharge rate of Pupdozer's material storage
- Doubled recycling rate of Pupdozer's decompyler
- Added engineering and circuitry grippers to Pupdozer's tools
- Zoom pills contents changed, now contain Stimm, Expired Medicine and with some chance, Mold
- Better fulfill purpose of being a short-term speed boost with punishing consequences
- Moved dosage of pre-spawned pills from name to descriptions
- Redoes lighting to work more properly
- Fixes lighting color changing after being broken and replaced
- Broken Head, Chest and Groin can now be splinted
- Supermatter now leaves behind a plinth that continues to emit local radiation after explosion
- Outside grass can now have eyestalks growing there. Removable with a click on harm intent
- Solargrubs now get stunned when forced out of a device via multitool
- Broken components found in trash now use random sprites
- Broken components now have material cost and can be recycled in autolathe
- Engineering and Security alarm programs in modular computers are now separate
- Removed camera alarms from engineering alarm monitors
- Reduced durability of simple doors
- Renamed lobby screen to "VOREStation"
- Mech syringe gun can now pierce clothing
- Mech Sleeper can now load people in 3 seconds (down from 5)
- Towercaps now yield logs themselves instead of log 'fruit'
- Renamed Thunderdome camera network into Entertainment
- Allows chem cartridges to have 250 and 500 unit transfer amounts
- Pickaxes/drills can now be carried in suit storage slot of mining and excavation suits
- Airtight plastic flaps no longer pass non-small mobs (drones, mice)
- Improved scrubbers in phoronlocks to heat the air during cycling and work much faster, while leaving less contaminants
- Increased vent power levels
- Vermicitol recipe now uses Bicaridine instead of Kelotane and Dermaline
- Cargo pizzas returned to old state, start out cooked, but cost 50 points
- Reduced amount of clonexadone needed for meat 5 times
- Halved time required for microwave to cook things
- Promethean lunchbox now gets protein bar instead of a live mouse
- Beaker label character limit increased to 20
- Autolathe can now print lights in batches of 5 and 10
- Added an OOC message to timeclocks, explaining some details about info it provides
- Cyborg mesons can now see ceiling holes, same as normal ones
- Engineering cyborgs now have new module: ceiling tiles synth. Basically normal ceiling tiles, but for borgs and fixing
- All bots can now be properly repaired with a welder
- Emagged bots have to be repaired by putting in proximity sensors instead
- New sprites for Boot Knives and Cindi Kates barsigns
- Husking now requires 250 burn (up from 200)
- Turrets can now only be built using weapons with lethal weapons (or weapons with lethal mode)
- Combat mech can now punch much more objects (though not all actually get damaged still)
- Brute and burn repair surgeries can now be used on corpses
- Synthetic names can now start with a number
- Replaces Termination on ID consoles with Dismissal. Same effect, except resulting role is now called Dismissed instead
- RIG cameras are now their own verb rather than being tied to flashlight
- RIG cameras can now be turned off and on
- RIG cameras can have new name assigned after initial activation by toggling it off and on
- Sec bots will now properly retaliate if attacked
- Sec bots will no longer just stunlock people in RIGs
- Halved the time given to surrender by sec bots
- Removes morgue access from sec bots
- Given new sprites to health analyzers of all tiers
- Some more items and materials have been given nonconductivity variable
- Ahelping on same ticket you already have now properly returns message to the sender as well
- Orange jumpsuit available in loadout is no longer same one as prison jumpsuit. Appearance is identical, but description is no longer about prison and sensors aren't locked anymore
- Changed NIFSoft disks to be NIFSoft uploaders, that have new appearance, but take a second to install
- Removals:
- Removed mapped-in stat boosts on some items in Central's armories
- Removed flash pistols and magazines from SecVend due to officially being a lethal weapon
- Removed tracking beacon from PoI intact Ripley
- Removed Fixovein, Cautery, Bone Setter and Hemostat from alternative tools in damage repair surgeries repair steps
- Removed Health Analyzer as alternative tool in damage repair surgery scanning step
- Removed Nanopaste as alternative tool in head reattachment surgery
- Removed bot patrolling options on account of Tether not having beacon system for it to work in the first place
- Bugfixes:
- Fixed Mining Drill Brace deconstruction being broken
- Fixed some href exploits
- Fixed random event timers starting before round start
- Fixed some of mercenary subtypes still being called syndicate commandos
- Fixed laptops not being closable if there is no support underneath
- Fixed Vasilissans, Rapala and Alraune struggling with RIGs
- Fixed borgs spinning when pouncing
- Fixed deconstruction of boardless machines breaking the frame
- Fixed bone-related xenoarch finds disappearing when unearthed
- Fixed finds not breaking apart when they should if they came out as a strange rock
- Fixed Rapala not having a base color
- Fixed some random item spawners not self-deleting
- Fixed runtime upon ghosts ramming edges of the non-transition map levels
- Fixed Chargeblade not being makeable in R&D
- Fixed material dupe exploit
- Fixed labels on some electronic buttons
- Fixed quantum pad and telepad not working
- Fixed GPS working weirdly with some areas and not working at all in others
- Fixed Medical Monitor not working in some areas
- Fixed glucose crate not working
- Fixed action figures from cargo not spawning in their crate
- Fixed Tram doors not blocking atmos
- Fixed retaliate mobs ignoring melee attacks
- Fixed deconstructed wall frames blocking passage
- Fixed purpleflowers sometimes not having sprite
- Fixed targeting mutation at Atmosphere in xenobotany resulting changes in Hardiness instead
- Fixed '1' message appearing sometimes
- Fixed farmbot looping indefinitely when trying to water while out of water
- Fixed some unreachable cameras being affected by Camera Damage random event
- Fixed alien wood furniture refunding regular wood
- Fixed being able to make regular wood stuff out of alien wood
- Fixed some issues with flash behavior
- Fixed some personal fluff items being selectable loadout items
- Fixed phoron contaminating items in bellies
- Fixed icon scaling pref being broken on later byond client versions
- Fixed issues with Alraune and internals
- Fixed announcement of people who used timeclock leaving saying the wrong position
- Fixed aiming at z-shadows breaking aiming
- Fixed ventcrawl sometimes making crawlers invisible permanently
- Fixed carpeted tables always refunding red carpet regardless of carpet used
- Fixed ghosts having vehicle verbs near spacebikes
- Fixed bugs with camera accesses in Camera view MC program
- Fixed using ID modification modular program to edit CD ID permanently breaking CD access level
- Fixed endcaps not using proper sprites on supply and scrubber pipes
- Fixed nurse spiders not wrapping critted people and corpses
- Fixed slimes attacking prometheans when disciplined
- Fixed open spaces appearing on Asteroid 1 after explosions
- Fixed fruit salad not being makeable in kitchen
- Fixed kabobs not being makeable with any meat type
- Fixed magboots and rig gloves not being immune to phoron contamination
- Fixed integrated circuit printer being able to take fractions of a sheet
- Fixed '3' appearing to blind people when someone is laid onto surgery table
- Fixed B52 not having metamorphic glass sprite work properly
- Fixed teshari default tails not matching coloration of the body
- Fixed borg sleeper bellies not ejecting players before being deleted
- Fixed eyes and mouth attack zones not having proper miss chance applied
- Fixed Liquidprotein not being edible in the space suits
- Fixed holocollars not being makeable in Autolathe
- Fixed medibots trying to heal damaged synths/FBPs
- Fixed subtle teleporter not working outside station z-levels
- Fixed bug where synths with broken legs using Rest kept sparking and getting stunned
- Fixed bugged interactions with maintenance drones and hats
- Fixed mech cable layer not working
- Map:
- Fixes atmos not actually being connected to most of station via piping
- Adjusted area boundaries of Asteroid 2 hallways slightly
- Adds a vent and a scrubber to one of firelock-separated area of Asteroid 2
- Fixed scrubber control console in atmos controlling wrong scrubber set
- Removed vent/scrubber from mining maintenance
- Added an artificial beach/fishfarm area to the west of Surface 2 staircase
- Changed the wilderness gates to also include shutters, preventing stray geese from wandering into station grounds
- Fixed one of atmos intercoms starting turned on
- Fixed robotics' anaesthesia closet not letting roboticists open it
- Fixed some cameras on Surface 3 using outdated Northern Star network
- Redone lighting and added more sources in some places to go with lighting rework
- Added 3 engineering GPS's to engineering EVA storage
- Added 3 command GPS's to command teleporter room
- Added 2 medical GPS's to EMT bay
- Added 2 security GPS's to security EVA
- Added 1 science GPS to research storage
- Fixed research outpost testing chamber alarm counting as an actual 'danger' alarm
- Fixed AI upload turrets ignoring access check
- Added tracking implants to security
- Debris Field is now populated by carps and has some PoIs
- Added Relay and NTNet Relay boards to the telecomm storage
- Fixed telecomms access to properly only allow CE and CD access normally
- Separated atmos gas storage into its own mechanical area (no changes to layout)
- Added a cleaner bottle to security
- Redone the maintenance bar area to be a 'Dark Bar'
- Increased overall area of the place
- Added more tables and Booze-o-Mat (still access restricted)
- Added a table with a pole
- Added a ladder to a floor above, with a locker room and public bedroom
- Overall area still maintains unfinished-ness of construction area, just more orderly and prepared
- Changed mining outpost backroom to use plating instead of techfloor
- Mining outpost now has its own substation, located in the same backroom, rather than connected to station mining's subgrid
- Mining outpost phoronlock air canister replaced with a stationary one, to match station phoronlocks
- Research outpost phoronlock air canister replaced with a stationary one, to match station phoronlocks
- Adjusted area under external vent of research outpost to allow it to actually work
- Added a new minor maintenance area near mining, to connect industrial cable to outpost to the master grid wires
- Fixed tram not killing people who jump off of it while its moving
- All construction areas now have pipe endcaps for cutoff supply and scrubber pipes in them
- Fixed Research shooting range windoors using wrong access
- Added missing cameras to engineering locker room and engineering mezzenine
- Fluff:
- Added Daniel Fisher's medal
- Added Lauren Zackson's golden string
- Added Lauren Zackson's medal
- Added S'thasha Tavakdavi's plasteel bracer
- Added Xander Bevin's plasteel bracer
- Added Viktor Solothurn's alcohol flask
- Added 911EarlyArther to Xenomorph Hybrid whitelist
- Added Aika Hisakawa's greatcoat
- Added Rykka_Stormheart to Xenochimera whitelist
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