Heroman3003

Virgo Changelog 5

Jul 23rd, 2019
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  1. Hot end of updateless summer changelog
  2.  
  3. VORE:
  4.  
  5. Added collars to list of edible trash
  6.  
  7. Fixed everything beyond base humanoid part of human model appearing blurry regardless of preference when size was non-standard when using later BYOND versions
  8.  
  9.  
  10.  
  11. Additions:
  12.  
  13. Trees outside now have more varied sprite selection
  14. Trees outside now have random scaling to make them look less uniform
  15.  
  16. Added an orderable Fish Supply crate, containing Lobsters, Cuttlefish and a Monkfish (20 points)
  17. Added new recipies including these foods:
  18. Cooked lobster: 1 lobster, 1 lemon, 1 cabbage
  19. Cooked cuttlefish: 1 cuttlefish
  20. Seasoned monkfish: 1 monkfish fillet (slice a monkfish), 1 chili, 1 onion
  21.  
  22. Added worms for fishbait
  23. Added cheap and deluxe bait crates, containing cans with worms
  24. Worms can also be dug up from grass tiles
  25. Added Loot Trawler, a fishing vendor for buying fishing equipment and bait
  26.  
  27. Show Mechanical Prefs now also shows whether OOC and LOOC of person in question are enabled/disabled
  28.  
  29. Oties re-added to the game. Crates still disabled
  30. Re-added riding for oties and corrupt hounds (when player-controlled)
  31.  
  32. Added greyscale pills, taking color of chem in the pill
  33. Added colored pill bottles
  34.  
  35. Added a durasteel fishing rod, made either from durasteel or purschasable in mining rewards vendor
  36.  
  37. Some dogborgs get verb to select their 'resting' pose between sitting, laying and bellyflopping
  38. Same dogborgs now have those resting poses properly different for all cardinal directions
  39.  
  40. Added indigestible collar to loadout
  41.  
  42. Added a new drink: Cider
  43. Added cider to booze dispenser and service borg's drink dispenser
  44.  
  45. Added partial cross-language intelligibility. Some languages are similar enough that you will be able to understand some specific words from others
  46. Speakers of Galactic Common have partial understanding of Skrellian and Sol Common (and those have understanding of GalCom)
  47. Speakers of Gutter have partial understanding of GalCom, Tradeband and Sol Common (and each of those has partial understanding of Gutter)
  48.  
  49. Material Scanners can now be made in Protolathe
  50.  
  51. Added Xenoarcheology Tech crate to cargo (100 points), containing everything needed for excavations
  52. Added new fleitac armor and crate containing it to cargo (75 points)
  53.  
  54. Added some more potential colors of GPS, now pertaining to all departments
  55. All colors can be made in protolathe for same cost
  56. Mining and explorer GPS can be bought from appropriate vendors now
  57. Miners, Pilots, Paramedics and Field Medics now start with appropriate GPS in their lockers
  58.  
  59. Added new Intern alt-title: Junior Explorer
  60.  
  61. Re-added EAL and Skrellian compatibility implants to loadout
  62.  
  63. Added the ability to customize speech verbs
  64.  
  65. Coal can now be compressed into Carbon sheets
  66.  
  67. Added a bunch of new plants and recipies:
  68. New Plants:
  69. Egg-Plant: long awaited return of it. Produces purple eggs
  70. Roses: careful, they sting
  71. Blood Roses: like roses, but redder
  72. Lettuce: interchangable with cabbage in cooking!
  73. Ice Lettuce: cold and NOT interchangable with cabbage! Mutates from Lettuce
  74. White Wabback: produces cloth!
  75. Black Wabback: produces cloth and is very hungry! Mutates from White Wabback
  76. Wild Wabback: refuses to produce cloth. Mutates from White Wabback
  77. Vanilla: nuff said
  78. Rhubarb: a thing
  79. Celery: crunchy
  80. Pineapples: finally, best pizza topping
  81. Durian: forbidden fruit
  82. Peanut: already existed, but now also have peanut oil in them
  83. New liquids and drinks:
  84. Peanut Butter: 2 peanut oil + 1 sugar + 1 salt + 5 units of Universal Enzyme as catalyst
  85. Mayonaise: 9 egg yolk + 5 corn oil + 5 lemon juice + 1 salt
  86. Melonade: 1 watermelon juice + 1 sugar + 1 soda water
  87. Appleade: 1 apple juice + 1 sugar + 1 soda water
  88. Pineappleade: 2 pineapple juice + 1 lime juice + 2 soda water + 1 honey
  89. Driver`s Punch: 2 appleade + 1 orange juice + 1 mint + 1 soda water
  90. Mint Apple Sparkle: 2 appleade + 1 mint (can't be made when soda water is in same container)
  91. Berry Cordial: 4 berry juice + 1 sugar + 1 lemon juice
  92. Tropical Fizz: 6 soda water + 1 berry juice + 1 mint + 1 lime juice + 1 lemon juice + 1 pineapple juice
  93. Melon Spritzer: 2 watermelon juice + 2 wine + 1 apple juice + 1 lime juice
  94. Faux Fizz: 2 soda water + 1 berry juice + 1 apple juice + 1 lime juice + 1 honey
  95. Fire Punch: 1 sugar + 2 rum
  96. Virgin Mojito: 3 soda water + 1 lime juice + 1 mint + 1 sugar
  97. Slick Slime Slammer: 2 corn oil + 1 peanut butter
  98. Virgin Sex On The Beach: 3 orange juice + 2 grenadine
  99. Sex On The Beach: 3 orange juice + 2 grenadine + 1 vodka
  100. New food recipies (microwave):
  101. Devilled Eggs: 2 salt + 5 mayonaise + 2 regular eggs
  102. Hawaiian Pizza: 1 tomato + 1 pineapple + 1 flat dough + 1 cutlet + 1 cheese wedge
  103. Peanut Butter Sandwich: 5 berry juice + 5 peanut butter + 2 slices of bread
  104. Zesty Fish: 1 full lemon + 3 salt + 1 piece of fish meat
  105. Zesty Fish (lime): 1 full lime + 3 salt + 1 piece of fish meat
  106. Zhan-Kudzu Overtaker: 1 kudzu fruit + 10 units of rice + 1 piece of fish meat
  107. Roasted Sunflower Seeds: 1 salt + 1 corn oil + 1 bunch of sunflower seeds
  108. Roasted Sunflower Seeds: 1 salt + 1 peanut oil + 1 bunch of sunflower seeds
  109. Roasted Peanuts: 2 full peanuts + 2 salt + 1 corn oil
  110. Flowerchild Salad: 1 harebell + 1 poppy + 1 roasted sunflower seeds
  111. Flowerchild Salad (rose): 1 harebell + 1 rose + 1 roasted sunflower seeds
  112. Curry Rice: 1 full chilli + 10 units of rice
  113. Peanut Cake: 3 full peanuts + 5 milk + 10 flour + 5 sugar + 6 egg yolk + 5 penut butter
  114. Vanilla Cake recipe now requires additional 1 unit of grinded vanilla
  115. To get the sunflower seeds, cut a sunflower
  116. To get seeds from plants that produce non-fruit items, like wabback and tower cap, use sampling with plant cutters/wirecutters
  117.  
  118. Added Circuits camera network, with all circuitry cameras on it
  119. Researchers with Modular Computers can access this network via Camera program
  120.  
  121. Some mech equipment now has abilities that are exclusive to when its used on specific mech
  122. Clamp mech equipment can now force open unpowered airlocks and firelocks when equipped on Ripley
  123. Clamp can now be used to throw mobs as way of combat damage when equipped on Ripley
  124. Drill equipment now only digs 3-tile-wide when equipped on Ripley. One tile on other mechs
  125. Adds a new drill, Bore. Digs one tile on non-Ripley. Allows to dig for subsurface ores on Ripley
  126. Some new mining gadgets:
  127. Razor Drones: like manhacks, but friendly
  128. Sentry Drone: a drone that can ping the owner when someone enters its sigh area
  129. Graviton Visor: combined utility of material and meson scanners
  130. Seismic Charges: not as effective as toxin bombs, but more available
  131. Smoke Bomb Launcher (RIG equipment): useful for escaping wildlife
  132. Meson + Material multi visor (RIG equipment): RIG visor that allows switching between those two modes freely
  133. Mech tools:
  134. Depth Bore: explained above
  135. Standard and Advanced (this one ranged when on Ripley) ore scanners: like ore scanners but don't have to get out of mech. Advanced one even gives NUMBERS
  136. Pneumatic Wrench and Prybar: mech tool equivalents of normal wrench and crowbar
  137. Some of the new mining equipment also available in exploration vendor
  138.  
  139. Added a bunch of stuff to mining vendor
  140.  
  141. New mech: Serenity. A child of Gygax and Odysseus, very fast and very fragile medical mech
  142.  
  143. Added a speedboost module for Ripley. Will slow mech down if installed on any other, but increase the movespeed when on Ripley
  144.  
  145. Added SL-ED-209, slime version of ED. Built same way as ED, but add xeno taser instead of normal one. Behaves like a ranged slime securitron
  146.  
  147. Added capacitance and transmission SMES coils to cargo, for 90 points
  148.  
  149. Added some more clothing items (including to loadout):
  150. Lilac dress
  151. Flowery sweater
  152. Ugly Christmas sweater
  153. Red turtleneck
  154. Colorable cardigan
  155. Colorable pleated skirt
  156.  
  157. Added lasertag turrets to cargo. Function like turrets, but only shoot harmless lasers at people who are wearing lasertag vest of opposite team
  158.  
  159. Added new trait-unique autohiss: Disability. Replaces all r's and l's with w or ww. Kiwww me pwease
  160.  
  161. Added a Request Spice button. A more straightforward way to request 'spice' for the round from admins. 10 minute cooldown and 0 guarantees that there are any admins around or free enough to do it, but its there now
  162.  
  163. Heavy-duty cell chargers can now be constructed
  164.  
  165. Species preview when selecting one now also has link to the appropriate wiki page
  166.  
  167. Added Advanced TTS and Sign-Camera integrated circutis
  168.  
  169. You can now pre-select your suit sensor level in character setup
  170.  
  171. Added Pilot qualification pin accessory to loadout (Pilot access only)
  172.  
  173. Added Prototype Hypospray, mostly identical to mk1 hypospray, but does not inject immedeately when help-intent. Can be researched and made in R&D
  174.  
  175. Added an admin-only verb for spawning players directly into a mob as a shortcut to VV magic
  176.  
  177.  
  178.  
  179. Tweaks:
  180.  
  181. Adjusted sprites of Morpheus - Skeleton Crew robotic limbs
  182.  
  183. Atmospheric Regulator crate now requires Atmospherics access to be opened
  184. EVA Hardsuit crate can now also be opened with EVA, explorer or pilot accesses, in addition to existing mining
  185. Industrial Hardsuit crate can now also be opened with EVA access, in addition to existing mining
  186.  
  187. Medibots now also treat minor injuries (less than 5 health worth of damage)
  188.  
  189. Amber slime feeding no longer heals other slimes (other feeding methods still do)
  190.  
  191. Doubled recharge rate of Pupdozer's material storage
  192. Doubled recycling rate of Pupdozer's decompyler
  193. Added engineering and circuitry grippers to Pupdozer's tools
  194.  
  195. Zoom pills contents changed, now contain Stimm, Expired Medicine and with some chance, Mold
  196. Better fulfill purpose of being a short-term speed boost with punishing consequences
  197.  
  198. Moved dosage of pre-spawned pills from name to descriptions
  199.  
  200. Redoes lighting to work more properly
  201. Fixes lighting color changing after being broken and replaced
  202.  
  203. Broken Head, Chest and Groin can now be splinted
  204.  
  205. Supermatter now leaves behind a plinth that continues to emit local radiation after explosion
  206.  
  207. Outside grass can now have eyestalks growing there. Removable with a click on harm intent
  208.  
  209. Solargrubs now get stunned when forced out of a device via multitool
  210.  
  211. Broken components found in trash now use random sprites
  212. Broken components now have material cost and can be recycled in autolathe
  213.  
  214. Engineering and Security alarm programs in modular computers are now separate
  215. Removed camera alarms from engineering alarm monitors
  216.  
  217. Reduced durability of simple doors
  218.  
  219. Renamed lobby screen to "VOREStation"
  220.  
  221. Mech syringe gun can now pierce clothing
  222. Mech Sleeper can now load people in 3 seconds (down from 5)
  223.  
  224. Towercaps now yield logs themselves instead of log 'fruit'
  225.  
  226. Renamed Thunderdome camera network into Entertainment
  227.  
  228. Allows chem cartridges to have 250 and 500 unit transfer amounts
  229.  
  230. Pickaxes/drills can now be carried in suit storage slot of mining and excavation suits
  231.  
  232. Airtight plastic flaps no longer pass non-small mobs (drones, mice)
  233.  
  234. Improved scrubbers in phoronlocks to heat the air during cycling and work much faster, while leaving less contaminants
  235.  
  236. Increased vent power levels
  237.  
  238. Vermicitol recipe now uses Bicaridine instead of Kelotane and Dermaline
  239.  
  240. Cargo pizzas returned to old state, start out cooked, but cost 50 points
  241.  
  242. Reduced amount of clonexadone needed for meat 5 times
  243.  
  244. Halved time required for microwave to cook things
  245.  
  246. Promethean lunchbox now gets protein bar instead of a live mouse
  247.  
  248. Beaker label character limit increased to 20
  249.  
  250. Autolathe can now print lights in batches of 5 and 10
  251.  
  252. Added an OOC message to timeclocks, explaining some details about info it provides
  253.  
  254. Cyborg mesons can now see ceiling holes, same as normal ones
  255. Engineering cyborgs now have new module: ceiling tiles synth. Basically normal ceiling tiles, but for borgs and fixing
  256.  
  257. All bots can now be properly repaired with a welder
  258. Emagged bots have to be repaired by putting in proximity sensors instead
  259.  
  260. New sprites for Boot Knives and Cindi Kates barsigns
  261.  
  262. Husking now requires 250 burn (up from 200)
  263.  
  264. Turrets can now only be built using weapons with lethal weapons (or weapons with lethal mode)
  265.  
  266. Combat mech can now punch much more objects (though not all actually get damaged still)
  267.  
  268. Brute and burn repair surgeries can now be used on corpses
  269.  
  270. Synthetic names can now start with a number
  271.  
  272. Replaces Termination on ID consoles with Dismissal. Same effect, except resulting role is now called Dismissed instead
  273.  
  274. RIG cameras are now their own verb rather than being tied to flashlight
  275. RIG cameras can now be turned off and on
  276. RIG cameras can have new name assigned after initial activation by toggling it off and on
  277.  
  278. Sec bots will now properly retaliate if attacked
  279. Sec bots will no longer just stunlock people in RIGs
  280. Halved the time given to surrender by sec bots
  281. Removes morgue access from sec bots
  282.  
  283. Given new sprites to health analyzers of all tiers
  284.  
  285. Some more items and materials have been given nonconductivity variable
  286.  
  287. Ahelping on same ticket you already have now properly returns message to the sender as well
  288.  
  289. Orange jumpsuit available in loadout is no longer same one as prison jumpsuit. Appearance is identical, but description is no longer about prison and sensors aren't locked anymore
  290.  
  291. Changed NIFSoft disks to be NIFSoft uploaders, that have new appearance, but take a second to install
  292.  
  293.  
  294.  
  295. Removals:
  296.  
  297. Removed mapped-in stat boosts on some items in Central's armories
  298.  
  299. Removed flash pistols and magazines from SecVend due to officially being a lethal weapon
  300.  
  301. Removed tracking beacon from PoI intact Ripley
  302.  
  303. Removed Fixovein, Cautery, Bone Setter and Hemostat from alternative tools in damage repair surgeries repair steps
  304. Removed Health Analyzer as alternative tool in damage repair surgery scanning step
  305. Removed Nanopaste as alternative tool in head reattachment surgery
  306.  
  307. Removed bot patrolling options on account of Tether not having beacon system for it to work in the first place
  308.  
  309.  
  310.  
  311. Bugfixes:
  312.  
  313. Fixed Mining Drill Brace deconstruction being broken
  314.  
  315. Fixed some href exploits
  316.  
  317. Fixed random event timers starting before round start
  318.  
  319. Fixed some of mercenary subtypes still being called syndicate commandos
  320.  
  321. Fixed laptops not being closable if there is no support underneath
  322.  
  323. Fixed Vasilissans, Rapala and Alraune struggling with RIGs
  324.  
  325. Fixed borgs spinning when pouncing
  326.  
  327. Fixed deconstruction of boardless machines breaking the frame
  328.  
  329. Fixed bone-related xenoarch finds disappearing when unearthed
  330.  
  331. Fixed finds not breaking apart when they should if they came out as a strange rock
  332.  
  333. Fixed Rapala not having a base color
  334.  
  335. Fixed some random item spawners not self-deleting
  336.  
  337. Fixed runtime upon ghosts ramming edges of the non-transition map levels
  338.  
  339. Fixed Chargeblade not being makeable in R&D
  340.  
  341. Fixed material dupe exploit
  342.  
  343. Fixed labels on some electronic buttons
  344.  
  345. Fixed quantum pad and telepad not working
  346.  
  347. Fixed GPS working weirdly with some areas and not working at all in others
  348. Fixed Medical Monitor not working in some areas
  349.  
  350. Fixed glucose crate not working
  351.  
  352. Fixed action figures from cargo not spawning in their crate
  353.  
  354. Fixed Tram doors not blocking atmos
  355.  
  356. Fixed retaliate mobs ignoring melee attacks
  357.  
  358. Fixed deconstructed wall frames blocking passage
  359.  
  360. Fixed purpleflowers sometimes not having sprite
  361.  
  362. Fixed targeting mutation at Atmosphere in xenobotany resulting changes in Hardiness instead
  363.  
  364. Fixed '1' message appearing sometimes
  365.  
  366. Fixed farmbot looping indefinitely when trying to water while out of water
  367.  
  368. Fixed some unreachable cameras being affected by Camera Damage random event
  369.  
  370. Fixed alien wood furniture refunding regular wood
  371.  
  372. Fixed being able to make regular wood stuff out of alien wood
  373.  
  374. Fixed some issues with flash behavior
  375.  
  376. Fixed some personal fluff items being selectable loadout items
  377.  
  378. Fixed phoron contaminating items in bellies
  379.  
  380. Fixed icon scaling pref being broken on later byond client versions
  381.  
  382. Fixed issues with Alraune and internals
  383.  
  384. Fixed announcement of people who used timeclock leaving saying the wrong position
  385.  
  386. Fixed aiming at z-shadows breaking aiming
  387.  
  388. Fixed ventcrawl sometimes making crawlers invisible permanently
  389.  
  390. Fixed carpeted tables always refunding red carpet regardless of carpet used
  391.  
  392. Fixed ghosts having vehicle verbs near spacebikes
  393.  
  394. Fixed bugs with camera accesses in Camera view MC program
  395.  
  396. Fixed using ID modification modular program to edit CD ID permanently breaking CD access level
  397.  
  398. Fixed endcaps not using proper sprites on supply and scrubber pipes
  399.  
  400. Fixed nurse spiders not wrapping critted people and corpses
  401.  
  402. Fixed slimes attacking prometheans when disciplined
  403.  
  404. Fixed open spaces appearing on Asteroid 1 after explosions
  405.  
  406. Fixed fruit salad not being makeable in kitchen
  407.  
  408. Fixed kabobs not being makeable with any meat type
  409.  
  410. Fixed magboots and rig gloves not being immune to phoron contamination
  411.  
  412. Fixed integrated circuit printer being able to take fractions of a sheet
  413.  
  414. Fixed '3' appearing to blind people when someone is laid onto surgery table
  415.  
  416. Fixed B52 not having metamorphic glass sprite work properly
  417.  
  418. Fixed teshari default tails not matching coloration of the body
  419.  
  420. Fixed borg sleeper bellies not ejecting players before being deleted
  421.  
  422. Fixed eyes and mouth attack zones not having proper miss chance applied
  423.  
  424. Fixed Liquidprotein not being edible in the space suits
  425.  
  426. Fixed holocollars not being makeable in Autolathe
  427.  
  428. Fixed medibots trying to heal damaged synths/FBPs
  429.  
  430. Fixed subtle teleporter not working outside station z-levels
  431.  
  432. Fixed bug where synths with broken legs using Rest kept sparking and getting stunned
  433.  
  434. Fixed bugged interactions with maintenance drones and hats
  435.  
  436. Fixed mech cable layer not working
  437.  
  438.  
  439.  
  440. Map:
  441.  
  442. Fixes atmos not actually being connected to most of station via piping
  443. Adjusted area boundaries of Asteroid 2 hallways slightly
  444. Adds a vent and a scrubber to one of firelock-separated area of Asteroid 2
  445.  
  446. Fixed scrubber control console in atmos controlling wrong scrubber set
  447. Removed vent/scrubber from mining maintenance
  448.  
  449. Added an artificial beach/fishfarm area to the west of Surface 2 staircase
  450.  
  451. Changed the wilderness gates to also include shutters, preventing stray geese from wandering into station grounds
  452.  
  453. Fixed one of atmos intercoms starting turned on
  454. Fixed robotics' anaesthesia closet not letting roboticists open it
  455.  
  456. Fixed some cameras on Surface 3 using outdated Northern Star network
  457.  
  458. Redone lighting and added more sources in some places to go with lighting rework
  459.  
  460. Added 3 engineering GPS's to engineering EVA storage
  461. Added 3 command GPS's to command teleporter room
  462. Added 2 medical GPS's to EMT bay
  463. Added 2 security GPS's to security EVA
  464. Added 1 science GPS to research storage
  465.  
  466. Fixed research outpost testing chamber alarm counting as an actual 'danger' alarm
  467.  
  468. Fixed AI upload turrets ignoring access check
  469.  
  470. Added tracking implants to security
  471.  
  472. Debris Field is now populated by carps and has some PoIs
  473.  
  474. Added Relay and NTNet Relay boards to the telecomm storage
  475.  
  476. Fixed telecomms access to properly only allow CE and CD access normally
  477.  
  478. Separated atmos gas storage into its own mechanical area (no changes to layout)
  479.  
  480. Added a cleaner bottle to security
  481.  
  482. Redone the maintenance bar area to be a 'Dark Bar'
  483. Increased overall area of the place
  484. Added more tables and Booze-o-Mat (still access restricted)
  485. Added a table with a pole
  486. Added a ladder to a floor above, with a locker room and public bedroom
  487. Overall area still maintains unfinished-ness of construction area, just more orderly and prepared
  488.  
  489. Changed mining outpost backroom to use plating instead of techfloor
  490. Mining outpost now has its own substation, located in the same backroom, rather than connected to station mining's subgrid
  491. Mining outpost phoronlock air canister replaced with a stationary one, to match station phoronlocks
  492. Research outpost phoronlock air canister replaced with a stationary one, to match station phoronlocks
  493. Adjusted area under external vent of research outpost to allow it to actually work
  494. Added a new minor maintenance area near mining, to connect industrial cable to outpost to the master grid wires
  495.  
  496. Fixed tram not killing people who jump off of it while its moving
  497.  
  498. All construction areas now have pipe endcaps for cutoff supply and scrubber pipes in them
  499.  
  500. Fixed Research shooting range windoors using wrong access
  501.  
  502. Added missing cameras to engineering locker room and engineering mezzenine
  503.  
  504.  
  505.  
  506. Fluff:
  507.  
  508. Added Daniel Fisher's medal
  509.  
  510. Added Lauren Zackson's golden string
  511. Added Lauren Zackson's medal
  512.  
  513. Added S'thasha Tavakdavi's plasteel bracer
  514. Added Xander Bevin's plasteel bracer
  515.  
  516. Added Viktor Solothurn's alcohol flask
  517.  
  518. Added 911EarlyArther to Xenomorph Hybrid whitelist
  519.  
  520. Added Aika Hisakawa's greatcoat
  521.  
  522. Added Rykka_Stormheart to Xenochimera whitelist
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